start labelling, decompiling sound.s
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@@ -104,6 +104,7 @@ SECTIONS {
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asm/start_menu.o(.text);
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asm/tileset.o(.text);
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src/palette.o(.text);
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src/sound.o(.text);
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asm/sound.o(.text);
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asm/battle_anim.o(.text);
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asm/rom_80A5C6C.o(.text);
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