Rename passive damage hitmarker (#2174)

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Alex authored and GitHub committed 2025-08-21 13:43:19 +01:00
1 parent 92f7727a60
commit 208f97e1e3
5 files changed
+22 -22

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@@ -3975,7 +3975,7 @@ void BattleTurnPassed(void)
gHitMarker &= ~HITMARKER_NO_ATTACKSTRING;
gHitMarker &= ~HITMARKER_UNABLE_TO_USE_MOVE;
gHitMarker &= ~HITMARKER_PLAYER_FAINTED;
gHitMarker &= ~HITMARKER_PASSIVE_DAMAGE;
gHitMarker &= ~HITMARKER_PASSIVE_HP_UPDATE;
gBattleScripting.animTurn = 0;
gBattleScripting.animTargetsHit = 0;
gBattleScripting.moveendState = 0;
@@ -4944,7 +4944,7 @@ static void RunTurnActionsFunctions(void)
if (gCurrentTurnActionNumber >= gBattlersCount) // everyone did their actions, turn finished
{
gHitMarker &= ~HITMARKER_PASSIVE_DAMAGE;
gHitMarker &= ~HITMARKER_PASSIVE_HP_UPDATE;
gBattleMainFunc = sEndTurnFuncsTable[gBattleOutcome & 0x7F];
}
else