start decompiling emitters
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@@ -9,6 +9,8 @@
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#include "species.h"
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#include "recorded_battle.h"
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#include "util.h"
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#include "abilities.h"
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#include "battle_message.h"
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extern u32 gBattleTypeFlags;
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extern u32 gBattleExecBuffer;
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@@ -25,6 +27,7 @@ extern u8 gUnknown_0203C7B4;
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extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
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extern u8 gBattleBufferA[BATTLE_BANKS_COUNT][0x200];
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extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200];
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extern u8 gBattleBuffersTransferData[0x100];
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extern u8 gUnknown_02022D08;
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extern u8 gUnknown_02022D09;
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extern u8 gUnknown_02022D0A;
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@@ -32,6 +35,9 @@ extern u8 gBankAttacker;
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extern u8 gBankTarget;
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extern u8 gAbsentBankFlags;
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extern u8 gEffectBank;
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extern u16 gBattleWeather;
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extern const struct BattleMove gBattleMoves[];
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extern void task00_08081A90(u8 taskId); // cable_club
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extern void sub_81B8D64(u8 bank, u8 arg1); // party_menu
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@@ -926,3 +932,251 @@ static void Task_HandleCopyReceivedLinkBuffersData(u8 taskId)
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gTasks[taskId].data[15] = gTasks[taskId].data[15] + blockSize + LINK_BUFF_DATA;
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}
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}
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void EmitGetMonData(u8 bufferId, u8 arg1, u8 arg2)
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{
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gBattleBuffersTransferData[0] = CONTROLLER_GETMONDATA;
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gBattleBuffersTransferData[1] = arg1;
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gBattleBuffersTransferData[2] = arg2;
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gBattleBuffersTransferData[3] = 0;
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PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
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}
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void EmitGetRawMonData(u8 bufferId, u8 monId, u8 bytes)
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{
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gBattleBuffersTransferData[0] = CONTROLLER_GETRAWMONDATA;
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gBattleBuffersTransferData[1] = monId;
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gBattleBuffersTransferData[2] = bytes;
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gBattleBuffersTransferData[3] = 0;
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PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
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}
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void EmitSetMonData(u8 bufferId, u8 request, u8 c, u8 bytes, void *data)
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{
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s32 i;
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gBattleBuffersTransferData[0] = CONTROLLER_SETMONDATA;
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gBattleBuffersTransferData[1] = request;
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gBattleBuffersTransferData[2] = c;
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for (i = 0; i < bytes; i++)
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gBattleBuffersTransferData[3 + i] = *(u8*)(data++);
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PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 3 + bytes);
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}
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void EmitSetRawMonData(u8 bufferId, u8 monId, u8 bytes, void *data)
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{
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s32 i;
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gBattleBuffersTransferData[0] = CONTROLLER_SETRAWMONDATA;
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gBattleBuffersTransferData[1] = monId;
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gBattleBuffersTransferData[2] = bytes;
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for (i = 0; i < bytes; i++)
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gBattleBuffersTransferData[3 + i] = *(u8*)(data++);
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PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, bytes + 3);
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}
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void EmitLoadMonSprite(u8 bufferId)
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{
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gBattleBuffersTransferData[0] = CONTROLLER_LOADMONSPRITE;
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gBattleBuffersTransferData[1] = 4;
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gBattleBuffersTransferData[2] = 4;
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gBattleBuffersTransferData[3] = 4;
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PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
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}
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void EmitSwitchInAnim(u8 bufferId, u8 partyId, bool8 dontClearSubstituteBit)
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{
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gBattleBuffersTransferData[0] = CONTROLLER_SWITCHINANIM;
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gBattleBuffersTransferData[1] = partyId;
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gBattleBuffersTransferData[2] = dontClearSubstituteBit;
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gBattleBuffersTransferData[3] = 5;
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PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
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}
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// TODO: change Poke to Mon to be consistent
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void EmitReturnPokeToBall(u8 bufferId, u8 arg1)
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{
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gBattleBuffersTransferData[0] = CONTROLLER_RETURNPOKETOBALL;
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gBattleBuffersTransferData[1] = arg1;
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PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 2);
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}
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void EmitDrawTrainerPic(u8 bufferId)
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{
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gBattleBuffersTransferData[0] = CONTROLLER_DRAWTRAINERPIC;
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gBattleBuffersTransferData[1] = 7;
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gBattleBuffersTransferData[2] = 7;
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gBattleBuffersTransferData[3] = 7;
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PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
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}
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void EmitTrainerSlide(u8 bufferId)
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{
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gBattleBuffersTransferData[0] = CONTROLLER_TRAINERSLIDE;
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gBattleBuffersTransferData[1] = 8;
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gBattleBuffersTransferData[2] = 8;
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gBattleBuffersTransferData[3] = 8;
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PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
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}
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void EmitTrainerSlideBack(u8 bufferId)
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{
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gBattleBuffersTransferData[0] = CONTROLLER_TRAINERSLIDEBACK;
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gBattleBuffersTransferData[1] = 9;
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gBattleBuffersTransferData[2] = 9;
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gBattleBuffersTransferData[3] = 9;
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PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
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}
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void EmitFaintAnimation(u8 bufferId)
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{
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gBattleBuffersTransferData[0] = CONTROLLER_FAINTANIMATION;
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gBattleBuffersTransferData[1] = 10;
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gBattleBuffersTransferData[2] = 10;
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gBattleBuffersTransferData[3] = 10;
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PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
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}
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void EmitCmd11(u8 bufferId)
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{
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gBattleBuffersTransferData[0] = CONTROLLER_11;
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gBattleBuffersTransferData[1] = 11;
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gBattleBuffersTransferData[2] = 11;
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gBattleBuffersTransferData[3] = 11;
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PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
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}
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void EmitCmd12(u8 bufferId)
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{
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gBattleBuffersTransferData[0] = CONTROLLER_12;
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gBattleBuffersTransferData[1] = 12;
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gBattleBuffersTransferData[2] = 12;
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gBattleBuffersTransferData[3] = 12;
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PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
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}
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void EmitBallThrow(u8 bufferId, u8 caseId)
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{
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gBattleBuffersTransferData[0] = CONTROLLER_BALLTHROW;
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gBattleBuffersTransferData[1] = caseId;
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PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 2);
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}
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void EmitPause(u8 bufferId, u8 toWait, void *data)
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{
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s32 i;
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gBattleBuffersTransferData[0] = CONTROLLER_PAUSE;
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gBattleBuffersTransferData[1] = toWait;
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for (i = 0; i < toWait * 3; i++)
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gBattleBuffersTransferData[2 + i] = *(u8*)(data++);
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PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, toWait * 3 + 2);
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}
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void EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 movePower, s32 dmg, u8 friendship, struct DisableStruct *disableStructPtr, u8 multihit)
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{
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gBattleBuffersTransferData[0] = CONTROLLER_MOVEANIMATION;
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gBattleBuffersTransferData[1] = move;
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gBattleBuffersTransferData[2] = (move & 0xFF00) >> 8;
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gBattleBuffersTransferData[3] = turnOfMove;
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gBattleBuffersTransferData[4] = movePower;
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gBattleBuffersTransferData[5] = (movePower & 0xFF00) >> 8;
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gBattleBuffersTransferData[6] = dmg;
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gBattleBuffersTransferData[7] = (dmg & 0x0000FF00) >> 8;
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gBattleBuffersTransferData[8] = (dmg & 0x00FF0000) >> 16;
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gBattleBuffersTransferData[9] = (dmg & 0xFF000000) >> 24;
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gBattleBuffersTransferData[10] = friendship;
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gBattleBuffersTransferData[11] = multihit;
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if (WEATHER_HAS_EFFECT2)
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{
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gBattleBuffersTransferData[12] = gBattleWeather;
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gBattleBuffersTransferData[13] = (gBattleWeather & 0xFF00) >> 8;
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}
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else
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{
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gBattleBuffersTransferData[12] = 0;
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gBattleBuffersTransferData[13] = 0;
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}
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gBattleBuffersTransferData[14] = 0;
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gBattleBuffersTransferData[15] = 0;
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memcpy(&gBattleBuffersTransferData[16], disableStructPtr, sizeof(struct DisableStruct));
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PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 16 + sizeof(struct DisableStruct));
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}
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extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
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extern u16 gCurrentMove;
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extern u16 gLastUsedMove;
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extern u16 gLastUsedItem;
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extern u8 gBattleOutcome;
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extern u8 gLastUsedAbility;
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extern u8 gStringBank;
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void EmitPrintString(u8 bufferId, u16 stringID)
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{
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s32 i;
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struct StringInfoBattle* stringInfo;
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gBattleBuffersTransferData[0] = CONTROLLER_PRINTSTRING;
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gBattleBuffersTransferData[1] = gBattleOutcome;
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gBattleBuffersTransferData[2] = stringID;
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gBattleBuffersTransferData[3] = (stringID & 0xFF00) >> 8;
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stringInfo = (struct StringInfoBattle*)(&gBattleBuffersTransferData[4]);
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stringInfo->currentMove = gCurrentMove;
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stringInfo->lastMove = gLastUsedMove;
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stringInfo->lastItem = gLastUsedItem;
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stringInfo->lastAbility = gLastUsedAbility;
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stringInfo->scrActive = gBattleScripting.bank;
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stringInfo->unk1605E = gBattleStruct->field_52;
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stringInfo->hpScale = gBattleStruct->hpScale;
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stringInfo->StringBank = gStringBank;
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stringInfo->moveType = gBattleMoves[gCurrentMove].type;
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for (i = 0; i < BATTLE_BANKS_COUNT; i++)
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stringInfo->abilities[i] = gBattleMons[i].ability;
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for (i = 0; i < TEXT_BUFF_ARRAY_COUNT; i++)
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{
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stringInfo->textBuffs[0][i] = gBattleTextBuff1[i];
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stringInfo->textBuffs[1][i] = gBattleTextBuff2[i];
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stringInfo->textBuffs[2][i] = gBattleTextBuff3[i];
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}
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PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, sizeof(struct StringInfoBattle) + 4);
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}
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void EmitPrintStringPlayerOnly(u8 bufferId, u16 stringID)
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{
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s32 i;
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struct StringInfoBattle* stringInfo;
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gBattleBuffersTransferData[0] = CONTROLLER_PRINTSTRINGPLAYERONLY;
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gBattleBuffersTransferData[1] = 17;
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gBattleBuffersTransferData[2] = stringID;
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gBattleBuffersTransferData[3] = (stringID & 0xFF00) >> 8;
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stringInfo = (struct StringInfoBattle*)(&gBattleBuffersTransferData[4]);
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stringInfo->currentMove = gCurrentMove;
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stringInfo->lastMove = gLastUsedMove;
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stringInfo->lastItem = gLastUsedItem;
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stringInfo->lastAbility = gLastUsedAbility;
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stringInfo->scrActive = gBattleScripting.bank;
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stringInfo->unk1605E = gBattleStruct->field_52;
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for (i = 0; i < BATTLE_BANKS_COUNT; i++)
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stringInfo->abilities[i] = gBattleMons[i].ability;
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for (i = 0; i < TEXT_BUFF_ARRAY_COUNT; i++)
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{
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stringInfo->textBuffs[0][i] = gBattleTextBuff1[i];
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stringInfo->textBuffs[1][i] = gBattleTextBuff2[i];
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stringInfo->textBuffs[2][i] = gBattleTextBuff3[i];
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}
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PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, sizeof(struct StringInfoBattle) + 4);
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}
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void EmitChooseAction(u8 bufferId, u8 arg1, u16 arg2)
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{
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gBattleBuffersTransferData[0] = CONTROLLER_CHOOSEACTION;
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gBattleBuffersTransferData[1] = arg1;
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gBattleBuffersTransferData[2] = arg2;
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gBattleBuffersTransferData[3] = (arg2 & 0xFF00) >> 8;
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PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
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}
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