start decompiling emitters

This commit is contained in:
DizzyEggg
2017-10-13 19:46:27 +02:00
parent c78679ae66
commit 20d158cf4a
5 changed files with 378 additions and 727 deletions

View File

@@ -9,6 +9,8 @@
#include "species.h"
#include "recorded_battle.h"
#include "util.h"
#include "abilities.h"
#include "battle_message.h"
extern u32 gBattleTypeFlags;
extern u32 gBattleExecBuffer;
@@ -25,6 +27,7 @@ extern u8 gUnknown_0203C7B4;
extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
extern u8 gBattleBufferA[BATTLE_BANKS_COUNT][0x200];
extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200];
extern u8 gBattleBuffersTransferData[0x100];
extern u8 gUnknown_02022D08;
extern u8 gUnknown_02022D09;
extern u8 gUnknown_02022D0A;
@@ -32,6 +35,9 @@ extern u8 gBankAttacker;
extern u8 gBankTarget;
extern u8 gAbsentBankFlags;
extern u8 gEffectBank;
extern u16 gBattleWeather;
extern const struct BattleMove gBattleMoves[];
extern void task00_08081A90(u8 taskId); // cable_club
extern void sub_81B8D64(u8 bank, u8 arg1); // party_menu
@@ -926,3 +932,251 @@ static void Task_HandleCopyReceivedLinkBuffersData(u8 taskId)
gTasks[taskId].data[15] = gTasks[taskId].data[15] + blockSize + LINK_BUFF_DATA;
}
}
void EmitGetMonData(u8 bufferId, u8 arg1, u8 arg2)
{
gBattleBuffersTransferData[0] = CONTROLLER_GETMONDATA;
gBattleBuffersTransferData[1] = arg1;
gBattleBuffersTransferData[2] = arg2;
gBattleBuffersTransferData[3] = 0;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
void EmitGetRawMonData(u8 bufferId, u8 monId, u8 bytes)
{
gBattleBuffersTransferData[0] = CONTROLLER_GETRAWMONDATA;
gBattleBuffersTransferData[1] = monId;
gBattleBuffersTransferData[2] = bytes;
gBattleBuffersTransferData[3] = 0;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
void EmitSetMonData(u8 bufferId, u8 request, u8 c, u8 bytes, void *data)
{
s32 i;
gBattleBuffersTransferData[0] = CONTROLLER_SETMONDATA;
gBattleBuffersTransferData[1] = request;
gBattleBuffersTransferData[2] = c;
for (i = 0; i < bytes; i++)
gBattleBuffersTransferData[3 + i] = *(u8*)(data++);
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 3 + bytes);
}
void EmitSetRawMonData(u8 bufferId, u8 monId, u8 bytes, void *data)
{
s32 i;
gBattleBuffersTransferData[0] = CONTROLLER_SETRAWMONDATA;
gBattleBuffersTransferData[1] = monId;
gBattleBuffersTransferData[2] = bytes;
for (i = 0; i < bytes; i++)
gBattleBuffersTransferData[3 + i] = *(u8*)(data++);
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, bytes + 3);
}
void EmitLoadMonSprite(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_LOADMONSPRITE;
gBattleBuffersTransferData[1] = 4;
gBattleBuffersTransferData[2] = 4;
gBattleBuffersTransferData[3] = 4;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
void EmitSwitchInAnim(u8 bufferId, u8 partyId, bool8 dontClearSubstituteBit)
{
gBattleBuffersTransferData[0] = CONTROLLER_SWITCHINANIM;
gBattleBuffersTransferData[1] = partyId;
gBattleBuffersTransferData[2] = dontClearSubstituteBit;
gBattleBuffersTransferData[3] = 5;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
// TODO: change Poke to Mon to be consistent
void EmitReturnPokeToBall(u8 bufferId, u8 arg1)
{
gBattleBuffersTransferData[0] = CONTROLLER_RETURNPOKETOBALL;
gBattleBuffersTransferData[1] = arg1;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 2);
}
void EmitDrawTrainerPic(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_DRAWTRAINERPIC;
gBattleBuffersTransferData[1] = 7;
gBattleBuffersTransferData[2] = 7;
gBattleBuffersTransferData[3] = 7;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
void EmitTrainerSlide(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_TRAINERSLIDE;
gBattleBuffersTransferData[1] = 8;
gBattleBuffersTransferData[2] = 8;
gBattleBuffersTransferData[3] = 8;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
void EmitTrainerSlideBack(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_TRAINERSLIDEBACK;
gBattleBuffersTransferData[1] = 9;
gBattleBuffersTransferData[2] = 9;
gBattleBuffersTransferData[3] = 9;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
void EmitFaintAnimation(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_FAINTANIMATION;
gBattleBuffersTransferData[1] = 10;
gBattleBuffersTransferData[2] = 10;
gBattleBuffersTransferData[3] = 10;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
void EmitCmd11(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_11;
gBattleBuffersTransferData[1] = 11;
gBattleBuffersTransferData[2] = 11;
gBattleBuffersTransferData[3] = 11;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
void EmitCmd12(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_12;
gBattleBuffersTransferData[1] = 12;
gBattleBuffersTransferData[2] = 12;
gBattleBuffersTransferData[3] = 12;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
void EmitBallThrow(u8 bufferId, u8 caseId)
{
gBattleBuffersTransferData[0] = CONTROLLER_BALLTHROW;
gBattleBuffersTransferData[1] = caseId;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 2);
}
void EmitPause(u8 bufferId, u8 toWait, void *data)
{
s32 i;
gBattleBuffersTransferData[0] = CONTROLLER_PAUSE;
gBattleBuffersTransferData[1] = toWait;
for (i = 0; i < toWait * 3; i++)
gBattleBuffersTransferData[2 + i] = *(u8*)(data++);
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, toWait * 3 + 2);
}
void EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 movePower, s32 dmg, u8 friendship, struct DisableStruct *disableStructPtr, u8 multihit)
{
gBattleBuffersTransferData[0] = CONTROLLER_MOVEANIMATION;
gBattleBuffersTransferData[1] = move;
gBattleBuffersTransferData[2] = (move & 0xFF00) >> 8;
gBattleBuffersTransferData[3] = turnOfMove;
gBattleBuffersTransferData[4] = movePower;
gBattleBuffersTransferData[5] = (movePower & 0xFF00) >> 8;
gBattleBuffersTransferData[6] = dmg;
gBattleBuffersTransferData[7] = (dmg & 0x0000FF00) >> 8;
gBattleBuffersTransferData[8] = (dmg & 0x00FF0000) >> 16;
gBattleBuffersTransferData[9] = (dmg & 0xFF000000) >> 24;
gBattleBuffersTransferData[10] = friendship;
gBattleBuffersTransferData[11] = multihit;
if (WEATHER_HAS_EFFECT2)
{
gBattleBuffersTransferData[12] = gBattleWeather;
gBattleBuffersTransferData[13] = (gBattleWeather & 0xFF00) >> 8;
}
else
{
gBattleBuffersTransferData[12] = 0;
gBattleBuffersTransferData[13] = 0;
}
gBattleBuffersTransferData[14] = 0;
gBattleBuffersTransferData[15] = 0;
memcpy(&gBattleBuffersTransferData[16], disableStructPtr, sizeof(struct DisableStruct));
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 16 + sizeof(struct DisableStruct));
}
extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
extern u16 gCurrentMove;
extern u16 gLastUsedMove;
extern u16 gLastUsedItem;
extern u8 gBattleOutcome;
extern u8 gLastUsedAbility;
extern u8 gStringBank;
void EmitPrintString(u8 bufferId, u16 stringID)
{
s32 i;
struct StringInfoBattle* stringInfo;
gBattleBuffersTransferData[0] = CONTROLLER_PRINTSTRING;
gBattleBuffersTransferData[1] = gBattleOutcome;
gBattleBuffersTransferData[2] = stringID;
gBattleBuffersTransferData[3] = (stringID & 0xFF00) >> 8;
stringInfo = (struct StringInfoBattle*)(&gBattleBuffersTransferData[4]);
stringInfo->currentMove = gCurrentMove;
stringInfo->lastMove = gLastUsedMove;
stringInfo->lastItem = gLastUsedItem;
stringInfo->lastAbility = gLastUsedAbility;
stringInfo->scrActive = gBattleScripting.bank;
stringInfo->unk1605E = gBattleStruct->field_52;
stringInfo->hpScale = gBattleStruct->hpScale;
stringInfo->StringBank = gStringBank;
stringInfo->moveType = gBattleMoves[gCurrentMove].type;
for (i = 0; i < BATTLE_BANKS_COUNT; i++)
stringInfo->abilities[i] = gBattleMons[i].ability;
for (i = 0; i < TEXT_BUFF_ARRAY_COUNT; i++)
{
stringInfo->textBuffs[0][i] = gBattleTextBuff1[i];
stringInfo->textBuffs[1][i] = gBattleTextBuff2[i];
stringInfo->textBuffs[2][i] = gBattleTextBuff3[i];
}
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, sizeof(struct StringInfoBattle) + 4);
}
void EmitPrintStringPlayerOnly(u8 bufferId, u16 stringID)
{
s32 i;
struct StringInfoBattle* stringInfo;
gBattleBuffersTransferData[0] = CONTROLLER_PRINTSTRINGPLAYERONLY;
gBattleBuffersTransferData[1] = 17;
gBattleBuffersTransferData[2] = stringID;
gBattleBuffersTransferData[3] = (stringID & 0xFF00) >> 8;
stringInfo = (struct StringInfoBattle*)(&gBattleBuffersTransferData[4]);
stringInfo->currentMove = gCurrentMove;
stringInfo->lastMove = gLastUsedMove;
stringInfo->lastItem = gLastUsedItem;
stringInfo->lastAbility = gLastUsedAbility;
stringInfo->scrActive = gBattleScripting.bank;
stringInfo->unk1605E = gBattleStruct->field_52;
for (i = 0; i < BATTLE_BANKS_COUNT; i++)
stringInfo->abilities[i] = gBattleMons[i].ability;
for (i = 0; i < TEXT_BUFF_ARRAY_COUNT; i++)
{
stringInfo->textBuffs[0][i] = gBattleTextBuff1[i];
stringInfo->textBuffs[1][i] = gBattleTextBuff2[i];
stringInfo->textBuffs[2][i] = gBattleTextBuff3[i];
}
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, sizeof(struct StringInfoBattle) + 4);
}
void EmitChooseAction(u8 bufferId, u8 arg1, u16 arg2)
{
gBattleBuffersTransferData[0] = CONTROLLER_CHOOSEACTION;
gBattleBuffersTransferData[1] = arg1;
gBattleBuffersTransferData[2] = arg2;
gBattleBuffersTransferData[3] = (arg2 & 0xFF00) >> 8;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}