Label unused layouts
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@@ -402,67 +402,67 @@
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#define MAP_METEOR_FALLS_STEVENS_CAVE (107 | (24 << 8))
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// Map Group 25
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#define MAP_SECRET_BASE_RED_CAVE1 (0 | (25 << 8))
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#define MAP_SECRET_BASE_BROWN_CAVE1 (1 | (25 << 8))
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#define MAP_SECRET_BASE_BLUE_CAVE1 (2 | (25 << 8))
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#define MAP_SECRET_BASE_YELLOW_CAVE1 (3 | (25 << 8))
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#define MAP_SECRET_BASE_TREE1 (4 | (25 << 8))
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#define MAP_SECRET_BASE_SHRUB1 (5 | (25 << 8))
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#define MAP_SECRET_BASE_RED_CAVE2 (6 | (25 << 8))
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#define MAP_SECRET_BASE_BROWN_CAVE2 (7 | (25 << 8))
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#define MAP_SECRET_BASE_BLUE_CAVE2 (8 | (25 << 8))
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#define MAP_SECRET_BASE_YELLOW_CAVE2 (9 | (25 << 8))
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#define MAP_SECRET_BASE_TREE2 (10 | (25 << 8))
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#define MAP_SECRET_BASE_SHRUB2 (11 | (25 << 8))
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#define MAP_SECRET_BASE_RED_CAVE3 (12 | (25 << 8))
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#define MAP_SECRET_BASE_BROWN_CAVE3 (13 | (25 << 8))
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#define MAP_SECRET_BASE_BLUE_CAVE3 (14 | (25 << 8))
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#define MAP_SECRET_BASE_YELLOW_CAVE3 (15 | (25 << 8))
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#define MAP_SECRET_BASE_TREE3 (16 | (25 << 8))
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#define MAP_SECRET_BASE_SHRUB3 (17 | (25 << 8))
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#define MAP_SECRET_BASE_RED_CAVE4 (18 | (25 << 8))
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#define MAP_SECRET_BASE_BROWN_CAVE4 (19 | (25 << 8))
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#define MAP_SECRET_BASE_BLUE_CAVE4 (20 | (25 << 8))
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#define MAP_SECRET_BASE_YELLOW_CAVE4 (21 | (25 << 8))
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#define MAP_SECRET_BASE_TREE4 (22 | (25 << 8))
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#define MAP_SECRET_BASE_SHRUB4 (23 | (25 << 8))
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#define MAP_BATTLE_COLOSSEUM_2P (24 | (25 << 8))
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#define MAP_TRADE_CENTER (25 | (25 << 8))
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#define MAP_RECORD_CORNER (26 | (25 << 8))
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#define MAP_BATTLE_COLOSSEUM_4P (27 | (25 << 8))
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#define MAP_CONTEST_HALL (28 | (25 << 8))
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#define MAP_UNKNOWN_LINK_CONTEST_ROOM_25_29 (29 | (25 << 8))
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#define MAP_UNKNOWN_LINK_CONTEST_ROOM_25_30 (30 | (25 << 8))
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#define MAP_UNKNOWN_LINK_CONTEST_ROOM_25_31 (31 | (25 << 8))
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#define MAP_UNKNOWN_LINK_CONTEST_ROOM_25_32 (32 | (25 << 8))
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#define MAP_UNKNOWN_LINK_CONTEST_ROOM_25_33 (33 | (25 << 8))
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#define MAP_UNKNOWN_LINK_CONTEST_ROOM_25_34 (34 | (25 << 8))
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#define MAP_CONTEST_HALL_BEAUTY (35 | (25 << 8))
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#define MAP_CONTEST_HALL_TOUGH (36 | (25 << 8))
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#define MAP_CONTEST_HALL_COOL (37 | (25 << 8))
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#define MAP_CONTEST_HALL_SMART (38 | (25 << 8))
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#define MAP_CONTEST_HALL_CUTE (39 | (25 << 8))
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#define MAP_INSIDE_OF_TRUCK (40 | (25 << 8))
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#define MAP_SS_TIDAL_CORRIDOR (41 | (25 << 8))
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#define MAP_SS_TIDAL_LOWER_DECK (42 | (25 << 8))
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#define MAP_SS_TIDAL_ROOMS (43 | (25 << 8))
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#define MAP_BATTLE_PYRAMID_SQUARE01 (44 | (25 << 8))
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#define MAP_BATTLE_PYRAMID_SQUARE02 (45 | (25 << 8))
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#define MAP_BATTLE_PYRAMID_SQUARE03 (46 | (25 << 8))
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#define MAP_BATTLE_PYRAMID_SQUARE04 (47 | (25 << 8))
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#define MAP_BATTLE_PYRAMID_SQUARE05 (48 | (25 << 8))
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#define MAP_BATTLE_PYRAMID_SQUARE06 (49 | (25 << 8))
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#define MAP_BATTLE_PYRAMID_SQUARE07 (50 | (25 << 8))
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#define MAP_BATTLE_PYRAMID_SQUARE08 (51 | (25 << 8))
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#define MAP_BATTLE_PYRAMID_SQUARE09 (52 | (25 << 8))
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#define MAP_BATTLE_PYRAMID_SQUARE10 (53 | (25 << 8))
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#define MAP_BATTLE_PYRAMID_SQUARE11 (54 | (25 << 8))
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#define MAP_BATTLE_PYRAMID_SQUARE12 (55 | (25 << 8))
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#define MAP_BATTLE_PYRAMID_SQUARE13 (56 | (25 << 8))
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#define MAP_BATTLE_PYRAMID_SQUARE14 (57 | (25 << 8))
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#define MAP_BATTLE_PYRAMID_SQUARE15 (58 | (25 << 8))
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#define MAP_BATTLE_PYRAMID_SQUARE16 (59 | (25 << 8))
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#define MAP_UNION_ROOM (60 | (25 << 8))
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#define MAP_SECRET_BASE_RED_CAVE1 (0 | (25 << 8))
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#define MAP_SECRET_BASE_BROWN_CAVE1 (1 | (25 << 8))
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#define MAP_SECRET_BASE_BLUE_CAVE1 (2 | (25 << 8))
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#define MAP_SECRET_BASE_YELLOW_CAVE1 (3 | (25 << 8))
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#define MAP_SECRET_BASE_TREE1 (4 | (25 << 8))
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#define MAP_SECRET_BASE_SHRUB1 (5 | (25 << 8))
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#define MAP_SECRET_BASE_RED_CAVE2 (6 | (25 << 8))
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#define MAP_SECRET_BASE_BROWN_CAVE2 (7 | (25 << 8))
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#define MAP_SECRET_BASE_BLUE_CAVE2 (8 | (25 << 8))
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#define MAP_SECRET_BASE_YELLOW_CAVE2 (9 | (25 << 8))
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#define MAP_SECRET_BASE_TREE2 (10 | (25 << 8))
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#define MAP_SECRET_BASE_SHRUB2 (11 | (25 << 8))
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#define MAP_SECRET_BASE_RED_CAVE3 (12 | (25 << 8))
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#define MAP_SECRET_BASE_BROWN_CAVE3 (13 | (25 << 8))
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#define MAP_SECRET_BASE_BLUE_CAVE3 (14 | (25 << 8))
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#define MAP_SECRET_BASE_YELLOW_CAVE3 (15 | (25 << 8))
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#define MAP_SECRET_BASE_TREE3 (16 | (25 << 8))
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#define MAP_SECRET_BASE_SHRUB3 (17 | (25 << 8))
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#define MAP_SECRET_BASE_RED_CAVE4 (18 | (25 << 8))
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#define MAP_SECRET_BASE_BROWN_CAVE4 (19 | (25 << 8))
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#define MAP_SECRET_BASE_BLUE_CAVE4 (20 | (25 << 8))
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#define MAP_SECRET_BASE_YELLOW_CAVE4 (21 | (25 << 8))
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#define MAP_SECRET_BASE_TREE4 (22 | (25 << 8))
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#define MAP_SECRET_BASE_SHRUB4 (23 | (25 << 8))
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#define MAP_BATTLE_COLOSSEUM_2P (24 | (25 << 8))
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#define MAP_TRADE_CENTER (25 | (25 << 8))
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#define MAP_RECORD_CORNER (26 | (25 << 8))
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#define MAP_BATTLE_COLOSSEUM_4P (27 | (25 << 8))
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#define MAP_CONTEST_HALL (28 | (25 << 8))
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#define MAP_UNUSED_CONTEST_HALL1 (29 | (25 << 8))
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#define MAP_UNUSED_CONTEST_HALL2 (30 | (25 << 8))
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#define MAP_UNUSED_CONTEST_HALL3 (31 | (25 << 8))
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#define MAP_UNUSED_CONTEST_HALL4 (32 | (25 << 8))
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#define MAP_UNUSED_CONTEST_HALL5 (33 | (25 << 8))
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#define MAP_UNUSED_CONTEST_HALL6 (34 | (25 << 8))
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#define MAP_CONTEST_HALL_BEAUTY (35 | (25 << 8))
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#define MAP_CONTEST_HALL_TOUGH (36 | (25 << 8))
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#define MAP_CONTEST_HALL_COOL (37 | (25 << 8))
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#define MAP_CONTEST_HALL_SMART (38 | (25 << 8))
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#define MAP_CONTEST_HALL_CUTE (39 | (25 << 8))
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#define MAP_INSIDE_OF_TRUCK (40 | (25 << 8))
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#define MAP_SS_TIDAL_CORRIDOR (41 | (25 << 8))
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#define MAP_SS_TIDAL_LOWER_DECK (42 | (25 << 8))
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#define MAP_SS_TIDAL_ROOMS (43 | (25 << 8))
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#define MAP_BATTLE_PYRAMID_SQUARE01 (44 | (25 << 8))
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#define MAP_BATTLE_PYRAMID_SQUARE02 (45 | (25 << 8))
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#define MAP_BATTLE_PYRAMID_SQUARE03 (46 | (25 << 8))
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#define MAP_BATTLE_PYRAMID_SQUARE04 (47 | (25 << 8))
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#define MAP_BATTLE_PYRAMID_SQUARE05 (48 | (25 << 8))
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#define MAP_BATTLE_PYRAMID_SQUARE06 (49 | (25 << 8))
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#define MAP_BATTLE_PYRAMID_SQUARE07 (50 | (25 << 8))
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#define MAP_BATTLE_PYRAMID_SQUARE08 (51 | (25 << 8))
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#define MAP_BATTLE_PYRAMID_SQUARE09 (52 | (25 << 8))
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#define MAP_BATTLE_PYRAMID_SQUARE10 (53 | (25 << 8))
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#define MAP_BATTLE_PYRAMID_SQUARE11 (54 | (25 << 8))
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#define MAP_BATTLE_PYRAMID_SQUARE12 (55 | (25 << 8))
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#define MAP_BATTLE_PYRAMID_SQUARE13 (56 | (25 << 8))
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#define MAP_BATTLE_PYRAMID_SQUARE14 (57 | (25 << 8))
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#define MAP_BATTLE_PYRAMID_SQUARE15 (58 | (25 << 8))
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#define MAP_BATTLE_PYRAMID_SQUARE16 (59 | (25 << 8))
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#define MAP_UNION_ROOM (60 | (25 << 8))
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// Map Group 26
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#define MAP_SAFARI_ZONE_NORTHWEST (0 | (26 << 8))
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