use BG_SCREEN_ADDR macro for tilemap addresses

This commit is contained in:
garak
2019-02-17 00:25:48 -05:00
parent 35575b57a0
commit 22657c7087
17 changed files with 107 additions and 107 deletions
+1 -1
View File
@@ -3104,7 +3104,7 @@ static void sub_8083170(u16 a0, u16 a1)
s32 var1, var2, var3, var4;
u16 *vram;
vram = (u16*)(VRAM + 0x6000);
vram = (u16*)(BG_SCREEN_ADDR(12));
var1 = (a0 * 64) / a1;
var2 = var1 / 8;
for (var4 = 0; var4 < var2; var4++)