use BG_SCREEN_ADDR macro for tilemap addresses

This commit is contained in:
garak
2019-02-17 00:25:48 -05:00
parent 35575b57a0
commit 22657c7087
17 changed files with 107 additions and 107 deletions

View File

@@ -153,7 +153,7 @@ static bool8 SetupClearSaveDataScreen(void)
((u16 *)(VRAM + 0x20))[i] = 0x1111;
for (i = 0; i < 0x400; i++)
((u16 *)(VRAM + 0xF000))[i] = 0x0001;
((u16 *)(BG_SCREEN_ADDR(30)))[i] = 0x0001;
ResetTasks();
ResetSpriteData();
ResetBgsAndClearDma3BusyFlags(0);