use BG_SCREEN_ADDR macro for tilemap addresses

This commit is contained in:
garak
2019-02-17 00:25:48 -05:00
parent 35575b57a0
commit 22657c7087
17 changed files with 107 additions and 107 deletions
+7 -7
View File
@@ -554,7 +554,7 @@ static void sub_8130430(u8 arg0, u8 arg1)
break;
}
#define VRAM_PICTURE_DATA(x, y) (((u16 *)(VRAM + 0x6000))[(y) * 32 + (x)])
#define VRAM_PICTURE_DATA(x, y) (((u16 *)(BG_SCREEN_ADDR(12)))[(y) * 32 + (x)])
// Set the background
for (y = 0; y < 20; y++)
@@ -579,7 +579,7 @@ static void sub_8130430(u8 arg0, u8 arg1)
else if (arg0 < 8)
{
RLUnCompVram(gPictureFrameTiles_5, (void *)VRAM);
RLUnCompVram(gPictureFrameTilemap_5, (void *)(VRAM + 0x6000));
RLUnCompVram(gPictureFrameTilemap_5, (void *)(BG_SCREEN_ADDR(12)));
}
else
{
@@ -587,23 +587,23 @@ static void sub_8130430(u8 arg0, u8 arg1)
{
case CONTEST_CATEGORY_COOL:
RLUnCompVram(gPictureFrameTiles_0, (void *)VRAM);
RLUnCompVram(gPictureFrameTilemap_0, (void *)(VRAM + 0x6000));
RLUnCompVram(gPictureFrameTilemap_0, (void *)(BG_SCREEN_ADDR(12)));
break;
case CONTEST_CATEGORY_BEAUTY:
RLUnCompVram(gPictureFrameTiles_1, (void *)VRAM);
RLUnCompVram(gPictureFrameTilemap_1, (void *)(VRAM + 0x6000));
RLUnCompVram(gPictureFrameTilemap_1, (void *)(BG_SCREEN_ADDR(12)));
break;
case CONTEST_CATEGORY_CUTE:
RLUnCompVram(gPictureFrameTiles_2, (void *)VRAM);
RLUnCompVram(gPictureFrameTilemap_2, (void *)(VRAM + 0x6000));
RLUnCompVram(gPictureFrameTilemap_2, (void *)(BG_SCREEN_ADDR(12)));
break;
case CONTEST_CATEGORY_SMART:
RLUnCompVram(gPictureFrameTiles_3, (void *)VRAM);
RLUnCompVram(gPictureFrameTilemap_3, (void *)(VRAM + 0x6000));
RLUnCompVram(gPictureFrameTilemap_3, (void *)(BG_SCREEN_ADDR(12)));
break;
case CONTEST_CATEGORY_TOUGH:
RLUnCompVram(gPictureFrameTiles_4, (void *)VRAM);
RLUnCompVram(gPictureFrameTilemap_4, (void *)(VRAM + 0x6000));
RLUnCompVram(gPictureFrameTilemap_4, (void *)(BG_SCREEN_ADDR(12)));
break;
}
}