use BG_SCREEN_ADDR macro for tilemap addresses
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@@ -2953,7 +2953,7 @@ u8 sub_80B8F98(void)
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{
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for (j = 12; j < 18; j++)
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{
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((u16*)(VRAM + 0xF800))[i * 32 + j] = 0xBFF4 + i * 6 + j + 1;
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((u16*)(BG_SCREEN_ADDR(31)))[i * 32 + j] = 0xBFF4 + i * 6 + j + 1;
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}
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}
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for (k = 0; k < 90; k++)
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