use BG_SCREEN_ADDR macro for tilemap addresses

This commit is contained in:
garak
2019-02-17 00:25:48 -05:00
parent 35575b57a0
commit 22657c7087
17 changed files with 107 additions and 107 deletions
+2 -2
View File
@@ -1418,7 +1418,7 @@ void sub_8155F80(struct Sprite *sprite)
{
for (j = 12; j < 18; j++)
{
((u16*)(VRAM + 0xF800))[i * 32 + j] = 0xBFF4 + i * 6 + j + 1;
((u16*)(BG_SCREEN_ADDR(31)))[i * 32 + j] = 0xBFF4 + i * 6 + j + 1;
}
}
}
@@ -1504,7 +1504,7 @@ void sub_8155F80(struct Sprite *sprite)
{
for (j = 12; j < 18; j++)
{
((u16*)(VRAM + 0xF800))[i * 32 + j] = 0;
((u16*)(BG_SCREEN_ADDR(31)))[i * 32 + j] = 0;
}
}
SetGpuReg(REG_OFFSET_BG0VOFS, 0);