use BG_SCREEN_ADDR macro for tilemap addresses

This commit is contained in:
garak
2019-02-17 00:25:48 -05:00
parent 35575b57a0
commit 22657c7087
17 changed files with 107 additions and 107 deletions
+2 -2
View File
@@ -393,8 +393,8 @@ void CB2_ChooseStarter(void)
DmaFill16(3, 0, PLTT, PLTT_SIZE);
LZ77UnCompVram(gBirchHelpGfx, (void *)VRAM);
LZ77UnCompVram(gBirchBagTilemap, (void *)(VRAM + 0x3000));
LZ77UnCompVram(gBirchGrassTilemap, (void *)(VRAM + 0x3800));
LZ77UnCompVram(gBirchBagTilemap, (void *)(BG_SCREEN_ADDR(6)));
LZ77UnCompVram(gBirchGrassTilemap, (void *)(BG_SCREEN_ADDR(7)));
ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(0, gUnknown_085B1E00, ARRAY_COUNT(gUnknown_085B1E00));