use BG_SCREEN_ADDR macro for tilemap addresses

This commit is contained in:
garak
2019-02-17 00:25:48 -05:00
parent 35575b57a0
commit 22657c7087
17 changed files with 107 additions and 107 deletions
+9 -9
View File
@@ -1933,13 +1933,13 @@ void MoveBattlerSpriteToBG(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible)
if (IsContest() == TRUE) if (IsContest() == TRUE)
{ {
RequestDma3Fill(0, (void*)(BG_CHAR_ADDR(2)), 0x2000, 1); RequestDma3Fill(0, (void*)(BG_SCREEN_ADDR(16)), 0x2000, 1);
RequestDma3Fill(0xFF, (void*)(VRAM + 0xF000), 0x1000, 0); RequestDma3Fill(0xFF, (void*)(BG_SCREEN_ADDR(30)), 0x1000, 0);
} }
else else
{ {
RequestDma3Fill(0, (void*)(BG_CHAR_ADDR(1)), 0x2000, 1); RequestDma3Fill(0, (void*)(BG_SCREEN_ADDR(8)), 0x2000, 1);
RequestDma3Fill(0xFF, (void*)(VRAM + 0xe000), 0x1000, 0); RequestDma3Fill(0xFF, (void*)(BG_SCREEN_ADDR(28)), 0x1000, 0);
} }
sub_80A6B30(&animBg); sub_80A6B30(&animBg);
@@ -1978,8 +1978,8 @@ void MoveBattlerSpriteToBG(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible)
} }
else else
{ {
RequestDma3Fill(0, (void*)(VRAM + 0x6000), 0x2000, 1); RequestDma3Fill(0, (void*)(BG_SCREEN_ADDR(12)), 0x2000, 1);
RequestDma3Fill(0, (void*)(VRAM + 0xF000), 0x1000, 1); RequestDma3Fill(0, (void*)(BG_SCREEN_ADDR(30)), 0x1000, 1);
sub_80A6B90(&animBg, 2); sub_80A6B90(&animBg, 2);
CpuFill16(0, animBg.bgTiles + 0x1000, 0x1000); CpuFill16(0, animBg.bgTiles + 0x1000, 0x1000);
CpuFill16(0, animBg.bgTilemap + 0x400, 0x800); CpuFill16(0, animBg.bgTilemap + 0x400, 0x800);
@@ -2452,14 +2452,14 @@ static void LoadMoveBg(u16 bgId)
LZDecompressWram(tilemap, gDecompressionBuffer); LZDecompressWram(tilemap, gDecompressionBuffer);
sub_80A4720(sub_80A6D94(), (void*)(gDecompressionBuffer), 0x100, 0); sub_80A4720(sub_80A6D94(), (void*)(gDecompressionBuffer), 0x100, 0);
dmaSrc = gDecompressionBuffer; dmaSrc = gDecompressionBuffer;
dmaDest = (void *)(VRAM + 0xD000); dmaDest = (void *)(BG_SCREEN_ADDR(26));
DmaCopy32(3, dmaSrc, dmaDest, 0x800); DmaCopy32(3, dmaSrc, dmaDest, 0x800);
LZDecompressVram(gBattleAnimBackgroundTable[bgId].image, (void *)(VRAM + 0x2000)); LZDecompressVram(gBattleAnimBackgroundTable[bgId].image, (void *)(BG_SCREEN_ADDR(4)));
LoadCompressedPalette(gBattleAnimBackgroundTable[bgId].palette, sub_80A6D94() * 16, 32); LoadCompressedPalette(gBattleAnimBackgroundTable[bgId].palette, sub_80A6D94() * 16, 32);
} }
else else
{ {
LZDecompressVram(gBattleAnimBackgroundTable[bgId].tilemap, (void *)(VRAM + 0xD000)); LZDecompressVram(gBattleAnimBackgroundTable[bgId].tilemap, (void *)(BG_SCREEN_ADDR(26)));
LZDecompressVram(gBattleAnimBackgroundTable[bgId].image, (void *)(BG_CHAR_ADDR(2))); LZDecompressVram(gBattleAnimBackgroundTable[bgId].image, (void *)(BG_CHAR_ADDR(2)));
LoadCompressedPalette(gBattleAnimBackgroundTable[bgId].palette, 32, 32); LoadCompressedPalette(gBattleAnimBackgroundTable[bgId].palette, 32, 32);
} }
+38 -38
View File
@@ -721,25 +721,25 @@ void DrawMainBattleBackground(void)
if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_FRONTIER | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_x2000000)) if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_FRONTIER | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_x2000000))
{ {
LZDecompressVram(gBattleTerrainTiles_Building, (void*)(BG_CHAR_ADDR(2))); LZDecompressVram(gBattleTerrainTiles_Building, (void*)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000)); LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_Frontier, 0x20, 0x60); LoadCompressedPalette(gBattleTerrainPalette_Frontier, 0x20, 0x60);
} }
else if (gBattleTypeFlags & BATTLE_TYPE_GROUDON) else if (gBattleTypeFlags & BATTLE_TYPE_GROUDON)
{ {
LZDecompressVram(gBattleTerrainTiles_Cave, (void*)(BG_CHAR_ADDR(2))); LZDecompressVram(gBattleTerrainTiles_Cave, (void*)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Cave, (void*)(VRAM + 0xD000)); LZDecompressVram(gBattleTerrainTilemap_Cave, (void*)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_Groudon, 0x20, 0x60); LoadCompressedPalette(gBattleTerrainPalette_Groudon, 0x20, 0x60);
} }
else if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE) else if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE)
{ {
LZDecompressVram(gBattleTerrainTiles_Water, (void*)(BG_CHAR_ADDR(2))); LZDecompressVram(gBattleTerrainTiles_Water, (void*)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Water, (void*)(VRAM + 0xD000)); LZDecompressVram(gBattleTerrainTilemap_Water, (void*)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_Kyogre, 0x20, 0x60); LoadCompressedPalette(gBattleTerrainPalette_Kyogre, 0x20, 0x60);
} }
else if (gBattleTypeFlags & BATTLE_TYPE_RAYQUAZA) else if (gBattleTypeFlags & BATTLE_TYPE_RAYQUAZA)
{ {
LZDecompressVram(gBattleTerrainTiles_Rayquaza, (void*)(BG_CHAR_ADDR(2))); LZDecompressVram(gBattleTerrainTiles_Rayquaza, (void*)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Rayquaza, (void*)(VRAM + 0xD000)); LZDecompressVram(gBattleTerrainTilemap_Rayquaza, (void*)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_Rayquaza, 0x20, 0x60); LoadCompressedPalette(gBattleTerrainPalette_Rayquaza, 0x20, 0x60);
} }
else else
@@ -750,14 +750,14 @@ void DrawMainBattleBackground(void)
if (trainerClass == TRAINER_CLASS_LEADER) if (trainerClass == TRAINER_CLASS_LEADER)
{ {
LZDecompressVram(gBattleTerrainTiles_Building, (void*)(BG_CHAR_ADDR(2))); LZDecompressVram(gBattleTerrainTiles_Building, (void*)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000)); LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_BuildingLeader, 0x20, 0x60); LoadCompressedPalette(gBattleTerrainPalette_BuildingLeader, 0x20, 0x60);
return; return;
} }
else if (trainerClass == TRAINER_CLASS_CHAMPION) else if (trainerClass == TRAINER_CLASS_CHAMPION)
{ {
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2))); LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000)); LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_StadiumWallace, 0x20, 0x60); LoadCompressedPalette(gBattleTerrainPalette_StadiumWallace, 0x20, 0x60);
return; return;
} }
@@ -768,47 +768,47 @@ void DrawMainBattleBackground(void)
default: default:
case MAP_BATTLE_SCENE_NORMAL: case MAP_BATTLE_SCENE_NORMAL:
LZDecompressVram(gBattleTerrainTable[gBattleTerrain].tileset, (void*)(BG_CHAR_ADDR(2))); LZDecompressVram(gBattleTerrainTable[gBattleTerrain].tileset, (void*)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTable[gBattleTerrain].tilemap, (void*)(VRAM + 0xD000)); LZDecompressVram(gBattleTerrainTable[gBattleTerrain].tilemap, (void*)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainTable[gBattleTerrain].palette, 0x20, 0x60); LoadCompressedPalette(gBattleTerrainTable[gBattleTerrain].palette, 0x20, 0x60);
break; break;
case MAP_BATTLE_SCENE_GYM: case MAP_BATTLE_SCENE_GYM:
LZDecompressVram(gBattleTerrainTiles_Building, (void*)(BG_CHAR_ADDR(2))); LZDecompressVram(gBattleTerrainTiles_Building, (void*)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000)); LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_BuildingGym, 0x20, 0x60); LoadCompressedPalette(gBattleTerrainPalette_BuildingGym, 0x20, 0x60);
break; break;
case MAP_BATTLE_SCENE_MAGMA: case MAP_BATTLE_SCENE_MAGMA:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2))); LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000)); LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_StadiumMagma, 0x20, 0x60); LoadCompressedPalette(gBattleTerrainPalette_StadiumMagma, 0x20, 0x60);
break; break;
case MAP_BATTLE_SCENE_AQUA: case MAP_BATTLE_SCENE_AQUA:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2))); LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000)); LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_StadiumAqua, 0x20, 0x60); LoadCompressedPalette(gBattleTerrainPalette_StadiumAqua, 0x20, 0x60);
break; break;
case MAP_BATTLE_SCENE_SIDNEY: case MAP_BATTLE_SCENE_SIDNEY:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2))); LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000)); LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_StadiumSidney, 0x20, 0x60); LoadCompressedPalette(gBattleTerrainPalette_StadiumSidney, 0x20, 0x60);
break; break;
case MAP_BATTLE_SCENE_PHOEBE: case MAP_BATTLE_SCENE_PHOEBE:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2))); LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000)); LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_StadiumPhoebe, 0x20, 0x60); LoadCompressedPalette(gBattleTerrainPalette_StadiumPhoebe, 0x20, 0x60);
break; break;
case MAP_BATTLE_SCENE_GLACIA: case MAP_BATTLE_SCENE_GLACIA:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2))); LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000)); LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_StadiumGlacia, 0x20, 0x60); LoadCompressedPalette(gBattleTerrainPalette_StadiumGlacia, 0x20, 0x60);
break; break;
case MAP_BATTLE_SCENE_DRAKE: case MAP_BATTLE_SCENE_DRAKE:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2))); LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000)); LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_StadiumDrake, 0x20, 0x60); LoadCompressedPalette(gBattleTerrainPalette_StadiumDrake, 0x20, 0x60);
break; break;
case MAP_BATTLE_SCENE_FRONTIER: case MAP_BATTLE_SCENE_FRONTIER:
LZDecompressVram(gBattleTerrainTiles_Building, (void*)(BG_CHAR_ADDR(2))); LZDecompressVram(gBattleTerrainTiles_Building, (void*)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000)); LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_Frontier, 0x20, 0x60); LoadCompressedPalette(gBattleTerrainPalette_Frontier, 0x20, 0x60);
break; break;
} }
@@ -1090,7 +1090,7 @@ void DrawBattleEntryBackground(void)
if (gBattleTypeFlags & BATTLE_TYPE_LINK) if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{ {
LZDecompressVram(gUnknown_08D778F0, (void*)(BG_CHAR_ADDR(1))); LZDecompressVram(gUnknown_08D778F0, (void*)(BG_CHAR_ADDR(1)));
LZDecompressVram(gUnknown_08D77B0C, (void*)(BG_SCREEN_ADDR(2)0)); LZDecompressVram(gUnknown_08D77B0C, (void*)(VRAM + 0x10000));
LoadCompressedPalette(gUnknown_08D77AE4, 0x60, 0x20); LoadCompressedPalette(gUnknown_08D77AE4, 0x60, 0x20);
SetBgAttribute(1, BG_ATTR_SCREENSIZE, 1); SetBgAttribute(1, BG_ATTR_SCREENSIZE, 1);
SetGpuReg(REG_OFFSET_BG1CNT, 0x5C04); SetGpuReg(REG_OFFSET_BG1CNT, 0x5C04);
@@ -1109,7 +1109,7 @@ void DrawBattleEntryBackground(void)
if (!(gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) || gPartnerTrainerId == TRAINER_STEVEN_PARTNER) if (!(gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) || gPartnerTrainerId == TRAINER_STEVEN_PARTNER)
{ {
LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(BG_CHAR_ADDR(1))); LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(BG_CHAR_ADDR(1)));
LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void*)(VRAM + 0xE000)); LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void*)(BG_SCREEN_ADDR(28)));
} }
else else
{ {
@@ -1124,17 +1124,17 @@ void DrawBattleEntryBackground(void)
else if (gBattleTypeFlags & BATTLE_TYPE_GROUDON) else if (gBattleTypeFlags & BATTLE_TYPE_GROUDON)
{ {
LZDecompressVram(gBattleTerrainAnimTiles_Cave, (void*)(BG_CHAR_ADDR(1))); LZDecompressVram(gBattleTerrainAnimTiles_Cave, (void*)(BG_CHAR_ADDR(1)));
LZDecompressVram(gBattleTerrainAnimTilemap_Cave, (void*)(VRAM + 0xE000)); LZDecompressVram(gBattleTerrainAnimTilemap_Cave, (void*)(BG_SCREEN_ADDR(28)));
} }
else if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE) else if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE)
{ {
LZDecompressVram(gBattleTerrainAnimTiles_Underwater, (void*)(BG_CHAR_ADDR(1))); LZDecompressVram(gBattleTerrainAnimTiles_Underwater, (void*)(BG_CHAR_ADDR(1)));
LZDecompressVram(gBattleTerrainAnimTilemap_Underwater, (void*)(VRAM + 0xE000)); LZDecompressVram(gBattleTerrainAnimTilemap_Underwater, (void*)(BG_SCREEN_ADDR(28)));
} }
else if (gBattleTypeFlags & BATTLE_TYPE_RAYQUAZA) else if (gBattleTypeFlags & BATTLE_TYPE_RAYQUAZA)
{ {
LZDecompressVram(gBattleTerrainAnimTiles_Rayquaza, (void*)(BG_CHAR_ADDR(1))); LZDecompressVram(gBattleTerrainAnimTiles_Rayquaza, (void*)(BG_CHAR_ADDR(1)));
LZDecompressVram(gBattleTerrainAnimTilemap_Rayquaza, (void*)(VRAM + 0xE000)); LZDecompressVram(gBattleTerrainAnimTilemap_Rayquaza, (void*)(BG_SCREEN_ADDR(28)));
} }
else else
{ {
@@ -1144,13 +1144,13 @@ void DrawBattleEntryBackground(void)
if (trainerClass == TRAINER_CLASS_LEADER) if (trainerClass == TRAINER_CLASS_LEADER)
{ {
LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(BG_CHAR_ADDR(1))); LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(BG_CHAR_ADDR(1)));
LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void*)(VRAM + 0xE000)); LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void*)(BG_SCREEN_ADDR(28)));
return; return;
} }
else if (trainerClass == TRAINER_CLASS_CHAMPION) else if (trainerClass == TRAINER_CLASS_CHAMPION)
{ {
LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(BG_CHAR_ADDR(1))); LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(BG_CHAR_ADDR(1)));
LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void*)(VRAM + 0xE000)); LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void*)(BG_SCREEN_ADDR(28)));
return; return;
} }
} }
@@ -1158,12 +1158,12 @@ void DrawBattleEntryBackground(void)
if (GetCurrentMapBattleScene() == MAP_BATTLE_SCENE_NORMAL) if (GetCurrentMapBattleScene() == MAP_BATTLE_SCENE_NORMAL)
{ {
LZDecompressVram(gBattleTerrainTable[gBattleTerrain].entryTileset, (void*)(BG_CHAR_ADDR(1))); LZDecompressVram(gBattleTerrainTable[gBattleTerrain].entryTileset, (void*)(BG_CHAR_ADDR(1)));
LZDecompressVram(gBattleTerrainTable[gBattleTerrain].entryTilemap, (void*)(VRAM + 0xE000)); LZDecompressVram(gBattleTerrainTable[gBattleTerrain].entryTilemap, (void*)(BG_SCREEN_ADDR(28)));
} }
else else
{ {
LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(BG_CHAR_ADDR(1))); LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(BG_CHAR_ADDR(1)));
LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void*)(VRAM + 0xE000)); LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void*)(BG_SCREEN_ADDR(28)));
} }
} }
} }
@@ -1246,14 +1246,14 @@ bool8 LoadChosenBattleElement(u8 caseId)
case 4: case 4:
if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_EREADER_TRAINER)) if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_EREADER_TRAINER))
{ {
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000)); LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(BG_SCREEN_ADDR(26)));
} }
else if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE_GROUDON) else if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE_GROUDON)
{ {
if (gGameVersion == VERSION_RUBY) if (gGameVersion == VERSION_RUBY)
LZDecompressVram(gBattleTerrainTilemap_Cave, (void*)(VRAM + 0xD000)); LZDecompressVram(gBattleTerrainTilemap_Cave, (void*)(BG_SCREEN_ADDR(26)));
else else
LZDecompressVram(gBattleTerrainTilemap_Water, (void*)(VRAM + 0xD000)); LZDecompressVram(gBattleTerrainTilemap_Water, (void*)(BG_SCREEN_ADDR(26)));
} }
else else
{ {
@@ -1262,12 +1262,12 @@ bool8 LoadChosenBattleElement(u8 caseId)
u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass; u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
if (trainerClass == TRAINER_CLASS_LEADER) if (trainerClass == TRAINER_CLASS_LEADER)
{ {
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000)); LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(BG_SCREEN_ADDR(26)));
break; break;
} }
else if (trainerClass == TRAINER_CLASS_CHAMPION) else if (trainerClass == TRAINER_CLASS_CHAMPION)
{ {
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000)); LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26)));
break; break;
} }
} }
@@ -1276,31 +1276,31 @@ bool8 LoadChosenBattleElement(u8 caseId)
{ {
default: default:
case MAP_BATTLE_SCENE_NORMAL: case MAP_BATTLE_SCENE_NORMAL:
LZDecompressVram(gBattleTerrainTable[gBattleTerrain].tilemap, (void*)(VRAM + 0xD000)); LZDecompressVram(gBattleTerrainTable[gBattleTerrain].tilemap, (void*)(BG_SCREEN_ADDR(26)));
break; break;
case MAP_BATTLE_SCENE_GYM: case MAP_BATTLE_SCENE_GYM:
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000)); LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(BG_SCREEN_ADDR(26)));
break; break;
case MAP_BATTLE_SCENE_MAGMA: case MAP_BATTLE_SCENE_MAGMA:
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000)); LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26)));
break; break;
case MAP_BATTLE_SCENE_AQUA: case MAP_BATTLE_SCENE_AQUA:
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000)); LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26)));
break; break;
case MAP_BATTLE_SCENE_SIDNEY: case MAP_BATTLE_SCENE_SIDNEY:
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000)); LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26)));
break; break;
case MAP_BATTLE_SCENE_PHOEBE: case MAP_BATTLE_SCENE_PHOEBE:
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000)); LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26)));
break; break;
case MAP_BATTLE_SCENE_GLACIA: case MAP_BATTLE_SCENE_GLACIA:
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000)); LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26)));
break; break;
case MAP_BATTLE_SCENE_DRAKE: case MAP_BATTLE_SCENE_DRAKE:
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000)); LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26)));
break; break;
case MAP_BATTLE_SCENE_FRONTIER: case MAP_BATTLE_SCENE_FRONTIER:
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000)); LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(BG_SCREEN_ADDR(26)));
break; break;
} }
} }
+1 -1
View File
@@ -923,7 +923,7 @@ void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, bool8 notTransform
} }
src = gMonSpritesGfxPtr->sprites[position]; src = gMonSpritesGfxPtr->sprites[position];
dst = (void *)(BG_SCREEN_ADDR(2)0 + gSprites[gBattlerSpriteIds[battlerAtk]].oam.tileNum * 32); dst = (void *)(VRAM + 0x10000 + gSprites[gBattlerSpriteIds[battlerAtk]].oam.tileNum * 32);
DmaCopy32(3, src, dst, 0x800); DmaCopy32(3, src, dst, 0x800);
paletteOffset = 0x100 + battlerAtk * 16; paletteOffset = 0x100 + battlerAtk * 16;
lzPaletteData = GetFrontSpritePalFromSpeciesAndPersonality(targetSpecies, otId, personalityValue); lzPaletteData = GetFrontSpritePalFromSpeciesAndPersonality(targetSpecies, otId, personalityValue);
+1 -1
View File
@@ -3104,7 +3104,7 @@ static void sub_8083170(u16 a0, u16 a1)
s32 var1, var2, var3, var4; s32 var1, var2, var3, var4;
u16 *vram; u16 *vram;
vram = (u16*)(VRAM + 0x6000); vram = (u16*)(BG_SCREEN_ADDR(12));
var1 = (a0 * 64) / a1; var1 = (a0 * 64) / a1;
var2 = var1 / 8; var2 = var1 / 8;
for (var4 = 0; var4 < var2; var4++) for (var4 = 0; var4 < var2; var4++)
+1 -1
View File
@@ -153,7 +153,7 @@ static bool8 SetupClearSaveDataScreen(void)
((u16 *)(VRAM + 0x20))[i] = 0x1111; ((u16 *)(VRAM + 0x20))[i] = 0x1111;
for (i = 0; i < 0x400; i++) for (i = 0; i < 0x400; i++)
((u16 *)(VRAM + 0xF000))[i] = 0x0001; ((u16 *)(BG_SCREEN_ADDR(30)))[i] = 0x0001;
ResetTasks(); ResetTasks();
ResetSpriteData(); ResetSpriteData();
ResetBgsAndClearDma3BusyFlags(0); ResetBgsAndClearDma3BusyFlags(0);
+14 -14
View File
@@ -318,7 +318,7 @@ void LoadContestBgAfterMoveAnim(void)
s32 i; s32 i;
LZDecompressVram(gContestMiscGfx, (void *)VRAM); LZDecompressVram(gContestMiscGfx, (void *)VRAM);
LZDecompressVram(gContestAudienceGfx, (void *)(VRAM + 0x2000)); LZDecompressVram(gContestAudienceGfx, (void *)(BG_SCREEN_ADDR(4)));
CopyToBgTilemapBuffer(3, gUnknown_08C16FA8, 0, 0); CopyToBgTilemapBuffer(3, gUnknown_08C16FA8, 0, 0);
CopyBgTilemapBufferToVram(3); CopyBgTilemapBufferToVram(3);
LoadCompressedPalette(gUnknown_08C16E90, 0, 0x200); LoadCompressedPalette(gUnknown_08C16E90, 0, 0x200);
@@ -589,15 +589,15 @@ static u8 sub_80D7E44(u8 *a)
case 0: case 0:
gPaletteFade.bufferTransferDisabled = TRUE; gPaletteFade.bufferTransferDisabled = TRUE;
RequestDma3Fill(0, (void *)VRAM, 0x8000, 1); RequestDma3Fill(0, (void *)VRAM, 0x8000, 1);
RequestDma3Fill(0, (void *)BG_CHAR_ADDR(2), 0x8000, 1); RequestDma3Fill(0, (void *)VRAM + 0x8000, 0x8000, 1);
RequestDma3Fill(0, (void *)BG_SCREEN_ADDR(2)0, 0x8000, 1); RequestDma3Fill(0, (void *)VRAM + 0x10000, 0x8000, 1);
break; break;
case 1: case 1:
LZDecompressVram(gContestMiscGfx, (void *)VRAM); LZDecompressVram(gContestMiscGfx, (void *)VRAM);
break; break;
case 2: case 2:
LZDecompressVram(gContestAudienceGfx, (void *)(VRAM + 0x2000)); LZDecompressVram(gContestAudienceGfx, (void *)(BG_SCREEN_ADDR(4)));
DmaCopyLarge32(3, (void *)(VRAM + 0x2000), shared15800, 0x2000, 0x1000); DmaCopyLarge32(3, (void *)(BG_SCREEN_ADDR(4)), shared15800, 0x2000, 0x1000);
break; break;
case 3: case 3:
CopyToBgTilemapBuffer(3, gUnknown_08C16FA8, 0, 0); CopyToBgTilemapBuffer(3, gUnknown_08C16FA8, 0, 0);
@@ -3328,24 +3328,24 @@ static u8 sub_80DC9EC(u8 a)
CopySpriteTiles(0, CopySpriteTiles(0,
3, 3,
(void *)VRAM, (void *)VRAM,
(u16 *)(VRAM + 0xE000 + gUnknown_02039F26[a] * 5 * 64 + 0x26), (u16 *)(BG_SCREEN_ADDR(28) + gUnknown_02039F26[a] * 5 * 64 + 0x26),
gContestResources->field_34); gContestResources->field_34);
CopySpriteTiles(0, CopySpriteTiles(0,
3, (void *)VRAM, 3, (void *)VRAM,
(u16 *)(VRAM + 0xE000 + gUnknown_02039F26[a] * 5 * 64 + 0x36), (u16 *)(BG_SCREEN_ADDR(28) + gUnknown_02039F26[a] * 5 * 64 + 0x36),
gContestResources->field_38); gContestResources->field_38);
CpuFill32(0, gContestResources->field_34 + 0x500, 0x300); CpuFill32(0, gContestResources->field_34 + 0x500, 0x300);
CpuFill32(0, gContestResources->field_38 + 0x500, 0x300); CpuFill32(0, gContestResources->field_38 + 0x500, 0x300);
RequestDma3Copy(gContestResources->field_34, RequestDma3Copy(gContestResources->field_34,
(u8 *)(BG_SCREEN_ADDR(2)0 + gSprites[spriteId1].oam.tileNum * 32), (u8 *)(VRAM + 0x10000 + gSprites[spriteId1].oam.tileNum * 32),
0x800, 0x800,
1); 1);
RequestDma3Copy(gContestResources->field_38, RequestDma3Copy(gContestResources->field_38,
(u8 *)(BG_SCREEN_ADDR(2)0 + gSprites[spriteId2].oam.tileNum * 32), (u8 *)(VRAM + 0x10000 + gSprites[spriteId2].oam.tileNum * 32),
0x800, 0x800,
1); 1);
@@ -3870,8 +3870,8 @@ static void sub_80DD940(void)
src = gContestApplauseMeterGfx + 64; src = gContestApplauseMeterGfx + 64;
else else
src = gContestApplauseMeterGfx; src = gContestApplauseMeterGfx;
CpuCopy32(src, (void *)(BG_SCREEN_ADDR(2)0 + (gSprites[sContest.applauseMeterSpriteId].oam.tileNum + 17 + i) * 32), 32); CpuCopy32(src, (void *)(VRAM + 0x10000 + (gSprites[sContest.applauseMeterSpriteId].oam.tileNum + 17 + i) * 32), 32);
CpuCopy32(src + 32, (void *)(BG_SCREEN_ADDR(2)0 + (gSprites[sContest.applauseMeterSpriteId].oam.tileNum + 25 + i) * 32), 32); CpuCopy32(src + 32, (void *)(VRAM + 0x10000 + (gSprites[sContest.applauseMeterSpriteId].oam.tileNum + 25 + i) * 32), 32);
if (sContest.applauseLevel > 4) if (sContest.applauseLevel > 4)
sub_80DDA20(); sub_80DDA20();
@@ -4027,11 +4027,11 @@ static void sub_80DDE30(u8 taskId)
gTasks[taskId].data[10] = 0; gTasks[taskId].data[10] = 0;
if (gTasks[taskId].data[11] == 0) if (gTasks[taskId].data[11] == 0)
{ {
RequestDma3Copy(shared16800, (void *)(VRAM + 0x2000), 0x1000, 1); RequestDma3Copy(shared16800, (void *)(BG_SCREEN_ADDR(4)), 0x1000, 1);
} }
else else
{ {
RequestDma3Copy(shared15800, (void *)(VRAM + 0x2000), 0x1000, 1); RequestDma3Copy(shared15800, (void *)(BG_SCREEN_ADDR(4)), 0x1000, 1);
gTasks[taskId].data[12]++; gTasks[taskId].data[12]++;
} }
@@ -4120,7 +4120,7 @@ static void sub_80DE008(bool8 a)
{ {
if (sContestantStatus[i].turnOrderMod != 0 && a) if (sContestantStatus[i].turnOrderMod != 0 && a)
{ {
CpuCopy32(GetTurnOrderNumberGfx(i), (void *)(BG_SCREEN_ADDR(2)0 + (gSprites[gContestResources->field_14[i].unk1].oam.tileNum + 6) * 32), 32); CpuCopy32(GetTurnOrderNumberGfx(i), (void *)(VRAM + 0x10000 + (gSprites[gContestResources->field_14[i].unk1].oam.tileNum + 6) * 32), 32);
gSprites[gContestResources->field_14[i].unk1].pos1.y = gUnknown_08587A70[gUnknown_02039F26[i]]; gSprites[gContestResources->field_14[i].unk1].pos1.y = gUnknown_08587A70[gUnknown_02039F26[i]];
gSprites[gContestResources->field_14[i].unk1].invisible = FALSE; gSprites[gContestResources->field_14[i].unk1].invisible = FALSE;
} }
+7 -7
View File
@@ -554,7 +554,7 @@ static void sub_8130430(u8 arg0, u8 arg1)
break; break;
} }
#define VRAM_PICTURE_DATA(x, y) (((u16 *)(VRAM + 0x6000))[(y) * 32 + (x)]) #define VRAM_PICTURE_DATA(x, y) (((u16 *)(BG_SCREEN_ADDR(12)))[(y) * 32 + (x)])
// Set the background // Set the background
for (y = 0; y < 20; y++) for (y = 0; y < 20; y++)
@@ -579,7 +579,7 @@ static void sub_8130430(u8 arg0, u8 arg1)
else if (arg0 < 8) else if (arg0 < 8)
{ {
RLUnCompVram(gPictureFrameTiles_5, (void *)VRAM); RLUnCompVram(gPictureFrameTiles_5, (void *)VRAM);
RLUnCompVram(gPictureFrameTilemap_5, (void *)(VRAM + 0x6000)); RLUnCompVram(gPictureFrameTilemap_5, (void *)(BG_SCREEN_ADDR(12)));
} }
else else
{ {
@@ -587,23 +587,23 @@ static void sub_8130430(u8 arg0, u8 arg1)
{ {
case CONTEST_CATEGORY_COOL: case CONTEST_CATEGORY_COOL:
RLUnCompVram(gPictureFrameTiles_0, (void *)VRAM); RLUnCompVram(gPictureFrameTiles_0, (void *)VRAM);
RLUnCompVram(gPictureFrameTilemap_0, (void *)(VRAM + 0x6000)); RLUnCompVram(gPictureFrameTilemap_0, (void *)(BG_SCREEN_ADDR(12)));
break; break;
case CONTEST_CATEGORY_BEAUTY: case CONTEST_CATEGORY_BEAUTY:
RLUnCompVram(gPictureFrameTiles_1, (void *)VRAM); RLUnCompVram(gPictureFrameTiles_1, (void *)VRAM);
RLUnCompVram(gPictureFrameTilemap_1, (void *)(VRAM + 0x6000)); RLUnCompVram(gPictureFrameTilemap_1, (void *)(BG_SCREEN_ADDR(12)));
break; break;
case CONTEST_CATEGORY_CUTE: case CONTEST_CATEGORY_CUTE:
RLUnCompVram(gPictureFrameTiles_2, (void *)VRAM); RLUnCompVram(gPictureFrameTiles_2, (void *)VRAM);
RLUnCompVram(gPictureFrameTilemap_2, (void *)(VRAM + 0x6000)); RLUnCompVram(gPictureFrameTilemap_2, (void *)(BG_SCREEN_ADDR(12)));
break; break;
case CONTEST_CATEGORY_SMART: case CONTEST_CATEGORY_SMART:
RLUnCompVram(gPictureFrameTiles_3, (void *)VRAM); RLUnCompVram(gPictureFrameTiles_3, (void *)VRAM);
RLUnCompVram(gPictureFrameTilemap_3, (void *)(VRAM + 0x6000)); RLUnCompVram(gPictureFrameTilemap_3, (void *)(BG_SCREEN_ADDR(12)));
break; break;
case CONTEST_CATEGORY_TOUGH: case CONTEST_CATEGORY_TOUGH:
RLUnCompVram(gPictureFrameTiles_4, (void *)VRAM); RLUnCompVram(gPictureFrameTiles_4, (void *)VRAM);
RLUnCompVram(gPictureFrameTilemap_4, (void *)(VRAM + 0x6000)); RLUnCompVram(gPictureFrameTilemap_4, (void *)(BG_SCREEN_ADDR(12)));
break; break;
} }
} }
+1 -1
View File
@@ -1343,7 +1343,7 @@ static void sub_81758E4(u8 taskIdA)
FreeAllSpritePalettes(); FreeAllSpritePalettes();
gReservedSpritePaletteCount = 8; gReservedSpritePaletteCount = 8;
LZ77UnCompVram(gBirchHelpGfx, (void *)VRAM); LZ77UnCompVram(gBirchHelpGfx, (void *)VRAM);
LZ77UnCompVram(gBirchGrassTilemap, (void *)(VRAM + 0x3800)); LZ77UnCompVram(gBirchGrassTilemap, (void *)(BG_SCREEN_ADDR(7)));
LoadPalette(gBirchBagGrassPal[0] + 1, 1, 31 * 2); LoadPalette(gBirchBagGrassPal[0] + 1, 1, 31 * 2);
for (i = 0; i < 0x800; i++) for (i = 0; i < 0x800; i++)
+1 -1
View File
@@ -2953,7 +2953,7 @@ u8 sub_80B8F98(void)
{ {
for (j = 12; j < 18; j++) for (j = 12; j < 18; j++)
{ {
((u16*)(VRAM + 0xF800))[i * 32 + j] = 0xBFF4 + i * 6 + j + 1; ((u16*)(BG_SCREEN_ADDR(31)))[i * 32 + j] = 0xBFF4 + i * 6 + j + 1;
} }
} }
for (k = 0; k < 90; k++) for (k = 0; k < 90; k++)
+2 -2
View File
@@ -1418,7 +1418,7 @@ void sub_8155F80(struct Sprite *sprite)
{ {
for (j = 12; j < 18; j++) for (j = 12; j < 18; j++)
{ {
((u16*)(VRAM + 0xF800))[i * 32 + j] = 0xBFF4 + i * 6 + j + 1; ((u16*)(BG_SCREEN_ADDR(31)))[i * 32 + j] = 0xBFF4 + i * 6 + j + 1;
} }
} }
} }
@@ -1504,7 +1504,7 @@ void sub_8155F80(struct Sprite *sprite)
{ {
for (j = 12; j < 18; j++) for (j = 12; j < 18; j++)
{ {
((u16*)(VRAM + 0xF800))[i * 32 + j] = 0; ((u16*)(BG_SCREEN_ADDR(31)))[i * 32 + j] = 0;
} }
} }
SetGpuReg(REG_OFFSET_BG0VOFS, 0); SetGpuReg(REG_OFFSET_BG0VOFS, 0);
+12 -12
View File
@@ -1093,13 +1093,13 @@ static void Task_IntroLoadPart1Graphics(u8 taskId)
SetGpuReg(REG_OFFSET_BG0VOFS, 0x28); SetGpuReg(REG_OFFSET_BG0VOFS, 0x28);
LZ77UnCompVram(gIntro1BGLeavesGfx, (void *)VRAM); LZ77UnCompVram(gIntro1BGLeavesGfx, (void *)VRAM);
LZ77UnCompVram(gIntro1BG0_Tilemap, (void *)(BG_CHAR_ADDR(2))); LZ77UnCompVram(gIntro1BG0_Tilemap, (void *)(BG_CHAR_ADDR(2)));
DmaClear16(3, VRAM + 0x8800, 0x800); DmaClear16(3, BG_SCREEN_ADDR(17), 0x800);
LZ77UnCompVram(gIntro1BG1_Tilemap, (void *)(VRAM + 0x9000)); LZ77UnCompVram(gIntro1BG1_Tilemap, (void *)(BG_SCREEN_ADDR(18)));
DmaClear16(3, VRAM + 0x9800, 0x800); DmaClear16(3, BG_SCREEN_ADDR(19), 0x800);
LZ77UnCompVram(gIntro1BG2_Tilemap, (void *)(VRAM + 0xA000)); LZ77UnCompVram(gIntro1BG2_Tilemap, (void *)(BG_SCREEN_ADDR(20)));
DmaClear16(3, VRAM + 0xA800, 0x800); DmaClear16(3, BG_SCREEN_ADDR(21), 0x800);
LZ77UnCompVram(gIntro1BG3_Tilemap, (void *)(VRAM + 0xB000)); LZ77UnCompVram(gIntro1BG3_Tilemap, (void *)(BG_SCREEN_ADDR(22)));
DmaClear16(3, VRAM + 0xB800, 0x800); DmaClear16(3, BG_SCREEN_ADDR(23), 0x800);
LoadPalette(gIntro1BGPals, 0, sizeof(gIntro1BGPals)); LoadPalette(gIntro1BGPals, 0, sizeof(gIntro1BGPals));
SetGpuReg(REG_OFFSET_BG3CNT, BGCNT_PRIORITY(3) | BGCNT_CHARBASE(0) | BGCNT_SCREENBASE(22) | BGCNT_16COLOR | BGCNT_TXT256x512); SetGpuReg(REG_OFFSET_BG3CNT, BGCNT_PRIORITY(3) | BGCNT_CHARBASE(0) | BGCNT_SCREENBASE(22) | BGCNT_16COLOR | BGCNT_TXT256x512);
SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(2) | BGCNT_CHARBASE(0) | BGCNT_SCREENBASE(20) | BGCNT_16COLOR | BGCNT_TXT256x512); SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(2) | BGCNT_CHARBASE(0) | BGCNT_SCREENBASE(20) | BGCNT_16COLOR | BGCNT_TXT256x512);
@@ -1603,7 +1603,7 @@ static void Task_IntroLoadGroudonScene(u8 taskId)
LZDecompressVram(gIntro3GroudonGfx, (void *)VRAM); LZDecompressVram(gIntro3GroudonGfx, (void *)VRAM);
LZDecompressVram(gIntro3GroudonTilemap, (void *)(BG_CHAR_ADDR(3))); LZDecompressVram(gIntro3GroudonTilemap, (void *)(BG_CHAR_ADDR(3)));
LZDecompressVram(gIntro3LegendBgGfx, (void *)(BG_CHAR_ADDR(1))); LZDecompressVram(gIntro3LegendBgGfx, (void *)(BG_CHAR_ADDR(1)));
LZDecompressVram(gIntro3GroudonBgTilemap, (void *)(VRAM + 0xE000)); LZDecompressVram(gIntro3GroudonBgTilemap, (void *)(BG_SCREEN_ADDR(28)));
LoadCompressedSpriteSheetUsingHeap(&gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(ANIM_TAG_ROCKS)]); LoadCompressedSpriteSheetUsingHeap(&gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(ANIM_TAG_ROCKS)]);
LoadCompressedSpritePaletteUsingHeap(&gBattleAnimPaletteTable[GET_TRUE_SPRITE_INDEX(ANIM_TAG_ROCKS)]); LoadCompressedSpritePaletteUsingHeap(&gBattleAnimPaletteTable[GET_TRUE_SPRITE_INDEX(ANIM_TAG_ROCKS)]);
CpuCopy16(gIntro3BgPal, gPlttBufferUnfaded, sizeof(gIntro3BgPal)); CpuCopy16(gIntro3BgPal, gPlttBufferUnfaded, sizeof(gIntro3BgPal));
@@ -1825,7 +1825,7 @@ static void Task_IntroLoadKyogreScene(u8 taskId)
ResetSpriteData(); ResetSpriteData();
LZDecompressVram(gIntro3KyogreGfx, (void *)VRAM); LZDecompressVram(gIntro3KyogreGfx, (void *)VRAM);
LZDecompressVram(gIntro3KyogreTilemap, (void *)(BG_CHAR_ADDR(3))); LZDecompressVram(gIntro3KyogreTilemap, (void *)(BG_CHAR_ADDR(3)));
LZDecompressVram(gIntro3KyogreBgTilemap, (void *)(VRAM + 0xE000)); LZDecompressVram(gIntro3KyogreBgTilemap, (void *)(BG_SCREEN_ADDR(28)));
LoadCompressedSpriteSheet(gUnknown_085E4C88); LoadCompressedSpriteSheet(gUnknown_085E4C88);
LoadSpritePalette(gUnknown_085E4C98); LoadSpritePalette(gUnknown_085E4C98);
BeginNormalPaletteFade(0xFFFFFFFE, 0, 0x10, 0, RGB_WHITEALPHA); BeginNormalPaletteFade(0xFFFFFFFE, 0, 0x10, 0, RGB_WHITEALPHA);
@@ -2088,14 +2088,14 @@ static void Task_IntroLoadClouds1(u8 taskId)
SetGpuReg(REG_OFFSET_BG2VOFS, 0); SetGpuReg(REG_OFFSET_BG2VOFS, 0);
LZDecompressVram(gIntro3CloudsGfx, (void *)VRAM); LZDecompressVram(gIntro3CloudsGfx, (void *)VRAM);
LZDecompressVram(gIntro3CloudsGfx, (void *)(BG_CHAR_ADDR(1))); LZDecompressVram(gIntro3CloudsGfx, (void *)(BG_CHAR_ADDR(1)));
LZDecompressVram(gIntro3Clouds3Tilemap, (void *)(VRAM + 0xE000)); LZDecompressVram(gIntro3Clouds3Tilemap, (void *)(BG_SCREEN_ADDR(28)));
gTasks[taskId].func = Task_IntroLoadClouds2; gTasks[taskId].func = Task_IntroLoadClouds2;
} }
static void Task_IntroLoadClouds2(u8 taskId) static void Task_IntroLoadClouds2(u8 taskId)
{ {
LZDecompressVram(gIntro3Clouds1Tilemap, (void *)(BG_CHAR_ADDR(3))); LZDecompressVram(gIntro3Clouds1Tilemap, (void *)(BG_CHAR_ADDR(3)));
LZDecompressVram(gIntro3Clouds2Tilemap, (void *)(VRAM + 0xD000)); LZDecompressVram(gIntro3Clouds2Tilemap, (void *)(BG_SCREEN_ADDR(26)));
gTasks[taskId].func = Task_IntroLoadClouds3; gTasks[taskId].func = Task_IntroLoadClouds3;
} }
@@ -2140,7 +2140,7 @@ static void Task_IntroCloudScene(u8 taskId)
static void Task_IntroLoadRayquazaLightningScene(u8 taskId) static void Task_IntroLoadRayquazaLightningScene(u8 taskId)
{ {
LZDecompressVram(gIntro3RayquazaTilemap, (void *)(VRAM + 0xE000)); LZDecompressVram(gIntro3RayquazaTilemap, (void *)(BG_SCREEN_ADDR(28)));
LZDecompressVram(gIntro3Clouds4Tilemap, (void *)(BG_CHAR_ADDR(3))); LZDecompressVram(gIntro3Clouds4Tilemap, (void *)(BG_CHAR_ADDR(3)));
LZDecompressVram(gIntro3RayquazaGfx, (void *)(BG_CHAR_ADDR(1))); LZDecompressVram(gIntro3RayquazaGfx, (void *)(BG_CHAR_ADDR(1)));
LZDecompressVram(gIntro3Clouds2Gfx, (void *)VRAM); LZDecompressVram(gIntro3Clouds2Gfx, (void *)VRAM);
+10 -10
View File
@@ -332,14 +332,14 @@ static void sub_817B458(u8);
void load_intro_part2_graphics(u8 a) void load_intro_part2_graphics(u8 a)
{ {
LZ77UnCompVram(gUnknown_085F0740, (void *)(BG_CHAR_ADDR(1))); LZ77UnCompVram(gUnknown_085F0740, (void *)(BG_CHAR_ADDR(1)));
LZ77UnCompVram(gUnknown_085F0BC0, (void *)(VRAM + 0x7800)); LZ77UnCompVram(gUnknown_085F0BC0, (void *)(BG_SCREEN_ADDR(15)));
LoadPalette(&gUnknown_085F06E0, 240, 32); LoadPalette(&gUnknown_085F06E0, 240, 32);
switch (a) switch (a)
{ {
case 0: case 0:
default: default:
LZ77UnCompVram(gUnknown_085F0DBC, (void *)(VRAM)); LZ77UnCompVram(gUnknown_085F0DBC, (void *)(VRAM));
LZ77UnCompVram(gUnknown_085F1398, (void *)(VRAM + 0x3000)); LZ77UnCompVram(gUnknown_085F1398, (void *)(BG_SCREEN_ADDR(6)));
LoadPalette(&gUnknown_085F0CFC, 0, 96); LoadPalette(&gUnknown_085F0CFC, 0, 96);
LoadCompressedSpriteSheet(gUnknown_085F5064); LoadCompressedSpriteSheet(gUnknown_085F5064);
LoadPalette(&gUnknown_085F1668, 256, 32); LoadPalette(&gUnknown_085F1668, 256, 32);
@@ -347,7 +347,7 @@ void load_intro_part2_graphics(u8 a)
break; break;
case 1: case 1:
LZ77UnCompVram(gUnknown_085F1824, (void *)(VRAM)); LZ77UnCompVram(gUnknown_085F1824, (void *)(VRAM));
LZ77UnCompVram(gUnknown_085F1EAC, (void *)(VRAM + 0x3000)); LZ77UnCompVram(gUnknown_085F1EAC, (void *)(BG_SCREEN_ADDR(6)));
LoadPalette(&gUnknown_085F17E4, 0, 32); LoadPalette(&gUnknown_085F17E4, 0, 32);
LoadCompressedSpriteSheet(gUnknown_085F50EC); LoadCompressedSpriteSheet(gUnknown_085F50EC);
LoadPalette(&gUnknown_085F21B0, 256, 32); LoadPalette(&gUnknown_085F21B0, 256, 32);
@@ -439,27 +439,27 @@ void sub_817B150(u8 a)
void sub_817B1C8(u8 a) void sub_817B1C8(u8 a)
{ {
LZ77UnCompVram(gUnknown_085F0740, (void *)(BG_CHAR_ADDR(1))); LZ77UnCompVram(gUnknown_085F0740, (void *)(BG_CHAR_ADDR(1)));
LZ77UnCompVram(gUnknown_085F0BC0, (void *)(VRAM + 0x7800)); LZ77UnCompVram(gUnknown_085F0BC0, (void *)(BG_SCREEN_ADDR(15)));
switch (a) switch (a)
{ {
case 0: case 0:
default: default:
LoadPalette(&gUnknown_085F06E0, 240, 32); LoadPalette(&gUnknown_085F06E0, 240, 32);
LZ77UnCompVram(gUnknown_085F0DBC, (void *)(VRAM)); LZ77UnCompVram(gUnknown_085F0DBC, (void *)(VRAM));
LZ77UnCompVram(gUnknown_085F1398, (void *)(VRAM + 0x3000)); LZ77UnCompVram(gUnknown_085F1398, (void *)(BG_SCREEN_ADDR(6)));
LoadPalette(&gUnknown_085F0CFC, 0, 96); LoadPalette(&gUnknown_085F0CFC, 0, 96);
LoadCompressedSpriteSheet(gUnknown_085F5064); LoadCompressedSpriteSheet(gUnknown_085F5064);
LZ77UnCompVram(gUnknown_085F16A8, (void *)(BG_SCREEN_ADDR(2)0)); LZ77UnCompVram(gUnknown_085F16A8, (void *)(VRAM + 0x10000));
LoadPalette(&gUnknown_085F1668, 256, 32); LoadPalette(&gUnknown_085F1668, 256, 32);
sub_817B76C(); sub_817B76C();
break; break;
case 1: case 1:
LoadPalette(&gUnknown_085F0700, 240, 32); LoadPalette(&gUnknown_085F0700, 240, 32);
LZ77UnCompVram(gUnknown_085F0DBC, (void *)(VRAM)); LZ77UnCompVram(gUnknown_085F0DBC, (void *)(VRAM));
LZ77UnCompVram(gUnknown_085F1398, (void *)(VRAM + 0x3000)); LZ77UnCompVram(gUnknown_085F1398, (void *)(BG_SCREEN_ADDR(6)));
LoadPalette(&gUnknown_085F0D5C, 0, 96); LoadPalette(&gUnknown_085F0D5C, 0, 96);
LoadCompressedSpriteSheet(gUnknown_085F5064); LoadCompressedSpriteSheet(gUnknown_085F5064);
LZ77UnCompVram(gUnknown_085F16A8, (void *)(BG_SCREEN_ADDR(2)0)); LZ77UnCompVram(gUnknown_085F16A8, (void *)(VRAM + 0x10000));
LoadPalette(&gUnknown_085F1688, 256, 32); LoadPalette(&gUnknown_085F1688, 256, 32);
sub_817B76C(); sub_817B76C();
break; break;
@@ -467,7 +467,7 @@ void sub_817B1C8(u8 a)
case 3: case 3:
LoadPalette(&gUnknown_085F0700, 240, 32); LoadPalette(&gUnknown_085F0700, 240, 32);
LZ77UnCompVram(gUnknown_085F1824, (void *)(VRAM)); LZ77UnCompVram(gUnknown_085F1824, (void *)(VRAM));
LZ77UnCompVram(gUnknown_085F1EAC, (void *)(VRAM + 0x3000)); LZ77UnCompVram(gUnknown_085F1EAC, (void *)(BG_SCREEN_ADDR(6)));
LoadPalette(&gUnknown_085F1804, 0, 32); LoadPalette(&gUnknown_085F1804, 0, 32);
LoadCompressedSpriteSheet(gUnknown_085F50EC); LoadCompressedSpriteSheet(gUnknown_085F50EC);
LoadPalette(&gUnknown_085F1804, 256, 32); LoadPalette(&gUnknown_085F1804, 256, 32);
@@ -476,7 +476,7 @@ void sub_817B1C8(u8 a)
case 4: case 4:
LoadPalette(&gUnknown_085F0720, 240, 32); LoadPalette(&gUnknown_085F0720, 240, 32);
LZ77UnCompVram(gUnknown_085F235C, (void *)(VRAM)); LZ77UnCompVram(gUnknown_085F235C, (void *)(VRAM));
LZ77UnCompVram(gUnknown_085F2568, (void *)(VRAM + 0x3000)); LZ77UnCompVram(gUnknown_085F2568, (void *)(BG_SCREEN_ADDR(6)));
LoadPalette(&gUnknown_085F231C, 0, 64); LoadPalette(&gUnknown_085F231C, 0, 64);
LoadCompressedSpriteSheet(gUnknown_085F5180); LoadCompressedSpriteSheet(gUnknown_085F5180);
LoadPalette(&gUnknown_085F2548, 256, 32); LoadPalette(&gUnknown_085F2548, 256, 32);
+2 -2
View File
@@ -1147,7 +1147,7 @@ static void Task_NewGameBirchSpeech_Init(u8 taskId)
SetGpuReg(REG_OFFSET_BLDY, 0); SetGpuReg(REG_OFFSET_BLDY, 0);
LZ77UnCompVram(sBirchSpeechShadowGfx, (void*)VRAM); LZ77UnCompVram(sBirchSpeechShadowGfx, (void*)VRAM);
LZ77UnCompVram(sBirchSpeechBgMap, (void*)(VRAM + 0x3800)); LZ77UnCompVram(sBirchSpeechBgMap, (void*)(BG_SCREEN_ADDR(7)));
LoadPalette(sBirchSpeechBgPals, 0, 64); LoadPalette(sBirchSpeechBgPals, 0, 64);
LoadPalette(sBirchSpeechPlatformBlackPal, 1, 16); LoadPalette(sBirchSpeechPlatformBlackPal, 1, 16);
ScanlineEffect_Stop(); ScanlineEffect_Stop();
@@ -1687,7 +1687,7 @@ static void CB2_NewGameBirchSpeech_ReturnFromNamingScreen(void)
DmaFill16(3, 0, PLTT, PLTT_SIZE); DmaFill16(3, 0, PLTT, PLTT_SIZE);
ResetPaletteFade(); ResetPaletteFade();
LZ77UnCompVram(sBirchSpeechShadowGfx, (u8*)VRAM); LZ77UnCompVram(sBirchSpeechShadowGfx, (u8*)VRAM);
LZ77UnCompVram(sBirchSpeechBgMap, (u8*)(VRAM + 0x3800)); LZ77UnCompVram(sBirchSpeechBgMap, (u8*)(BG_SCREEN_ADDR(7)));
LoadPalette(sBirchSpeechBgPals, 0, 64); LoadPalette(sBirchSpeechBgPals, 0, 64);
LoadPalette(&sBirchSpeechBgGradientPal[1], 1, 16); LoadPalette(&sBirchSpeechBgGradientPal[1], 1, 16);
ResetTasks(); ResetTasks();
+1 -1
View File
@@ -3927,7 +3927,7 @@ static void SetScrollingBackground(void)
{ {
SetGpuReg(REG_OFFSET_BG3CNT, BGCNT_PRIORITY(3) | BGCNT_CHARBASE(3) | BGCNT_16COLOR | BGCNT_SCREENBASE(31)); SetGpuReg(REG_OFFSET_BG3CNT, BGCNT_PRIORITY(3) | BGCNT_CHARBASE(3) | BGCNT_16COLOR | BGCNT_SCREENBASE(31));
DecompressAndLoadBgGfxUsingHeap(3, gPokemonStorageScrollingBGTileset, 0, 0, 0); DecompressAndLoadBgGfxUsingHeap(3, gPokemonStorageScrollingBGTileset, 0, 0, 0);
LZ77UnCompVram(gPokemonStorageScrollingBGTilemap, (void *)VRAM + 0xF800); LZ77UnCompVram(gPokemonStorageScrollingBGTilemap, (void *)BG_SCREEN_ADDR(31));
} }
static void ScrollBackground(void) static void ScrollBackground(void)
+2 -2
View File
@@ -208,8 +208,8 @@ static void CB2_SaveFailedScreen(void)
DmaFill32(3, 0, OAM, OAM_SIZE); DmaFill32(3, 0, OAM, OAM_SIZE);
DmaFill16(3, 0, PLTT, PLTT_SIZE); DmaFill16(3, 0, PLTT, PLTT_SIZE);
LZ77UnCompVram(gBirchHelpGfx, (void *)VRAM); LZ77UnCompVram(gBirchHelpGfx, (void *)VRAM);
LZ77UnCompVram(gBirchBagTilemap, (void *)(VRAM + 0x7000)); LZ77UnCompVram(gBirchBagTilemap, (void *)(BG_SCREEN_ADDR(14)));
LZ77UnCompVram(gBirchGrassTilemap, (void *)(VRAM + 0x7800)); LZ77UnCompVram(gBirchGrassTilemap, (void *)(BG_SCREEN_ADDR(15)));
LZ77UnCompVram(sSaveFailedClockGfx, (void *)(VRAM + 0x10020)); LZ77UnCompVram(sSaveFailedClockGfx, (void *)(VRAM + 0x10020));
ResetBgsAndClearDma3BusyFlags(0); ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(0, gUnknown_085EFD88, 3); InitBgsFromTemplates(0, gUnknown_085EFD88, 3);
+2 -2
View File
@@ -393,8 +393,8 @@ void CB2_ChooseStarter(void)
DmaFill16(3, 0, PLTT, PLTT_SIZE); DmaFill16(3, 0, PLTT, PLTT_SIZE);
LZ77UnCompVram(gBirchHelpGfx, (void *)VRAM); LZ77UnCompVram(gBirchHelpGfx, (void *)VRAM);
LZ77UnCompVram(gBirchBagTilemap, (void *)(VRAM + 0x3000)); LZ77UnCompVram(gBirchBagTilemap, (void *)(BG_SCREEN_ADDR(6)));
LZ77UnCompVram(gBirchGrassTilemap, (void *)(VRAM + 0x3800)); LZ77UnCompVram(gBirchGrassTilemap, (void *)(BG_SCREEN_ADDR(7)));
ResetBgsAndClearDma3BusyFlags(0); ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(0, gUnknown_085B1E00, ARRAY_COUNT(gUnknown_085B1E00)); InitBgsFromTemplates(0, gUnknown_085B1E00, ARRAY_COUNT(gUnknown_085B1E00));
+3 -3
View File
@@ -507,12 +507,12 @@ void CB2_InitTitleScreen(void)
break; break;
case 1: case 1:
LZ77UnCompVram(gTitleScreenPokemonLogoGfx, (void *)VRAM); LZ77UnCompVram(gTitleScreenPokemonLogoGfx, (void *)VRAM);
LZ77UnCompVram(gUnknown_08DE0644, (void *)(VRAM + 0x4800)); LZ77UnCompVram(gUnknown_08DE0644, (void *)(BG_SCREEN_ADDR(9)));
LoadPalette(gTitleScreenBgPalettes, 0, 0x1E0); LoadPalette(gTitleScreenBgPalettes, 0, 0x1E0);
LZ77UnCompVram(sTitleScreenRayquazaGfx, (void *)(BG_CHAR_ADDR(2))); LZ77UnCompVram(sTitleScreenRayquazaGfx, (void *)(BG_CHAR_ADDR(2)));
LZ77UnCompVram(sTitleScreenRayquazaTilemap, (void *)(VRAM + 0xD000)); LZ77UnCompVram(sTitleScreenRayquazaTilemap, (void *)(BG_SCREEN_ADDR(26)));
LZ77UnCompVram(sTitleScreenCloudsGfx, (void *)(BG_CHAR_ADDR(3))); LZ77UnCompVram(sTitleScreenCloudsGfx, (void *)(BG_CHAR_ADDR(3)));
LZ77UnCompVram(gUnknown_08DDE458, (void *)(VRAM + 0xD800)); LZ77UnCompVram(gUnknown_08DDE458, (void *)(BG_SCREEN_ADDR(27)));
ScanlineEffect_Stop(); ScanlineEffect_Stop();
ResetTasks(); ResetTasks();
ResetSpriteData(); ResetSpriteData();