Update naked attribute and ASM_DIRECT to NAKED macro
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@@ -3591,7 +3591,7 @@ static void BattleIntroOpponent1SendsOutMonAnimation(void)
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gBattleMainFunc = BattleIntroRecordMonsToDex;
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}
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#else
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ASM_DIRECT
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NAKED
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static void BattleIntroOpponent1SendsOutMonAnimation(void)
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{
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asm(".syntax unified\n\
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