Fix Menu and List Menu input defines

This commit is contained in:
DizzyEggg
2019-02-02 11:04:38 +01:00
parent 9d8a43a1fb
commit 23b240ab65
18 changed files with 72 additions and 70 deletions
+4 -4
View File
@@ -853,7 +853,7 @@ static void Task_HandlePyramidBagInput(u8 taskId)
}
else
{
s32 listId = ListMenuHandleInputGetItemId(data[0]);
s32 listId = ListMenu_ProcessInput(data[0]);
ListMenuGetScrollAndRow(data[0], &gPyramidBagCursorData.scrollPosition, &gPyramidBagCursorData.cursorPosition);
switch (listId)
{
@@ -945,9 +945,9 @@ static void HandleFewMenuActionsInput(u8 taskId)
s32 id = Menu_ProcessInputNoWrap();
switch (id)
{
case -2:
case MENU_NOTHING_CHOSEN:
break;
case -1:
case MENU_B_PRESSED:
PlaySE(SE_SELECT);
sMenuActions[ACTION_CANCEL].func.void_u8(taskId);
break;
@@ -1285,7 +1285,7 @@ static void Task_ItemSwapHandleInput(u8 taskId)
}
else
{
s32 id = ListMenuHandleInputGetItemId(data[0]);
s32 id = ListMenu_ProcessInput(data[0]);
ListMenuGetScrollAndRow(data[0], &gPyramidBagCursorData.scrollPosition, &gPyramidBagCursorData.cursorPosition);
sub_81C7028(FALSE);
sub_81C704C(gPyramidBagCursorData.cursorPosition);