Fix Menu and List Menu input defines

This commit is contained in:
DizzyEggg
2019-02-02 11:04:38 +01:00
parent 9d8a43a1fb
commit 23b240ab65
18 changed files with 72 additions and 70 deletions
+7 -7
View File
@@ -526,14 +526,14 @@ void sub_8126B80(u8 taskId)
PlaySE(SE_SELECT);
sSecretBasePCMenuActions[sSecretBasePCMenuCursorPos].func.void_u8(taskId);
break;
case -2:
case MENU_NOTHING_CHOSEN:
sSecretBasePCMenuCursorPos = Menu_GetCursorPos();
if ((s8)menuPos != sSecretBasePCMenuCursorPos)
{
sub_8126C08();
}
break;
case -1:
case MENU_B_PRESSED:
PlaySE(SE_SELECT);
SecretBasePC_Cancel(taskId);
break;
@@ -713,12 +713,12 @@ void sub_8127088(u8 taskId)
input = Menu_ProcessInput();
switch (input)
{
case -1:
case MENU_B_PRESSED:
case 8:
PlaySE(SE_SELECT);
sub_812719C(taskId);
break;
case -2:
case MENU_NOTHING_CHOSEN:
break;
default:
PlaySE(SE_SELECT);
@@ -933,13 +933,13 @@ void sub_812764C(u8 taskId)
data = gTasks[taskId].data;
if (!gPaletteFade.active)
{
input = ListMenuHandleInputGetItemId(data[13]);
input = ListMenu_ProcessInput(data[13]);
ListMenuGetScrollAndRow(data[13], &sSecretBasePCSelectDecorPageNo, &sSecretBasePCSelectDecorLineNo);
switch (input)
{
case -1:
case LIST_NOTHING_CHOSEN:
break;
case -2:
case LIST_B_PRESSED:
PlaySE(SE_SELECT);
SecretBasePC_SelectedDecorActions[data[11]][1](taskId);
break;