Fix Menu and List Menu input defines

This commit is contained in:
DizzyEggg
2019-02-02 11:04:38 +01:00
parent 9d8a43a1fb
commit 23b240ab65
18 changed files with 72 additions and 70 deletions

View File

@@ -334,7 +334,7 @@ s32 DoMysteryGiftListMenu(struct WindowTemplate *windowTemplate, struct ListMenu
sMysteryGiftLinkMenu.state = 1;
break;
case 1:
sMysteryGiftLinkMenu.currItemId = ListMenuHandleInputGetItemId(sMysteryGiftLinkMenu.listTaskId);
sMysteryGiftLinkMenu.currItemId = ListMenu_ProcessInput(sMysteryGiftLinkMenu.listTaskId);
if (gMain.newKeys & A_BUTTON)
{
sMysteryGiftLinkMenu.state = 2;
@@ -406,7 +406,7 @@ u8 ListMenuInitInRect(struct ListMenuTemplate *listMenuTemplate, struct ListMenu
return taskId;
}
s32 ListMenuHandleInputGetItemId(u8 listTaskId)
s32 ListMenu_ProcessInput(u8 listTaskId)
{
struct ListMenu *list = (void*) gTasks[listTaskId].data;