Fix Menu and List Menu input defines

This commit is contained in:
DizzyEggg
2019-02-02 11:04:38 +01:00
parent 9d8a43a1fb
commit 23b240ab65
18 changed files with 72 additions and 70 deletions
+2 -2
View File
@@ -998,7 +998,7 @@ static void Task_HandlePokeblockMenuInput(u8 taskId)
else
{
u16 oldPosition = sSavedPokeblockData.lastItemPos;
s32 itemId = ListMenuHandleInputGetItemId(data[0]);
s32 itemId = ListMenu_ProcessInput(data[0]);
ListMenuGetScrollAndRow(data[0], &sSavedPokeblockData.lastItemPage, &sSavedPokeblockData.lastItemPos);
if (oldPosition != sSavedPokeblockData.lastItemPos)
@@ -1044,7 +1044,7 @@ static void Task_HandlePokeblocksSwapInput(u8 taskId)
{
u16 i = sSavedPokeblockData.lastItemPage;
u16 var = sSavedPokeblockData.lastItemPos;
s32 itemId = ListMenuHandleInputGetItemId(data[0]);
s32 itemId = ListMenu_ProcessInput(data[0]);
ListMenuGetScrollAndRow(data[0], &sSavedPokeblockData.lastItemPage, &sSavedPokeblockData.lastItemPos);
if (i != sSavedPokeblockData.lastItemPage || var != sSavedPokeblockData.lastItemPos)