Fix Menu and List Menu input defines

This commit is contained in:
DizzyEggg committed 2019-02-02 11:04:38 +01:00
1 parent 9d8a43a1fb
commit 23b240ab65
18 files changed
+72 -70

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@@ -998,7 +998,7 @@ static void Task_HandlePokeblockMenuInput(u8 taskId)
else
{
u16 oldPosition = sSavedPokeblockData.lastItemPos;
s32 itemId = ListMenuHandleInputGetItemId(data[0]);
s32 itemId = ListMenu_ProcessInput(data[0]);
ListMenuGetScrollAndRow(data[0], &sSavedPokeblockData.lastItemPage, &sSavedPokeblockData.lastItemPos);
if (oldPosition != sSavedPokeblockData.lastItemPos)
@@ -1044,7 +1044,7 @@ static void Task_HandlePokeblocksSwapInput(u8 taskId)
{
u16 i = sSavedPokeblockData.lastItemPage;
u16 var = sSavedPokeblockData.lastItemPos;
s32 itemId = ListMenuHandleInputGetItemId(data[0]);
s32 itemId = ListMenu_ProcessInput(data[0]);
ListMenuGetScrollAndRow(data[0], &sSavedPokeblockData.lastItemPage, &sSavedPokeblockData.lastItemPos);
if (i != sSavedPokeblockData.lastItemPage || var != sSavedPokeblockData.lastItemPos)