Fix Menu and List Menu input defines

This commit is contained in:
DizzyEggg
2019-02-02 11:04:38 +01:00
parent 9d8a43a1fb
commit 23b240ab65
18 changed files with 72 additions and 70 deletions
+2 -2
View File
@@ -1753,7 +1753,7 @@ static void Task_PokemonStorageSystemPC(u8 taskId)
task->data[2] = Menu_ProcessInput();
switch(task->data[2])
{
case -2:
case MENU_NOTHING_CHOSEN:
task->data[3] = task->data[1];
if (gMain.newKeys & DPAD_UP && --task->data[3] < 0)
task->data[3] = 4;
@@ -1767,7 +1767,7 @@ static void Task_PokemonStorageSystemPC(u8 taskId)
AddTextPrinterParameterized2(0, 1, gUnknown_085716C0[task->data[1]].desc, 0, NULL, 2, 1, 3);
}
break;
case -1:
case MENU_B_PRESSED:
case 4:
sub_819746C(task->data[15], TRUE);
ScriptContext2_Disable();