Fix some compressed tilemaps

This commit is contained in:
GriffinR
2023-06-01 15:28:20 -04:00
parent 5100eef017
commit 23b57050c2
5 changed files with 3 additions and 3 deletions
+1 -1
View File
@@ -46,7 +46,7 @@ static bool8 CirclesSymmetricSpiralInSeq_End(struct Task *task);
#define PALTAG_LOGO_CIRCLES 0x2E90
static const u32 sLogoCenter_Gfx[] = INCBIN_U32("graphics/battle_transitions/frontier_logo_center.4bpp.lz");
static const u32 sLogoCenter_Tilemap[] = INCBIN_U32("graphics/battle_transitions/frontier_logo_center.bin");
static const u32 sLogoCenter_Tilemap[] = INCBIN_U32("graphics/battle_transitions/frontier_logo_center.bin.lz");
static const u32 sLogoCircles_Gfx[] = INCBIN_U32("graphics/battle_transitions/frontier_logo_circles.4bpp.lz");
static const u16 sLogo_Pal[] = INCBIN_U16("graphics/battle_transitions/frontier_logo_circles.gbapal");