Fix some compressed tilemaps
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@@ -46,7 +46,7 @@ static bool8 CirclesSymmetricSpiralInSeq_End(struct Task *task);
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#define PALTAG_LOGO_CIRCLES 0x2E90
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static const u32 sLogoCenter_Gfx[] = INCBIN_U32("graphics/battle_transitions/frontier_logo_center.4bpp.lz");
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static const u32 sLogoCenter_Tilemap[] = INCBIN_U32("graphics/battle_transitions/frontier_logo_center.bin");
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static const u32 sLogoCenter_Tilemap[] = INCBIN_U32("graphics/battle_transitions/frontier_logo_center.bin.lz");
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static const u32 sLogoCircles_Gfx[] = INCBIN_U32("graphics/battle_transitions/frontier_logo_circles.4bpp.lz");
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static const u16 sLogo_Pal[] = INCBIN_U16("graphics/battle_transitions/frontier_logo_circles.gbapal");
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