Merge master into doc-tower
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@@ -1,5 +1,3 @@
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@ TODO: Add explanatory comments to macros
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@ Initialize the Battle Factory challenge
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.macro factory_init
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setvar VAR_0x8004, BATTLE_FACTORY_FUNC_INIT
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@@ -34,68 +32,68 @@
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special CallBattleFactoryFunction
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.endm
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@
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@ Select the initial rental mons for the challenge
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.macro factory_rentmons
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setvar VAR_0x8004, BATTLE_FACTORY_FUNC_SELECT_RENT_MONS
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special CallBattleFactoryFunction
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.endm
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@
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@ Select a mon to swap for from the previously defeated team
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.macro factory_swapmons
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setvar VAR_0x8004, BATTLE_FACTORY_FUNC_SWAP_RENT_MONS
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special CallBattleFactoryFunction
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.endm
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@
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@ Allows FACTORY_DATA_WIN_STREAK_SWAPS to be incremented once
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.macro factory_setswapped
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setvar VAR_0x8004, BATTLE_FACTORY_FUNC_SET_SWAPPED
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special CallBattleFactoryFunction
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.endm
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@
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@ Update gEnemyParty with the next set of rental mons
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.macro factory_setopponentmons
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setvar VAR_0x8004, BATTLE_FACTORY_FUNC_SET_OPPONENT_MONS
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special CallBattleFactoryFunction
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.endm
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@
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@ Populate gPlayerParty and gEnemyParty with the rental mons. Only needed when resuming a challenge, otherwise only factory_setopponentmons and factory_rentmons/factory_swapmons are needed
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.macro factory_setparties arg:req
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setvar VAR_0x8004, BATTLE_FACTORY_FUNC_SET_PARTIES
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setvar VAR_0x8005, \arg
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special CallBattleFactoryFunction
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.endm
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@
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@ Set the object event gfx for the opponent trainer
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.macro factory_setopponentgfx
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setvar VAR_0x8004, BATTLE_FACTORY_FUNC_SET_OPPONENT_GFX
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special CallBattleFactoryFunction
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.endm
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@
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@ Generate the mons for the opponents team
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.macro factory_generateopponentmons
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setvar VAR_0x8004, BATTLE_FACTORY_FUNC_GENERATE_OPPONENT_MONS
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special CallBattleFactoryFunction
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.endm
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@
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@ Generate the random 6 mons to choose from for the initial rental
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.macro factory_generaterentalmons
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setvar VAR_0x8004, BATTLE_FACTORY_FUNC_GENERATE_RENTAL_MONS
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special CallBattleFactoryFunction
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.endm
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@
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@ Return the pokemon type most common in the opponents team, or NUMBER_OF_MON_TYPES if there is no standout type
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.macro factory_getopponentmontype
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setvar VAR_0x8004, BATTLE_FACTORY_FUNC_GET_OPPONENT_MON_TYPE
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special CallBattleFactoryFunction
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.endm
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@
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@ Return the FACTORY_STYLE_* dependent on what types of moves the opponents team has, or FACTORY_NUM_STYLES if multiple styles tie for the same amount of moves
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.macro factory_getopponentstyle
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setvar VAR_0x8004, BATTLE_FACTORY_FUNC_GET_OPPONENT_STYLE
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special CallBattleFactoryFunction
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.endm
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@
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@ Restore the held items for the players party to what they were pre-battle
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.macro factory_resethelditems
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setvar VAR_0x8004, BATTLE_FACTORY_FUNC_RESET_HELD_ITEMS
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special CallBattleFactoryFunction
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@@ -1,5 +1,3 @@
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@ TODO: Add explanatory comments to macros
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@ Initialize the Battle Pyramid challenge
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.macro pyramid_init
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setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_INIT
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@@ -28,37 +26,43 @@
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special CallBattlePyramidFunction
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.endm
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@
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@ Set the prize item to give from one of two lists of possible prizes, depending on streak.
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.macro pyramid_setprize
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setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_SET_PRIZE
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special CallBattlePyramidFunction
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.endm
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@
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@ Unused. Give the set prize item to the player. TRUE if room in Bag for prize, FALSE otherwise
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.macro pyramid_giveprize
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setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_GIVE_PRIZE
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special CallBattlePyramidFunction
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.endm
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@ Set the random values for the floor (used to determine object positions, e.g.), and clear trainer flags
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.macro pyramid_seedfloor
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setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_SEED_FLOOR
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special CallBattlePyramidFunction
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.endm
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@
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@ Set the item to pick up depending on the random seed and quantity (always 1) to the arguments for STD_FIND_ITEM
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.macro pyramid_setitem
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setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_SET_ITEM
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special CallBattlePyramidFunction
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.endm
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@
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@ Hide the picked-up item (technically it moves the item far offscreen)
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.macro pyramid_hideitem
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setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_HIDE_ITEM
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special CallBattlePyramidFunction
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.endm
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@
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.macro pyramid_inittrainers
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setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_INIT_TRAINERS
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@ Set the facility trainers to gBattleFrontierTrainers
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.macro pyramid_settrainers
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setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_SET_TRAINERS
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special CallBattlePyramidFunction
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.endm
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@
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@ Show the post-battle hint text
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.macro pyramid_showhint
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setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_SHOW_HINT_TEXT
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special CallBattlePyramidFunction
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@@ -70,28 +74,31 @@
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special CallBattlePyramidFunction
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.endm
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@
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.macro pyramid_updatelight radius:req, mode:req
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@ Update the light around the player. 2 different modes, for setting or incrementing light. See PYRAMID_LIGHT_*
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.macro pyramid_updatelight radius:req, mode:req, sound=0xFFFF
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setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_UPDATE_LIGHT
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setvar VAR_0x8005, \radius
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setvar VAR_0x8006, \mode
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.if \sound != 0xFFFF
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setvar VAR_0x8007, \sound
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.endif
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special CallBattlePyramidFunction
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.endm
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@
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@ Reset the held items to what they were at the start of the challenge
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.macro pyramid_clearhelditems
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setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_CLEAR_HELD_ITEMS
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special CallBattlePyramidFunction
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.endm
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@
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@ Set the palette depending on current floor number
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.macro pyramid_setfloorpal
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setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_SET_FLOOR_PALETTE
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special CallBattlePyramidFunction
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.endm
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@
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.macro pyramid_healparty
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@ Reset sketched moves and update the party order in the saveblock
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.macro pyramid_resetparty
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setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_RESTORE_PARTY
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special CallBattlePyramidFunction
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.endm
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