Merge master into doc-tower

This commit is contained in:
GriffinR
2019-12-17 21:17:46 -05:00
145 changed files with 7875 additions and 10345 deletions

View File

@@ -1,436 +1,434 @@
BattleFrontier_BattleFactoryPreBattleRoom_MapScripts:: @ 8259ABA
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleFactoryPreBattleRoom_MapScript2_259AEF
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleFactoryPreBattleRoom_MapScript2_259AC5
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleFactoryPreBattleRoom_OnFrame
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleFactoryPreBattleRoom_OnWarp
.byte 0
BattleFrontier_BattleFactoryPreBattleRoom_MapScript2_259AC5: @ 8259AC5
map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259ACF
BattleFrontier_BattleFactoryPreBattleRoom_OnWarp: @ 8259AC5
map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_SetUpObjects
.2byte 0
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259ACF:: @ 8259ACF
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_SetUpObjects:: @ 8259ACF
setvar VAR_TEMP_1, 1
compare VAR_0x8006, 1
goto_if_ne BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259AEA
goto_if_ne BattleFrontier_BattleFactoryPreBattleRoom_EventScript_TurnPlayerNorth
setobjectxy 1, 8, 7
turnobject 1, DIR_SOUTH
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259AEA:: @ 8259AEA
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_TurnPlayerNorth:: @ 8259AEA
turnobject EVENT_OBJ_ID_PLAYER, DIR_NORTH
end
BattleFrontier_BattleFactoryPreBattleRoom_MapScript2_259AEF: @ 8259AEF
map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259AF9
BattleFrontier_BattleFactoryPreBattleRoom_OnFrame: @ 8259AEF
map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterRoom
.2byte 0
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259AF9:: @ 8259AF9
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterRoom:: @ 8259AF9
compare VAR_0x8006, 1
goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259BA5
goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReturnToRoomFromBattle
setvar VAR_TEMP_0, 1
applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1AC
applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A19A
applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantEnterRoom
applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerEnterRoom
waitmovement 0
compare VAR_0x8006, 2
goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E69
goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ResumeChallenge
factory_generaterentalmons
factory_generateopponentmons
factory_getopponentmontype
setorcopyvar VAR_0x8005, VAR_RESULT
factory_getopponentstyle
setorcopyvar VAR_0x8006, VAR_RESULT
call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E93
call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A004
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A1C8, MSGBOX_DEFAULT
fadescreen 1
call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_CommentOnOpponentType
call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_CommentOnOpponentStyle
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_HoldMonsChooseFromSelection, MSGBOX_DEFAULT
fadescreen FADE_TO_BLACK
factory_setswapped
factory_rentmons
waitstate
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74:: @ 8259B74
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AB96, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom:: @ 8259B74
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_RightThisWay, MSGBOX_DEFAULT
closemessage
call BattleFrontier_EventScript_GetLvlMode
compare VAR_RESULT, FRONTIER_LVL_50
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A17C
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_WalkToBattleRoomLv50
compare VAR_RESULT, FRONTIER_LVL_OPEN
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A18B
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_WalkToBattleRoomLvOpen
waitmovement 0
warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM, 255, 6, 11
waitstate
end
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259BA5:: @ 8259BA5
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReturnToRoomFromBattle:: @ 8259BA5
factory_setopponentmons
factory_resethelditems
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A22D, MSGBOX_DEFAULT
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_LetUsRestoreMons, MSGBOX_DEFAULT
playfanfare MUS_ME_ASA
waitfanfare
special HealPlayerParty
frontier_getbrainstatus
compare VAR_RESULT, FRONTIER_BRAIN_NOT_READY
goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C26
goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForRegularOpponent
playse SE_TOREEYE
waitse
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AC15, MSGBOX_DEFAULT
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_WaitFewMoments, MSGBOX_DEFAULT
closemessage
applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1BF
applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantMoveToReceiveCall
waitmovement 0
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AC58, MSGBOX_DEFAULT
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_UnderstoodSirWillDo, MSGBOX_DEFAULT
closemessage
applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1C3
applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantReturnToPlayer
waitmovement 0
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AC89, MSGBOX_DEFAULT
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_MessageFromHeadComeRightNow, MSGBOX_DEFAULT
closemessage
delay 16
goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0B9
goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHead
end
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13:: @ 8259C13
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent:: @ 8259C13
frontier_getbrainstatus
compare VAR_RESULT, FRONTIER_BRAIN_NOT_READY
goto_if_ne BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0B9
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C26:: @ 8259C26
goto_if_ne BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHead
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForRegularOpponent:: @ 8259C26
frontier_get FRONTIER_DATA_BATTLE_NUM
compare VAR_RESULT, 1
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E1D
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor2ndOpponent
compare VAR_RESULT, 2
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E24
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor3rdOpponent
compare VAR_RESULT, 3
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E2B
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor4thOpponent
compare VAR_RESULT, 4
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E32
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor5thOpponent
compare VAR_RESULT, 5
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E39
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor6thOpponent
compare VAR_RESULT, 6
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E40
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor7thOpponent
call BattleFrontier_EventScript_GetCantRecordBattle
compare VAR_RESULT, TRUE
goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259CC6
goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponentNoRecord
multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, 1
switch VAR_RESULT
case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D98
case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259CFC
case 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D38
case 3, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D66
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13
case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapMon
case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRecordBattle
case 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskPauseChallenge
case 3, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRetireChallenge
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259CC6:: @ 8259CC6
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponentNoRecord:: @ 8259CC6
multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, 1
switch VAR_RESULT
case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D98
case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D38
case 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D66
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13
case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapMon
case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskPauseChallenge
case 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRetireChallenge
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259CFC:: @ 8259CFC
message BattleFrontier_BattleFactoryPreBattleRoom_Text_25ABD2
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRecordBattle:: @ 8259CFC
message BattleFrontier_BattleFactoryPreBattleRoom_Text_RecordLatestBattle
waitmessage
multichoicedefault 20, 8, MULTI_YESNO, 1, 0
switch VAR_RESULT
case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13
case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D2E
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13
case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent
case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_RecordBattle
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D2E:: @ 8259D2E
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_RecordBattle:: @ 8259D2E
call BattleFrontier_EventScript_SaveBattle
goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13
goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D38:: @ 8259D38
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A350, MSGBOX_YESNO
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskPauseChallenge:: @ 8259D38
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_SaveAndQuitGame, MSGBOX_YESNO
switch VAR_RESULT
case NO, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13
case YES, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E47
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13
case NO, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent
case YES, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_PauseChallenge
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D66:: @ 8259D66
message BattleFrontier_BattleFactoryPreBattleRoom_Text_25A37A
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRetireChallenge:: @ 8259D66
message BattleFrontier_BattleFactoryPreBattleRoom_Text_RetireFromChallenge
waitmessage
multichoicedefault 20, 8, MULTI_YESNO, 1, 0
switch VAR_RESULT
case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13
case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25AEF8
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13
case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent
case 0, BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyLost
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D98:: @ 8259D98
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapMon:: @ 8259D98
factory_generateopponentmons
factory_getopponentmontype
setorcopyvar VAR_0x8005, VAR_RESULT
factory_getopponentstyle
setorcopyvar VAR_0x8006, VAR_RESULT
call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E93
call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A004
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AB2E, MSGBOX_YESNO
call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_CommentOnOpponentType
call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_CommentOnOpponentStyle
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_LikeToSwapMon, MSGBOX_YESNO
switch VAR_RESULT
case NO, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74
case YES, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259DF2
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74
case NO, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom
case YES, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_SwapMons
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259DF2:: @ 8259DF2
fadescreen 1
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_SwapMons:: @ 8259DF2
fadescreen FADE_TO_BLACK
factory_swapmons
waitstate
compare VAR_RESULT, 1
goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74
goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom
factory_setswapped
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AB6C, MSGBOX_DEFAULT
goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_YourSwapIsComplete, MSGBOX_DEFAULT
goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E1D:: @ 8259E1D
message BattleFrontier_BattleFactoryPreBattleRoom_Text_25A263
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor2ndOpponent:: @ 8259E1D
message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor2ndOpponent
waitmessage
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E24:: @ 8259E24
message BattleFrontier_BattleFactoryPreBattleRoom_Text_25A289
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor3rdOpponent:: @ 8259E24
message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor3rdOpponent
waitmessage
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E2B:: @ 8259E2B
message BattleFrontier_BattleFactoryPreBattleRoom_Text_25A2AF
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor4thOpponent:: @ 8259E2B
message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor4thOpponent
waitmessage
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E32:: @ 8259E32
message BattleFrontier_BattleFactoryPreBattleRoom_Text_25A2D5
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor5thOpponent:: @ 8259E32
message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor5thOpponent
waitmessage
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E39:: @ 8259E39
message BattleFrontier_BattleFactoryPreBattleRoom_Text_25A2FB
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor6thOpponent:: @ 8259E39
message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor6thOpponent
waitmessage
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E40:: @ 8259E40
message BattleFrontier_BattleFactoryPreBattleRoom_Text_25A321
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor7thOpponent:: @ 8259E40
message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor7thOpponent
waitmessage
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E47:: @ 8259E47
message BattleFrontier_BattleFactoryPreBattleRoom_Text_25ABAE
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_PauseChallenge:: @ 8259E47
message BattleFrontier_BattleFactoryPreBattleRoom_Text_SavingDataPleaseWait
waitmessage
factory_save CHALLENGE_STATUS_PAUSED
playse SE_SAVE
waitse
fadescreen 1
fadescreen FADE_TO_BLACK
frontier_reset
end
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E69:: @ 8259E69
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ResumeChallenge:: @ 8259E69
special SavePlayerParty
factory_setparties 0
frontier_set FRONTIER_DATA_RECORD_DISABLED, TRUE
special CalculatePlayerPartyCount
goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13
goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E93:: @ 8259E93
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A3B4, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_CommentOnOpponentType:: @ 8259E93
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_InvestigatedUpcomingOpponent, MSGBOX_DEFAULT
compare VAR_0x8005, TYPE_NORMAL
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F62
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesNormal
compare VAR_0x8005, TYPE_FIGHTING
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F6B
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesFighting
compare VAR_0x8005, TYPE_FLYING
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F74
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesFlying
compare VAR_0x8005, TYPE_POISON
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F7D
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesPoison
compare VAR_0x8005, TYPE_GROUND
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F86
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesGround
compare VAR_0x8005, TYPE_ROCK
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F8F
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesRock
compare VAR_0x8005, TYPE_BUG
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F98
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesBug
compare VAR_0x8005, TYPE_GHOST
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FA1
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesGhost
compare VAR_0x8005, TYPE_STEEL
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FAA
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesSteel
compare VAR_0x8005, TYPE_FIRE
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FB3
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesFire
compare VAR_0x8005, TYPE_WATER
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FBC
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesWater
compare VAR_0x8005, TYPE_GRASS
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FC5
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesGrass
compare VAR_0x8005, TYPE_ELECTRIC
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FCE
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesElectric
compare VAR_0x8005, TYPE_PSYCHIC
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FD7
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesPsychic
compare VAR_0x8005, TYPE_ICE
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FE0
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesIce
compare VAR_0x8005, TYPE_DRAGON
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FE9
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesDragon
compare VAR_0x8005, TYPE_DARK
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FF2
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesDark
compare VAR_0x8005, NUMBER_OF_MON_TYPES
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FFB
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentHasNoMostCommonType
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F62:: @ 8259F62
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A3F8, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesNormal:: @ 8259F62
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInNormalType, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F6B:: @ 8259F6B
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A597, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesFighting:: @ 8259F6B
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFightingType, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F74:: @ 8259F74
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A66B, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesFlying:: @ 8259F74
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFlyingType, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F7D:: @ 8259F7D
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A5DF, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesPoison:: @ 8259F7D
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPoisonType, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F86:: @ 8259F86
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A625, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesGround:: @ 8259F86
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGroundType, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F8F:: @ 8259F8F
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A73B, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesRock:: @ 8259F8F
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInRockType, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F98:: @ 8259F98
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A6F8, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesBug:: @ 8259F98
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInBugType, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FA1:: @ 8259FA1
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A77F, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesGhost:: @ 8259FA1
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGhostType, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FAA:: @ 8259FAA
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A84E, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesSteel:: @ 8259FAA
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInSteelType, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FB3:: @ 8259FB3
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A43E, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesFire:: @ 8259FB3
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFireType, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FBC:: @ 8259FBC
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A482, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesWater:: @ 8259FBC
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInWaterType, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FC5:: @ 8259FC5
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A50F, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesGrass:: @ 8259FC5
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGrassType, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FCE:: @ 8259FCE
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A4C7, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesElectric:: @ 8259FCE
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInElectricType, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FD7:: @ 8259FD7
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A6B1, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesPsychic:: @ 8259FD7
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPsychicType, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FE0:: @ 8259FE0
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A554, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesIce:: @ 8259FE0
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInIceType, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FE9:: @ 8259FE9
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A7C4, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesDragon:: @ 8259FE9
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDragonType, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FF2:: @ 8259FF2
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A80A, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesDark:: @ 8259FF2
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDarkType, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FFB:: @ 8259FFB
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A893, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentHasNoMostCommonType:: @ 8259FFB
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerHasNoClearFavorite, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A004:: @ 825A004
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_CommentOnOpponentStyle:: @ 825A004
compare VAR_0x8006, FACTORY_STYLE_NONE
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A068
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleUnrestrained
compare VAR_0x8006, FACTORY_STYLE_PREPARATION
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A071
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleTotalPreparation
compare VAR_0x8006, FACTORY_STYLE_SLOW_STEADY
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A07A
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleSlowAndSteady
compare VAR_0x8006, FACTORY_STYLE_ENDURANCE
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A083
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleEndurance
compare VAR_0x8006, FACTORY_STYLE_HIGH_RISK
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A08C
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleHighRisk
compare VAR_0x8006, FACTORY_STYLE_WEAKENING
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A095
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleWeakenFoe
compare VAR_0x8006, FACTORY_STYLE_UNPREDICTABLE
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A09E
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleImpossibleToPredict
compare VAR_0x8006, FACTORY_STYLE_WEATHER
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0A7
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleDependsOnFlow
compare VAR_0x8006, FACTORY_NUM_STYLES
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0B0
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleFlexible
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A068:: @ 825A068
msgbox Text_StyleUnrestrained, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleUnrestrained:: @ 825A068
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleUnrestrained, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A071:: @ 825A071
msgbox Text_StyleTotalPreparation, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleTotalPreparation:: @ 825A071
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleTotalPreparation, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A07A:: @ 825A07A
msgbox Text_StyleSlowAndSteady, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleSlowAndSteady:: @ 825A07A
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleSlowAndSteady, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A083:: @ 825A083
msgbox Text_StyleEndurance, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleEndurance:: @ 825A083
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleEndurance, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A08C:: @ 825A08C
msgbox Text_StyleHighRisk, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleHighRisk:: @ 825A08C
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleHighRisk, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A095:: @ 825A095
msgbox Text_StyleWeakenFoe, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleWeakenFoe:: @ 825A095
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleWeakenFoe, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A09E:: @ 825A09E
msgbox Text_StyleImpossibleToPredict, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleImpossibleToPredict:: @ 825A09E
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleImpossibleToPredict, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0A7:: @ 825A0A7
msgbox Text_StyleDependsOnFlow, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleDependsOnFlow:: @ 825A0A7
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleDependsOnFlow, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0B0:: @ 825A0B0
msgbox Text_StyleFlexible, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleFlexible:: @ 825A0B0
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleFlexible, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0B9:: @ 825A0B9
message BattleFrontier_BattleFactoryPreBattleRoom_Text_25AD20
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHead:: @ 825A0B9
message BattleFrontier_BattleFactoryPreBattleRoom_Text_PreparedToFaceHead
waitmessage
call BattleFrontier_EventScript_GetCantRecordBattle
compare VAR_RESULT, TRUE
goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A110
goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHeadNoRecord
multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, 1
switch VAR_RESULT
case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A146
case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259CFC
case 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D38
case 3, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D66
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0B9
case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapBeforeHead
case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRecordBattle
case 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskPauseChallenge
case 3, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRetireChallenge
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHead
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A110:: @ 825A110
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHeadNoRecord:: @ 825A110
multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, 1
switch VAR_RESULT
case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A146
case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D38
case 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D66
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0B9
case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapBeforeHead
case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskPauseChallenge
case 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRetireChallenge
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHead
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A146:: @ 825A146
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AD61, MSGBOX_DEFAULT
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AB2E, MSGBOX_YESNO
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapBeforeHead:: @ 825A146
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_CantTellAnythingAboutHead, MSGBOX_DEFAULT
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_LikeToSwapMon, MSGBOX_YESNO
switch VAR_RESULT
case NO, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74
case YES, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259DF2
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74
case NO, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom
case YES, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_SwapMons
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A17C:: @ 825A17C
applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1B3
applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1A0
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_WalkToBattleRoomLv50:: @ 825A17C
applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLv50
applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerWalkToBattleRoomLv50
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A18B:: @ 825A18B
applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1B9
applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1A6
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_WalkToBattleRoomLvOpen:: @ 825A18B
applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLvOpen
applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerWalkToBattleRoomLvOpen
return
BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A19A: @ 825A19A
BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerEnterRoom: @ 825A19A
walk_up
walk_up
walk_up
@@ -438,7 +436,7 @@ BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A19A: @ 825A19A
walk_up
step_end
BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1A0: @ 825A1A0
BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerWalkToBattleRoomLv50: @ 825A1A0
walk_up
walk_left
walk_left
@@ -446,7 +444,7 @@ BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1A0: @ 825A1A0
walk_up
step_end
BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1A6: @ 825A1A6
BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerWalkToBattleRoomLvOpen: @ 825A1A6
walk_up
walk_right
walk_right
@@ -454,7 +452,7 @@ BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1A6: @ 825A1A6
walk_up
step_end
BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1AC: @ 825A1AC
BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantEnterRoom: @ 825A1AC
walk_up
walk_up
walk_up
@@ -463,7 +461,7 @@ BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1AC: @ 825A1AC
face_down
step_end
BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1B3: @ 825A1B3
BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLv50: @ 825A1B3
walk_left
walk_left
walk_up
@@ -471,7 +469,7 @@ BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1B3: @ 825A1B3
set_invisible
step_end
BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1B9: @ 825A1B9
BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLvOpen: @ 825A1B9
walk_right
walk_right
walk_up
@@ -479,211 +477,201 @@ BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1B9: @ 825A1B9
set_invisible
step_end
BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1BF: @ 825A1BF
BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantMoveToReceiveCall: @ 825A1BF
walk_left
walk_left
walk_left
step_end
BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1C3: @ 825A1C3
BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantReturnToPlayer: @ 825A1C3
walk_right
walk_right
walk_right
face_down
step_end
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A1C8: @ 825A1C8
SlateportCity_BattleTentCorridor_Text_25A1C8: @ 825A1C8
BattleFrontier_BattleFactoryPreBattleRoom_Text_HoldMonsChooseFromSelection: @ 825A1C8
.string "First, we will hold your POKéMON for\n"
.string "safekeeping.\p"
.string "You may then choose from our\n"
.string "selection of POKéMON.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A22D: @ 825A22D
SlateportCity_BattleTentCorridor_Text_25A22D: @ 825A22D
BattleFrontier_BattleFactoryPreBattleRoom_Text_LetUsRestoreMons: @ 825A22D
.string "Thank you for competing!\n"
.string "Let us restore your POKéMON!$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A263: @ 825A263
SlateportCity_BattleTentCorridor_Text_25A263: @ 825A263
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor2ndOpponent: @ 825A263
.string "The 2nd match is next!\n"
.string "Are you ready?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A289: @ 825A289
SlateportCity_BattleTentCorridor_Text_25A289: @ 825A289
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor3rdOpponent: @ 825A289
.string "The 3rd match is next!\n"
.string "Are you ready?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A2AF: @ 825A2AF
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor4thOpponent: @ 825A2AF
.string "The 4th match is next!\n"
.string "Are you ready?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A2D5: @ 825A2D5
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor5thOpponent: @ 825A2D5
.string "The 5th match is next!\n"
.string "Are you ready?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A2FB: @ 825A2FB
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor6thOpponent: @ 825A2FB
.string "The 6th match is next!\n"
.string "Are you ready?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A321: @ 825A321
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor7thOpponent: @ 825A321
.string "Finally, the 7th match is next!\n"
.string "Are you ready?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A350: @ 825A350
SlateportCity_BattleTentCorridor_Text_25A350: @ 825A350
BattleFrontier_BattleFactoryPreBattleRoom_Text_SaveAndQuitGame: @ 825A350
.string "Would you like to save and quit\n"
.string "the game?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A37A: @ 825A37A
SlateportCity_BattleTentCorridor_Text_25A37A: @ 825A37A
BattleFrontier_BattleFactoryPreBattleRoom_Text_RetireFromChallenge: @ 825A37A
.string "Would you like to retire from your\n"
.string "Battle Swap challenge?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A3B4: @ 825A3B4
BattleFrontier_BattleFactoryPreBattleRoom_Text_InvestigatedUpcomingOpponent: @ 825A3B4
.string "I've conducted a little investigation\n"
.string "about your upcoming opponent.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A3F8: @ 825A3F8
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInNormalType: @ 825A3F8
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the NORMAL type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A43E: @ 825A43E
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFireType: @ 825A43E
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the FIRE type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A482: @ 825A482
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInWaterType: @ 825A482
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the WATER type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A4C7: @ 825A4C7
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInElectricType: @ 825A4C7
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the ELECTRIC type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A50F: @ 825A50F
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGrassType: @ 825A50F
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the GRASS type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A554: @ 825A554
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInIceType: @ 825A554
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the ICE type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A597: @ 825A597
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFightingType: @ 825A597
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the FIGHTING type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A5DF: @ 825A5DF
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPoisonType: @ 825A5DF
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the POISON type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A625: @ 825A625
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGroundType: @ 825A625
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the GROUND type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A66B: @ 825A66B
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFlyingType: @ 825A66B
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the FLYING type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A6B1: @ 825A6B1
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPsychicType: @ 825A6B1
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the PSYCHIC type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A6F8: @ 825A6F8
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInBugType: @ 825A6F8
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the BUG type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A73B: @ 825A73B
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInRockType: @ 825A73B
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the ROCK type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A77F: @ 825A77F
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGhostType: @ 825A77F
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the GHOST type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A7C4: @ 825A7C4
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDragonType: @ 825A7C4
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the DRAGON type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A80A: @ 825A80A
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDarkType: @ 825A80A
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the DARK type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A84E: @ 825A84E
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInSteelType: @ 825A84E
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the STEEL type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A893: @ 825A893
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerHasNoClearFavorite: @ 825A893
.string "The TRAINER appears to have no clear\n"
.string "favorites when it comes to type.$"
Text_StyleSlowAndSteady: @ 825A8D9
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleSlowAndSteady: @ 825A8D9
.string "The favorite battle style appears to\n"
.string "be slow and steady.$"
Text_StyleEndurance: @ 825A912
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleEndurance: @ 825A912
.string "The favorite battle style appears to\n"
.string "be one of endurance.$"
Text_StyleHighRisk: @ 825A94C
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleHighRisk: @ 825A94C
.string "The favorite battle style appears to\n"
.string "be high risk, high return.$"
Text_StyleDependsOnFlow: @ 825A98C
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleDependsOnFlow: @ 825A98C
.string "The favorite battle style appears to\n"
.string "depend on the battle's flow.$"
Text_StyleTotalPreparation: @ 825A9CE
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleTotalPreparation: @ 825A9CE
.string "The favorite battle style appears to\n"
.string "be one based on total preparation.$"
Text_StyleWeakenFoe: @ 825AA16
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleWeakenFoe: @ 825AA16
.string "The favorite battle style appears\n"
.string "to be weakening the foe to start.$"
Text_StyleFlexible: @ 825AA5A
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleFlexible: @ 825AA5A
.string "The favorite battle style appears to\n"
.string "be flexibly adaptable to the situation.$"
Text_StyleImpossibleToPredict: @ 825AAA7
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleImpossibleToPredict: @ 825AAA7
.string "The favorite battle style appears to\n"
.string "be impossible to predict.$"
Text_StyleUnrestrained: @ 825AAE6
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleUnrestrained: @ 825AAE6
.string "The favorite battle style appears to\n"
.string "be free-spirited and unrestrained.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25AB2E: @ 825AB2E
SlateportCity_BattleTentCorridor_Text_25AB2E: @ 825AB2E
BattleFrontier_BattleFactoryPreBattleRoom_Text_LikeToSwapMon: @ 825AB2E
.string "Before starting the battle, would you\n"
.string "like to swap a POKéMON?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25AB6C: @ 825AB6C
SlateportCity_BattleTentCorridor_Text_25AB6C: @ 825AB6C
BattleFrontier_BattleFactoryPreBattleRoom_Text_YourSwapIsComplete: @ 825AB6C
.string "Thank you!\n"
.string "Your POKéMON swap is complete.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25AB96: @ 825AB96
SlateportCity_BattleTentCorridor_Text_25AB96: @ 825AB96
BattleFrontier_BattleFactoryPreBattleRoom_Text_RightThisWay: @ 825AB96
.string "Right this way, please!$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25ABAE: @ 825ABAE
SlateportCity_BattleTentCorridor_Text_25ABAE: @ 825ABAE
BattleFrontier_BattleFactoryPreBattleRoom_Text_SavingDataPleaseWait: @ 825ABAE
.string "I am saving your data.\n"
.string "Please wait.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25ABD2: @ 825ABD2
BattleFrontier_BattleFactoryPreBattleRoom_Text_RecordLatestBattle: @ 825ABD2
.string "Would you like to record your latest\n"
.string "battle on your FRONTIER PASS?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25AC15: @ 825AC15
BattleFrontier_BattleFactoryPreBattleRoom_Text_WaitFewMoments: @ 825AC15
.string "Excuse me! Excuse me, please!\n"
.string "May I get you to wait a few moments?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25AC58: @ 825AC58
BattleFrontier_BattleFactoryPreBattleRoom_Text_UnderstoodSirWillDo: @ 825AC58
.string "…Uh-huh? What?! …Whoa!\n"
.string "Understood, sir! Will do!$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25AC89: @ 825AC89
BattleFrontier_BattleFactoryPreBattleRoom_Text_MessageFromHeadComeRightNow: @ 825AC89
.string "Oh, my…\n"
.string "Sorry to keep you waiting!\p"
.string "I have a message from this facility's\n"
@@ -691,10 +679,10 @@ BattleFrontier_BattleFactoryPreBattleRoom_Text_25AC89: @ 825AC89
.string "He says, “We're going to do it!\n"
.string "Come here right now!”$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25AD20: @ 825AD20
BattleFrontier_BattleFactoryPreBattleRoom_Text_PreparedToFaceHead: @ 825AD20
.string "The FACTORY HEAD is demanding you.\n"
.string "Are you prepared to face him?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25AD61: @ 825AD61
BattleFrontier_BattleFactoryPreBattleRoom_Text_CantTellAnythingAboutHead: @ 825AD61
.string "I'm terribly sorry, but I can't tell you\n"
.string "anything about the FACTORY HEAD.$"