Merge master into doc-tower

This commit is contained in:
GriffinR
2019-12-17 21:17:46 -05:00
145 changed files with 7875 additions and 10345 deletions
+1
View File
@@ -31,3 +31,4 @@ build/
porymap.project.cfg
.vscode/
*.a
.fuse_hidden*
-5515
View File
File diff suppressed because it is too large Load Diff
+11 -13
View File
@@ -1,5 +1,3 @@
@ TODO: Add explanatory comments to macros
@ Initialize the Battle Factory challenge
.macro factory_init
setvar VAR_0x8004, BATTLE_FACTORY_FUNC_INIT
@@ -34,68 +32,68 @@
special CallBattleFactoryFunction
.endm
@
@ Select the initial rental mons for the challenge
.macro factory_rentmons
setvar VAR_0x8004, BATTLE_FACTORY_FUNC_SELECT_RENT_MONS
special CallBattleFactoryFunction
.endm
@
@ Select a mon to swap for from the previously defeated team
.macro factory_swapmons
setvar VAR_0x8004, BATTLE_FACTORY_FUNC_SWAP_RENT_MONS
special CallBattleFactoryFunction
.endm
@
@ Allows FACTORY_DATA_WIN_STREAK_SWAPS to be incremented once
.macro factory_setswapped
setvar VAR_0x8004, BATTLE_FACTORY_FUNC_SET_SWAPPED
special CallBattleFactoryFunction
.endm
@
@ Update gEnemyParty with the next set of rental mons
.macro factory_setopponentmons
setvar VAR_0x8004, BATTLE_FACTORY_FUNC_SET_OPPONENT_MONS
special CallBattleFactoryFunction
.endm
@
@ Populate gPlayerParty and gEnemyParty with the rental mons. Only needed when resuming a challenge, otherwise only factory_setopponentmons and factory_rentmons/factory_swapmons are needed
.macro factory_setparties arg:req
setvar VAR_0x8004, BATTLE_FACTORY_FUNC_SET_PARTIES
setvar VAR_0x8005, \arg
special CallBattleFactoryFunction
.endm
@
@ Set the object event gfx for the opponent trainer
.macro factory_setopponentgfx
setvar VAR_0x8004, BATTLE_FACTORY_FUNC_SET_OPPONENT_GFX
special CallBattleFactoryFunction
.endm
@
@ Generate the mons for the opponents team
.macro factory_generateopponentmons
setvar VAR_0x8004, BATTLE_FACTORY_FUNC_GENERATE_OPPONENT_MONS
special CallBattleFactoryFunction
.endm
@
@ Generate the random 6 mons to choose from for the initial rental
.macro factory_generaterentalmons
setvar VAR_0x8004, BATTLE_FACTORY_FUNC_GENERATE_RENTAL_MONS
special CallBattleFactoryFunction
.endm
@
@ Return the pokemon type most common in the opponents team, or NUMBER_OF_MON_TYPES if there is no standout type
.macro factory_getopponentmontype
setvar VAR_0x8004, BATTLE_FACTORY_FUNC_GET_OPPONENT_MON_TYPE
special CallBattleFactoryFunction
.endm
@
@ Return the FACTORY_STYLE_* dependent on what types of moves the opponents team has, or FACTORY_NUM_STYLES if multiple styles tie for the same amount of moves
.macro factory_getopponentstyle
setvar VAR_0x8004, BATTLE_FACTORY_FUNC_GET_OPPONENT_STYLE
special CallBattleFactoryFunction
.endm
@
@ Restore the held items for the players party to what they were pre-battle
.macro factory_resethelditems
setvar VAR_0x8004, BATTLE_FACTORY_FUNC_RESET_HELD_ITEMS
special CallBattleFactoryFunction
+23 -16
View File
@@ -1,5 +1,3 @@
@ TODO: Add explanatory comments to macros
@ Initialize the Battle Pyramid challenge
.macro pyramid_init
setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_INIT
@@ -28,37 +26,43 @@
special CallBattlePyramidFunction
.endm
@
@ Set the prize item to give from one of two lists of possible prizes, depending on streak.
.macro pyramid_setprize
setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_SET_PRIZE
special CallBattlePyramidFunction
.endm
@
@ Unused. Give the set prize item to the player. TRUE if room in Bag for prize, FALSE otherwise
.macro pyramid_giveprize
setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_GIVE_PRIZE
special CallBattlePyramidFunction
.endm
@ Set the random values for the floor (used to determine object positions, e.g.), and clear trainer flags
.macro pyramid_seedfloor
setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_SEED_FLOOR
special CallBattlePyramidFunction
.endm
@
@ Set the item to pick up depending on the random seed and quantity (always 1) to the arguments for STD_FIND_ITEM
.macro pyramid_setitem
setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_SET_ITEM
special CallBattlePyramidFunction
.endm
@
@ Hide the picked-up item (technically it moves the item far offscreen)
.macro pyramid_hideitem
setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_HIDE_ITEM
special CallBattlePyramidFunction
.endm
@
.macro pyramid_inittrainers
setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_INIT_TRAINERS
@ Set the facility trainers to gBattleFrontierTrainers
.macro pyramid_settrainers
setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_SET_TRAINERS
special CallBattlePyramidFunction
.endm
@
@ Show the post-battle hint text
.macro pyramid_showhint
setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_SHOW_HINT_TEXT
special CallBattlePyramidFunction
@@ -70,28 +74,31 @@
special CallBattlePyramidFunction
.endm
@
.macro pyramid_updatelight radius:req, mode:req
@ Update the light around the player. 2 different modes, for setting or incrementing light. See PYRAMID_LIGHT_*
.macro pyramid_updatelight radius:req, mode:req, sound=0xFFFF
setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_UPDATE_LIGHT
setvar VAR_0x8005, \radius
setvar VAR_0x8006, \mode
.if \sound != 0xFFFF
setvar VAR_0x8007, \sound
.endif
special CallBattlePyramidFunction
.endm
@
@ Reset the held items to what they were at the start of the challenge
.macro pyramid_clearhelditems
setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_CLEAR_HELD_ITEMS
special CallBattlePyramidFunction
.endm
@
@ Set the palette depending on current floor number
.macro pyramid_setfloorpal
setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_SET_FLOOR_PALETTE
special CallBattlePyramidFunction
.endm
@
.macro pyramid_healparty
@ Reset sketched moves and update the party order in the saveblock
.macro pyramid_resetparty
setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_RESTORE_PARTY
special CallBattlePyramidFunction
.endm
+16 -10
View File
@@ -1101,16 +1101,16 @@
.2byte \index
.endm
@ Fades the screen to and from black and white. Mode 0x00 fades from black, mode 0x01 fades out to black, mode 0x2 fades in from white, and mode 0x3 fades out to white.
.macro fadescreen effect:req
@ Fades the screen to and from black and white. Modes are FADE_(TO/FROM)_(WHITE/BLACK)
.macro fadescreen mode:req
.byte 0x97
.byte \effect
.byte \mode
.endm
@ Fades the screen to and from black and white. Mode 0x00 fades from black, mode 0x01 fades out to black, mode 0x2 fades in from white, and mode 0x3 fades out to white. Other modes may exist.
.macro fadescreenspeed effect:req, speed:req
@ Fades the screen to and from black and white. Modes are FADE_(TO/FROM)_(WHITE/BLACK)
.macro fadescreenspeed mode:req, speed:req
.byte 0x98
.byte \effect
.byte \mode
.byte \speed
.endm
@@ -1517,9 +1517,9 @@
.4byte \pointer
.endm
.macro fadescreenswapbuffers byte:req
.macro fadescreenswapbuffers mode:req
.byte 0xdc
.byte \byte
.byte \mode
.endm
.macro buffertrainerclassname out:req, class:req
@@ -1665,10 +1665,16 @@
callstd \type
.endm
.macro giveitem_std item:req, amount=1, function=0
.macro giveitem_std item:req, amount=1
setorcopyvar VAR_0x8000, \item
setorcopyvar VAR_0x8001, \amount
callstd \function
callstd STD_OBTAIN_ITEM
.endm
.macro finditem_std item:req, amount=1
setorcopyvar VAR_0x8000, \item
setorcopyvar VAR_0x8001, \amount
callstd STD_FIND_ITEM
.endm
.macro givedecoration_std decoration:req
+22 -21
View File
@@ -24,6 +24,7 @@
#include "constants/field_poison.h"
#include "constants/field_specials.h"
#include "constants/field_tasks.h"
#include "constants/field_weather.h"
#include "constants/flags.h"
#include "constants/frontier_util.h"
#include "constants/game_stat.h"
@@ -86,16 +87,16 @@ gSpecialVars:: @ 81DBA0C
.include "data/specials.inc"
gStdScripts:: @ 81DC2A0
.4byte Std_ObtainItem
.4byte Std_FindItem
.4byte Std_MsgboxNPC
.4byte Std_MsgboxSign
.4byte Std_MsgboxDefault
.4byte Std_MsgboxYesNo
.4byte Std_MsgboxAutoclose
.4byte Std_ObtainDecoration
.4byte Std_RegisteredInMatchCall
.4byte Std_MsgboxGetPoints
.4byte Std_ObtainItem @ STD_OBTAIN_ITEM
.4byte Std_FindItem @ STD_FIND_ITEM
.4byte Std_MsgboxNPC @ MSGBOX_NPC
.4byte Std_MsgboxSign @ MSGBOX_SIGN
.4byte Std_MsgboxDefault @ MSGBOX_DEFAULT
.4byte Std_MsgboxYesNo @ MSGBOX_YESNO
.4byte Std_MsgboxAutoclose @ MSGBOX_AUTOCLOSE
.4byte Std_ObtainDecoration @ STD_OBTAIN_DECORATION
.4byte Std_RegisteredInMatchCall @ STD_REGISTER_MATCH_CALL
.4byte Std_MsgboxGetPoints @ MSGBOX_GETPOINTS
.4byte Std_10
gStdScripts_End:: @ 81DC2CC
@@ -483,7 +484,7 @@ gStdScripts_End:: @ 81DC2CC
.include "data/maps/BattleFrontier_BattlePalaceCorridor/scripts.inc"
.include "data/maps/BattleFrontier_BattlePalaceBattleRoom/scripts.inc"
.include "data/maps/BattleFrontier_BattlePyramidLobby/scripts.inc"
.include "data/maps/BattleFrontier_BattlePyramidEmptySquare/scripts.inc"
.include "data/maps/BattleFrontier_BattlePyramidFloor/scripts.inc"
.include "data/maps/BattleFrontier_BattlePyramidTop/scripts.inc"
.include "data/maps/BattleFrontier_BattleArenaLobby/scripts.inc"
.include "data/maps/BattleFrontier_BattleArenaCorridor/scripts.inc"
@@ -720,9 +721,9 @@ Common_EventScript_ShowPokemonCenterSign:: @ 8271E73
end
Common_ShowEasyChatScreen:: @ 8271E7C
fadescreen 1
fadescreen FADE_TO_BLACK
special ShowEasyChatScreen
fadescreen 0
fadescreen FADE_FROM_BLACK
return
Common_EventScript_ReadyPetalburgGymForBattle:: @ 8271E84
@@ -773,17 +774,17 @@ Common_EventScript_PlayGymBadgeFanfare:: @ 827207E
return
Common_EventScript_OutOfCenterPartyHeal:: @ 8272083
fadescreen 1
fadescreen FADE_TO_BLACK
playfanfare MUS_ME_ASA
waitfanfare
special HealPlayerParty
fadescreen 0
fadescreen FADE_FROM_BLACK
return
EventScript_RegionMap:: @ 827208F
lockall
msgbox Common_Text_LookCloserAtMap, MSGBOX_DEFAULT
fadescreen 1
fadescreen FADE_TO_BLACK
special FieldShowRegionMap
waitstate
releaseall
@@ -868,7 +869,7 @@ Common_EventScript_FerryDepartIsland:: @ 8272250
.include "data/scripts/kecleon.inc"
Common_EventScript_NameReceivedPartyMon:: @ 82723DD
fadescreen 1
fadescreen FADE_TO_BLACK
special ChangePokemonNickname
waitstate
return
@@ -1045,16 +1046,16 @@ Common_EventScript_DirectCornerAttendant:: @ 8273767
end
Common_EventScript_RemoveStaticPokemon:: @ 827376D
fadescreenswapbuffers 1
fadescreenswapbuffers FADE_TO_BLACK
removeobject VAR_LAST_TALKED
fadescreenswapbuffers 0
fadescreenswapbuffers FADE_FROM_BLACK
release
end
Common_EventScript_LegendaryFlewAway:: @ 8273776
fadescreenswapbuffers 1
fadescreenswapbuffers FADE_TO_BLACK
removeobject VAR_LAST_TALKED
fadescreenswapbuffers 0
fadescreenswapbuffers FADE_FROM_BLACK
bufferspeciesname 0, VAR_0x8004
msgbox gText_LegendaryFlewAway, MSGBOX_DEFAULT
release
+4 -4
View File
@@ -3602,14 +3602,14 @@
"blockdata_filepath": "data/layouts/BattleFrontier_BattlePyramidLobby/map.bin"
},
{
"id": "LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_EMPTY_SQUARE",
"name": "BattleFrontier_BattlePyramidEmptySquare_Layout",
"id": "LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR",
"name": "BattleFrontier_BattlePyramidFloor_Layout",
"width": 8,
"height": 8,
"primary_tileset": "gTileset_Building",
"secondary_tileset": "gTileset_BattlePyramid",
"border_filepath": "data/layouts/BattleFrontier_BattlePyramidEmptySquare/border.bin",
"blockdata_filepath": "data/layouts/BattleFrontier_BattlePyramidEmptySquare/map.bin"
"border_filepath": "data/layouts/BattleFrontier_BattlePyramidFloor/border.bin",
"blockdata_filepath": "data/layouts/BattleFrontier_BattlePyramidFloor/map.bin"
},
{
"id": "LAYOUT_BATTLE_PYRAMID_SQUARE01",
@@ -240,7 +240,7 @@ BattleFrontier_BattleArenaBattleRoom_EventScript_PauseChallenge:: @ 825789A
arena_save CHALLENGE_STATUS_PAUSED
playse SE_SAVE
waitse
fadescreen 1
fadescreen FADE_TO_BLACK
frontier_reset
end
@@ -133,7 +133,7 @@ BattleFrontier_BattleArenaLobby_EventScript_TryEnterChallenge:: @ 8255E47
goto_if_eq BattleFrontier_BattleArenaLobby_EventScript_NotEnoughValidMons
frontier_set FRONTIER_DATA_LVL_MODE, VAR_RESULT
msgbox BattleFrontier_BattleArenaLobby_Text_SelectThreeMons, MSGBOX_DEFAULT
fadescreen 1
fadescreen FADE_TO_BLACK
call BattleFrontier_EventScript_GetLvlMode
copyvar VAR_0x8004, VAR_RESULT
setvar VAR_0x8005, FRONTIER_PARTY_SIZE
@@ -1,15 +1,14 @@
BattleFrontier_BattleDomeLobby_MapScripts:: @ 82497E2
map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattleDomeLobby_MapScript1_2497F2
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleDomeLobby_MapScript2_24980F
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleDomeLobby_MapScript2_2497FB
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleDomeLobby_OnWarp
.byte 0
BattleFrontier_BattleDomeLobby_MapScript1_2497F2: @ 82497F2
dome_21
end
BattleFrontier_BattleDomeLobby_MapScript2_2497FB: @ 82497FB
BattleFrontier_BattlePyramidLobby_MapScript2_2497FB: @ 82497FB
BattleFrontier_BattleDomeLobby_OnWarp: @ 82497FB
map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleDomeLobby_EventScript_249805
.2byte 0
@@ -167,7 +166,7 @@ BattleFrontier_BattleDomeLobby_EventScript_249ABF:: @ 8249ABF
goto_if_eq BattleFrontier_BattleDomeLobby_EventScript_249C15
frontier_set FRONTIER_DATA_LVL_MODE, VAR_RESULT
msgbox BattleFrontier_BattleDomeLobby_Text_24A26E, MSGBOX_DEFAULT
fadescreen 1
fadescreen FADE_TO_BLACK
call BattleFrontier_EventScript_GetLvlMode
copyvar VAR_0x8004, VAR_RESULT
setvar VAR_0x8005, FRONTIER_PARTY_SIZE
@@ -368,7 +367,7 @@ BattleFrontier_BattleDomeLobby_EventScript_249D84:: @ 8249D84
call_if_eq BattleFrontier_BattleDomeLobby_EventScript_249DDB
compare VAR_RESULT, 3
call_if_eq BattleFrontier_BattleDomeLobby_EventScript_249DE4
fadescreen 1
fadescreen FADE_TO_BLACK
dome_showresultstree
waitstate
end
@@ -541,11 +540,12 @@ BattleFrontier_BattleDomeLobby_Text_24A51D: @ 824A51D
.string "Here is your prize for your Battle\n"
.string "Tournament victory.$"
VerdanturfTown_BattleTentLobby_Text_24A554: @ 824A554
BattleFrontier_BattleDomeLobby_Text_ReceivedPrize: @ 824A554
.string "{PLAYER} received the prize\n"
.string "{STR_VAR_1}.$"
VerdanturfTown_BattleTentLobby_Text_24A56E: @ 824A56E
@ Unused
BattleFrontier_BattleDomeLobby_Text_BagFullMakeRoom: @ 824A56E
.string "Oh, your BAG appears to be full.\p"
.string "Please make room in your BAG, then come\n"
.string "see me.$"
@@ -91,20 +91,20 @@ BattleFrontier_BattleDomePreBattleRoom_EventScript_24B3BB:: @ 824B3BB
dome_save CHALLENGE_STATUS_PAUSED
playse SE_SAVE
waitse
fadescreen 1
fadescreen FADE_TO_BLACK
frontier_reset
end
BattleFrontier_BattleDomePreBattleRoom_EventScript_24B3DD:: @ 824B3DD
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24B9B5, MSGBOX_DEFAULT
fadescreen 1
fadescreen FADE_TO_BLACK
dome_showopponentinfo
waitstate
goto BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F
BattleFrontier_BattleDomePreBattleRoom_EventScript_24B3F5:: @ 824B3F5
call BattleFrontier_BattleDomePreBattleRoom_EventScript_24B40A
fadescreen 1
fadescreen FADE_TO_BLACK
dome_showtourneytree
waitstate
goto BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F
@@ -138,7 +138,7 @@ BattleFrontier_BattleDomePreBattleRoom_EventScript_24B46D:: @ 824B46D
message BattleFrontier_BattleDomePreBattleRoom_Text_24B70C
waitmessage
waitbuttonpress
fadescreen 1
fadescreen FADE_TO_BLACK
call BattleFrontier_EventScript_GetLvlMode
copyvar VAR_0x8004, VAR_RESULT
setvar VAR_0x8005, 2 @ 2 of the 3 party mons are selected for battle
@@ -227,7 +227,7 @@ BattleFrontier_BattleDomePreBattleRoom_EventScript_24B5C7:: @ 824B5C7
waitfanfare
special HealPlayerParty
call BattleFrontier_BattleDomePreBattleRoom_EventScript_24B600
fadescreen 1
fadescreen FADE_TO_BLACK
dome_showstatictourneytree
waitstate
goto BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F
@@ -1,81 +1,82 @@
BattleFrontier_BattleFactoryBattleRoom_MapScripts:: @ 825ADAB
map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattleFactoryBattleRoom_MapScript1_25ADBB
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleFactoryBattleRoom_MapScript2_25AE00
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleFactoryBattleRoom_MapScript2_25AE31
map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattleFactoryBattleRoom_OnTransition
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleFactoryBattleRoom_OnWarp
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleFactoryBattleRoom_OnFrame
.byte 0
BattleFrontier_BattleFactoryBattleRoom_MapScript1_25ADBB: @ 825ADBB
@ On this map the player (OBJ_EVENT_ID_PLAYER) is hidden
@ The player is represented instead by object event 8, which has the gfx id VAR_OBJ_GFX_ID_F
BattleFrontier_BattleFactoryBattleRoom_OnTransition: @ 825ADBB
frontier_settrainers
checkplayergender
compare VAR_RESULT, MALE
call_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE25
call_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_SetPlayerGfxMale
compare VAR_RESULT, FEMALE
call_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE2B
call_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_SetPlayerGfxFemale
frontier_getbrainstatus
copyvar VAR_TEMP_F, VAR_RESULT
compare VAR_RESULT, FRONTIER_BRAIN_NOT_READY
goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_25ADF3
goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_SetUpFactoryHeadObj
end
BattleFrontier_BattleFactoryBattleRoom_EventScript_25ADF3:: @ 825ADF3
BattleFrontier_BattleFactoryBattleRoom_EventScript_SetUpFactoryHeadObj:: @ 825ADF3
call BattleFrontier_EventScript_SetBrainObjectGfx
setobjectxyperm 2, 7, 9
end
BattleFrontier_BattleFactoryBattleRoom_MapScript2_25AE00: @ 825AE00
map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE0A
BattleFrontier_BattleFactoryBattleRoom_OnWarp: @ 825AE00
map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleFactoryBattleRoom_EventScript_HideObjects
.2byte 0
BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE0A:: @ 825AE0A
BattleFrontier_BattleFactoryBattleRoom_EventScript_HideObjects:: @ 825AE0A
setvar VAR_TEMP_1, 1
hideobjectat EVENT_OBJ_ID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM
compare VAR_TEMP_F, 0
goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE24
compare VAR_TEMP_F, FRONTIER_BRAIN_NOT_READY
goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_EndHideObjects
hideobjectat 2, MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM
BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE24:: @ 825AE24
BattleFrontier_BattleFactoryBattleRoom_EventScript_EndHideObjects:: @ 825AE24
end
BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE25:: @ 825AE25
BattleFrontier_BattleFactoryBattleRoom_EventScript_SetPlayerGfxMale:: @ 825AE25
setvar VAR_OBJ_GFX_ID_F, EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL
return
BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE2B:: @ 825AE2B
BattleFrontier_BattleFactoryBattleRoom_EventScript_SetPlayerGfxFemale:: @ 825AE2B
setvar VAR_OBJ_GFX_ID_F, EVENT_OBJ_GFX_RIVAL_MAY_NORMAL
return
BattleFrontier_BattleFactoryBattleRoom_MapScript2_25AE31: @ 825AE31
map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE67
BattleFrontier_BattleFactoryBattleRoom_OnFrame: @ 825AE31
map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoom
.2byte 0
BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE3B:: @ 825AE3B
msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B1E2, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoomFactoryHeadBattle:: @ 825AE3B
msgbox BattleFrontier_BattleFactoryBattleRoom_Text_GetAMoveOn, MSGBOX_DEFAULT
closemessage
applymovement 2, BattleFrontier_BattleFactoryBattleRoom_Movement_25B18B
applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_25B17B
applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_25B17B
applymovement 2, BattleFrontier_BattleFactoryBattleRoom_Movement_NolandMoveToBattle
applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom
applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom
waitmovement 0
call BattleFrontier_BattleFactoryBattleRoom_EventScript_25B1B4
goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25AEA7
call BattleFrontier_BattleFactoryBattleRoom_EventScript_ScientistsFaceBattle
goto BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleOpponent
end
BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE67:: @ 825AE67
compare VAR_TEMP_F, 0
goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE3B
applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_25B17B
applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_25B17B
BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoom:: @ 825AE67
compare VAR_TEMP_F, FRONTIER_BRAIN_NOT_READY
goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoomFactoryHeadBattle
applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom
applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom
waitmovement 0
call BattleFrontier_BattleFactoryBattleRoom_EventScript_25B1B4
call BattleFrontier_BattleFactoryBattleRoom_EventScript_ScientistsFaceBattle
factory_setopponentgfx
removeobject 2
setobjectxyperm 2, 7, 1
addobject 2
applymovement 2, BattleFrontier_BattleFactoryBattleRoom_Movement_25B184
applymovement 2, BattleFrontier_BattleFactoryBattleRoom_Movement_OpponentEnter
waitmovement 0
BattleFrontier_BattleFactoryBattleRoom_EventScript_25AEA7:: @ 825AEA7
compare VAR_TEMP_F, 0
goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF9C
BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleOpponent:: @ 825AEA7
compare VAR_TEMP_F, FRONTIER_BRAIN_NOT_READY
goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNoland
palace_getopponentintro
lockall
msgbox gStringVar4, MSGBOX_DEFAULT
@@ -88,98 +89,96 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_25AEA7:: @ 825AEA7
special DoSpecialTrainerBattle
waitstate
switch VAR_RESULT
case 1, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF0F
BattleFrontier_BattleFactoryBattleRoom_EventScript_25AEF8:: @ 825AEF8
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25AEF8:: @ 825AEF8
case 1, BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedOpponent
BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyLost:: @ 825AEF8
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST
goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25B190
@ goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25B190
goto BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobby
BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF0F:: @ 825AF0F
BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedOpponent:: @ 825AF0F
factory_get FACTORY_DATA_WIN_STREAK_SWAPS
compare VAR_RESULT, MAX_STREAK
goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF3E
goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_IncrementWinStreak
addvar VAR_RESULT, 1
setorcopyvar VAR_0x8006, VAR_RESULT
factory_set FACTORY_DATA_WIN_STREAK_SWAPS @ uses VAR_0x8006 above
BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF3E:: @ 825AF3E
BattleFrontier_BattleFactoryBattleRoom_EventScript_IncrementWinStreak:: @ 825AF3E
call BattleFrontier_EventScript_IncrementWinStreak
BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF43:: @ 825AF43
BattleFrontier_BattleFactoryBattleRoom_EventScript_IncrementBattleNum:: @ 825AF43
frontier_get FRONTIER_DATA_BATTLE_NUM
addvar VAR_RESULT, 1
frontier_set FRONTIER_DATA_BATTLE_NUM, VAR_RESULT
switch VAR_RESULT
case 7, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF85
case 7, BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyWon
setvar VAR_0x8006, 1
warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_PRE_BATTLE_ROOM, 255, 8, 8
waitstate
BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF85:: @ 825AF85
BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyWon:: @ 825AF85
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON
goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25B190
goto BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobby
BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF9C:: @ 825AF9C
BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNoland:: @ 825AF9C
switch VAR_TEMP_F
case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleFactoryBattleRoom_EventScript_25B051
case FRONTIER_BRAIN_STREAK, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AFEF
case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattleFactoryBattleRoom_EventScript_25B07E
case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleFactoryBattleRoom_EventScript_IntroNolandGold
case FRONTIER_BRAIN_STREAK, BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNolandSilver
case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNolandGold
frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH
compare VAR_RESULT, FALSE
goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_25AFEF
msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B1FB, MSGBOX_DEFAULT
goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNolandSilver
msgbox BattleFrontier_BattleFactoryBattleRoom_Text_NolandImFactoryHead, MSGBOX_DEFAULT
frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
BattleFrontier_BattleFactoryBattleRoom_EventScript_25AFEF:: @ 825AFEF
msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B3F1, MSGBOX_DEFAULT
call BattleFrontier_BattleFactoryBattleRoom_EventScript_25B0E0
BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNolandSilver:: @ 825AFEF
msgbox BattleFrontier_BattleFactoryBattleRoom_Text_ShakeOutKnowledgeBringItOn, MSGBOX_DEFAULT
call BattleFrontier_BattleFactoryBattleRoom_EventScript_DoNolandBattle
compare VAR_RESULT, 1
goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_25B00C
goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25AEF8
goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNolandSilver
goto BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyLost
BattleFrontier_BattleFactoryBattleRoom_EventScript_25B00C:: @ 825B00C
BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNolandSilver:: @ 825B00C
frontier_getsymbols
compare VAR_RESULT, 0
goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_25B105
msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B42D, MSGBOX_DEFAULT
goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNoland
msgbox BattleFrontier_BattleFactoryBattleRoom_Text_NolandLetsSeeFrontierPass, MSGBOX_DEFAULT
closemessage
applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_25B182
applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerApproachNoland
waitmovement 0
playfanfare MUS_ME_SYMBOLGET
message BattleFrontier_BattleFactoryBattleRoom_Text_25B460
message BattleFrontier_BattleFactoryBattleRoom_Text_ReceivedKnowledgeSymbol
waitmessage
waitfanfare
frontier_givesymbol
msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B498, MSGBOX_DEFAULT
goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25B105
msgbox BattleFrontier_BattleFactoryBattleRoom_Text_NextTimeNoHoldsBarred, MSGBOX_DEFAULT
goto BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNoland
BattleFrontier_BattleFactoryBattleRoom_EventScript_25B051:: @ 825B051
BattleFrontier_BattleFactoryBattleRoom_EventScript_IntroNolandGold:: @ 825B051
frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH
compare VAR_RESULT, FALSE
goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_25B07E
msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B517, MSGBOX_DEFAULT
goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNolandGold
msgbox BattleFrontier_BattleFactoryBattleRoom_Text_HarderLookThanLastTime, MSGBOX_DEFAULT
frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
BattleFrontier_BattleFactoryBattleRoom_EventScript_25B07E:: @ 825B07E
msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B5CF, MSGBOX_DEFAULT
call BattleFrontier_BattleFactoryBattleRoom_EventScript_25B0E0
BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNolandGold:: @ 825B07E
msgbox BattleFrontier_BattleFactoryBattleRoom_Text_AllRightBringItOn, MSGBOX_DEFAULT
call BattleFrontier_BattleFactoryBattleRoom_EventScript_DoNolandBattle
compare VAR_RESULT, 1
goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_25B09B
goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25AEF8
goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNolandGold
goto BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyLost
BattleFrontier_BattleFactoryBattleRoom_EventScript_25B09B:: @ 825B09B
BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNolandGold:: @ 825B09B
frontier_getsymbols
compare VAR_RESULT, 2
goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_25B105
msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B5E7, MSGBOX_DEFAULT
goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNoland
msgbox BattleFrontier_BattleFactoryBattleRoom_Text_OutOfMyLeagueLetsSeePass, MSGBOX_DEFAULT
waitmessage
applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_25B182
applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerApproachNoland
waitmovement 0
playfanfare MUS_ME_SYMBOLGET
message BattleFrontier_BattleFactoryBattleRoom_Text_25B640
message BattleFrontier_BattleFactoryBattleRoom_Text_KnowledgeSymbolTookGoldenShine
waitmessage
waitfanfare
frontier_givesymbol
msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B66D, MSGBOX_DEFAULT
goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25B105
msgbox BattleFrontier_BattleFactoryBattleRoom_Text_LastTimeILoseToYou, MSGBOX_DEFAULT
goto BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNoland
BattleFrontier_BattleFactoryBattleRoom_EventScript_25B0E0:: @ 825B0E0
BattleFrontier_BattleFactoryBattleRoom_EventScript_DoNolandBattle:: @ 825B0E0
closemessage
frontier_set FRONTIER_DATA_RECORD_DISABLED, FALSE
special HealPlayerParty
@@ -189,24 +188,24 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_25B0E0:: @ 825B0E0
waitstate
return
BattleFrontier_BattleFactoryBattleRoom_EventScript_25B105:: @ 825B105
BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNoland:: @ 825B105
factory_get FACTORY_DATA_WIN_STREAK_SWAPS
compare VAR_RESULT, MAX_STREAK
goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF3E
goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_IncrementWinStreak
addvar VAR_RESULT, 1
setorcopyvar VAR_0x8006, VAR_RESULT
factory_set FACTORY_DATA_WIN_STREAK_SWAPS @ uses VAR_0x8006 above
factory_get FACTORY_DATA_WIN_STREAK
compare VAR_RESULT, MAX_STREAK
goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF43
goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_IncrementBattleNum
addvar VAR_RESULT, 1
factory_set FACTORY_DATA_WIN_STREAK, VAR_RESULT
frontier_get FRONTIER_DATA_BATTLE_NUM
addvar VAR_RESULT, 1
goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF85
goto BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyWon
end
BattleFrontier_BattleFactoryBattleRoom_Movement_25B17B: @ 825B17B
BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom: @ 825B17B
walk_up
walk_up
walk_up
@@ -215,11 +214,11 @@ BattleFrontier_BattleFactoryBattleRoom_Movement_25B17B: @ 825B17B
face_right
step_end
BattleFrontier_BattleFactoryBattleRoom_Movement_25B182: @ 825B182
BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerApproachNoland: @ 825B182
walk_right
step_end
BattleFrontier_BattleFactoryBattleRoom_Movement_25B184: @ 825B184
BattleFrontier_BattleFactoryBattleRoom_Movement_OpponentEnter: @ 825B184
walk_down
walk_down
walk_down
@@ -228,28 +227,27 @@ BattleFrontier_BattleFactoryBattleRoom_Movement_25B184: @ 825B184
face_left
step_end
BattleFrontier_BattleFactoryBattleRoom_Movement_25B18B: @ 825B18B
BattleFrontier_BattleFactoryBattleRoom_Movement_NolandMoveToBattle: @ 825B18B
walk_up
walk_up
walk_up
face_left
step_end
BattleFrontier_BattleFactoryBattleRoom_EventScript_25B190:: @ 825B190
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25B190:: @ 825B190
BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobby:: @ 825B190
copyvar VAR_RESULT, VAR_FRONTIER_BATTLE_MODE
compare VAR_RESULT, FRONTIER_MODE_DOUBLES
goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25B1AA
goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyDoubles
warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_LOBBY, 255, 4, 8
waitstate
end
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25B1AA:: @ 825B1AA
BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyDoubles:: @ 825B1AA
warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_LOBBY, 255, 14, 8
waitstate
end
BattleFrontier_BattleFactoryBattleRoom_EventScript_25B1B4:: @ 825B1B4
BattleFrontier_BattleFactoryBattleRoom_EventScript_ScientistsFaceBattle:: @ 825B1B4
applymovement 1, Common_Movement_WalkInPlaceFastestRight
applymovement 3, Common_Movement_WalkInPlaceFastestRight
applymovement 4, Common_Movement_WalkInPlaceFastestRight
@@ -259,11 +257,11 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_25B1B4:: @ 825B1B4
waitmovement 0
return
BattleFrontier_BattleFactoryBattleRoom_Text_25B1E2: @ 825B1E2
BattleFrontier_BattleFactoryBattleRoom_Text_GetAMoveOn: @ 825B1E2
.string "Hey, hey!\n"
.string "Get a move on!$"
BattleFrontier_BattleFactoryBattleRoom_Text_25B1FB: @ 825B1FB
BattleFrontier_BattleFactoryBattleRoom_Text_NolandImFactoryHead: @ 825B1FB
.string "Hey, my name's NOLAND!\n"
.string "I'm basically in charge of this place,\l"
.string "which is why I'm the FACTORY HEAD!\p"
@@ -280,26 +278,26 @@ BattleFrontier_BattleFactoryBattleRoom_Text_25B1FB: @ 825B1FB
.string "conditions as you.\p"
.string "I'll be using rental POKéMON, too!$"
BattleFrontier_BattleFactoryBattleRoom_Text_25B3F1: @ 825B3F1
BattleFrontier_BattleFactoryBattleRoom_Text_ShakeOutKnowledgeBringItOn: @ 825B3F1
.string "Shake out every last bit of your\n"
.string "knowledge and bring it on!$"
BattleFrontier_BattleFactoryBattleRoom_Text_25B42D: @ 825B42D
BattleFrontier_BattleFactoryBattleRoom_Text_NolandLetsSeeFrontierPass: @ 825B42D
.string "NOLAND: Smart going!\n"
.string "Let's see your FRONTIER PASS.$"
BattleFrontier_BattleFactoryBattleRoom_Text_25B460: @ 825B460
BattleFrontier_BattleFactoryBattleRoom_Text_ReceivedKnowledgeSymbol: @ 825B460
.string "The Knowledge Symbol was embossed\n"
.string "on the FRONTIER PASS!$"
BattleFrontier_BattleFactoryBattleRoom_Text_25B498: @ 825B498
BattleFrontier_BattleFactoryBattleRoom_Text_NextTimeNoHoldsBarred: @ 825B498
.string "Heh…\n"
.string "You're a pretty bright spark…\p"
.string "Next time, I'll come after you hard.\n"
.string "No holds barred, understand?\p"
.string "You keep up your studies!$"
BattleFrontier_BattleFactoryBattleRoom_Text_25B517: @ 825B517
BattleFrontier_BattleFactoryBattleRoom_Text_HarderLookThanLastTime: @ 825B517
.string "NOLAND: Hey, hey! How's it going?\n"
.string "You keeping up with your studies?\p"
.string "…Oh?\p"
@@ -308,21 +306,21 @@ BattleFrontier_BattleFactoryBattleRoom_Text_25B517: @ 825B517
.string "Now, this should be fun!\n"
.string "I'm getting excited, hey!$"
BattleFrontier_BattleFactoryBattleRoom_Text_25B5CF: @ 825B5CF
BattleFrontier_BattleFactoryBattleRoom_Text_AllRightBringItOn: @ 825B5CF
.string "All right!\n"
.string "Bring it on!$"
BattleFrontier_BattleFactoryBattleRoom_Text_25B5E7: @ 825B5E7
BattleFrontier_BattleFactoryBattleRoom_Text_OutOfMyLeagueLetsSeePass: @ 825B5E7
.string "NOLAND: What the…\n"
.string "You're getting out of my league!\p"
.string "Sheesh!\n"
.string "Let's see that FRONTIER PASS!$"
BattleFrontier_BattleFactoryBattleRoom_Text_25B640: @ 825B640
BattleFrontier_BattleFactoryBattleRoom_Text_KnowledgeSymbolTookGoldenShine: @ 825B640
.string "The Knowledge Symbol took on\n"
.string "a golden shine!$"
BattleFrontier_BattleFactoryBattleRoom_Text_25B66D: @ 825B66D
BattleFrontier_BattleFactoryBattleRoom_Text_LastTimeILoseToYou: @ 825B66D
.string "Pfft, man!\p"
.string "That's absolutely the last time\n"
.string "I lose to you!\p"
@@ -24,7 +24,7 @@
"movement_range_y": 1,
"trainer_type": "0",
"trainer_sight_or_berry_tree_id": "0",
"script": "BattleFrontier_BattleFactoryLobby_EventScript_2585CB",
"script": "BattleFrontier_BattleFactoryLobby_EventScript_SinglesAttendant",
"flag": "0"
},
{
@@ -37,7 +37,7 @@
"movement_range_y": 1,
"trainer_type": "0",
"trainer_sight_or_berry_tree_id": "0",
"script": "BattleFrontier_BattleFactoryLobby_EventScript_258813",
"script": "BattleFrontier_BattleFactoryLobby_EventScript_Woman",
"flag": "0"
},
{
@@ -50,7 +50,7 @@
"movement_range_y": 0,
"trainer_type": "0",
"trainer_sight_or_berry_tree_id": "0",
"script": "BattleFrontier_BattleFactoryLobby_EventScript_25881C",
"script": "BattleFrontier_BattleFactoryLobby_EventScript_Camper",
"flag": "0"
},
{
@@ -63,7 +63,7 @@
"movement_range_y": 1,
"trainer_type": "0",
"trainer_sight_or_berry_tree_id": "0",
"script": "BattleFrontier_BattleFactoryLobby_EventScript_258825",
"script": "BattleFrontier_BattleFactoryLobby_EventScript_Picnicker",
"flag": "0"
},
{
@@ -76,7 +76,7 @@
"movement_range_y": 1,
"trainer_type": "0",
"trainer_sight_or_berry_tree_id": "0",
"script": "BattleFrontier_BattleFactoryLobby_EventScript_258830",
"script": "BattleFrontier_BattleFactoryLobby_EventScript_FatMan",
"flag": "0"
},
{
@@ -89,7 +89,7 @@
"movement_range_y": 1,
"trainer_type": "0",
"trainer_sight_or_berry_tree_id": "0",
"script": "BattleFrontier_BattleFactoryLobby_EventScript_2585DD",
"script": "BattleFrontier_BattleFactoryLobby_EventScript_DoublesAttendant",
"flag": "0"
}
],
@@ -117,7 +117,7 @@
"y": 7,
"elevation": 0,
"player_facing_dir": "BG_EVENT_PLAYER_FACING_NORTH",
"script": "BattleFrontier_BattleFactoryLobby_EventScript_2587E1"
"script": "BattleFrontier_BattleFactoryLobby_EventScript_ShowSinglesResults"
},
{
"type": "sign",
@@ -125,7 +125,7 @@
"y": 7,
"elevation": 0,
"player_facing_dir": "BG_EVENT_PLAYER_FACING_NORTH",
"script": "BattleFrontier_BattleFactoryLobby_EventScript_2587FA"
"script": "BattleFrontier_BattleFactoryLobby_EventScript_ShowDoublesResults"
},
{
"type": "sign",
@@ -133,7 +133,7 @@
"y": 4,
"elevation": 0,
"player_facing_dir": "BG_EVENT_PLAYER_FACING_ANY",
"script": "BattleFrontier_BattleFactoryLobby_EventScript_258839"
"script": "BattleFrontier_BattleFactoryLobby_EventScript_RulesBoard"
}
]
}
@@ -1,32 +1,32 @@
BattleFrontier_BattleFactoryLobby_MapScripts:: @ 82583E8
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleFactoryLobby_MapScript2_258407
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleFactoryLobby_MapScript2_2583F3
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleFactoryLobby_OnFrame
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleFactoryLobby_OnWarp
.byte 0
BattleFrontier_BattleFactoryLobby_MapScript2_2583F3: @ 82583F3
map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleFactoryLobby_EventScript_2583FD
BattleFrontier_BattleFactoryLobby_OnWarp: @ 82583F3
map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleFactoryLobby_EventScript_TurnPlayerNorth
.2byte 0
BattleFrontier_BattleFactoryLobby_EventScript_2583FD:: @ 82583FD
BattleFrontier_BattleFactoryLobby_EventScript_TurnPlayerNorth:: @ 82583FD
setvar VAR_TEMP_1, 1
turnobject EVENT_OBJ_ID_PLAYER, DIR_NORTH
end
BattleFrontier_BattleFactoryLobby_MapScript2_258407: @ 8258407
map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleFactoryLobby_EventScript_258431
map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_SAVING, BattleFrontier_BattleFactoryLobby_EventScript_25843A
map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_PAUSED, BattleFrontier_BattleFactoryLobby_EventScript_258592
map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_WON, BattleFrontier_BattleFactoryLobby_EventScript_25849B
map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_LOST, BattleFrontier_BattleFactoryLobby_EventScript_258506
BattleFrontier_BattleFactoryLobby_OnFrame: @ 8258407
map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleFactoryLobby_EventScript_GetChallengeStatus
map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_SAVING, BattleFrontier_BattleFactoryLobby_EventScript_QuitWithoutSaving
map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_PAUSED, BattleFrontier_BattleFactoryLobby_EventScript_ResumeChallenge
map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_WON, BattleFrontier_BattleFactoryLobby_EventScript_WonChallenge
map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_LOST, BattleFrontier_BattleFactoryLobby_EventScript_LostChallenge
.2byte 0
BattleFrontier_BattleFactoryLobby_EventScript_258431:: @ 8258431
BattleFrontier_BattleFactoryLobby_EventScript_GetChallengeStatus:: @ 8258431
frontier_getstatus
end
BattleFrontier_BattleFactoryLobby_EventScript_25843A:: @ 825843A
BattleFrontier_BattleFactoryLobby_EventScript_QuitWithoutSaving:: @ 825843A
lockall
msgbox BattleFrontier_BattleFactoryLobby_Text_258ECA, MSGBOX_DEFAULT
msgbox BattleFrontier_BattleFactoryLobby_Text_DidntSaveBeforeQuitting, MSGBOX_DEFAULT
closemessage
factory_setswapped
factory_set FACTORY_DATA_WIN_STREAK_SWAPS, 0
@@ -37,36 +37,35 @@ BattleFrontier_BattleFactoryLobby_EventScript_25843A:: @ 825843A
releaseall
end
BattleFrontier_BattleFactoryLobby_EventScript_25849B:: @ 825849B
BattleFrontier_BattleFactoryLobby_EventScript_WonChallenge:: @ 825849B
lockall
frontier_isbrain
compare VAR_RESULT, TRUE
goto_if_eq BattleFrontier_BattleFactoryLobby_EventScript_2584BD
msgbox BattleFrontier_BattleFactoryLobby_Text_258D93, MSGBOX_DEFAULT
goto_if_eq BattleFrontier_BattleFactoryLobby_EventScript_DefeatedFactoryHead
msgbox BattleFrontier_BattleFactoryLobby_Text_CongratsSevenWins, MSGBOX_DEFAULT
waitmessage
goto BattleFrontier_BattleFactoryLobby_EventScript_2584C6
goto BattleFrontier_BattleFactoryLobby_EventScript_GiveBattlePoints
BattleFrontier_BattleFactoryLobby_EventScript_2584BD:: @ 82584BD
msgbox BattleFrontier_BattleFactoryLobby_Text_25926A, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryLobby_EventScript_DefeatedFactoryHead:: @ 82584BD
msgbox BattleFrontier_BattleFactoryLobby_Text_CongratsForDefeatingHead, MSGBOX_DEFAULT
waitmessage
BattleFrontier_BattleFactoryLobby_EventScript_2584C6:: @ 82584C6
msgbox BattleFrontier_BattleFactoryLobby_Text_2592BD, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryLobby_EventScript_GiveBattlePoints:: @ 82584C6
msgbox BattleFrontier_BattleFactoryLobby_Text_AwardBattlePoints, MSGBOX_DEFAULT
frontier_givepoints
msgbox BattleFrontier_Text_ObtainedXBattlePoints, MSGBOX_GETPOINTS
message BattleFrontier_BattleFactoryLobby_Text_259323
message BattleFrontier_BattleFactoryLobby_Text_ExchangeMonsAndSave
waitmessage
frontier_checkairshow
special LoadPlayerParty
factory_save 0
playse SE_SAVE
waitse
goto BattleFrontier_BattleFactoryLobby_EventScript_25853B
goto BattleFrontier_BattleFactoryLobby_EventScript_AskRecordBattle
end
BattleFrontier_BattleFactoryLobby_EventScript_258506:: @ 8258506
BattleFrontier_BattleFactoryLobby_EventScript_LostChallenge:: @ 8258506
lockall
message BattleFrontier_BattleFactoryLobby_Text_258CC7
message BattleFrontier_BattleFactoryLobby_Text_ReturnMonsSaveResults
waitmessage
frontier_checkairshow
special LoadPlayerParty
@@ -75,30 +74,30 @@ BattleFrontier_BattleFactoryLobby_EventScript_258506:: @ 8258506
playse SE_SAVE
waitse
BattleFrontier_BattleFactoryLobby_EventScript_25853B:: @ 825853B
BattleFrontier_BattleFactoryLobby_EventScript_AskRecordBattle:: @ 825853B
call BattleFrontier_EventScript_GetCantRecordBattle
compare VAR_RESULT, TRUE
goto_if_eq BattleFrontier_BattleFactoryLobby_EventScript_258582
message BattleFrontier_BattleFactoryLobby_Text_259388
goto_if_eq BattleFrontier_BattleFactoryLobby_EventScript_EndRecordBattle
message BattleFrontier_BattleFactoryLobby_Text_RecordLastMatch
waitmessage
multichoicedefault 20, 8, MULTI_YESNO, 1, 0
switch VAR_RESULT
case 1, BattleFrontier_BattleFactoryLobby_EventScript_258582
case 0, BattleFrontier_BattleFactoryLobby_EventScript_25857D
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryLobby_EventScript_258582
case 1, BattleFrontier_BattleFactoryLobby_EventScript_EndRecordBattle
case 0, BattleFrontier_BattleFactoryLobby_EventScript_RecordBattle
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryLobby_EventScript_EndRecordBattle
BattleFrontier_BattleFactoryLobby_EventScript_25857D:: @ 825857D
BattleFrontier_BattleFactoryLobby_EventScript_RecordBattle:: @ 825857D
call BattleFrontier_EventScript_SaveBattle
BattleFrontier_BattleFactoryLobby_EventScript_258582:: @ 8258582
msgbox BattleFrontier_BattleFactoryLobby_Text_258BC5, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryLobby_EventScript_EndRecordBattle:: @ 8258582
msgbox BattleFrontier_BattleFactoryLobby_Text_LookForwardToNextVisit, MSGBOX_DEFAULT
closemessage
setvar VAR_TEMP_0, 255
releaseall
end
BattleFrontier_BattleFactoryLobby_EventScript_258592:: @ 8258592
BattleFrontier_BattleFactoryLobby_EventScript_ResumeChallenge:: @ 8258592
lockall
message BattleFrontier_BattleFactoryLobby_Text_258E77
message BattleFrontier_BattleFactoryLobby_Text_WaitingForYouToResume
waitmessage
factory_save CHALLENGE_STATUS_SAVING
playse SE_SAVE
@@ -106,57 +105,56 @@ BattleFrontier_BattleFactoryLobby_EventScript_258592:: @ 8258592
frontier_set FRONTIER_DATA_PAUSED, FALSE
setvar VAR_TEMP_0, 255
setvar VAR_0x8006, 2
goto BattleFrontier_BattleFactoryLobby_EventScript_25871A
goto BattleFrontier_BattleFactoryLobby_EventScript_EnterChallenge
BattleFrontier_BattleFactoryLobby_EventScript_2585CB:: @ 82585CB
BattleFrontier_BattleFactoryLobby_EventScript_SinglesAttendant:: @ 82585CB
lock
faceplayer
setvar VAR_FRONTIER_FACILITY, FRONTIER_FACILITY_FACTORY
setvar VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES
goto BattleFrontier_BattleFactoryLobby_EventScript_2585ED
goto BattleFrontier_BattleFactoryLobby_EventScript_Attendant
end
BattleFrontier_BattleFactoryLobby_EventScript_2585DD:: @ 82585DD
BattleFrontier_BattleFactoryLobby_EventScript_DoublesAttendant:: @ 82585DD
setvar VAR_FRONTIER_FACILITY, FRONTIER_FACILITY_FACTORY
setvar VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES
goto BattleFrontier_BattleFactoryLobby_EventScript_2585ED
goto BattleFrontier_BattleFactoryLobby_EventScript_Attendant
end
BattleFrontier_BattleFactoryLobby_EventScript_2585ED:: @ 82585ED
BattleFrontier_BattleFactoryLobby_EventScript_Attendant:: @ 82585ED
special SavePlayerParty
compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES
call_if_eq BattleFrontier_BattleFactoryLobby_EventScript_2587B1
call_if_eq BattleFrontier_BattleFactoryLobby_EventScript_WelcomeForSingleBattle
compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES
call_if_eq BattleFrontier_BattleFactoryLobby_EventScript_2587BA
BattleFrontier_BattleFactoryLobby_EventScript_258606:: @ 8258606
call_if_eq BattleFrontier_BattleFactoryLobby_EventScript_WelcomeForDoubleBattle
BattleFrontier_BattleFactoryLobby_EventScript_AskTakeChallenge:: @ 8258606
compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES
call_if_eq BattleFrontier_BattleFactoryLobby_EventScript_2587C3
call_if_eq BattleFrontier_BattleFactoryLobby_EventScript_TakeSinglesChallenge
compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES
call_if_eq BattleFrontier_BattleFactoryLobby_EventScript_2587C9
call_if_eq BattleFrontier_BattleFactoryLobby_EventScript_TakeDoublesChallenge
waitmessage
multichoice 17, 6, MULTI_CHALLENGEINFO, 0
switch VAR_RESULT
case 0, BattleFrontier_BattleFactoryLobby_EventScript_258653
case 1, BattleFrontier_BattleFactoryLobby_EventScript_258768
case 2, BattleFrontier_BattleFactoryLobby_EventScript_25879D
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryLobby_EventScript_25879D
case 0, BattleFrontier_BattleFactoryLobby_EventScript_TryEnterChallenge
case 1, BattleFrontier_BattleFactoryLobby_EventScript_ExplainChallenge
case 2, BattleFrontier_BattleFactoryLobby_EventScript_CancelChallenge
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryLobby_EventScript_CancelChallenge
BattleFrontier_BattleFactoryLobby_EventScript_258653:: @ 8258653
message BattleFrontier_BattleFactoryLobby_Text_258BE9
BattleFrontier_BattleFactoryLobby_EventScript_TryEnterChallenge:: @ 8258653
message BattleFrontier_BattleFactoryLobby_Text_WhichLevelMode
waitmessage
multichoice 17, 6, MULTI_LEVEL_MODE, 0
switch VAR_RESULT
case FRONTIER_LVL_TENT, BattleFrontier_BattleFactoryLobby_EventScript_25879D
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryLobby_EventScript_25879D
case FRONTIER_LVL_TENT, BattleFrontier_BattleFactoryLobby_EventScript_CancelChallenge
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryLobby_EventScript_CancelChallenge
frontier_set FRONTIER_DATA_LVL_MODE, VAR_RESULT
msgbox BattleFrontier_BattleFactoryLobby_Text_258C27, MSGBOX_YESNO
msgbox BattleFrontier_BattleFactoryLobby_Text_OkayToSaveBeforeChallenge, MSGBOX_YESNO
switch VAR_RESULT
case NO, BattleFrontier_BattleFactoryLobby_EventScript_25879A
case YES, BattleFrontier_BattleFactoryLobby_EventScript_2586B9
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryLobby_EventScript_25879A
case NO, BattleFrontier_BattleFactoryLobby_EventScript_LoadPartyAndCancelChallenge
case YES, BattleFrontier_BattleFactoryLobby_EventScript_SaveBeforeChallenge
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryLobby_EventScript_LoadPartyAndCancelChallenge
BattleFrontier_BattleFactoryLobby_EventScript_2586B9:: @ 82586B9
BattleFrontier_BattleFactoryLobby_EventScript_SaveBeforeChallenge:: @ 82586B9
setvar VAR_TEMP_0, 0
factory_init
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_SAVING
@@ -167,90 +165,89 @@ BattleFrontier_BattleFactoryLobby_EventScript_2586B9:: @ 82586B9
call Common_EventScript_SaveGame
setvar VAR_TEMP_0, 255
compare VAR_RESULT, 0
goto_if_eq BattleFrontier_BattleFactoryLobby_EventScript_258783
goto_if_eq BattleFrontier_BattleFactoryLobby_EventScript_CancelChallengeSaveFailed
setvar VAR_0x8006, 0
BattleFrontier_BattleFactoryLobby_EventScript_25871A:: @ 825871A
BattleFrontier_BattleFactoryLobby_EventScript_EnterChallenge:: @ 825871A
special SavePlayerParty
msgbox BattleFrontier_BattleFactoryLobby_Text_258CB1, MSGBOX_DEFAULT
msgbox BattleFrontier_BattleFactoryLobby_Text_StepThisWay, MSGBOX_DEFAULT
closemessage
compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES
call_if_eq BattleFrontier_BattleFactoryLobby_EventScript_25875C
call_if_eq BattleFrontier_BattleFactoryLobby_EventScript_TalkedToSinglesAttendant
compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES
call_if_eq BattleFrontier_BattleFactoryLobby_EventScript_258762
applymovement VAR_LAST_TALKED, BattleFrontier_BattleFactoryLobby_Movement_2587A7
applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleFactoryLobby_Movement_2587AC
call_if_eq BattleFrontier_BattleFactoryLobby_EventScript_TalkedToDoublesAttendant
applymovement VAR_LAST_TALKED, BattleFrontier_BattleFactoryLobby_Movement_AttendantEnterDoor
applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleFactoryLobby_Movement_PlayerEnterDoor
waitmovement 0
warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_PRE_BATTLE_ROOM, 255, 8, 13
setvar VAR_TEMP_0, 0
waitstate
end
BattleFrontier_BattleFactoryLobby_EventScript_25875C:: @ 825875C
BattleFrontier_BattleFactoryLobby_EventScript_TalkedToSinglesAttendant:: @ 825875C
setvar VAR_LAST_TALKED, 1
return
BattleFrontier_BattleFactoryLobby_EventScript_258762:: @ 8258762
BattleFrontier_BattleFactoryLobby_EventScript_TalkedToDoublesAttendant:: @ 8258762
setvar VAR_LAST_TALKED, 6
return
BattleFrontier_BattleFactoryLobby_EventScript_258768:: @ 8258768
BattleFrontier_BattleFactoryLobby_EventScript_ExplainChallenge:: @ 8258768
compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES
call_if_eq BattleFrontier_BattleFactoryLobby_EventScript_2587CF
call_if_eq BattleFrontier_BattleFactoryLobby_EventScript_ExplainSinglesChallenge
compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES
call_if_eq BattleFrontier_BattleFactoryLobby_EventScript_2587D8
goto BattleFrontier_BattleFactoryLobby_EventScript_258606
call_if_eq BattleFrontier_BattleFactoryLobby_EventScript_ExplainDoublesChallenge
goto BattleFrontier_BattleFactoryLobby_EventScript_AskTakeChallenge
BattleFrontier_BattleFactoryLobby_EventScript_258783:: @ 8258783
BattleFrontier_BattleFactoryLobby_EventScript_CancelChallengeSaveFailed:: @ 8258783
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0
goto BattleFrontier_BattleFactoryLobby_EventScript_25879D
goto BattleFrontier_BattleFactoryLobby_EventScript_CancelChallenge
BattleFrontier_BattleFactoryLobby_EventScript_25879A:: @ 825879A
BattleFrontier_BattleFactoryLobby_EventScript_LoadPartyAndCancelChallenge:: @ 825879A
special LoadPlayerParty
BattleFrontier_BattleFactoryLobby_EventScript_25879D:: @ 825879D
msgbox BattleFrontier_BattleFactoryLobby_Text_258BC5, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryLobby_EventScript_CancelChallenge:: @ 825879D
msgbox BattleFrontier_BattleFactoryLobby_Text_LookForwardToNextVisit, MSGBOX_DEFAULT
release
end
BattleFrontier_BattleFactoryLobby_Movement_2587A7: @ 82587A7
BattleFrontier_BattleFactoryLobby_Movement_AttendantEnterDoor: @ 82587A7
walk_up
walk_up
walk_up
set_invisible
step_end
BattleFrontier_BattleFactoryLobby_Movement_2587AC: @ 82587AC
BattleFrontier_BattleFactoryLobby_Movement_PlayerEnterDoor: @ 82587AC
walk_up
walk_up
walk_up
walk_up
step_end
BattleFrontier_BattleFactoryLobby_EventScript_2587B1:: @ 82587B1
msgbox BattleFrontier_BattleFactoryLobby_Text_2588EE, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryLobby_EventScript_WelcomeForSingleBattle:: @ 82587B1
msgbox BattleFrontier_BattleFactoryLobby_Text_WelcomeForSingleBattle, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryLobby_EventScript_2587BA:: @ 82587BA
msgbox BattleFrontier_BattleFactoryLobby_Text_258F93, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryLobby_EventScript_WelcomeForDoubleBattle:: @ 82587BA
msgbox BattleFrontier_BattleFactoryLobby_Text_WelcomeForDoubleBattle, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryLobby_EventScript_2587C3:: @ 82587C3
message BattleFrontier_BattleFactoryLobby_Text_25897A
BattleFrontier_BattleFactoryLobby_EventScript_TakeSinglesChallenge:: @ 82587C3
message BattleFrontier_BattleFactoryLobby_Text_TakeSinglesChallenge
return
BattleFrontier_BattleFactoryLobby_EventScript_2587C9:: @ 82587C9
message BattleFrontier_BattleFactoryLobby_Text_25901F
BattleFrontier_BattleFactoryLobby_EventScript_TakeDoublesChallenge:: @ 82587C9
message BattleFrontier_BattleFactoryLobby_Text_TakeDoublesChallenge
return
BattleFrontier_BattleFactoryLobby_EventScript_2587CF:: @ 82587CF
msgbox BattleFrontier_BattleFactoryLobby_Text_2589B3, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryLobby_EventScript_ExplainSinglesChallenge:: @ 82587CF
msgbox BattleFrontier_BattleFactoryLobby_Text_ExplainSinglesChallenge, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryLobby_EventScript_2587D8:: @ 82587D8
msgbox BattleFrontier_BattleFactoryLobby_Text_259058, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryLobby_EventScript_ExplainDoublesChallenge:: @ 82587D8
msgbox BattleFrontier_BattleFactoryLobby_Text_ExplainDoublesChallenge, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryLobby_EventScript_2587E1:: @ 82587E1
BattleFrontier_BattleFactoryLobby_EventScript_ShowSinglesResults:: @ 82587E1
lockall
frontier_results FRONTIER_FACILITY_FACTORY, FRONTIER_MODE_SINGLES
waitbuttonpress
@@ -258,7 +255,7 @@ BattleFrontier_BattleFactoryLobby_EventScript_2587E1:: @ 82587E1
releaseall
end
BattleFrontier_BattleFactoryLobby_EventScript_2587FA:: @ 82587FA
BattleFrontier_BattleFactoryLobby_EventScript_ShowDoublesResults:: @ 82587FA
lockall
frontier_results FRONTIER_FACILITY_FACTORY, FRONTIER_MODE_DOUBLES
waitbuttonpress
@@ -266,85 +263,85 @@ BattleFrontier_BattleFactoryLobby_EventScript_2587FA:: @ 82587FA
releaseall
end
BattleFrontier_BattleFactoryLobby_EventScript_258813:: @ 8258813
msgbox BattleFrontier_BattleFactoryLobby_Text_2593D7, MSGBOX_NPC
BattleFrontier_BattleFactoryLobby_EventScript_Woman:: @ 8258813
msgbox BattleFrontier_BattleFactoryLobby_Text_NeedKnowledgeOfMonsMoves, MSGBOX_NPC
end
BattleFrontier_BattleFactoryLobby_EventScript_25881C:: @ 825881C
msgbox BattleFrontier_BattleFactoryLobby_Text_2594E5, MSGBOX_NPC
BattleFrontier_BattleFactoryLobby_EventScript_Camper:: @ 825881C
msgbox BattleFrontier_BattleFactoryLobby_Text_SwappedForWeakMon, MSGBOX_NPC
end
BattleFrontier_BattleFactoryLobby_EventScript_258825:: @ 8258825
BattleFrontier_BattleFactoryLobby_EventScript_Picnicker:: @ 8258825
lock
msgbox BattleFrontier_BattleFactoryLobby_Text_259547, MSGBOX_DEFAULT
msgbox BattleFrontier_BattleFactoryLobby_Text_NeedToCheckOpponentsMons, MSGBOX_DEFAULT
release
end
BattleFrontier_BattleFactoryLobby_EventScript_258830:: @ 8258830
msgbox BattleFrontier_BattleFactoryLobby_Text_2595C4, MSGBOX_NPC
BattleFrontier_BattleFactoryLobby_EventScript_FatMan:: @ 8258830
msgbox BattleFrontier_BattleFactoryLobby_Text_CantFigureOutStaffHints, MSGBOX_NPC
end
BattleFrontier_BattleFactoryLobby_EventScript_258839:: @ 8258839
BattleFrontier_BattleFactoryLobby_EventScript_RulesBoard:: @ 8258839
lockall
msgbox BattleFrontier_BattleFactoryLobby_Text_259721, MSGBOX_DEFAULT
goto BattleFrontier_BattleFactoryLobby_EventScript_258848
msgbox BattleFrontier_BattleFactoryLobby_Text_RulesAreListed, MSGBOX_DEFAULT
goto BattleFrontier_BattleFactoryLobby_EventScript_ReadRulesBoard
end
BattleFrontier_BattleFactoryLobby_EventScript_258848:: @ 8258848
message BattleFrontier_BattleFactoryLobby_Text_259743
BattleFrontier_BattleFactoryLobby_EventScript_ReadRulesBoard:: @ 8258848
message BattleFrontier_BattleFactoryLobby_Text_ReadWhichHeading
waitmessage
multichoice 17, 0, MULTI_BATTLE_FACTORY_RULES, 0
switch VAR_RESULT
case 0, BattleFrontier_BattleFactoryLobby_EventScript_2588A6
case 1, BattleFrontier_BattleFactoryLobby_EventScript_2588B4
case 2, BattleFrontier_BattleFactoryLobby_EventScript_2588C2
case 3, BattleFrontier_BattleFactoryLobby_EventScript_2588D0
case 4, BattleFrontier_BattleFactoryLobby_EventScript_2588DE
case 5, BattleFrontier_BattleFactoryLobby_EventScript_2588EC
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryLobby_EventScript_2588EC
case 0, BattleFrontier_BattleFactoryLobby_EventScript_RulesBasics
case 1, BattleFrontier_BattleFactoryLobby_EventScript_RulesSwapPartner
case 2, BattleFrontier_BattleFactoryLobby_EventScript_RulesSwapNumber
case 3, BattleFrontier_BattleFactoryLobby_EventScript_RulesSwapNotes
case 4, BattleFrontier_BattleFactoryLobby_EventScript_RulesOpenLv
case 5, BattleFrontier_BattleFactoryLobby_EventScript_ExitRules
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryLobby_EventScript_ExitRules
end
BattleFrontier_BattleFactoryLobby_EventScript_2588A6:: @ 82588A6
msgbox BattleFrontier_BattleFactoryLobby_Text_259766, MSGBOX_DEFAULT
goto BattleFrontier_BattleFactoryLobby_EventScript_258848
BattleFrontier_BattleFactoryLobby_EventScript_RulesBasics:: @ 82588A6
msgbox BattleFrontier_BattleFactoryLobby_Text_ExplainBasicRules, MSGBOX_DEFAULT
goto BattleFrontier_BattleFactoryLobby_EventScript_ReadRulesBoard
end
BattleFrontier_BattleFactoryLobby_EventScript_2588B4:: @ 82588B4
msgbox BattleFrontier_BattleFactoryLobby_Text_2597FB, MSGBOX_DEFAULT
goto BattleFrontier_BattleFactoryLobby_EventScript_258848
BattleFrontier_BattleFactoryLobby_EventScript_RulesSwapPartner:: @ 82588B4
msgbox BattleFrontier_BattleFactoryLobby_Text_ExplainSwapPartnerRules, MSGBOX_DEFAULT
goto BattleFrontier_BattleFactoryLobby_EventScript_ReadRulesBoard
end
BattleFrontier_BattleFactoryLobby_EventScript_2588C2:: @ 82588C2
msgbox BattleFrontier_BattleFactoryLobby_Text_25987E, MSGBOX_DEFAULT
goto BattleFrontier_BattleFactoryLobby_EventScript_258848
BattleFrontier_BattleFactoryLobby_EventScript_RulesSwapNumber:: @ 82588C2
msgbox BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNumberRules, MSGBOX_DEFAULT
goto BattleFrontier_BattleFactoryLobby_EventScript_ReadRulesBoard
end
BattleFrontier_BattleFactoryLobby_EventScript_2588D0:: @ 82588D0
msgbox BattleFrontier_BattleFactoryLobby_Text_259920, MSGBOX_DEFAULT
goto BattleFrontier_BattleFactoryLobby_EventScript_258848
BattleFrontier_BattleFactoryLobby_EventScript_RulesSwapNotes:: @ 82588D0
msgbox BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNotesRules, MSGBOX_DEFAULT
goto BattleFrontier_BattleFactoryLobby_EventScript_ReadRulesBoard
end
BattleFrontier_BattleFactoryLobby_EventScript_2588DE:: @ 82588DE
msgbox BattleFrontier_BattleFactoryLobby_Text_259A5E, MSGBOX_DEFAULT
goto BattleFrontier_BattleFactoryLobby_EventScript_258848
BattleFrontier_BattleFactoryLobby_EventScript_RulesOpenLv:: @ 82588DE
msgbox BattleFrontier_BattleFactoryLobby_Text_ExplainOpenLvRules, MSGBOX_DEFAULT
goto BattleFrontier_BattleFactoryLobby_EventScript_ReadRulesBoard
end
BattleFrontier_BattleFactoryLobby_EventScript_2588EC:: @ 82588EC
BattleFrontier_BattleFactoryLobby_EventScript_ExitRules:: @ 82588EC
releaseall
end
BattleFrontier_BattleFactoryLobby_Text_2588EE: @ 82588EE
BattleFrontier_BattleFactoryLobby_Text_WelcomeForSingleBattle: @ 82588EE
.string "Where the intelligence of TRAINERS\n"
.string "is put to the test!\p"
.string "Welcome to the BATTLE FACTORY!\p"
.string "I am your guide to the Battle Swap\n"
.string "Single Tournament.$"
BattleFrontier_BattleFactoryLobby_Text_25897A: @ 825897A
BattleFrontier_BattleFactoryLobby_Text_TakeSinglesChallenge: @ 825897A
.string "Would you like to take the Battle\n"
.string "Swap Single challenge?$"
BattleFrontier_BattleFactoryLobby_Text_2589B3: @ 82589B3
BattleFrontier_BattleFactoryLobby_Text_ExplainSinglesChallenge: @ 82589B3
.string "The Battle Swap Single Tournament\n"
.string "is a SINGLE BATTLE competition using\l"
.string "only rental POKéMON.\p"
@@ -362,79 +359,85 @@ BattleFrontier_BattleFactoryLobby_Text_2589B3: @ 82589B3
.string "If you don't save, you will be\n"
.string "disqualified from your challenge.$"
BattleFrontier_BattleFactoryLobby_Text_258BC5: @ 8258BC5
BattleFrontier_BattleFactoryLobby_Text_LookForwardToNextVisit: @ 8258BC5
.string "We look forward to your next visit.$"
BattleFrontier_BattleFactoryLobby_Text_258BE9: @ 8258BE9
BattleFrontier_BattleFactoryLobby_Text_WhichLevelMode: @ 8258BE9
.string "Which level do you wish to challenge?\n"
.string "Level 50 or Open Level?$"
BattleFrontier_BattleFactoryLobby_Text_258C27: @ 8258C27
BattleFrontier_BattleFactoryLobby_Text_OkayToSaveBeforeChallenge: @ 8258C27
.string "Before you begin your challenge,\n"
.string "I need to save the game. Is that okay?$"
BattleFrontier_BattleFactoryLobby_Text_258C6F: @ 8258C6F
@ Unused
BattleFrontier_BattleFactoryLobby_Text_WillHoldMonsForSafekeeping: @ 8258C6F
.string "Okay, I will hold your POKéMON for\n"
.string "safekeeping while you compete.$"
BattleFrontier_BattleFactoryLobby_Text_258CB1: @ 8258CB1
BattleFrontier_BattleFactoryLobby_Text_StepThisWay: @ 8258CB1
.string "Please step this way.$"
BattleFrontier_BattleFactoryLobby_Text_258CC7: @ 8258CC7
BattleFrontier_BattleFactoryLobby_Text_ReturnMonsSaveResults: @ 8258CC7
.string "Thank you for participating!\p"
.string "I will return your POKéMON in exchange\n"
.string "for our rental POKéMON.\p"
.string "I must also save the event results.\n"
.string "Please wait.$"
BattleFrontier_BattleFactoryLobby_Text_258D54: @ 8258D54
@ Unused
BattleFrontier_BattleFactoryLobby_Text_ReturnMons: @ 8258D54
.string "I will return your POKéMON in exchange\n"
.string "for our rental POKéMON.$"
BattleFrontier_BattleFactoryLobby_Text_258D93: @ 8258D93
BattleFrontier_BattleFactoryLobby_Text_CongratsSevenWins: @ 8258D93
.string "Congratulations! You've won seven\n"
.string "straight Battle Swap matches!$"
BattleFrontier_BattleFactoryLobby_Text_258DD3: @ 8258DD3
@ Unused
BattleFrontier_BattleFactoryLobby_Text_AwardBattlePointsForStreak: @ 8258DD3
.string "In recognition of your 7-win streak,\n"
.string "we award you these Battle Point(s).$"
BattleFrontier_BattleFactoryLobby_Text_258E1C: @ 8258E1C
@ Unused
BattleFrontier_BattleFactoryLobby_Text_MaxBattlePoints: @ 8258E1C
.string "Oh, oh, oh!\p"
.string "Your Battle Points are maxed.\p"
.string "Please come back after using\n"
.string "some Battle Points.$"
BattleFrontier_BattleFactoryLobby_Text_258E77: @ 8258E77
BattleFrontier_BattleFactoryLobby_Text_WaitingForYouToResume: @ 8258E77
.string "We've been waiting for you!\p"
.string "Before we resume your challenge,\n"
.string "I must save the game.$"
BattleFrontier_BattleFactoryLobby_Text_258ECA: @ 8258ECA
BattleFrontier_BattleFactoryLobby_Text_DidntSaveBeforeQuitting: @ 8258ECA
.string "I'm sorry to say this, but you didn't\n"
.string "save before you quit playing last time.\p"
.string "As a result, you have been disqualified\n"
.string "from your challenge.$"
BattleFrontier_BattleFactoryLobby_Text_258F55: @ 8258F55
@ Unused
BattleFrontier_BattleFactoryLobby_Text_WellReturnMons: @ 8258F55
.string "We'll return your personal POKéMON.$"
BattleFrontier_BattleFactoryLobby_Text_258F79: @ 8258F79
@ Unused
BattleFrontier_BattleFactoryLobby_Text_ReceivedPrizeItem: @ 8258F79
.string "{PLAYER} received the prize\n"
.string "{STR_VAR_1}.$"
BattleFrontier_BattleFactoryLobby_Text_258F93: @ 8258F93
BattleFrontier_BattleFactoryLobby_Text_WelcomeForDoubleBattle: @ 8258F93
.string "Where the intelligence of TRAINERS\n"
.string "is put to the test!\p"
.string "Welcome to the BATTLE FACTORY!\p"
.string "I am your guide to the Battle Swap\n"
.string "Double Tournament.$"
BattleFrontier_BattleFactoryLobby_Text_25901F: @ 825901F
BattleFrontier_BattleFactoryLobby_Text_TakeDoublesChallenge: @ 825901F
.string "Would you like to take the Battle\n"
.string "Swap Double challenge?$"
BattleFrontier_BattleFactoryLobby_Text_259058: @ 8259058
BattleFrontier_BattleFactoryLobby_Text_ExplainDoublesChallenge: @ 8259058
.string "The Battle Swap Double Tournament\n"
.string "is a DOUBLE BATTLE competition using\l"
.string "only rental POKéMON.\p"
@@ -452,28 +455,28 @@ BattleFrontier_BattleFactoryLobby_Text_259058: @ 8259058
.string "If you don't save before interrupting,\n"
.string "you will be disqualified.$"
BattleFrontier_BattleFactoryLobby_Text_25926A: @ 825926A
BattleFrontier_BattleFactoryLobby_Text_CongratsForDefeatingHead: @ 825926A
.string "Congratulations for defeating\n"
.string "the FACTORY HEAD and winning\l"
.string "seven matches in a row!$"
BattleFrontier_BattleFactoryLobby_Text_2592BD: @ 82592BD
BattleFrontier_BattleFactoryLobby_Text_AwardBattlePoints: @ 82592BD
.string "In recognition of your wealth of\n"
.string "knowledge and keen intelligence,\l"
.string "we award you these Battle Point(s).$"
BattleFrontier_BattleFactoryLobby_Text_259323: @ 8259323
BattleFrontier_BattleFactoryLobby_Text_ExchangeMonsAndSave: @ 8259323
.string "Let me exchange your POKéMON\n"
.string "for our rental POKéMON.\p"
.string "I need to save the battle data,\n"
.string "so please wait.$"
BattleFrontier_BattleFactoryLobby_Text_259388: @ 8259388
BattleFrontier_BattleFactoryLobby_Text_RecordLastMatch: @ 8259388
.string "Would you like to record your last\n"
.string "BATTLE FACTORY match on your\l"
.string "FRONTIER PASS?$"
BattleFrontier_BattleFactoryLobby_Text_2593D7: @ 82593D7
BattleFrontier_BattleFactoryLobby_Text_NeedKnowledgeOfMonsMoves: @ 82593D7
.string "Hi!\n"
.string "You, there!\p"
.string "Are you thinking that the events here\n"
@@ -485,25 +488,26 @@ BattleFrontier_BattleFactoryLobby_Text_2593D7: @ 82593D7
.string "about POKéMON and their moves,\l"
.string "it will be tough to keep winning.$"
BattleFrontier_BattleFactoryLobby_Text_2594E5: @ 82594E5
BattleFrontier_BattleFactoryLobby_Text_SwappedForWeakMon: @ 82594E5
.string "I swapped for a weak POKéMON…\n"
.string "I thought it was a good kind to have…\p"
.string "They wiped the floor with us…$"
BattleFrontier_BattleFactoryLobby_Text_259547: @ 8259547
BattleFrontier_BattleFactoryLobby_Text_NeedToCheckOpponentsMons: @ 8259547
.string "Things haven't been going my way\n"
.string "at all.\p"
.string "You need to check your opponent's\n"
.string "POKéMON during battle to see if\l"
.string "they're any good.$"
BattleFrontier_BattleFactoryLobby_Text_2595C4: @ 82595C4
BattleFrontier_BattleFactoryLobby_Text_CantFigureOutStaffHints: @ 82595C4
.string "You know how the staff here give you\n"
.string "a few hints about your next opponent?\p"
.string "Well, I'm a full-grown man, but I have\n"
.string "trouble figuring out their hints.$"
BattleFrontier_BattleFactoryLobby_Text_259658: @ 8259658
@ Unused
BattleFrontier_BattleFactoryLobby_Text_RentalMonsAreVaried: @ 8259658
.string "Like, I'm really tough, but I get bored\n"
.string "really easily, so I just kept swapping\l"
.string "and battling over and over.\p"
@@ -511,35 +515,33 @@ BattleFrontier_BattleFactoryLobby_Text_259658: @ 8259658
.string "Battle Swap events, I noticed they\l"
.string "varied the rental POKéMON.$"
BattleFrontier_BattleFactoryLobby_Text_259721: @ 8259721
SlateportCity_BattleTentLobby_Text_259721: @ 8259721
BattleFrontier_BattleFactoryLobby_Text_RulesAreListed: @ 8259721
.string "The Battle Swap rules are listed.$"
BattleFrontier_BattleFactoryLobby_Text_259743: @ 8259743
SlateportCity_BattleTentLobby_Text_259743: @ 8259743
BattleFrontier_BattleFactoryLobby_Text_ReadWhichHeading: @ 8259743
.string "Which heading do you want to read?$"
BattleFrontier_BattleFactoryLobby_Text_259766: @ 8259766
BattleFrontier_BattleFactoryLobby_Text_ExplainBasicRules: @ 8259766
.string "In a Battle Swap event, you may use\n"
.string "only three POKéMON.\p"
.string "Whether you are renting or swapping,\n"
.string "your team may not have two or more\l"
.string "of the same POKéMON.$"
BattleFrontier_BattleFactoryLobby_Text_2597FB: @ 82597FB
BattleFrontier_BattleFactoryLobby_Text_ExplainSwapPartnerRules: @ 82597FB
.string "You may swap POKéMON only with\n"
.string "the TRAINER you have just defeated.\p"
.string "You may swap for only those POKéMON\n"
.string "used by the beaten TRAINER.$"
BattleFrontier_BattleFactoryLobby_Text_25987E: @ 825987E
BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNumberRules: @ 825987E
.string "After every battle you win, you may\n"
.string "swap for one of your defeated\l"
.string "opponent's POKéMON.\p"
.string "You will not be able to swap POKéMON\n"
.string "with the seventh TRAINER in the event.$"
BattleFrontier_BattleFactoryLobby_Text_259920: @ 8259920
BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNotesRules: @ 8259920
.string "There are two key points to be aware\n"
.string "of when swapping POKéMON.\p"
.string "First, when swapping, you can't check\n"
@@ -551,7 +553,7 @@ BattleFrontier_BattleFactoryLobby_Text_259920: @ 8259920
.string "This sequence remains unchanged\n"
.string "even when swaps are made.$"
BattleFrontier_BattleFactoryLobby_Text_259A5E: @ 8259A5E
BattleFrontier_BattleFactoryLobby_Text_ExplainOpenLvRules: @ 8259A5E
.string "In the Open Level, the rental POKéMON\n"
.string "and the opposing TRAINERS' POKéMON\l"
.string "are all Level 100.$"
@@ -1,436 +1,434 @@
BattleFrontier_BattleFactoryPreBattleRoom_MapScripts:: @ 8259ABA
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleFactoryPreBattleRoom_MapScript2_259AEF
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleFactoryPreBattleRoom_MapScript2_259AC5
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleFactoryPreBattleRoom_OnFrame
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleFactoryPreBattleRoom_OnWarp
.byte 0
BattleFrontier_BattleFactoryPreBattleRoom_MapScript2_259AC5: @ 8259AC5
map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259ACF
BattleFrontier_BattleFactoryPreBattleRoom_OnWarp: @ 8259AC5
map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_SetUpObjects
.2byte 0
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259ACF:: @ 8259ACF
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_SetUpObjects:: @ 8259ACF
setvar VAR_TEMP_1, 1
compare VAR_0x8006, 1
goto_if_ne BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259AEA
goto_if_ne BattleFrontier_BattleFactoryPreBattleRoom_EventScript_TurnPlayerNorth
setobjectxy 1, 8, 7
turnobject 1, DIR_SOUTH
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259AEA:: @ 8259AEA
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_TurnPlayerNorth:: @ 8259AEA
turnobject EVENT_OBJ_ID_PLAYER, DIR_NORTH
end
BattleFrontier_BattleFactoryPreBattleRoom_MapScript2_259AEF: @ 8259AEF
map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259AF9
BattleFrontier_BattleFactoryPreBattleRoom_OnFrame: @ 8259AEF
map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterRoom
.2byte 0
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259AF9:: @ 8259AF9
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterRoom:: @ 8259AF9
compare VAR_0x8006, 1
goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259BA5
goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReturnToRoomFromBattle
setvar VAR_TEMP_0, 1
applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1AC
applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A19A
applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantEnterRoom
applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerEnterRoom
waitmovement 0
compare VAR_0x8006, 2
goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E69
goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ResumeChallenge
factory_generaterentalmons
factory_generateopponentmons
factory_getopponentmontype
setorcopyvar VAR_0x8005, VAR_RESULT
factory_getopponentstyle
setorcopyvar VAR_0x8006, VAR_RESULT
call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E93
call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A004
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A1C8, MSGBOX_DEFAULT
fadescreen 1
call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_CommentOnOpponentType
call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_CommentOnOpponentStyle
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_HoldMonsChooseFromSelection, MSGBOX_DEFAULT
fadescreen FADE_TO_BLACK
factory_setswapped
factory_rentmons
waitstate
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74:: @ 8259B74
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AB96, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom:: @ 8259B74
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_RightThisWay, MSGBOX_DEFAULT
closemessage
call BattleFrontier_EventScript_GetLvlMode
compare VAR_RESULT, FRONTIER_LVL_50
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A17C
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_WalkToBattleRoomLv50
compare VAR_RESULT, FRONTIER_LVL_OPEN
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A18B
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_WalkToBattleRoomLvOpen
waitmovement 0
warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM, 255, 6, 11
waitstate
end
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259BA5:: @ 8259BA5
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReturnToRoomFromBattle:: @ 8259BA5
factory_setopponentmons
factory_resethelditems
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A22D, MSGBOX_DEFAULT
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_LetUsRestoreMons, MSGBOX_DEFAULT
playfanfare MUS_ME_ASA
waitfanfare
special HealPlayerParty
frontier_getbrainstatus
compare VAR_RESULT, FRONTIER_BRAIN_NOT_READY
goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C26
goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForRegularOpponent
playse SE_TOREEYE
waitse
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AC15, MSGBOX_DEFAULT
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_WaitFewMoments, MSGBOX_DEFAULT
closemessage
applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1BF
applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantMoveToReceiveCall
waitmovement 0
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AC58, MSGBOX_DEFAULT
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_UnderstoodSirWillDo, MSGBOX_DEFAULT
closemessage
applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1C3
applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantReturnToPlayer
waitmovement 0
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AC89, MSGBOX_DEFAULT
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_MessageFromHeadComeRightNow, MSGBOX_DEFAULT
closemessage
delay 16
goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0B9
goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHead
end
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13:: @ 8259C13
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent:: @ 8259C13
frontier_getbrainstatus
compare VAR_RESULT, FRONTIER_BRAIN_NOT_READY
goto_if_ne BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0B9
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C26:: @ 8259C26
goto_if_ne BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHead
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForRegularOpponent:: @ 8259C26
frontier_get FRONTIER_DATA_BATTLE_NUM
compare VAR_RESULT, 1
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E1D
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor2ndOpponent
compare VAR_RESULT, 2
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E24
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor3rdOpponent
compare VAR_RESULT, 3
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E2B
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor4thOpponent
compare VAR_RESULT, 4
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E32
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor5thOpponent
compare VAR_RESULT, 5
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E39
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor6thOpponent
compare VAR_RESULT, 6
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E40
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor7thOpponent
call BattleFrontier_EventScript_GetCantRecordBattle
compare VAR_RESULT, TRUE
goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259CC6
goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponentNoRecord
multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, 1
switch VAR_RESULT
case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D98
case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259CFC
case 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D38
case 3, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D66
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13
case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapMon
case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRecordBattle
case 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskPauseChallenge
case 3, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRetireChallenge
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259CC6:: @ 8259CC6
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponentNoRecord:: @ 8259CC6
multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, 1
switch VAR_RESULT
case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D98
case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D38
case 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D66
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13
case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapMon
case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskPauseChallenge
case 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRetireChallenge
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259CFC:: @ 8259CFC
message BattleFrontier_BattleFactoryPreBattleRoom_Text_25ABD2
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRecordBattle:: @ 8259CFC
message BattleFrontier_BattleFactoryPreBattleRoom_Text_RecordLatestBattle
waitmessage
multichoicedefault 20, 8, MULTI_YESNO, 1, 0
switch VAR_RESULT
case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13
case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D2E
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13
case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent
case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_RecordBattle
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D2E:: @ 8259D2E
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_RecordBattle:: @ 8259D2E
call BattleFrontier_EventScript_SaveBattle
goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13
goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D38:: @ 8259D38
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A350, MSGBOX_YESNO
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskPauseChallenge:: @ 8259D38
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_SaveAndQuitGame, MSGBOX_YESNO
switch VAR_RESULT
case NO, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13
case YES, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E47
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13
case NO, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent
case YES, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_PauseChallenge
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D66:: @ 8259D66
message BattleFrontier_BattleFactoryPreBattleRoom_Text_25A37A
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRetireChallenge:: @ 8259D66
message BattleFrontier_BattleFactoryPreBattleRoom_Text_RetireFromChallenge
waitmessage
multichoicedefault 20, 8, MULTI_YESNO, 1, 0
switch VAR_RESULT
case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13
case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25AEF8
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13
case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent
case 0, BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyLost
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D98:: @ 8259D98
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapMon:: @ 8259D98
factory_generateopponentmons
factory_getopponentmontype
setorcopyvar VAR_0x8005, VAR_RESULT
factory_getopponentstyle
setorcopyvar VAR_0x8006, VAR_RESULT
call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E93
call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A004
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AB2E, MSGBOX_YESNO
call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_CommentOnOpponentType
call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_CommentOnOpponentStyle
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_LikeToSwapMon, MSGBOX_YESNO
switch VAR_RESULT
case NO, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74
case YES, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259DF2
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74
case NO, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom
case YES, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_SwapMons
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259DF2:: @ 8259DF2
fadescreen 1
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_SwapMons:: @ 8259DF2
fadescreen FADE_TO_BLACK
factory_swapmons
waitstate
compare VAR_RESULT, 1
goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74
goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom
factory_setswapped
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AB6C, MSGBOX_DEFAULT
goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_YourSwapIsComplete, MSGBOX_DEFAULT
goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E1D:: @ 8259E1D
message BattleFrontier_BattleFactoryPreBattleRoom_Text_25A263
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor2ndOpponent:: @ 8259E1D
message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor2ndOpponent
waitmessage
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E24:: @ 8259E24
message BattleFrontier_BattleFactoryPreBattleRoom_Text_25A289
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor3rdOpponent:: @ 8259E24
message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor3rdOpponent
waitmessage
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E2B:: @ 8259E2B
message BattleFrontier_BattleFactoryPreBattleRoom_Text_25A2AF
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor4thOpponent:: @ 8259E2B
message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor4thOpponent
waitmessage
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E32:: @ 8259E32
message BattleFrontier_BattleFactoryPreBattleRoom_Text_25A2D5
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor5thOpponent:: @ 8259E32
message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor5thOpponent
waitmessage
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E39:: @ 8259E39
message BattleFrontier_BattleFactoryPreBattleRoom_Text_25A2FB
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor6thOpponent:: @ 8259E39
message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor6thOpponent
waitmessage
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E40:: @ 8259E40
message BattleFrontier_BattleFactoryPreBattleRoom_Text_25A321
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor7thOpponent:: @ 8259E40
message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor7thOpponent
waitmessage
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E47:: @ 8259E47
message BattleFrontier_BattleFactoryPreBattleRoom_Text_25ABAE
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_PauseChallenge:: @ 8259E47
message BattleFrontier_BattleFactoryPreBattleRoom_Text_SavingDataPleaseWait
waitmessage
factory_save CHALLENGE_STATUS_PAUSED
playse SE_SAVE
waitse
fadescreen 1
fadescreen FADE_TO_BLACK
frontier_reset
end
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E69:: @ 8259E69
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ResumeChallenge:: @ 8259E69
special SavePlayerParty
factory_setparties 0
frontier_set FRONTIER_DATA_RECORD_DISABLED, TRUE
special CalculatePlayerPartyCount
goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13
goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E93:: @ 8259E93
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A3B4, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_CommentOnOpponentType:: @ 8259E93
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_InvestigatedUpcomingOpponent, MSGBOX_DEFAULT
compare VAR_0x8005, TYPE_NORMAL
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F62
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesNormal
compare VAR_0x8005, TYPE_FIGHTING
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F6B
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesFighting
compare VAR_0x8005, TYPE_FLYING
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F74
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesFlying
compare VAR_0x8005, TYPE_POISON
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F7D
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesPoison
compare VAR_0x8005, TYPE_GROUND
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F86
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesGround
compare VAR_0x8005, TYPE_ROCK
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F8F
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesRock
compare VAR_0x8005, TYPE_BUG
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F98
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesBug
compare VAR_0x8005, TYPE_GHOST
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FA1
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesGhost
compare VAR_0x8005, TYPE_STEEL
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FAA
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesSteel
compare VAR_0x8005, TYPE_FIRE
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FB3
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesFire
compare VAR_0x8005, TYPE_WATER
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FBC
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesWater
compare VAR_0x8005, TYPE_GRASS
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FC5
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesGrass
compare VAR_0x8005, TYPE_ELECTRIC
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FCE
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesElectric
compare VAR_0x8005, TYPE_PSYCHIC
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FD7
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesPsychic
compare VAR_0x8005, TYPE_ICE
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FE0
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesIce
compare VAR_0x8005, TYPE_DRAGON
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FE9
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesDragon
compare VAR_0x8005, TYPE_DARK
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FF2
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesDark
compare VAR_0x8005, NUMBER_OF_MON_TYPES
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FFB
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentHasNoMostCommonType
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F62:: @ 8259F62
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A3F8, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesNormal:: @ 8259F62
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInNormalType, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F6B:: @ 8259F6B
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A597, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesFighting:: @ 8259F6B
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFightingType, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F74:: @ 8259F74
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A66B, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesFlying:: @ 8259F74
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFlyingType, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F7D:: @ 8259F7D
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A5DF, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesPoison:: @ 8259F7D
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPoisonType, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F86:: @ 8259F86
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A625, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesGround:: @ 8259F86
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGroundType, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F8F:: @ 8259F8F
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A73B, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesRock:: @ 8259F8F
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInRockType, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F98:: @ 8259F98
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A6F8, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesBug:: @ 8259F98
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInBugType, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FA1:: @ 8259FA1
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A77F, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesGhost:: @ 8259FA1
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGhostType, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FAA:: @ 8259FAA
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A84E, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesSteel:: @ 8259FAA
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInSteelType, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FB3:: @ 8259FB3
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A43E, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesFire:: @ 8259FB3
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFireType, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FBC:: @ 8259FBC
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A482, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesWater:: @ 8259FBC
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInWaterType, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FC5:: @ 8259FC5
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A50F, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesGrass:: @ 8259FC5
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGrassType, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FCE:: @ 8259FCE
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A4C7, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesElectric:: @ 8259FCE
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInElectricType, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FD7:: @ 8259FD7
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A6B1, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesPsychic:: @ 8259FD7
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPsychicType, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FE0:: @ 8259FE0
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A554, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesIce:: @ 8259FE0
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInIceType, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FE9:: @ 8259FE9
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A7C4, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesDragon:: @ 8259FE9
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDragonType, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FF2:: @ 8259FF2
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A80A, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesDark:: @ 8259FF2
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDarkType, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FFB:: @ 8259FFB
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A893, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentHasNoMostCommonType:: @ 8259FFB
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerHasNoClearFavorite, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A004:: @ 825A004
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_CommentOnOpponentStyle:: @ 825A004
compare VAR_0x8006, FACTORY_STYLE_NONE
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A068
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleUnrestrained
compare VAR_0x8006, FACTORY_STYLE_PREPARATION
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A071
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleTotalPreparation
compare VAR_0x8006, FACTORY_STYLE_SLOW_STEADY
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A07A
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleSlowAndSteady
compare VAR_0x8006, FACTORY_STYLE_ENDURANCE
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A083
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleEndurance
compare VAR_0x8006, FACTORY_STYLE_HIGH_RISK
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A08C
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleHighRisk
compare VAR_0x8006, FACTORY_STYLE_WEAKENING
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A095
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleWeakenFoe
compare VAR_0x8006, FACTORY_STYLE_UNPREDICTABLE
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A09E
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleImpossibleToPredict
compare VAR_0x8006, FACTORY_STYLE_WEATHER
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0A7
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleDependsOnFlow
compare VAR_0x8006, FACTORY_NUM_STYLES
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0B0
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleFlexible
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A068:: @ 825A068
msgbox Text_StyleUnrestrained, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleUnrestrained:: @ 825A068
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleUnrestrained, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A071:: @ 825A071
msgbox Text_StyleTotalPreparation, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleTotalPreparation:: @ 825A071
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleTotalPreparation, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A07A:: @ 825A07A
msgbox Text_StyleSlowAndSteady, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleSlowAndSteady:: @ 825A07A
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleSlowAndSteady, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A083:: @ 825A083
msgbox Text_StyleEndurance, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleEndurance:: @ 825A083
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleEndurance, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A08C:: @ 825A08C
msgbox Text_StyleHighRisk, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleHighRisk:: @ 825A08C
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleHighRisk, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A095:: @ 825A095
msgbox Text_StyleWeakenFoe, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleWeakenFoe:: @ 825A095
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleWeakenFoe, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A09E:: @ 825A09E
msgbox Text_StyleImpossibleToPredict, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleImpossibleToPredict:: @ 825A09E
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleImpossibleToPredict, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0A7:: @ 825A0A7
msgbox Text_StyleDependsOnFlow, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleDependsOnFlow:: @ 825A0A7
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleDependsOnFlow, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0B0:: @ 825A0B0
msgbox Text_StyleFlexible, MSGBOX_DEFAULT
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleFlexible:: @ 825A0B0
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleFlexible, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0B9:: @ 825A0B9
message BattleFrontier_BattleFactoryPreBattleRoom_Text_25AD20
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHead:: @ 825A0B9
message BattleFrontier_BattleFactoryPreBattleRoom_Text_PreparedToFaceHead
waitmessage
call BattleFrontier_EventScript_GetCantRecordBattle
compare VAR_RESULT, TRUE
goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A110
goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHeadNoRecord
multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, 1
switch VAR_RESULT
case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A146
case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259CFC
case 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D38
case 3, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D66
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0B9
case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapBeforeHead
case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRecordBattle
case 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskPauseChallenge
case 3, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRetireChallenge
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHead
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A110:: @ 825A110
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHeadNoRecord:: @ 825A110
multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, 1
switch VAR_RESULT
case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A146
case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D38
case 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D66
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0B9
case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapBeforeHead
case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskPauseChallenge
case 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRetireChallenge
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHead
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A146:: @ 825A146
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AD61, MSGBOX_DEFAULT
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AB2E, MSGBOX_YESNO
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapBeforeHead:: @ 825A146
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_CantTellAnythingAboutHead, MSGBOX_DEFAULT
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_LikeToSwapMon, MSGBOX_YESNO
switch VAR_RESULT
case NO, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74
case YES, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259DF2
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74
case NO, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom
case YES, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_SwapMons
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A17C:: @ 825A17C
applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1B3
applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1A0
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_WalkToBattleRoomLv50:: @ 825A17C
applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLv50
applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerWalkToBattleRoomLv50
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A18B:: @ 825A18B
applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1B9
applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1A6
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_WalkToBattleRoomLvOpen:: @ 825A18B
applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLvOpen
applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerWalkToBattleRoomLvOpen
return
BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A19A: @ 825A19A
BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerEnterRoom: @ 825A19A
walk_up
walk_up
walk_up
@@ -438,7 +436,7 @@ BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A19A: @ 825A19A
walk_up
step_end
BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1A0: @ 825A1A0
BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerWalkToBattleRoomLv50: @ 825A1A0
walk_up
walk_left
walk_left
@@ -446,7 +444,7 @@ BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1A0: @ 825A1A0
walk_up
step_end
BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1A6: @ 825A1A6
BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerWalkToBattleRoomLvOpen: @ 825A1A6
walk_up
walk_right
walk_right
@@ -454,7 +452,7 @@ BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1A6: @ 825A1A6
walk_up
step_end
BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1AC: @ 825A1AC
BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantEnterRoom: @ 825A1AC
walk_up
walk_up
walk_up
@@ -463,7 +461,7 @@ BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1AC: @ 825A1AC
face_down
step_end
BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1B3: @ 825A1B3
BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLv50: @ 825A1B3
walk_left
walk_left
walk_up
@@ -471,7 +469,7 @@ BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1B3: @ 825A1B3
set_invisible
step_end
BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1B9: @ 825A1B9
BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLvOpen: @ 825A1B9
walk_right
walk_right
walk_up
@@ -479,211 +477,201 @@ BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1B9: @ 825A1B9
set_invisible
step_end
BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1BF: @ 825A1BF
BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantMoveToReceiveCall: @ 825A1BF
walk_left
walk_left
walk_left
step_end
BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1C3: @ 825A1C3
BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantReturnToPlayer: @ 825A1C3
walk_right
walk_right
walk_right
face_down
step_end
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A1C8: @ 825A1C8
SlateportCity_BattleTentCorridor_Text_25A1C8: @ 825A1C8
BattleFrontier_BattleFactoryPreBattleRoom_Text_HoldMonsChooseFromSelection: @ 825A1C8
.string "First, we will hold your POKéMON for\n"
.string "safekeeping.\p"
.string "You may then choose from our\n"
.string "selection of POKéMON.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A22D: @ 825A22D
SlateportCity_BattleTentCorridor_Text_25A22D: @ 825A22D
BattleFrontier_BattleFactoryPreBattleRoom_Text_LetUsRestoreMons: @ 825A22D
.string "Thank you for competing!\n"
.string "Let us restore your POKéMON!$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A263: @ 825A263
SlateportCity_BattleTentCorridor_Text_25A263: @ 825A263
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor2ndOpponent: @ 825A263
.string "The 2nd match is next!\n"
.string "Are you ready?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A289: @ 825A289
SlateportCity_BattleTentCorridor_Text_25A289: @ 825A289
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor3rdOpponent: @ 825A289
.string "The 3rd match is next!\n"
.string "Are you ready?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A2AF: @ 825A2AF
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor4thOpponent: @ 825A2AF
.string "The 4th match is next!\n"
.string "Are you ready?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A2D5: @ 825A2D5
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor5thOpponent: @ 825A2D5
.string "The 5th match is next!\n"
.string "Are you ready?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A2FB: @ 825A2FB
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor6thOpponent: @ 825A2FB
.string "The 6th match is next!\n"
.string "Are you ready?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A321: @ 825A321
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor7thOpponent: @ 825A321
.string "Finally, the 7th match is next!\n"
.string "Are you ready?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A350: @ 825A350
SlateportCity_BattleTentCorridor_Text_25A350: @ 825A350
BattleFrontier_BattleFactoryPreBattleRoom_Text_SaveAndQuitGame: @ 825A350
.string "Would you like to save and quit\n"
.string "the game?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A37A: @ 825A37A
SlateportCity_BattleTentCorridor_Text_25A37A: @ 825A37A
BattleFrontier_BattleFactoryPreBattleRoom_Text_RetireFromChallenge: @ 825A37A
.string "Would you like to retire from your\n"
.string "Battle Swap challenge?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A3B4: @ 825A3B4
BattleFrontier_BattleFactoryPreBattleRoom_Text_InvestigatedUpcomingOpponent: @ 825A3B4
.string "I've conducted a little investigation\n"
.string "about your upcoming opponent.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A3F8: @ 825A3F8
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInNormalType: @ 825A3F8
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the NORMAL type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A43E: @ 825A43E
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFireType: @ 825A43E
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the FIRE type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A482: @ 825A482
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInWaterType: @ 825A482
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the WATER type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A4C7: @ 825A4C7
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInElectricType: @ 825A4C7
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the ELECTRIC type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A50F: @ 825A50F
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGrassType: @ 825A50F
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the GRASS type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A554: @ 825A554
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInIceType: @ 825A554
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the ICE type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A597: @ 825A597
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFightingType: @ 825A597
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the FIGHTING type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A5DF: @ 825A5DF
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPoisonType: @ 825A5DF
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the POISON type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A625: @ 825A625
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGroundType: @ 825A625
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the GROUND type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A66B: @ 825A66B
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFlyingType: @ 825A66B
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the FLYING type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A6B1: @ 825A6B1
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPsychicType: @ 825A6B1
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the PSYCHIC type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A6F8: @ 825A6F8
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInBugType: @ 825A6F8
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the BUG type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A73B: @ 825A73B
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInRockType: @ 825A73B
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the ROCK type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A77F: @ 825A77F
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGhostType: @ 825A77F
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the GHOST type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A7C4: @ 825A7C4
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDragonType: @ 825A7C4
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the DRAGON type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A80A: @ 825A80A
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDarkType: @ 825A80A
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the DARK type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A84E: @ 825A84E
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInSteelType: @ 825A84E
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the STEEL type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A893: @ 825A893
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerHasNoClearFavorite: @ 825A893
.string "The TRAINER appears to have no clear\n"
.string "favorites when it comes to type.$"
Text_StyleSlowAndSteady: @ 825A8D9
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleSlowAndSteady: @ 825A8D9
.string "The favorite battle style appears to\n"
.string "be slow and steady.$"
Text_StyleEndurance: @ 825A912
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleEndurance: @ 825A912
.string "The favorite battle style appears to\n"
.string "be one of endurance.$"
Text_StyleHighRisk: @ 825A94C
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleHighRisk: @ 825A94C
.string "The favorite battle style appears to\n"
.string "be high risk, high return.$"
Text_StyleDependsOnFlow: @ 825A98C
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleDependsOnFlow: @ 825A98C
.string "The favorite battle style appears to\n"
.string "depend on the battle's flow.$"
Text_StyleTotalPreparation: @ 825A9CE
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleTotalPreparation: @ 825A9CE
.string "The favorite battle style appears to\n"
.string "be one based on total preparation.$"
Text_StyleWeakenFoe: @ 825AA16
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleWeakenFoe: @ 825AA16
.string "The favorite battle style appears\n"
.string "to be weakening the foe to start.$"
Text_StyleFlexible: @ 825AA5A
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleFlexible: @ 825AA5A
.string "The favorite battle style appears to\n"
.string "be flexibly adaptable to the situation.$"
Text_StyleImpossibleToPredict: @ 825AAA7
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleImpossibleToPredict: @ 825AAA7
.string "The favorite battle style appears to\n"
.string "be impossible to predict.$"
Text_StyleUnrestrained: @ 825AAE6
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleUnrestrained: @ 825AAE6
.string "The favorite battle style appears to\n"
.string "be free-spirited and unrestrained.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25AB2E: @ 825AB2E
SlateportCity_BattleTentCorridor_Text_25AB2E: @ 825AB2E
BattleFrontier_BattleFactoryPreBattleRoom_Text_LikeToSwapMon: @ 825AB2E
.string "Before starting the battle, would you\n"
.string "like to swap a POKéMON?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25AB6C: @ 825AB6C
SlateportCity_BattleTentCorridor_Text_25AB6C: @ 825AB6C
BattleFrontier_BattleFactoryPreBattleRoom_Text_YourSwapIsComplete: @ 825AB6C
.string "Thank you!\n"
.string "Your POKéMON swap is complete.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25AB96: @ 825AB96
SlateportCity_BattleTentCorridor_Text_25AB96: @ 825AB96
BattleFrontier_BattleFactoryPreBattleRoom_Text_RightThisWay: @ 825AB96
.string "Right this way, please!$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25ABAE: @ 825ABAE
SlateportCity_BattleTentCorridor_Text_25ABAE: @ 825ABAE
BattleFrontier_BattleFactoryPreBattleRoom_Text_SavingDataPleaseWait: @ 825ABAE
.string "I am saving your data.\n"
.string "Please wait.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25ABD2: @ 825ABD2
BattleFrontier_BattleFactoryPreBattleRoom_Text_RecordLatestBattle: @ 825ABD2
.string "Would you like to record your latest\n"
.string "battle on your FRONTIER PASS?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25AC15: @ 825AC15
BattleFrontier_BattleFactoryPreBattleRoom_Text_WaitFewMoments: @ 825AC15
.string "Excuse me! Excuse me, please!\n"
.string "May I get you to wait a few moments?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25AC58: @ 825AC58
BattleFrontier_BattleFactoryPreBattleRoom_Text_UnderstoodSirWillDo: @ 825AC58
.string "…Uh-huh? What?! …Whoa!\n"
.string "Understood, sir! Will do!$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25AC89: @ 825AC89
BattleFrontier_BattleFactoryPreBattleRoom_Text_MessageFromHeadComeRightNow: @ 825AC89
.string "Oh, my…\n"
.string "Sorry to keep you waiting!\p"
.string "I have a message from this facility's\n"
@@ -691,10 +679,10 @@ BattleFrontier_BattleFactoryPreBattleRoom_Text_25AC89: @ 825AC89
.string "He says, “We're going to do it!\n"
.string "Come here right now!”$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25AD20: @ 825AD20
BattleFrontier_BattleFactoryPreBattleRoom_Text_PreparedToFaceHead: @ 825AD20
.string "The FACTORY HEAD is demanding you.\n"
.string "Are you prepared to face him?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25AD61: @ 825AD61
BattleFrontier_BattleFactoryPreBattleRoom_Text_CantTellAnythingAboutHead: @ 825AD61
.string "I'm terribly sorry, but I can't tell you\n"
.string "anything about the FACTORY HEAD.$"
@@ -168,7 +168,7 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_PauseChallenge:: @ 824FB3F
palace_save CHALLENGE_STATUS_PAUSED
playse SE_SAVE
waitse
fadescreen 1
fadescreen FADE_TO_BLACK
frontier_reset
end
@@ -155,7 +155,7 @@ BattleFrontier_BattlePalaceLobby_EventScript_TryEnterChallenge:: @ 824D9E6
goto_if_eq BattleFrontier_BattlePalaceLobby_EventScript_NotEnoughValidMons
frontier_set FRONTIER_DATA_LVL_MODE, VAR_RESULT
msgbox BattleFrontier_BattlePalaceLobby_Text_NowSelectThreeMons, MSGBOX_DEFAULT
fadescreen 1
fadescreen FADE_TO_BLACK
call BattleFrontier_EventScript_GetLvlMode
copyvar VAR_0x8004, VAR_RESULT
setvar VAR_0x8005, FRONTIER_PARTY_SIZE
@@ -118,7 +118,7 @@ BattleFrontier_BattlePikeLobby_EventScript_TryEnterChallenge:: @ 825B8BB
goto_if_eq BattleFrontier_BattlePikeLobby_EventScript_NotEnoughValidMons
frontier_set FRONTIER_DATA_LVL_MODE, VAR_RESULT
msgbox BattleFrontier_BattlePikeLobby_Text_PleaseChooseThreeMons, MSGBOX_DEFAULT
fadescreen 1
fadescreen FADE_TO_BLACK
call BattleFrontier_EventScript_GetLvlMode
copyvar VAR_0x8004, VAR_RESULT
setvar VAR_0x8005, FRONTIER_PARTY_SIZE
@@ -125,7 +125,7 @@ BattleFrontier_BattlePikeThreePathRoom_EventScript_PauseChallenge:: @ 825C9FD
pike_save CHALLENGE_STATUS_PAUSED
playse SE_SAVE
waitse
fadescreen 1
fadescreen FADE_TO_BLACK
frontier_reset
end
@@ -1,7 +1,7 @@
{
"id": "MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_EMPTY_SQUARE",
"name": "BattleFrontier_BattlePyramidEmptySquare",
"layout": "LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_EMPTY_SQUARE",
"id": "MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR",
"name": "BattleFrontier_BattlePyramidFloor",
"layout": "LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR",
"music": "MUS_NONE",
"region_map_section": "MAPSEC_BATTLE_FRONTIER",
"requires_flash": false,
@@ -1,73 +1,72 @@
BattleFrontier_BattlePyramidEmptySquare_MapScripts:: @ 8252A33
map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattlePyramidEmptySquare_MapScript1_252AA2
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePyramidEmptySquare_MapScript2_252A43
map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattlePyramidEmptySquare_MapScript1_252BCA
BattleFrontier_BattlePyramidFloor_MapScripts:: @ 8252A33
map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattlePyramidFloor_OnResume
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePyramidFloor_OnFrame
map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattlePyramidFloor_OnTransition
.byte 0
BattleFrontier_BattlePyramidEmptySquare_MapScript2_252A43: @ 8252A43
map_script_2 VAR_TEMP_D, 1, BattleFrontier_BattlePyramidEmptySquare_EventScript_252A5D
map_script_2 VAR_TEMP_E, 0, BattleFrontier_BattlePyramidEmptySquare_EventScript_252A98
map_script_2 VAR_TEMP_F, 1, BattleFrontier_BattlePyramidEmptySquare_EventScript_252A8F
BattleFrontier_BattlePyramidFloor_OnFrame: @ 8252A43
map_script_2 VAR_TEMP_D, 1, BattleFrontier_BattlePyramidFloor_EventScript_UpdateLight
map_script_2 VAR_TEMP_E, 0, BattleFrontier_BattlePyramidFloor_EventScript_PlayPyramidMusic
map_script_2 VAR_TEMP_F, 1, BattleFrontier_BattlePyramidFloor_EventScript_ShowMapName
.2byte 0
BattleFrontier_BattlePyramidEmptySquare_EventScript_252A5D:: @ 8252A5D
BattleFrontier_BattlePyramidFloor_EventScript_UpdateLight:: @ 8252A5D
lockall
@ pyramid_updatelight, cant use macro because it straddles the loop
setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_UPDATE_LIGHT
setvar VAR_0x8005, 4
setvar VAR_0x8006, PYRAMID_LIGHT_INCR_RADIUS
setvar VAR_0x8007, SE_SAVE
setvar VAR_RESULT, 0
BattleFrontier_BattlePyramidEmptySquare_EventScript_252A77:: @ 8252A77
BattleFrontier_BattlePyramidFloor_EventScript_UpdateLightLoop:: @ 8252A77
special CallBattlePyramidFunction
delay 2
compare VAR_RESULT, 2
goto_if_ne BattleFrontier_BattlePyramidEmptySquare_EventScript_252A77
goto_if_ne BattleFrontier_BattlePyramidFloor_EventScript_UpdateLightLoop
setvar VAR_TEMP_D, 0
releaseall
end
BattleFrontier_BattlePyramidEmptySquare_EventScript_252A8F:: @ 8252A8F
BattleFrontier_BattlePyramidFloor_EventScript_ShowMapName:: @ 8252A8F
special ShowMapNamePopup
setvar VAR_TEMP_F, 0
end
BattleFrontier_BattlePyramidEmptySquare_EventScript_252A98:: @ 8252A98
BattleFrontier_BattlePyramidFloor_EventScript_PlayPyramidMusic:: @ 8252A98
playbgm MUS_PYRAMID, 0
setvar VAR_TEMP_E, 1
end
BattleFrontier_BattlePyramidEmptySquare_MapScript1_252AA2: @ 8252AA2
BattleFrontier_BattlePyramidFloor_OnResume: @ 8252AA2
pyramid_setfloorpal
frontier_getstatus
switch VAR_TEMP_0
case 0, BattleFrontier_BattlePyramidEmptySquare_EventScript_252B8D
case CHALLENGE_STATUS_SAVING, BattleFrontier_BattlePyramidEmptySquare_EventScript_252B66
case CHALLENGE_STATUS_PAUSED, BattleFrontier_BattlePyramidEmptySquare_EventScript_252B8D
case 0, BattleFrontier_BattlePyramidFloor_EventScript_ReadyChallenge
case CHALLENGE_STATUS_SAVING, BattleFrontier_BattlePyramid_EventScript_WarpToLobby
case CHALLENGE_STATUS_PAUSED, BattleFrontier_BattlePyramidFloor_EventScript_ReadyChallenge
frontier_get FRONTIER_DATA_BATTLE_OUTCOME
compare VAR_RESULT, B_OUTCOME_RAN
goto_if_eq BattleFrontier_BattlePyramidEmptySquare_EventScript_252B39
goto_if_eq BattleFrontier_BattlePyramidFloor_EventScript_ResetParty
compare VAR_RESULT, B_OUTCOME_PLAYER_TELEPORTED
goto_if_eq BattleFrontier_BattlePyramidEmptySquare_EventScript_252B39
goto_if_eq BattleFrontier_BattlePyramidFloor_EventScript_ResetParty
compare VAR_RESULT, 0
goto_if_eq BattleFrontier_BattlePyramidEmptySquare_EventScript_252B39
goto_if_eq BattleFrontier_BattlePyramidFloor_EventScript_ResetParty
compare VAR_RESULT, B_OUTCOME_LOST
goto_if_eq BattleFrontier_BattlePyramidEmptySquare_EventScript_252B42
goto_if_eq BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost
compare VAR_RESULT, B_OUTCOME_DREW
goto_if_eq BattleFrontier_BattlePyramidEmptySquare_EventScript_252B42
goto_if_eq BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost
compare VAR_RESULT, B_OUTCOME_FORFEITED
goto_if_eq BattleFrontier_BattlePyramidEmptySquare_EventScript_252B42
goto_if_eq BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost
frontier_isbattletype BATTLE_TYPE_TRAINER @ VAR_RESULT seems to be ignored here
setvar VAR_TEMP_D, 1
BattleFrontier_BattlePyramidEmptySquare_EventScript_252B39:: @ 8252B39
pyramid_healparty
BattleFrontier_BattlePyramidFloor_EventScript_ResetParty:: @ 8252B39
pyramid_resetparty
end
BattleFrontier_BattlePyramidEmptySquare_EventScript_252B42:: @ 8252B42
BattleFrontier_BattlePyramidTop_EventScript_252B42:: @ 8252B42
BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost:: @ 8252B42
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST
pyramid_set PYRAMID_DATA_TRAINER_FLAGS, 255
BattleFrontier_BattlePyramidEmptySquare_EventScript_252B66:: @ 8252B66
BattleFrontier_BattlePyramidTop_EventScript_252B66:: @ 8252B66
BattleFrontier_BattlePyramid_EventScript_WarpToLobby:: @ 8252B66
pyramid_updatelight 0, PYRAMID_LIGHT_SET_RADIUS
pyramid_clearhelditems
special HealPlayerParty
@@ -75,39 +74,39 @@ BattleFrontier_BattlePyramidTop_EventScript_252B66:: @ 8252B66
waitstate
end
BattleFrontier_BattlePyramidEmptySquare_EventScript_252B8D:: @ 8252B8D
BattleFrontier_BattlePyramidFloor_EventScript_ReadyChallenge:: @ 8252B8D
pyramid_save CHALLENGE_STATUS_SAVING
special SavePlayerParty
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0
pyramid_inittrainers
pyramid_settrainers
frontier_setpartyorder FRONTIER_PARTY_SIZE
setvar VAR_TEMP_F, 1
end
BattleFrontier_BattlePyramidEmptySquare_MapScript1_252BCA: @ 8252BCA
call BattleFrontier_BattlePyramidEmptySquare_EventScript_252BD5
BattleFrontier_BattlePyramidFloor_OnTransition: @ 8252BCA
call BattleFrontier_BattlePyramidFloor_EventScript_SetLightRadius
setvar VAR_TEMP_F, 1
end
BattleFrontier_BattlePyramidEmptySquare_EventScript_252BD5:: @ 8252BD5
BattleFrontier_BattlePyramidFloor_EventScript_SetLightRadius:: @ 8252BD5
pyramid_updatelight 32, PYRAMID_LIGHT_SET_RADIUS
return
BattleFrontier_BattlePyramidEmptySquare_EventScript_252BE8:: @ 8252BE8
BattlePyramid_WarpToNextFloor:: @ 8252BE8
call BattleFrontier_EventScript_IncrementWinStreak
frontier_get FRONTIER_DATA_BATTLE_NUM @ Floor number
addvar VAR_RESULT, 1
frontier_set FRONTIER_DATA_BATTLE_NUM, VAR_RESULT
compare VAR_RESULT, 7
goto_if_eq BattleFrontier_BattlePyramidEmptySquare_EventScript_252C45
goto_if_eq BattlePyramid_WarpToTop
pyramid_seedfloor
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0
setvar VAR_RESULT, 0
warp MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_EMPTY_SQUARE, 255, 1, 1
warp MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR, 255, 1, 1
waitstate
end
BattleFrontier_BattlePyramidEmptySquare_EventScript_252C45:: @ 8252C45
BattlePyramid_WarpToTop:: @ 8252C45
warp MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_TOP, 255, 17, 17
waitstate
end
@@ -126,14 +125,15 @@ BattlePyramid_FindItemBall:: @ 8252C6A
pyramid_setitem
callstd STD_FIND_ITEM
compare VAR_0x8007, 0
goto_if_eq BattlePyramid_FindItemBall_End
goto_if_eq BattlePyramid_FindItemBallEnd
pyramid_hideitem
BattlePyramid_FindItemBall_End:: @ 8252C87
BattlePyramid_FindItemBallEnd:: @ 8252C87
end
BattleFrontier_BattlePyramidEmptySquare_EventScript_252C88:: @ 8252C88
goto BattleFrontier_BattlePyramidTop_EventScript_252B42
BattlePyramid_Retire:: @ 8252C88
goto BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost
@ Also used by Trainer Hill
BattleFacility_TrainerBattle_PlaceholderText: @ 8252C8D
.string "This is a sample message.$"
@@ -146,595 +146,595 @@ gText_BattlePyramidConfirmRetire:: @ 8252CFB
.string "Are you sure you want to quit your\n"
.string "PYRAMID quest?$"
BattlePyramid_ExitHintUp_Text1:: @ 8252D2D
BattlePyramid_Text_ExitHintUp1:: @ 8252D2D
.string "This floor's exit is in\n"
.string "that direction: {UP_ARROW}$"
BattlePyramid_ExitHintLeft_Text1:: @ 8252D57
BattlePyramid_Text_ExitHintLeft1:: @ 8252D57
.string "This floor's exit is in\n"
.string "that direction: {LEFT_ARROW}$"
BattlePyramid_ExitHintRight_Text1:: @ 8252D81
BattlePyramid_Text_ExitHintRight1:: @ 8252D81
.string "This floor's exit is in\n"
.string "that direction: {RIGHT_ARROW}$"
BattlePyramid_ExitHintDown_Text1:: @ 8252DAB
BattlePyramid_Text_ExitHintDown1:: @ 8252DAB
.string "This floor's exit is in\n"
.string "that direction: {DOWN_ARROW}$"
BattlePyramid_ExitHintUp_Text2:: @ 8252DD5
BattlePyramid_Text_ExitHintUp2:: @ 8252DD5
.string "The exit on this floor is in\n"
.string "the {UP_ARROW} direction.$"
BattlePyramid_ExitHintLeft_Text2:: @ 8252E03
BattlePyramid_Text_ExitHintLeft2:: @ 8252E03
.string "The exit on this floor is in\n"
.string "the {LEFT_ARROW} direction.$"
BattlePyramid_ExitHintRight_Text2:: @ 8252E31
BattlePyramid_Text_ExitHintRight2:: @ 8252E31
.string "The exit on this floor is in\n"
.string "the {RIGHT_ARROW} direction.$"
BattlePyramid_ExitHintDown_Text2:: @ 8252E5F
BattlePyramid_Text_ExitHintDown2:: @ 8252E5F
.string "The exit on this floor is in\n"
.string "the {DOWN_ARROW} direction.$"
BattlePyramid_ExitHintUp_Text3:: @ 8252E8D
BattlePyramid_Text_ExitHintUp3:: @ 8252E8D
.string "The exit is over\n"
.string "that {UP_ARROW} way.$"
BattlePyramid_ExitHintLeft_Text3:: @ 8252EAA
BattlePyramid_Text_ExitHintLeft3:: @ 8252EAA
.string "The exit is over\n"
.string "that {LEFT_ARROW} way.$"
BattlePyramid_ExitHintRight_Text3:: @ 8252EC7
BattlePyramid_Text_ExitHintRight3:: @ 8252EC7
.string "The exit is over\n"
.string "that {RIGHT_ARROW} way.$"
BattlePyramid_ExitHintDown_Text3:: @ 8252EE4
BattlePyramid_Text_ExitHintDown3:: @ 8252EE4
.string "The exit is over\n"
.string "that {DOWN_ARROW} way.$"
BattlePyramid_ExitHintUp_Text4:: @ 8252F01
BattlePyramid_Text_ExitHintUp4:: @ 8252F01
.string "On this floor, the exit is somewhere\n"
.string "in the {UP_ARROW} direction.$"
BattlePyramid_ExitHintLeft_Text4:: @ 8252F3A
BattlePyramid_Text_ExitHintLeft4:: @ 8252F3A
.string "On this floor, the exit is somewhere\n"
.string "in the {LEFT_ARROW} direction.$"
BattlePyramid_ExitHintRight_Text4:: @ 8252F73
BattlePyramid_Text_ExitHintRight4:: @ 8252F73
.string "On this floor, the exit is somewhere\n"
.string "in the {RIGHT_ARROW} direction.$"
BattlePyramid_ExitHintDown_Text4:: @ 8252FAC
BattlePyramid_Text_ExitHintDown4:: @ 8252FAC
.string "On this floor, the exit is somewhere\n"
.string "in the {DOWN_ARROW} direction.$"
BattlePyramid_ExitHintUp_Text5:: @ 8252FE5
BattlePyramid_Text_ExitHintUp5:: @ 8252FE5
.string "The exit?\n"
.string "It's that {UP_ARROW} way.$"
BattlePyramid_ExitHintLeft_Text5:: @ 8253000
BattlePyramid_Text_ExitHintLeft5:: @ 8253000
.string "The exit?\n"
.string "It's that {LEFT_ARROW} way.$"
BattlePyramid_ExitHintRight_Text5:: @ 825301B
BattlePyramid_Text_ExitHintRight5:: @ 825301B
.string "The exit?\n"
.string "It's that {RIGHT_ARROW} way.$"
BattlePyramid_ExitHintDown_Text5:: @ 8253036
BattlePyramid_Text_ExitHintDown5:: @ 8253036
.string "The exit?\n"
.string "It's that {DOWN_ARROW} way.$"
BattlePyramid_ExitHintUp_Text6:: @ 8253051
BattlePyramid_Text_ExitHintUp6:: @ 8253051
.string "The exit happens to be in\n"
.string "the {UP_ARROW} direction.$"
BattlePyramid_ExitHintLeft_Text6:: @ 825307C
BattlePyramid_Text_ExitHintLeft6:: @ 825307C
.string "The exit happens to be in\n"
.string "the {LEFT_ARROW} direction.$"
BattlePyramid_ExitHintRight_Text6:: @ 82530A7
BattlePyramid_Text_ExitHintRight6:: @ 82530A7
.string "The exit happens to be in\n"
.string "the {RIGHT_ARROW} direction.$"
BattlePyramid_ExitHintDown_Text6:: @ 82530D2
BattlePyramid_Text_ExitHintDown6:: @ 82530D2
.string "The exit happens to be in\n"
.string "the {DOWN_ARROW} direction.$"
BattlePyramid_EightItemsRemaining_Text1:: @ 82530FD
BattlePyramid_Text_EightItemsRemaining1:: @ 82530FD
.string "Are you looking for items?\p"
.string "There are eight items left to\n"
.string "be found.$"
BattlePyramid_SevenItemsRemaining_Text1:: @ 8253140
BattlePyramid_Text_SevenItemsRemaining1:: @ 8253140
.string "Are you looking for items?\p"
.string "There are seven items left to\n"
.string "be found.$"
BattlePyramid_SixItemsRemaining_Text1:: @ 8253183
BattlePyramid_Text_SixItemsRemaining1:: @ 8253183
.string "Are you looking for items?\p"
.string "There are six items left to\n"
.string "be found.$"
BattlePyramid_FiveItemsRemaining_Text1:: @ 82531C4
BattlePyramid_Text_FiveItemsRemaining1:: @ 82531C4
.string "Are you looking for items?\p"
.string "There are five items left to\n"
.string "be found.$"
BattlePyramid_FourItemsRemaining_Text1:: @ 8253206
BattlePyramid_Text_FourItemsRemaining1:: @ 8253206
.string "Are you looking for items?\p"
.string "There are four items left to\n"
.string "be found.$"
BattlePyramid_ThreeItemsRemaining_Text1:: @ 8253248
BattlePyramid_Text_ThreeItemsRemaining1:: @ 8253248
.string "Are you looking for items?\p"
.string "There are three items left to\n"
.string "be found.$"
BattlePyramid_TwoItemsRemaining_Text1:: @ 825328B
BattlePyramid_Text_TwoItemsRemaining1:: @ 825328B
.string "Are you looking for items?\p"
.string "There are two items left to\n"
.string "be found.$"
BattlePyramid_OneItemRemaining_Text1:: @ 82532CC
BattlePyramid_Text_OneItemRemaining1:: @ 82532CC
.string "Are you looking for items?\p"
.string "There is one item left to\n"
.string "be found.$"
BattlePyramid_ZeroItemsRemaining_Text1:: @ 825330B
BattlePyramid_Text_ZeroItemsRemaining1:: @ 825330B
.string "Are you looking for items?\p"
.string "There isn't anything left to\n"
.string "be found!$"
BattlePyramid_EightItemsRemaining_Text2:: @ 825334D
BattlePyramid_Text_EightItemsRemaining2:: @ 825334D
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There are eight items\n"
.string "lying around here.$"
BattlePyramid_SevenItemsRemaining_Text2:: @ 82533A6
BattlePyramid_Text_SevenItemsRemaining2:: @ 82533A6
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There are seven items left\n"
.string "lying around here.$"
BattlePyramid_SixItemsRemaining_Text2:: @ 8253404
BattlePyramid_Text_SixItemsRemaining2:: @ 8253404
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There are six items left\n"
.string "lying around here.$"
BattlePyramid_FiveItemsRemaining_Text2:: @ 8253460
BattlePyramid_Text_FiveItemsRemaining2:: @ 8253460
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There are five items left\n"
.string "lying around here.$"
BattlePyramid_FourItemsRemaining_Text2:: @ 82534BD
BattlePyramid_Text_FourItemsRemaining2:: @ 82534BD
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There are four items left\n"
.string "lying around here.$"
BattlePyramid_ThreeItemsRemaining_Text2:: @ 825351A
BattlePyramid_Text_ThreeItemsRemaining2:: @ 825351A
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There are three items left\n"
.string "lying around here.$"
BattlePyramid_TwoItemsRemaining_Text2:: @ 8253578
BattlePyramid_Text_TwoItemsRemaining2:: @ 8253578
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There are two items left\n"
.string "lying around here.$"
BattlePyramid_OneItemRemaining_Text2:: @ 82535D4
BattlePyramid_Text_OneItemRemaining2:: @ 82535D4
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There is just one item\n"
.string "lying around here.$"
BattlePyramid_ZeroItemsRemaining_Text2:: @ 825362E
BattlePyramid_Text_ZeroItemsRemaining2:: @ 825362E
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There isn't anything left\n"
.string "lying around here.$"
BattlePyramid_EightItemsRemaining_Text3:: @ 825368B
BattlePyramid_Text_EightItemsRemaining3:: @ 825368B
.string "How's your stock of items holding up?\p"
.string "I reckon there are eight items left\n"
.string "waiting to be found on this floor.$"
BattlePyramid_SevenItemsRemaining_Text3:: @ 82536F8
BattlePyramid_Text_SevenItemsRemaining3:: @ 82536F8
.string "How's your stock of items holding up?\p"
.string "I reckon there are seven items left\n"
.string "waiting to be found on this floor.$"
BattlePyramid_SixItemsRemaining_Text3:: @ 8253765
BattlePyramid_Text_SixItemsRemaining3:: @ 8253765
.string "How's your stock of items holding up?\p"
.string "I reckon there are six items left\n"
.string "waiting to be found on this floor.$"
BattlePyramid_FiveItemsRemaining_Text3:: @ 82537D0
BattlePyramid_Text_FiveItemsRemaining3:: @ 82537D0
.string "How's your stock of items holding up?\p"
.string "I reckon there are five items left\n"
.string "waiting to be found on this floor.$"
BattlePyramid_FourItemsRemaining_Text3:: @ 825383C
BattlePyramid_Text_FourItemsRemaining3:: @ 825383C
.string "How's your stock of items holding up?\p"
.string "I reckon there are four items left\n"
.string "waiting to be found on this floor.$"
BattlePyramid_ThreeItemsRemaining_Text3:: @ 82538A8
BattlePyramid_Text_ThreeItemsRemaining3:: @ 82538A8
.string "How's your stock of items holding up?\p"
.string "I reckon there are three items left\n"
.string "waiting to be found on this floor.$"
BattlePyramid_TwoItemsRemaining_Text3:: @ 8253915
BattlePyramid_Text_TwoItemsRemaining3:: @ 8253915
.string "How's your stock of items holding up?\p"
.string "I reckon there are two items left\n"
.string "waiting to be found on this floor.$"
BattlePyramid_OneItemRemaining_Text3:: @ 8253980
BattlePyramid_Text_OneItemRemaining3:: @ 8253980
.string "How's your stock of items holding up?\p"
.string "I reckon there's but one item left\n"
.string "waiting to be found on this floor.$"
BattlePyramid_ZeroItemsRemaining_Text3:: @ 82539EC
BattlePyramid_Text_ZeroItemsRemaining3:: @ 82539EC
.string "How's your stock of items holding up?\p"
.string "I reckon there are no more items\n"
.string "waiting to be found on this floor.\l"
.string "You take care now!$"
BattlePyramid_EightItemsRemaining_Text4:: @ 8253A69
BattlePyramid_Text_EightItemsRemaining4:: @ 8253A69
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appear to be eight more\n"
.string "items on the ground.$"
BattlePyramid_SevenItemsRemaining_Text4:: @ 8253AC4
BattlePyramid_Text_SevenItemsRemaining4:: @ 8253AC4
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appear to be seven more\n"
.string "items on the ground.$"
BattlePyramid_SixItemsRemaining_Text4:: @ 8253B1F
BattlePyramid_Text_SixItemsRemaining4:: @ 8253B1F
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appear to be six more\n"
.string "items on the ground.$"
BattlePyramid_FiveItemsRemaining_Text4:: @ 8253B78
BattlePyramid_Text_FiveItemsRemaining4:: @ 8253B78
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appear to be five more\n"
.string "items on the ground.$"
BattlePyramid_FourItemsRemaining_Text4:: @ 8253BD2
BattlePyramid_Text_FourItemsRemaining4:: @ 8253BD2
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appear to be four more\n"
.string "items on the ground.$"
BattlePyramid_ThreeItemsRemaining_Text4:: @ 8253C2C
BattlePyramid_Text_ThreeItemsRemaining4:: @ 8253C2C
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appear to be three more\n"
.string "items on the ground.$"
BattlePyramid_TwoItemsRemaining_Text4:: @ 8253C87
BattlePyramid_Text_TwoItemsRemaining4:: @ 8253C87
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appear to be two more\n"
.string "items on the ground.$"
BattlePyramid_OneItemRemaining_Text4:: @ 8253CE0
BattlePyramid_Text_OneItemRemaining4:: @ 8253CE0
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appears to be only one more\n"
.string "item on the ground.$"
BattlePyramid_ZeroItemsRemaining_Text4:: @ 8253D3E
BattlePyramid_Text_ZeroItemsRemaining4:: @ 8253D3E
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appear to be no more\n"
.string "items on the ground.$"
BattlePyramid_EightItemsRemaining_Text5:: @ 8253D96
BattlePyramid_Text_EightItemsRemaining5:: @ 8253D96
.string "On this floor of the PYRAMID,\n"
.string "I hear there are eight items…$"
BattlePyramid_SevenItemsRemaining_Text5:: @ 8253DD2
BattlePyramid_Text_SevenItemsRemaining5:: @ 8253DD2
.string "On this floor of the PYRAMID,\n"
.string "I hear there are seven items…$"
BattlePyramid_SixItemsRemaining_Text5:: @ 8253E0E
BattlePyramid_Text_SixItemsRemaining5:: @ 8253E0E
.string "On this floor of the PYRAMID,\n"
.string "I hear there are six items…$"
BattlePyramid_FiveItemsRemaining_Text5:: @ 8253E48
BattlePyramid_Text_FiveItemsRemaining5:: @ 8253E48
.string "On this floor of the PYRAMID,\n"
.string "I hear there are five items…$"
BattlePyramid_FourItemsRemaining_Text5:: @ 8253E83
BattlePyramid_Text_FourItemsRemaining5:: @ 8253E83
.string "On this floor of the PYRAMID,\n"
.string "I hear there are four items…$"
BattlePyramid_ThreeItemsRemaining_Text5:: @ 8253EBE
BattlePyramid_Text_ThreeItemsRemaining5:: @ 8253EBE
.string "On this floor of the PYRAMID,\n"
.string "I hear there are three items…$"
BattlePyramid_TwoItemsRemaining_Text5:: @ 8253EFA
BattlePyramid_Text_TwoItemsRemaining5:: @ 8253EFA
.string "On this floor of the PYRAMID,\n"
.string "I hear there are two items…$"
BattlePyramid_OneItemRemaining_Text5:: @ 8253F34
BattlePyramid_Text_OneItemRemaining5:: @ 8253F34
.string "On this floor of the PYRAMID,\n"
.string "I hear there is one item…$"
BattlePyramid_ZeroItemsRemaining_Text5:: @ 8253F6C
BattlePyramid_Text_ZeroItemsRemaining5:: @ 8253F6C
.string "On this floor of the PYRAMID,\n"
.string "I hear there are no items…$"
BattlePyramid_EightItemsRemaining_Text6:: @ 8253FA5
BattlePyramid_Text_EightItemsRemaining6:: @ 8253FA5
.string "Have you collected any items?\p"
.string "I believe there are eight more\n"
.string "items on this floor.$"
BattlePyramid_SevenItemsRemaining_Text6:: @ 8253FF7
BattlePyramid_Text_SevenItemsRemaining6:: @ 8253FF7
.string "Have you collected any items?\p"
.string "I believe there are seven more\n"
.string "items on this floor.$"
BattlePyramid_SixItemsRemaining_Text6:: @ 8254049
BattlePyramid_Text_SixItemsRemaining6:: @ 8254049
.string "Have you collected any items?\p"
.string "I believe there are six more\n"
.string "items on this floor.$"
BattlePyramid_FiveItemsRemaining_Text6:: @ 8254099
BattlePyramid_Text_FiveItemsRemaining6:: @ 8254099
.string "Have you collected any items?\p"
.string "I believe there are five more\n"
.string "items on this floor.$"
BattlePyramid_FourItemsRemaining_Text6:: @ 82540EA
BattlePyramid_Text_FourItemsRemaining6:: @ 82540EA
.string "Have you collected any items?\p"
.string "I believe there are four more\n"
.string "items on this floor.$"
BattlePyramid_ThreeItemsRemaining_Text6:: @ 825413B
BattlePyramid_Text_ThreeItemsRemaining6:: @ 825413B
.string "Have you collected any items?\p"
.string "I believe there are three more\n"
.string "items on this floor.$"
BattlePyramid_TwoItemsRemaining_Text6:: @ 825418D
BattlePyramid_Text_TwoItemsRemaining6:: @ 825418D
.string "Have you collected any items?\p"
.string "I believe there are two more\n"
.string "items on this floor.$"
BattlePyramid_OneItemRemaining_Text6:: @ 82541DD
BattlePyramid_Text_OneItemRemaining6:: @ 82541DD
.string "Have you collected any items?\p"
.string "I believe there is one more\n"
.string "item on this floor.$"
BattlePyramid_ZeroItemsRemaining_Text6:: @ 825422B
BattlePyramid_Text_ZeroItemsRemaining6:: @ 825422B
.string "Have you collected any items?\p"
.string "I believe there are no more\n"
.string "items on this floor.$"
BattlePyramid_SevenTrainersRemaining_Text1:: @ 825427A
BattlePyramid_Text_SevenTrainersRemaining1:: @ 825427A
.string "You were really awesome!\p"
.string "But there are still seven tough\n"
.string "TRAINERS other than me!$"
BattlePyramid_SixTrainersRemaining_Text1:: @ 82542CB
BattlePyramid_Text_SixTrainersRemaining1:: @ 82542CB
.string "You were really awesome!\p"
.string "But there are still six tough\n"
.string "TRAINERS other than me!$"
BattlePyramid_FiveTrainersRemaining_Text1:: @ 825431A
BattlePyramid_Text_FiveTrainersRemaining1:: @ 825431A
.string "You were really awesome!\p"
.string "But there are still five tough\n"
.string "TRAINERS other than me!$"
BattlePyramid_FourTrainersRemaining_Text1:: @ 825436A
BattlePyramid_Text_FourTrainersRemaining1:: @ 825436A
.string "You were really awesome!\p"
.string "But there are still four tough\n"
.string "TRAINERS other than me!$"
BattlePyramid_ThreeTrainersRemaining_Text1:: @ 82543BA
BattlePyramid_Text_ThreeTrainersRemaining1:: @ 82543BA
.string "You were really awesome!\p"
.string "But there are still three tough\n"
.string "TRAINERS other than me!$"
BattlePyramid_TwoTrainersRemaining_Text1:: @ 825440B
BattlePyramid_Text_TwoTrainersRemaining1:: @ 825440B
.string "You were really awesome!\p"
.string "But there are still two tough\n"
.string "TRAINERS other than me!$"
BattlePyramid_OneTrainersRemaining_Text1:: @ 825445A
BattlePyramid_Text_OneTrainersRemaining1:: @ 825445A
.string "You were really awesome!\p"
.string "But there's still one tough\n"
.string "TRAINER other than me!$"
BattlePyramid_ZeroTrainersRemaining_Text1:: @ 82544A6
BattlePyramid_Text_ZeroTrainersRemaining1:: @ 82544A6
.string "You were really awesome!\p"
.string "There's no one left that\n"
.string "can beat you!$"
BattlePyramid_SevenTrainersRemaining_Text2:: @ 82544E6
BattlePyramid_Text_SevenTrainersRemaining2:: @ 82544E6
.string "This is so upsetting!\p"
.string "But there are seven TRAINERS left!\n"
.string "Someone will humble you!$"
BattlePyramid_SixTrainersRemaining_Text2:: @ 8254538
BattlePyramid_Text_SixTrainersRemaining2:: @ 8254538
.string "This is so upsetting!\p"
.string "But there are six TRAINERS left!\n"
.string "Someone will humble you!$"
BattlePyramid_FiveTrainersRemaining_Text2:: @ 8254588
BattlePyramid_Text_FiveTrainersRemaining2:: @ 8254588
.string "This is so upsetting!\p"
.string "But there are five TRAINERS left!\n"
.string "Someone will humble you!$"
BattlePyramid_FourTrainersRemaining_Text2:: @ 82545D9
BattlePyramid_Text_FourTrainersRemaining2:: @ 82545D9
.string "This is so upsetting!\p"
.string "But there are four TRAINERS left!\n"
.string "Someone will humble you!$"
BattlePyramid_ThreeTrainersRemaining_Text2:: @ 825462A
BattlePyramid_Text_ThreeTrainersRemaining2:: @ 825462A
.string "This is so upsetting!\p"
.string "But there are three TRAINERS left!\n"
.string "Someone will humble you!$"
BattlePyramid_TwoTrainersRemaining_Text2:: @ 825467C
BattlePyramid_Text_TwoTrainersRemaining2:: @ 825467C
.string "This is so upsetting!\p"
.string "But there are two TRAINERS left!\n"
.string "Someone will humble you!$"
BattlePyramid_OneTrainersRemaining_Text2:: @ 82546CC
BattlePyramid_Text_OneTrainersRemaining2:: @ 82546CC
.string "This is so upsetting!\p"
.string "But there's one TRAINER left!\n"
.string "I'm sure you will be humbled!$"
BattlePyramid_ZeroTrainersRemaining_Text2:: @ 825471E
BattlePyramid_Text_ZeroTrainersRemaining2:: @ 825471E
.string "This is so upsetting!\p"
.string "But there are no more TRAINERS\n"
.string "who can engage you!$"
BattlePyramid_SevenTrainersRemaining_Text3:: @ 8254767
BattlePyramid_Text_SevenTrainersRemaining3:: @ 8254767
.string "That's pretty impressive!\p"
.string "But there are seven more TRAINERS\n"
.string "on this floor. Can you beat them all?$"
BattlePyramid_SixTrainersRemaining_Text3:: @ 82547C9
BattlePyramid_Text_SixTrainersRemaining3:: @ 82547C9
.string "That's pretty impressive!\p"
.string "But there are six more TRAINERS\n"
.string "on this floor. Can you beat them all?$"
BattlePyramid_FiveTrainersRemaining_Text3:: @ 8254829
BattlePyramid_Text_FiveTrainersRemaining3:: @ 8254829
.string "That's pretty impressive!\p"
.string "But there are five more TRAINERS\n"
.string "on this floor. Can you beat them all?$"
BattlePyramid_FourTrainersRemaining_Text3:: @ 825488A
BattlePyramid_Text_FourTrainersRemaining3:: @ 825488A
.string "That's pretty impressive!\p"
.string "But there are four more TRAINERS\n"
.string "on this floor. Can you beat them all?$"
BattlePyramid_ThreeTrainersRemaining_Text3:: @ 82548EB
BattlePyramid_Text_ThreeTrainersRemaining3:: @ 82548EB
.string "That's pretty impressive!\p"
.string "But there are three more TRAINERS\n"
.string "on this floor. Can you beat them all?$"
BattlePyramid_TwoTrainersRemaining_Text3:: @ 825494D
BattlePyramid_Text_TwoTrainersRemaining3:: @ 825494D
.string "That's pretty impressive!\p"
.string "But there are two more TRAINERS\n"
.string "on this floor. Can you beat them both?$"
BattlePyramid_OneTrainersRemaining_Text3:: @ 82549AE
BattlePyramid_Text_OneTrainersRemaining3:: @ 82549AE
.string "That's pretty impressive!\p"
.string "But there's still one more TRAINER\n"
.string "on this floor. Can you prevail?$"
BattlePyramid_ZeroTrainersRemaining_Text3:: @ 8254A0B
BattlePyramid_Text_ZeroTrainersRemaining3:: @ 8254A0B
.string "That's pretty impressive!\p"
.string "You've gone through all the TRAINERS\n"
.string "on this floor.$"
BattlePyramid_SevenTrainersRemaining_Text4:: @ 8254A59
BattlePyramid_Text_SevenTrainersRemaining4:: @ 8254A59
.string "Maybe you could sweep through\n"
.string "the seven TRAINERS left on this floor.$"
BattlePyramid_SixTrainersRemaining_Text4:: @ 8254A9E
BattlePyramid_Text_SixTrainersRemaining4:: @ 8254A9E
.string "Maybe you could sweep through\n"
.string "the six TRAINERS left on this floor.$"
BattlePyramid_FiveTrainersRemaining_Text4:: @ 8254AE1
BattlePyramid_Text_FiveTrainersRemaining4:: @ 8254AE1
.string "Maybe you could sweep through\n"
.string "the five TRAINERS left on this floor.$"
BattlePyramid_FourTrainersRemaining_Text4:: @ 8254B25
BattlePyramid_Text_FourTrainersRemaining4:: @ 8254B25
.string "Maybe you could sweep through\n"
.string "the four TRAINERS left on this floor.$"
BattlePyramid_ThreeTrainersRemaining_Text4:: @ 8254B69
BattlePyramid_Text_ThreeTrainersRemaining4:: @ 8254B69
.string "Maybe you could sweep through\n"
.string "the three TRAINERS left on this floor.$"
BattlePyramid_TwoTrainersRemaining_Text4:: @ 8254BAE
BattlePyramid_Text_TwoTrainersRemaining4:: @ 8254BAE
.string "Maybe you could sweep through\n"
.string "the two TRAINERS left on this floor.$"
BattlePyramid_OneTrainersRemaining_Text4:: @ 8254BF1
BattlePyramid_Text_OneTrainersRemaining4:: @ 8254BF1
.string "Maybe you could complete your sweep\n"
.string "with the one TRAINER left on this floor.$"
BattlePyramid_ZeroTrainersRemaining_Text4:: @ 8254C3E
BattlePyramid_Text_ZeroTrainersRemaining4:: @ 8254C3E
.string "There isn't a single person left who\n"
.string "can defeat you now…$"
BattlePyramid_SevenTrainersRemaining_Text5:: @ 8254C77
BattlePyramid_Text_SevenTrainersRemaining5:: @ 8254C77
.string "You may have what it takes to beat\n"
.string "the seven expert TRAINERS who remain.$"
BattlePyramid_SixTrainersRemaining_Text5:: @ 8254CC0
BattlePyramid_Text_SixTrainersRemaining5:: @ 8254CC0
.string "You may have what it takes to beat\n"
.string "the six expert TRAINERS who remain.$"
BattlePyramid_FiveTrainersRemaining_Text5:: @ 8254D07
BattlePyramid_Text_FiveTrainersRemaining5:: @ 8254D07
.string "You may have what it takes to beat\n"
.string "the five expert TRAINERS who remain.$"
BattlePyramid_FourTrainersRemaining_Text5:: @ 8254D4F
BattlePyramid_Text_FourTrainersRemaining5:: @ 8254D4F
.string "You may have what it takes to beat\n"
.string "the four expert TRAINERS who remain.$"
BattlePyramid_ThreeTrainersRemaining_Text5:: @ 8254D97
BattlePyramid_Text_ThreeTrainersRemaining5:: @ 8254D97
.string "You may have what it takes to beat\n"
.string "the three expert TRAINERS who remain.$"
BattlePyramid_TwoTrainersRemaining_Text5:: @ 8254DE0
BattlePyramid_Text_TwoTrainersRemaining5:: @ 8254DE0
.string "You may have what it takes to beat\n"
.string "the two expert TRAINERS who remain.$"
BattlePyramid_OneTrainersRemaining_Text5:: @ 8254E27
BattlePyramid_Text_OneTrainersRemaining5:: @ 8254E27
.string "You may have what it takes to beat\n"
.string "the one expert TRAINER who remains.$"
BattlePyramid_ZeroTrainersRemaining_Text5:: @ 8254E6E
BattlePyramid_Text_ZeroTrainersRemaining5:: @ 8254E6E
.string "Your skills are beyond reproach.\p"
.string "There are no more TRAINERS here\n"
.string "who have any chance of beating you.$"
BattlePyramid_SevenTrainersRemaining_Text6:: @ 8254ED3
BattlePyramid_Text_SevenTrainersRemaining6:: @ 8254ED3
.string "Can you keep winning against\n"
.string "the seven remaining TRAINERS?$"
BattlePyramid_SixTrainersRemaining_Text6:: @ 8254F0E
BattlePyramid_Text_SixTrainersRemaining6:: @ 8254F0E
.string "Can you keep winning against\n"
.string "the six remaining TRAINERS?$"
BattlePyramid_FiveTrainersRemaining_Text6:: @ 8254F47
BattlePyramid_Text_FiveTrainersRemaining6:: @ 8254F47
.string "Can you keep winning against\n"
.string "the five remaining TRAINERS?$"
BattlePyramid_FourTrainersRemaining_Text6:: @ 8254F81
BattlePyramid_Text_FourTrainersRemaining6:: @ 8254F81
.string "Can you keep winning against\n"
.string "the four remaining TRAINERS?$"
BattlePyramid_ThreeTrainersRemaining_Text6:: @ 8254FBB
BattlePyramid_Text_ThreeTrainersRemaining6:: @ 8254FBB
.string "Can you keep winning against\n"
.string "the three remaining TRAINERS?$"
BattlePyramid_TwoTrainersRemaining_Text6:: @ 8254FF6
BattlePyramid_Text_TwoTrainersRemaining6:: @ 8254FF6
.string "Can you keep winning against\n"
.string "the two remaining TRAINERS?$"
BattlePyramid_OneTrainersRemaining_Text6:: @ 825502F
BattlePyramid_Text_OneTrainersRemaining6:: @ 825502F
.string "Can you keep winning against\n"
.string "the last remaining TRAINER?$"
BattlePyramid_ZeroTrainersRemaining_Text6:: @ 8255068
BattlePyramid_Text_ZeroTrainersRemaining6:: @ 8255068
.string "There aren't any TRAINERS left that\n"
.string "can take you on now…$"
@@ -24,7 +24,7 @@
"movement_range_y": 1,
"trainer_type": "0",
"trainer_sight_or_berry_tree_id": "0",
"script": "BattleFrontier_BattlePyramidLobby_EventScript_2508B1",
"script": "BattleFrontier_BattlePyramidLobby_EventScript_Attendant",
"flag": "0"
},
{
@@ -37,7 +37,7 @@
"movement_range_y": 1,
"trainer_type": "0",
"trainer_sight_or_berry_tree_id": "0",
"script": "BattleFrontier_BattlePyramidLobby_EventScript_250ACE",
"script": "BattleFrontier_BattlePyramidLobby_EventScript_HintGiver",
"flag": "0"
},
{
@@ -50,7 +50,7 @@
"movement_range_y": 1,
"trainer_type": "0",
"trainer_sight_or_berry_tree_id": "0",
"script": "BattleFrontier_BattlePyramidLobby_EventScript_250E83",
"script": "BattleFrontier_BattlePyramidLobby_EventScript_Woman",
"flag": "0"
},
{
@@ -63,7 +63,7 @@
"movement_range_y": 1,
"trainer_type": "0",
"trainer_sight_or_berry_tree_id": "0",
"script": "BattleFrontier_BattlePyramidLobby_EventScript_250E8C",
"script": "BattleFrontier_BattlePyramidLobby_EventScript_FatMan",
"flag": "0"
}
],
@@ -84,7 +84,7 @@
"y": 12,
"elevation": 0,
"player_facing_dir": "BG_EVENT_PLAYER_FACING_NORTH",
"script": "BattleFrontier_BattlePyramidLobby_EventScript_250D42"
"script": "BattleFrontier_BattlePyramidLobby_EventScript_ShowResults"
},
{
"type": "sign",
@@ -92,7 +92,7 @@
"y": 12,
"elevation": 0,
"player_facing_dir": "BG_EVENT_PLAYER_FACING_ANY",
"script": "BattleFrontier_BattlePyramidLobby_EventScript_250E95"
"script": "BattleFrontier_BattlePyramidLobby_EventScript_RulesBoard"
}
]
}
File diff suppressed because it is too large Load Diff
@@ -24,7 +24,7 @@
"movement_range_y": 1,
"trainer_type": "0",
"trainer_sight_or_berry_tree_id": "3",
"script": "BattleFrontier_BattlePyramidTop_EventScript_2551D0",
"script": "BattleFrontier_BattlePyramidTop_EventScript_Attendant",
"flag": "0"
},
{
@@ -50,7 +50,7 @@
"elevation": 4,
"var": "VAR_TEMP_2",
"var_value": "0",
"script": "BattleFrontier_BattlePyramidTop_EventScript_255256"
"script": "BattleFrontier_BattlePyramidTop_EventScript_BattleBrandon"
}
],
"bg_events": []
@@ -1,201 +1,197 @@
BattleFrontier_BattlePyramidTop_MapScripts:: @ 82550A1
map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattlePyramidTop_MapScript1_2550F4
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePyramidTop_MapScript2_25516E
map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattlePyramidTop_MapScript1_2550B6
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePyramidTop_MapScript2_2550CE
map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattlePyramidTop_OnResume
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePyramidTop_OnFrame
map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattlePyramidTop_OnTransition
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePyramidTop_OnWarp
.byte 0
BattleFrontier_BattlePyramidTop_MapScript1_2550B6: @ 82550B6
BattleFrontier_BattlePyramidTop_OnTransition: @ 82550B6
pyramid_updatelight 200, PYRAMID_LIGHT_SET_RADIUS
setvar VAR_TEMP_F, 1
end
BattleFrontier_BattlePyramidTop_MapScript2_2550CE: @ 82550CE
map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattlePyramidTop_EventScript_2550D8
BattleFrontier_BattlePyramidTop_OnWarp: @ 82550CE
map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattlePyramidTop_EventScript_SetUpObjects
.2byte 0
BattleFrontier_BattlePyramidTop_EventScript_2550D8:: @ 82550D8
BattleFrontier_BattlePyramidTop_EventScript_SetUpObjects:: @ 82550D8
setvar VAR_TEMP_1, 1
turnobject EVENT_OBJ_ID_PLAYER, DIR_NORTH
compare VAR_TEMP_C, 0
goto_if_ne BattleFrontier_BattlePyramidTop_EventScript_2550F3
goto_if_ne BattleFrontier_BattlePyramidTop_EventScript_EndSetUpObjects
setobjectxyperm 2, 0, 0
BattleFrontier_BattlePyramidTop_EventScript_2550F3:: @ 82550F3
BattleFrontier_BattlePyramidTop_EventScript_EndSetUpObjects:: @ 82550F3
end
BattleFrontier_BattlePyramidTop_MapScript1_2550F4: @ 82550F4
BattleFrontier_BattlePyramidTop_OnResume: @ 82550F4
frontier_getbrainstatus
compare VAR_RESULT, FRONTIER_BRAIN_NOT_READY
goto_if_eq BattleFrontier_BattlePyramidTop_EventScript_25510C
goto_if_eq BattleFrontier_BattlePyramidTop_EventScript_CheckChallengeStatus
call BattleFrontier_EventScript_SetBrainObjectGfx
BattleFrontier_BattlePyramidTop_EventScript_25510C:: @ 825510C
BattleFrontier_BattlePyramidTop_EventScript_CheckChallengeStatus:: @ 825510C
copyvar VAR_TEMP_C, VAR_RESULT
frontier_getstatus
switch VAR_TEMP_0
case 0, BattleFrontier_BattlePyramidTop_EventScript_255193
case CHALLENGE_STATUS_SAVING, BattleFrontier_BattlePyramidTop_EventScript_252B66
case CHALLENGE_STATUS_PAUSED, BattleFrontier_BattlePyramidTop_EventScript_255193
case 0, BattleFrontier_BattlePyramidTop_EventScript_ReadyChallenge
case CHALLENGE_STATUS_SAVING, BattleFrontier_BattlePyramid_EventScript_WarpToLobby
case CHALLENGE_STATUS_PAUSED, BattleFrontier_BattlePyramidTop_EventScript_ReadyChallenge
frontier_get FRONTIER_DATA_BATTLE_OUTCOME
compare VAR_RESULT, B_OUTCOME_LOST
goto_if_eq BattleFrontier_BattlePyramidTop_EventScript_252B42
goto_if_eq BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost
compare VAR_RESULT, B_OUTCOME_DREW
goto_if_eq BattleFrontier_BattlePyramidTop_EventScript_252B42
goto_if_eq BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost
compare VAR_RESULT, B_OUTCOME_FORFEITED
goto_if_eq BattleFrontier_BattlePyramidTop_EventScript_252B42
goto_if_eq BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost
end
BattleFrontier_BattlePyramidTop_MapScript2_25516E: @ 825516E
map_script_2 VAR_TEMP_E, 0, BattleFrontier_BattlePyramidTop_EventScript_255180
map_script_2 VAR_TEMP_F, 1, BattleFrontier_BattlePyramidTop_EventScript_25518A
BattleFrontier_BattlePyramidTop_OnFrame: @ 825516E
map_script_2 VAR_TEMP_E, 0, BattleFrontier_BattlePyramidTop_EventScript_PlayPyramidMusic
map_script_2 VAR_TEMP_F, 1, BattleFrontier_BattlePyramidTop_EventScript_ShowMapName
.2byte 0
BattleFrontier_BattlePyramidTop_EventScript_255180:: @ 8255180
BattleFrontier_BattlePyramidTop_EventScript_PlayPyramidMusic:: @ 8255180
playbgm MUS_PYRAMID_TOP, 0
setvar VAR_TEMP_E, 1
end
BattleFrontier_BattlePyramidTop_EventScript_25518A:: @ 825518A
BattleFrontier_BattlePyramidTop_EventScript_ShowMapName:: @ 825518A
special ShowMapNamePopup
setvar VAR_TEMP_F, 0
end
BattleFrontier_BattlePyramidTop_EventScript_255193:: @ 8255193
BattleFrontier_BattlePyramidTop_EventScript_ReadyChallenge:: @ 8255193
pyramid_save CHALLENGE_STATUS_SAVING
special SavePlayerParty
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0
pyramid_inittrainers
pyramid_settrainers
frontier_setpartyorder FRONTIER_PARTY_SIZE
setvar VAR_TEMP_F, 1
end
BattleFrontier_BattlePyramidTop_EventScript_2551D0:: @ 82551D0
BattleFrontier_BattlePyramidTop_EventScript_Attendant:: @ 82551D0
lock
faceplayer
compare VAR_TEMP_D, 0
goto_if_ne BattleFrontier_BattlePyramidTop_EventScript_255236
goto_if_ne BattleFrontier_BattlePyramidTop_EventScript_StepForwardWhenReady
compare VAR_TEMP_C, FRONTIER_BRAIN_NOT_READY
goto_if_ne BattleFrontier_BattlePyramidTop_EventScript_255240
msgbox BattleFrontier_BattlePyramidTop_Text_255410, MSGBOX_DEFAULT
goto_if_ne BattleFrontier_BattlePyramidTop_EventScript_BrandonHereMoveAside
msgbox BattleFrontier_BattlePyramidTop_Text_ReachedSummitUpYouGo, MSGBOX_DEFAULT
closemessage
applymovement 1, BattleFrontier_BattlePyramidTop_Movement_2553FD
applymovement 1, BattleFrontier_BattlePyramidTop_Movement_AttendantMoveAside
waitmovement 0
applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattlePyramidTop_Movement_255403
applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattlePyramidTop_Movement_PlayerClimbToTop
waitmovement 0
applymovement 1, BattleFrontier_BattlePyramidTop_Movement_255400
applymovement 1, BattleFrontier_BattlePyramidTop_Movement_AttendantBlockPath
waitmovement 0
message BattleFrontier_BattlePyramidTop_Text_2554E8
message BattleFrontier_BattlePyramidTop_Text_PlayerConqueredPyramid
waitmessage
playfanfare MUS_ME_POINTGET
waitfanfare
closemessage
BattleFrontier_BattlePyramidTop_EventScript_25521A:: @ 825521A
BattleFrontier_BattlePyramidTop_EventScript_WarpToLobbyWon:: @ 825521A
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON
warp MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY, 255, 7, 13
waitstate
end
BattleFrontier_BattlePyramidTop_EventScript_255236:: @ 8255236
msgbox BattleFrontier_BattlePyramidTop_Text_255BFE, MSGBOX_DEFAULT
BattleFrontier_BattlePyramidTop_EventScript_StepForwardWhenReady:: @ 8255236
msgbox BattleFrontier_BattlePyramidTop_Text_StepForwardWhenReady, MSGBOX_DEFAULT
closemessage
end
BattleFrontier_BattlePyramidTop_EventScript_255240:: @ 8255240
msgbox BattleFrontier_BattlePyramidTop_Text_25551F, MSGBOX_DEFAULT
applymovement 1, BattleFrontier_BattlePyramidTop_Movement_2553FD
BattleFrontier_BattlePyramidTop_EventScript_BrandonHereMoveAside:: @ 8255240
msgbox BattleFrontier_BattlePyramidTop_Text_ChiefBeatYouHere, MSGBOX_DEFAULT
applymovement 1, BattleFrontier_BattlePyramidTop_Movement_AttendantMoveAside
setvar VAR_TEMP_D, 1
closemessage
end
BattleFrontier_BattlePyramidTop_EventScript_255256:: @ 8255256
BattleFrontier_BattlePyramidTop_EventScript_BattleBrandon:: @ 8255256
lockall
switch VAR_TEMP_C
case FRONTIER_BRAIN_GOLD, BattleFrontier_BattlePyramidTop_EventScript_255335
case FRONTIER_BRAIN_STREAK, BattleFrontier_BattlePyramidTop_EventScript_2552D0
case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattlePyramidTop_EventScript_255388
case FRONTIER_BRAIN_GOLD, BattleFrontier_BattlePyramidTop_EventScript_BrandonIntroGold
case FRONTIER_BRAIN_STREAK, BattleFrontier_BattlePyramidTop_EventScript_BrandonHeardSilverSpeech
case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattlePyramidTop_EventScript_BrandonHeardGoldSpeech
frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH
compare VAR_RESULT, FALSE
goto_if_ne BattleFrontier_BattlePyramidTop_EventScript_2552D0
goto_if_ne BattleFrontier_BattlePyramidTop_EventScript_BrandonHeardSilverSpeech
special SpawnCameraObject
applymovement EVENT_OBJ_ID_CAMERA, BattleFrontier_BattlePyramidTop_Movement_25540C
applymovement EVENT_OBJ_ID_CAMERA, BattleFrontier_BattlePyramidTop_Movement_CameraPanUp
waitmovement 0
msgbox BattleFrontier_BattlePyramidTop_Text_255669, MSGBOX_DEFAULT
msgbox BattleFrontier_BattlePyramidTop_Text_ExplorationsAreGrandestAdventure, MSGBOX_DEFAULT
closemessage
frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
applymovement 2, BattleFrontier_BattlePyramidTop_Movement_25540A
applymovement 2, BattleFrontier_BattlePyramidTop_Movement_BrandonApproachPlayer
waitmovement 0
msgbox BattleFrontier_BattlePyramidTop_Text_25573E, MSGBOX_DEFAULT
goto BattleFrontier_BattlePyramidTop_EventScript_2552DA
msgbox BattleFrontier_BattlePyramidTop_Text_ImPyramidKingBrandon, MSGBOX_DEFAULT
goto BattleFrontier_BattlePyramidTop_EventScript_BattleBrandonSilver
end
BattleFrontier_BattlePyramidTop_EventScript_2552D0:: @ 82552D0
applymovement 2, BattleFrontier_BattlePyramidTop_Movement_25540A
BattleFrontier_BattlePyramidTop_EventScript_BrandonHeardSilverSpeech:: @ 82552D0
applymovement 2, BattleFrontier_BattlePyramidTop_Movement_BrandonApproachPlayer
waitmovement 0
BattleFrontier_BattlePyramidTop_EventScript_2552DA:: @ 82552DA
msgbox BattleFrontier_BattlePyramidTop_Text_255846, MSGBOX_DEFAULT
call BattleFrontier_BattlePyramidTop_EventScript_2553ED
BattleFrontier_BattlePyramidTop_EventScript_BattleBrandonSilver:: @ 82552DA
msgbox BattleFrontier_BattlePyramidTop_Text_BringCourageToOurBattle, MSGBOX_DEFAULT
call BattleFrontier_BattlePyramidTop_EventScript_DoBrandonBattle
playbgm MUS_PYRAMID_TOP, 0
compare VAR_RESULT, 1
goto_if_eq BattleFrontier_BattlePyramidTop_EventScript_2552FB
goto BattleFrontier_BattlePyramidTop_EventScript_252B42
goto_if_eq BattleFrontier_BattlePyramidTop_EventScript_DefeatedBrandonSilver
goto BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost
BattleFrontier_BattlePyramidTop_EventScript_2552FB:: @ 82552FB
BattleFrontier_BattlePyramidTop_EventScript_DefeatedBrandonSilver:: @ 82552FB
frontier_getsymbols
compare VAR_RESULT, 0
goto_if_ne BattleFrontier_BattlePyramidTop_EventScript_25521A
msgbox BattleFrontier_BattlePyramidTop_Text_255873, MSGBOX_DEFAULT
goto_if_ne BattleFrontier_BattlePyramidTop_EventScript_WarpToLobbyWon
msgbox BattleFrontier_BattlePyramidTop_Text_BrandonFrontierPassPlease, MSGBOX_DEFAULT
playfanfare MUS_ME_SYMBOLGET
message BattleFrontier_BattlePyramidTop_Text_2558E9
message BattleFrontier_BattlePyramidTop_Text_ReceivedBraveSymbol
waitmessage
waitfanfare
frontier_givesymbol
msgbox BattleFrontier_BattlePyramidTop_Text_25591D, MSGBOX_DEFAULT
goto BattleFrontier_BattlePyramidTop_EventScript_25521A
msgbox BattleFrontier_BattlePyramidTop_Text_LookForwardToNextMeeting, MSGBOX_DEFAULT
goto BattleFrontier_BattlePyramidTop_EventScript_WarpToLobbyWon
BattleFrontier_BattlePyramidTop_EventScript_255335:: @ 8255335
BattleFrontier_BattlePyramidTop_EventScript_BrandonIntroGold:: @ 8255335
frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH
compare VAR_RESULT, FALSE
goto_if_ne BattleFrontier_BattlePyramidTop_EventScript_255388
goto_if_ne BattleFrontier_BattlePyramidTop_EventScript_BrandonHeardGoldSpeech
special SpawnCameraObject
applymovement EVENT_OBJ_ID_CAMERA, BattleFrontier_BattlePyramidTop_Movement_25540C
applymovement EVENT_OBJ_ID_CAMERA, BattleFrontier_BattlePyramidTop_Movement_CameraPanUp
waitmovement 0
msgbox BattleFrontier_BattlePyramidTop_Text_255951, MSGBOX_DEFAULT
msgbox BattleFrontier_BattlePyramidTop_Text_BrandonYouveReturned, MSGBOX_DEFAULT
closemessage
frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
applymovement 2, BattleFrontier_BattlePyramidTop_Movement_25540A
applymovement 2, BattleFrontier_BattlePyramidTop_Movement_BrandonApproachPlayer
waitmovement 0
msgbox BattleFrontier_BattlePyramidTop_Text_255A6D, MSGBOX_DEFAULT
goto BattleFrontier_BattlePyramidTop_EventScript_255392
msgbox BattleFrontier_BattlePyramidTop_Text_MyCourageIsOffMeter, MSGBOX_DEFAULT
goto BattleFrontier_BattlePyramidTop_EventScript_BattleBrandonGold
end
BattleFrontier_BattlePyramidTop_EventScript_255388:: @ 8255388
applymovement 2, BattleFrontier_BattlePyramidTop_Movement_25540A
BattleFrontier_BattlePyramidTop_EventScript_BrandonHeardGoldSpeech:: @ 8255388
applymovement 2, BattleFrontier_BattlePyramidTop_Movement_BrandonApproachPlayer
waitmovement 0
BattleFrontier_BattlePyramidTop_EventScript_255392:: @ 8255392
msgbox BattleFrontier_BattlePyramidTop_Text_255AA1, MSGBOX_DEFAULT
call BattleFrontier_BattlePyramidTop_EventScript_2553ED
BattleFrontier_BattlePyramidTop_EventScript_BattleBrandonGold:: @ 8255392
msgbox BattleFrontier_BattlePyramidTop_Text_EverythingYouHave, MSGBOX_DEFAULT
call BattleFrontier_BattlePyramidTop_EventScript_DoBrandonBattle
playbgm MUS_PYRAMID_TOP, 0
compare VAR_RESULT, 1
goto_if_eq BattleFrontier_BattlePyramidTop_EventScript_2553B3
goto BattleFrontier_BattlePyramidTop_EventScript_252B42
goto_if_eq BattleFrontier_BattlePyramidTop_EventScript_DefeatedBrandonGold
goto BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost
BattleFrontier_BattlePyramidTop_EventScript_2553B3:: @ 82553B3
BattleFrontier_BattlePyramidTop_EventScript_DefeatedBrandonGold:: @ 82553B3
frontier_getsymbols
compare VAR_RESULT, 2
goto_if_eq BattleFrontier_BattlePyramidTop_EventScript_25521A
msgbox BattleFrontier_BattlePyramidTop_Text_255ACD, MSGBOX_DEFAULT
goto_if_eq BattleFrontier_BattlePyramidTop_EventScript_WarpToLobbyWon
msgbox BattleFrontier_BattlePyramidTop_Text_BrandonRemarkableHaveThis, MSGBOX_DEFAULT
playfanfare MUS_ME_SYMBOLGET
message BattleFrontier_BattlePyramidTop_Text_255B59
message BattleFrontier_BattlePyramidTop_Text_BraveSymbolTookGoldenShine
waitmessage
waitfanfare
frontier_givesymbol
msgbox BattleFrontier_BattlePyramidTop_Text_255B82, MSGBOX_DEFAULT
goto BattleFrontier_BattlePyramidTop_EventScript_25521A
msgbox BattleFrontier_BattlePyramidTop_Text_FarewellForNow, MSGBOX_DEFAULT
goto BattleFrontier_BattlePyramidTop_EventScript_WarpToLobbyWon
BattleFrontier_BattlePyramidTop_EventScript_2553ED:: @ 82553ED
BattleFrontier_BattlePyramidTop_EventScript_DoBrandonBattle:: @ 82553ED
closemessage
setvar VAR_0x8004, SPECIAL_BATTLE_PYRAMID
setvar VAR_0x8005, 0
@@ -203,17 +199,17 @@ BattleFrontier_BattlePyramidTop_EventScript_2553ED:: @ 82553ED
waitstate
return
BattleFrontier_BattlePyramidTop_Movement_2553FD: @ 82553FD
BattleFrontier_BattlePyramidTop_Movement_AttendantMoveAside: @ 82553FD
walk_right
walk_in_place_fastest_left
step_end
BattleFrontier_BattlePyramidTop_Movement_255400: @ 8255400
BattleFrontier_BattlePyramidTop_Movement_AttendantBlockPath: @ 8255400
walk_left
walk_in_place_fastest_up
step_end
BattleFrontier_BattlePyramidTop_Movement_255403: @ 8255403
BattleFrontier_BattlePyramidTop_Movement_PlayerClimbToTop: @ 8255403
walk_up
walk_up
walk_up
@@ -222,17 +218,17 @@ BattleFrontier_BattlePyramidTop_Movement_255403: @ 8255403
walk_in_place_fastest_down
step_end
BattleFrontier_BattlePyramidTop_Movement_25540A: @ 825540A
BattleFrontier_BattlePyramidTop_Movement_BrandonApproachPlayer: @ 825540A
walk_fast_down
step_end
BattleFrontier_BattlePyramidTop_Movement_25540C: @ 825540C
BattleFrontier_BattlePyramidTop_Movement_CameraPanUp: @ 825540C
walk_slow_up
walk_slow_up
delay_16
step_end
BattleFrontier_BattlePyramidTop_Text_255410: @ 8255410
BattleFrontier_BattlePyramidTop_Text_ReachedSummitUpYouGo: @ 8255410
.string "It is a delight to see you here!\n"
.string "You have reached the summit of\l"
.string "the BATTLE PYRAMID!\p"
@@ -243,11 +239,11 @@ BattleFrontier_BattlePyramidTop_Text_255410: @ 8255410
.string "Now, please!\n"
.string "Up you go!$"
BattleFrontier_BattlePyramidTop_Text_2554E8: @ 82554E8
BattleFrontier_BattlePyramidTop_Text_PlayerConqueredPyramid: @ 82554E8
.string "The PYRAMID's new conqueror!\n"
.string "Let the name {PLAYER} be known!$"
BattleFrontier_BattlePyramidTop_Text_25551F: @ 825551F
BattleFrontier_BattlePyramidTop_Text_ChiefBeatYouHere: @ 825551F
.string "It is a delight to see you here!\p"
.string "Unfortunately, you were second by\n"
.string "a mere fraction of time!\p"
@@ -260,7 +256,7 @@ BattleFrontier_BattlePyramidTop_Text_25551F: @ 825551F
.string "Now, please! When you are ready,\n"
.string "take one more step of courage!$"
BattleFrontier_BattlePyramidTop_Text_255669: @ 8255669
BattleFrontier_BattlePyramidTop_Text_ExplorationsAreGrandestAdventure: @ 8255669
.string "Young adventurer…\p"
.string "Wouldn't you agree that explorations\n"
.string "are the grandest of adventures?\p"
@@ -270,7 +266,7 @@ BattleFrontier_BattlePyramidTop_Text_255669: @ 8255669
.string "And, above all, only your own courage\n"
.string "to lead you through unknown worlds…$"
BattleFrontier_BattlePyramidTop_Text_25573E: @ 825573E
BattleFrontier_BattlePyramidTop_Text_ImPyramidKingBrandon: @ 825573E
.string "Aah, yes, indeed this life is grand!\n"
.string "Grand, it is! Eh?\p"
.string "I'm BRANDON!\p"
@@ -283,25 +279,25 @@ BattleFrontier_BattlePyramidTop_Text_25573E: @ 825573E
.string "Hahahah!\n"
.string "This should be exciting!$"
BattleFrontier_BattlePyramidTop_Text_255846: @ 8255846
BattleFrontier_BattlePyramidTop_Text_BringCourageToOurBattle: @ 8255846
.string "Now, then!\n"
.string "Bring your courage to our battle!$"
BattleFrontier_BattlePyramidTop_Text_255873: @ 8255873
BattleFrontier_BattlePyramidTop_Text_BrandonFrontierPassPlease: @ 8255873
.string "BRANDON: Hahahah! Grand it was!\n"
.string "Grand, yes, indeed!\p"
.string "Well done! You've earned recognition!\n"
.string "Your FRONTIER PASS, please!$"
BattleFrontier_BattlePyramidTop_Text_2558E9: @ 82558E9
BattleFrontier_BattlePyramidTop_Text_ReceivedBraveSymbol: @ 82558E9
.string "The Brave Symbol was embossed on\n"
.string "the FRONTIER PASS!$"
BattleFrontier_BattlePyramidTop_Text_25591D: @ 825591D
BattleFrontier_BattlePyramidTop_Text_LookForwardToNextMeeting: @ 825591D
.string "Young explorer!\n"
.string "I look forward to our next meeting!$"
BattleFrontier_BattlePyramidTop_Text_255951: @ 8255951
BattleFrontier_BattlePyramidTop_Text_BrandonYouveReturned: @ 8255951
.string "BRANDON: …You've finally returned,\n"
.string "young explorer…\p"
.string "Your love of adventure seems to come\n"
@@ -315,16 +311,16 @@ BattleFrontier_BattlePyramidTop_Text_255951: @ 8255951
.string "Those days of death-defying,\n"
.string "life-affirming adventures are back…$"
BattleFrontier_BattlePyramidTop_Text_255A6D: @ 8255A6D
BattleFrontier_BattlePyramidTop_Text_MyCourageIsOffMeter: @ 8255A6D
.string "Now, then!\p"
.string "I sense my own courage is off\n"
.string "the meter!$"
BattleFrontier_BattlePyramidTop_Text_255AA1: @ 8255AA1
BattleFrontier_BattlePyramidTop_Text_EverythingYouHave: @ 8255AA1
.string "Everything you have!\n"
.string "I'm braced for it all!$"
BattleFrontier_BattlePyramidTop_Text_255ACD: @ 8255ACD
BattleFrontier_BattlePyramidTop_Text_BrandonRemarkableHaveThis: @ 8255ACD
.string "BRANDON: Hahahah!\n"
.string "Remarkable!\l"
.string "Yes, it's grand, indeed!\p"
@@ -332,17 +328,17 @@ BattleFrontier_BattlePyramidTop_Text_255ACD: @ 8255ACD
.string "You've bested me through and through!\n"
.string "Here! I want you to have this!$"
BattleFrontier_BattlePyramidTop_Text_255B59: @ 8255B59
BattleFrontier_BattlePyramidTop_Text_BraveSymbolTookGoldenShine: @ 8255B59
.string "The Brave Symbol took on\n"
.string "a golden shine!$"
BattleFrontier_BattlePyramidTop_Text_255B82: @ 8255B82
BattleFrontier_BattlePyramidTop_Text_FarewellForNow: @ 8255B82
.string "Ah, yes! It just goes to show that\n"
.string "I have much to learn still!\p"
.string "May our paths cross again!\n"
.string "Farewell for now, young explorer!$"
BattleFrontier_BattlePyramidTop_Text_255BFE: @ 8255BFE
BattleFrontier_BattlePyramidTop_Text_StepForwardWhenReady: @ 8255BFE
.string "Now, when you are ready, take courage\n"
.string "and step forward.$"
@@ -144,7 +144,7 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_PauseChallenge:: @ 8241E22
tower_save CHALLENGE_STATUS_PAUSED
playse SE_SAVE
waitse
fadescreen 1
fadescreen FADE_TO_BLACK
frontier_reset
end
@@ -0,0 +1,507 @@
BattleFrontier_BattleTowerBattleRoom2_MapScripts:: @ 8248EE8
map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattleTowerBattleRoom2_MapScript1_248EF8
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleTowerBattleRoom2_MapScript2_248F33
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleTowerBattleRoom2_MapScript2_248F43
.byte 0
BattleFrontier_BattleTowerBattleRoom2_MapScript1_248EF8: @ 8248EF8
compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_MULTIS
call_if_eq BattleFrontier_BattleTowerBattleRoom2_EventScript_248F0F
compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_LINK_MULTIS
call_if_eq BattleFrontier_BattleTowerBattleRoom2_EventScript_248F2F
end
BattleFrontier_BattleTowerBattleRoom2_EventScript_248F0F:: @ 8248F0F
setvar VAR_0x8004, BATTLE_TOWER_FUNC_14
special CallBattleTowerFunc
checkplayergender
compare VAR_RESULT, FEMALE
goto_if_eq BattleFrontier_BattleTowerBattleRoom2_EventScript_248F29
setvar VAR_OBJ_GFX_ID_F, EVENT_OBJ_GFX_BRENDAN_NORMAL
return
BattleFrontier_BattleTowerBattleRoom2_EventScript_248F29:: @ 8248F29
setvar VAR_OBJ_GFX_ID_F, EVENT_OBJ_GFX_MAY_NORMAL
return
BattleFrontier_BattleTowerBattleRoom2_EventScript_248F2F:: @ 8248F2F
special SetBattleTowerLinkPlayerGfx
return
BattleFrontier_BattleTowerBattleRoom2_MapScript2_248F33: @ 8248F33
map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleTowerBattleRoom2_EventScript_248F3D
.2byte 0
BattleFrontier_BattleTowerBattleRoom2_EventScript_248F3D:: @ 8248F3D
hideobjectat EVENT_OBJ_ID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM2
end
BattleFrontier_BattleTowerBattleRoom2_MapScript2_248F43: @ 8248F43
map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleTowerBattleRoom2_EventScript_248F4D
.2byte 0
BattleFrontier_BattleTowerBattleRoom2_EventScript_248F4D:: @ 8248F4D
setvar VAR_TEMP_0, 1
applymovement 5, BattleFrontier_BattleTowerBattleRoom2_Movement_249518
applymovement 6, BattleFrontier_BattleTowerBattleRoom2_Movement_24951E
waitmovement 0
frontier_get FRONTIER_DATA_BATTLE_NUM
compare VAR_RESULT, 0
goto_if_eq BattleFrontier_BattleTowerBattleRoom2_EventScript_248FB4
applymovement 2, BattleFrontier_BattleTowerBattleRoom2_Movement_24953E
applymovement 3, BattleFrontier_BattleTowerBattleRoom2_Movement_24953E
waitmovement 0
applymovement 5, BattleFrontier_BattleTowerBattleRoom2_Movement_249524
applymovement 6, BattleFrontier_BattleTowerBattleRoom2_Movement_249524
waitmovement 0
frontier_set FRONTIER_DATA_6, 1
goto BattleFrontier_BattleTowerBattleRoom2_EventScript_249143
BattleFrontier_BattleTowerBattleRoom2_EventScript_248FB4:: @ 8248FB4
tower_setopponent
addobject 1
addobject 4
applymovement 1, BattleFrontier_BattleTowerBattleRoom2_Movement_249528
applymovement 4, BattleFrontier_BattleTowerBattleRoom2_Movement_24952E
waitmovement 0
compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_LINK_MULTIS
goto_if_eq BattleFrontier_BattleTowerBattleRoom2_EventScript_249026
tower_getopponentintro 0
delay 15
applymovement 1, BattleFrontier_BattleTowerBattleRoom2_Movement_249545
waitmovement 0
msgbox gStringVar4, MSGBOX_DEFAULT
waitmessage
tower_getopponentintro 1
applymovement 4, BattleFrontier_BattleTowerBattleRoom2_Movement_249545
waitmovement 0
msgbox gStringVar4, MSGBOX_DEFAULT
waitmessage
goto BattleFrontier_BattleTowerBattleRoom2_EventScript_249069
BattleFrontier_BattleTowerBattleRoom2_EventScript_249026:: @ 8249026
tower_getopponentintro 0
delay 15
applymovement 1, BattleFrontier_BattleTowerBattleRoom2_Movement_249545
waitmovement 0
messageautoscroll gStringVar4
waitmessage
delay 48
tower_getopponentintro 1
applymovement 4, BattleFrontier_BattleTowerBattleRoom2_Movement_249545
waitmovement 0
messageautoscroll gStringVar4
waitmessage
delay 48
BattleFrontier_BattleTowerBattleRoom2_EventScript_249069:: @ 8249069
call BattleFrontier_BattleTowerBattleRoom2_EventScript_24210E
switch VAR_RESULT
case 1, BattleFrontier_BattleTowerBattleRoom2_EventScript_2490AA
BattleFrontier_BattleTowerBattleRoom2_EventScript_24907E:: @ 824907E
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST
tower_set TOWER_DATA_LVL_MODE
setvar VAR_0x8004, 3
special Script_TryGainNewFanFromCounter
goto BattleFrontier_BattleTowerBattleRoom2_EventScript_2421B8
BattleFrontier_BattleTowerBattleRoom2_EventScript_2490AA:: @ 82490AA
call BattleFrontier_EventScript_IncrementWinStreak
tower_setbattlewon
switch VAR_RESULT
case 7, BattleFrontier_BattleTowerBattleRoom2_EventScript_2492AF
applymovement 4, BattleFrontier_BattleTowerBattleRoom2_Movement_249534
applymovement 1, BattleFrontier_BattleTowerBattleRoom2_Movement_249539
waitmovement 0
removeobject 1
removeobject 4
applymovement 2, BattleFrontier_BattleTowerBattleRoom2_Movement_24953E
applymovement 3, BattleFrontier_BattleTowerBattleRoom2_Movement_24953E
waitmovement 0
applymovement 5, BattleFrontier_BattleTowerBattleRoom2_Movement_249524
applymovement 6, BattleFrontier_BattleTowerBattleRoom2_Movement_249524
waitmovement 0
compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_LINK_MULTIS
goto_if_eq BattleFrontier_BattleTowerBattleRoom2_EventScript_249118
msgbox BattleFrontier_BattleTowerBattleRoom2_Text_242217, MSGBOX_DEFAULT
goto BattleFrontier_BattleTowerBattleRoom2_EventScript_249121
BattleFrontier_BattleTowerBattleRoom2_EventScript_249118:: @ 8249118
messageautoscroll BattleFrontier_BattleTowerBattleRoom2_Text_242217
waitmessage
delay 48
BattleFrontier_BattleTowerBattleRoom2_EventScript_249121:: @ 8249121
special LoadPlayerParty
frontier_setpartyorder FRONTIER_MULTI_PARTY_SIZE
compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_LINK_MULTIS
call_if_eq BattleFrontier_BattleTowerBattleRoom2_EventScript_249514
playfanfare MUS_ME_ASA
waitfanfare
special HealPlayerParty
BattleFrontier_BattleTowerBattleRoom2_EventScript_249143:: @ 8249143
frontier_get FRONTIER_DATA_BATTLE_NUM
call BattleFrontier_BattleTowerBattleRoom2_EventScript_2492FD
compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_LINK_MULTIS
goto_if_eq BattleFrontier_BattleTowerBattleRoom2_EventScript_249283
call BattleFrontier_BattleTowerBattleRoom2_EventScript_23E8E0
compare VAR_RESULT, 1
goto_if_eq BattleFrontier_BattleTowerBattleRoom2_EventScript_2491B1
multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, 1
switch VAR_RESULT
case 0, BattleFrontier_BattleTowerBattleRoom2_EventScript_249283
case 1, BattleFrontier_BattleTowerBattleRoom2_EventScript_2491E7
case 2, BattleFrontier_BattleTowerBattleRoom2_EventScript_249223
case 3, BattleFrontier_BattleTowerBattleRoom2_EventScript_249251
case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom2_EventScript_249143
BattleFrontier_BattleTowerBattleRoom2_EventScript_2491B1:: @ 82491B1
multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, 1
switch VAR_RESULT
case 0, BattleFrontier_BattleTowerBattleRoom2_EventScript_249283
case 1, BattleFrontier_BattleTowerBattleRoom2_EventScript_249223
case 2, BattleFrontier_BattleTowerBattleRoom2_EventScript_249251
case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom2_EventScript_249143
BattleFrontier_BattleTowerBattleRoom2_EventScript_2491E7:: @ 82491E7
message BattleFrontier_BattleTowerBattleRoom2_Text_2423A3
waitmessage
multichoicedefault 20, 8, MULTI_YESNO, 1, 0
switch VAR_RESULT
case 1, BattleFrontier_BattleTowerBattleRoom2_EventScript_249143
case 0, BattleFrontier_BattleTowerBattleRoom2_EventScript_249219
case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom2_EventScript_249143
BattleFrontier_BattleTowerBattleRoom2_EventScript_249219:: @ 8249219
call BattleFrontier_EventScript_SaveBattle
goto BattleFrontier_BattleTowerBattleRoom2_EventScript_249143
BattleFrontier_BattleTowerBattleRoom2_EventScript_249223:: @ 8249223
msgbox BattleFrontier_BattleTowerBattleRoom2_Text_2423FC, MSGBOX_YESNO
switch VAR_RESULT
case NO, BattleFrontier_BattleTowerBattleRoom2_EventScript_249143
case YES, BattleFrontier_BattleTowerBattleRoom2_EventScript_2492DB
case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom2_EventScript_249143
BattleFrontier_BattleTowerBattleRoom2_EventScript_249251:: @ 8249251
message BattleFrontier_BattleTowerBattleRoom2_Text_24244C
waitmessage
multichoicedefault 20, 8, MULTI_YESNO, 1, 0
switch VAR_RESULT
case 1, BattleFrontier_BattleTowerBattleRoom2_EventScript_249143
case 0, BattleFrontier_BattleTowerBattleRoom2_EventScript_24907E
case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom2_EventScript_249143
BattleFrontier_BattleTowerBattleRoom2_EventScript_249283:: @ 8249283
closemessage
clearflag FLAG_TEMP_2
applymovement 5, BattleFrontier_BattleTowerBattleRoom2_Movement_249526
applymovement 6, BattleFrontier_BattleTowerBattleRoom2_Movement_249526
waitmovement 0
applymovement 2, BattleFrontier_BattleTowerBattleRoom2_Movement_249541
applymovement 3, BattleFrontier_BattleTowerBattleRoom2_Movement_249541
waitmovement 0
goto BattleFrontier_BattleTowerBattleRoom2_EventScript_248FB4
end
BattleFrontier_BattleTowerBattleRoom2_EventScript_2492AF:: @ 82492AF
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON
tower_set TOWER_DATA_LVL_MODE
setvar VAR_0x8004, 3
special Script_TryGainNewFanFromCounter
goto BattleFrontier_BattleTowerBattleRoom2_EventScript_2421B8
BattleFrontier_BattleTowerBattleRoom2_EventScript_2492DB:: @ 82492DB
message BattleFrontier_BattleTowerBattleRoom2_Text_242426
waitmessage
tower_save CHALLENGE_STATUS_PAUSED
playse SE_SAVE
waitse
fadescreen FADE_TO_BLACK
frontier_reset
end
BattleFrontier_BattleTowerBattleRoom2_EventScript_2492FD:: @ 82492FD
compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_LINK_MULTIS
goto_if_eq BattleFrontier_BattleTowerBattleRoom2_EventScript_24937E
copyvar VAR_TEMP_F, VAR_RESULT
switch VAR_TEMP_F
case 1, BattleFrontier_BattleTowerBattleRoom2_EventScript_249354
case 2, BattleFrontier_BattleTowerBattleRoom2_EventScript_24935B
case 3, BattleFrontier_BattleTowerBattleRoom2_EventScript_249362
case 4, BattleFrontier_BattleTowerBattleRoom2_EventScript_249369
case 5, BattleFrontier_BattleTowerBattleRoom2_EventScript_249370
case 6, BattleFrontier_BattleTowerBattleRoom2_EventScript_249377
BattleFrontier_BattleTowerBattleRoom2_EventScript_249354:: @ 8249354
message BattleFrontier_BattleTowerBattleRoom2_Text_249547
waitmessage
return
BattleFrontier_BattleTowerBattleRoom2_EventScript_24935B:: @ 824935B
message BattleFrontier_BattleTowerBattleRoom2_Text_249578
waitmessage
return
BattleFrontier_BattleTowerBattleRoom2_EventScript_249362:: @ 8249362
message BattleFrontier_BattleTowerBattleRoom2_Text_2495A9
waitmessage
return
BattleFrontier_BattleTowerBattleRoom2_EventScript_249369:: @ 8249369
message BattleFrontier_BattleTowerBattleRoom2_Text_2495DA
waitmessage
return
BattleFrontier_BattleTowerBattleRoom2_EventScript_249370:: @ 8249370
message BattleFrontier_BattleTowerBattleRoom2_Text_24960B
waitmessage
return
BattleFrontier_BattleTowerBattleRoom2_EventScript_249377:: @ 8249377
message BattleFrontier_BattleTowerBattleRoom2_Text_24963C
waitmessage
return
BattleFrontier_BattleTowerBattleRoom2_EventScript_24937E:: @ 824937E
copyvar VAR_TEMP_F, VAR_RESULT
switch VAR_TEMP_F
case 1, BattleFrontier_BattleTowerBattleRoom2_EventScript_2493CA
case 2, BattleFrontier_BattleTowerBattleRoom2_EventScript_2493D6
case 3, BattleFrontier_BattleTowerBattleRoom2_EventScript_2493E2
case 4, BattleFrontier_BattleTowerBattleRoom2_EventScript_2493EE
case 5, BattleFrontier_BattleTowerBattleRoom2_EventScript_2493FA
case 6, BattleFrontier_BattleTowerBattleRoom2_EventScript_249406
BattleFrontier_BattleTowerBattleRoom2_EventScript_2493CA:: @ 82493CA
message BattleFrontier_BattleTowerBattleRoom2_Text_249547
waitmessage
goto BattleFrontier_BattleTowerBattleRoom2_EventScript_249417
end
BattleFrontier_BattleTowerBattleRoom2_EventScript_2493D6:: @ 82493D6
message BattleFrontier_BattleTowerBattleRoom2_Text_249578
waitmessage
goto BattleFrontier_BattleTowerBattleRoom2_EventScript_249417
end
BattleFrontier_BattleTowerBattleRoom2_EventScript_2493E2:: @ 82493E2
message BattleFrontier_BattleTowerBattleRoom2_Text_2495A9
waitmessage
goto BattleFrontier_BattleTowerBattleRoom2_EventScript_249417
end
BattleFrontier_BattleTowerBattleRoom2_EventScript_2493EE:: @ 82493EE
message BattleFrontier_BattleTowerBattleRoom2_Text_2495DA
waitmessage
goto BattleFrontier_BattleTowerBattleRoom2_EventScript_249417
end
BattleFrontier_BattleTowerBattleRoom2_EventScript_2493FA:: @ 82493FA
message BattleFrontier_BattleTowerBattleRoom2_Text_24960B
waitmessage
goto BattleFrontier_BattleTowerBattleRoom2_EventScript_249417
end
BattleFrontier_BattleTowerBattleRoom2_EventScript_249406:: @ 8249406
message BattleFrontier_BattleTowerBattleRoom2_Text_24963C
waitmessage
goto BattleFrontier_BattleTowerBattleRoom2_EventScript_249417
end
BattleFrontier_BattleTowerBattleRoom2_EventScript_249412:: @ 8249412
waitmessage
delay 48
return
BattleFrontier_BattleTowerBattleRoom2_EventScript_249417:: @ 8249417
goto_if_set FLAG_TEMP_2, BattleFrontier_BattleTowerBattleRoom2_EventScript_249457
multichoice 19, 6, MULTI_GO_ON_RECORD_RETIRE, 1
switch VAR_RESULT
case 0, BattleFrontier_BattleTowerBattleRoom2_EventScript_249483
case 1, BattleFrontier_BattleTowerBattleRoom2_EventScript_2494A8
case 2, BattleFrontier_BattleTowerBattleRoom2_EventScript_2494DD
case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom2_EventScript_2494DD
end
BattleFrontier_BattleTowerBattleRoom2_EventScript_249457:: @ 8249457
multichoice 20, 8, MULTI_GO_ON_RETIRE, 1
switch VAR_RESULT
case 0, BattleFrontier_BattleTowerBattleRoom2_EventScript_249483
case 1, BattleFrontier_BattleTowerBattleRoom2_EventScript_2494DD
case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom2_EventScript_2494DD
end
BattleFrontier_BattleTowerBattleRoom2_EventScript_249483:: @ 8249483
setvar VAR_0x8004, 0
setvar VAR_0x8005, 0
message gText_LinkStandby3
waitmessage
special sub_813B568
waitstate
compare VAR_RESULT, 0
goto_if_ne BattleFrontier_BattleTowerBattleRoom2_EventScript_24907E
goto BattleFrontier_BattleTowerBattleRoom2_EventScript_249412
end
BattleFrontier_BattleTowerBattleRoom2_EventScript_2494A8:: @ 82494A8
message BattleFrontier_BattleTowerBattleRoom2_Text_2423A3
waitmessage
multichoicedefault 20, 8, MULTI_YESNO, 1, 0
switch VAR_RESULT
case 1, BattleFrontier_BattleTowerBattleRoom2_EventScript_249143
case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom2_EventScript_249143
call BattleFrontier_EventScript_SaveBattle
setflag FLAG_TEMP_2
goto BattleFrontier_BattleTowerBattleRoom2_EventScript_249143
end
BattleFrontier_BattleTowerBattleRoom2_EventScript_2494DD:: @ 82494DD
message BattleFrontier_BattleTowerBattleRoom2_Text_24244C
waitmessage
multichoicedefault 20, 8, MULTI_YESNO, 1, 0
compare VAR_RESULT, 0
goto_if_eq BattleFrontier_BattleTowerBattleRoom2_EventScript_2494FA
goto BattleFrontier_BattleTowerBattleRoom2_EventScript_249143
end
BattleFrontier_BattleTowerBattleRoom2_EventScript_2494FA:: @ 82494FA
setvar VAR_0x8004, 1
setvar VAR_0x8005, 0
message gText_LinkStandby3
waitmessage
special sub_813B568
waitstate
goto BattleFrontier_BattleTowerBattleRoom2_EventScript_24907E
end
BattleFrontier_BattleTowerBattleRoom2_EventScript_249514:: @ 8249514
special sub_813B534
return
BattleFrontier_BattleTowerBattleRoom2_Movement_249518: @ 8249518
walk_up
walk_up
walk_up
walk_up
face_right
step_end
BattleFrontier_BattleTowerBattleRoom2_Movement_24951E: @ 824951E
walk_left
walk_up
walk_up
walk_up
face_right
step_end
BattleFrontier_BattleTowerBattleRoom2_Movement_249524: @ 8249524
face_left
step_end
BattleFrontier_BattleTowerBattleRoom2_Movement_249526: @ 8249526
walk_in_place_fastest_right
step_end
BattleFrontier_BattleTowerBattleRoom2_Movement_249528: @ 8249528
walk_down
walk_down
walk_down
walk_down
face_left
step_end
BattleFrontier_BattleTowerBattleRoom2_Movement_24952E: @ 824952E
walk_right
walk_down
walk_down
walk_down
face_left
step_end
BattleFrontier_BattleTowerBattleRoom2_Movement_249534: @ 8249534
walk_up
walk_up
walk_up
set_invisible
step_end
BattleFrontier_BattleTowerBattleRoom2_Movement_249539: @ 8249539
walk_up
walk_up
walk_up
walk_up
step_end
BattleFrontier_BattleTowerBattleRoom2_Movement_24953E: @ 824953E
walk_right
walk_right
step_end
BattleFrontier_BattleTowerBattleRoom2_Movement_249541: @ 8249541
walk_left
walk_left
walk_in_place_fastest_right
step_end
BattleFrontier_BattleTowerBattleRoom2_Movement_249545: @ 8249545
walk_in_place_left
step_end
BattleFrontier_BattleTowerBattleRoom2_Text_249547: @ 8249547
.string "The 2nd set of opponents is next.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerBattleRoom2_Text_249578: @ 8249578
.string "The 3rd set of opponents is next.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerBattleRoom2_Text_2495A9: @ 82495A9
.string "The 4th set of opponents is next.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerBattleRoom2_Text_2495DA: @ 82495DA
.string "The 5th set of opponents is next.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerBattleRoom2_Text_24960B: @ 824960B
.string "The 6th set of opponents is next.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerBattleRoom2_Text_24963C: @ 824963C
.string "The 7th set of opponents is next.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerBattleRoom2_Text_24966D: @ 824966D
.string "The 2nd set of opponents is next.\n"
.string "Do your best!$"
BattleFrontier_BattleTowerBattleRoom2_Text_24969D: @ 824969D
.string "The 3rd set of opponents is next.\n"
.string "Do your best!$"
BattleFrontier_BattleTowerBattleRoom2_Text_2496CD: @ 82496CD
.string "The 4th set of opponents is next.\n"
.string "Do your best!$"
BattleFrontier_BattleTowerBattleRoom2_Text_2496FD: @ 82496FD
.string "The 5th set of opponents is next.\n"
.string "Do your best!$"
BattleFrontier_BattleTowerBattleRoom2_Text_24972D: @ 824972D
.string "The 6th set of opponents is next.\n"
.string "Do your best!$"
BattleFrontier_BattleTowerBattleRoom2_Text_24975D: @ 824975D
.string "The 7th set of opponents is next.\n"
.string "Do your best!$"
gText_LinkStandby3:: @ 824978D
.string "Link standby…$"
gText_YourPartnerHasRetired:: @ 824979B
.string "Your partner has retired.\p"
.string "Your BATTLE ROOM challenge\n"
.string "will be canceled.$"
@@ -195,14 +195,14 @@ BattleFrontier_BattleTowerLobby_EventScript_TryEnterSinglesChallenge:: @ 823E984
waitmessage
multichoice 17, 6, MULTI_LEVEL_MODE, 0
switch VAR_RESULT
case 2, BattleFrontier_BattleTowerLobby_EventScript_CancelChallenge
case FRONTIER_LVL_TENT, BattleFrontier_BattleTowerLobby_EventScript_CancelChallenge
case MULTI_B_PRESSED, BattleFrontier_BattleTowerLobby_EventScript_CancelChallenge
frontier_checkineligible
compare VAR_0x8004, TRUE
goto_if_eq BattleFrontier_BattleTowerLobby_EventScript_NotEnoughValidMons
frontier_set FRONTIER_DATA_LVL_MODE, VAR_RESULT
msgbox BattleFrontier_BattleTowerLobby_Text_SelectThreeMons, MSGBOX_DEFAULT
fadescreen 1
fadescreen FADE_TO_BLACK
call BattleFrontier_EventScript_GetLvlMode
copyvar VAR_0x8004, VAR_RESULT
setvar VAR_0x8005, FRONTIER_PARTY_SIZE
@@ -261,14 +261,14 @@ BattleFrontier_BattleTowerLobby_EventScript_TryEnterDoublesChallenge:: @ 823EAED
waitmessage
multichoice 17, 6, MULTI_LEVEL_MODE, 0
switch VAR_RESULT
case 2, BattleFrontier_BattleTowerLobby_EventScript_CancelChallenge
case FRONTIER_LVL_TENT, BattleFrontier_BattleTowerLobby_EventScript_CancelChallenge
case MULTI_B_PRESSED, BattleFrontier_BattleTowerLobby_EventScript_CancelChallenge
frontier_checkineligible
compare VAR_0x8004, TRUE
goto_if_eq BattleFrontier_BattleTowerLobby_EventScript_NotEnoughValidMons
frontier_set FRONTIER_DATA_LVL_MODE, VAR_RESULT
msgbox BattleFrontier_BattleTowerLobby_Text_PleaseSelectFourMons, MSGBOX_DEFAULT
fadescreen 1
fadescreen FADE_TO_BLACK
call BattleFrontier_EventScript_GetLvlMode
copyvar VAR_0x8004, VAR_RESULT
setvar VAR_0x8005, FRONTIER_DOUBLES_PARTY_SIZE
@@ -328,14 +328,14 @@ BattleFrontier_BattleTowerLobby_EventScript_TryEnterMultisChallenge:: @ 823EC59
waitmessage
multichoice 17, 6, MULTI_LEVEL_MODE, 0
switch VAR_RESULT
case 2, BattleFrontier_BattleTowerLobby_EventScript_CancelChallenge
case FRONTIER_LVL_TENT, BattleFrontier_BattleTowerLobby_EventScript_CancelChallenge
case MULTI_B_PRESSED, BattleFrontier_BattleTowerLobby_EventScript_CancelChallenge
frontier_checkineligible
compare VAR_0x8004, TRUE
goto_if_eq BattleFrontier_BattleTowerLobby_EventScript_NotEnoughValidMons
frontier_set FRONTIER_DATA_LVL_MODE, VAR_RESULT
msgbox BattleFrontier_BattleTowerLobby_Text_PleaseSelectTwoMons, MSGBOX_DEFAULT
fadescreen 1
fadescreen FADE_TO_BLACK
call BattleFrontier_EventScript_GetLvlMode
copyvar VAR_0x8004, VAR_RESULT
setvar VAR_0x8005, FRONTIER_MULTI_PARTY_SIZE
@@ -394,14 +394,14 @@ BattleFrontier_BattleTowerLobby_EventScript_TryEnterLinkMultisChallenge:: @ 823E
waitmessage
multichoice 17, 6, MULTI_LEVEL_MODE, 0
switch VAR_RESULT
case 2, BattleFrontier_BattleTowerLobby_EventScript_CancelChallenge
case FRONTIER_LVL_TENT, BattleFrontier_BattleTowerLobby_EventScript_CancelChallenge
case MULTI_B_PRESSED, BattleFrontier_BattleTowerLobby_EventScript_CancelChallenge
frontier_checkineligible
compare VAR_0x8004, TRUE
goto_if_eq BattleFrontier_BattleTowerLobby_EventScript_NotEnoughValidMons
frontier_set FRONTIER_DATA_LVL_MODE, VAR_RESULT
msgbox BattleFrontier_BattleTowerLobby_Text_PleaseSelectTwoMons2, MSGBOX_DEFAULT
fadescreen 1
fadescreen FADE_TO_BLACK
call BattleFrontier_EventScript_GetLvlMode
copyvar VAR_0x8004, VAR_RESULT
setvar VAR_0x8005, FRONTIER_MULTI_PARTY_SIZE
@@ -991,7 +991,7 @@ BattleFrontier_BattleTowerLobby_Text_ReceivedPrize: @ 823F68C
.string "{STR_VAR_1}.$"
@ Unused
SlateportCity_BattleTentLobby_Text_BagAppearsToBeFull: @ 823F6A6
BattleFrontier_BattleTowerLobby_Text_BagFullMakeRoom: @ 823F6A6
.string "Oh, your BAG appears to be full.\p"
.string "Please make room in your BAG, then come\n"
.string "see me.$"
@@ -6,7 +6,7 @@ BattleFrontier_BattleTowerMultiPartnerRoom_MapScripts:: @ 8243D92
.byte 0
BattleFrontier_BattleTowerMultiPartnerRoom_OnResume: @ 8243DA7
pyramid_healparty
pyramid_resetparty
end
BattleFrontier_BattleTowerMultiPartnerRoom_OnTransition: @ 8243DB0
+1 -1
View File
@@ -264,7 +264,7 @@ BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection:: @ 826564F
BattleFrontier_Lounge7_EventScript_TeachTutorMove:: @ 8265696
msgbox BattleFrontier_Lounge7_Text_TeachMoveToWhichMon, MSGBOX_DEFAULT
special GetBattleFrontierTutorMoveIndex
fadescreen 1
fadescreen FADE_TO_BLACK
special CloseBattlePointsWindow
special CloseBattleFrontierTutorWindow
special ChooseMonForMoveTutor
+2 -2
View File
@@ -50,12 +50,12 @@ CaveOfOrigin_B1F_EventScript_AtSkyPillar:: @ 823584D
msgbox CaveOfOrigin_B1F_Text_WellHeadToSkyPillar, MSGBOX_DEFAULT
closemessage
playse SE_KAIDAN
fadescreenspeed 1, 4
fadescreenspeed FADE_TO_BLACK, 4
setflag FLAG_WALLACE_GOES_TO_SKY_PILLAR
setvar VAR_SOOTOPOLIS_CITY_STATE, 3
removeobject 1
clearflag FLAG_HIDE_SKY_PILLAR_WALLACE
fadescreen 0
fadescreen FADE_FROM_BLACK
release
end
@@ -52,7 +52,7 @@ EverGrandeCity_HallOfFame_EventScript_EnterHallOfFame:: @ 8229850
EverGrandeCity_HallOfFame_EventScript_GameClearMale:: @ 82298E9
setrespawn HEAL_LOCATION_LITTLEROOT_TOWN_BRENDANS_HOUSE_2F
fadescreenspeed 1, 24
fadescreenspeed FADE_TO_BLACK, 24
special GameClear
waitstate
releaseall
@@ -60,7 +60,7 @@ EverGrandeCity_HallOfFame_EventScript_GameClearMale:: @ 82298E9
EverGrandeCity_HallOfFame_EventScript_GameClearFemale:: @ 82298F5
setrespawn HEAL_LOCATION_LITTLEROOT_TOWN_MAYS_HOUSE_2F
fadescreenspeed 1, 24
fadescreenspeed FADE_TO_BLACK, 24
special GameClear
waitstate
releaseall
@@ -1,50 +1,53 @@
FallarborTown_BattleTentBattleRoom_MapScripts:: @ 8200899
map_script MAP_SCRIPT_ON_TRANSITION, FallarborTown_BattleTentBattleRoom_OnTransition
map_script MAP_SCRIPT_ON_FRAME_TABLE, FallarborTown_BattleTentBattleRoom_MapScript2_2008DD
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, FallarborTown_BattleTentBattleRoom_MapScript2_200BB0
map_script MAP_SCRIPT_ON_FRAME_TABLE, FallarborTown_BattleTentBattleRoom_OnFrame
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, FallarborTown_BattleTentBattleRoom_OnWarp
.byte 0
@ On this map the player (OBJ_EVENT_ID_PLAYER) is hidden
@ The player is represented instead by object event 1, which has the gfx id VAR_OBJ_GFX_ID_1
@ The opponent is represented by object event 3, which has the gfx id VAR_OBJ_GFX_ID_0
FallarborTown_BattleTentBattleRoom_OnTransition: @ 82008A9
call FallarborTown_BattleTentBattleRoom_EventScript_2008AF
call FallarborTown_BattleTentBattleRoom_EventScript_SetPlayerGfx
end
FallarborTown_BattleTentBattleRoom_EventScript_2008AF:: @ 82008AF
FallarborTown_BattleTentBattleRoom_EventScript_SetPlayerGfx:: @ 82008AF
checkplayergender
compare VAR_RESULT, MALE
goto_if_eq FallarborTown_BattleTentBattleRoom_EventScript_2008C7
goto_if_eq FallarborTown_BattleTentBattleRoom_EventScript_SetPlayerGfxMale
compare VAR_RESULT, FEMALE
goto_if_eq FallarborTown_BattleTentBattleRoom_EventScript_2008D2
goto_if_eq FallarborTown_BattleTentBattleRoom_EventScript_SetPlayerGfxFemale
return
FallarborTown_BattleTentBattleRoom_EventScript_2008C7:: @ 82008C7
FallarborTown_BattleTentBattleRoom_EventScript_SetPlayerGfxMale:: @ 82008C7
setvar VAR_OBJ_GFX_ID_1, EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL
setvar VAR_OBJ_GFX_ID_0, EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL
return
FallarborTown_BattleTentBattleRoom_EventScript_2008D2:: @ 82008D2
FallarborTown_BattleTentBattleRoom_EventScript_SetPlayerGfxFemale:: @ 82008D2
setvar VAR_OBJ_GFX_ID_1, EVENT_OBJ_GFX_RIVAL_MAY_NORMAL
setvar VAR_OBJ_GFX_ID_0, EVENT_OBJ_GFX_RIVAL_MAY_NORMAL
return
FallarborTown_BattleTentBattleRoom_MapScript2_2008DD: @ 82008DD
map_script_2 VAR_TEMP_0, 0, FallarborTown_BattleTentBattleRoom_EventScript_2008E7
FallarborTown_BattleTentBattleRoom_OnFrame: @ 82008DD
map_script_2 VAR_TEMP_0, 0, FallarborTown_BattleTentBattleRoom_EventScript_EnterRoom
.2byte 0
FallarborTown_BattleTentBattleRoom_EventScript_2008E7:: @ 82008E7
FallarborTown_BattleTentBattleRoom_EventScript_EnterRoom:: @ 82008E7
lockall
showobjectat 1, MAP_FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM
applymovement 1, FallarborTown_BattleTentBattleRoom_Movement_200B8D
applymovement 1, FallarborTown_BattleTentBattleRoom_Movement_PlayerEnter
waitmovement 0
frontier_get FRONTIER_DATA_BATTLE_NUM
compare VAR_RESULT, 0
goto_if_ne FallarborTown_BattleTentBattleRoom_EventScript_200B73
FallarborTown_BattleTentBattleRoom_EventScript_20090F:: @ 820090F
goto_if_ne FallarborTown_BattleTentBattleRoom_EventScript_ResumeChallenge
FallarborTown_BattleTentBattleRoom_EventScript_NextOpponentEnter:: @ 820090F
tower_setopponent
addobject 3
applymovement 3, FallarborTown_BattleTentBattleRoom_Movement_200B96
applymovement 3, FallarborTown_BattleTentBattleRoom_Movement_OpponentEnter
waitmovement 0
applymovement 2, FallarborTown_BattleTentBattleRoom_Movement_200BA3
applymovement 2, FallarborTown_BattleTentBattleRoom_Movement_AttendantJump
playse SE_W187
waitse
waitmovement 0
@@ -54,40 +57,38 @@ FallarborTown_BattleTentBattleRoom_EventScript_20090F:: @ 820090F
waitmessage
call BattleFrontier_BattleArenaBattleRoom_EventScript_DoArenaBattle
switch VAR_RESULT
case 1, FallarborTown_BattleTentBattleRoom_EventScript_20099C
applymovement 2, FallarborTown_BattleTentBattleRoom_Movement_200BA3
case 1, FallarborTown_BattleTentBattleRoom_EventScript_DefeatedOpponent
applymovement 2, FallarborTown_BattleTentBattleRoom_Movement_AttendantJump
playse SE_W173
waitse
waitmovement 0
fallarbortent_getopponentname
msgbox BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsOpponent, MSGBOX_DEFAULT
FallarborTown_BattleTentBattleRoom_EventScript_20097E:: @ 820097E
FallarborTown_BattleTentBattleRoom_EventScript_WarpToLobbyLost:: @ 820097E
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST
special LoadPlayerParty
warp MAP_FALLARBOR_TOWN_BATTLE_TENT_LOBBY, 255, 6, 6
waitstate
FallarborTown_BattleTentBattleRoom_EventScript_20099C:: @ 820099C
applymovement 2, FallarborTown_BattleTentBattleRoom_Movement_200BA3
FallarborTown_BattleTentBattleRoom_EventScript_DefeatedOpponent:: @ 820099C
applymovement 2, FallarborTown_BattleTentBattleRoom_Movement_AttendantJump
playse SE_BAN
waitse
waitmovement 0
msgbox BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsPlayer, MSGBOX_DEFAULT
closemessage
FallarborTown_BattleTentBattleRoom_EventScript_2009B3:: @ 82009B3
FallarborTown_BattleTentBattleRoom_EventScript_IncrementBattleNum:: @ 82009B3
frontier_get FRONTIER_DATA_BATTLE_NUM
addvar VAR_RESULT, 1
frontier_set FRONTIER_DATA_BATTLE_NUM, VAR_RESULT
switch VAR_RESULT
case 3, FallarborTown_BattleTentBattleRoom_EventScript_200AF3
applymovement 3, FallarborTown_BattleTentBattleRoom_Movement_200B9E
case 3, FallarborTown_BattleTentBattleRoom_EventScript_WarpToLobbyWon
applymovement 3, FallarborTown_BattleTentBattleRoom_Movement_OpponentExit
waitmovement 0
removeobject 3
applymovement 2, FallarborTown_BattleTentBattleRoom_Movement_200BA6
applymovement 2, FallarborTown_BattleTentBattleRoom_Movement_AttendantApproachPlayer
waitmovement 0
applymovement 1, FallarborTown_BattleTentBattleRoom_Movement_200B94
applymovement 1, FallarborTown_BattleTentBattleRoom_Movement_PlayerFaceAttendant
waitmovement 0
msgbox BattleFrontier_BattleArenaBattleRoom_Text_MonsWillBeRestored, MSGBOX_DEFAULT
special LoadPlayerParty
@@ -96,99 +97,102 @@ FallarborTown_BattleTentBattleRoom_EventScript_2009B3:: @ 82009B3
playfanfare MUS_ME_ASA
waitfanfare
special HealPlayerParty
FallarborTown_BattleTentBattleRoom_EventScript_200A2A:: @ 8200A2A
FallarborTown_BattleTentBattleRoom_EventScript_AskContinueChallenge:: @ 8200A2A
frontier_get FRONTIER_DATA_BATTLE_NUM
compare VAR_RESULT, 1
call_if_eq FallarborTown_BattleTentBattleRoom_EventScript_200B43
call_if_eq FallarborTown_BattleTentBattleRoom_EventScript_ReadyFor2ndOpponent
compare VAR_RESULT, 2
call_if_eq FallarborTown_BattleTentBattleRoom_EventScript_200B4A
call_if_eq FallarborTown_BattleTentBattleRoom_EventScript_ReadyFor3rdOpponent
multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, 1
switch VAR_RESULT
case 0, FallarborTown_BattleTentBattleRoom_EventScript_200AD8
case 1, FallarborTown_BattleTentBattleRoom_EventScript_200A78
case 2, FallarborTown_BattleTentBattleRoom_EventScript_200AA6
case 0, FallarborTown_BattleTentBattleRoom_EventScript_ContinueChallenge
case 1, FallarborTown_BattleTentBattleRoom_EventScript_AskPauseChallenge
case 2, FallarborTown_BattleTentBattleRoom_EventScript_AskRetireChallenge
FallarborTown_BattleTentBattleRoom_EventScript_200A78:: @ 8200A78
FallarborTown_BattleTentBattleRoom_EventScript_AskPauseChallenge:: @ 8200A78
msgbox BattleFrontier_BattleArenaBattleRoom_Text_SaveAndShutDown, MSGBOX_YESNO
switch VAR_RESULT
case NO, FallarborTown_BattleTentBattleRoom_EventScript_200A2A
case YES, FallarborTown_BattleTentBattleRoom_EventScript_200B51
case MULTI_B_PRESSED, FallarborTown_BattleTentBattleRoom_EventScript_200A2A
case NO, FallarborTown_BattleTentBattleRoom_EventScript_AskContinueChallenge
case YES, FallarborTown_BattleTentBattleRoom_EventScript_PauseChallenge
case MULTI_B_PRESSED, FallarborTown_BattleTentBattleRoom_EventScript_AskContinueChallenge
FallarborTown_BattleTentBattleRoom_EventScript_200AA6:: @ 8200AA6
FallarborTown_BattleTentBattleRoom_EventScript_AskRetireChallenge:: @ 8200AA6
message BattleFrontier_BattleArenaBattleRoom_Text_RetireFromChallenge
waitmessage
multichoicedefault 20, 8, MULTI_YESNO, 1, 0
switch VAR_RESULT
case 1, FallarborTown_BattleTentBattleRoom_EventScript_200A2A
case 0, FallarborTown_BattleTentBattleRoom_EventScript_20097E
case MULTI_B_PRESSED, FallarborTown_BattleTentBattleRoom_EventScript_200A2A
case 1, FallarborTown_BattleTentBattleRoom_EventScript_AskContinueChallenge
case 0, FallarborTown_BattleTentBattleRoom_EventScript_WarpToLobbyLost
case MULTI_B_PRESSED, FallarborTown_BattleTentBattleRoom_EventScript_AskContinueChallenge
FallarborTown_BattleTentBattleRoom_EventScript_200AD8:: @ 8200AD8
FallarborTown_BattleTentBattleRoom_EventScript_ContinueChallenge:: @ 8200AD8
closemessage
applymovement 2, FallarborTown_BattleTentBattleRoom_Movement_200BAB
applymovement 2, FallarborTown_BattleTentBattleRoom_Movement_AttendantReturnToPos
waitmovement 0
applymovement 1, FallarborTown_BattleTentBattleRoom_Movement_200B92
applymovement 1, FallarborTown_BattleTentBattleRoom_Movement_PlayerFaceBattle
waitmovement 0
goto FallarborTown_BattleTentBattleRoom_EventScript_20090F
goto FallarborTown_BattleTentBattleRoom_EventScript_NextOpponentEnter
waitstate
FallarborTown_BattleTentBattleRoom_EventScript_200AF3:: @ 8200AF3
FallarborTown_BattleTentBattleRoom_EventScript_WarpToLobbyWon:: @ 8200AF3
delay 60
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON
special LoadPlayerParty
warp MAP_FALLARBOR_TOWN_BATTLE_TENT_LOBBY, 255, 6, 6
waitstate
@ Unreachable code block? The flow into the next block also doesnt make sense
arena_get ARENA_DATA_WIN_STREAK
compare VAR_RESULT, MAX_STREAK
goto_if_eq FallarborTown_BattleTentBattleRoom_EventScript_2009B3
goto_if_eq FallarborTown_BattleTentBattleRoom_EventScript_IncrementBattleNum
addvar VAR_RESULT, 1
arena_set ARENA_DATA_WIN_STREAK, VAR_RESULT
FallarborTown_BattleTentBattleRoom_EventScript_200B43:: @ 8200B43
@ See above
FallarborTown_BattleTentBattleRoom_EventScript_ReadyFor2ndOpponent:: @ 8200B43
message BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor2ndOpponent
waitmessage
return
FallarborTown_BattleTentBattleRoom_EventScript_200B4A:: @ 8200B4A
FallarborTown_BattleTentBattleRoom_EventScript_ReadyFor3rdOpponent:: @ 8200B4A
message BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor3rdOpponent
waitmessage
return
FallarborTown_BattleTentBattleRoom_EventScript_200B51:: @ 8200B51
FallarborTown_BattleTentBattleRoom_EventScript_PauseChallenge:: @ 8200B51
message BattleFrontier_BattleArenaBattleRoom_Text_SavingPleaseWait
waitmessage
fallarbortent_save CHALLENGE_STATUS_PAUSED
playse SE_SAVE
waitse
fadescreen 1
fadescreen FADE_TO_BLACK
frontier_reset
end
FallarborTown_BattleTentBattleRoom_EventScript_200B73:: @ 8200B73
applymovement 2, FallarborTown_BattleTentBattleRoom_Movement_200BA6
FallarborTown_BattleTentBattleRoom_EventScript_ResumeChallenge:: @ 8200B73
applymovement 2, FallarborTown_BattleTentBattleRoom_Movement_AttendantApproachPlayer
waitmovement 0
applymovement 1, FallarborTown_BattleTentBattleRoom_Movement_200B94
applymovement 1, FallarborTown_BattleTentBattleRoom_Movement_PlayerFaceAttendant
waitmovement 0
goto FallarborTown_BattleTentBattleRoom_EventScript_200A2A
goto FallarborTown_BattleTentBattleRoom_EventScript_AskContinueChallenge
end
FallarborTown_BattleTentBattleRoom_Movement_200B8D: @ 8200B8D
FallarborTown_BattleTentBattleRoom_Movement_PlayerEnter: @ 8200B8D
walk_up
walk_up
walk_up
walk_in_place_fastest_right
step_end
FallarborTown_BattleTentBattleRoom_Movement_200B92: @ 8200B92
FallarborTown_BattleTentBattleRoom_Movement_PlayerFaceBattle: @ 8200B92
walk_in_place_fastest_right
step_end
FallarborTown_BattleTentBattleRoom_Movement_200B94: @ 8200B94
FallarborTown_BattleTentBattleRoom_Movement_PlayerFaceAttendant: @ 8200B94
walk_in_place_fastest_left
step_end
FallarborTown_BattleTentBattleRoom_Movement_200B96: @ 8200B96
FallarborTown_BattleTentBattleRoom_Movement_OpponentEnter: @ 8200B96
walk_down
walk_down
walk_down
@@ -196,41 +200,42 @@ FallarborTown_BattleTentBattleRoom_Movement_200B96: @ 8200B96
walk_in_place_fastest_left
step_end
FallarborTown_BattleTentBattleRoom_Movement_200B9C: @ 8200B9C
@ Unused
FallarborTown_BattleTentBattleRoom_Movement_OpponentStepForward: @ 8200B9C
walk_left
step_end
FallarborTown_BattleTentBattleRoom_Movement_200B9E: @ 8200B9E
FallarborTown_BattleTentBattleRoom_Movement_OpponentExit: @ 8200B9E
walk_up
walk_up
walk_up
walk_up
step_end
FallarborTown_BattleTentBattleRoom_Movement_200BA3: @ 8200BA3
FallarborTown_BattleTentBattleRoom_Movement_AttendantJump: @ 8200BA3
disable_jump_landing_ground_effect
jump_in_place_down
step_end
FallarborTown_BattleTentBattleRoom_Movement_200BA6: @ 8200BA6
FallarborTown_BattleTentBattleRoom_Movement_AttendantApproachPlayer: @ 8200BA6
walk_down
walk_down
walk_down
walk_in_place_fastest_right
step_end
FallarborTown_BattleTentBattleRoom_Movement_200BAB: @ 8200BAB
FallarborTown_BattleTentBattleRoom_Movement_AttendantReturnToPos: @ 8200BAB
walk_up
walk_up
walk_up
walk_in_place_fastest_down
step_end
FallarborTown_BattleTentBattleRoom_MapScript2_200BB0: @ 8200BB0
map_script_2 VAR_TEMP_1, 0, FallarborTown_BattleTentBattleRoom_EventScript_200BBA
FallarborTown_BattleTentBattleRoom_OnWarp: @ 8200BB0
map_script_2 VAR_TEMP_1, 0, FallarborTown_BattleTentBattleRoom_EventScript_SetUpObjects
.2byte 0
FallarborTown_BattleTentBattleRoom_EventScript_200BBA:: @ 8200BBA
FallarborTown_BattleTentBattleRoom_EventScript_SetUpObjects:: @ 8200BBA
hideobjectat EVENT_OBJ_ID_PLAYER, MAP_FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM
hideobjectat 1, MAP_FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM
removeobject 3
@@ -1,21 +1,21 @@
FallarborTown_BattleTentCorridor_MapScripts:: @ 82006A7
map_script MAP_SCRIPT_ON_FRAME_TABLE, FallarborTown_BattleTentCorridor_MapScript2_2006AD
map_script MAP_SCRIPT_ON_FRAME_TABLE, FallarborTown_BattleTentCorridor_OnFrame
.byte 0
FallarborTown_BattleTentCorridor_MapScript2_2006AD: @ 82006AD
map_script_2 VAR_TEMP_0, 0, FallarborTown_BattleTentCorridor_EventScript_2006B7
FallarborTown_BattleTentCorridor_OnFrame: @ 82006AD
map_script_2 VAR_TEMP_0, 0, FallarborTown_BattleTentCorridor_EventScript_EnterCorridor
.2byte 0
FallarborTown_BattleTentCorridor_EventScript_2006B7:: @ 82006B7
FallarborTown_BattleTentCorridor_EventScript_EnterCorridor:: @ 82006B7
lockall
setvar VAR_TEMP_0, 1
applymovement 1, FallarborTown_BattleTentCorridor_Movement_2006FB
applymovement EVENT_OBJ_ID_PLAYER, FallarborTown_BattleTentCorridor_Movement_2006FB
applymovement 1, FallarborTown_BattleTentCorridor_Movement_WalkToDoor
applymovement EVENT_OBJ_ID_PLAYER, FallarborTown_BattleTentCorridor_Movement_WalkToDoor
waitmovement 0
opendoor 2, 1
waitdooranim
applymovement 1, FallarborTown_BattleTentCorridor_Movement_200701
applymovement EVENT_OBJ_ID_PLAYER, FallarborTown_BattleTentCorridor_Movement_200700
applymovement 1, FallarborTown_BattleTentCorridor_Movement_AttendantEnterDoor
applymovement EVENT_OBJ_ID_PLAYER, FallarborTown_BattleTentCorridor_Movement_PlayerEnterDoor
waitmovement 0
closedoor 2, 1
waitdooranim
@@ -25,40 +25,44 @@ FallarborTown_BattleTentCorridor_EventScript_2006B7:: @ 82006B7
releaseall
end
FallarborTown_BattleTentCorridor_Movement_2006FB: @ 82006FB
FallarborTown_BattleTentCorridor_Movement_WalkToDoor: @ 82006FB
walk_up
walk_up
walk_up
walk_up
step_end
FallarborTown_BattleTentCorridor_Movement_200700: @ 8200700
FallarborTown_BattleTentCorridor_Movement_PlayerEnterDoor: @ 8200700
walk_up
FallarborTown_BattleTentCorridor_Movement_200701: @ 8200701
FallarborTown_BattleTentCorridor_Movement_AttendantEnterDoor: @ 8200701
walk_up
set_invisible
step_end
FallarborTown_BattleTentCorridor_Text_200704: @ 8200704
@ Leftover text from when this was a Contest Hall in R/S
@ Unused
FallarborTown_ContestHall_Text_DoAllRightInPreliminary: @ 8200704
.string "We do all right in the preliminary round,\n"
.string "but we can never win the appeals…\p"
.string "Maybe it means I have to watch what\n"
.string "other contestants are doing…$"
FallarborTown_BattleTentCorridor_Text_200791: @ 8200791
@ Unused
FallarborTown_ContestHall_Text_MonAllTheseRibbons: @ 8200791
.string "See!\n"
.string "My POKéMON won all these RIBBONS!\p"
.string "Have your POKéMON earned any RIBBONS?\n"
.string "You can check them on your POKéNAV.$"
FallarborTown_BattleTentCorridor_Text_200802: @ 8200802
@ Unused
FallarborTown_ContestHall_Text_CantWinEverywhere: @ 8200802
.string "I can't beat GYM LEADERS…\p"
.string "I can't win any CONTESTS…\p"
.string "I've been here, there, and everywhere,\n"
.string "and it's all for naught…$"
FallarborTown_BattleTentCorridor_Text_200876: @ 8200876
@ Unused
FallarborTown_ContestHall_Text_SuperRankStage: @ 8200876
.string "POKéMON CONTESTS\n"
.string "SUPER RANK STAGE!$"
@@ -24,7 +24,7 @@
"movement_range_y": 1,
"trainer_type": "0",
"trainer_sight_or_berry_tree_id": "0",
"script": "FallarborTown_BattleTentLobby_EventScript_200001",
"script": "FallarborTown_BattleTentLobby_EventScript_Attendant",
"flag": "0"
},
{
@@ -37,7 +37,7 @@
"movement_range_y": 1,
"trainer_type": "0",
"trainer_sight_or_berry_tree_id": "0",
"script": "FallarborTown_BattleTentLobby_EventScript_20020D",
"script": "FallarborTown_BattleTentLobby_EventScript_Hiker",
"flag": "0"
},
{
@@ -50,7 +50,7 @@
"movement_range_y": 1,
"trainer_type": "0",
"trainer_sight_or_berry_tree_id": "0",
"script": "FallarborTown_BattleTentLobby_EventScript_200216",
"script": "FallarborTown_BattleTentLobby_EventScript_LittleBoy",
"flag": "0"
},
{
@@ -63,7 +63,7 @@
"movement_range_y": 1,
"trainer_type": "0",
"trainer_sight_or_berry_tree_id": "0",
"script": "FallarborTown_BattleTentLobby_EventScript_20021F",
"script": "FallarborTown_BattleTentLobby_EventScript_Lass",
"flag": "0"
},
{
@@ -76,7 +76,7 @@
"movement_range_y": 1,
"trainer_type": "0",
"trainer_sight_or_berry_tree_id": "0",
"script": "FallarborTown_BattleTentLobby_EventScript_200228",
"script": "FallarborTown_BattleTentLobby_EventScript_Scott",
"flag": "FLAG_HIDE_FALLARBOR_TOWN_BATTLE_TENT_SCOTT"
}
],
@@ -104,7 +104,7 @@
"y": 5,
"elevation": 0,
"player_facing_dir": "BG_EVENT_PLAYER_FACING_ANY",
"script": "FallarborTown_BattleTentLobby_EventScript_20024F"
"script": "FallarborTown_BattleTentLobby_EventScript_RulesBoard"
}
]
}
@@ -1,32 +1,32 @@
FallarborTown_BattleTentLobby_MapScripts:: @ 81FFE66
map_script MAP_SCRIPT_ON_FRAME_TABLE, FallarborTown_BattleTentLobby_MapScript2_1FFE85
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, FallarborTown_BattleTentLobby_MapScript2_1FFE71
map_script MAP_SCRIPT_ON_FRAME_TABLE, FallarborTown_BattleTentLobby_OnFrame
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, FallarborTown_BattleTentLobby_OnWarp
.byte 0
FallarborTown_BattleTentLobby_MapScript2_1FFE71: @ 81FFE71
map_script_2 VAR_TEMP_1, 0, FallarborTown_BattleTentLobby_EventScript_1FFE7B
FallarborTown_BattleTentLobby_OnWarp: @ 81FFE71
map_script_2 VAR_TEMP_1, 0, FallarborTown_BattleTentLobby_EventScript_TurnPlayerNorth
.2byte 0
FallarborTown_BattleTentLobby_EventScript_1FFE7B:: @ 81FFE7B
FallarborTown_BattleTentLobby_EventScript_TurnPlayerNorth:: @ 81FFE7B
setvar VAR_TEMP_1, 1
turnobject EVENT_OBJ_ID_PLAYER, DIR_NORTH
end
FallarborTown_BattleTentLobby_MapScript2_1FFE85: @ 81FFE85
map_script_2 VAR_TEMP_0, 0, FallarborTown_BattleTentLobby_EventScript_1FFEAF
map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_SAVING, FallarborTown_BattleTentLobby_EventScript_1FFEB8
map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_PAUSED, FallarborTown_BattleTentLobby_EventScript_1FFFCD
map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_WON, FallarborTown_BattleTentLobby_EventScript_1FFEED
map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_LOST, FallarborTown_BattleTentLobby_EventScript_1FFF93
FallarborTown_BattleTentLobby_OnFrame: @ 81FFE85
map_script_2 VAR_TEMP_0, 0, FallarborTown_BattleTentLobby_EventScript_GetChallengeStatus
map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_SAVING, FallarborTown_BattleTentLobby_EventScript_QuitWithoutSaving
map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_PAUSED, FallarborTown_BattleTentLobby_EventScript_ResumeChallenge
map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_WON, FallarborTown_BattleTentLobby_EventScript_WonChallenge
map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_LOST, FallarborTown_BattleTentLobby_EventScript_LostChallenge
.2byte 0
FallarborTown_BattleTentLobby_EventScript_1FFEAF:: @ 81FFEAF
FallarborTown_BattleTentLobby_EventScript_GetChallengeStatus:: @ 81FFEAF
frontier_getstatus
end
FallarborTown_BattleTentLobby_EventScript_1FFEB8:: @ 81FFEB8
FallarborTown_BattleTentLobby_EventScript_QuitWithoutSaving:: @ 81FFEB8
lockall
msgbox FallarborTown_BattleTentLobby_Text_2C4DED, MSGBOX_DEFAULT
msgbox FallarborTown_BattleTentLobby_Text_DidntSaveBeforeQuitting, MSGBOX_DEFAULT
closemessage
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0
setvar VAR_TEMP_0, 255
@@ -34,10 +34,10 @@ FallarborTown_BattleTentLobby_EventScript_1FFEB8:: @ 81FFEB8
releaseall
end
FallarborTown_BattleTentLobby_EventScript_1FFEED:: @ 81FFEED
FallarborTown_BattleTentLobby_EventScript_WonChallenge:: @ 81FFEED
lockall
msgbox FallarborTown_BattleTentLobby_Text_2C4EC3, MSGBOX_DEFAULT
message FallarborTown_BattleTentLobby_Text_2C4EFF
msgbox FallarborTown_BattleTentLobby_Text_BeatThreeTrainers, MSGBOX_DEFAULT
message FallarborTown_BattleTentLobby_Text_WaitWhileSaveGame
waitmessage
fallarbortent_setrandomprize
frontier_set FRONTIER_DATA_LVL_MODE, FRONTIER_LVL_50
@@ -45,103 +45,102 @@ FallarborTown_BattleTentLobby_EventScript_1FFEED:: @ 81FFEED
playse SE_SAVE
waitse
FallarborTown_BattleTentLobby_EventScript_1FFF27:: @ 81FFF27
msgbox FallarborTown_BattleTentLobby_Text_2C4F22, MSGBOX_DEFAULT
FallarborTown_BattleTentLobby_EventScript_GivePrize:: @ 81FFF27
msgbox FallarborTown_BattleTentLobby_Text_PresentYouWithPrize, MSGBOX_DEFAULT
fallarbortent_giveprize
switch VAR_RESULT
case 0, FallarborTown_BattleTentLobby_EventScript_1FFF73
case FALSE, FallarborTown_BattleTentLobby_EventScript_NoRoomForPrize
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0
message FallarborTown_BattleTentLobby_Text_2C4F69
message FallarborTown_BattleTentLobby_Text_ReceivedPrize
waitmessage
playfanfare MUS_FANFA4
waitfanfare
msgbox FallarborTown_BattleTentLobby_Text_2C501F, MSGBOX_DEFAULT
msgbox FallarborTown_BattleTentLobby_Text_AwaitAnotherChallenge2, MSGBOX_DEFAULT
closemessage
setvar VAR_TEMP_0, 255
releaseall
end
FallarborTown_BattleTentLobby_EventScript_1FFF73:: @ 81FFF73
msgbox FallarborTown_BattleTentLobby_Text_2C4F83, MSGBOX_DEFAULT
FallarborTown_BattleTentLobby_EventScript_NoRoomForPrize:: @ 81FFF73
msgbox FallarborTown_BattleTentLobby_Text_BagFullReturnForPrize, MSGBOX_DEFAULT
waitmessage
closemessage
setvar VAR_TEMP_0, 255
releaseall
end
FallarborTown_BattleTentLobby_EventScript_1FFF84:: @ 81FFF84
FallarborTown_BattleTentLobby_EventScript_PrizeWaiting:: @ 81FFF84
lockall
msgbox FallarborTown_BattleTentLobby_Text_2C4EC3, MSGBOX_DEFAULT
goto FallarborTown_BattleTentLobby_EventScript_1FFF27
msgbox FallarborTown_BattleTentLobby_Text_BeatThreeTrainers, MSGBOX_DEFAULT
goto FallarborTown_BattleTentLobby_EventScript_GivePrize
end
FallarborTown_BattleTentLobby_EventScript_1FFF93:: @ 81FFF93
FallarborTown_BattleTentLobby_EventScript_LostChallenge:: @ 81FFF93
lockall
message FallarborTown_BattleTentLobby_Text_2C4FD7
message FallarborTown_BattleTentLobby_Text_ThankYouWaitWhileSaving
waitmessage
frontier_set FRONTIER_DATA_LVL_MODE, FRONTIER_LVL_50
fallarbortent_save 0
playse SE_SAVE
waitse
msgbox FallarborTown_BattleTentLobby_Text_2C501F, MSGBOX_DEFAULT
msgbox FallarborTown_BattleTentLobby_Text_AwaitAnotherChallenge2, MSGBOX_DEFAULT
closemessage
setvar VAR_TEMP_0, 255
releaseall
end
FallarborTown_BattleTentLobby_EventScript_1FFFCD:: @ 81FFFCD
FallarborTown_BattleTentLobby_EventScript_ResumeChallenge:: @ 81FFFCD
lockall
message FallarborTown_BattleTentLobby_Text_2C504C
message FallarborTown_BattleTentLobby_Text_LookingForwardToArrival
waitmessage
fallarbortent_save CHALLENGE_STATUS_SAVING
playse SE_SAVE
waitse
frontier_set FRONTIER_DATA_PAUSED, FALSE
setvar VAR_TEMP_0, 255
goto FallarborTown_BattleTentLobby_EventScript_20013C
goto FallarborTown_BattleTentLobby_EventScript_EnterChallenge
FallarborTown_BattleTentLobby_EventScript_200001:: @ 8200001
FallarborTown_BattleTentLobby_EventScript_Attendant:: @ 8200001
lock
faceplayer
fallarbortent_getprize
compare VAR_RESULT, 0
goto_if_ne FallarborTown_BattleTentLobby_EventScript_1FFF84
compare VAR_RESULT, ITEM_NONE
goto_if_ne FallarborTown_BattleTentLobby_EventScript_PrizeWaiting
special SavePlayerParty
msgbox FallarborTown_BattleTentLobby_Text_2C47EB, MSGBOX_DEFAULT
FallarborTown_BattleTentLobby_EventScript_200021:: @ 8200021
message FallarborTown_BattleTentLobby_Text_2C4843
msgbox FallarborTown_BattleTentLobby_Text_WelcomeToBattleTent, MSGBOX_DEFAULT
FallarborTown_BattleTentLobby_EventScript_AskEnterChallenge:: @ 8200021
message FallarborTown_BattleTentLobby_Text_TakeChallenge
waitmessage
multichoice 17, 6, MULTI_CHALLENGEINFO, 0
switch VAR_RESULT
case 0, FallarborTown_BattleTentLobby_EventScript_20005D
case 1, FallarborTown_BattleTentLobby_EventScript_200169
case 2, FallarborTown_BattleTentLobby_EventScript_2001C5
case MULTI_B_PRESSED, FallarborTown_BattleTentLobby_EventScript_2001C5
case 0, FallarborTown_BattleTentLobby_EventScript_TryEnterChallenge
case 1, FallarborTown_BattleTentLobby_EventScript_ExplainChallenge
case 2, FallarborTown_BattleTentLobby_EventScript_CancelChallenge
case MULTI_B_PRESSED, FallarborTown_BattleTentLobby_EventScript_CancelChallenge
FallarborTown_BattleTentLobby_EventScript_20005D:: @ 820005D
FallarborTown_BattleTentLobby_EventScript_TryEnterChallenge:: @ 820005D
setvar VAR_FRONTIER_FACILITY, FRONTIER_FACILITY_ARENA
setvar VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES
setvar VAR_RESULT, 2
frontier_checkineligible
compare VAR_0x8004, TRUE
goto_if_eq FallarborTown_BattleTentLobby_EventScript_200176
goto_if_eq FallarborTown_BattleTentLobby_EventScript_NotEnoughValidMons
frontier_set FRONTIER_DATA_LVL_MODE, FRONTIER_LVL_TENT
msgbox FallarborTown_BattleTentLobby_Text_2C4BC8, MSGBOX_DEFAULT
fadescreen 1
msgbox FallarborTown_BattleTentLobby_Text_SelectThreeMons, MSGBOX_DEFAULT
fadescreen FADE_TO_BLACK
setvar VAR_0x8004, 2
setvar VAR_0x8005, FRONTIER_PARTY_SIZE
special ChoosePartyForBattleFrontier
waitstate
compare VAR_RESULT, 0
goto_if_eq FallarborTown_BattleTentLobby_EventScript_2001C2
msgbox FallarborTown_BattleTentLobby_Text_2C4B35, MSGBOX_YESNO
goto_if_eq FallarborTown_BattleTentLobby_EventScript_LoadPartyCancelChallenge
msgbox FallarborTown_BattleTentLobby_Text_SaveBeforeChallenge, MSGBOX_YESNO
switch VAR_RESULT
case NO, FallarborTown_BattleTentLobby_EventScript_2001C2
case YES, FallarborTown_BattleTentLobby_EventScript_2000E2
case MULTI_B_PRESSED, FallarborTown_BattleTentLobby_EventScript_2001C2
case NO, FallarborTown_BattleTentLobby_EventScript_LoadPartyCancelChallenge
case YES, FallarborTown_BattleTentLobby_EventScript_SaveBeforeChallenge
case MULTI_B_PRESSED, FallarborTown_BattleTentLobby_EventScript_LoadPartyCancelChallenge
FallarborTown_BattleTentLobby_EventScript_2000E2:: @ 82000E2
FallarborTown_BattleTentLobby_EventScript_SaveBeforeChallenge:: @ 82000E2
setvar VAR_TEMP_0, 0
frontier_set FRONTIER_DATA_SELECTED_MON_ORDER
fallarbortent_init
@@ -153,170 +152,166 @@ FallarborTown_BattleTentLobby_EventScript_2000E2:: @ 82000E2
call Common_EventScript_SaveGame
setvar VAR_TEMP_0, 255
compare VAR_RESULT, 0
goto_if_eq FallarborTown_BattleTentLobby_EventScript_2001AB
FallarborTown_BattleTentLobby_EventScript_20013C:: @ 820013C
goto_if_eq FallarborTown_BattleTentLobby_EventScript_CancelChallengeSaveFailed
FallarborTown_BattleTentLobby_EventScript_EnterChallenge:: @ 820013C
special SavePlayerParty
frontier_setpartyorder FRONTIER_PARTY_SIZE
msgbox FallarborTown_BattleTentLobby_Text_2C4DC3, MSGBOX_DEFAULT
msgbox FallarborTown_BattleTentLobby_Text_GuideYouToBattleTent, MSGBOX_DEFAULT
closemessage
call FallarborTown_BattleTentLobby_EventScript_2001CF
call FallarborTown_BattleTentLobby_EventScript_WalkToDoor
warp MAP_FALLARBOR_TOWN_BATTLE_TENT_CORRIDOR, 255, 2, 7
setvar VAR_TEMP_0, 0
waitstate
end
FallarborTown_BattleTentLobby_EventScript_200169:: @ 8200169
msgbox FallarborTown_BattleTentLobby_Text_2C48AC, MSGBOX_DEFAULT
goto FallarborTown_BattleTentLobby_EventScript_200021
FallarborTown_BattleTentLobby_EventScript_ExplainChallenge:: @ 8200169
msgbox FallarborTown_BattleTentLobby_Text_ExplainFallarborTent, MSGBOX_DEFAULT
goto FallarborTown_BattleTentLobby_EventScript_AskEnterChallenge
FallarborTown_BattleTentLobby_EventScript_200176:: @ 8200176
FallarborTown_BattleTentLobby_EventScript_NotEnoughValidMons:: @ 8200176
switch VAR_RESULT
case FRONTIER_LVL_50, FallarborTown_BattleTentLobby_EventScript_200191
case FRONTIER_LVL_OPEN, FallarborTown_BattleTentLobby_EventScript_20019E
case FRONTIER_LVL_50, FallarborTown_BattleTentLobby_EventScript_NotEnoughValidMonsLv50
case FRONTIER_LVL_OPEN, FallarborTown_BattleTentLobby_EventScript_NotEnoughValidMonsLvOpen
FallarborTown_BattleTentLobby_EventScript_NotEnoughValidMonsLv50:: @ 8200191
msgbox FallarborTown_BattleTentLobby_Text_NotEnoughValidMonsLv50, MSGBOX_DEFAULT
goto FallarborTown_BattleTentLobby_EventScript_EndCancelChallenge
FallarborTown_BattleTentLobby_EventScript_200191:: @ 8200191
msgbox FallarborTown_BattleTentLobby_Text_2C4BFA, MSGBOX_DEFAULT
goto FallarborTown_BattleTentLobby_EventScript_2001CD
FallarborTown_BattleTentLobby_EventScript_NotEnoughValidMonsLvOpen:: @ 820019E
msgbox FallarborTown_BattleTentLobby_Text_NotEnoughValidMonsLvOpen, MSGBOX_DEFAULT
goto FallarborTown_BattleTentLobby_EventScript_EndCancelChallenge
FallarborTown_BattleTentLobby_EventScript_20019E:: @ 820019E
msgbox FallarborTown_BattleTentLobby_Text_2C4CC0, MSGBOX_DEFAULT
goto FallarborTown_BattleTentLobby_EventScript_2001CD
FallarborTown_BattleTentLobby_EventScript_2001AB:: @ 82001AB
FallarborTown_BattleTentLobby_EventScript_CancelChallengeSaveFailed:: @ 82001AB
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0
goto FallarborTown_BattleTentLobby_EventScript_2001C5
goto FallarborTown_BattleTentLobby_EventScript_CancelChallenge
FallarborTown_BattleTentLobby_EventScript_2001C2:: @ 82001C2
FallarborTown_BattleTentLobby_EventScript_LoadPartyCancelChallenge:: @ 82001C2
special LoadPlayerParty
FallarborTown_BattleTentLobby_EventScript_2001C5:: @ 82001C5
msgbox FallarborTown_BattleTentLobby_Text_2C487F, MSGBOX_DEFAULT
FallarborTown_BattleTentLobby_EventScript_2001CD:: @ 82001CD
FallarborTown_BattleTentLobby_EventScript_CancelChallenge:: @ 82001C5
msgbox FallarborTown_BattleTentLobby_Text_AwaitAnotherChallenge, MSGBOX_DEFAULT
FallarborTown_BattleTentLobby_EventScript_EndCancelChallenge:: @ 82001CD
release
end
FallarborTown_BattleTentLobby_EventScript_2001CF:: @ 82001CF
applymovement 1, FallarborTown_BattleTentLobby_Movement_2001FE
applymovement EVENT_OBJ_ID_PLAYER, FallarborTown_BattleTentLobby_Movement_200205
FallarborTown_BattleTentLobby_EventScript_WalkToDoor:: @ 82001CF
applymovement 1, FallarborTown_BattleTentLobby_Movement_AttendantWalkToDoor
applymovement EVENT_OBJ_ID_PLAYER, FallarborTown_BattleTentLobby_Movement_PlayerWalkToDoor
waitmovement 0
opendoor 6, 1
waitdooranim
applymovement 1, FallarborTown_BattleTentLobby_Movement_200202
applymovement EVENT_OBJ_ID_PLAYER, FallarborTown_BattleTentLobby_Movement_200209
applymovement 1, FallarborTown_BattleTentLobby_Movement_AttendantEnterDoor
applymovement EVENT_OBJ_ID_PLAYER, FallarborTown_BattleTentLobby_Movement_PlayerEnterDoor
waitmovement 0
closedoor 6, 1
waitdooranim
return
FallarborTown_BattleTentLobby_Movement_2001FE: @ 82001FE
FallarborTown_BattleTentLobby_Movement_AttendantWalkToDoor: @ 82001FE
walk_up
walk_up
walk_up
step_end
FallarborTown_BattleTentLobby_Movement_200202: @ 8200202
FallarborTown_BattleTentLobby_Movement_AttendantEnterDoor: @ 8200202
walk_up
set_invisible
step_end
FallarborTown_BattleTentLobby_Movement_200205: @ 8200205
FallarborTown_BattleTentLobby_Movement_PlayerWalkToDoor: @ 8200205
walk_up
walk_up
walk_up
step_end
FallarborTown_BattleTentLobby_Movement_200209: @ 8200209
FallarborTown_BattleTentLobby_Movement_PlayerEnterDoor: @ 8200209
walk_up
walk_up
set_invisible
step_end
FallarborTown_BattleTentLobby_EventScript_20020D:: @ 820020D
msgbox FallarborTown_BattleTentLobby_Text_20045A, MSGBOX_NPC
FallarborTown_BattleTentLobby_EventScript_Hiker:: @ 820020D
msgbox FallarborTown_BattleTentLobby_Text_CameToCampOut, MSGBOX_NPC
end
FallarborTown_BattleTentLobby_EventScript_200216:: @ 8200216
msgbox FallarborTown_BattleTentLobby_Text_200304, MSGBOX_NPC
FallarborTown_BattleTentLobby_EventScript_LittleBoy:: @ 8200216
msgbox FallarborTown_BattleTentLobby_Text_MakeThinkImJustKid, MSGBOX_NPC
end
FallarborTown_BattleTentLobby_EventScript_20021F:: @ 820021F
msgbox FallarborTown_BattleTentLobby_Text_200382, MSGBOX_NPC
FallarborTown_BattleTentLobby_EventScript_Lass:: @ 820021F
msgbox FallarborTown_BattleTentLobby_Text_FallarborTentMyFavorite, MSGBOX_NPC
end
FallarborTown_BattleTentLobby_EventScript_200228:: @ 8200228
FallarborTown_BattleTentLobby_EventScript_Scott:: @ 8200228
lock
faceplayer
goto_if_set FLAG_MET_SCOTT_IN_FALLARBOR, FallarborTown_BattleTentLobby_EventScript_200245
msgbox FallarborTown_BattleTentLobby_Text_200501, MSGBOX_DEFAULT
goto_if_set FLAG_MET_SCOTT_IN_FALLARBOR, FallarborTown_BattleTentLobby_EventScript_ScottAlreadySpokenTo
msgbox FallarborTown_BattleTentLobby_Text_ScottLookingForSomeone, MSGBOX_DEFAULT
addvar VAR_SCOTT_STATE, 1
setflag FLAG_MET_SCOTT_IN_FALLARBOR
release
end
FallarborTown_BattleTentLobby_EventScript_200245:: @ 8200245
msgbox FallarborTown_BattleTentLobby_Text_200653, MSGBOX_DEFAULT
FallarborTown_BattleTentLobby_EventScript_ScottAlreadySpokenTo:: @ 8200245
msgbox FallarborTown_BattleTentLobby_Text_ScottMakeChallenge, MSGBOX_DEFAULT
release
end
FallarborTown_BattleTentLobby_EventScript_20024F:: @ 820024F
FallarborTown_BattleTentLobby_EventScript_RulesBoard:: @ 820024F
lockall
msgbox BattleFrontier_BattleArenaLobby_Text_RulesAreListed, MSGBOX_DEFAULT
goto FallarborTown_BattleTentLobby_EventScript_20025E
goto FallarborTown_BattleTentLobby_EventScript_ReadRulesBoard
end
FallarborTown_BattleTentLobby_EventScript_20025E:: @ 820025E
FallarborTown_BattleTentLobby_EventScript_ReadRulesBoard:: @ 820025E
message BattleFrontier_BattleArenaLobby_Text_ReadWhichHeading
waitmessage
multichoice 17, 0, MULTI_FALLARBOR_TENT_RULES, 0
switch VAR_RESULT
case 0, FallarborTown_BattleTentLobby_EventScript_2002BC
case 1, FallarborTown_BattleTentLobby_EventScript_2002CA
case 2, FallarborTown_BattleTentLobby_EventScript_2002D8
case 3, FallarborTown_BattleTentLobby_EventScript_2002E6
case 4, FallarborTown_BattleTentLobby_EventScript_2002F4
case 5, FallarborTown_BattleTentLobby_EventScript_200302
case MULTI_B_PRESSED, FallarborTown_BattleTentLobby_EventScript_200302
case 0, FallarborTown_BattleTentLobby_EventScript_RulesLevel
case 1, FallarborTown_BattleTentLobby_EventScript_RulesBattle
case 2, FallarborTown_BattleTentLobby_EventScript_RulesMind
case 3, FallarborTown_BattleTentLobby_EventScript_RulesSkill
case 4, FallarborTown_BattleTentLobby_EventScript_RulesBody
case 5, FallarborTown_BattleTentLobby_EventScript_ExitRules
case MULTI_B_PRESSED, FallarborTown_BattleTentLobby_EventScript_ExitRules
end
FallarborTown_BattleTentLobby_EventScript_2002BC:: @ 82002BC
msgbox FallarborTown_BattleTentLobby_Text_2C67CD, MSGBOX_DEFAULT
goto FallarborTown_BattleTentLobby_EventScript_20025E
FallarborTown_BattleTentLobby_EventScript_RulesLevel:: @ 82002BC
msgbox BattleTentLobby_Text_ExplainLevelRules, MSGBOX_DEFAULT
goto FallarborTown_BattleTentLobby_EventScript_ReadRulesBoard
end
FallarborTown_BattleTentLobby_EventScript_2002CA:: @ 82002CA
FallarborTown_BattleTentLobby_EventScript_RulesBattle:: @ 82002CA
msgbox BattleFrontier_BattleArenaLobby_Text_ExplainBattleRules, MSGBOX_DEFAULT
goto FallarborTown_BattleTentLobby_EventScript_20025E
goto FallarborTown_BattleTentLobby_EventScript_ReadRulesBoard
end
FallarborTown_BattleTentLobby_EventScript_2002D8:: @ 82002D8
FallarborTown_BattleTentLobby_EventScript_RulesMind:: @ 82002D8
msgbox BattleFrontier_BattleArenaLobby_Text_ExplainMindRules, MSGBOX_DEFAULT
goto FallarborTown_BattleTentLobby_EventScript_20025E
goto FallarborTown_BattleTentLobby_EventScript_ReadRulesBoard
end
FallarborTown_BattleTentLobby_EventScript_2002E6:: @ 82002E6
FallarborTown_BattleTentLobby_EventScript_RulesSkill:: @ 82002E6
msgbox BattleFrontier_BattleArenaLobby_Text_ExplainSkillRules, MSGBOX_DEFAULT
goto FallarborTown_BattleTentLobby_EventScript_20025E
goto FallarborTown_BattleTentLobby_EventScript_ReadRulesBoard
end
FallarborTown_BattleTentLobby_EventScript_2002F4:: @ 82002F4
FallarborTown_BattleTentLobby_EventScript_RulesBody:: @ 82002F4
msgbox BattleFrontier_BattleArenaLobby_Text_ExplainBodyRules, MSGBOX_DEFAULT
goto FallarborTown_BattleTentLobby_EventScript_20025E
goto FallarborTown_BattleTentLobby_EventScript_ReadRulesBoard
end
FallarborTown_BattleTentLobby_EventScript_200302:: @ 8200302
FallarborTown_BattleTentLobby_EventScript_ExitRules:: @ 8200302
releaseall
end
FallarborTown_BattleTentLobby_Text_200304: @ 8200304
FallarborTown_BattleTentLobby_Text_MakeThinkImJustKid: @ 8200304
.string "Fufufufufu.\p"
.string "I'm going to make everyone think\n"
.string "I'm just a kid and let them play down.\p"
.string "Then, I'll shock them and grab\n"
.string "the title!$"
FallarborTown_BattleTentLobby_Text_200382: @ 8200382
FallarborTown_BattleTentLobby_Text_FallarborTentMyFavorite: @ 8200382
.string "You know how BATTLE TENTS offer\n"
.string "different events in different towns?\p"
.string "My favorite is definitely the BATTLE\n"
@@ -325,7 +320,7 @@ FallarborTown_BattleTentLobby_Text_200382: @ 8200382
.string "try to win with all their faith in\l"
.string "their POKéMON.$"
FallarborTown_BattleTentLobby_Text_20045A: @ 820045A
FallarborTown_BattleTentLobby_Text_CameToCampOut: @ 820045A
.string "I heard something about some tent,\n"
.string "so I came to camp out.\p"
.string "I didn't know that tents these days\n"
@@ -333,7 +328,7 @@ FallarborTown_BattleTentLobby_Text_20045A: @ 820045A
.string "Since I'm here, I may as well try\n"
.string "my hand at battling!$"
FallarborTown_BattleTentLobby_Text_200501: @ 8200501
FallarborTown_BattleTentLobby_Text_ScottLookingForSomeone: @ 8200501
.string "SCOTT: Hi, {PLAYER}{KUN}!\n"
.string "So you came out to this BATTLE TENT!\p"
.string "The people in these parts tend to be\n"
@@ -348,7 +343,7 @@ FallarborTown_BattleTentLobby_Text_200501: @ 8200501
.string "Whoops! Never mind!\n"
.string "Keep working at it!$"
FallarborTown_BattleTentLobby_Text_200653: @ 8200653
FallarborTown_BattleTentLobby_Text_ScottMakeChallenge: @ 8200653
.string "SCOTT: Instead of wasting your\n"
.string "time with the likes of me, why not\l"
.string "make a challenge?$"
+2 -2
View File
@@ -190,10 +190,10 @@ FarawayIsland_Interior_EventScript_MewHideLeft:: @ 8267ED0
FarawayIsland_Interior_EventScript_HideMewWhenGrassCut:: @ 8267EDB
lockall
fadescreenswapbuffers 1
fadescreenswapbuffers FADE_TO_BLACK
setflag FLAG_HIDE_MEW
removeobject 1
fadescreenswapbuffers 0
fadescreenswapbuffers FADE_FROM_BLACK
msgbox FarawayIsland_Interior_Text_TheFeelingOfBeingWatchedFaded, MSGBOX_DEFAULT
closemessage
releaseall
@@ -42,7 +42,7 @@ LilycoveCity_ContestLobby_EventScript_ContestArtist:: @ 821A264
waitmovement 0
msgbox LilycoveCity_ContestLobby_Text_YourPokemonSpurredMeToPaint, MSGBOX_DEFAULT
lockall
fadescreen 1
fadescreen FADE_TO_BLACK
showcontestwinner 0
lockall
msgbox LilycoveCity_ContestLobby_Text_ShouldITakePaintingToMuseum, MSGBOX_YESNO
@@ -216,7 +216,7 @@ LilycoveCity_ContestLobby_EventScript_LinkContestArtist:: @ 821A436
waitmovement 0
msgbox LilycoveCity_ContestLobby_Text_YourPokemonSpurredMeToPaint, MSGBOX_DEFAULT
lockall
fadescreen 1
fadescreen FADE_TO_BLACK
showcontestwinner 0
msgbox LilycoveCity_ContestLobby_Text_ShouldITakePaintingToMuseum, MSGBOX_YESNO
compare VAR_RESULT, YES
@@ -504,42 +504,42 @@ LilycoveCity_ContestLobby_EventScript_NinjaBoy:: @ 821A735
LilycoveCity_ContestLobby_EventScript_ContestWinner1:: @ 821A73E
lockall
fadescreen 1
fadescreen FADE_TO_BLACK
showcontestwinner 1
releaseall
end
LilycoveCity_ContestLobby_EventScript_ContestWinner2:: @ 821A745
lockall
fadescreen 1
fadescreen FADE_TO_BLACK
showcontestwinner 2
releaseall
end
LilycoveCity_ContestLobby_EventScript_ContestWinner3:: @ 821A74C
lockall
fadescreen 1
fadescreen FADE_TO_BLACK
showcontestwinner 3
releaseall
end
LilycoveCity_ContestLobby_EventScript_ContestWinner4:: @ 821A753
lockall
fadescreen 1
fadescreen FADE_TO_BLACK
showcontestwinner 4
releaseall
end
LilycoveCity_ContestLobby_EventScript_ContestWinner5:: @ 821A75A
lockall
fadescreen 1
fadescreen FADE_TO_BLACK
showcontestwinner 5
releaseall
end
LilycoveCity_ContestLobby_EventScript_ContestWinner6:: @ 821A761
lockall
fadescreen 1
fadescreen FADE_TO_BLACK
showcontestwinner 6
releaseall
end
@@ -182,35 +182,35 @@ LilycoveCity_LilycoveMuseum_2F_EventScript_RichBoy:: @ 821999C
LilycoveCity_LilycoveMuseum_2F_EventScript_ShowCoolPainting:: @ 82199A5
msgbox LilycoveCity_LilycoveMuseum_2F_Text_ItsPaintingOfPokemon, MSGBOX_SIGN
fadescreen 1
fadescreen FADE_TO_BLACK
showcontestwinner 9
releaseall
end
LilycoveCity_LilycoveMuseum_2F_EventScript_ShowBeautyPainting:: @ 82199B3
msgbox LilycoveCity_LilycoveMuseum_2F_Text_ItsPaintingOfPokemon, MSGBOX_SIGN
fadescreen 1
fadescreen FADE_TO_BLACK
showcontestwinner 10
releaseall
end
LilycoveCity_LilycoveMuseum_2F_EventScript_ShowCutePainting:: @ 82199C1
msgbox LilycoveCity_LilycoveMuseum_2F_Text_ItsPaintingOfPokemon, MSGBOX_SIGN
fadescreen 1
fadescreen FADE_TO_BLACK
showcontestwinner 11
releaseall
end
LilycoveCity_LilycoveMuseum_2F_EventScript_ShowSmartPainting:: @ 82199CF
msgbox LilycoveCity_LilycoveMuseum_2F_Text_ItsPaintingOfPokemon, MSGBOX_SIGN
fadescreen 1
fadescreen FADE_TO_BLACK
showcontestwinner 12
releaseall
end
LilycoveCity_LilycoveMuseum_2F_EventScript_ShowToughPainting:: @ 82199DD
msgbox LilycoveCity_LilycoveMuseum_2F_Text_ItsPaintingOfPokemon, MSGBOX_SIGN
fadescreen 1
fadescreen FADE_TO_BLACK
showcontestwinner 13
releaseall
end
@@ -25,9 +25,9 @@ LilycoveCity_MoveDeletersHouse_EventScript_ChooseMonAndMoveToForget:: @ 821EA3B
compare VAR_RESULT, 1
goto_if_eq LilycoveCity_MoveDeletersHouse_EventScript_MonOnlyKnowsOneMove
msgbox LilycoveCity_MoveDeletersHouse_Text_WhichMoveShouldBeForgotten, MSGBOX_DEFAULT
fadescreen 1
fadescreen FADE_TO_BLACK
special MoveDeleterChooseMoveToForget
fadescreen 0
fadescreen FADE_FROM_BLACK
compare VAR_0x8005, MAX_MON_MOVES
goto_if_eq LilycoveCity_MoveDeletersHouse_EventScript_ChooseMonAndMoveToForget
special BufferMoveDeleterNicknameAndMove
+2 -2
View File
@@ -62,14 +62,14 @@ MagmaHideout_4F_EventScript_Maxie:: @ 823A560
setvar VAR_SLATEPORT_CITY_STATE, 1
setflag FLAG_GROUDON_AWAKENED_MAGMA_HIDEOUT
setvar VAR_SLATEPORT_HARBOR_STATE, 1
fadescreen 1
fadescreen FADE_TO_BLACK
removeobject 6
removeobject 2
removeobject 3
removeobject 4
removeobject 5
setflag FLAG_HIDE_MAGMA_HIDEOUT_GRUNTS
fadescreen 0
fadescreen FADE_FROM_BLACK
releaseall
end
@@ -248,7 +248,7 @@ MossdeepCity_SpaceCenter_2F_EventScript_ChoosePartyForMultiBattle:: @ 822400C
applymovement VAR_LAST_TALKED, Common_Movement_WalkInPlaceFastestDown
waitmovement 0
special SavePlayerParty
fadescreen 1
fadescreen FADE_TO_BLACK
special ChooseHalfPartyForBattle
waitstate
compare VAR_RESULT, 0
@@ -267,7 +267,7 @@ MossdeepCity_SpaceCenter_2F_EventScript_DoStevenMultiBattle:: @ 8224032
special LoadPlayerParty
switch VAR_RESULT
case 1, MossdeepCity_SpaceCenter_2F_EventScript_DefeatedMaxieTabitha
fadescreen 1
fadescreen FADE_TO_BLACK
special SetCB2WhiteOut
waitstate
@@ -287,7 +287,7 @@ MossdeepCity_SpaceCenter_2F_EventScript_DefeatedMaxieTabitha:: @ 8224071
closemessage
setvar VAR_MOSSDEEP_CITY_STATE, 3
fadedefaultbgm
fadescreen 1
fadescreen FADE_TO_BLACK
setvar VAR_MOSSDEEP_SPACE_CENTER_STATE, 3
setflag FLAG_HIDE_MOSSDEEP_CITY_SPACE_CENTER_1F_TEAM_MAGMA
setflag FLAG_HIDE_MOSSDEEP_CITY_SPACE_CENTER_2F_TEAM_MAGMA
@@ -304,10 +304,10 @@ MossdeepCity_SpaceCenter_2F_EventScript_DefeatedMaxieTabitha:: @ 8224071
setobjectxy 1, 6, 2
turnobject 1, DIR_NORTH
call MossdeepCity_SpaceCenter_2F_EventScript_StevenFacePlayer
fadescreen 0
fadescreen FADE_FROM_BLACK
msgbox MossdeepCity_SpaceCenter_2F_Text_StevenThankYouComeSeeMeAtHome, MSGBOX_DEFAULT
closemessage
fadescreen 1
fadescreen FADE_TO_BLACK
setflag FLAG_DEFEATED_MAGMA_SPACE_CENTER
setflag FLAG_HIDE_MOSSDEEP_CITY_STEVENS_HOUSE_STEVEN
removeobject 4
@@ -319,7 +319,7 @@ MossdeepCity_SpaceCenter_2F_EventScript_DefeatedMaxieTabitha:: @ 8224071
setobjectxyperm 3, 5, 6
setobjectmovementtype 3, MOVEMENT_TYPE_WANDER_AROUND
addobject 3
fadescreen 0
fadescreen FADE_FROM_BLACK
end
MossdeepCity_SpaceCenter_2F_EventScript_StevenFacePlayer:: @ 8224131
@@ -357,12 +357,12 @@ MossdeepCity_SpaceCenter_2F_EventScript_RivalRayquazaCall:: @ 8224175
end
MossdeepCity_SpaceCenter_2F_EventScript_MayRayquazaCall:: @ 8224193
pokenavcall MossdeepCity_SpaceCenter_2F_Text_MayRayquazaCall
pokenavcall MatchCall_Text_MayRayquazaCall
waitmessage
return
MossdeepCity_SpaceCenter_2F_EventScript_BrendanRayquazaCall:: @ 822419A
pokenavcall MossdeepCity_SpaceCenter_2F_Text_BrendanRayquazaCall
pokenavcall MatchCall_Text_BrendanRayquazaCall
waitmessage
return
@@ -149,7 +149,7 @@ MossdeepCity_StevensHouse_EventScript_Letter:: @ 822291B
@ Unused, leftover from RS
MossdeepCity_StevensHouse_EventScript_DiveItemBall:: @ 8222926
giveitem_std ITEM_HM08, 1, 1
finditem_std ITEM_HM08
setflag FLAG_RECEIVED_HM08
end
+2 -2
View File
@@ -47,13 +47,13 @@ MtChimney_EventScript_Maxie:: @ 822EE0B
msgbox MtChimney_Text_MaxieYouHaventSeenLastOfMagma, MSGBOX_DEFAULT
closemessage
delay 30
fadescreen 1
fadescreen FADE_TO_BLACK
removeobject 2
removeobject 29
removeobject 3
removeobject 22
setflag FLAG_HIDE_MT_CHIMNEY_TEAM_MAGMA
fadescreen 0
fadescreen FADE_FROM_BLACK
setobjectxyperm 1, 10, 12
addobject 1
compare VAR_FACING, DIR_EAST
+2 -2
View File
@@ -45,7 +45,7 @@ MtPyre_Summit_EventScript_TeamAquaExits:: @ 823203C
call_if_eq MtPyre_Summit_EventScript_ArchieFacePlayer2
msgbox MtPyre_Summit_Text_ArchieWeGotTheOrbLetsGo, MSGBOX_DEFAULT
closemessage
fadescreen 1
fadescreen FADE_TO_BLACK
removeobject 2
removeobject 4
removeobject 5
@@ -54,7 +54,7 @@ MtPyre_Summit_EventScript_TeamAquaExits:: @ 823203C
setflag FLAG_HIDE_MT_PYRE_SUMMIT_ARCHIE
setflag FLAG_HIDE_MT_PYRE_SUMMIT_TEAM_AQUA
fadedefaultbgm
fadescreen 0
fadescreen FADE_FROM_BLACK
delay 20
setvar VAR_MT_PYRE_STATE, 1
compare VAR_0x8008, 0
+1 -1
View File
@@ -220,7 +220,7 @@ Route101_EventScript_BirchsBag:: @ 81EBE16
faceplayer
setflag FLAG_SYS_POKEMON_GET
setflag FLAG_RESCUED_BIRCH
fadescreen 1
fadescreen FADE_TO_BLACK
removeobject 4
setobjectxy EVENT_OBJ_ID_PLAYER, 6, 13
applymovement EVENT_OBJ_ID_PLAYER, Common_Movement_WalkInPlaceFastestLeft
+2 -2
View File
@@ -206,10 +206,10 @@ Route113_GlassWorkshop_EventScript_ChooseDifferentItem:: @ 826F003
Route113_GlassWorkshop_EventScript_MakeGlassItem:: @ 826F00F
msgbox Route113_GlassWorkshop_Text_IllMakeItemForYou, MSGBOX_DEFAULT
closemessage
fadescreen 1
fadescreen FADE_TO_BLACK
playse SE_SELECT
delay 30
fadescreen 0
fadescreen FADE_FROM_BLACK
msgbox Route113_GlassWorkshop_Text_IveFinishedGlassItem, MSGBOX_DEFAULT
compare VAR_0x8009, 0
call_if_eq Route113_GlassWorkshop_EventScript_GiveGlassFlute
@@ -64,7 +64,7 @@ Route119_WeatherInstitute_2F_EventScript_ShellyDefeated:: @ 826FFC8
setvar VAR_WEATHER_INSTITUTE_STATE, 1
clearflag FLAG_HIDE_WEATHER_INSTITUTE_2F_WORKERS
fadedefaultbgm
fadescreen 1
fadescreen FADE_TO_BLACK
setflag FLAG_HIDE_ROUTE_119_TEAM_AQUA
setflag FLAG_HIDE_WEATHER_INSTITUTE_2F_AQUA_GRUNT_M
removeobject 1
@@ -74,7 +74,7 @@ Route119_WeatherInstitute_2F_EventScript_ShellyDefeated:: @ 826FFC8
removeobject 7
applymovement EVENT_OBJ_ID_PLAYER, Route119_WeatherInstitute_2F_Movement_PlayerReturnToPosition
waitmovement 0
fadescreen 0
fadescreen FADE_FROM_BLACK
applymovement 5, Route119_WeatherInstitute_2F_Movement_ScientistApproachPlayer
waitmovement 0
copyobjectxytoperm 5
+2 -2
View File
@@ -225,10 +225,10 @@ Route120_EventScript_StevenBattleKecleon:: @ 81F568B
end
Route120_EventScript_RemoveBridgeKecleonPostBattle:: @ 81F571C
fadescreenswapbuffers 1
fadescreenswapbuffers FADE_TO_BLACK
removeobject 30 @ Invisible Bridge Kecleon
removeobject 36 @ Visible Bridge Kecleon
fadescreenswapbuffers 0
fadescreenswapbuffers FADE_FROM_BLACK
goto Route120_EventScript_StevenGiveDeconScope
end
+2 -2
View File
@@ -80,12 +80,12 @@ SkyPillar_Outside_EventScript_WallaceScene:: @ 8239304
msgbox SkyPillar_Outside_Text_GotToGoBackForSootopolis, MSGBOX_DEFAULT
closemessage
playse SE_KAIDAN
fadescreenswapbuffers 1
fadescreenswapbuffers FADE_TO_BLACK
clearflag FLAG_HIDE_MAP_NAME_POPUP
setvar VAR_SOOTOPOLIS_CITY_STATE, 4
removeobject 1
clearflag FLAG_HIDE_SOOTOPOLIS_CITY_WALLACE
fadescreenswapbuffers 0
fadescreenswapbuffers FADE_FROM_BLACK
releaseall
end
+4 -4
View File
@@ -76,16 +76,16 @@ SkyPillar_Top_EventScript_RanFromRayquaza:: @ 8239771
end
SkyPillar_Top_EventScript_DefeatedRayquaza2:: @ 823977C
fadescreenswapbuffers 1
fadescreenswapbuffers FADE_TO_BLACK
removeobject VAR_LAST_TALKED
fadescreenswapbuffers 0
fadescreenswapbuffers FADE_FROM_BLACK
releaseall
end
SkyPillar_Top_EventScript_RanFromRayquaza2:: @ 8239785
fadescreenswapbuffers 1
fadescreenswapbuffers FADE_TO_BLACK
removeobject VAR_LAST_TALKED
fadescreenswapbuffers 0
fadescreenswapbuffers FADE_FROM_BLACK
bufferspeciesname 0, VAR_0x8004
msgbox gText_LegendaryFlewAway, MSGBOX_DEFAULT
releaseall
@@ -1,51 +1,54 @@
SlateportCity_BattleTentBattleRoom_MapScripts:: @ 8209960
map_script MAP_SCRIPT_ON_TRANSITION, SlateportCity_BattleTentBattleRoom_OnTransition
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, SlateportCity_BattleTentBattleRoom_MapScript2_20999A
map_script MAP_SCRIPT_ON_FRAME_TABLE, SlateportCity_BattleTentBattleRoom_MapScript2_2099B4
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, SlateportCity_BattleTentBattleRoom_OnWarp
map_script MAP_SCRIPT_ON_FRAME_TABLE, SlateportCity_BattleTentBattleRoom_OnFrame
.byte 0
@ On this map the player (OBJ_EVENT_ID_PLAYER) is hidden
@ The player is represented instead by object event 3, which has the gfx id VAR_OBJ_GFX_ID_1
SlateportCity_BattleTentBattleRoom_OnTransition: @ 8209970
call SlateportCity_BattleTentBattleRoom_EventScript_209976
call SlateportCity_BattleTentBattleRoom_EventScript_SetPlayerGfx
end
SlateportCity_BattleTentBattleRoom_EventScript_209976:: @ 8209976
SlateportCity_BattleTentBattleRoom_EventScript_SetPlayerGfx:: @ 8209976
checkplayergender
compare VAR_RESULT, MALE
goto_if_eq SlateportCity_BattleTentBattleRoom_EventScript_20998E
goto_if_eq SlateportCity_BattleTentBattleRoom_EventScript_SetPlayerGfxMale
compare VAR_RESULT, FEMALE
goto_if_eq SlateportCity_BattleTentBattleRoom_EventScript_209994
goto_if_eq SlateportCity_BattleTentBattleRoom_EventScript_SetPlayerGfxFemale
return
SlateportCity_BattleTentBattleRoom_EventScript_20998E:: @ 820998E
SlateportCity_BattleTentBattleRoom_EventScript_SetPlayerGfxMale:: @ 820998E
setvar VAR_OBJ_GFX_ID_1, EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL
return
SlateportCity_BattleTentBattleRoom_EventScript_209994:: @ 8209994
SlateportCity_BattleTentBattleRoom_EventScript_SetPlayerGfxFemale:: @ 8209994
setvar VAR_OBJ_GFX_ID_1, EVENT_OBJ_GFX_RIVAL_MAY_NORMAL
return
SlateportCity_BattleTentBattleRoom_MapScript2_20999A: @ 820999A
map_script_2 VAR_TEMP_1, 0, SlateportCity_BattleTentBattleRoom_EventScript_2099A4
SlateportCity_BattleTentBattleRoom_OnWarp: @ 820999A
map_script_2 VAR_TEMP_1, 0, SlateportCity_BattleTentBattleRoom_EventScript_SetUpObjects
.2byte 0
SlateportCity_BattleTentBattleRoom_EventScript_2099A4:: @ 82099A4
SlateportCity_BattleTentBattleRoom_EventScript_SetUpObjects:: @ 82099A4
setvar VAR_TEMP_1, 1
hideobjectat EVENT_OBJ_ID_PLAYER, MAP_FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM
hideobjectat 2, MAP_SLATEPORT_CITY_BATTLE_TENT_BATTLE_ROOM
end
SlateportCity_BattleTentBattleRoom_MapScript2_2099B4: @ 82099B4
map_script_2 VAR_TEMP_0, 0, SlateportCity_BattleTentBattleRoom_EventScript_2099BE
SlateportCity_BattleTentBattleRoom_OnFrame: @ 82099B4
map_script_2 VAR_TEMP_0, 0, SlateportCity_BattleTentBattleRoom_EventScript_EnterRoom
.2byte 0
SlateportCity_BattleTentBattleRoom_EventScript_2099BE:: @ 82099BE
applymovement 3, SlateportCity_BattleTentBattleRoom_Movement_209A99
SlateportCity_BattleTentBattleRoom_EventScript_EnterRoom:: @ 82099BE
applymovement 3, SlateportCity_BattleTentBattleRoom_Movement_PlayerEnter
waitmovement 0
factory_setopponentgfx
setobjectxyperm 2, 5, 1
removeobject 2
addobject 2
applymovement 2, SlateportCity_BattleTentBattleRoom_Movement_209A9E
applymovement 2, SlateportCity_BattleTentBattleRoom_Movement_OpponentEnter
waitmovement 0
battletent_getopponentintro
lockall
@@ -58,41 +61,40 @@ SlateportCity_BattleTentBattleRoom_EventScript_2099BE:: @ 82099BE
special DoSpecialTrainerBattle
waitstate
switch VAR_RESULT
case 1, SlateportCity_BattleTentBattleRoom_EventScript_209A39
SlateportCity_BattleTentCorridor_EventScript_209A1B:: @ 8209A1B
case 1, SlateportCity_BattleTentBattleRoom_EventScript_DefeatedOpponent
SlateportCity_BattleTent_EventScript_WarpToLobbyLost:: @ 8209A1B
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST
special LoadPlayerParty
warp MAP_SLATEPORT_CITY_BATTLE_TENT_LOBBY, 255, 6, 6
waitstate
@ forced stop
SlateportCity_BattleTentBattleRoom_EventScript_209A39:: @ 8209A39
SlateportCity_BattleTentBattleRoom_EventScript_DefeatedOpponent:: @ 8209A39
frontier_get FRONTIER_DATA_BATTLE_NUM
addvar VAR_RESULT, 1
frontier_set FRONTIER_DATA_BATTLE_NUM, VAR_RESULT
switch VAR_RESULT
case 3, SlateportCity_BattleTentBattleRoom_EventScript_209A7B
@ case 3, SlateportCity_BattleTentCorridor_EventScript_209A7B
case 3, SlateportCity_BattleTentBattleRoom_EventScript_WarpToLobbyWon
setvar VAR_0x8006, 1
warp MAP_SLATEPORT_CITY_BATTLE_TENT_CORRIDOR, 255, 2, 3
waitstate
@ forced stop
SlateportCity_BattleTentBattleRoom_EventScript_209A7B:: @ 8209A7B
SlateportCity_BattleTentCorridor_EventScript_209A7B:: @ 8209A7B
SlateportCity_BattleTentBattleRoom_EventScript_WarpToLobbyWon:: @ 8209A7B
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON
special LoadPlayerParty
warp MAP_SLATEPORT_CITY_BATTLE_TENT_LOBBY, 255, 6, 6
waitstate
@ forced stop
SlateportCity_BattleTentBattleRoom_Movement_209A99: @ 8209A99
SlateportCity_BattleTentBattleRoom_Movement_PlayerEnter: @ 8209A99
walk_up
walk_up
walk_up
walk_in_place_fastest_right
step_end
SlateportCity_BattleTentBattleRoom_Movement_209A9E: @ 8209A9E
SlateportCity_BattleTentBattleRoom_Movement_OpponentEnter: @ 8209A9E
walk_down
walk_down
walk_down
@@ -1,51 +1,52 @@
SlateportCity_BattleTentCorridor_MapScripts:: @ 8208E26
map_script MAP_SCRIPT_ON_FRAME_TABLE, SlateportCity_BattleTentCorridor_MapScript2_208E5B
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, SlateportCity_BattleTentCorridor_MapScript2_208E31
map_script MAP_SCRIPT_ON_FRAME_TABLE, SlateportCity_BattleTentCorridor_OnFrame
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, SlateportCity_BattleTentCorridor_OnWarp
.byte 0
SlateportCity_BattleTentCorridor_MapScript2_208E31: @ 8208E31
map_script_2 VAR_TEMP_1, 0, SlateportCity_BattleTentCorridor_EventScript_208E3B
@ This is Slateport Tent's version of the Battle Factory Pre-Battle Room
SlateportCity_BattleTentCorridor_OnWarp: @ 8208E31
map_script_2 VAR_TEMP_1, 0, SlateportCity_BattleTentCorridor_EventScript_SetUpObjects
.2byte 0
SlateportCity_BattleTentCorridor_EventScript_208E3B:: @ 8208E3B
SlateportCity_BattleTentCorridor_EventScript_SetUpObjects:: @ 8208E3B
setvar VAR_TEMP_1, 1
compare VAR_0x8006, 1
goto_if_ne SlateportCity_BattleTentCorridor_EventScript_208E56
goto_if_ne SlateportCity_BattleTentCorridor_EventScript_TurnPlayerNorth
setobjectxy 1, 2, 2
turnobject 1, DIR_SOUTH
SlateportCity_BattleTentCorridor_EventScript_208E56:: @ 8208E56
SlateportCity_BattleTentCorridor_EventScript_TurnPlayerNorth:: @ 8208E56
turnobject EVENT_OBJ_ID_PLAYER, DIR_NORTH
end
SlateportCity_BattleTentCorridor_MapScript2_208E5B: @ 8208E5B
map_script_2 VAR_TEMP_0, 0, SlateportCity_BattleTentCorridor_EventScript_208E65
SlateportCity_BattleTentCorridor_OnFrame: @ 8208E5B
map_script_2 VAR_TEMP_0, 0, SlateportCity_BattleTentCorridor_EventScript_EnterCorridor
.2byte 0
SlateportCity_BattleTentCorridor_EventScript_208E65:: @ 8208E65
SlateportCity_BattleTentCorridor_EventScript_EnterCorridor:: @ 8208E65
compare VAR_0x8006, 1
goto_if_eq SlateportCity_BattleTentCorridor_EventScript_208EEE
goto_if_eq SlateportCity_BattleTentCorridor_EventScript_ReturnToRoomFromBattle
setvar VAR_TEMP_0, 1
applymovement 1, SlateportCity_BattleTentCorridor_Movement_209062
applymovement EVENT_OBJ_ID_PLAYER, SlateportCity_BattleTentCorridor_Movement_209059
applymovement 1, SlateportCity_BattleTentCorridor_Movement_AttendantEnter
applymovement EVENT_OBJ_ID_PLAYER, SlateportCity_BattleTentCorridor_Movement_PlayerEnter
waitmovement 0
compare VAR_0x8006, 2
goto_if_eq SlateportCity_BattleTentCorridor_EventScript_209044
goto_if_eq SlateportCity_BattleTentCorridor_EventScript_ResumeChallenge
slateporttent_generaterentalmons
slateporttent_generateopponentmons
msgbox SlateportCity_BattleTentCorridor_Text_25A1C8, MSGBOX_DEFAULT
fadescreen 1
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_HoldMonsChooseFromSelection, MSGBOX_DEFAULT
fadescreen FADE_TO_BLACK
slateporttent_rentmons
waitstate
SlateportCity_BattleTentCorridor_EventScript_208EB4:: @ 8208EB4
msgbox SlateportCity_BattleTentCorridor_Text_25AB96, MSGBOX_DEFAULT
SlateportCity_BattleTentCorridor_EventScript_EnterBattleRoom:: @ 8208EB4
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_RightThisWay, MSGBOX_DEFAULT
closemessage
applymovement 1, Common_Movement_WalkInPlaceFastestUp
waitmovement 0
opendoor 2, 1
waitdooranim
applymovement 1, SlateportCity_BattleTentCorridor_Movement_209068
applymovement EVENT_OBJ_ID_PLAYER, SlateportCity_BattleTentCorridor_Movement_20905E
applymovement 1, SlateportCity_BattleTentCorridor_Movement_AttendantExit
applymovement EVENT_OBJ_ID_PLAYER, SlateportCity_BattleTentCorridor_Movement_PlayerExit
waitmovement 0
closedoor 2, 1
waitdooranim
@@ -53,97 +54,97 @@ SlateportCity_BattleTentCorridor_EventScript_208EB4:: @ 8208EB4
waitstate
end
SlateportCity_BattleTentCorridor_EventScript_208EEE:: @ 8208EEE
SlateportCity_BattleTentCorridor_EventScript_ReturnToRoomFromBattle:: @ 8208EEE
factory_setopponentmons
factory_resethelditems
msgbox SlateportCity_BattleTentCorridor_Text_25A22D, MSGBOX_DEFAULT
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_LetUsRestoreMons, MSGBOX_DEFAULT
playfanfare MUS_ME_ASA
waitfanfare
special HealPlayerParty
SlateportCity_BattleTentCorridor_EventScript_208F0D:: @ 8208F0D
SlateportCity_BattleTentCorridor_EventScript_AskReadyForOpponent:: @ 8208F0D
frontier_get FRONTIER_DATA_BATTLE_NUM
compare VAR_RESULT, 1
call_if_eq SlateportCity_BattleTentCorridor_EventScript_209014
call_if_eq SlateportCity_BattleTentCorridor_EventScript_ReadyFor2ndOpponent
compare VAR_RESULT, 2
call_if_eq SlateportCity_BattleTentCorridor_EventScript_20901B
call_if_eq SlateportCity_BattleTentCorridor_EventScript_ReadyFor3rdOpponent
multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, 1
switch VAR_RESULT
case 0, SlateportCity_BattleTentCorridor_EventScript_208FBB
case 1, SlateportCity_BattleTentCorridor_EventScript_208F5B
case 2, SlateportCity_BattleTentCorridor_EventScript_208F89
case 0, SlateportCity_BattleTentCorridor_EventScript_AskSwapMon
case 1, SlateportCity_BattleTentCorridor_EventScript_AskPauseChallenge
case 2, SlateportCity_BattleTentCorridor_EventScript_AskRetireChallenge
SlateportCity_BattleTentCorridor_EventScript_208F5B:: @ 8208F5B
msgbox SlateportCity_BattleTentCorridor_Text_25A350, MSGBOX_YESNO
SlateportCity_BattleTentCorridor_EventScript_AskPauseChallenge:: @ 8208F5B
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_SaveAndQuitGame, MSGBOX_YESNO
switch VAR_RESULT
case NO, SlateportCity_BattleTentCorridor_EventScript_208F0D
case YES, SlateportCity_BattleTentCorridor_EventScript_209022
case MULTI_B_PRESSED, SlateportCity_BattleTentCorridor_EventScript_208F0D
case NO, SlateportCity_BattleTentCorridor_EventScript_AskReadyForOpponent
case YES, SlateportCity_BattleTentCorridor_EventScript_PauseChallenge
case MULTI_B_PRESSED, SlateportCity_BattleTentCorridor_EventScript_AskReadyForOpponent
SlateportCity_BattleTentCorridor_EventScript_208F89:: @ 8208F89
message SlateportCity_BattleTentCorridor_Text_25A37A
SlateportCity_BattleTentCorridor_EventScript_AskRetireChallenge:: @ 8208F89
message BattleFrontier_BattleFactoryPreBattleRoom_Text_RetireFromChallenge
waitmessage
multichoicedefault 20, 8, MULTI_YESNO, 1, 0
switch VAR_RESULT
case 1, SlateportCity_BattleTentCorridor_EventScript_208F0D
case 0, SlateportCity_BattleTentCorridor_EventScript_209A1B
case MULTI_B_PRESSED, SlateportCity_BattleTentCorridor_EventScript_208F0D
case 1, SlateportCity_BattleTentCorridor_EventScript_AskReadyForOpponent
case 0, SlateportCity_BattleTent_EventScript_WarpToLobbyLost
case MULTI_B_PRESSED, SlateportCity_BattleTentCorridor_EventScript_AskReadyForOpponent
SlateportCity_BattleTentCorridor_EventScript_208FBB:: @ 8208FBB
SlateportCity_BattleTentCorridor_EventScript_AskSwapMon:: @ 8208FBB
slateporttent_generateopponentmons
msgbox SlateportCity_BattleTentCorridor_Text_25AB2E, MSGBOX_YESNO
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_LikeToSwapMon, MSGBOX_YESNO
switch VAR_RESULT
case NO, SlateportCity_BattleTentCorridor_EventScript_208EB4
case YES, SlateportCity_BattleTentCorridor_EventScript_208FF1
case MULTI_B_PRESSED, SlateportCity_BattleTentCorridor_EventScript_208EB4
case NO, SlateportCity_BattleTentCorridor_EventScript_EnterBattleRoom
case YES, SlateportCity_BattleTentCorridor_EventScript_SwapMons
case MULTI_B_PRESSED, SlateportCity_BattleTentCorridor_EventScript_EnterBattleRoom
SlateportCity_BattleTentCorridor_EventScript_208FF1:: @ 8208FF1
fadescreen 1
SlateportCity_BattleTentCorridor_EventScript_SwapMons:: @ 8208FF1
fadescreen FADE_TO_BLACK
slateporttent_swapmons
waitstate
compare VAR_RESULT, 1
goto_if_eq SlateportCity_BattleTentCorridor_EventScript_208EB4
msgbox SlateportCity_BattleTentCorridor_Text_25AB6C, MSGBOX_DEFAULT
goto SlateportCity_BattleTentCorridor_EventScript_208EB4
goto_if_eq SlateportCity_BattleTentCorridor_EventScript_EnterBattleRoom
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_YourSwapIsComplete, MSGBOX_DEFAULT
goto SlateportCity_BattleTentCorridor_EventScript_EnterBattleRoom
SlateportCity_BattleTentCorridor_EventScript_209014:: @ 8209014
message SlateportCity_BattleTentCorridor_Text_25A263
SlateportCity_BattleTentCorridor_EventScript_ReadyFor2ndOpponent:: @ 8209014
message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor2ndOpponent
waitmessage
return
SlateportCity_BattleTentCorridor_EventScript_20901B:: @ 820901B
message SlateportCity_BattleTentCorridor_Text_25A289
SlateportCity_BattleTentCorridor_EventScript_ReadyFor3rdOpponent:: @ 820901B
message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor3rdOpponent
waitmessage
return
SlateportCity_BattleTentCorridor_EventScript_209022:: @ 8209022
message SlateportCity_BattleTentCorridor_Text_25ABAE
SlateportCity_BattleTentCorridor_EventScript_PauseChallenge:: @ 8209022
message BattleFrontier_BattleFactoryPreBattleRoom_Text_SavingDataPleaseWait
waitmessage
slateporttent_save CHALLENGE_STATUS_PAUSED
playse SE_SAVE
waitse
fadescreen 1
fadescreen FADE_TO_BLACK
frontier_reset
end
SlateportCity_BattleTentCorridor_EventScript_209044:: @ 8209044
SlateportCity_BattleTentCorridor_EventScript_ResumeChallenge:: @ 8209044
special SavePlayerParty
factory_setparties 0
goto SlateportCity_BattleTentCorridor_EventScript_208F0D
goto SlateportCity_BattleTentCorridor_EventScript_AskReadyForOpponent
SlateportCity_BattleTentCorridor_Movement_209059: @ 8209059
SlateportCity_BattleTentCorridor_Movement_PlayerEnter: @ 8209059
walk_up
walk_up
walk_up
walk_up
step_end
SlateportCity_BattleTentCorridor_Movement_20905E: @ 820905E
SlateportCity_BattleTentCorridor_Movement_PlayerExit: @ 820905E
walk_up
walk_up
set_invisible
step_end
SlateportCity_BattleTentCorridor_Movement_209062: @ 8209062
SlateportCity_BattleTentCorridor_Movement_AttendantEnter: @ 8209062
walk_up
walk_up
walk_up
@@ -151,12 +152,14 @@ SlateportCity_BattleTentCorridor_Movement_209062: @ 8209062
walk_in_place_fastest_down
step_end
SlateportCity_BattleTentCorridor_Movement_209068: @ 8209068
SlateportCity_BattleTentCorridor_Movement_AttendantExit: @ 8209068
walk_up
set_invisible
step_end
SlateportCity_BattleTentCorridor_Text_20906B: @ 820906B
@ Leftover text from when this was a Contest Hall in R/S
@ Unused
SlateportCity_ContestHall_Text_AdviceForContests: @ 820906B
.string "Want a tasty little bit of advice\n"
.string "for CONTESTS?\p"
.string "Using a certain move after another\n"
@@ -167,12 +170,14 @@ SlateportCity_BattleTentCorridor_Text_20906B: @ 820906B
.string "Of course, your opponents might try\n"
.string "disrupting your POKéMON's showing.$"
SlateportCity_BattleTentCorridor_Text_20917A: @ 820917A
@ Unused
SlateportCity_ContestHall_Text_MyPapaIsContestJudge: @ 820917A
.string "My papa, he's a CONTEST JUDGE.\p"
.string "I wonder what I should be when I\n"
.string "grow up, a JUDGE or a GYM LEADER?$"
SlateportCity_BattleTentCorridor_Text_2091DC: @ 82091DC
@ Unused
SlateportCity_ContestHall_Text_ImLikeMajorlyCheesed: @ 82091DC
.string "Hey, man, I'm like majorly cheesed,\n"
.string "you know. Like, you know, I just\l"
.string "wanted to know why my POKéMON\l"
@@ -184,7 +189,8 @@ SlateportCity_BattleTentCorridor_Text_2091DC: @ 82091DC
.string "Hey, like, you! Zip it, you know?\n"
.string "Just, you know, take this!$"
SlateportCity_BattleTentCorridor_Text_209322: @ 8209322
@ Unused
SlateportCity_ContestHall_Text_ExplainTorment: @ 8209322
.string "That's, like, TM41, you know?\n"
.string "Hey, it's TORMENT, you hearing me?\p"
.string "Like, it won't let the other guy\n"
@@ -192,7 +198,8 @@ SlateportCity_BattleTentCorridor_Text_209322: @ 8209322
.string "Hey, now, you listen here, like,\n"
.string "I'm not laying a torment on you!$"
SlateportCity_BattleTentCorridor_Text_2093ED: @ 82093ED
@ Unused
SlateportCity_ContestHall_Text_MCStepUpTakePartInContest: @ 82093ED
.string "MC: Oh, my, my!\n"
.string "Now isn't that a dandy of a POKéMON?\p"
.string "Please! Do step right up and take\n"
@@ -200,7 +207,8 @@ SlateportCity_BattleTentCorridor_Text_2093ED: @ 82093ED
.string "You'll do well! I'm sure of it!\n"
.string "My eyes have never failed me!$"
SlateportCity_BattleTentCorridor_Text_2094A1: @ 82094A1
@ Unused
SlateportCity_ContestHall_Text_JudgeWouldntDoToMissContest: @ 82094A1
.string "JUDGE: Well, hello there!\n"
.string "I see that you're a TRAINER!\p"
.string "Then, it just wouldn't do for you\n"
@@ -208,17 +216,20 @@ SlateportCity_BattleTentCorridor_Text_2094A1: @ 82094A1
.string "Get a CONTEST PASS in VERDANTURF\n"
.string "CITY and enter anytime!$"
SlateportCity_BattleTentCorridor_Text_20954E: @ 820954E
@ Unused
SlateportCity_ContestHall_Text_ItsAppealTime: @ 820954E
.string "It's appeal time!\n"
.string "What should I lead with?$"
SlateportCity_BattleTentCorridor_Text_209579: @ 8209579
@ Unused
SlateportCity_ContestHall_Text_DidntPayAttentionToAppeal: @ 8209579
.string "They didn't pay much attention to\n"
.string "my POKéMON's appeal…\p"
.string "Humph, that JUDGE, he doesn't know\n"
.string "a good thing when he sees it.$"
SlateportCity_BattleTentCorridor_Text_2095F1: @ 82095F1
@ Unused
SlateportCity_ContestHall_Text_RewardWithSageAdvice: @ 82095F1
.string "Oh, hi! You must be a serious fan to get\n"
.string "this close to the action.\p"
.string "I'll reward your enthusiasm with\n"
@@ -230,35 +241,41 @@ SlateportCity_BattleTentCorridor_Text_2095F1: @ 82095F1
.string "Well, you'd think something good has\n"
.string "to happen!$"
SlateportCity_BattleTentCorridor_Text_209718: @ 8209718
@ Unused
SlateportCity_ContestHall_Text_MoreFreakedOutThanMon: @ 8209718
.string "I can't do this! I'm more freaked out\n"
.string "than my POKéMON.\p"
.string "I'm shivering and my heart is racing!$"
SlateportCity_BattleTentCorridor_Text_209775: @ 8209775
@ Unused
SlateportCity_ContestHall_Text_BattleAndContestAlike: @ 8209775
.string "A battle and a CONTEST aren't the\n"
.string "same, but they are alike, too.\p"
.string "You need to work hard and believe\n"
.string "in the POKéMON you've raised.$"
SlateportCity_BattleTentCorridor_Text_2097F6: @ 82097F6
@ Unused
SlateportCity_ContestHall_Text_MonLooksOnTopOfGame: @ 82097F6
.string "That POKéMON looks like it's on top\n"
.string "of its game, huh?\p"
.string "A POKéMON that does good in the\n"
.string "secondary judging seems to be more\l"
.string "relaxed when it's doing appeals.$"
SlateportCity_BattleTentCorridor_Text_209890: @ 8209890
@ Unused
SlateportCity_ContestHall_Text_MyMonBetterThanThatLot: @ 8209890
.string "Will you look at that sorry sight?\p"
.string "Heh, my POKéMON's absolutely better\n"
.string "than that lot!$"
SlateportCity_BattleTentCorridor_Text_2098E6: @ 82098E6
@ Unused
SlateportCity_ContestHall_Text_GetUrgeToMoveWithMon: @ 82098E6
.string "Don't you get the urge to move with\n"
.string "POKéMON if they're putting on an\l"
.string "energetic appeal?$"
SlateportCity_BattleTentCorridor_Text_20993D: @ 820993D
@ Unused
SlateportCity_ContestHall_Text_HyperRankStage: @ 820993D
.string "POKéMON CONTESTS\n"
.string "HYPER RANK STAGE!$"
@@ -24,7 +24,7 @@
"movement_range_y": 1,
"trainer_type": "0",
"trainer_sight_or_berry_tree_id": "0",
"script": "SlateportCity_BattleTentLobby_EventScript_2088AA",
"script": "SlateportCity_BattleTentLobby_EventScript_Attendant",
"flag": "0"
},
{
@@ -37,7 +37,7 @@
"movement_range_y": 1,
"trainer_type": "0",
"trainer_sight_or_berry_tree_id": "0",
"script": "SlateportCity_BattleTentLobby_EventScript_208A3D",
"script": "SlateportCity_BattleTentLobby_EventScript_TormentGiver",
"flag": "0"
},
{
@@ -50,7 +50,7 @@
"movement_range_y": 1,
"trainer_type": "0",
"trainer_sight_or_berry_tree_id": "0",
"script": "SlateportCity_BattleTentLobby_EventScript_208A7E",
"script": "SlateportCity_BattleTentLobby_EventScript_Man",
"flag": "0"
},
{
@@ -63,7 +63,7 @@
"movement_range_y": 1,
"trainer_type": "0",
"trainer_sight_or_berry_tree_id": "0",
"script": "SlateportCity_BattleTentLobby_EventScript_208A87",
"script": "SlateportCity_BattleTentLobby_EventScript_Girl",
"flag": "0"
},
{
@@ -76,7 +76,7 @@
"movement_range_y": 1,
"trainer_type": "0",
"trainer_sight_or_berry_tree_id": "0",
"script": "SlateportCity_BattleTentLobby_EventScript_208A90",
"script": "SlateportCity_BattleTentLobby_EventScript_Woman",
"flag": "0"
}
],
@@ -104,7 +104,7 @@
"y": 5,
"elevation": 0,
"player_facing_dir": "BG_EVENT_PLAYER_FACING_ANY",
"script": "SlateportCity_BattleTentLobby_EventScript_208A99"
"script": "SlateportCity_BattleTentLobby_EventScript_RulesBoard"
}
]
}
@@ -1,32 +1,32 @@
SlateportCity_BattleTentLobby_MapScripts:: @ 8208730
map_script MAP_SCRIPT_ON_FRAME_TABLE, SlateportCity_BattleTentLobby_MapScript2_20874F
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, SlateportCity_BattleTentLobby_MapScript2_20873B
map_script MAP_SCRIPT_ON_FRAME_TABLE, SlateportCity_BattleTentLobby_OnFrame
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, SlateportCity_BattleTentLobby_OnWarp
.byte 0
SlateportCity_BattleTentLobby_MapScript2_20873B: @ 820873B
map_script_2 VAR_TEMP_1, 0, SlateportCity_BattleTentLobby_EventScript_208745
SlateportCity_BattleTentLobby_OnWarp: @ 820873B
map_script_2 VAR_TEMP_1, 0, SlateportCity_BattleTentLobby_EventScript_TurnPlayerNorth
.2byte 0
SlateportCity_BattleTentLobby_EventScript_208745:: @ 8208745
SlateportCity_BattleTentLobby_EventScript_TurnPlayerNorth:: @ 8208745
setvar VAR_TEMP_1, 1
turnobject EVENT_OBJ_ID_PLAYER, DIR_NORTH
end
SlateportCity_BattleTentLobby_MapScript2_20874F: @ 820874F
map_script_2 VAR_TEMP_0, 0, SlateportCity_BattleTentLobby_EventScript_208779
map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_SAVING, SlateportCity_BattleTentLobby_EventScript_208782
map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_PAUSED, SlateportCity_BattleTentLobby_EventScript_208871
map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_WON, SlateportCity_BattleTentLobby_EventScript_2087B7
map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_LOST, SlateportCity_BattleTentLobby_EventScript_208837
SlateportCity_BattleTentLobby_OnFrame: @ 820874F
map_script_2 VAR_TEMP_0, 0, SlateportCity_BattleTentLobby_EventScript_GetChallengeStatus
map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_SAVING, SlateportCity_BattleTentLobby_EventScript_QuitWithoutSaving
map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_PAUSED, SlateportCity_BattleTentLobby_EventScript_ResumeChallenge
map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_WON, SlateportCity_BattleTentLobby_EventScript_WonChallenge
map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_LOST, SlateportCity_BattleTentLobby_EventScript_LostChallenge
.2byte 0
SlateportCity_BattleTentLobby_EventScript_208779:: @ 8208779
SlateportCity_BattleTentLobby_EventScript_GetChallengeStatus:: @ 8208779
frontier_getstatus
end
SlateportCity_BattleTentLobby_EventScript_208782:: @ 8208782
SlateportCity_BattleTentLobby_EventScript_QuitWithoutSaving:: @ 8208782
lockall
msgbox SlateportCity_BattleTentLobby_Text_2C5DFA, MSGBOX_DEFAULT
msgbox SlateportCity_BattleTentLobby_Text_DidntSaveBeforeQuitting, MSGBOX_DEFAULT
closemessage
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0
setvar VAR_TEMP_0, 255
@@ -34,50 +34,50 @@ SlateportCity_BattleTentLobby_EventScript_208782:: @ 8208782
releaseall
end
SlateportCity_BattleTentLobby_EventScript_2087B7:: @ 82087B7
SlateportCity_BattleTentLobby_EventScript_WonChallenge:: @ 82087B7
lockall
message SlateportCity_BattleTentLobby_Text_2C5C6F
message SlateportCity_BattleTentLobby_Text_WonThreeMatchesReturnMons
waitmessage
slateporttent_setrandomprize
frontier_set FRONTIER_DATA_LVL_MODE, FRONTIER_LVL_50
slateporttent_save 0
playse SE_SAVE
waitse
SlateportCity_BattleTentLobby_EventScript_2087E9:: @ 82087E9
msgbox SlateportCity_BattleTentLobby_Text_2C5D14, MSGBOX_DEFAULT
SlateportCity_BattleTentLobby_EventScript_GivePrize:: @ 82087E9
msgbox SlateportCity_BattleTentLobby_Text_AwardYouThisPrize, MSGBOX_DEFAULT
slateporttent_giveprize
switch VAR_RESULT
case 0, SlateportCity_BattleTentLobby_EventScript_20882A
case FALSE, SlateportCity_BattleTentLobby_EventScript_NoRoomForPrize
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0
message BattleFrontier_BattleTowerLobby_Text_ReceivedPrize
message BattleFrontier_BattleTowerLobby_Text_ReceivedPrize @ Odd that it uses Tower's instead of Factory's or its own
waitmessage
playfanfare MUS_FANFA4
waitfanfare
goto SlateportCity_BattleTentLobby_EventScript_208861
goto SlateportCity_BattleTentLobby_EventScript_EndGivePrize
SlateportCity_BattleTentLobby_EventScript_20882A:: @ 820882A
msgbox SlateportCity_BattleTentLobby_Text_2C5D52, MSGBOX_DEFAULT
goto SlateportCity_BattleTentLobby_EventScript_208861
SlateportCity_BattleTentLobby_EventScript_NoRoomForPrize:: @ 820882A
msgbox SlateportCity_BattleTentLobby_Text_NoRoomInBagMakeRoom, MSGBOX_DEFAULT
goto SlateportCity_BattleTentLobby_EventScript_EndGivePrize
SlateportCity_BattleTentLobby_EventScript_208837:: @ 8208837
SlateportCity_BattleTentLobby_EventScript_LostChallenge:: @ 8208837
lockall
message SlateportCity_BattleTentLobby_Text_2C5BA2
message SlateportCity_BattleTentLobby_Text_ReturnRentalMonsSaveResults
waitmessage
frontier_set FRONTIER_DATA_LVL_MODE, FRONTIER_LVL_50
slateporttent_save 0
playse SE_SAVE
waitse
SlateportCity_BattleTentLobby_EventScript_208861:: @ 8208861
msgbox SlateportCity_BattleTentLobby_Text_2C5AA5, MSGBOX_DEFAULT
SlateportCity_BattleTentLobby_EventScript_EndGivePrize:: @ 8208861
msgbox SlateportCity_BattleTentLobby_Text_LookForwardToNextVisit, MSGBOX_DEFAULT
closemessage
setvar VAR_TEMP_0, 255
releaseall
end
SlateportCity_BattleTentLobby_EventScript_208871:: @ 8208871
SlateportCity_BattleTentLobby_EventScript_ResumeChallenge:: @ 8208871
lockall
message SlateportCity_BattleTentLobby_Text_2C5DA7
message SlateportCity_BattleTentLobby_Text_BeenWaitingForYou
waitmessage
slateporttent_save CHALLENGE_STATUS_SAVING
playse SE_SAVE
@@ -85,37 +85,37 @@ SlateportCity_BattleTentLobby_EventScript_208871:: @ 8208871
frontier_set FRONTIER_DATA_PAUSED, FALSE
setvar VAR_TEMP_0, 255
setvar VAR_0x8006, 2
goto SlateportCity_BattleTentLobby_EventScript_2089AC
goto SlateportCity_BattleTentLobby_EventScript_EnterChallenge
SlateportCity_BattleTentLobby_EventScript_2088AA:: @ 82088AA
SlateportCity_BattleTentLobby_EventScript_Attendant:: @ 82088AA
lock
faceplayer
slateporttent_getprize
compare VAR_RESULT, 0
goto_if_ne SlateportCity_BattleTentLobby_EventScript_2087E9
compare VAR_RESULT, ITEM_NONE
goto_if_ne SlateportCity_BattleTentLobby_EventScript_GivePrize
special SavePlayerParty
msgbox SlateportCity_BattleTentLobby_Text_2C5810, MSGBOX_DEFAULT
SlateportCity_BattleTentLobby_EventScript_2088CA:: @ 82088CA
message SlateportCity_BattleTentLobby_Text_2C586A
msgbox SlateportCity_BattleTentLobby_Text_WelcomeToBattleTent, MSGBOX_DEFAULT
SlateportCity_BattleTentLobby_EventScript_AskEnterChallenge:: @ 82088CA
message SlateportCity_BattleTentLobby_Text_TakeChallenge
waitmessage
multichoice 17, 6, MULTI_CHALLENGEINFO, 0
switch VAR_RESULT
case 0, SlateportCity_BattleTentLobby_EventScript_208906
case 1, SlateportCity_BattleTentLobby_EventScript_208A07
case 2, SlateportCity_BattleTentLobby_EventScript_208A2E
case MULTI_B_PRESSED, SlateportCity_BattleTentLobby_EventScript_208A2E
case 0, SlateportCity_BattleTentLobby_EventScript_TryEnterChallenge
case 1, SlateportCity_BattleTentLobby_EventScript_ExplainChallenge
case 2, SlateportCity_BattleTentLobby_EventScript_CancelChallenge
case MULTI_B_PRESSED, SlateportCity_BattleTentLobby_EventScript_CancelChallenge
SlateportCity_BattleTentLobby_EventScript_208906:: @ 8208906
SlateportCity_BattleTentLobby_EventScript_TryEnterChallenge:: @ 8208906
setvar VAR_FRONTIER_FACILITY, FRONTIER_FACILITY_FACTORY
setvar VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES
frontier_set FRONTIER_DATA_LVL_MODE, FRONTIER_LVL_TENT
msgbox SlateportCity_BattleTentLobby_Text_2C5B06, MSGBOX_YESNO
msgbox SlateportCity_BattleTentLobby_Text_SaveBeforeChallenge, MSGBOX_YESNO
switch VAR_RESULT
case NO, SlateportCity_BattleTentLobby_EventScript_208A2B
case YES, SlateportCity_BattleTentLobby_EventScript_208950
case MULTI_B_PRESSED, SlateportCity_BattleTentLobby_EventScript_208A2B
case NO, SlateportCity_BattleTentLobby_EventScript_LoadPartyCancelChallenge
case YES, SlateportCity_BattleTentLobby_EventScript_SaveBeforeChallenge
case MULTI_B_PRESSED, SlateportCity_BattleTentLobby_EventScript_LoadPartyCancelChallenge
SlateportCity_BattleTentLobby_EventScript_208950:: @ 8208950
SlateportCity_BattleTentLobby_EventScript_SaveBeforeChallenge:: @ 8208950
setvar VAR_TEMP_0, 0
frontier_set FRONTIER_DATA_SELECTED_MON_ORDER
slateporttent_init
@@ -126,156 +126,156 @@ SlateportCity_BattleTentLobby_EventScript_208950:: @ 8208950
call Common_EventScript_SaveGame
setvar VAR_TEMP_0, 255
compare VAR_RESULT, 0
goto_if_eq SlateportCity_BattleTentLobby_EventScript_208A14
goto_if_eq SlateportCity_BattleTentLobby_EventScript_CancelChallengeSaveFailed
setvar VAR_0x8006, 0
SlateportCity_BattleTentLobby_EventScript_2089AC:: @ 82089AC
msgbox SlateportCity_BattleTentLobby_Text_2C5B8C, MSGBOX_DEFAULT
SlateportCity_BattleTentLobby_EventScript_EnterChallenge:: @ 82089AC
msgbox SlateportCity_BattleTentLobby_Text_StepThisWay, MSGBOX_DEFAULT
closemessage
call SlateportCity_BattleTentLobby_EventScript_2089C9
call SlateportCity_BattleTentLobby_EventScript_WalkToDoor
warp MAP_SLATEPORT_CITY_BATTLE_TENT_CORRIDOR, 255, 2, 7
setvar VAR_TEMP_0, 0
waitstate
end
SlateportCity_BattleTentLobby_EventScript_2089C9:: @ 82089C9
applymovement 1, SlateportCity_BattleTentLobby_Movement_2089F8
applymovement EVENT_OBJ_ID_PLAYER, SlateportCity_BattleTentLobby_Movement_2089FF
SlateportCity_BattleTentLobby_EventScript_WalkToDoor:: @ 82089C9
applymovement 1, SlateportCity_BattleTentLobby_Movement_AttendantWalkToDoor
applymovement EVENT_OBJ_ID_PLAYER, SlateportCity_BattleTentLobby_Movement_PlayerWalkToDoor
waitmovement 0
opendoor 6, 1
waitdooranim
applymovement 1, SlateportCity_BattleTentLobby_Movement_2089FC
applymovement EVENT_OBJ_ID_PLAYER, SlateportCity_BattleTentLobby_Movement_208A03
applymovement 1, SlateportCity_BattleTentLobby_Movement_AttendantEnterDoor
applymovement EVENT_OBJ_ID_PLAYER, SlateportCity_BattleTentLobby_Movement_PlayerEnterDoor
waitmovement 0
closedoor 6, 1
waitdooranim
return
SlateportCity_BattleTentLobby_Movement_2089F8: @ 82089F8
SlateportCity_BattleTentLobby_Movement_AttendantWalkToDoor: @ 82089F8
walk_up
walk_up
walk_up
step_end
SlateportCity_BattleTentLobby_Movement_2089FC: @ 82089FC
SlateportCity_BattleTentLobby_Movement_AttendantEnterDoor: @ 82089FC
walk_up
set_invisible
step_end
SlateportCity_BattleTentLobby_Movement_2089FF: @ 82089FF
SlateportCity_BattleTentLobby_Movement_PlayerWalkToDoor: @ 82089FF
walk_up
walk_up
walk_up
step_end
SlateportCity_BattleTentLobby_Movement_208A03: @ 8208A03
SlateportCity_BattleTentLobby_Movement_PlayerEnterDoor: @ 8208A03
walk_up
walk_up
set_invisible
step_end
SlateportCity_BattleTentLobby_EventScript_208A07:: @ 8208A07
msgbox SlateportCity_BattleTentLobby_Text_2C589C, MSGBOX_DEFAULT
goto SlateportCity_BattleTentLobby_EventScript_2088CA
SlateportCity_BattleTentLobby_EventScript_ExplainChallenge:: @ 8208A07
msgbox SlateportCity_BattleTentLobby_Text_ExplainSlateportTent, MSGBOX_DEFAULT
goto SlateportCity_BattleTentLobby_EventScript_AskEnterChallenge
SlateportCity_BattleTentLobby_EventScript_208A14:: @ 8208A14
SlateportCity_BattleTentLobby_EventScript_CancelChallengeSaveFailed:: @ 8208A14
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0
goto SlateportCity_BattleTentLobby_EventScript_208A2E
goto SlateportCity_BattleTentLobby_EventScript_CancelChallenge
SlateportCity_BattleTentLobby_EventScript_208A2B:: @ 8208A2B
SlateportCity_BattleTentLobby_EventScript_LoadPartyCancelChallenge:: @ 8208A2B
special LoadPlayerParty
SlateportCity_BattleTentLobby_EventScript_208A2E:: @ 8208A2E
msgbox SlateportCity_BattleTentLobby_Text_2C5AA5, MSGBOX_DEFAULT
SlateportCity_BattleTentLobby_EventScript_CancelChallenge:: @ 8208A2E
msgbox SlateportCity_BattleTentLobby_Text_LookForwardToNextVisit, MSGBOX_DEFAULT
release
end
SlateportCity_BattleTentLobby_Movement_208A38:: @ 8208A38
@ Unused
SlateportCity_BattleTentLobby_Movement_UnusedEnterDoor:: @ 8208A38
walk_up
walk_up
walk_up
set_invisible
step_end
SlateportCity_BattleTentLobby_EventScript_208A3D:: @ 8208A3D
SlateportCity_BattleTentLobby_EventScript_TormentGiver:: @ 8208A3D
lock
faceplayer
goto_if_set FLAG_RECEIVED_TM41, SlateportCity_BattleTentLobby_EventScript_208A74
msgbox SlateportCity_BattleTentLobby_Text_208B4E, MSGBOX_DEFAULT
goto_if_set FLAG_RECEIVED_TM41, SlateportCity_BattleTentLobby_EventScript_ReceivedTorment
msgbox SlateportCity_BattleTentLobby_Text_CouldntFindMonForMe, MSGBOX_DEFAULT
giveitem_std ITEM_TM41
compare VAR_RESULT, 0
compare VAR_RESULT, FALSE
goto_if_eq Common_EventScript_ShowBagIsFull
setflag FLAG_RECEIVED_TM41
msgbox SlateportCity_BattleTentLobby_Text_208C5C, MSGBOX_DEFAULT
msgbox SlateportCity_BattleTentLobby_Text_ExplainTorment, MSGBOX_DEFAULT
release
end
SlateportCity_BattleTentLobby_EventScript_208A74:: @ 8208A74
msgbox SlateportCity_BattleTentLobby_Text_208C5C, MSGBOX_DEFAULT
SlateportCity_BattleTentLobby_EventScript_ReceivedTorment:: @ 8208A74
msgbox SlateportCity_BattleTentLobby_Text_ExplainTorment, MSGBOX_DEFAULT
release
end
SlateportCity_BattleTentLobby_EventScript_208A7E:: @ 8208A7E
msgbox SlateportCity_BattleTentLobby_Text_208D27, MSGBOX_NPC
SlateportCity_BattleTentLobby_EventScript_Man:: @ 8208A7E
msgbox SlateportCity_BattleTentLobby_Text_IllTryUsingBugMons, MSGBOX_NPC
end
SlateportCity_BattleTentLobby_EventScript_208A87:: @ 8208A87
msgbox SlateportCity_BattleTentLobby_Text_208DA6, MSGBOX_NPC
SlateportCity_BattleTentLobby_EventScript_Girl:: @ 8208A87
msgbox SlateportCity_BattleTentLobby_Text_BattleEvenWithoutToughMons, MSGBOX_NPC
end
SlateportCity_BattleTentLobby_EventScript_208A90:: @ 8208A90
msgbox SlateportCity_BattleTentLobby_Text_208DF1, MSGBOX_NPC
SlateportCity_BattleTentLobby_EventScript_Woman:: @ 8208A90
msgbox SlateportCity_BattleTentLobby_Text_NiceIfMoreSelection, MSGBOX_NPC
end
SlateportCity_BattleTentLobby_EventScript_208A99:: @ 8208A99
SlateportCity_BattleTentLobby_EventScript_RulesBoard:: @ 8208A99
lockall
msgbox SlateportCity_BattleTentLobby_Text_259721, MSGBOX_DEFAULT
goto SlateportCity_BattleTentLobby_EventScript_208AA8
msgbox BattleFrontier_BattleFactoryLobby_Text_RulesAreListed, MSGBOX_DEFAULT
goto SlateportCity_BattleTentLobby_EventScript_ReadRulesBoard
end
SlateportCity_BattleTentLobby_EventScript_208AA8:: @ 8208AA8
message SlateportCity_BattleTentLobby_Text_259743
SlateportCity_BattleTentLobby_EventScript_ReadRulesBoard:: @ 8208AA8
message BattleFrontier_BattleFactoryLobby_Text_ReadWhichHeading
waitmessage
multichoice 17, 0, MULTI_SLATEPORT_TENT_RULES, 0
switch VAR_RESULT
case 0, SlateportCity_BattleTentLobby_EventScript_208B06
case 1, SlateportCity_BattleTentLobby_EventScript_208B14
case 2, SlateportCity_BattleTentLobby_EventScript_208B22
case 3, SlateportCity_BattleTentLobby_EventScript_208B30
case 4, SlateportCity_BattleTentLobby_EventScript_208B3E
case 5, SlateportCity_BattleTentLobby_EventScript_208B4C
case MULTI_B_PRESSED, SlateportCity_BattleTentLobby_EventScript_208B4C
case 0, SlateportCity_BattleTentLobby_EventScript_RulesBasics
case 1, SlateportCity_BattleTentLobby_EventScript_RulesSwapPartner
case 2, SlateportCity_BattleTentLobby_EventScript_RulesSwapNumber
case 3, SlateportCity_BattleTentLobby_EventScript_RulesSwapNotes
case 4, SlateportCity_BattleTentLobby_EventScript_RulesMons
case 5, SlateportCity_BattleTentLobby_EventScript_ExitRules
case MULTI_B_PRESSED, SlateportCity_BattleTentLobby_EventScript_ExitRules
end
SlateportCity_BattleTentLobby_EventScript_208B06:: @ 8208B06
msgbox SlateportCity_BattleTentLobby_Text_2C5F08, MSGBOX_DEFAULT
goto SlateportCity_BattleTentLobby_EventScript_208AA8
SlateportCity_BattleTentLobby_EventScript_RulesBasics:: @ 8208B06
msgbox SlateportCity_BattleTentLobby_Text_ExplainBasicRules, MSGBOX_DEFAULT
goto SlateportCity_BattleTentLobby_EventScript_ReadRulesBoard
end
SlateportCity_BattleTentLobby_EventScript_208B14:: @ 8208B14
msgbox SlateportCity_BattleTentLobby_Text_2C5F9D, MSGBOX_DEFAULT
goto SlateportCity_BattleTentLobby_EventScript_208AA8
SlateportCity_BattleTentLobby_EventScript_RulesSwapPartner:: @ 8208B14
msgbox SlateportCity_BattleTentLobby_Text_ExplainSwapPartnerRules, MSGBOX_DEFAULT
goto SlateportCity_BattleTentLobby_EventScript_ReadRulesBoard
end
SlateportCity_BattleTentLobby_EventScript_208B22:: @ 8208B22
msgbox SlateportCity_BattleTentLobby_Text_2C6020, MSGBOX_DEFAULT
goto SlateportCity_BattleTentLobby_EventScript_208AA8
SlateportCity_BattleTentLobby_EventScript_RulesSwapNumber:: @ 8208B22
msgbox SlateportCity_BattleTentLobby_Text_ExplainSwapNumberRules, MSGBOX_DEFAULT
goto SlateportCity_BattleTentLobby_EventScript_ReadRulesBoard
end
SlateportCity_BattleTentLobby_EventScript_208B30:: @ 8208B30
msgbox SlateportCity_BattleTentLobby_Text_2C60C0, MSGBOX_DEFAULT
goto SlateportCity_BattleTentLobby_EventScript_208AA8
SlateportCity_BattleTentLobby_EventScript_RulesSwapNotes:: @ 8208B30
msgbox SlateportCity_BattleTentLobby_Text_ExplainSwapNotes, MSGBOX_DEFAULT
goto SlateportCity_BattleTentLobby_EventScript_ReadRulesBoard
end
SlateportCity_BattleTentLobby_EventScript_208B3E:: @ 8208B3E
msgbox SlateportCity_BattleTentLobby_Text_2C61FE, MSGBOX_DEFAULT
goto SlateportCity_BattleTentLobby_EventScript_208AA8
SlateportCity_BattleTentLobby_EventScript_RulesMons:: @ 8208B3E
msgbox SlateportCity_BattleTentLobby_Text_ExplainMonRules, MSGBOX_DEFAULT
goto SlateportCity_BattleTentLobby_EventScript_ReadRulesBoard
end
SlateportCity_BattleTentLobby_EventScript_208B4C:: @ 8208B4C
SlateportCity_BattleTentLobby_EventScript_ExitRules:: @ 8208B4C
releaseall
end
SlateportCity_BattleTentLobby_Text_208B4E: @ 8208B4E
SlateportCity_BattleTentLobby_Text_CouldntFindMonForMe: @ 8208B4E
.string "So, like, I couldn't find myself any\n"
.string "POKéMON that were, like, for me.\p"
.string "So, I figured, like, hey, I should file\n"
@@ -285,7 +285,7 @@ SlateportCity_BattleTentLobby_Text_208B4E: @ 8208B4E
.string "Hey, like, you! Zip it, you know?\n"
.string "Just, you know, take this!$"
SlateportCity_BattleTentLobby_Text_208C5C: @ 8208C5C
SlateportCity_BattleTentLobby_Text_ExplainTorment: @ 8208C5C
.string "That's, like, TM41, you know?\n"
.string "Hey, it's TORMENT, you hearing me?\p"
.string "Like, it won't let the other guy\n"
@@ -293,18 +293,18 @@ SlateportCity_BattleTentLobby_Text_208C5C: @ 8208C5C
.string "Hey, now, you listen here, like,\n"
.string "I'm not laying a torment on you!$"
SlateportCity_BattleTentLobby_Text_208D27: @ 8208D27
SlateportCity_BattleTentLobby_Text_IllTryUsingBugMons: @ 8208D27
.string "I don't really like BUG POKéMON,\n"
.string "but maybe I'll try using some for\l"
.string "a change of pace.\p"
.string "Who knows, I might even get to like\n"
.string "them!$"
SlateportCity_BattleTentLobby_Text_208DA6: @ 8208DA6
SlateportCity_BattleTentLobby_Text_BattleEvenWithoutToughMons: @ 8208DA6
.string "You can battle all you want here even\n"
.string "if you don't have any tough POKéMON.$"
SlateportCity_BattleTentLobby_Text_208DF1: @ 8208DF1
SlateportCity_BattleTentLobby_Text_NiceIfMoreSelection: @ 8208DF1
.string "Wouldn't it be nice if they had more of\n"
.string "a selection?$"
@@ -61,11 +61,11 @@ SlateportCity_OceanicMuseum_2F_EventScript_CaptStern:: @ 820BB00
closemessage
savebgm MUS_DUMMY
fadedefaultbgm
fadescreen 1
fadescreen FADE_TO_BLACK
removeobject 2
removeobject 3
removeobject 4
fadescreen 0
fadescreen FADE_FROM_BLACK
delay 30
setflag FLAG_HIDE_SLATEPORT_CITY_OCEANIC_MUSEUM_AQUA_GRUNTS
applymovement EVENT_OBJ_ID_PLAYER, Common_Movement_WalkInPlaceFastestRight
@@ -75,7 +75,7 @@ SlateportCity_OceanicMuseum_2F_EventScript_CaptStern:: @ 820BB00
call Common_EventScript_PlayerHandedOverTheItem
msgbox SlateportCity_OceanicMuseum_2F_Text_SternIveGotToGo, MSGBOX_DEFAULT
closemessage
fadescreen 1
fadescreen FADE_TO_BLACK
playfanfare MUS_ME_ASA
waitfanfare
special HealPlayerParty
@@ -87,7 +87,7 @@ SlateportCity_OceanicMuseum_2F_EventScript_CaptStern:: @ 820BB00
clearflag FLAG_HIDE_ROUTE_116_DEVON_EMPLOYEE
setflag FLAG_HIDE_RUSTBORO_CITY_DEVON_CORP_3F_EMPLOYEE
setvar VAR_SLATEPORT_OUTSIDE_MUSEUM_STATE, 1
fadescreen 0
fadescreen FADE_FROM_BLACK
release
end
+4 -4
View File
@@ -214,7 +214,7 @@ SootopolisCity_EventScript_LegendariesSceneFromPokeCenter:: @ 81E5946
waitmovement 0
special RemoveCameraObject
delay 60
fadescreenspeed 1, 8
fadescreenspeed FADE_TO_BLACK, 8
setweather WEATHER_ABNORMAL
doweather
setvar VAR_0x8004, 0
@@ -314,7 +314,7 @@ SootopolisCity_EventScript_LegendariesSceneFromDive:: @ 81E5A82
waitmovement 0
special RemoveCameraObject
delay 60
fadescreenspeed 1, 8
fadescreenspeed FADE_TO_BLACK, 8
setweather WEATHER_ABNORMAL
doweather
setvar VAR_0x8004, 0
@@ -505,7 +505,7 @@ SootopolisCity_EventScript_RayquazaSceneFromPokeCenter:: @ 81E5C1E
waitmovement 0
special RemoveCameraObject
delay 60
fadescreenspeed 1, 8
fadescreenspeed FADE_TO_BLACK, 8
call SootopolisCity_EventScript_SetRoughWater
removeobject 9
removeobject 10
@@ -558,7 +558,7 @@ SootopolisCity_EventScript_RayquazaSceneFromDive:: @ 81E5CCE
waitmovement 0
special RemoveCameraObject
delay 60
fadescreenspeed 1, 8
fadescreenspeed FADE_TO_BLACK, 8
call SootopolisCity_EventScript_SetRoughWater
removeobject 9
removeobject 10
@@ -126,7 +126,7 @@ SootopolisCity_MysteryEventsHouse_1F_EventScript_DeclineBattle:: @ 8227AE2
SootopolisCity_MysteryEventsHouse_1F_EventScript_ChooseParty:: @ 8227AEF
msgbox SootopolisCity_MysteryEventsHouse_1F_Text_KeepItTo3On3, MSGBOX_DEFAULT
fadescreen 1
fadescreen FADE_TO_BLACK
special ChooseHalfPartyForBattle
waitstate
return
+1 -1
View File
@@ -219,7 +219,7 @@ TrainerHill_Entrance_Movement_PlayerExitElevator: @ 8268385
TrainerHill_Entrance_EventScript_Records:: @ 8268388
lockall
fadescreen 1
fadescreen FADE_TO_BLACK
special ShowTrainerHillRecords
waitstate
releaseall
@@ -1,68 +1,70 @@
VerdanturfTown_BattleTentBattleRoom_MapScripts:: @ 82022FA
map_script MAP_SCRIPT_ON_TRANSITION, VerdanturfTown_BattleTentBattleRoom_OnTransition
map_script MAP_SCRIPT_ON_FRAME_TABLE, VerdanturfTown_BattleTentBattleRoom_MapScript2_20233E
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, VerdanturfTown_BattleTentBattleRoom_MapScript2_202541
map_script MAP_SCRIPT_ON_FRAME_TABLE, VerdanturfTown_BattleTentBattleRoom_OnFrame
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, VerdanturfTown_BattleTentBattleRoom_OnWarp
.byte 0
@ On this map the player (OBJ_EVENT_ID_PLAYER) is hidden
@ The player is represented instead by object event 1, which has the gfx id VAR_OBJ_GFX_ID_1
@ The opponent is represented by object event 2, which has the gfx id VAR_OBJ_GFX_ID_0
VerdanturfTown_BattleTentBattleRoom_OnTransition: @ 820230A
call VerdanturfTown_BattleTentBattleRoom_EventScript_202310
call VerdanturfTown_BattleTentBattleRoom_EventScript_SetPlayerGfx
end
VerdanturfTown_BattleTentBattleRoom_EventScript_202310:: @ 8202310
VerdanturfTown_BattleTentBattleRoom_EventScript_SetPlayerGfx:: @ 8202310
checkplayergender
compare VAR_RESULT, MALE
goto_if_eq VerdanturfTown_BattleTentBattleRoom_EventScript_202328
goto_if_eq VerdanturfTown_BattleTentBattleRoom_EventScript_SetPlayerGfxMale
compare VAR_RESULT, FEMALE
goto_if_eq VerdanturfTown_BattleTentBattleRoom_EventScript_202333
goto_if_eq VerdanturfTown_BattleTentBattleRoom_EventScript_SetPlayerGfxFemale
return
VerdanturfTown_BattleTentBattleRoom_EventScript_202328:: @ 8202328
VerdanturfTown_BattleTentBattleRoom_EventScript_SetPlayerGfxMale:: @ 8202328
setvar VAR_OBJ_GFX_ID_1, EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL
setvar VAR_OBJ_GFX_ID_0, EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL
return
VerdanturfTown_BattleTentBattleRoom_EventScript_202333:: @ 8202333
VerdanturfTown_BattleTentBattleRoom_EventScript_SetPlayerGfxFemale:: @ 8202333
setvar VAR_OBJ_GFX_ID_1, EVENT_OBJ_GFX_RIVAL_MAY_NORMAL
setvar VAR_OBJ_GFX_ID_0, EVENT_OBJ_GFX_RIVAL_MAY_NORMAL
return
VerdanturfTown_BattleTentBattleRoom_MapScript2_20233E: @ 820233E
map_script_2 VAR_TEMP_0, 0, VerdanturfTown_BattleTentBattleRoom_EventScript_202348
VerdanturfTown_BattleTentBattleRoom_OnFrame: @ 820233E
map_script_2 VAR_TEMP_0, 0, VerdanturfTown_BattleTentBattleRoom_EventScript_EnterRoom
.2byte 0
VerdanturfTown_BattleTentBattleRoom_EventScript_202348:: @ 8202348
VerdanturfTown_BattleTentBattleRoom_EventScript_EnterRoom:: @ 8202348
showobjectat 1, MAP_VERDANTURF_TOWN_BATTLE_TENT_BATTLE_ROOM
applymovement 1, VerdanturfTown_BattleTentBattleRoom_Movement_202575
applymovement 1, VerdanturfTown_BattleTentBattleRoom_Movement_PlayerEnter
waitmovement 0
frontier_get FRONTIER_DATA_BATTLE_NUM
compare VAR_RESULT, 0
goto_if_ne VerdanturfTown_BattleTentBattleRoom_EventScript_20243C
VerdanturfTown_BattleTentBattleRoom_EventScript_20236F:: @ 820236F
goto_if_ne VerdanturfTown_BattleTentBattleRoom_EventScript_AskContinueChallenge
VerdanturfTown_BattleTentBattleRoom_EventScript_NextOpponentEnter:: @ 820236F
tower_setopponent
addobject 2
applymovement 2, VerdanturfTown_BattleTentBattleRoom_Movement_20257B
applymovement 2, VerdanturfTown_BattleTentBattleRoom_Movement_OpponentEnter
waitmovement 0
battletent_getopponentintro
msgbox gStringVar4, MSGBOX_DEFAULT
waitmessage
call BattleFrontier_BattlePalaceBattleRoom_EventScript_DoPalaceBattle
switch VAR_RESULT
case 1, VerdanturfTown_BattleTentBattleRoom_EventScript_2023C8
VerdanturfTown_BattleTentBattleRoom_EventScript_2023AA:: @ 82023AA
case 1, VerdanturfTown_BattleTentBattleRoom_EventScript_DefeatedOpponent
VerdanturfTown_BattleTentBattleRoom_EventScript_WarpToLobbyLost:: @ 82023AA
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST
special LoadPlayerParty
warp MAP_VERDANTURF_TOWN_BATTLE_TENT_LOBBY, 255, 6, 6
waitstate
VerdanturfTown_BattleTentBattleRoom_EventScript_2023C8:: @ 82023C8
VerdanturfTown_BattleTentBattleRoom_EventScript_DefeatedOpponent:: @ 82023C8
frontier_get FRONTIER_DATA_BATTLE_NUM
addvar VAR_RESULT, 1
frontier_set FRONTIER_DATA_BATTLE_NUM, VAR_RESULT
switch VAR_RESULT
case 3, VerdanturfTown_BattleTentBattleRoom_EventScript_202501
applymovement 2, VerdanturfTown_BattleTentBattleRoom_Movement_202581
case 3, VerdanturfTown_BattleTentBattleRoom_EventScript_WarpToLobbyWon
applymovement 2, VerdanturfTown_BattleTentBattleRoom_Movement_OpponentExit
waitmovement 0
removeobject 2
applymovement 3, Common_Movement_WalkInPlaceFastestDown
@@ -76,84 +78,84 @@ VerdanturfTown_BattleTentBattleRoom_EventScript_2023C8:: @ 82023C8
waitfanfare
special HealPlayerParty
VerdanturfTown_BattleTentBattleRoom_EventScript_20243C:: @ 820243C
VerdanturfTown_BattleTentBattleRoom_EventScript_AskContinueChallenge:: @ 820243C
frontier_get FRONTIER_DATA_BATTLE_NUM
compare VAR_RESULT, 1
call_if_eq VerdanturfTown_BattleTentBattleRoom_EventScript_202565
call_if_eq VerdanturfTown_BattleTentBattleRoom_EventScript_ReadyFor2ndOpponent
compare VAR_RESULT, 2
call_if_eq VerdanturfTown_BattleTentBattleRoom_EventScript_20256C
call_if_eq VerdanturfTown_BattleTentBattleRoom_EventScript_ReadyFor3rdOpponent
multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, 1
switch VAR_RESULT
case 0, VerdanturfTown_BattleTentBattleRoom_EventScript_2024EA
case 1, VerdanturfTown_BattleTentBattleRoom_EventScript_20248A
case 2, VerdanturfTown_BattleTentBattleRoom_EventScript_2024B8
case 0, VerdanturfTown_BattleTentBattleRoom_EventScript_ContinueChallenge
case 1, VerdanturfTown_BattleTentBattleRoom_EventScript_AskPauseChallenge
case 2, VerdanturfTown_BattleTentBattleRoom_EventScript_AskRetireChallenge
VerdanturfTown_BattleTentBattleRoom_EventScript_20248A:: @ 820248A
VerdanturfTown_BattleTentBattleRoom_EventScript_AskPauseChallenge:: @ 820248A
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SaveAndQuitGame, MSGBOX_YESNO
switch VAR_RESULT
case NO, VerdanturfTown_BattleTentBattleRoom_EventScript_20243C
case YES, VerdanturfTown_BattleTentBattleRoom_EventScript_20251F
case MULTI_B_PRESSED, VerdanturfTown_BattleTentBattleRoom_EventScript_20243C
case NO, VerdanturfTown_BattleTentBattleRoom_EventScript_AskContinueChallenge
case YES, VerdanturfTown_BattleTentBattleRoom_EventScript_PauseChallenge
case MULTI_B_PRESSED, VerdanturfTown_BattleTentBattleRoom_EventScript_AskContinueChallenge
VerdanturfTown_BattleTentBattleRoom_EventScript_2024B8:: @ 82024B8
VerdanturfTown_BattleTentBattleRoom_EventScript_AskRetireChallenge:: @ 82024B8
message BattleFrontier_BattlePalaceBattleRoom_Text_WishToQuitChallenge
waitmessage
multichoicedefault 20, 8, MULTI_YESNO, 1, 0
switch VAR_RESULT
case 1, VerdanturfTown_BattleTentBattleRoom_EventScript_20243C
case 0, VerdanturfTown_BattleTentBattleRoom_EventScript_2023AA
case MULTI_B_PRESSED, VerdanturfTown_BattleTentBattleRoom_EventScript_20243C
case 1, VerdanturfTown_BattleTentBattleRoom_EventScript_AskContinueChallenge
case 0, VerdanturfTown_BattleTentBattleRoom_EventScript_WarpToLobbyLost
case MULTI_B_PRESSED, VerdanturfTown_BattleTentBattleRoom_EventScript_AskContinueChallenge
VerdanturfTown_BattleTentBattleRoom_EventScript_2024EA:: @ 82024EA
VerdanturfTown_BattleTentBattleRoom_EventScript_ContinueChallenge:: @ 82024EA
applymovement 3, Common_Movement_WalkInPlaceFastestRight
applymovement 1, Common_Movement_WalkInPlaceFastestRight
waitmovement 0
closemessage
goto VerdanturfTown_BattleTentBattleRoom_EventScript_20236F
goto VerdanturfTown_BattleTentBattleRoom_EventScript_NextOpponentEnter
VerdanturfTown_BattleTentBattleRoom_EventScript_202501:: @ 8202501
VerdanturfTown_BattleTentBattleRoom_EventScript_WarpToLobbyWon:: @ 8202501
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON
special LoadPlayerParty
warp MAP_VERDANTURF_TOWN_BATTLE_TENT_LOBBY, 255, 6, 6
waitstate
VerdanturfTown_BattleTentBattleRoom_EventScript_20251F:: @ 820251F
VerdanturfTown_BattleTentBattleRoom_EventScript_PauseChallenge:: @ 820251F
message BattleFrontier_BattlePalaceBattleRoom_Text_SavingData
waitmessage
verdanturftent_save CHALLENGE_STATUS_PAUSED
playse SE_SAVE
waitse
fadescreen 1
fadescreen FADE_TO_BLACK
frontier_reset
end
VerdanturfTown_BattleTentBattleRoom_MapScript2_202541: @ 8202541
map_script_2 VAR_TEMP_1, 0, VerdanturfTown_BattleTentBattleRoom_EventScript_20254B
VerdanturfTown_BattleTentBattleRoom_OnWarp: @ 8202541
map_script_2 VAR_TEMP_1, 0, VerdanturfTown_BattleTentBattleRoom_EventScript_SetUpObjects
.2byte 0
VerdanturfTown_BattleTentBattleRoom_EventScript_20254B:: @ 820254B
VerdanturfTown_BattleTentBattleRoom_EventScript_SetUpObjects:: @ 820254B
hideobjectat 1, MAP_VERDANTURF_TOWN_BATTLE_TENT_BATTLE_ROOM
call VerdanturfTown_BattleTentBattleRoom_EventScript_202310
call VerdanturfTown_BattleTentBattleRoom_EventScript_SetPlayerGfx
setvar VAR_TEMP_1, 1
applymovement EVENT_OBJ_ID_PLAYER, VerdanturfTown_BattleTentBattleRoom_Movement_202573
applymovement EVENT_OBJ_ID_PLAYER, VerdanturfTown_BattleTentBattleRoom_Movement_SetInvisible
removeobject 2
end
VerdanturfTown_BattleTentBattleRoom_EventScript_202565:: @ 8202565
VerdanturfTown_BattleTentBattleRoom_EventScript_ReadyFor2ndOpponent:: @ 8202565
message BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor2ndOpponent
waitmessage
return
VerdanturfTown_BattleTentBattleRoom_EventScript_20256C:: @ 820256C
VerdanturfTown_BattleTentBattleRoom_EventScript_ReadyFor3rdOpponent:: @ 820256C
message BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor3rdOpponent
waitmessage
return
VerdanturfTown_BattleTentBattleRoom_Movement_202573: @ 8202573
VerdanturfTown_BattleTentBattleRoom_Movement_SetInvisible: @ 8202573
set_invisible
step_end
VerdanturfTown_BattleTentBattleRoom_Movement_202575: @ 8202575
VerdanturfTown_BattleTentBattleRoom_Movement_PlayerEnter: @ 8202575
set_visible
walk_up
walk_up
@@ -161,7 +163,7 @@ VerdanturfTown_BattleTentBattleRoom_Movement_202575: @ 8202575
face_right
step_end
VerdanturfTown_BattleTentBattleRoom_Movement_20257B: @ 820257B
VerdanturfTown_BattleTentBattleRoom_Movement_OpponentEnter: @ 820257B
walk_down
walk_down
walk_down
@@ -169,7 +171,7 @@ VerdanturfTown_BattleTentBattleRoom_Movement_20257B: @ 820257B
face_left
step_end
VerdanturfTown_BattleTentBattleRoom_Movement_202581: @ 8202581
VerdanturfTown_BattleTentBattleRoom_Movement_OpponentExit: @ 8202581
walk_up
walk_up
walk_up
@@ -1,21 +1,21 @@
VerdanturfTown_BattleTentCorridor_MapScripts:: @ 820208A
map_script MAP_SCRIPT_ON_FRAME_TABLE, VerdanturfTown_BattleTentCorridor_MapScript2_202090
map_script MAP_SCRIPT_ON_FRAME_TABLE, VerdanturfTown_BattleTentCorridor_OnFrame
.byte 0
VerdanturfTown_BattleTentCorridor_MapScript2_202090: @ 8202090
map_script_2 VAR_TEMP_0, 0, VerdanturfTown_BattleTentCorridor_EventScript_20209A
VerdanturfTown_BattleTentCorridor_OnFrame: @ 8202090
map_script_2 VAR_TEMP_0, 0, VerdanturfTown_BattleTentCorridor_EventScript_EnterCorridor
.2byte 0
VerdanturfTown_BattleTentCorridor_EventScript_20209A:: @ 820209A
VerdanturfTown_BattleTentCorridor_EventScript_EnterCorridor:: @ 820209A
lockall
setvar VAR_TEMP_0, 1
applymovement 1, VerdanturfTown_BattleTentCorridor_Movement_2020DE
applymovement EVENT_OBJ_ID_PLAYER, VerdanturfTown_BattleTentCorridor_Movement_2020DE
applymovement 1, VerdanturfTown_BattleTentCorridor_Movement_WalkToDoor
applymovement EVENT_OBJ_ID_PLAYER, VerdanturfTown_BattleTentCorridor_Movement_WalkToDoor
waitmovement 0
opendoor 2, 1
waitdooranim
applymovement 1, VerdanturfTown_BattleTentCorridor_Movement_2020E4
applymovement EVENT_OBJ_ID_PLAYER, VerdanturfTown_BattleTentCorridor_Movement_2020E3
applymovement 1, VerdanturfTown_BattleTentCorridor_Movement_AttendantEnterDoor
applymovement EVENT_OBJ_ID_PLAYER, VerdanturfTown_BattleTentCorridor_Movement_PlayerEnterDoor
waitmovement 0
closedoor 2, 1
waitdooranim
@@ -25,22 +25,24 @@ VerdanturfTown_BattleTentCorridor_EventScript_20209A:: @ 820209A
releaseall
end
VerdanturfTown_BattleTentCorridor_Movement_2020DE: @ 82020DE
VerdanturfTown_BattleTentCorridor_Movement_WalkToDoor: @ 82020DE
walk_up
walk_up
walk_up
walk_up
step_end
VerdanturfTown_BattleTentCorridor_Movement_2020E3: @ 82020E3
VerdanturfTown_BattleTentCorridor_Movement_PlayerEnterDoor: @ 82020E3
walk_up
VerdanturfTown_BattleTentCorridor_Movement_2020E4: @ 82020E4
VerdanturfTown_BattleTentCorridor_Movement_AttendantEnterDoor: @ 82020E4
walk_up
set_invisible
step_end
VerdanturfTown_BattleTentCorridor_Text_2020E7: @ 82020E7
@ Leftover text from when this was a Contest Hall in R/S
@ Unused
VerdanturfTown_ContestHall_Text_WhichContestYouEntering: @ 82020E7
.string "Which CONTEST are you entering?\n"
.string "Want a piece of advice?\p"
.string "In any CONTEST, for example, a CUTE\n"
@@ -49,21 +51,24 @@ VerdanturfTown_BattleTentCorridor_Text_2020E7: @ 82020E7
.string "You need to work out ways for raising\n"
.string "POKéMON better.$"
VerdanturfTown_BattleTentCorridor_Text_2021C4: @ 82021C4
@ Unused
VerdanturfTown_ContestHall_Text_RaisedMonToBeCute: @ 82021C4
.string "I raised my POKéMON to be cute.\p"
.string "I found out you can put POKéMON in\n"
.string "a CONTEST for cuteness!\p"
.string "I'm so glad I raised my POKéMON with\n"
.string "loving care…$"
VerdanturfTown_BattleTentCorridor_Text_202251: @ 8202251
@ Unused
VerdanturfTown_ContestHall_Text_MyMonRules: @ 8202251
.string "My POKéMON rules!\p"
.string "It's cool, tough yet beautiful, cute,\n"
.string "and smart. It's complete!\p"
.string "I may as well go for wins in every\n"
.string "single CONTEST.$"
VerdanturfTown_BattleTentCorridor_Text_2022D6: @ 82022D6
@ Unused
VerdanturfTown_ContestHall_Text_NormalRankStage: @ 82022D6
.string "POKéMON CONTESTS\n"
.string "NORMAL RANK STAGE!$"
@@ -24,7 +24,7 @@
"movement_range_y": 1,
"trainer_type": "0",
"trainer_sight_or_berry_tree_id": "0",
"script": "VerdanturfTown_BattleTentLobby_EventScript_201873",
"script": "VerdanturfTown_BattleTentLobby_EventScript_Attendant",
"flag": "0"
},
{
@@ -37,7 +37,7 @@
"movement_range_y": 1,
"trainer_type": "0",
"trainer_sight_or_berry_tree_id": "0",
"script": "VerdanturfTown_BattleTentLobby_EventScript_201A7B",
"script": "VerdanturfTown_BattleTentLobby_EventScript_AttractGiver",
"flag": "0"
},
{
@@ -50,7 +50,7 @@
"movement_range_y": 1,
"trainer_type": "0",
"trainer_sight_or_berry_tree_id": "0",
"script": "VerdanturfTown_BattleTentLobby_EventScript_201ABC",
"script": "VerdanturfTown_BattleTentLobby_EventScript_Boy1",
"flag": "0"
},
{
@@ -63,7 +63,7 @@
"movement_range_y": 1,
"trainer_type": "0",
"trainer_sight_or_berry_tree_id": "0",
"script": "VerdanturfTown_BattleTentLobby_EventScript_201AC5",
"script": "VerdanturfTown_BattleTentLobby_EventScript_Boy2",
"flag": "0"
},
{
@@ -76,7 +76,7 @@
"movement_range_y": 1,
"trainer_type": "0",
"trainer_sight_or_berry_tree_id": "0",
"script": "VerdanturfTown_BattleTentLobby_EventScript_201AD0",
"script": "VerdanturfTown_BattleTentLobby_EventScript_Scott",
"flag": "FLAG_HIDE_VERDANTURF_TOWN_SCOTT"
},
{
@@ -89,7 +89,7 @@
"movement_range_y": 1,
"trainer_type": "0",
"trainer_sight_or_berry_tree_id": "0",
"script": "VerdanturfTown_BattleTentLobby_EventScript_201AF7",
"script": "VerdanturfTown_BattleTentLobby_EventScript_LittleBoy",
"flag": "0"
}
],
@@ -117,7 +117,7 @@
"y": 5,
"elevation": 0,
"player_facing_dir": "BG_EVENT_PLAYER_FACING_ANY",
"script": "VerdanturfTown_BattleTentLobby_EventScript_201B02"
"script": "VerdanturfTown_BattleTentLobby_EventScript_RulesBoard"
}
]
}
@@ -1,30 +1,30 @@
VerdanturfTown_BattleTentLobby_MapScripts:: @ 82016D0
map_script MAP_SCRIPT_ON_FRAME_TABLE, VerdanturfTown_BattleTentLobby_MapScript2_2016EF
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, VerdanturfTown_BattleTentLobby_MapScript2_2016DB
map_script MAP_SCRIPT_ON_FRAME_TABLE, VerdanturfTown_BattleTentLobby_OnFrame
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, VerdanturfTown_BattleTentLobby_OnWarp
.byte 0
VerdanturfTown_BattleTentLobby_MapScript2_2016DB: @ 82016DB
map_script_2 VAR_TEMP_1, 0, VerdanturfTown_BattleTentLobby_EventScript_2016E5
VerdanturfTown_BattleTentLobby_OnWarp: @ 82016DB
map_script_2 VAR_TEMP_1, 0, VerdanturfTown_BattleTentLobby_EventScript_TurnPlayerNorth
.2byte 0
VerdanturfTown_BattleTentLobby_EventScript_2016E5:: @ 82016E5
VerdanturfTown_BattleTentLobby_EventScript_TurnPlayerNorth:: @ 82016E5
setvar VAR_TEMP_1, 1
turnobject EVENT_OBJ_ID_PLAYER, DIR_NORTH
end
VerdanturfTown_BattleTentLobby_MapScript2_2016EF: @ 82016EF
map_script_2 VAR_TEMP_0, 0, VerdanturfTown_BattleTentLobby_EventScript_201719
map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_SAVING, VerdanturfTown_BattleTentLobby_EventScript_201722
map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_PAUSED, VerdanturfTown_BattleTentLobby_EventScript_201837
map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_WON, VerdanturfTown_BattleTentLobby_EventScript_201757
map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_LOST, VerdanturfTown_BattleTentLobby_EventScript_2017FD
VerdanturfTown_BattleTentLobby_OnFrame: @ 82016EF
map_script_2 VAR_TEMP_0, 0, VerdanturfTown_BattleTentLobby_EventScript_GetChallengeStatus
map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_SAVING, VerdanturfTown_BattleTentLobby_EventScript_QuitWithoutSaving
map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_PAUSED, VerdanturfTown_BattleTentLobby_EventScript_ResumeChallenge
map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_WON, VerdanturfTown_BattleTentLobby_EventScript_WonChallenge
map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_LOST, VerdanturfTown_BattleTentLobby_EventScript_LostChallenge
.2byte 0
VerdanturfTown_BattleTentLobby_EventScript_201719:: @ 8201719
VerdanturfTown_BattleTentLobby_EventScript_GetChallengeStatus:: @ 8201719
frontier_getstatus
end
VerdanturfTown_BattleTentLobby_EventScript_201722:: @ 8201722
VerdanturfTown_BattleTentLobby_EventScript_QuitWithoutSaving:: @ 8201722
lockall
msgbox BattleFrontier_BattlePalaceLobby_Text_FailedToSaveBeforeEndingChallenge, MSGBOX_DEFAULT
closemessage
@@ -34,10 +34,10 @@ VerdanturfTown_BattleTentLobby_EventScript_201722:: @ 8201722
releaseall
end
VerdanturfTown_BattleTentLobby_EventScript_201757:: @ 8201757
VerdanturfTown_BattleTentLobby_EventScript_WonChallenge:: @ 8201757
lockall
msgbox VerdanturfTown_BattleTentLobby_Text_2C5731, MSGBOX_DEFAULT
message VerdanturfTown_BattleTentLobby_Text_2C5791
msgbox VerdanturfTown_BattleTentLobby_Text_AchievedThreeWinStreak, MSGBOX_DEFAULT
message VerdanturfTown_BattleTentLobby_Text_FeatWillBeRecorded
waitmessage
verdanturftent_setrandomprize
frontier_set FRONTIER_DATA_LVL_MODE, FRONTIER_LVL_50
@@ -45,23 +45,23 @@ VerdanturfTown_BattleTentLobby_EventScript_201757:: @ 8201757
playse SE_SAVE
waitse
VerdanturfTown_BattleTentLobby_EventScript_201791:: @ 8201791
msgbox VerdanturfTown_BattleTentLobby_Text_2C57CD, MSGBOX_DEFAULT
VerdanturfTown_BattleTentLobby_EventScript_GivePrize:: @ 8201791
msgbox VerdanturfTown_BattleTentLobby_Text_PresentYouWithPrize, MSGBOX_DEFAULT
verdanturftent_giveprize
switch VAR_RESULT
case 0, VerdanturfTown_BattleTentLobby_EventScript_2017DD
case FALSE, VerdanturfTown_BattleTentLobby_EventScript_NoRoomForPrize
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0
message VerdanturfTown_BattleTentLobby_Text_24A554
message BattleFrontier_BattleDomeLobby_Text_ReceivedPrize @ Odd that it used Dome's copy instead of Palace's
waitmessage
playfanfare MUS_FANFA4
waitfanfare
msgbox VerdanturfTown_BattleTentLobby_Text_2C539A, MSGBOX_DEFAULT
msgbox VerdanturfTown_BattleTentLobby_Text_ReturnFortified, MSGBOX_DEFAULT
closemessage
setvar VAR_TEMP_0, 255
releaseall
end
VerdanturfTown_BattleTentLobby_EventScript_2017DD:: @ 82017DD
VerdanturfTown_BattleTentLobby_EventScript_NoRoomForPrize:: @ 82017DD
msgbox BattleFrontier_BattlePalaceLobby_Text_NoSpaceForPrize, MSGBOX_DEFAULT
waitmessage
closemessage
@@ -69,27 +69,27 @@ VerdanturfTown_BattleTentLobby_EventScript_2017DD:: @ 82017DD
releaseall
end
VerdanturfTown_BattleTentLobby_EventScript_2017EE:: @ 82017EE
VerdanturfTown_BattleTentLobby_EventScript_PrizeWaiting:: @ 82017EE
lockall
msgbox VerdanturfTown_BattleTentLobby_Text_2C5731, MSGBOX_DEFAULT
goto VerdanturfTown_BattleTentLobby_EventScript_201791
msgbox VerdanturfTown_BattleTentLobby_Text_AchievedThreeWinStreak, MSGBOX_DEFAULT
goto VerdanturfTown_BattleTentLobby_EventScript_GivePrize
end
VerdanturfTown_BattleTentLobby_EventScript_2017FD:: @ 82017FD
VerdanturfTown_BattleTentLobby_EventScript_LostChallenge:: @ 82017FD
lockall
message VerdanturfTown_BattleTentLobby_Text_2C56B8
message VerdanturfTown_BattleTentLobby_Text_ResultsWillBeRecorded
waitmessage
frontier_set FRONTIER_DATA_LVL_MODE, FRONTIER_LVL_50
verdanturftent_save 0
playse SE_SAVE
waitse
msgbox VerdanturfTown_BattleTentLobby_Text_2C539A, MSGBOX_DEFAULT
msgbox VerdanturfTown_BattleTentLobby_Text_ReturnFortified, MSGBOX_DEFAULT
closemessage
setvar VAR_TEMP_0, 255
releaseall
end
VerdanturfTown_BattleTentLobby_EventScript_201837:: @ 8201837
VerdanturfTown_BattleTentLobby_EventScript_ResumeChallenge:: @ 8201837
lockall
msgbox BattleFrontier_BattlePalaceLobby_Text_WeHaveBeenWaiting, MSGBOX_DEFAULT
message BattleFrontier_BattlePalaceLobby_Text_MustSaveBeforeChallenge
@@ -99,50 +99,49 @@ VerdanturfTown_BattleTentLobby_EventScript_201837:: @ 8201837
waitse
frontier_set FRONTIER_DATA_PAUSED, FALSE
setvar VAR_TEMP_0, 255
goto VerdanturfTown_BattleTentLobby_EventScript_2019AE
goto VerdanturfTown_BattleTentLobby_EventScript_EnterChallenge
VerdanturfTown_BattleTentLobby_EventScript_201873:: @ 8201873
VerdanturfTown_BattleTentLobby_EventScript_Attendant:: @ 8201873
lock
faceplayer
verdanturftent_getprize
compare VAR_RESULT, 0
goto_if_ne VerdanturfTown_BattleTentLobby_EventScript_2017EE
compare VAR_RESULT, ITEM_NONE
goto_if_ne VerdanturfTown_BattleTentLobby_EventScript_PrizeWaiting
special SavePlayerParty
msgbox VerdanturfTown_BattleTentLobby_Text_2C50C3, MSGBOX_DEFAULT
VerdanturfTown_BattleTentLobby_EventScript_201893:: @ 8201893
message VerdanturfTown_BattleTentLobby_Text_2C5129
msgbox VerdanturfTown_BattleTentLobby_Text_WelcomeToBattleTent, MSGBOX_DEFAULT
VerdanturfTown_BattleTentLobby_EventScript_AskEnterChallenge:: @ 8201893
message VerdanturfTown_BattleTentLobby_Text_TakeChallenge
waitmessage
multichoice 17, 6, MULTI_CHALLENGEINFO, 0
switch VAR_RESULT
case 0, VerdanturfTown_BattleTentLobby_EventScript_2018CF
case 1, VerdanturfTown_BattleTentLobby_EventScript_2019DB
case 2, VerdanturfTown_BattleTentLobby_EventScript_201A37
case MULTI_B_PRESSED, VerdanturfTown_BattleTentLobby_EventScript_201A37
case 0, VerdanturfTown_BattleTentLobby_EventScript_TryEnterChallenge
case 1, VerdanturfTown_BattleTentLobby_EventScript_ExplainChallenge
case 2, VerdanturfTown_BattleTentLobby_EventScript_CancelChallenge
case MULTI_B_PRESSED, VerdanturfTown_BattleTentLobby_EventScript_CancelChallenge
VerdanturfTown_BattleTentLobby_EventScript_2018CF:: @ 82018CF
VerdanturfTown_BattleTentLobby_EventScript_TryEnterChallenge:: @ 82018CF
setvar VAR_FRONTIER_FACILITY, FRONTIER_FACILITY_PALACE
setvar VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES
setvar VAR_RESULT, 2
frontier_checkineligible
compare VAR_0x8004, TRUE
goto_if_eq VerdanturfTown_BattleTentLobby_EventScript_2019E8
goto_if_eq VerdanturfTown_BattleTentLobby_EventScript_NotEnoughValidMons
frontier_set FRONTIER_DATA_LVL_MODE, FRONTIER_LVL_TENT
msgbox VerdanturfTown_BattleTentLobby_Text_2C5633, MSGBOX_DEFAULT
fadescreen 1
msgbox VerdanturfTown_BattleTentLobby_Text_SelectThreeMons, MSGBOX_DEFAULT
fadescreen FADE_TO_BLACK
setvar VAR_0x8004, 1
setvar VAR_0x8005, FRONTIER_PARTY_SIZE
special ChoosePartyForBattleFrontier
waitstate
compare VAR_RESULT, 0
goto_if_eq VerdanturfTown_BattleTentLobby_EventScript_201A34
msgbox VerdanturfTown_BattleTentLobby_Text_2C5662, MSGBOX_YESNO
goto_if_eq VerdanturfTown_BattleTentLobby_EventScript_LoadPartyCancelChallenge
msgbox VerdanturfTown_BattleTentLobby_Text_SaveBeforeChallenge, MSGBOX_YESNO
switch VAR_RESULT
case NO, VerdanturfTown_BattleTentLobby_EventScript_201A34
case YES, VerdanturfTown_BattleTentLobby_EventScript_201954
case MULTI_B_PRESSED, VerdanturfTown_BattleTentLobby_EventScript_201A34
case NO, VerdanturfTown_BattleTentLobby_EventScript_LoadPartyCancelChallenge
case YES, VerdanturfTown_BattleTentLobby_EventScript_SaveBeforeChallenge
case MULTI_B_PRESSED, VerdanturfTown_BattleTentLobby_EventScript_LoadPartyCancelChallenge
VerdanturfTown_BattleTentLobby_EventScript_201954:: @ 8201954
VerdanturfTown_BattleTentLobby_EventScript_SaveBeforeChallenge:: @ 8201954
setvar VAR_TEMP_0, 0
frontier_set FRONTIER_DATA_SELECTED_MON_ORDER
verdanturftent_init
@@ -154,185 +153,184 @@ VerdanturfTown_BattleTentLobby_EventScript_201954:: @ 8201954
call Common_EventScript_SaveGame
setvar VAR_TEMP_0, 255
compare VAR_RESULT, 0
goto_if_eq VerdanturfTown_BattleTentLobby_EventScript_201A1D
VerdanturfTown_BattleTentLobby_EventScript_2019AE:: @ 82019AE
goto_if_eq VerdanturfTown_BattleTentLobby_EventScript_CancelChallengeSaveFailed
VerdanturfTown_BattleTentLobby_EventScript_EnterChallenge:: @ 82019AE
special SavePlayerParty
frontier_setpartyorder FRONTIER_PARTY_SIZE
msgbox VerdanturfTown_BattleTentLobby_Text_2C56A2, MSGBOX_DEFAULT
msgbox VerdanturfTown_BattleTentLobby_Text_NowFollowMe, MSGBOX_DEFAULT
closemessage
call VerdanturfTown_BattleTentLobby_EventScript_201A41
call VerdanturfTown_BattleTentLobby_EventScript_WalkToDoor
warp MAP_VERDANTURF_TOWN_BATTLE_TENT_CORRIDOR, 255, 2, 7
setvar VAR_TEMP_0, 0
waitstate
end
VerdanturfTown_BattleTentLobby_EventScript_2019DB:: @ 82019DB
msgbox VerdanturfTown_BattleTentLobby_Text_2C5163, MSGBOX_DEFAULT
goto VerdanturfTown_BattleTentLobby_EventScript_201893
VerdanturfTown_BattleTentLobby_EventScript_ExplainChallenge:: @ 82019DB
msgbox VerdanturfTown_BattleTentLobby_Text_ExplainVerdanturfTent, MSGBOX_DEFAULT
goto VerdanturfTown_BattleTentLobby_EventScript_AskEnterChallenge
VerdanturfTown_BattleTentLobby_EventScript_2019E8:: @ 82019E8
VerdanturfTown_BattleTentLobby_EventScript_NotEnoughValidMons:: @ 82019E8
switch VAR_RESULT
case FRONTIER_LVL_50, VerdanturfTown_BattleTentLobby_EventScript_201A03
case FRONTIER_LVL_OPEN, VerdanturfTown_BattleTentLobby_EventScript_201A10
case FRONTIER_LVL_50, VerdanturfTown_BattleTentLobby_EventScript_NotEnoughValidMonsLv50
case FRONTIER_LVL_OPEN, VerdanturfTown_BattleTentLobby_EventScript_NotEnoughValidMonsLvOpen
VerdanturfTown_BattleTentLobby_EventScript_201A03:: @ 8201A03
msgbox VerdanturfTown_BattleTentLobby_Text_2C543D, MSGBOX_DEFAULT
goto VerdanturfTown_BattleTentLobby_EventScript_201A3F
VerdanturfTown_BattleTentLobby_EventScript_NotEnoughValidMonsLv50:: @ 8201A03
msgbox VerdanturfTown_BattleTentLobby_Text_NotEnoughValidMonsLv50, MSGBOX_DEFAULT
goto VerdanturfTown_BattleTentLobby_EventScript_EndCancelChallenge
VerdanturfTown_BattleTentLobby_EventScript_201A10:: @ 8201A10
msgbox VerdanturfTown_BattleTentLobby_Text_2C5538, MSGBOX_DEFAULT
goto VerdanturfTown_BattleTentLobby_EventScript_201A3F
VerdanturfTown_BattleTentLobby_EventScript_NotEnoughValidMonsLvOpen:: @ 8201A10
msgbox VerdanturfTown_BattleTentLobby_Text_NotEnoughValidMonsLvOpen, MSGBOX_DEFAULT
goto VerdanturfTown_BattleTentLobby_EventScript_EndCancelChallenge
VerdanturfTown_BattleTentLobby_EventScript_201A1D:: @ 8201A1D
VerdanturfTown_BattleTentLobby_EventScript_CancelChallengeSaveFailed:: @ 8201A1D
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0
goto VerdanturfTown_BattleTentLobby_EventScript_201A37
goto VerdanturfTown_BattleTentLobby_EventScript_CancelChallenge
VerdanturfTown_BattleTentLobby_EventScript_201A34:: @ 8201A34
VerdanturfTown_BattleTentLobby_EventScript_LoadPartyCancelChallenge:: @ 8201A34
special LoadPlayerParty
VerdanturfTown_BattleTentLobby_EventScript_201A37:: @ 8201A37
msgbox VerdanturfTown_BattleTentLobby_Text_2C539A, MSGBOX_DEFAULT
VerdanturfTown_BattleTentLobby_EventScript_201A3F:: @ 8201A3F
VerdanturfTown_BattleTentLobby_EventScript_CancelChallenge:: @ 8201A37
msgbox VerdanturfTown_BattleTentLobby_Text_ReturnFortified, MSGBOX_DEFAULT
VerdanturfTown_BattleTentLobby_EventScript_EndCancelChallenge:: @ 8201A3F
release
end
VerdanturfTown_BattleTentLobby_EventScript_201A41:: @ 8201A41
applymovement 1, VerdanturfTown_BattleTentLobby_Movement_201A70
applymovement EVENT_OBJ_ID_PLAYER, VerdanturfTown_BattleTentLobby_Movement_201A70
VerdanturfTown_BattleTentLobby_EventScript_WalkToDoor:: @ 8201A41
applymovement 1, VerdanturfTown_BattleTentLobby_Movement_WalkToDoor
applymovement EVENT_OBJ_ID_PLAYER, VerdanturfTown_BattleTentLobby_Movement_WalkToDoor
waitmovement 0
opendoor 6, 1
waitdooranim
applymovement 1, VerdanturfTown_BattleTentLobby_Movement_201A74
applymovement EVENT_OBJ_ID_PLAYER, VerdanturfTown_BattleTentLobby_Movement_201A77
applymovement 1, VerdanturfTown_BattleTentLobby_Movement_AttendantEnterDoor
applymovement EVENT_OBJ_ID_PLAYER, VerdanturfTown_BattleTentLobby_Movement_PlayerEnterDoor
waitmovement 0
closedoor 6, 1
waitdooranim
return
VerdanturfTown_BattleTentLobby_Movement_201A70: @ 8201A70
VerdanturfTown_BattleTentLobby_Movement_WalkToDoor: @ 8201A70
walk_up
walk_up
walk_up
step_end
VerdanturfTown_BattleTentLobby_Movement_201A74: @ 8201A74
VerdanturfTown_BattleTentLobby_Movement_AttendantEnterDoor: @ 8201A74
walk_up
set_invisible
step_end
VerdanturfTown_BattleTentLobby_Movement_201A77: @ 8201A77
VerdanturfTown_BattleTentLobby_Movement_PlayerEnterDoor: @ 8201A77
walk_up
walk_up
set_invisible
step_end
VerdanturfTown_BattleTentLobby_EventScript_201A7B:: @ 8201A7B
VerdanturfTown_BattleTentLobby_EventScript_AttractGiver:: @ 8201A7B
lock
faceplayer
goto_if_set FLAG_RECEIVED_TM45, VerdanturfTown_BattleTentLobby_EventScript_201AB2
msgbox VerdanturfTown_BattleTentLobby_Text_201D9E, MSGBOX_DEFAULT
goto_if_set FLAG_RECEIVED_TM45, VerdanturfTown_BattleTentLobby_EventScript_ReceivedAttract
msgbox VerdanturfTown_BattleTentLobby_Text_AttractionRunsDeep, MSGBOX_DEFAULT
giveitem_std ITEM_TM45
compare VAR_RESULT, 0
goto_if_eq Common_EventScript_ShowBagIsFull
setflag FLAG_RECEIVED_TM45
msgbox VerdanturfTown_BattleTentLobby_Text_201E43, MSGBOX_DEFAULT
msgbox VerdanturfTown_BattleTentLobby_Text_AttractionMutual, MSGBOX_DEFAULT
release
end
VerdanturfTown_BattleTentLobby_EventScript_201AB2:: @ 8201AB2
msgbox VerdanturfTown_BattleTentLobby_Text_201E43, MSGBOX_DEFAULT
VerdanturfTown_BattleTentLobby_EventScript_ReceivedAttract:: @ 8201AB2
msgbox VerdanturfTown_BattleTentLobby_Text_AttractionMutual, MSGBOX_DEFAULT
release
end
VerdanturfTown_BattleTentLobby_EventScript_201ABC:: @ 8201ABC
msgbox VerdanturfTown_BattleTentLobby_Text_201EB1, MSGBOX_NPC
VerdanturfTown_BattleTentLobby_EventScript_Boy1:: @ 8201ABC
msgbox VerdanturfTown_BattleTentLobby_Text_TaughtWhatKindsOfMoves, MSGBOX_NPC
end
VerdanturfTown_BattleTentLobby_EventScript_201AC5:: @ 8201AC5
VerdanturfTown_BattleTentLobby_EventScript_Boy2:: @ 8201AC5
lock
msgbox VerdanturfTown_BattleTentLobby_Text_201BD4, MSGBOX_DEFAULT
msgbox VerdanturfTown_BattleTentLobby_Text_MonsReluctantToUseDislikedMoves, MSGBOX_DEFAULT
release
end
VerdanturfTown_BattleTentLobby_EventScript_201AD0:: @ 8201AD0
VerdanturfTown_BattleTentLobby_EventScript_Scott:: @ 8201AD0
lock
faceplayer
goto_if_set FLAG_MET_SCOTT_IN_VERDANTURF, VerdanturfTown_BattleTentLobby_EventScript_201AED
msgbox VerdanturfTown_BattleTentLobby_Text_201F3F, MSGBOX_DEFAULT
goto_if_set FLAG_MET_SCOTT_IN_VERDANTURF, VerdanturfTown_BattleTentLobby_EventScript_ScottAlreadySpokenTo
msgbox VerdanturfTown_BattleTentLobby_Text_ScottCanMeetToughTrainers, MSGBOX_DEFAULT
addvar VAR_SCOTT_STATE, 1
setflag FLAG_MET_SCOTT_IN_VERDANTURF
release
end
VerdanturfTown_BattleTentLobby_EventScript_201AED:: @ 8201AED
msgbox VerdanturfTown_BattleTentLobby_Text_202025, MSGBOX_DEFAULT
VerdanturfTown_BattleTentLobby_EventScript_ScottAlreadySpokenTo:: @ 8201AED
msgbox VerdanturfTown_BattleTentLobby_Text_ScottVisitRegularly, MSGBOX_DEFAULT
release
end
VerdanturfTown_BattleTentLobby_EventScript_201AF7:: @ 8201AF7
VerdanturfTown_BattleTentLobby_EventScript_LittleBoy:: @ 8201AF7
lock
msgbox VerdanturfTown_BattleTentLobby_Text_201D11, MSGBOX_DEFAULT
msgbox VerdanturfTown_BattleTentLobby_Text_GentleMonsScaryIfAngry, MSGBOX_DEFAULT
release
end
VerdanturfTown_BattleTentLobby_EventScript_201B02:: @ 8201B02
VerdanturfTown_BattleTentLobby_EventScript_RulesBoard:: @ 8201B02
lockall
msgbox VerdanturfTown_BattleTentLobby_Text_2C6878, MSGBOX_DEFAULT
goto VerdanturfTown_BattleTentLobby_EventScript_201B11
msgbox VerdanturfTown_BattleTentLobby_Text_RulesAreListed, MSGBOX_DEFAULT
goto VerdanturfTown_BattleTentLobby_EventScript_ReadRulesBoard
end
VerdanturfTown_BattleTentLobby_EventScript_201B11:: @ 8201B11
VerdanturfTown_BattleTentLobby_EventScript_ReadRulesBoard:: @ 8201B11
message BattleFrontier_BattlePalaceLobby_Text_ReadWhichHeading
waitmessage
setvar VAR_0x8004, SCROLL_MULTI_BATTLE_TENT_RULES
special ShowScrollableMultichoice
waitstate
switch VAR_RESULT
case 0, VerdanturfTown_BattleTentLobby_EventScript_201B7E
case 1, VerdanturfTown_BattleTentLobby_EventScript_201B8C
case 2, VerdanturfTown_BattleTentLobby_EventScript_201B9A
case 3, VerdanturfTown_BattleTentLobby_EventScript_201BA8
case 4, VerdanturfTown_BattleTentLobby_EventScript_201BB6
case 5, VerdanturfTown_BattleTentLobby_EventScript_201BC4
case 6, VerdanturfTown_BattleTentLobby_EventScript_201BD2
case MULTI_B_PRESSED, VerdanturfTown_BattleTentLobby_EventScript_201BD2
case 0, VerdanturfTown_BattleTentLobby_EventScript_RulesLevel
case 1, VerdanturfTown_BattleTentLobby_EventScript_RulesBasics
case 2, VerdanturfTown_BattleTentLobby_EventScript_RulesNature
case 3, VerdanturfTown_BattleTentLobby_EventScript_RulesMoves
case 4, VerdanturfTown_BattleTentLobby_EventScript_RulesUnderpowered
case 5, VerdanturfTown_BattleTentLobby_EventScript_RulesWhenInDanger
case 6, VerdanturfTown_BattleTentLobby_EventScript_ExitRules
case MULTI_B_PRESSED, VerdanturfTown_BattleTentLobby_EventScript_ExitRules
end
VerdanturfTown_BattleTentLobby_EventScript_201B7E:: @ 8201B7E
msgbox VerdanturfTown_BattleTentLobby_Text_2C67CD, MSGBOX_DEFAULT
goto VerdanturfTown_BattleTentLobby_EventScript_201B11
VerdanturfTown_BattleTentLobby_EventScript_RulesLevel:: @ 8201B7E
msgbox BattleTentLobby_Text_ExplainLevelRules, MSGBOX_DEFAULT
goto VerdanturfTown_BattleTentLobby_EventScript_ReadRulesBoard
end
VerdanturfTown_BattleTentLobby_EventScript_201B8C:: @ 8201B8C
VerdanturfTown_BattleTentLobby_EventScript_RulesBasics:: @ 8201B8C
msgbox BattleFrontier_BattlePalaceLobby_Text_ExplainRulesBasics, MSGBOX_DEFAULT
goto VerdanturfTown_BattleTentLobby_EventScript_201B11
goto VerdanturfTown_BattleTentLobby_EventScript_ReadRulesBoard
end
VerdanturfTown_BattleTentLobby_EventScript_201B9A:: @ 8201B9A
VerdanturfTown_BattleTentLobby_EventScript_RulesNature:: @ 8201B9A
msgbox BattleFrontier_BattlePalaceLobby_Text_ExplainRulesNature, MSGBOX_DEFAULT
goto VerdanturfTown_BattleTentLobby_EventScript_201B11
goto VerdanturfTown_BattleTentLobby_EventScript_ReadRulesBoard
end
VerdanturfTown_BattleTentLobby_EventScript_201BA8:: @ 8201BA8
VerdanturfTown_BattleTentLobby_EventScript_RulesMoves:: @ 8201BA8
msgbox BattleFrontier_BattlePalaceLobby_Text_ExplainRulesMoves, MSGBOX_DEFAULT
goto VerdanturfTown_BattleTentLobby_EventScript_201B11
goto VerdanturfTown_BattleTentLobby_EventScript_ReadRulesBoard
end
VerdanturfTown_BattleTentLobby_EventScript_201BB6:: @ 8201BB6
VerdanturfTown_BattleTentLobby_EventScript_RulesUnderpowered:: @ 8201BB6
msgbox BattleFrontier_BattlePalaceLobby_Text_ExplainRulesUnderpowered, MSGBOX_DEFAULT
goto VerdanturfTown_BattleTentLobby_EventScript_201B11
goto VerdanturfTown_BattleTentLobby_EventScript_ReadRulesBoard
end
VerdanturfTown_BattleTentLobby_EventScript_201BC4:: @ 8201BC4
VerdanturfTown_BattleTentLobby_EventScript_RulesWhenInDanger:: @ 8201BC4
msgbox BattleFrontier_BattlePalaceLobby_Text_ExplainRulesWhenInDanger, MSGBOX_DEFAULT
goto VerdanturfTown_BattleTentLobby_EventScript_201B11
goto VerdanturfTown_BattleTentLobby_EventScript_ReadRulesBoard
end
VerdanturfTown_BattleTentLobby_EventScript_201BD2:: @ 8201BD2
VerdanturfTown_BattleTentLobby_EventScript_ExitRules:: @ 8201BD2
releaseall
end
VerdanturfTown_BattleTentLobby_Text_201BD4: @ 8201BD4
VerdanturfTown_BattleTentLobby_Text_MonsReluctantToUseDislikedMoves: @ 8201BD4
.string "If it doesn't like a certain move,\n"
.string "a POKéMON will be reluctant to use it.\p"
.string "It doesn't matter how strong it is,\n"
@@ -344,14 +342,14 @@ VerdanturfTown_BattleTentLobby_Text_201BD4: @ 8201BD4
.string "potential, it's probably failing at\l"
.string "using a disliked move against its will.$"
VerdanturfTown_BattleTentLobby_Text_201D11: @ 8201D11
VerdanturfTown_BattleTentLobby_Text_GentleMonsScaryIfAngry: @ 8201D11
.string "My big sister is gentle usually.\n"
.string "But when she gets angry,\l"
.string "she's really, really scary!\p"
.string "I bet a gentle POKéMON will be scary\n"
.string "if it gets angry!$"
VerdanturfTown_BattleTentLobby_Text_201D9E: @ 8201D9E
VerdanturfTown_BattleTentLobby_Text_AttractionRunsDeep: @ 8201D9E
.string "My feelings toward my POKéMON…\n"
.string "The attraction runs deep…\p"
.string "Oh, hi, you didn't see that, did you?\n"
@@ -359,20 +357,20 @@ VerdanturfTown_BattleTentLobby_Text_201D9E: @ 8201D9E
.string "How would you like this TM for\n"
.string "your POKéMON?$"
VerdanturfTown_BattleTentLobby_Text_201E43: @ 8201E43
VerdanturfTown_BattleTentLobby_Text_AttractionMutual: @ 8201E43
.string "My feelings toward my POKéMON…\n"
.string "I'm sure the attraction is mutual!\p"
.string "They battle exactly the way I want\n"
.string "them to!$"
VerdanturfTown_BattleTentLobby_Text_201EB1: @ 8201EB1
VerdanturfTown_BattleTentLobby_Text_TaughtWhatKindsOfMoves: @ 8201EB1
.string "What kind of moves have you taught\n"
.string "your POKéMON?\p"
.string "I think you would give yourself\n"
.string "an advantage if they knew how to\l"
.string "heal or protect themselves.$"
VerdanturfTown_BattleTentLobby_Text_201F3F: @ 8201F3F
VerdanturfTown_BattleTentLobby_Text_ScottCanMeetToughTrainers: @ 8201F3F
.string "SCOTT: Hey there, {PLAYER}{KUN}!\n"
.string "I thought I might see you here.\p"
.string "A BATTLE TENT's a place where\n"
@@ -382,7 +380,7 @@ VerdanturfTown_BattleTentLobby_Text_201F3F: @ 8201F3F
.string "{PLAYER}{KUN}, I expect you to do\n"
.string "the best you can!$"
VerdanturfTown_BattleTentLobby_Text_202025: @ 8202025
VerdanturfTown_BattleTentLobby_Text_ScottVisitRegularly: @ 8202025
.string "SCOTT: I visit here regularly in hopes\n"
.string "of seeing tough TRAINERS in action\l"
.string "in whatever the situation.$"
+1 -1
View File
@@ -521,7 +521,7 @@
"BattleFrontier_BattlePalaceCorridor",
"BattleFrontier_BattlePalaceBattleRoom",
"BattleFrontier_BattlePyramidLobby",
"BattleFrontier_BattlePyramidEmptySquare",
"BattleFrontier_BattlePyramidFloor",
"BattleFrontier_BattlePyramidTop",
"BattleFrontier_BattleArenaLobby",
"BattleFrontier_BattleArenaCorridor",
+2 -2
View File
@@ -179,7 +179,7 @@ AbnormalWeather_EventScript_EndEventAndCleanup_1:: @ 8273D1F
AbnormalWeather_EventScript_EndEventAndCleanup_2:: @ 8273D31
closemessage
fadescreenswapbuffers 1
fadescreenswapbuffers FADE_TO_BLACK
setweather WEATHER_SUNNY
doweather
call AbnormalWeather_EventScript_CleanupMapTiles
@@ -187,7 +187,7 @@ AbnormalWeather_EventScript_EndEventAndCleanup_2:: @ 8273D31
setvar VAR_ABNORMAL_WEATHER_LOCATION, ABNORMAL_WEATHER_NONE
setvar VAR_SHOULD_END_ABNORMAL_WEATHER, 0
clearflag FLAG_HIDE_MAP_NAME_POPUP
fadescreenswapbuffers 0
fadescreenswapbuffers FADE_FROM_BLACK
releaseall
end
+1 -1
View File
@@ -96,7 +96,7 @@ Apprentice_EventScript_UseWhatHeldItem: @ 82B6ACF
apprentice_msg TRUE, APPRENTICE_MSG_WHAT_HELD_ITEM
apprentice_freequestion
Apprentice_EventScript_ChooseHoldItem: @ 82B6B09
fadescreen 1
fadescreen FADE_TO_BLACK
setvar VAR_RESULT, 0
apprentice_openbag
compare VAR_RESULT, FALSE
+4 -4
View File
@@ -302,7 +302,7 @@ BerryBlender_EventScript_TryUseBerryBlender1: @ 8293CEE
@ VAR_0x8009 here is the Blender number. 1 is top right, 2 is bottom right, 3 is bottom left
BerryBlender_EventScript_DoBerryBlending: @ 8293D2C
copyvar VAR_0x8004, VAR_0x8009
fadescreen 1
fadescreen FADE_TO_BLACK
special DoBerryBlending
waitstate
releaseall
@@ -629,7 +629,7 @@ BerryBlender_EventScript_FourPlayerLink: @ 8294139
BerryBlender_EventScript_DoLinkBerryBlending: @ 8294147
setvar VAR_0x8004, 0
fadescreen 1
fadescreen FADE_TO_BLACK
removeobject 240
removeobject 239
removeobject 238
@@ -678,7 +678,7 @@ BerryBlender_EventScript_LinkError: @ 829419D
end
BerryBlender_EventScript_SpawnLinkPartners: @ 82941AA
fadescreen 1
fadescreen FADE_TO_BLACK
specialvar VAR_RESULT, GetLinkPartnerNames
copyvar VAR_0x8008, VAR_RESULT
copyvar VAR_0x8004, VAR_0x8008
@@ -687,7 +687,7 @@ BerryBlender_EventScript_SpawnLinkPartners: @ 82941AA
end
BerryBlender_EventScript_LinkPlayersArrived: @ 82941C4
fadescreen 0
fadescreen FADE_FROM_BLACK
switch VAR_0x8008
case 2, BerryBlender_EventScript_TwoPlayerLink
case 3, BerryBlender_EventScript_ThreePlayerLink
+1 -1
View File
@@ -39,7 +39,7 @@ BerryTree_EventScript_WantToPlant:: @ 8274374
end
BerryTree_EventScript_ChooseBerryToPlant:: @ 8274393
fadescreen 1
fadescreen FADE_TO_BLACK
closemessage
special Bag_ChooseBerry
waitstate
+9 -9
View File
@@ -723,7 +723,7 @@ EventScript_BattleColosseum2P_PlayerSpot1:: @ 827737E
end
EventScript_BattleColosseum4P_PlayerSpot0:: @ 8277388
fadescreen 1
fadescreen FADE_TO_BLACK
special ChooseHalfPartyForBattle
waitstate
compare VAR_RESULT, 0
@@ -734,7 +734,7 @@ EventScript_BattleColosseum4P_PlayerSpot0:: @ 8277388
end
EventScript_BattleColosseum4P_PlayerSpot1:: @ 82773A3
fadescreen 1
fadescreen FADE_TO_BLACK
special ChooseHalfPartyForBattle
waitstate
compare VAR_RESULT, 0
@@ -745,7 +745,7 @@ EventScript_BattleColosseum4P_PlayerSpot1:: @ 82773A3
end
EventScript_BattleColosseum4P_PlayerSpot2:: @ 82773BE
fadescreen 1
fadescreen FADE_TO_BLACK
special ChooseHalfPartyForBattle
waitstate
compare VAR_RESULT, 0
@@ -756,7 +756,7 @@ EventScript_BattleColosseum4P_PlayerSpot2:: @ 82773BE
end
EventScript_BattleColosseum4P_PlayerSpot3:: @ 82773D9
fadescreen 1
fadescreen FADE_TO_BLACK
special ChooseHalfPartyForBattle
waitstate
compare VAR_RESULT, 0
@@ -838,14 +838,14 @@ RecordCorner_EventScript_ReceivedGiftItem:: @ 8277471
CableClub_EventScript_ReadTrainerCard:: @ 827747E
msgbox CableClub_Text_GotToLookAtTrainerCard, MSGBOX_DEFAULT
fadescreen 1
fadescreen FADE_TO_BLACK
special Script_ShowLinkTrainerCard
waitstate
end
CableClub_EventScript_ReadTrainerCardColored:: @ 827748D
msgbox CableClub_Text_GotToLookAtColoredTrainerCard, MSGBOX_DEFAULT
fadescreen 1
fadescreen FADE_TO_BLACK
special Script_ShowLinkTrainerCard
waitstate
end
@@ -1309,7 +1309,7 @@ EventScript_WirelessBoxResults:: @ 8277B8A
specialvar VAR_RESULT, IsWirelessAdapterConnected
compare VAR_RESULT, FALSE
goto_if_eq CableClub_EventScript_AdapterNotConnected
fadescreen 1
fadescreen FADE_TO_BLACK
special sub_801A42C
waitstate
msgbox CableClub_Text_ParticipantsStepUpToCounter, MSGBOX_DEFAULT
@@ -1408,7 +1408,7 @@ MossdeepCity_GameCorner_1F_EventScript_PlayPokemonJump:: @ 8277CE9
compare VAR_RESULT, FALSE
goto_if_eq MossdeepCity_GameCorner_1F_EventScript_DontHaveRequiredMon
msgbox MossdeepCity_GameCorner_1F_Text_EnterWhichPokemon, MSGBOX_DEFAULT
fadescreen 1
fadescreen FADE_TO_BLACK
setvar VAR_0x8005, 0
special ChooseMonForWirelessMinigame
waitstate
@@ -1427,7 +1427,7 @@ MossdeepCity_GameCorner_1F_EventScript_PlayDodrioBerryPicking:: @ 8277D35
compare VAR_RESULT, FALSE
goto_if_eq MossdeepCity_GameCorner_1F_EventScript_DontHaveRequiredMon
msgbox MossdeepCity_GameCorner_1F_Text_EnterWhichPokemon, MSGBOX_DEFAULT
fadescreen 1
fadescreen FADE_TO_BLACK
setvar VAR_0x8005, 1
special ChooseMonForWirelessMinigame
waitstate
+1 -1
View File
@@ -102,7 +102,7 @@ Route117_PokemonDayCare_EventScript_GiveMonToRaise:: @ 8291D56
compare VAR_RESULT, 2
goto_if_eq Route117_PokemonDayCare_EventScript_OnlyTwoAliveMons
msgbox Route117_PokemonDayCare_Text_WhichMonShouldWeRaise, MSGBOX_DEFAULT
fadescreen 1
fadescreen FADE_TO_BLACK
special ChooseSendDaycareMon
waitstate
compare VAR_0x8004, 255
+4 -4
View File
@@ -15,7 +15,7 @@ EventScript_FieldWhiteOut:: @ 82736D9
waitbuttonpress
special Script_FadeOutMapMusic
waitstate
fadescreen 1
fadescreen FADE_TO_BLACK
call_if_set FLAG_WHITEOUT_TO_LAVARIDGE, EventScript_SetRespawnLavaridgePkmnCenter
special SetCB2WhiteOut
waitstate
@@ -34,15 +34,15 @@ EventScript_FrontierFieldWhiteOut:: @ 82736F8
goto_if_eq BattleFrontier_BattlePike_EventScript_Retire
pyramid_inchallenge
compare VAR_RESULT, 1 @ On Pyramid floor
goto_if_eq BattleFrontier_BattlePyramidTop_EventScript_252B42
goto_if_eq BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost
compare VAR_RESULT, 2 @ On Pyramid peak
goto_if_eq BattleFrontier_BattlePyramidTop_EventScript_252B42
goto_if_eq BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost
trainerhill_inchallenge
compare VAR_RESULT, TRUE
goto_if_eq TrainerHill_1F_EventScript_Lost
special Script_FadeOutMapMusic
waitstate
fadescreen 1
fadescreen FADE_TO_BLACK
special SetCB2WhiteOut
waitstate
end
+165 -165
View File
@@ -1,659 +1,659 @@
Route102_EventScript_ItemPotion:: @ 8290CD8
giveitem_std ITEM_POTION, 1, 1
finditem_std ITEM_POTION
end
Route103_EventScript_ItemGuardSpec:: @ 8290CE5
giveitem_std ITEM_GUARD_SPEC, 1, 1
finditem_std ITEM_GUARD_SPEC
end
Route103_EventScript_ItemPPUp:: @ 8290CF2
giveitem_std ITEM_PP_UP, 1, 1
finditem_std ITEM_PP_UP
end
Route104_EventScript_ItemPPUp:: @ 8290CFF
giveitem_std ITEM_PP_UP, 1, 1
finditem_std ITEM_PP_UP
end
Route104_EventScript_ItemPokeBall:: @ 8290D0C
giveitem_std ITEM_POKE_BALL, 1, 1
finditem_std ITEM_POKE_BALL
end
Route104_EventScript_ItemXAccuracy:: @ 8290D19
giveitem_std ITEM_X_ACCURACY, 1, 1
finditem_std ITEM_X_ACCURACY
end
Route104_EventScript_ItemPotion:: @ 8290D26
giveitem_std ITEM_POTION, 1, 1
finditem_std ITEM_POTION
end
Route105_EventScript_ItemIron:: @ 8290D33
giveitem_std ITEM_IRON, 1, 1
finditem_std ITEM_IRON
end
Route106_EventScript_ItemProtein:: @ 8290D40
giveitem_std ITEM_PROTEIN, 1, 1
finditem_std ITEM_PROTEIN
end
Route108_EventScript_ItemStarPiece:: @ 8290D4D
giveitem_std ITEM_STAR_PIECE, 1, 1
finditem_std ITEM_STAR_PIECE
end
Route109_EventScript_ItemPPUp:: @ 8290D5A
giveitem_std ITEM_PP_UP, 1, 1
finditem_std ITEM_PP_UP
end
Route109_EventScript_ItemPotion:: @ 8290D67
giveitem_std ITEM_POTION, 1, 1
finditem_std ITEM_POTION
end
Route110_EventScript_ItemRareCandy:: @ 8290D74
giveitem_std ITEM_RARE_CANDY, 1, 1
finditem_std ITEM_RARE_CANDY
end
Route110_EventScript_ItemDireHit:: @ 8290D81
giveitem_std ITEM_DIRE_HIT, 1, 1
finditem_std ITEM_DIRE_HIT
end
Route110_EventScript_ItemElixir:: @ 8290D8E
giveitem_std ITEM_ELIXIR, 1, 1
finditem_std ITEM_ELIXIR
end
Route111_EventScript_ItemTM37:: @ 8290D9B
giveitem_std ITEM_TM37, 1, 1
finditem_std ITEM_TM37
end
Route111_EventScript_ItemStardust:: @ 8290DA8
giveitem_std ITEM_STARDUST, 1, 1
finditem_std ITEM_STARDUST
end
Route111_EventScript_ItemHPUp:: @ 8290DB5
giveitem_std ITEM_HP_UP, 1, 1
finditem_std ITEM_HP_UP
end
Route111_EventScript_ItemElixir:: @ 8290DC2
giveitem_std ITEM_ELIXIR, 1, 1
finditem_std ITEM_ELIXIR
end
Route112_EventScript_ItemNugget:: @ 8290DCF
giveitem_std ITEM_NUGGET, 1, 1
finditem_std ITEM_NUGGET
end
Route113_EventScript_ItemMaxEther:: @ 8290DDC
giveitem_std ITEM_MAX_ETHER, 1, 1
finditem_std ITEM_MAX_ETHER
end
Route113_EventScript_ItemSuperRepel:: @ 8290DE9
giveitem_std ITEM_SUPER_REPEL, 1, 1
finditem_std ITEM_SUPER_REPEL
end
Route113_EventScript_ItemHyperPotion:: @ 8290DF6
giveitem_std ITEM_HYPER_POTION, 1, 1
finditem_std ITEM_HYPER_POTION
end
Route114_EventScript_ItemRareCandy:: @ 8290E03
giveitem_std ITEM_RARE_CANDY, 1, 1
finditem_std ITEM_RARE_CANDY
end
Route114_EventScript_ItemProtein:: @ 8290E10
giveitem_std ITEM_PROTEIN, 1, 1
finditem_std ITEM_PROTEIN
end
Route114_EventScript_ItemEnergyPowder:: @ 8290E1D
giveitem_std ITEM_ENERGY_POWDER, 1, 1
finditem_std ITEM_ENERGY_POWDER
end
Route115_EventScript_ItemSuperPotion:: @ 8290E2A
giveitem_std ITEM_SUPER_POTION, 1, 1
finditem_std ITEM_SUPER_POTION
end
Route115_EventScript_ItemTM01:: @ 8290E37
giveitem_std ITEM_TM01, 1, 1
finditem_std ITEM_TM01
end
Route115_EventScript_ItemIron:: @ 8290E44
giveitem_std ITEM_IRON, 1, 1
finditem_std ITEM_IRON
end
Route115_EventScript_ItemGreatBall:: @ 8290E51
giveitem_std ITEM_GREAT_BALL, 1, 1
finditem_std ITEM_GREAT_BALL
end
Route115_EventScript_ItemHealPowder:: @ 8290E5E
giveitem_std ITEM_HEAL_POWDER, 1, 1
finditem_std ITEM_HEAL_POWDER
end
Route115_EventScript_ItemPPUp:: @ 8290E6B
giveitem_std ITEM_PP_UP, 1, 1
finditem_std ITEM_PP_UP
end
Route116_EventScript_ItemXSpecial:: @ 8290E78
giveitem_std ITEM_X_SPECIAL, 1, 1
finditem_std ITEM_X_SPECIAL
end
Route116_EventScript_ItemEther:: @ 8290E85
giveitem_std ITEM_ETHER, 1, 1
finditem_std ITEM_ETHER
end
Route116_EventScript_ItemRepel:: @ 8290E92
giveitem_std ITEM_REPEL, 1, 1
finditem_std ITEM_REPEL
end
Route116_EventScript_ItemHPUp:: @ 8290E9F
giveitem_std ITEM_HP_UP, 1, 1
finditem_std ITEM_HP_UP
end
Route116_EventScript_ItemPotion:: @ 8290EAC
giveitem_std ITEM_POTION, 1, 1
finditem_std ITEM_POTION
end
Route117_EventScript_ItemGreatBall:: @ 8290EB9
giveitem_std ITEM_GREAT_BALL, 1, 1
finditem_std ITEM_GREAT_BALL
end
Route117_EventScript_ItemRevive:: @ 8290EC6
giveitem_std ITEM_REVIVE, 1, 1
finditem_std ITEM_REVIVE
end
Route118_EventScript_ItemHyperPotion:: @ 8290ED3
giveitem_std ITEM_HYPER_POTION, 1, 1
finditem_std ITEM_HYPER_POTION
end
Route119_EventScript_ItemSuperRepel:: @ 8290EE0
giveitem_std ITEM_SUPER_REPEL, 1, 1
finditem_std ITEM_SUPER_REPEL
end
Route119_EventScript_ItemZinc:: @ 8290EED
giveitem_std ITEM_ZINC, 1, 1
finditem_std ITEM_ZINC
end
Route119_EventScript_ItemElixir:: @ 8290EFA
giveitem_std ITEM_ELIXIR, 1, 1
finditem_std ITEM_ELIXIR
end
Route119_EventScript_ItemLeafStone:: @ 8290F07
giveitem_std ITEM_LEAF_STONE, 1, 1
finditem_std ITEM_LEAF_STONE
end
Route119_EventScript_ItemRareCandy:: @ 8290F14
giveitem_std ITEM_RARE_CANDY, 1, 1
finditem_std ITEM_RARE_CANDY
end
Route119_EventScript_ItemHyperPotion:: @ 8290F21
giveitem_std ITEM_HYPER_POTION, 1, 1
finditem_std ITEM_HYPER_POTION
end
Route119_EventScript_ItemHyperPotion2:: @ 8290F2E
giveitem_std ITEM_HYPER_POTION, 1, 1
finditem_std ITEM_HYPER_POTION
end
Route119_EventScript_ItemElixir2:: @ 8290F3B
giveitem_std ITEM_ELIXIR, 1, 1
finditem_std ITEM_ELIXIR
end
Route120_EventScript_ItemNugget:: @ 8290F48
giveitem_std ITEM_NUGGET, 1, 1
finditem_std ITEM_NUGGET
end
Route120_EventScript_ItemFullHeal:: @ 8290F55
giveitem_std ITEM_FULL_HEAL, 1, 1
finditem_std ITEM_FULL_HEAL
end
Route120_EventScript_ItemHyperPotion:: @ 8290F62
giveitem_std ITEM_HYPER_POTION, 1, 1
finditem_std ITEM_HYPER_POTION
end
Route120_EventScript_ItemNestBall:: @ 8290F6F
giveitem_std ITEM_NEST_BALL, 1, 1
finditem_std ITEM_NEST_BALL
end
Route120_EventScript_ItemRevive:: @ 8290F7C
giveitem_std ITEM_REVIVE, 1, 1
finditem_std ITEM_REVIVE
end
Route121_EventScript_ItemCarbos:: @ 8290F89
giveitem_std ITEM_CARBOS, 1, 1
finditem_std ITEM_CARBOS
end
Route121_EventScript_ItemRevive:: @ 8290F96
giveitem_std ITEM_REVIVE, 1, 1
finditem_std ITEM_REVIVE
end
Route121_EventScript_ItemZinc:: @ 8290FA3
giveitem_std ITEM_ZINC, 1, 1
finditem_std ITEM_ZINC
end
Route123_EventScript_ItemCalcium:: @ 8290FB0
giveitem_std ITEM_CALCIUM, 1, 1
finditem_std ITEM_CALCIUM
end
Route123_EventScript_ItemUltraBall:: @ 8290FBD
giveitem_std ITEM_ULTRA_BALL, 1, 1
finditem_std ITEM_ULTRA_BALL
end
Route123_EventScript_ItemElixir:: @ 8290FCA
giveitem_std ITEM_ELIXIR, 1, 1
finditem_std ITEM_ELIXIR
end
Route123_EventScript_ItemPPUp:: @ 8290FD7
giveitem_std ITEM_PP_UP, 1, 1
finditem_std ITEM_PP_UP
end
Route123_EventScript_ItemRevivalHerb:: @ 8290FE4
giveitem_std ITEM_REVIVAL_HERB, 1, 1
finditem_std ITEM_REVIVAL_HERB
end
Route124_EventScript_ItemRedShard:: @ 8290FF1
giveitem_std ITEM_RED_SHARD, 1, 1
finditem_std ITEM_RED_SHARD
end
Route124_EventScript_ItemBlueShard:: @ 8290FFE
giveitem_std ITEM_BLUE_SHARD, 1, 1
finditem_std ITEM_BLUE_SHARD
end
Route124_EventScript_ItemYellowShard:: @ 829100B
giveitem_std ITEM_YELLOW_SHARD, 1, 1
finditem_std ITEM_YELLOW_SHARD
end
Route125_EventScript_ItemBigPearl:: @ 8291018
giveitem_std ITEM_BIG_PEARL, 1, 1
finditem_std ITEM_BIG_PEARL
end
Route126_EventScript_ItemGreenShard:: @ 8291025
giveitem_std ITEM_GREEN_SHARD, 1, 1
finditem_std ITEM_GREEN_SHARD
end
Route127_EventScript_ItemZinc:: @ 8291032
giveitem_std ITEM_ZINC, 1, 1
finditem_std ITEM_ZINC
end
Route127_EventScript_ItemCarbos:: @ 829103F
giveitem_std ITEM_CARBOS, 1, 1
finditem_std ITEM_CARBOS
end
Route127_EventScript_ItemRareCandy:: @ 829104C
giveitem_std ITEM_RARE_CANDY, 1, 1
finditem_std ITEM_RARE_CANDY
end
Route132_EventScript_ItemRareCandy:: @ 8291059
giveitem_std ITEM_RARE_CANDY, 1, 1
finditem_std ITEM_RARE_CANDY
end
Route132_EventScript_ItemProtein:: @ 8291066
giveitem_std ITEM_PROTEIN, 1, 1
finditem_std ITEM_PROTEIN
end
Route133_EventScript_ItemBigPearl:: @ 8291073
giveitem_std ITEM_BIG_PEARL, 1, 1
finditem_std ITEM_BIG_PEARL
end
Route133_EventScript_ItemStarPiece:: @ 8291080
giveitem_std ITEM_STAR_PIECE, 1, 1
finditem_std ITEM_STAR_PIECE
end
Route133_EventScript_ItemMaxRevive:: @ 829108D
giveitem_std ITEM_MAX_REVIVE, 1, 1
finditem_std ITEM_MAX_REVIVE
end
Route134_EventScript_ItemCarbos:: @ 829109A
giveitem_std ITEM_CARBOS, 1, 1
finditem_std ITEM_CARBOS
end
Route134_EventScript_ItemStarPiece:: @ 82910A7
giveitem_std ITEM_STAR_PIECE, 1, 1
finditem_std ITEM_STAR_PIECE
end
PetalburgCity_EventScript_ItemMaxRevive:: @ 82910B4
giveitem_std ITEM_MAX_REVIVE, 1, 1
finditem_std ITEM_MAX_REVIVE
end
PetalburgCity_EventScript_ItemEther:: @ 82910C1
giveitem_std ITEM_ETHER, 1, 1
finditem_std ITEM_ETHER
end
MauvilleCity_EventScript_ItemXSpeed:: @ 82910CE
giveitem_std ITEM_X_SPEED, 1, 1
finditem_std ITEM_X_SPEED
end
RustboroCity_EventScript_ItemXDefend:: @ 82910DB
giveitem_std ITEM_X_DEFEND, 1, 1
finditem_std ITEM_X_DEFEND
end
LilycoveCity_EventScript_ItemMaxRepel:: @ 82910E8
giveitem_std ITEM_MAX_REPEL, 1, 1
finditem_std ITEM_MAX_REPEL
end
MossdeepCity_EventScript_ItemNetBall:: @ 82910F5
giveitem_std ITEM_NET_BALL, 1, 1
finditem_std ITEM_NET_BALL
end
PetalburgWoods_EventScript_ItemXAttack:: @ 8291102
giveitem_std ITEM_X_ATTACK, 1, 1
finditem_std ITEM_X_ATTACK
end
PetalburgWoods_EventScript_ItemGreatBall:: @ 829110F
giveitem_std ITEM_GREAT_BALL, 1, 1
finditem_std ITEM_GREAT_BALL
end
PetalburgWoods_EventScript_ItemEther:: @ 829111C
giveitem_std ITEM_ETHER, 1, 1
finditem_std ITEM_ETHER
end
PetalburgWoods_EventScript_ItemParalyzeHeal:: @ 8291129
giveitem_std ITEM_PARALYZE_HEAL, 1, 1
finditem_std ITEM_PARALYZE_HEAL
end
RusturfTunnel_EventScript_ItemPokeBall:: @ 8291136
giveitem_std ITEM_POKE_BALL, 1, 1
finditem_std ITEM_POKE_BALL
end
RusturfTunnel_EventScript_ItemMaxEther:: @ 8291143
giveitem_std ITEM_MAX_ETHER, 1, 1
finditem_std ITEM_MAX_ETHER
end
GraniteCave_1F_EventScript_ItemEscapeRope:: @ 8291150
giveitem_std ITEM_ESCAPE_ROPE, 1, 1
finditem_std ITEM_ESCAPE_ROPE
end
GraniteCave_B1F_EventScript_ItemPokeBall:: @ 829115D
giveitem_std ITEM_POKE_BALL, 1, 1
finditem_std ITEM_POKE_BALL
end
GraniteCave_B2F_EventScript_ItemRepel:: @ 829116A
giveitem_std ITEM_REPEL, 1, 1
finditem_std ITEM_REPEL
end
GraniteCave_B2F_EventScript_ItemRareCandy:: @ 8291177
giveitem_std ITEM_RARE_CANDY, 1, 1
finditem_std ITEM_RARE_CANDY
end
JaggedPass_EventScript_ItemBurnHeal:: @ 8291184
giveitem_std ITEM_BURN_HEAL, 1, 1
finditem_std ITEM_BURN_HEAL
end
FieryPath_EventScript_ItemFireStone:: @ 8291191
giveitem_std ITEM_FIRE_STONE, 1, 1
finditem_std ITEM_FIRE_STONE
end
FieryPath_EventScript_ItemTM06:: @ 829119E
giveitem_std ITEM_TM06, 1, 1
finditem_std ITEM_TM06
end
MeteorFalls_1F_1R_EventScript_ItemTM23:: @ 82911AB
giveitem_std ITEM_TM23, 1, 1
finditem_std ITEM_TM23
end
MeteorFalls_1F_1R_EventScript_ItemFullHeal:: @ 82911B8
giveitem_std ITEM_FULL_HEAL, 1, 1
finditem_std ITEM_FULL_HEAL
end
MeteorFalls_1F_1R_EventScript_ItemMoonStone:: @ 82911C5
giveitem_std ITEM_MOON_STONE, 1, 1
finditem_std ITEM_MOON_STONE
end
MeteorFalls_1F_1R_EventScript_ItemPPUP:: @ 82911D2
giveitem_std ITEM_PP_UP, 1, 1
finditem_std ITEM_PP_UP
end
MeteorFalls_B1F_2R_EventScript_ItemTM02:: @ 82911DF
giveitem_std ITEM_TM02, 1, 1
finditem_std ITEM_TM02
end
NewMauville_Inside_EventScript_ItemUltraRope:: @ 82911EC
giveitem_std ITEM_ULTRA_BALL, 1, 1
finditem_std ITEM_ULTRA_BALL
end
NewMauville_Inside_EventScript_ItemEscapeRope:: @ 82911F9
giveitem_std ITEM_ESCAPE_ROPE, 1, 1
finditem_std ITEM_ESCAPE_ROPE
end
NewMauville_Inside_EventScript_ItemThunderStone:: @ 8291206
giveitem_std ITEM_THUNDER_STONE, 1, 1
finditem_std ITEM_THUNDER_STONE
end
NewMauville_Inside_EventScript_ItemFullHeal:: @ 8291213
giveitem_std ITEM_FULL_HEAL, 1, 1
finditem_std ITEM_FULL_HEAL
end
NewMauville_Inside_EventScript_ItemParalyzeHeal:: @ 8291220
giveitem_std ITEM_PARALYZE_HEAL, 1, 1
finditem_std ITEM_PARALYZE_HEAL
end
AbandonedShip_Rooms_1F_EventScript_ItemHarborMail:: @ 829122D
giveitem_std ITEM_HARBOR_MAIL, 1, 1
finditem_std ITEM_HARBOR_MAIL
end
AbandonedShip_Rooms_B1F_EventScript_ItemEscapeRope:: @ 829123A
giveitem_std ITEM_ESCAPE_ROPE, 1, 1
finditem_std ITEM_ESCAPE_ROPE
end
AbandonedShip_Rooms2_B1F_EventScript_ItemDiveBall:: @ 8291247
giveitem_std ITEM_DIVE_BALL, 1, 1
finditem_std ITEM_DIVE_BALL
end
AbandonedShip_Room_B1F_EventScript_ItemTM13:: @ 8291254
giveitem_std ITEM_TM13, 1, 1
finditem_std ITEM_TM13
end
AbandonedShip_Rooms2_1F_EventScript_ItemRevive:: @ 8291261
giveitem_std ITEM_REVIVE, 1, 1
finditem_std ITEM_REVIVE
end
AbandonedShip_CaptainsOffice_EventScript_ItemStorageKey:: @ 829126E
giveitem_std ITEM_STORAGE_KEY, 1, 1
finditem_std ITEM_STORAGE_KEY
end
AbandonedShip_HiddenFloorRooms_EventScript_ItemLuxuryBall:: @ 829127B
giveitem_std ITEM_LUXURY_BALL, 1, 1
finditem_std ITEM_LUXURY_BALL
end
AbandonedShip_HiddenFloorRooms_EventScript_ItemScanner:: @ 8291288
giveitem_std ITEM_SCANNER, 1, 1
finditem_std ITEM_SCANNER
end
AbandonedShip_HiddenFloorRooms_EventScript_ItemWaterStone:: @ 8291295
giveitem_std ITEM_WATER_STONE, 1, 1
finditem_std ITEM_WATER_STONE
end
AbandonedShip_HiddenFloorRooms_EventScript_ItemTM18:: @ 82912A2
giveitem_std ITEM_TM18, 1, 1
finditem_std ITEM_TM18
end
ScorchedSlab_EventScript_ItemTM11:: @ 82912AF
giveitem_std ITEM_TM11, 1, 1
finditem_std ITEM_TM11
end
SafariZone_Northwest_EventScript_ItemTM22:: @ 82912BC
giveitem_std ITEM_TM22, 1, 1
finditem_std ITEM_TM22
end
SafariZone_North_EventScript_ItemCalcium:: @ 82912C9
giveitem_std ITEM_CALCIUM, 1, 1
finditem_std ITEM_CALCIUM
end
SafariZone_Southwest_EventScript_ItemMaxRevive:: @ 82912D6
giveitem_std ITEM_MAX_REVIVE, 1, 1
finditem_std ITEM_MAX_REVIVE
end
SafariZone_Northeast_EventScript_ItemNugget:: @ 82912E3
giveitem_std ITEM_NUGGET, 1, 1
finditem_std ITEM_NUGGET
end
SafariZone_Southeast_EventScript_ItemBigPearl:: @ 82912F0
giveitem_std ITEM_BIG_PEARL, 1, 1
finditem_std ITEM_BIG_PEARL
end
MtPyre_2F_EventScript_ItemUltraBall:: @ 82912FD
giveitem_std ITEM_ULTRA_BALL, 1, 1
finditem_std ITEM_ULTRA_BALL
end
MtPyre_3F_EventScript_ItemSuperRepel:: @ 829130A
giveitem_std ITEM_SUPER_REPEL, 1, 1
finditem_std ITEM_SUPER_REPEL
end
MtPyre_4F_EventScript_ItemSeaIncense:: @ 8291317
giveitem_std ITEM_SEA_INCENSE, 1, 1
finditem_std ITEM_SEA_INCENSE
end
MtPyre_5F_EventScript_ItemLaxIncense:: @ 8291324
giveitem_std ITEM_LAX_INCENSE, 1, 1
finditem_std ITEM_LAX_INCENSE
end
MtPyre_6F_EventScript_ItemTM30:: @ 8291331
giveitem_std ITEM_TM30, 1, 1
finditem_std ITEM_TM30
end
MtPyre_Exterior_EventScript_ItemMaxPotion:: @ 829133E
giveitem_std ITEM_MAX_POTION, 1, 1
finditem_std ITEM_MAX_POTION
end
MtPyre_Exterior_EventScript_ItemTM48:: @ 829134B
giveitem_std ITEM_TM48, 1, 1
finditem_std ITEM_TM48
end
AquaHideout_B1F_EventScript_ItemMasterBall:: @ 8291358
giveitem_std ITEM_MASTER_BALL, 1, 1
finditem_std ITEM_MASTER_BALL
end
AquaHideout_B1F_EventScript_ItemNugget:: @ 8291365
giveitem_std ITEM_NUGGET, 1, 1
finditem_std ITEM_NUGGET
end
AquaHideout_B1F_EventScript_ItemMaxElixir:: @ 8291372
giveitem_std ITEM_MAX_ELIXIR, 1, 1
finditem_std ITEM_MAX_ELIXIR
end
AquaHideout_B2F_EventScript_ItemNestBall:: @ 829137F
giveitem_std ITEM_NEST_BALL, 1, 1
finditem_std ITEM_NEST_BALL
end
AquaHideout_B2F_EventScript_ItemMasterBall:: @ 829138C
giveitem_std ITEM_MASTER_BALL, 1, 1 // Unused
finditem_std ITEM_MASTER_BALL // Unused
end
Route119_EventScript_ItemNugget:: @ 8291399
giveitem_std ITEM_NUGGET, 1, 1
finditem_std ITEM_NUGGET
end
Route119_EventScript_ItemMaxElixir:: @ 82913A6
giveitem_std ITEM_MAX_ELIXIR, 1, 1
finditem_std ITEM_MAX_ELIXIR
end
Route119_EventScript_ItemNestBall:: @ 82913B3
giveitem_std ITEM_NEST_BALL, 1, 1
finditem_std ITEM_NEST_BALL
end
ShoalCave_LowTideEntranceRoom_EventScript_ItemBigPearl:: @ 82913C0
giveitem_std ITEM_BIG_PEARL, 1, 1
finditem_std ITEM_BIG_PEARL
end
ShoalCave_LowTideInnerRoom_EventScript_ItemRareCandy:: @ 82913CD
giveitem_std ITEM_RARE_CANDY, 1, 1
finditem_std ITEM_RARE_CANDY
end
ShoalCave_LowTideStairsRoom_EventScript_ItemIceHeal:: @ 82913DA
giveitem_std ITEM_ICE_HEAL, 1, 1
finditem_std ITEM_ICE_HEAL
end
ShoalCave_LowTideIceRoom_EventScript_ItemTM07:: @ 82913E7
giveitem_std ITEM_TM07, 1, 1
finditem_std ITEM_TM07
end
ShoalCave_LowTideIceRoom_EventScript_ItemNeverMeltIce:: @ 82913F4
giveitem_std ITEM_NEVER_MELT_ICE, 1, 1
finditem_std ITEM_NEVER_MELT_ICE
end
SeafloorCavern_Room9_EventScript_ItemTM26:: @ 8291401
giveitem_std ITEM_TM26, 1, 1
finditem_std ITEM_TM26
end
Route110_TrickHousePuzzle1_EventScript_ItemOrangeMail:: @ 829140E
giveitem_std ITEM_ORANGE_MAIL, 1, 1
finditem_std ITEM_ORANGE_MAIL
end
Route110_TrickHousePuzzle2_EventScript_ItemHarborMail:: @ 829141B
giveitem_std ITEM_HARBOR_MAIL, 1, 1
finditem_std ITEM_HARBOR_MAIL
end
Route110_TrickHousePuzzle2_EventScript_ItemWaveMail:: @ 8291428
giveitem_std ITEM_WAVE_MAIL, 1, 1
finditem_std ITEM_WAVE_MAIL
end
Route110_TrickHousePuzzle3_EventScript_ItemShadowMail:: @ 8291435
giveitem_std ITEM_SHADOW_MAIL, 1, 1
finditem_std ITEM_SHADOW_MAIL
end
Route110_TrickHousePuzzle3_EventScript_ItemWoodMail:: @ 8291442
giveitem_std ITEM_WOOD_MAIL, 1, 1
finditem_std ITEM_WOOD_MAIL
end
Route110_TrickHousePuzzle4_EventScript_ItemMechMail:: @ 829144F
giveitem_std ITEM_MECH_MAIL, 1, 1
finditem_std ITEM_MECH_MAIL
end
Route110_TrickHousePuzzle6_EventScript_ItemGlitterMail:: @ 829145C
giveitem_std ITEM_GLITTER_MAIL, 1, 1
finditem_std ITEM_GLITTER_MAIL
end
Route110_TrickHousePuzzle7_EventScript_ItemTropicMail:: @ 8291469
giveitem_std ITEM_TROPIC_MAIL, 1, 1
finditem_std ITEM_TROPIC_MAIL
end
Route110_TrickHousePuzzle8_EventScript_ItemBeadMail:: @ 8291476
giveitem_std ITEM_BEAD_MAIL, 1, 1
finditem_std ITEM_BEAD_MAIL
end
VictoryRoad_1F_EventScript_ItemMaxElixir:: @ 8291483
giveitem_std ITEM_MAX_ELIXIR, 1, 1
finditem_std ITEM_MAX_ELIXIR
end
VictoryRoad_1F_EventScript_ItemPPUp:: @ 8291490
giveitem_std ITEM_PP_UP, 1, 1
finditem_std ITEM_PP_UP
end
VictoryRoad_B1F_EventScript_ItemTM29:: @ 829149D
giveitem_std ITEM_TM29, 1, 1
finditem_std ITEM_TM29
end
VictoryRoad_B1F_EventScript_ItemFullRestore:: @ 82914AA
giveitem_std ITEM_FULL_RESTORE, 1, 1
finditem_std ITEM_FULL_RESTORE
end
VictoryRoad_B2F_EventScript_ItemFullHeal:: @ 82914B7
giveitem_std ITEM_FULL_HEAL, 1, 1
finditem_std ITEM_FULL_HEAL
end
ArtisanCave_B1F_EventScript_ItemHPUp:: @ 82914C4
giveitem_std ITEM_HP_UP, 1, 1
finditem_std ITEM_HP_UP
end
ArtisanCave_1F_EventScript_ItemCarbos:: @ 82914D1
giveitem_std ITEM_CARBOS, 1, 1
finditem_std ITEM_CARBOS
end
MagmaHideout_1F_EventScript_ItemRareCandy:: @ 82914DE
giveitem_std ITEM_RARE_CANDY, 1, 1
finditem_std ITEM_RARE_CANDY
end
MagmaHideout_2F_2R_EventScript_MaxElixir:: @ 82914EB
giveitem_std ITEM_MAX_ELIXIR, 1, 1
finditem_std ITEM_MAX_ELIXIR
end
MagmaHideout_2F_2R_EventScript_ItemFullRestore:: @ 82914F8
giveitem_std ITEM_FULL_RESTORE, 1, 1
finditem_std ITEM_FULL_RESTORE
end
MagmaHideout_3F_1R_EventScript_ItemNugget:: @ 8291505
giveitem_std ITEM_NUGGET, 1, 1
finditem_std ITEM_NUGGET
end
MagmaHideout_3F_2R_EventScript_ItemPPMax:: @ 8291512
giveitem_std ITEM_PP_MAX, 1, 1
finditem_std ITEM_PP_MAX
end
MagmaHideout_4F_EventScript_MaxRevive:: @ 829151F
giveitem_std ITEM_MAX_REVIVE, 1, 1
finditem_std ITEM_MAX_REVIVE
end
MagmaHideout_3F_3R_EventScript_ItemEscapeRope:: @ 829152C
giveitem_std ITEM_ESCAPE_ROPE, 1, 1
finditem_std ITEM_ESCAPE_ROPE
end
+4 -4
View File
@@ -73,7 +73,7 @@ LilycoveCity_PokemonCenter_1F_EventScript_AcceptFavor:: @ 82A845E
end
LilycoveCity_PokemonCenter_1F_EventScript_ChooseFavorItem:: @ 82A846C
fadescreen 1
fadescreen FADE_TO_BLACK
setvar VAR_RESULT, 0
special Script_FavorLadyOpenBagMenu
waitstate
@@ -326,7 +326,7 @@ LilycoveCity_PokemonCenter_1F_EventScript_DeclineMakeQuiz:: @ 82A8778
LilycoveCity_PokemonCenter_1F_EventScript_MakeQuiz:: @ 82A8785
msgbox LilycoveCity_PokemonCenter_1F_Text_PickYourPrize, MSGBOX_DEFAULT
LilycoveCity_PokemonCenter_1F_EventScript_PickPrize:: @ 82A878D
fadescreen 1
fadescreen FADE_TO_BLACK
setvar VAR_RESULT, 0
special Script_QuizLadyOpenBagMenu
waitstate
@@ -350,7 +350,7 @@ LilycoveCity_PokemonCenter_1F_EventScript_WriteQuiz:: @ 82A87CE
special ClearQuizLadyPlayerAnswer
setvar VAR_0x8004, EASY_CHAT_TYPE_QUIZ_QUESTION
LilycoveCity_PokemonCenter_1F_EventScript_WriteQuizQuestion:: @ 82A87E1
fadescreen 1
fadescreen FADE_TO_BLACK
special QuizLadySetCustomQuestion
waitstate
compare VAR_RESULT, 0
@@ -418,7 +418,7 @@ LilycoveCity_PokemonCenter_1F_EventScript_DeclineGivePokeblock:: @ 82A88B0
end
LilycoveCity_PokemonCenter_1F_EventScript_ChoosePokeblock:: @ 82A88BA
fadescreen 1
fadescreen FADE_TO_BLACK
special OpenPokeblockCaseForContestLady
waitstate
compare VAR_RESULT, 0xFFFF
+1 -1
View File
@@ -6,7 +6,7 @@ Common_EventScript_GetGiftMonPartySlot:: @ 827378B
return
Common_EventScript_NameReceivedBoxMon:: @ 8273797
fadescreen 1
fadescreen FADE_TO_BLACK
special ChangeBoxPokemonNickname
waitstate
lock
+2 -2
View File
@@ -101,14 +101,14 @@ PlayersHouse_2F_EventScript_MomComesUpstairsFemale:: @ 829280F
PlayersHouse_2F_EventScript_CheckWallClock:: @ 829283F
incrementgamestat GAME_STAT_CHECKED_CLOCK
fadescreen 1
fadescreen FADE_TO_BLACK
special Special_ViewWallClock
waitstate
releaseall
end
PlayersHouse_2F_EventScript_SetWallClock:: @ 8292849
fadescreen 1
fadescreen FADE_TO_BLACK
special StartWallClock
waitstate
return
+1 -1
View File
@@ -52,7 +52,7 @@ EventScript_PokeBlockFeeder:: @ 82A4BAC
end
SafariZone_EventScript_ChoosePokeblock:: @ 82A4BD0
fadescreen 1
fadescreen FADE_TO_BLACK
special OpenPokeblockCaseOnFeeder
waitstate
compare VAR_RESULT, 0xFFFF
+2 -2
View File
@@ -214,10 +214,10 @@ SecretBase_EventScript_AlreadyHasSecretBase:: @ 8275BE8
msgbox SecretBase_Text_AllDecorationsWillBeReturned, MSGBOX_YESNO
compare VAR_RESULT, NO
goto_if_eq SecretBase_EventScript_CancelOnEntrance
fadescreenswapbuffers 1
fadescreenswapbuffers FADE_TO_BLACK
special MoveOutOfSecretBaseFromOutside
closemessage
fadescreenswapbuffers 0
fadescreenswapbuffers FADE_FROM_BLACK
msgbox SecretBase_Text_MovingCompletedUseSecretPower, MSGBOX_YESNO
compare VAR_RESULT, NO
goto_if_eq SecretBase_EventScript_CancelOnEntrance
+1 -1
View File
@@ -458,7 +458,7 @@ gSpecials:: @ 81DBA64
def_special sub_813A630
def_special BufferBattleTowerElevatorFloors
def_special TryStoreHeldItemsInPyramidBag
def_special sub_81C4F24
def_special ChooseItemsToTossFromPyramidBag
def_special DoBattlePyramidMonsHaveHeldItem
def_special BattlePyramidChooseMonHeldItems
def_special SetBattleTowerLinkPlayerGfx
+82 -67
View File
@@ -1,17 +1,17 @@
FallarborTown_BattleTentLobby_Text_2C47EB: @ 82C47EB
FallarborTown_BattleTentLobby_Text_WelcomeToBattleTent: @ 82C47EB
.string "I welcome you to the BATTLE TENT\n"
.string "FALLARBOR SITE!\p"
.string "I am your guide to the Set KO Tourney!$"
FallarborTown_BattleTentLobby_Text_2C4843: @ 82C4843
FallarborTown_BattleTentLobby_Text_TakeChallenge: @ 82C4843
.string "Now, do you wish to take the challenge\n"
.string "of a Set KO Tourney?$"
FallarborTown_BattleTentLobby_Text_2C487F: @ 82C487F
FallarborTown_BattleTentLobby_Text_AwaitAnotherChallenge: @ 82C487F
.string "We await your challenge on\n"
.string "another occasion!$"
FallarborTown_BattleTentLobby_Text_2C48AC: @ 82C48AC
FallarborTown_BattleTentLobby_Text_ExplainFallarborTent: @ 82C48AC
.string "In the FALLARBOR BATTLE TENT,\n"
.string "we undertake the Set KO Tourney.\p"
.string "All participants enter with a team of\n"
@@ -32,20 +32,21 @@ FallarborTown_BattleTentLobby_Text_2C48AC: @ 82C48AC
.string "three TRAINERS in succession,\l"
.string "we will present you with a fine prize.$"
FallarborTown_BattleTentLobby_Text_2C4B35: @ 82C4B35
FallarborTown_BattleTentLobby_Text_SaveBeforeChallenge: @ 82C4B35
.string "Before showing you to the BATTLE\n"
.string "TENT, I must save. Is that okay?$"
FallarborTown_BattleTentLobby_Text_2C4B77: @ 82C4B77
@ Unused
FallarborTown_BattleTentLobby_Text_WhichLevelMode: @ 82C4B77
.string "We offer two levels of challenge,\n"
.string "Level 50 and Open Level.\l"
.string "Which is your choice?$"
FallarborTown_BattleTentLobby_Text_2C4BC8: @ 82C4BC8
FallarborTown_BattleTentLobby_Text_SelectThreeMons: @ 82C4BC8
.string "Very well, now select your\n"
.string "three POKéMON, please.$"
FallarborTown_BattleTentLobby_Text_2C4BFA: @ 82C4BFA
FallarborTown_BattleTentLobby_Text_NotEnoughValidMonsLv50: @ 82C4BFA
.string "My dear challenger!\p"
.string "You do not have the three POKéMON\n"
.string "required for entry.\p"
@@ -55,7 +56,7 @@ FallarborTown_BattleTentLobby_Text_2C4BFA: @ 82C4BFA
.string "When you have made your preparations,\n"
.string "please do return.$"
FallarborTown_BattleTentLobby_Text_2C4CC0: @ 82C4CC0
FallarborTown_BattleTentLobby_Text_NotEnoughValidMonsLvOpen: @ 82C4CC0
.string "My dear challenger!\p"
.string "You do not have the three POKéMON\n"
.string "required for entry.\p"
@@ -67,11 +68,11 @@ FallarborTown_BattleTentLobby_Text_2C4CC0: @ 82C4CC0
.string "When you have made your preparations,\n"
.string "please do return.$"
FallarborTown_BattleTentLobby_Text_2C4DC3: @ 82C4DC3
FallarborTown_BattleTentLobby_Text_GuideYouToBattleTent: @ 82C4DC3
.string "I shall now guide you to\n"
.string "the BATTLE TENT.$"
FallarborTown_BattleTentLobby_Text_2C4DED: @ 82C4DED
FallarborTown_BattleTentLobby_Text_DidntSaveBeforeQuitting: @ 82C4DED
.string "My dear challenger!\p"
.string "You did not save the game before\n"
.string "shutting down, did you?\p"
@@ -81,52 +82,52 @@ FallarborTown_BattleTentLobby_Text_2C4DED: @ 82C4DED
.string "You may, of course, start with a fresh\n"
.string "challenge.$"
FallarborTown_BattleTentLobby_Text_2C4EC3: @ 82C4EC3
FallarborTown_BattleTentLobby_Text_BeatThreeTrainers: @ 82C4EC3
.string "How splendid! You have beaten\n"
.string "three TRAINERS in succession!$"
FallarborTown_BattleTentLobby_Text_2C4EFF: @ 82C4EFF
FallarborTown_BattleTentLobby_Text_WaitWhileSaveGame: @ 82C4EFF
.string "Please wait while I save the game.$"
FallarborTown_BattleTentLobby_Text_2C4F22: @ 82C4F22
FallarborTown_BattleTentLobby_Text_PresentYouWithPrize: @ 82C4F22
.string "In commemoration of your 3-win streak,\n"
.string "we present you with this prize.$"
FallarborTown_BattleTentLobby_Text_2C4F69: @ 82C4F69
FallarborTown_BattleTentLobby_Text_ReceivedPrize: @ 82C4F69
.string "{PLAYER} received the prize\n"
.string "{STR_VAR_1}.$"
FallarborTown_BattleTentLobby_Text_2C4F83: @ 82C4F83
FallarborTown_BattleTentLobby_Text_BagFullReturnForPrize: @ 82C4F83
.string "Oh?\n"
.string "Your BAG seems to be full.\p"
.string "I urge you to clear space and\n"
.string "return for your prize.$"
FallarborTown_BattleTentLobby_Text_2C4FD7: @ 82C4FD7
FallarborTown_BattleTentLobby_Text_ThankYouWaitWhileSaving: @ 82C4FD7
.string "Thank you so much for participating!\p"
.string "Please wait while I save the game.$"
FallarborTown_BattleTentLobby_Text_2C501F: @ 82C501F
FallarborTown_BattleTentLobby_Text_AwaitAnotherChallenge2: @ 82C501F
.string "We await your challenge on\n"
.string "another occasion!$"
FallarborTown_BattleTentLobby_Text_2C504C: @ 82C504C
FallarborTown_BattleTentLobby_Text_LookingForwardToArrival: @ 82C504C
.string "We have been looking forward to\n"
.string "your arrival.\p"
.string "Before I show you to the BATTLE TENT,\n"
.string "I must save the game. Please wait.$"
VerdanturfTown_BattleTentLobby_Text_2C50C3: @ 82C50C3
VerdanturfTown_BattleTentLobby_Text_WelcomeToBattleTent: @ 82C50C3
.string "I welcome you to the BATTLE TENT\n"
.string "VERDANTURF SITE!\p"
.string "Here, the TRAINER's trust toward\n"
.string "POKéMON is tested.$"
VerdanturfTown_BattleTentLobby_Text_2C5129: @ 82C5129
VerdanturfTown_BattleTentLobby_Text_TakeChallenge: @ 82C5129
.string "Do you wish to take the VERDANTURF\n"
.string "BATTLE TENT challenge?$"
VerdanturfTown_BattleTentLobby_Text_2C5163: @ 82C5163
VerdanturfTown_BattleTentLobby_Text_ExplainVerdanturfTent: @ 82C5163
.string "In the VERDANTURF BATTLE TENT,\n"
.string "there is one crucial rule that must\l"
.string "be obeyed.\p"
@@ -146,16 +147,17 @@ VerdanturfTown_BattleTentLobby_Text_2C5163: @ 82C5163
.string "If you don't save before interrupting,\n"
.string "you will be disqualified.$"
VerdanturfTown_BattleTentLobby_Text_2C539A: @ 82C539A
VerdanturfTown_BattleTentLobby_Text_ReturnFortified: @ 82C539A
.string "When you have fortified your heart\n"
.string "and POKéMON, you must return.$"
VerdanturfTown_BattleTentLobby_Text_2C53DB: @ 82C53DB
@ Unused
VerdanturfTown_BattleTentLobby_Text_WhichLevelMode: @ 82C53DB
.string "There are two levels of difficulty,\n"
.string "Level 50 and Open Level.\l"
.string "Which is your choice of a challenge?$"
VerdanturfTown_BattleTentLobby_Text_2C543D: @ 82C543D
VerdanturfTown_BattleTentLobby_Text_NotEnoughValidMonsLv50: @ 82C543D
.string "Sigh…\p"
.string "You do not have the three POKéMON\n"
.string "required for the challenge.\p"
@@ -167,7 +169,7 @@ VerdanturfTown_BattleTentLobby_Text_2C543D: @ 82C543D
.string "Come back when you have made\n"
.string "your preparations.$"
VerdanturfTown_BattleTentLobby_Text_2C5538: @ 82C5538
VerdanturfTown_BattleTentLobby_Text_NotEnoughValidMonsLvOpen: @ 82C5538
.string "Sigh…\p"
.string "You do not have the three POKéMON\n"
.string "required for the challenge.\p"
@@ -179,48 +181,48 @@ VerdanturfTown_BattleTentLobby_Text_2C5538: @ 82C5538
.string "Come back when you have made\n"
.string "your preparations.$"
VerdanturfTown_BattleTentLobby_Text_2C5633: @ 82C5633
VerdanturfTown_BattleTentLobby_Text_SelectThreeMons: @ 82C5633
.string "Good. Now, you must select your\n"
.string "three POKéMON.$"
VerdanturfTown_BattleTentLobby_Text_2C5662: @ 82C5662
VerdanturfTown_BattleTentLobby_Text_SaveBeforeChallenge: @ 82C5662
.string "I must save before I show you to\n"
.string "the BATTLE TENT. Is that okay?$"
VerdanturfTown_BattleTentLobby_Text_2C56A2: @ 82C56A2
VerdanturfTown_BattleTentLobby_Text_NowFollowMe: @ 82C56A2
.string "Good.\n"
.string "Now, follow me.$"
VerdanturfTown_BattleTentLobby_Text_2C56B8: @ 82C56B8
VerdanturfTown_BattleTentLobby_Text_ResultsWillBeRecorded: @ 82C56B8
.string "I feel privileged for having seen\n"
.string "your POKéMON's exploits.\p"
.string "The results will be recorded.\n"
.string "I must ask you to briefly wait.$"
VerdanturfTown_BattleTentLobby_Text_2C5731: @ 82C5731
VerdanturfTown_BattleTentLobby_Text_AchievedThreeWinStreak: @ 82C5731
.string "To achieve a 3-win streak…\p"
.string "The bonds that bind your heart with\n"
.string "your POKéMON seem firm and true.$"
VerdanturfTown_BattleTentLobby_Text_2C5791: @ 82C5791
VerdanturfTown_BattleTentLobby_Text_FeatWillBeRecorded: @ 82C5791
.string "Your feat will be recorded.\n"
.string "I must ask you to briefly wait.$"
VerdanturfTown_BattleTentLobby_Text_2C57CD: @ 82C57CD
VerdanturfTown_BattleTentLobby_Text_PresentYouWithPrize: @ 82C57CD
.string "For the feat of your 3-win streak,\n"
.string "we present you with this prize.$"
SlateportCity_BattleTentLobby_Text_2C5810: @ 82C5810
SlateportCity_BattleTentLobby_Text_WelcomeToBattleTent: @ 82C5810
.string "Welcome to the BATTLE TENT\n"
.string "SLATEPORT SITE!\p"
.string "I am your guide to the Battle Swap\n"
.string "Tournament.$"
SlateportCity_BattleTentLobby_Text_2C586A: @ 82C586A
SlateportCity_BattleTentLobby_Text_TakeChallenge: @ 82C586A
.string "Would you like to take the Battle\n"
.string "Swap challenge?$"
SlateportCity_BattleTentLobby_Text_2C589C: @ 82C589C
SlateportCity_BattleTentLobby_Text_ExplainSlateportTent: @ 82C589C
.string "Here at the SLATEPORT BATTLE TENT,\n"
.string "we hold Battle Swap events\l"
.string "using rental POKéMON.\p"
@@ -238,36 +240,39 @@ SlateportCity_BattleTentLobby_Text_2C589C: @ 82C589C
.string "If you don't save before interrupting,\n"
.string "you will be disqualified.$"
SlateportCity_BattleTentLobby_Text_2C5AA5: @ 82C5AA5
SlateportCity_BattleTentLobby_Text_LookForwardToNextVisit: @ 82C5AA5
.string "We look forward to your next visit.$"
SlateportCity_BattleTentLobby_Text_2C5AC9: @ 82C5AC9
@ Unused
SlateportCity_BattleTentLobby_Text_WhichLevelMode: @ 82C5AC9
.string "Which level do you wish to challenge?\n"
.string "Level 50 or Level 100?$"
SlateportCity_BattleTentLobby_Text_2C5B06: @ 82C5B06
SlateportCity_BattleTentLobby_Text_SaveBeforeChallenge: @ 82C5B06
.string "Before you begin your challenge,\n"
.string "I need to save data. Is that okay?$"
SlateportCity_BattleTentLobby_Text_2C5B4A: @ 82C5B4A
@ Unused
SlateportCity_BattleTentLobby_Text_HoldMonsForSafekeeping: @ 82C5B4A
.string "Okay, I will hold your POKéMON for\n"
.string "safekeeping while you compete.$"
SlateportCity_BattleTentLobby_Text_2C5B8C: @ 82C5B8C
SlateportCity_BattleTentLobby_Text_StepThisWay: @ 82C5B8C
.string "Please step this way.$"
SlateportCity_BattleTentLobby_Text_2C5BA2: @ 82C5BA2
SlateportCity_BattleTentLobby_Text_ReturnRentalMonsSaveResults: @ 82C5BA2
.string "Thank you for participating!\p"
.string "I will return your POKéMON in exchange\n"
.string "for our rental POKéMON.\p"
.string "I must also save your event results.\n"
.string "Please wait.$"
SlateportCity_BattleTentLobby_Text_2C5C30: @ 82C5C30
@ Unused
SlateportCity_BattleTentLobby_Text_ReturnMonsExchangeRentals: @ 82C5C30
.string "I will return your POKéMON in exchange\n"
.string "for our rental POKéMON.$"
SlateportCity_BattleTentLobby_Text_2C5C6F: @ 82C5C6F
SlateportCity_BattleTentLobby_Text_WonThreeMatchesReturnMons: @ 82C5C6F
.string "Congratulations!\n"
.string "You've won three straight matches!\p"
.string "I will return your POKéMON in exchange\n"
@@ -275,61 +280,65 @@ SlateportCity_BattleTentLobby_Text_2C5C6F: @ 82C5C6F
.string "I must also save your event results.\n"
.string "Please wait.$"
SlateportCity_BattleTentLobby_Text_2C5D14: @ 82C5D14
SlateportCity_BattleTentLobby_Text_AwardYouThisPrize: @ 82C5D14
.string "In recognition of your 3-win streak,\n"
.string "we award you this prize.$"
SlateportCity_BattleTentLobby_Text_2C5D52: @ 82C5D52
SlateportCity_BattleTentLobby_Text_NoRoomInBagMakeRoom: @ 82C5D52
.string "Oh?\n"
.string "You seem to have no room for this.\p"
.string "Please make room in your BAG and\n"
.string "let me know.$"
SlateportCity_BattleTentLobby_Text_2C5DA7: @ 82C5DA7
SlateportCity_BattleTentLobby_Text_BeenWaitingForYou: @ 82C5DA7
.string "We've been waiting for you!\p"
.string "Before we resume your challenge,\n"
.string "I must save the game.$"
SlateportCity_BattleTentLobby_Text_2C5DFA: @ 82C5DFA
SlateportCity_BattleTentLobby_Text_DidntSaveBeforeQuitting: @ 82C5DFA
.string "I'm sorry to say this, but you didn't\n"
.string "save before you quit playing last time.\p"
.string "As a result, you have been disqualified\n"
.string "from your challenge.$"
SlateportCity_BattleTentLobby_Text_2C5E85: @ 82C5E85
@ Unused
SlateportCity_BattleTentLobby_Text_ReturnPersonalMons: @ 82C5E85
.string "We'll return your personal POKéMON.$"
SlateportCity_BattleTentLobby_Text_2C5EA9: @ 82C5EA9
@ Unused
SlateportCity_BattleTentLobby_Text_ReceivedPrize: @ 82C5EA9
.string "{PLAYER} received the prize\n"
.string "{STR_VAR_1}.$"
SlateportCity_BattleTentLobby_Text_2C5EC3: @ 82C5EC3
@ Unused
SlateportCity_BattleTentLobby_Text_RulesAreListed: @ 82C5EC3
.string "The Battle Swap rules are listed.$"
SlateportCity_BattleTentLobby_Text_2C5EE5: @ 82C5EE5
@ Unused
SlateportCity_BattleTentLobby_Text_ReadWhichHeading: @ 82C5EE5
.string "Which heading do you want to read?$"
SlateportCity_BattleTentLobby_Text_2C5F08: @ 82C5F08
SlateportCity_BattleTentLobby_Text_ExplainBasicRules: @ 82C5F08
.string "In a Battle Swap event, you may use\n"
.string "only three POKéMON.\p"
.string "Whether you are renting or swapping,\n"
.string "your team may not have two or more\l"
.string "of the same POKéMON.$"
SlateportCity_BattleTentLobby_Text_2C5F9D: @ 82C5F9D
SlateportCity_BattleTentLobby_Text_ExplainSwapPartnerRules: @ 82C5F9D
.string "You may swap POKéMON only with\n"
.string "the TRAINER you have just defeated.\p"
.string "You may swap for only those POKéMON\n"
.string "used by the beaten TRAINER.$"
SlateportCity_BattleTentLobby_Text_2C6020: @ 82C6020
SlateportCity_BattleTentLobby_Text_ExplainSwapNumberRules: @ 82C6020
.string "After every battle you win, you may\n"
.string "swap for one of your defeated\l"
.string "opponent's POKéMON.\p"
.string "You will not be able to swap POKéMON\n"
.string "with the third TRAINER in the event.$"
SlateportCity_BattleTentLobby_Text_2C60C0: @ 82C60C0
SlateportCity_BattleTentLobby_Text_ExplainSwapNotes: @ 82C60C0
.string "There are two key points to be aware\n"
.string "of when swapping POKéMON.\p"
.string "First, when swapping, you can't check\n"
@@ -341,20 +350,23 @@ SlateportCity_BattleTentLobby_Text_2C60C0: @ 82C60C0
.string "This sequence remains unchanged\n"
.string "even when swaps are made.$"
SlateportCity_BattleTentLobby_Text_2C61FE: @ 82C61FE
SlateportCity_BattleTentLobby_Text_ExplainMonRules: @ 82C61FE
.string "The POKéMON of the SLATEPORT\n"
.string "BATTLE TENT are all rentals.\p"
.string "All rental POKéMON are kept at\n"
.string "Level 30.$"
VerdanturfTown_BattleTentLobby_Text_2C6261: @ 82C6261
@ Unused
VerdanturfTown_BattleTentLobby_Text_RulesAreListed2: @ 82C6261
.string "The VERDANTURF BATTLE TENT\n"
.string "rules are listed.$"
VerdanturfTown_BattleTentLobby_Text_2C628E: @ 82C628E
@ Unused
VerdanturfTown_BattleTentLobby_Text_ReadWhichHeading: @ 82C628E
.string "Which heading do you want to read?$"
VerdanturfTown_BattleTentLobby_Text_2C62B1: @ 82C62B1
@ Unused
VerdanturfTown_BattleTentLobby_Text_ExplainBasicRules: @ 82C62B1
.string "Here at the VERDANTURF BATTLE TENT,\n"
.string "POKéMON are required to think and\l"
.string "battle by themselves.\p"
@@ -362,7 +374,8 @@ VerdanturfTown_BattleTentLobby_Text_2C62B1: @ 82C62B1
.string "with people behave differently\l"
.string "depending on their nature.$"
VerdanturfTown_BattleTentLobby_Text_2C636D: @ 82C636D
@ Unused
VerdanturfTown_BattleTentLobby_Text_ExplainNatureRules: @ 82C636D
.string "Depending on its nature, a POKéMON\n"
.string "may prefer to attack no matter what.\p"
.string "Another POKéMON may prefer to protect\n"
@@ -375,7 +388,8 @@ VerdanturfTown_BattleTentLobby_Text_2C636D: @ 82C636D
.string "It may also dislike certain moves that\n"
.string "it has trouble using.$"
VerdanturfTown_BattleTentLobby_Text_2C64BA: @ 82C64BA
@ Unused
VerdanturfTown_BattleTentLobby_Text_ExplainMoveRules: @ 82C64BA
.string "There are offensive moves that inflict\n"
.string "direct damage on the foe.\p"
.string "There are defensive moves that are\n"
@@ -388,7 +402,8 @@ VerdanturfTown_BattleTentLobby_Text_2C64BA: @ 82C64BA
.string "POKéMON will consider using moves in\n"
.string "these three categories.$"
VerdanturfTown_BattleTentLobby_Text_2C6612: @ 82C6612
@ Unused
VerdanturfTown_BattleTentLobby_Text_ExplainUnderpoweredRules: @ 82C6612
.string "When not under command by its TRAINER,\n"
.string "a POKéMON may be unable to effectively\l"
.string "use certain moves.\p"
@@ -398,21 +413,21 @@ VerdanturfTown_BattleTentLobby_Text_2C6612: @ 82C6612
.string "do not match its nature, it will often\l"
.string "be unable to live up to its potential.$"
VerdanturfTown_BattleTentLobby_Text_2C671E: @ 82C671E
@ Unused
VerdanturfTown_BattleTentLobby_Text_ExplainWhenInDangerRules: @ 82C671E
.string "Depending on its nature, a POKéMON may\n"
.string "start using moves that don't match its\l"
.string "nature when it is in trouble.\p"
.string "If a POKéMON begins behaving oddly\n"
.string "in a pinch, watch it carefully.$"
FallarborTown_BattleTentLobby_Text_2C67CD: @ 82C67CD
VerdanturfTown_BattleTentLobby_Text_2C67CD: @ 82C67CD
BattleTentLobby_Text_ExplainLevelRules: @ 82C67CD
.string "At this BATTLE TENT, the levels of\n"
.string "your opponents will be adjusted to\l"
.string "match the levels of your POKéMON.\p"
.string "However, no TRAINER you face will\n"
.string "have any POKéMON below Level 30.$"
VerdanturfTown_BattleTentLobby_Text_2C6878: @ 82C6878
VerdanturfTown_BattleTentLobby_Text_RulesAreListed: @ 82C6878
.string "The VERDANTURF BATTLE TENT\n"
.string "rules are listed.$"
+109 -109
View File
@@ -2014,7 +2014,7 @@ MatchCall_BattlePyramidText14:: @ 82B21FC
.string "You're an inspiration!\n"
.string "See you again!$"
gText_Mom_Pokenav_2B227B:: @ 82B227B
MatchCall_Text_Mom1:: @ 82B227B
.string "MOM: Your father and you…\n"
.string "Everyone is captivated by POKéMON.\p"
.string "What is the charm of POKéMON?\p"
@@ -2022,7 +2022,7 @@ gText_Mom_Pokenav_2B227B:: @ 82B227B
.string "I adore POKéMON that help me with\l"
.string "my everyday chores.$"
gText_Mom_Pokenav_2B2310:: @ 82B2310
MatchCall_Text_Mom2:: @ 82B2310
.string "MOM: Hi, {PLAYER}!\n"
.string "Your father keeps himself locked\l"
.string "away in the PETALBURG GYM.\p"
@@ -2032,13 +2032,13 @@ gText_Mom_Pokenav_2B2310:: @ 82B2310
.string "I'm guessing that losing to you\n"
.string "was a big blow to his pride!$"
gText_Mom_Pokenav_2B23F3:: @ 82B23F3
MatchCall_Text_Mom3:: @ 82B23F3
.string "MOM: {PLAYER}…\n"
.string "Don't worry about me or the house.\p"
.string "Wear those RUNNING SHOES until\n"
.string "they fall apart, honey!$"
gText_Roxanne_Pokenav_2B2456:: @ 82B2456
MatchCall_Text_Roxanne1:: @ 82B2456
.string "ROXANNE: Oh, hello, {PLAYER}!\p"
.string "I've been hard at work retraining\n"
.string "since we met.\p"
@@ -2047,7 +2047,7 @@ gText_Roxanne_Pokenav_2B2456:: @ 82B2456
.string "But when I do, please visit my GYM\n"
.string "for a rematch!$"
gText_Roxanne_Pokenav_2B250E:: @ 82B250E
MatchCall_Text_Roxanne2:: @ 82B250E
.string "ROXANNE: Is this {PLAYER}?\n"
.string "Congratulations!\l"
.string "I've been hearing about you!\p"
@@ -2056,18 +2056,18 @@ gText_Roxanne_Pokenav_2B250E:: @ 82B250E
.string "But when I do, please visit my GYM\n"
.string "for a rematch!$"
gText_Roxanne_Pokenav_2B25C1:: @ 82B25C1
MatchCall_Text_Roxanne3:: @ 82B25C1
.string "ROXANNE: {PLAYER}!\n"
.string "My GYM is ready!\p"
.string "Please visit RUSTBORO whenever\n"
.string "you can!$"
gText_Roxanne_Pokenav_2B2607:: @ 82B2607
MatchCall_Text_Roxanne4:: @ 82B2607
.string "ROXANNE: At the RUSTBORO GYM,\n"
.string "the fact that we battled, {PLAYER},\l"
.string "is a matter of pride.$"
gText_Brawly_Pokenav_2B2659:: @ 82B2659
MatchCall_Text_Brawly1:: @ 82B2659
.string "BRAWLY: Hey, there, {PLAYER}{KUN}!\p"
.string "I learned a lot from the battle we\n"
.string "had together.\p"
@@ -2078,7 +2078,7 @@ gText_Brawly_Pokenav_2B2659:: @ 82B2659
.string "But if I can reopen the GYM,\n"
.string "I want you to challenge us again.$"
gText_Brawly_Pokenav_2B275D:: @ 82B275D
MatchCall_Text_Brawly2:: @ 82B275D
.string "BRAWLY: Hey, {PLAYER}{KUN}!\n"
.string "Congratulations!\p"
.string "Word about your exploits arrived\n"
@@ -2090,17 +2090,17 @@ gText_Brawly_Pokenav_2B275D:: @ 82B275D
.string "But if I can reopen the GYM,\n"
.string "I want you to challenge us again.$"
gText_Brawly_Pokenav_2B286F:: @ 82B286F
MatchCall_Text_Brawly3:: @ 82B286F
.string "BRAWLY: Hey, {PLAYER}{KUN}!\n"
.string "My GYM's ready for action!\p"
.string "Come back to DEWFORD anytime\n"
.string "for another challenge!$"
gText_Brawly_Pokenav_2B28D1:: @ 82B28D1
MatchCall_Text_Brawly4:: @ 82B28D1
.string "BRAWLY: {PLAYER}{KUN}, I don't think\n"
.string "I'll ever get bored of battling you!$"
gText_Wattson_Pokenav_2B2912:: @ 82B2912
MatchCall_Text_Wattson1:: @ 82B2912
.string "WATTSON: Oh, it's you!\p"
.string "After you left, I've been redoing\n"
.string "my training from scratch.\p"
@@ -2109,7 +2109,7 @@ gText_Wattson_Pokenav_2B2912:: @ 82B2912
.string "You'll have to wait till then!\n"
.string "Wahahahaha!$"
gText_Wattson_Pokenav_2B29CA:: @ 82B29CA
MatchCall_Text_Wattson2:: @ 82B29CA
.string "WATTSON: Wahahahaha!\p"
.string "You've really done it, haven't you?\n"
.string "I've been getting word about you!\p"
@@ -2120,18 +2120,18 @@ gText_Wattson_Pokenav_2B29CA:: @ 82B29CA
.string "You'll have to wait till then!\n"
.string "Wahahahaha!$"
gText_Wattson_Pokenav_2B2AB6:: @ 82B2AB6
MatchCall_Text_Wattson3:: @ 82B2AB6
.string "WATTSON: Oh, it's you!\n"
.string "My GYM's ready!\p"
.string "Visit MAUVILLE anytime!\n"
.string "Wahahahaha!$"
gText_Wattson_Pokenav_2B2B01:: @ 82B2B01
MatchCall_Text_Wattson4:: @ 82B2B01
.string "WATTSON: Wahahaha!\p"
.string "A battle with you is always charged\n"
.string "with shocking power!$"
gText_Flannery_Pokenav_2B2B4D:: @ 82B2B4D
MatchCall_Text_Flannery1:: @ 82B2B4D
.string "FLANNERY: {PLAYER}…\p"
.string "When we battled, I learned exactly\n"
.string "how immature I was.\p"
@@ -2141,7 +2141,7 @@ gText_Flannery_Pokenav_2B2B4D:: @ 82B2B4D
.string "When the time comes, {PLAYER},\n"
.string "please challenge us again.$"
gText_Flannery_Pokenav_2B2C0E:: @ 82B2C0E
MatchCall_Text_Flannery2:: @ 82B2C0E
.string "FLANNERY: Hello, {PLAYER}?\n"
.string "Congratulations!\p"
.string "Word of your success has reached\n"
@@ -2152,44 +2152,44 @@ gText_Flannery_Pokenav_2B2C0E:: @ 82B2C0E
.string "appear beside my name in the\l"
.string "MATCH CALL list.$"
gText_Flannery_Pokenav_2B2CF1:: @ 82B2CF1
MatchCall_Text_Flannery3:: @ 82B2CF1
.string "FLANNERY: Oh, {PLAYER}?\n"
.string "Our GYM's ready!\p"
.string "Come to LAVARIDGE for a soak\n"
.string "in the hot spring and a challenge!$"
gText_Flannery_Pokenav_2B2D54:: @ 82B2D54
MatchCall_Text_Flannery4:: @ 82B2D54
.string "FLANNERY: {PLAYER}…\n"
.string "I'm positive that you keep getting\l"
.string "better at training every time.$"
gText_Winona_Pokenav_2B2DA4:: @ 82B2DA4
MatchCall_Text_Winona1:: @ 82B2DA4
.string "WINONA: Hello, {PLAYER}!\p"
.string "Thanks to our battle, I've come\n"
.string "to understand my weak points!\p"
.string "When I reopen the GYM, I won't go\n"
.string "down in defeat again!$"
gText_Winona_Pokenav_2B2E2B:: @ 82B2E2B
MatchCall_Text_Winona2:: @ 82B2E2B
.string "WINONA: You've done it, {PLAYER}!\p"
.string "News about the new CHAMPION\n"
.string "has reached us in FORTREE!\p"
.string "But… The next time we battle,\n"
.string "it's not going to end the same way.$"
gText_Winona_Pokenav_2B2EC2:: @ 82B2EC2
MatchCall_Text_Winona3:: @ 82B2EC2
.string "WINONA: Is this {PLAYER}?\n"
.string "Our GYM is back in operation!\p"
.string "We're waiting for you in FORTREE!$"
gText_Winona_Pokenav_2B2F16:: @ 82B2F16
MatchCall_Text_Winona4:: @ 82B2F16
.string "WINONA: {PLAYER}…\n"
.string "Though I have lost, my wings will\l"
.string "never break.\p"
.string "Yes, in exactly the same way that\n"
.string "you never lost sight of your dream.$"
gText_TateLiza_Pokenav_2B2F97:: @ 82B2F97
MatchCall_Text_TateLiza1:: @ 82B2F97
.string "TATE: Oh! You're…\n"
.string "LIZA: {PLAYER}!\p"
.string "TATE: We're in training again…\n"
@@ -2199,7 +2199,7 @@ gText_TateLiza_Pokenav_2B2F97:: @ 82B2F97
.string "TATE: A mark'll appear by our name…\n"
.string "LIZA: On the MATCH CALL list.$"
gText_TateLiza_Pokenav_2B306E:: @ 82B306E
MatchCall_Text_TateLiza2:: @ 82B306E
.string "TATE: {PLAYER}, congratulations!\n"
.string "LIZA: {PLAYER}, congratulations!\p"
.string "TATE: The two of us are…\n"
@@ -2209,7 +2209,7 @@ gText_TateLiza_Pokenav_2B306E:: @ 82B306E
.string "TATE: A mark'll appear by our name…\n"
.string "LIZA: On the MATCH CALL list.$"
gText_TateLiza_Pokenav_2B3158:: @ 82B3158
MatchCall_Text_TateLiza3:: @ 82B3158
.string "TATE: {PLAYER}!\n"
.string "LIZA: {PLAYER}!\p"
.string "TATE: Our GYM is ready!\n"
@@ -2217,13 +2217,13 @@ gText_TateLiza_Pokenav_2B3158:: @ 82B3158
.string "TATE: Please come visit…\n"
.string "LIZA: MOSSDEEP anytime!$"
gText_TateLiza_Pokenav_2B31CD:: @ 82B31CD
MatchCall_Text_TateLiza4:: @ 82B31CD
.string "TATE: {PLAYER}, the battle we had…\n"
.string "LIZA: Is an invaluable experience.\p"
.string "TATE: It would be nice if…\n"
.string "LIZA: We could all battle again!$"
gText_Juan_Pokenav_2B3249:: @ 82B3249
MatchCall_Text_Juan1:: @ 82B3249
.string "JUAN: Hmm…\n"
.string "{PLAYER}{KUN}… Was it?\p"
.string "Our battle together--it brought\n"
@@ -2232,7 +2232,7 @@ gText_Juan_Pokenav_2B3249:: @ 82B3249
.string "Perhaps you are a genius who may\n"
.string "yet surpass WALLACE!$"
gText_Juan_Pokenav_2B32EC:: @ 82B32EC
MatchCall_Text_Juan2:: @ 82B32EC
.string "JUAN: Fufu… {PLAYER}{KUN}…\n"
.string "You've finally achieved your goal.\p"
.string "My eye for appraising talent wasn't\n"
@@ -2241,14 +2241,14 @@ gText_Juan_Pokenav_2B32EC:: @ 82B32EC
.string "you, for you have scaled the peak\l"
.string "of power and prestige.$"
gText_Juan_Pokenav_2B33AA:: @ 82B33AA
MatchCall_Text_Juan3:: @ 82B33AA
.string "JUAN: Hoho… {PLAYER}{KUN}…\p"
.string "Our SOOTOPOLIS GYM has finally\n"
.string "reopened.\p"
.string "If you wish to see me, you are\n"
.string "welcome to visit anytime.$"
gText_Juan_Pokenav_2B341E:: @ 82B341E
MatchCall_Text_Juan4:: @ 82B341E
.string "JUAN: {PLAYER}{KUN}…\p"
.string "Like the finest music, the battles\n"
.string "we wage together strike chords\l"
@@ -2256,7 +2256,7 @@ gText_Juan_Pokenav_2B341E:: @ 82B341E
.string "When I close my eyes, I see visions\n"
.string "of you soaring with the melody…$"
gText_Sidney_Pokenav_2B34CC:: @ 82B34CC
MatchCall_Text_Sidney:: @ 82B34CC
.string "SIDNEY: Yo, {PLAYER}!\p"
.string "If you want to battle with me\n"
.string "again, you come on back whenever\l"
@@ -2264,7 +2264,7 @@ gText_Sidney_Pokenav_2B34CC:: @ 82B34CC
.string "I'll always be here!\n"
.string "I'll be waiting!$"
gText_Phoebe_Pokenav_2B3561:: @ 82B3561
MatchCall_Text_Phoebe:: @ 82B3561
.string "PHOEBE: Hi, {PLAYER}!\p"
.string "How about coming back here again\n"
.string "sometime?\p"
@@ -2272,7 +2272,7 @@ gText_Phoebe_Pokenav_2B3561:: @ 82B3561
.string "your bond has grown with your\l"
.string "POKéMON.$"
gText_Glacia_Pokenav_2B35E4:: @ 82B35E4
MatchCall_Text_Glacia:: @ 82B35E4
.string "GLACIA: Hello, {PLAYER}.\p"
.string "I trust you haven't become\n"
.string "complacent with your power?\p"
@@ -2280,7 +2280,7 @@ gText_Glacia_Pokenav_2B35E4:: @ 82B35E4
.string "hot emotions just a little, do come\l"
.string "to the POKéMON LEAGUE…$"
gText_Drake_Pokenav_2B368B:: @ 82B368B
MatchCall_Text_Drake:: @ 82B368B
.string "DRAKE: That voice… {PLAYER}, is it?\n"
.string "You sound well…\p"
.string "I understand that there is now\n"
@@ -2292,7 +2292,7 @@ gText_Drake_Pokenav_2B368B:: @ 82B368B
.string "the POKéMON LEAGUE!\p"
.string "Don't you agree, {PLAYER}?$"
gText_Wallace_Pokenav_2B3790:: @ 82B3790
MatchCall_Text_Wallace:: @ 82B3790
.string "WALLACE: Hello, {PLAYER}{KUN}.\n"
.string "Have you met STEVEN?\p"
.string "He is…\n"
@@ -2306,7 +2306,7 @@ gText_Wallace_Pokenav_2B3790:: @ 82B3790
.string "But what is a rare stone exactly?\n"
.string "All I can think of is a METEORITE…$"
MossdeepCity_SpaceCenter_2F_Text_MayRayquazaCall: @ 82B38C1
MatchCall_Text_MayRayquazaCall: @ 82B38C1
.string "… … … … … …\n"
.string "… … … … … Beep!\p"
.string "MAY: Hi, {PLAYER}{KUN}!\p"
@@ -2321,7 +2321,7 @@ MossdeepCity_SpaceCenter_2F_Text_MayRayquazaCall: @ 82B38C1
.string "… … … … … …\n"
.string "… … … … … Click!$"
MossdeepCity_SpaceCenter_2F_Text_BrendanRayquazaCall: @ 82B39C6
MatchCall_Text_BrendanRayquazaCall: @ 82B39C6
.string "… … … … … …\n"
.string "… … … … … Beep!\p"
.string "BRENDAN: Hey, {PLAYER}!\n"
@@ -2335,14 +2335,14 @@ MossdeepCity_SpaceCenter_2F_Text_BrendanRayquazaCall: @ 82B39C6
.string "… … … … … …\n"
.string "… … … … … Click!$"
gText_May_Pokenav_2B3AB3:: @ 2B3AB3
MatchCall_Text_May1:: @ 2B3AB3
.string "MAY: Hi, {PLAYER}{KUN}!\p"
.string "MR. BRINEY retired as a SAILOR,\n"
.string "but I still see him out on the sea\l"
.string "with his pet PEEKO sometimes.\p"
.string "He must love the sea still.$"
gText_May_Pokenav_2B3B3F:: @ 2B3B3F
MatchCall_Text_May2:: @ 2B3B3F
.string "MAY: Hi, {PLAYER}{KUN}!\p"
.string "You know how little towns like\n"
.string "PETALBURG and DEWFORD have GYMS?\p"
@@ -2351,7 +2351,7 @@ gText_May_Pokenav_2B3B3F:: @ 2B3B3F
.string "When they finally build a GYM there,\n"
.string "I should apply to be the LEADER.$"
gText_May_Pokenav_2B3C13:: @ 2B3C13
MatchCall_Text_May3:: @ 2B3C13
.string "MAY: Hi, {PLAYER}{KUN}!\p"
.string "Do you remember a man named\n"
.string "the CUTTER in RUSTBORO?\l"
@@ -2363,13 +2363,13 @@ gText_May_Pokenav_2B3C13:: @ 2B3C13
.string "… … … … … …\p"
.string "The ROCK SMASH GUY!$"
gText_May_Pokenav_2B3CF3:: @ 2B3CF3
MatchCall_Text_May4:: @ 2B3CF3
.string "MAY: {PLAYER}{KUN}?\p"
.string "RUSTURF TUNNEL…\n"
.string "They named it that because it\l"
.string "joins RUSTBORO and VERDANTURF.$"
gText_May_Pokenav_2B3D4B:: @ 2B3D4B
MatchCall_Text_May5:: @ 2B3D4B
.string "MAY: {PLAYER}{KUN}, how are you?\p"
.string "I'm out on ROUTE 111 now.\p"
.string "I'm going to get a rest at an old\n"
@@ -2377,7 +2377,7 @@ gText_May_Pokenav_2B3D4B:: @ 2B3D4B
.string "She lives just north of\n"
.string "the desert.$"
gText_May_Pokenav_2B3DD1:: @ 2B3DD1
MatchCall_Text_May6:: @ 2B3DD1
.string "MAY: Hi, {PLAYER}{KUN}!\p"
.string "Did you know about the MIRAGE\n"
.string "TOWER in the desert?\p"
@@ -2385,21 +2385,21 @@ gText_May_Pokenav_2B3DD1:: @ 2B3DD1
.string "to mysteriously come and go.\p"
.string "I wish I could see it.$"
gText_May_Pokenav_2B3E69:: @ 2B3E69
MatchCall_Text_May7:: @ 2B3E69
.string "MAY: {PLAYER}{KUN}, yahoo!\n"
.string "I'm on ROUTE 119 now.\p"
.string "There's a big river here, and\n"
.string "it often rains.\p"
.string "I got soaked!$"
gText_May_Pokenav_2B3ECD:: @ 2B3ECD
MatchCall_Text_May8:: @ 2B3ECD
.string "MAY: {PLAYER}{KUN}, hi.\p"
.string "MT. PYRE is a memorial to POKéMON\n"
.string "whose lives have ended.\p"
.string "Maybe as a result, it's infested\n"
.string "with many GHOST-type POKéMON!$"
gText_May_Pokenav_2B3F2B:: @ 2B3F2B
MatchCall_Text_May9:: @ 2B3F2B
.string "MAY: Hi, {PLAYER}{KUN}!\p"
.string "I was thinking of going to the hot\n"
.string "spring in LAVARIDGE.\p"
@@ -2407,14 +2407,14 @@ gText_May_Pokenav_2B3F2B:: @ 2B3F2B
.string "PASS, I ran into some bad-looking\l"
.string "characters. The mood was ugly!$"
gText_May_Pokenav_2B3FFB:: @ 2B3FFB
MatchCall_Text_May10:: @ 2B3FFB
.string "MAY: Hi, {PLAYER}{KUN}!\n"
.string "Did you see the news?\p"
.string "They say CAPT. STERN discovered\n"
.string "the SEAFLOOR CAVERN while on his\l"
.string "submarine expedition.$"
gText_May_Pokenav_2B402B:: @ 2B402B
MatchCall_Text_May11:: @ 2B402B
.string "MAY: Hi, {PLAYER}{KUN}!\n"
.string "Don't you think it's neat?\p"
.string "Even if you don't have a boat,\n"
@@ -2424,7 +2424,7 @@ gText_May_Pokenav_2B402B:: @ 2B402B
.string "There's a POKéMON move that lets\n"
.string "you go to the bottom of the sea.$"
gText_May_Pokenav_2B414B:: @ 2B414B
MatchCall_Text_May12:: @ 2B414B
.string "MAY: Hi, {PLAYER}{KUN}!\n"
.string "Hope things are okay!\p"
.string "Have you been on the sea and\n"
@@ -2435,7 +2435,7 @@ gText_May_Pokenav_2B414B:: @ 2B414B
.string "When you get to the other side,\n"
.string "come up to the surface. Easy!$"
gText_May_Pokenav_2B4228:: @ 2B4228
MatchCall_Text_May13:: @ 2B4228
.string "MAY: Hi, {PLAYER}{KUN}!\p"
.string "How's it going?\n"
.string "Are you filling your POKéDEX?\p"
@@ -2444,7 +2444,7 @@ gText_May_Pokenav_2B4228:: @ 2B4228
.string "And there are three of them!\p"
.string "I would love to see even one…$"
gText_May_Pokenav_2B42E0:: @ 2B42E0
MatchCall_Text_May14:: @ 2B42E0
.string "MAY: {PLAYER}{KUN}!\n"
.string "I heard the rumors!\p"
.string "You beat the SOOTOPOLIS GYM\n"
@@ -2452,7 +2452,7 @@ gText_May_Pokenav_2B42E0:: @ 2B42E0
.string "That means you don't have far\n"
.string "to go, do you?$"
gText_May_Pokenav_2B4350:: @ 2B4350
MatchCall_Text_May15:: @ 2B4350
.string "MAY: There isn't a single TRAINER\n"
.string "left in HOENN who doesn't know who\l"
.string "you are, {PLAYER}{KUN}!\p"
@@ -2460,7 +2460,7 @@ gText_May_Pokenav_2B4350:: @ 2B4350
.string "with you, {PLAYER}{KUN}, they're all\l"
.string "surprised!$"
gText_Brendan_Pokenav_2B43EF:: @ 2B43EF
MatchCall_Text_Brendan1:: @ 2B43EF
.string "BRENDAN: Hey, {PLAYER}!\p"
.string "MR. BRINEY retired as a SAILOR,\n"
.string "but I still see him out on the sea\l"
@@ -2468,7 +2468,7 @@ gText_Brendan_Pokenav_2B43EF:: @ 2B43EF
.string "I guess he must love\n"
.string "the sea still.$"
gText_Brendan_Pokenav_2B4486:: @ 2B4486
MatchCall_Text_Brendan2:: @ 2B4486
.string "BRENDAN: Hey, {PLAYER}!\p"
.string "I don't get how little towns like\n"
.string "PETALBURG and DEWFORD have GYMS.\p"
@@ -2477,7 +2477,7 @@ gText_Brendan_Pokenav_2B4486:: @ 2B4486
.string "When they finally build a GYM there,\n"
.string "I should apply to be the LEADER.$"
gText_Brendan_Pokenav_2B4560:: @ 2B4560
MatchCall_Text_Brendan3:: @ 2B4560
.string "BRENDAN: Yo, {PLAYER}!\p"
.string "Do you remember a guy named\n"
.string "the CUTTER in RUSTBORO?\l"
@@ -2489,14 +2489,14 @@ gText_Brendan_Pokenav_2B4560:: @ 2B4560
.string "… … … … … …\p"
.string "The ROCK SMASH GUY!$"
gText_Brendan_Pokenav_2B463F:: @ 2B463F
MatchCall_Text_Brendan4:: @ 2B463F
.string "BRENDAN: This voice… {PLAYER}?\p"
.string "They gave RUSTURF TUNNEL its name\n"
.string "because it joins RUSTBORO and\l"
.string "VERDANTURF.\p"
.string "Did you know that?$"
gText_Brendan_Pokenav_2B46B7:: @ 2B46B7
MatchCall_Text_Brendan5:: @ 2B46B7
.string "BRENDAN: {PLAYER}, what's up?\p"
.string "Hey, I'm out on ROUTE 111 now.\p"
.string "I'm going to rest up at an old\n"
@@ -2504,7 +2504,7 @@ gText_Brendan_Pokenav_2B46B7:: @ 2B46B7
.string "If you're in the area, you should\n"
.string "visit her, too.$"
gText_Brendan_Pokenav_2B4761:: @ 2B4761
MatchCall_Text_Brendan6:: @ 2B4761
.string "BRENDAN: Hey, {PLAYER}!\p"
.string "Did you know about the MIRAGE\n"
.string "TOWER in the desert?\p"
@@ -2512,21 +2512,21 @@ gText_Brendan_Pokenav_2B4761:: @ 2B4761
.string "seen only sometimes.\p"
.string "I'd like to see that!$"
gText_Brendan_Pokenav_2B47F4:: @ 2B47F4
MatchCall_Text_Brendan7:: @ 2B47F4
.string "BRENDAN: Who's this? Oh, {PLAYER}?\n"
.string "Guess what? I'm on ROUTE 119 now.\p"
.string "There's a big river here, and\n"
.string "it rains all the time.\p"
.string "I got soaked to the bone!$"
gText_Brendan_Pokenav_2B4882:: @ 2B4882
MatchCall_Text_Brendan8:: @ 2B4882
.string "BRENDAN: {PLAYER}!\p"
.string "MT. PYRE is a memorial to POKéMON\n"
.string "whose lives have ended.\p"
.string "That's probably why it's infested\n"
.string "with many GHOST-type POKéMON!$"
gText_Brendan_Pokenav_2B4909:: @ 2B4909
MatchCall_Text_Brendan9:: @ 2B4909
.string "BRENDAN: Hey there, {PLAYER}.\p"
.string "I was on my way back to the hot\n"
.string "spring in LAVARIDGE.\p"
@@ -2535,14 +2535,14 @@ gText_Brendan_Pokenav_2B4909:: @ 2B4909
.string "Those creeps…\n"
.string "I think they were TEAM MAGMA.$"
gText_Brendan_Pokenav_2B49C4:: @ 2B49C4
MatchCall_Text_Brendan10:: @ 2B49C4
.string "BRENDAN: Hi, {PLAYER}!\n"
.string "Did you catch the news?\p"
.string "They say CAPT. STERN discovered\n"
.string "the SEAFLOOR CAVERN while on his\l"
.string "submarine expedition.$"
gText_Brendan_Pokenav_2B4A44:: @ 2B4A44
MatchCall_Text_Brendan11:: @ 2B4A44
.string "BRENDAN: Hey there, {PLAYER}!\n"
.string "Don't you think it's awesome?\p"
.string "Even if you don't have a boat,\n"
@@ -2552,7 +2552,7 @@ gText_Brendan_Pokenav_2B4A44:: @ 2B4A44
.string "travel to the bottom of the sea.\p"
.string "Man, POKéMON can do anything!$"
gText_Brendan_Pokenav_2B4B28:: @ 2B4B28
MatchCall_Text_Brendan12:: @ 2B4B28
.string "BRENDAN: Howdy, {PLAYER}!\n"
.string "How are you holding up?\p"
.string "Ever found your way to the other\n"
@@ -2562,7 +2562,7 @@ gText_Brendan_Pokenav_2B4B28:: @ 2B4B28
.string "When you get to the other side,\n"
.string "come up to the surface. Simple!$"
gText_Brendan_Pokenav_2B4C15:: @ 2B4C15
MatchCall_Text_Brendan13:: @ 2B4C15
.string "BRENDAN: Hey there, {PLAYER}!\p"
.string "How's it going? Filling up your\n"
.string "POKéDEX successfully?\p"
@@ -2571,14 +2571,14 @@ gText_Brendan_Pokenav_2B4C15:: @ 2B4C15
.string "And not just one--three!\p"
.string "I'd love to catch even one…$"
gText_Brendan_Pokenav_2B4CD8:: @ 2B4CD8
MatchCall_Text_Brendan14:: @ 2B4CD8
.string "BRENDAN: {PLAYER}!\n"
.string "I heard the rumors!\p"
.string "You beat the SOOTOPOLIS GYM\n"
.string "LEADER? Awesome!\p"
.string "You're getting awful close now!$"
gText_Brendan_Pokenav_2B4D46:: @ 2B4D46
MatchCall_Text_Brendan15:: @ 2B4D46
.string "BRENDAN: There isn't a TRAINER in\n"
.string "all of HOENN who doesn't know who\l"
.string "you are, {PLAYER}!\p"
@@ -2586,19 +2586,19 @@ gText_Brendan_Pokenav_2B4D46:: @ 2B4D46
.string "with you, {PLAYER}, they get pretty\l"
.string "envious!$"
gText_Wally_Pokenav_2B4DE2:: @ 2B4DE2
MatchCall_Text_Wally1:: @ 2B4DE2
.string "WALLY: Oh, {PLAYER}!\p"
.string "I've been getting healthier and\n"
.string "more physically fit.\p"
.string "I hope I can become a TRAINER like\n"
.string "you soon, {PLAYER}!$"
gText_Wally_Pokenav_2B4E57:: @ 2B4E57
MatchCall_Text_Wally2:: @ 2B4E57
.string "WALLY: {PLAYER}, hello!\p"
.string "After RUSTURF TUNNEL went\n"
.string "through, WANDA's been very happy!$"
gText_Wally_Pokenav_2B4EA5:: @ 2B4EA5
MatchCall_Text_Wally3:: @ 2B4EA5
.string "WALLY: Oh, {PLAYER}!\p"
.string "I… I left my uncle's place in\n"
.string "VERDANTURF without telling anyone.\p"
@@ -2606,7 +2606,7 @@ gText_Wally_Pokenav_2B4EA5:: @ 2B4EA5
.string "{PLAYER}, you understand how\n"
.string "I feel, don't you?$"
gText_Wally_Pokenav_2B4F41:: @ 2B4F41
MatchCall_Text_Wally4:: @ 2B4F41
.string "WALLY: {PLAYER}?\n"
.string "It's me, WALLY!\p"
.string "The world of TRAINERS is amazing!\p"
@@ -2615,7 +2615,7 @@ gText_Wally_Pokenav_2B4F41:: @ 2B4F41
.string "It's as if everyone's getting\n"
.string "connected through POKéMON!$"
gText_Wally_Pokenav_2B4FF3:: @ 2B4FF3
MatchCall_Text_Wally5:: @ 2B4FF3
.string "WALLY: {PLAYER}? It's awesome!\n"
.string "That RALTS we caught together?\l"
.string "It evolved, {PLAYER}!\p"
@@ -2625,13 +2625,13 @@ gText_Wally_Pokenav_2B4FF3:: @ 2B4FF3
.string "After all, it's the POKéMON that\n"
.string "should be praised!$"
gText_Wally_Pokenav_2B50B1:: @ 2B50B1
MatchCall_Text_Wally6:: @ 2B50B1
.string "… … … … … …\n"
.string "… … … … … …\p"
.string "WALLY appears to be out of\n"
.string "the POKéNAV's service area…$"
gText_Wally_Pokenav_2B5100:: @ 2B5100
MatchCall_Text_Wally7:: @ 2B5100
.string "WALLY: Oh, {PLAYER}!\p"
.string "Before I met you, I hardly ever\n"
.string "left my house…\p"
@@ -2640,7 +2640,7 @@ gText_Wally_Pokenav_2B5100:: @ 2B5100
.string "{PLAYER}…\n"
.string "Thank you…$"
gText_Scott_Pokenav_2B5184:: @ 2B5184
MatchCall_Text_Scott1:: @ 2B5184
.string "SCOTT: Howdy, {PLAYER}{KUN}!\p"
.string "You know how POKéMON can be found\n"
.string "everywhere?\p"
@@ -2651,7 +2651,7 @@ gText_Scott_Pokenav_2B5184:: @ 2B5184
.string "As a result, I have to hurry\n"
.string "everywhere, too. Busy, busy!$"
gText_Scott_Pokenav_2B5275:: @ 2B5275
MatchCall_Text_Scott2:: @ 2B5275
.string "SCOTT: I'm on ROUTE 119 right now.\n"
.string "It's teeming with TRAINERS!\p"
.string "It's also overgrown with tall grass\n"
@@ -2659,7 +2659,7 @@ gText_Scott_Pokenav_2B5275:: @ 2B5275
.string "Walking around in shorts here\n"
.string "makes me all ticklish!$"
gText_Scott_Pokenav_2B5323:: @ 2B5323
MatchCall_Text_Scott3:: @ 2B5323
.string "SCOTT: Hi, hi, {PLAYER}{KUN}!\p"
.string "Have you had the chance to climb\n"
.string "MT. PYRE?\p"
@@ -2668,7 +2668,7 @@ gText_Scott_Pokenav_2B5323:: @ 2B5323
.string "It's somewhere every TRAINER\n"
.string "should climb to the top of once.$"
gText_Scott_Pokenav_2B53DB:: @ 2B53DB
MatchCall_Text_Scott4:: @ 2B53DB
.string "SCOTT: Hi, {PLAYER}{KUN}!\p"
.string "I've been hearing about these odd\n"
.string "gangs being a nuisance.\p"
@@ -2678,7 +2678,7 @@ gText_Scott_Pokenav_2B53DB:: @ 2B53DB
.string "skilled TRAINERS among them.\p"
.string "…But if they're thugs…$"
gText_Scott_Pokenav_2B54A5:: @ 2B54A5
MatchCall_Text_Scott5:: @ 2B54A5
.string "SCOTT: Oh, hi, {PLAYER}{KUN}.\p"
.string "Might there be tough TRAINERS\n"
.string "at the bottom of the sea?\p"
@@ -2686,7 +2686,7 @@ gText_Scott_Pokenav_2B54A5:: @ 2B54A5
.string "I can't swim, for one.\l"
.string "And I don't raise POKéMON…$"
gText_Scott_Pokenav_2B5541:: @ 2B5541
MatchCall_Text_Scott6:: @ 2B5541
.string "SCOTT: Hi, hi, {PLAYER}{KUN}!\p"
.string "You know that you can challenge\n"
.string "the POKéMON LEAGUE when you've\l"
@@ -2703,20 +2703,20 @@ gText_Scott_Pokenav_2B5541:: @ 2B5541
.string "the POKéMON LEAGUE into the HALL\l"
.string "OF FAME!$"
gText_Scott_Pokenav_2B56CA:: @ 2B56CA
MatchCall_Text_Scott7:: @ 2B56CA
.string "… … … … … …\n"
.string "… … … … … …\p"
.string "SCOTT appears to be out of\n"
.string "the POKéNAV's service area…$"
gText_Norman_Pokenav_2B5719:: @ 82B5719
MatchCall_Text_Norman1:: @ 82B5719
.string "DAD: In RUSTBORO, there's a man\n"
.string "that goes by the odd name of\l"
.string "the CUTTER.\p"
.string "If you're in the area, you should\n"
.string "pay him a visit.$"
gText_Norman_Pokenav_2B5795:: @ 82B5795
MatchCall_Text_Norman2:: @ 82B5795
.string "DAD: Hm… Little by little, but also\n"
.string "very surely, you're getting\l"
.string "tougher, {PLAYER}.\p"
@@ -2725,7 +2725,7 @@ gText_Norman_Pokenav_2B5795:: @ 82B5795
.string "and me…\p"
.string "This feeling is hard to explain.$"
gText_Norman_Pokenav_2B584D:: @ 82B584D
MatchCall_Text_Norman3:: @ 82B584D
.string "DAD: I see…\n"
.string "You've collected four GYM BADGES…\p"
.string "There's no avoiding it now.\n"
@@ -2733,7 +2733,7 @@ gText_Norman_Pokenav_2B584D:: @ 82B584D
.string "Come anytime.\n"
.string "We'll all be waiting for you!$"
gText_Norman_Pokenav_2B58E3:: @ 82B58E3
MatchCall_Text_Norman4:: @ 82B58E3
.string "DAD: {PLAYER}! You'd better go visit\n"
.string "Mother every so often.\p"
.string "I'm going to remain here and\n"
@@ -2741,27 +2741,27 @@ gText_Norman_Pokenav_2B58E3:: @ 82B58E3
.string "The way of battling is deep\n"
.string "and unforgiving!$"
gText_Norman_Pokenav_2B5979:: @ 82B5979
MatchCall_Text_Norman5:: @ 82B5979
.string "DAD: Oh, hi, {PLAYER}!\p"
.string "What's that? MAGMA EMBLEM?\n"
.string "I don't know what that's about.\p"
.string "But with a name like that, it may\n"
.string "be somehow linked to a volcano!$"
gText_Norman_Pokenav_2B5A07:: @ 82B5A07
MatchCall_Text_Norman6:: @ 82B5A07
.string "DAD: Hiyah! Haah! Dwah!\p"
.string "…Oh? {PLAYER}!\p"
.string "You caught me right in the middle\n"
.string "of a POKéMON training session!$"
gText_Norman_Pokenav_2B5A69:: @ 82B5A69
MatchCall_Text_Norman7:: @ 82B5A69
.string "DAD: {PLAYER}!\p"
.string "Who would've thought you'd become\n"
.string "the POKéMON LEAGUE CHAMPION…\p"
.string "Okay!\n"
.string "I won't be left behind!$"
gText_Norman_Pokenav_2B5ACF:: @ 82B5ACF
MatchCall_Text_Norman8:: @ 82B5ACF
.string "DAD: Hm? {PLAYER}?\n"
.string "What good timing!\p"
.string "This time, I'm going to challenge\n"
@@ -2769,11 +2769,11 @@ gText_Norman_Pokenav_2B5ACF:: @ 82B5ACF
.string "I'm waiting in the PETALBURG GYM.\n"
.string "Accept my challenge anytime!$"
gText_Norman_Pokenav_2B5B5E:: @ 82B5B5E
MatchCall_Text_Norman9:: @ 82B5B5E
.string "DAD: …You amaze me, {PLAYER}.\n"
.string "How much higher will you soar?$"
gText_Steven_Pokenav_2B5B95:: @ 82B5B95
MatchCall_Text_Steven1:: @ 82B5B95
.string "STEVEN: Hi, {PLAYER}{KUN}!\p"
.string "Have you been to MAUVILLE\n"
.string "already?\p"
@@ -2784,14 +2784,14 @@ gText_Steven_Pokenav_2B5B95:: @ 82B5B95
.string "You may make a new discovery\n"
.string "there.$"
gText_Steven_Pokenav_2B5C53:: @ 82B5C53
MatchCall_Text_Steven2:: @ 82B5C53
.string "STEVEN: Hi, {PLAYER}{KUN}!\p"
.string "I've met a lot of different\n"
.string "TRAINERS so far.\p"
.string "But you're one of a kind.\n"
.string "You're not like anyone else.$"
gText_Steven_Pokenav_2B5CC9:: @ 82B5CC9
MatchCall_Text_Steven3:: @ 82B5CC9
.string "STEVEN: Hi, {PLAYER}{KUN}!\p"
.string "When you're on an adventure with\n"
.string "your POKéMON, what do you think?\p"
@@ -2802,7 +2802,7 @@ gText_Steven_Pokenav_2B5CC9:: @ 82B5CC9
.string "Depending on how you think, your\n"
.string "adventure's significance changes.$"
gText_Steven_Pokenav_2B5DB4:: @ 82B5DB4
MatchCall_Text_Steven4:: @ 82B5DB4
.string "STEVEN: Hello?\n"
.string "{PLAYER}{KUN}?\p"
.string "I'm involved in a spot of trouble\n"
@@ -2810,7 +2810,7 @@ gText_Steven_Pokenav_2B5DB4:: @ 82B5DB4
.string "I'm sorry, but I can't talk now.\n"
.string "Bye!$"
gText_Steven_Pokenav_2B5E26:: @ 82B5E26
MatchCall_Text_Steven5:: @ 82B5E26
.string "STEVEN: Oh!\n"
.string "{PLAYER}{KUN}!\p"
.string "There's no need to talk.\n"
@@ -2818,12 +2818,12 @@ gText_Steven_Pokenav_2B5E26:: @ 82B5E26
.string "You have to believe in yourself\n"
.string "and do what's right.$"
gText_Steven_Pokenav_2B5EA2:: @ 82B5EA2
MatchCall_Text_Steven6:: @ 82B5EA2
.string "… … … … … …\p"
.string "STEVEN appears not to be getting\n"
.string "the call…$"
gText_Steven_Pokenav_2B5ED9:: @ 82B5ED9
MatchCall_Text_Steven7:: @ 82B5ED9
.string "STEVEN: {PLAYER}{KUN}… Congratulations\n"
.string "for entering the HALL OF FAME.\p"
.string "… … … … … …\n"
@@ -2851,7 +2851,7 @@ MatchCall_Text_UnusedProfBirch:
.string "the POKéDEX and POKéNAV, studying\l"
.string "POKéMON becomes more fun, eh?$"
gText_MrStone_Pokenav_2B60C0:: @ 82B60C0
MatchCall_Text_MrStone1:: @ 82B60C0
.string "MR. STONE: Oh? {PLAYER}{KUN}!\p"
.string "Since you called me, the POKéNAV\n"
.string "must be working properly!\p"
@@ -2866,7 +2866,7 @@ gText_MrStone_Pokenav_2B60C0:: @ 82B60C0
.string "Wahahaha!\n"
.string "See you again!$"
gText_MrStone_Pokenav_2B61E6:: @ 82B61E6
MatchCall_Text_MrStone2:: @ 82B61E6
.string "MR. STONE: Oh? {PLAYER}{KUN}!\p"
.string "What's wrong? Have you forgotten\n"
.string "about that little errand of mine?\p"
@@ -2878,7 +2878,7 @@ gText_MrStone_Pokenav_2B61E6:: @ 82B61E6
.string "Now, since I am a busy PRESIDENT,\n"
.string "I have to go! Bye-bye!$"
gText_MrStone_Pokenav_2B6302:: @ 82B6302
MatchCall_Text_MrStone3:: @ 82B6302
.string "MR. STONE: Oh! {PLAYER}{KUN}!\p"
.string "Ah, so you've met STEVEN!\n"
.string "I'd better reward you, then!\p"
@@ -2886,7 +2886,7 @@ gText_MrStone_Pokenav_2B6302:: @ 82B6302
.string "come see me at my office.\p"
.string "I'll be waiting for you!$"
gText_MrStone_Pokenav_2B63A0:: @ 82B63A0
MatchCall_Text_MrStone4:: @ 82B63A0
.string "MR. STONE: Oh! {PLAYER}{KUN}!\p"
.string "Did you know that DEVON was\n"
.string "digging the RUSTURF TUNNEL?\p"
@@ -2897,14 +2897,14 @@ gText_MrStone_Pokenav_2B63A0:: @ 82B63A0
.string "live in peace than worry about our\l"
.string "own convenience.$"
gText_MrStone_Pokenav_2B64A2:: @ 82B64A2
MatchCall_Text_MrStone5:: @ 82B64A2
.string "MR. STONE: Hello, hello, {PLAYER}{KUN}!\p"
.string "I heard from someone in PETALBURG\n"
.string "that you're NORMAN's child!\p"
.string "No wonder you're such a capable\n"
.string "being!$"
gText_MrStone_Pokenav_2B6526:: @ 82B6526
MatchCall_Text_MrStone6:: @ 82B6526
.string "MR. STONE: What's that?\p"
.string "You battled your own father and\n"
.string "defeated him?\p"
@@ -2912,7 +2912,7 @@ gText_MrStone_Pokenav_2B6526:: @ 82B6526
.string "I had no idea that I befriended\n"
.string "someone so special! Wahaha!$"
gText_MrStone_Pokenav_2B65BB:: @ 82B65BB
MatchCall_Text_MrStone7:: @ 82B65BB
.string "Hello!\n"
.string "This is DEVON CORPORATI…\l"
.string "Oh, hello, {PLAYER}!\p"
@@ -2921,21 +2921,21 @@ gText_MrStone_Pokenav_2B65BB:: @ 82B65BB
.string "Our PRESIDENT is busy, but you\n"
.string "seem to be just as busy, {PLAYER}.$"
gText_MrStone_Pokenav_2B6664:: @ 82B6664
MatchCall_Text_MrStone8:: @ 82B6664
.string "…Huh? …What's that?\p"
.string "GROU… Yes? …DON?\p"
.string "You're breaking up…\n"
.string "…can't hear…\p"
.string "BZZZZ…$"
gText_MrStone_Pokenav_2B66B1:: @ 82B66B1
MatchCall_Text_MrStone9:: @ 82B66B1
.string "…Huh? …What's that?\p"
.string "Seaflo… Yes? …Caver…?\p"
.string "You're breaking up…\n"
.string "…can't hear…\p"
.string "BZZZZ…$"
gText_MrStone_Pokenav_2B6703:: @ 82B6703
MatchCall_Text_MrStone10:: @ 82B6703
.string "MR. STONE: {PLAYER}{KUN}! It's me!\p"
.string "You were apparently involved in all\n"
.string "sorts of things, but I, being busy,\l"
@@ -2945,7 +2945,7 @@ gText_MrStone_Pokenav_2B6703:: @ 82B6703
.string "I'll always be in your corner!\n"
.string "Take care!$"
gText_MrStone_Pokenav_2B67ED:: @ 82B67ED
MatchCall_Text_MrStone11:: @ 82B67ED
.string "MR. STONE: … … … … … …\n"
.string "Is this maybe {PLAYER}{KUN}?\p"
.string "Your voice is so full of confidence,\n"
+13 -27
View File
@@ -1,6 +1,7 @@
#include "global.h"
#include "string_util.h"
#include "text.h"
#include "strings.h"
EWRAM_DATA u8 gStringVar1[0x100] = {0};
EWRAM_DATA u8 gStringVar2[0x100] = {0};
@@ -24,21 +25,6 @@ static const s32 sPowersOfTen[] =
1000000000,
};
extern const u8 gExpandedPlaceholder_Empty[];
extern const u8 gExpandedPlaceholder_Kun[];
extern const u8 gExpandedPlaceholder_Chan[];
extern const u8 gExpandedPlaceholder_Sapphire[];
extern const u8 gExpandedPlaceholder_Ruby[];
extern const u8 gExpandedPlaceholder_Emerald[];
extern const u8 gExpandedPlaceholder_Aqua[];
extern const u8 gExpandedPlaceholder_Magma[];
extern const u8 gExpandedPlaceholder_Archie[];
extern const u8 gExpandedPlaceholder_Maxie[];
extern const u8 gExpandedPlaceholder_Kyogre[];
extern const u8 gExpandedPlaceholder_Groudon[];
extern const u8 gExpandedPlaceholder_Brendan[];
extern const u8 gExpandedPlaceholder_May[];
u8 *StringCopy10(u8 *dest, const u8 *src)
{
u8 i;
@@ -451,52 +437,52 @@ static const u8 *ExpandPlaceholder_StringVar3(void)
static const u8 *ExpandPlaceholder_KunChan(void)
{
if (gSaveBlock2Ptr->playerGender == MALE)
return gExpandedPlaceholder_Kun;
return gText_ExpandedPlaceholder_Kun;
else
return gExpandedPlaceholder_Chan;
return gText_ExpandedPlaceholder_Chan;
}
static const u8 *ExpandPlaceholder_RivalName(void)
{
if (gSaveBlock2Ptr->playerGender == MALE)
return gExpandedPlaceholder_May;
return gText_ExpandedPlaceholder_May;
else
return gExpandedPlaceholder_Brendan;
return gText_ExpandedPlaceholder_Brendan;
}
static const u8 *ExpandPlaceholder_Version(void)
{
return gExpandedPlaceholder_Emerald;
return gText_ExpandedPlaceholder_Emerald;
}
static const u8 *ExpandPlaceholder_Aqua(void)
{
return gExpandedPlaceholder_Aqua;
return gText_ExpandedPlaceholder_Aqua;
}
static const u8 *ExpandPlaceholder_Magma(void)
{
return gExpandedPlaceholder_Magma;
return gText_ExpandedPlaceholder_Magma;
}
static const u8 *ExpandPlaceholder_Archie(void)
{
return gExpandedPlaceholder_Archie;
return gText_ExpandedPlaceholder_Archie;
}
static const u8 *ExpandPlaceholder_Maxie(void)
{
return gExpandedPlaceholder_Maxie;
return gText_ExpandedPlaceholder_Maxie;
}
static const u8 *ExpandPlaceholder_Kyogre(void)
{
return gExpandedPlaceholder_Kyogre;
return gText_ExpandedPlaceholder_Kyogre;
}
static const u8 *ExpandPlaceholder_Groudon(void)
{
return gExpandedPlaceholder_Groudon;
return gText_ExpandedPlaceholder_Groudon;
}
const u8 *GetExpandedPlaceholder(u32 id)
@@ -522,7 +508,7 @@ const u8 *GetExpandedPlaceholder(u32 id)
};
if (id >= ARRAY_COUNT(funcs))
return gExpandedPlaceholder_Empty;
return gText_ExpandedPlaceholder_Empty;
else
return funcs[id]();
}
+1 -1
View File
@@ -9,7 +9,7 @@ void GenerateBattlePyramidWildMon(void);
u8 GetPyramidRunMultiplier(void);
u8 InBattlePyramid(void);
bool8 InBattlePyramid_(void);
void sub_81A9E90(void);
void PausePyramidChallenge(void);
void SoftResetInBattlePyramid(void);
void CopyPyramidTrainerSpeechBefore(u16 trainerId);
void CopyPyramidTrainerWinSpeech(u16 trainerId);
+1 -1
View File
@@ -43,7 +43,7 @@ void sub_81C4EFC(void);
void GoToBattlePyramidBagMenu(u8 a0, void (*callback)(void));
void sub_81C6714(u8 taskId);
void TryStoreHeldItemsInPyramidBag(void);
void sub_81C4F24(void);
void ChooseItemsToTossFromPyramidBag(void);
void sub_81C5B14(u8 taskId);
void DisplayItemMessageInBattlePyramid(u8 taskId, const u8 *str, void (*callback)(u8 taskId));
-1
View File
@@ -4,7 +4,6 @@
#include "gym_leader_rematch.h"
#define REMATCHES_COUNT 5
#define REMATCH_ELITE_FOUR_ENTRIES REMATCH_SIDNEY
struct RematchTrainer
{
+2 -2
View File
@@ -36,14 +36,14 @@
#define BATTLE_PYRAMID_FUNC_SEED_FLOOR 6
#define BATTLE_PYRAMID_FUNC_SET_ITEM 7
#define BATTLE_PYRAMID_FUNC_HIDE_ITEM 8
#define BATTLE_PYRAMID_FUNC_INIT_TRAINERS 9
#define BATTLE_PYRAMID_FUNC_SET_TRAINERS 9
#define BATTLE_PYRAMID_FUNC_SHOW_HINT_TEXT 10
#define BATTLE_PYRAMID_FUNC_UPDATE_STREAK 11 // unused
#define BATTLE_PYRAMID_FUNC_IS_IN 12
#define BATTLE_PYRAMID_FUNC_UPDATE_LIGHT 13
#define BATTLE_PYRAMID_FUNC_CLEAR_HELD_ITEMS 14
#define BATTLE_PYRAMID_FUNC_SET_FLOOR_PALETTE 15
#define BATTLE_PYRAMID_FUNC_16 16 // unused
#define BATTLE_PYRAMID_FUNC_START_MENU 16 // unused
#define BATTLE_PYRAMID_FUNC_RESTORE_PARTY 17
#define PYRAMID_DATA_PRIZE 0
+24
View File
@@ -0,0 +1,24 @@
#ifndef GUARD_CONSTANTS_FIELD_WEATHER_H
#define GUARD_CONSTANTS_FIELD_WEATHER_H
#define MAX_RAIN_SPRITES 24
#define NUM_CLOUD_SPRITES 3
#define NUM_FOG_HORIZONTAL_SPRITES 20
#define NUM_ASH_SPRITES 20
#define NUM_FOG_DIAGONAL_SPRITES 20
#define NUM_SANDSTORM_SPRITES 20
#define NUM_SWIRL_SANDSTORM_SPRITES 5
// Controls how the weather should be changing the screen palettes.
#define WEATHER_PAL_STATE_CHANGING_WEATHER 0
#define WEATHER_PAL_STATE_SCREEN_FADING_IN 1
#define WEATHER_PAL_STATE_SCREEN_FADING_OUT 2
#define WEATHER_PAL_STATE_IDLE 3
// Modes for FadeScreen
#define FADE_FROM_BLACK 0
#define FADE_TO_BLACK 1
#define FADE_FROM_WHITE 2
#define FADE_TO_WHITE 3
#endif // GUARD_CONSTANTS_FIELD_WEATHER_H
+109 -102
View File
@@ -5,37 +5,39 @@
// These temporary flags are are cleared every time a map is loaded. They are used
// for things like shortening an NPCs introduction text if the player already spoke
// to them once.
#define FLAG_TEMP_1 0x1
#define FLAG_TEMP_2 0x2
#define FLAG_TEMP_3 0x3
#define FLAG_TEMP_4 0x4
#define FLAG_TEMP_5 0x5 // Unused Flag
#define FLAG_TEMP_6 0x6 // Unused Flag
#define FLAG_TEMP_7 0x7 // Unused Flag
#define FLAG_TEMP_8 0x8 // Unused Flag
#define FLAG_TEMP_9 0x9 // Unused Flag
#define FLAG_TEMP_A 0xA // Unused Flag
#define FLAG_TEMP_B 0xB // Unused Flag
#define FLAG_TEMP_C 0xC // Unused Flag
#define FLAG_TEMP_D 0xD // Unused Flag
#define FLAG_TEMP_E 0xE // Unused Flag
#define FLAG_TEMP_F 0xF // Unused Flag
#define FLAG_TEMP_10 0x10 // Unused Flag
#define FLAG_TEMP_11 0x11
#define FLAG_TEMP_12 0x12
#define FLAG_TEMP_13 0x13
#define FLAG_TEMP_14 0x14
#define FLAG_TEMP_15 0x15
#define FLAG_TEMP_16 0x16
#define FLAG_TEMP_17 0x17
#define FLAG_TEMP_18 0x18
#define FLAG_TEMP_19 0x19
#define FLAG_TEMP_1A 0x1A
#define FLAG_TEMP_1B 0x1B
#define FLAG_TEMP_1C 0x1C
#define FLAG_TEMP_1D 0x1D
#define FLAG_TEMP_1E 0x1E
#define FLAG_TEMP_1F 0x1F
#define TEMP_FLAGS_START 0x0
#define FLAG_TEMP_1 (TEMP_FLAGS_START + 0x1)
#define FLAG_TEMP_2 (TEMP_FLAGS_START + 0x2)
#define FLAG_TEMP_3 (TEMP_FLAGS_START + 0x3)
#define FLAG_TEMP_4 (TEMP_FLAGS_START + 0x4)
#define FLAG_TEMP_5 (TEMP_FLAGS_START + 0x5) // Unused Flag
#define FLAG_TEMP_6 (TEMP_FLAGS_START + 0x6) // Unused Flag
#define FLAG_TEMP_7 (TEMP_FLAGS_START + 0x7) // Unused Flag
#define FLAG_TEMP_8 (TEMP_FLAGS_START + 0x8) // Unused Flag
#define FLAG_TEMP_9 (TEMP_FLAGS_START + 0x9) // Unused Flag
#define FLAG_TEMP_A (TEMP_FLAGS_START + 0xA) // Unused Flag
#define FLAG_TEMP_B (TEMP_FLAGS_START + 0xB) // Unused Flag
#define FLAG_TEMP_C (TEMP_FLAGS_START + 0xC) // Unused Flag
#define FLAG_TEMP_D (TEMP_FLAGS_START + 0xD) // Unused Flag
#define FLAG_TEMP_E (TEMP_FLAGS_START + 0xE) // Unused Flag
#define FLAG_TEMP_F (TEMP_FLAGS_START + 0xF) // Unused Flag
#define FLAG_TEMP_10 (TEMP_FLAGS_START + 0x10) // Unused Flag
#define FLAG_TEMP_11 (TEMP_FLAGS_START + 0x11)
#define FLAG_TEMP_12 (TEMP_FLAGS_START + 0x12)
#define FLAG_TEMP_13 (TEMP_FLAGS_START + 0x13)
#define FLAG_TEMP_14 (TEMP_FLAGS_START + 0x14)
#define FLAG_TEMP_15 (TEMP_FLAGS_START + 0x15)
#define FLAG_TEMP_16 (TEMP_FLAGS_START + 0x16)
#define FLAG_TEMP_17 (TEMP_FLAGS_START + 0x17)
#define FLAG_TEMP_18 (TEMP_FLAGS_START + 0x18)
#define FLAG_TEMP_19 (TEMP_FLAGS_START + 0x19)
#define FLAG_TEMP_1A (TEMP_FLAGS_START + 0x1A)
#define FLAG_TEMP_1B (TEMP_FLAGS_START + 0x1B)
#define FLAG_TEMP_1C (TEMP_FLAGS_START + 0x1C)
#define FLAG_TEMP_1D (TEMP_FLAGS_START + 0x1D)
#define FLAG_TEMP_1E (TEMP_FLAGS_START + 0x1E)
#define FLAG_TEMP_1F (TEMP_FLAGS_START + 0x1F)
#define TEMP_FLAGS_END FLAG_TEMP_1F
#define FLAG_UNUSED_0x020 0x20 // Unused Flag
#define FLAG_UNUSED_0x021 0x21 // Unused Flag
@@ -1566,77 +1568,82 @@
#define FLAG_UNUSED_0x91F (SYSTEM_FLAGS + 0xBF) // Unused Flag
// Daily Flags
#define FLAG_DAILY_0x920 (SYSTEM_FLAGS + 0xC0)
#define FLAG_DAILY_CONTEST_LOBBY_RECEIVED_BERRY (SYSTEM_FLAGS + 0xC1)
#define FLAG_DAILY_SECRET_BASE (SYSTEM_FLAGS + 0xC2)
#define FLAG_DAILY_0x923 (SYSTEM_FLAGS + 0xC3)
#define FLAG_DAILY_0x924 (SYSTEM_FLAGS + 0xC4)
#define FLAG_DAILY_0x925 (SYSTEM_FLAGS + 0xC5)
#define FLAG_DAILY_0x926 (SYSTEM_FLAGS + 0xC6)
#define FLAG_DAILY_0x927 (SYSTEM_FLAGS + 0xC7)
#define FLAG_DAILY_0x928 (SYSTEM_FLAGS + 0xC8)
#define FLAG_DAILY_0x929 (SYSTEM_FLAGS + 0xC9)
#define FLAG_DAILY_PICKED_LOTO_TICKET (SYSTEM_FLAGS + 0xCA)
#define FLAG_DAILY_ROUTE_114_RECEIVED_BERRY (SYSTEM_FLAGS + 0xCB)
#define FLAG_DAILY_ROUTE_111_RECEIVED_BERRY (SYSTEM_FLAGS + 0xCC)
#define FLAG_DAILY_BERRY_MASTER_RECEIVED_BERRY (SYSTEM_FLAGS + 0xCD)
#define FLAG_DAILY_ROUTE_120_RECEIVED_BERRY (SYSTEM_FLAGS + 0xCE)
#define FLAG_DAILY_LILYCOVE_RECEIVED_BERRY (SYSTEM_FLAGS + 0xCF)
#define FLAG_DAILY_FLOWER_SHOP_RECEIVED_BERRY (SYSTEM_FLAGS + 0xD0)
#define FLAG_DAILY_BERRY_MASTERS_WIFE (SYSTEM_FLAGS + 0xD1)
#define FLAG_DAILY_SOOTOPOLIS_RECEIVED_BERRY (SYSTEM_FLAGS + 0xD2)
#define FLAG_DAILY_0x933 (SYSTEM_FLAGS + 0xD3)
#define FLAG_DAILY_APPRENTICE_LEAVES (SYSTEM_FLAGS + 0xD4)
#define FLAG_0x935 (SYSTEM_FLAGS + 0xD5)
#define FLAG_0x936 (SYSTEM_FLAGS + 0xD6)
#define FLAG_0x937 (SYSTEM_FLAGS + 0xD7)
#define FLAG_0x938 (SYSTEM_FLAGS + 0xD8)
#define FLAG_0x939 (SYSTEM_FLAGS + 0xD9)
#define FLAG_0x93A (SYSTEM_FLAGS + 0xDA)
#define FLAG_0x93B (SYSTEM_FLAGS + 0xDB)
#define FLAG_0x93C (SYSTEM_FLAGS + 0xDC)
#define FLAG_0x93D (SYSTEM_FLAGS + 0xDD)
#define FLAG_0x93E (SYSTEM_FLAGS + 0xDE)
#define FLAG_0x93F (SYSTEM_FLAGS + 0xDF)
#define FLAG_0x940 (SYSTEM_FLAGS + 0xE0)
#define FLAG_0x941 (SYSTEM_FLAGS + 0xE1)
#define FLAG_0x942 (SYSTEM_FLAGS + 0xE2)
#define FLAG_0x943 (SYSTEM_FLAGS + 0xE3)
#define FLAG_0x944 (SYSTEM_FLAGS + 0xE4)
#define FLAG_0x945 (SYSTEM_FLAGS + 0xE5)
#define FLAG_0x946 (SYSTEM_FLAGS + 0xE6)
#define FLAG_0x947 (SYSTEM_FLAGS + 0xE7)
#define FLAG_0x948 (SYSTEM_FLAGS + 0xE8)
#define FLAG_0x949 (SYSTEM_FLAGS + 0xE9)
#define FLAG_0x94A (SYSTEM_FLAGS + 0xEA)
#define FLAG_0x94B (SYSTEM_FLAGS + 0xEB)
#define FLAG_0x94C (SYSTEM_FLAGS + 0xEC)
#define FLAG_0x94D (SYSTEM_FLAGS + 0xED)
#define FLAG_0x94E (SYSTEM_FLAGS + 0xEE)
#define FLAG_0x94F (SYSTEM_FLAGS + 0xEF)
#define FLAG_0x950 (SYSTEM_FLAGS + 0xF0)
#define FLAG_0x951 (SYSTEM_FLAGS + 0xF1)
#define FLAG_0x952 (SYSTEM_FLAGS + 0xF2)
#define FLAG_0x953 (SYSTEM_FLAGS + 0xF3)
#define FLAG_0x954 (SYSTEM_FLAGS + 0xF4)
#define FLAG_0x955 (SYSTEM_FLAGS + 0xF5)
#define FLAG_0x956 (SYSTEM_FLAGS + 0xF6)
#define FLAG_0x957 (SYSTEM_FLAGS + 0xF7)
#define FLAG_0x958 (SYSTEM_FLAGS + 0xF8)
#define FLAG_0x959 (SYSTEM_FLAGS + 0xF9)
#define FLAG_0x95A (SYSTEM_FLAGS + 0xFA)
#define FLAG_0x95B (SYSTEM_FLAGS + 0xFB)
#define FLAG_0x95C (SYSTEM_FLAGS + 0xFC)
#define FLAG_0x95D (SYSTEM_FLAGS + 0xFD)
#define FLAG_0x95E (SYSTEM_FLAGS + 0xFE)
#define FLAG_0x95F (SYSTEM_FLAGS + 0xFF)
#define DAILY_FLAGS_START 0x920
#define FLAG_UNUSED_0x920 (DAILY_FLAGS_START + 0x0) // Unused Flag
#define FLAG_DAILY_CONTEST_LOBBY_RECEIVED_BERRY (DAILY_FLAGS_START + 0x1)
#define FLAG_DAILY_SECRET_BASE (DAILY_FLAGS_START + 0x2)
#define FLAG_UNUSED_0x923 (DAILY_FLAGS_START + 0x3) // Unused Flag
#define FLAG_UNUSED_0x924 (DAILY_FLAGS_START + 0x4) // Unused Flag
#define FLAG_UNUSED_0x925 (DAILY_FLAGS_START + 0x5) // Unused Flag
#define FLAG_UNUSED_0x926 (DAILY_FLAGS_START + 0x6) // Unused Flag
#define FLAG_UNUSED_0x927 (DAILY_FLAGS_START + 0x7) // Unused Flag
#define FLAG_UNUSED_0x928 (DAILY_FLAGS_START + 0x8) // Unused Flag
#define FLAG_UNUSED_0x929 (DAILY_FLAGS_START + 0x9) // Unused Flag
#define FLAG_DAILY_PICKED_LOTO_TICKET (DAILY_FLAGS_START + 0xA)
#define FLAG_DAILY_ROUTE_114_RECEIVED_BERRY (DAILY_FLAGS_START + 0xB)
#define FLAG_DAILY_ROUTE_111_RECEIVED_BERRY (DAILY_FLAGS_START + 0xC)
#define FLAG_DAILY_BERRY_MASTER_RECEIVED_BERRY (DAILY_FLAGS_START + 0xD)
#define FLAG_DAILY_ROUTE_120_RECEIVED_BERRY (DAILY_FLAGS_START + 0xE)
#define FLAG_DAILY_LILYCOVE_RECEIVED_BERRY (DAILY_FLAGS_START + 0xF)
#define FLAG_DAILY_FLOWER_SHOP_RECEIVED_BERRY (DAILY_FLAGS_START + 0x10)
#define FLAG_DAILY_BERRY_MASTERS_WIFE (DAILY_FLAGS_START + 0x11)
#define FLAG_DAILY_SOOTOPOLIS_RECEIVED_BERRY (DAILY_FLAGS_START + 0x12)
#define FLAG_UNUSED_0x933 (DAILY_FLAGS_START + 0x13) // Unused Flag
#define FLAG_DAILY_APPRENTICE_LEAVES (DAILY_FLAGS_START + 0x14)
// Special Flags (Unknown)
#define SPECIAL_FLAGS_START 0x4000
#define FLAG_HIDE_MAP_NAME_POPUP 0x4000
#define FLAG_DONT_TRANSITION_MUSIC 0x4001
#define FLAG_ENABLE_MULTI_CORRIDOR_DOOR 0x4002
#define FLAG_SPECIAL_FLAG_0x4003 0x4003
#define FLAG_STORING_ITEMS_IN_PYRAMID_BAG 0x4004
#define FLAG_UNUSED_0x935 (DAILY_FLAGS_START + 0x15) // Unused Flag
#define FLAG_UNUSED_0x936 (DAILY_FLAGS_START + 0x16) // Unused Flag
#define FLAG_UNUSED_0x937 (DAILY_FLAGS_START + 0x17) // Unused Flag
#define FLAG_UNUSED_0x938 (DAILY_FLAGS_START + 0x18) // Unused Flag
#define FLAG_UNUSED_0x939 (DAILY_FLAGS_START + 0x19) // Unused Flag
#define FLAG_UNUSED_0x93A (DAILY_FLAGS_START + 0x1A) // Unused Flag
#define FLAG_UNUSED_0x93B (DAILY_FLAGS_START + 0x1B) // Unused Flag
#define FLAG_UNUSED_0x93C (DAILY_FLAGS_START + 0x1C) // Unused Flag
#define FLAG_UNUSED_0x93D (DAILY_FLAGS_START + 0x1D) // Unused Flag
#define FLAG_UNUSED_0x93E (DAILY_FLAGS_START + 0x1E) // Unused Flag
#define FLAG_UNUSED_0x93F (DAILY_FLAGS_START + 0x1F) // Unused Flag
#define FLAG_UNUSED_0x940 (DAILY_FLAGS_START + 0x20) // Unused Flag
#define FLAG_UNUSED_0x941 (DAILY_FLAGS_START + 0x21) // Unused Flag
#define FLAG_UNUSED_0x942 (DAILY_FLAGS_START + 0x22) // Unused Flag
#define FLAG_UNUSED_0x943 (DAILY_FLAGS_START + 0x23) // Unused Flag
#define FLAG_UNUSED_0x944 (DAILY_FLAGS_START + 0x24) // Unused Flag
#define FLAG_UNUSED_0x945 (DAILY_FLAGS_START + 0x25) // Unused Flag
#define FLAG_UNUSED_0x946 (DAILY_FLAGS_START + 0x26) // Unused Flag
#define FLAG_UNUSED_0x947 (DAILY_FLAGS_START + 0x27) // Unused Flag
#define FLAG_UNUSED_0x948 (DAILY_FLAGS_START + 0x28) // Unused Flag
#define FLAG_UNUSED_0x949 (DAILY_FLAGS_START + 0x29) // Unused Flag
#define FLAG_UNUSED_0x94A (DAILY_FLAGS_START + 0x2A) // Unused Flag
#define FLAG_UNUSED_0x94B (DAILY_FLAGS_START + 0x2B) // Unused Flag
#define FLAG_UNUSED_0x94C (DAILY_FLAGS_START + 0x2C) // Unused Flag
#define FLAG_UNUSED_0x94D (DAILY_FLAGS_START + 0x2D) // Unused Flag
#define FLAG_UNUSED_0x94E (DAILY_FLAGS_START + 0x2E) // Unused Flag
#define FLAG_UNUSED_0x94F (DAILY_FLAGS_START + 0x2F) // Unused Flag
#define FLAG_UNUSED_0x950 (DAILY_FLAGS_START + 0x30) // Unused Flag
#define FLAG_UNUSED_0x951 (DAILY_FLAGS_START + 0x31) // Unused Flag
#define FLAG_UNUSED_0x952 (DAILY_FLAGS_START + 0x32) // Unused Flag
#define FLAG_UNUSED_0x953 (DAILY_FLAGS_START + 0x33) // Unused Flag
#define FLAG_UNUSED_0x954 (DAILY_FLAGS_START + 0x34) // Unused Flag
#define FLAG_UNUSED_0x955 (DAILY_FLAGS_START + 0x35) // Unused Flag
#define FLAG_UNUSED_0x956 (DAILY_FLAGS_START + 0x36) // Unused Flag
#define FLAG_UNUSED_0x957 (DAILY_FLAGS_START + 0x37) // Unused Flag
#define FLAG_UNUSED_0x958 (DAILY_FLAGS_START + 0x38) // Unused Flag
#define FLAG_UNUSED_0x959 (DAILY_FLAGS_START + 0x39) // Unused Flag
#define FLAG_UNUSED_0x95A (DAILY_FLAGS_START + 0x3A) // Unused Flag
#define FLAG_UNUSED_0x95B (DAILY_FLAGS_START + 0x3B) // Unused Flag
#define FLAG_UNUSED_0x95C (DAILY_FLAGS_START + 0x3C) // Unused Flag
#define FLAG_UNUSED_0x95D (DAILY_FLAGS_START + 0x3D) // Unused Flag
#define FLAG_UNUSED_0x95E (DAILY_FLAGS_START + 0x3E) // Unused Flag
#define FLAG_UNUSED_0x95F (DAILY_FLAGS_START + 0x3F) // Unused Flag
#define DAILY_FLAGS_END FLAG_UNUSED_0x95F
// Special Flags (Stored in EWRAM (gSpecialFlags), not in the SaveBlock)
#define SPECIAL_FLAGS_START 0x4000
#define FLAG_HIDE_MAP_NAME_POPUP (SPECIAL_FLAGS_START + 0x0)
#define FLAG_DONT_TRANSITION_MUSIC (SPECIAL_FLAGS_START + 0x1)
#define FLAG_ENABLE_MULTI_CORRIDOR_DOOR (SPECIAL_FLAGS_START + 0x2)
#define FLAG_SPECIAL_FLAG_UNUSED_0x4003 (SPECIAL_FLAGS_START + 0x3) // Unused Flag
#define FLAG_STORING_ITEMS_IN_PYRAMID_BAG (SPECIAL_FLAGS_START + 0x4)
// FLAG_SPECIAL_FLAG_0x4005 - 0x407F also exist and are unused
#define SPECIAL_FLAGS_END (SPECIAL_FLAGS_START + 0x7F)
#endif // GUARD_CONSTANTS_FLAGS_H
+1
View File
@@ -51,6 +51,7 @@
#define DECOR_MAX_PLAYERS_HOUSE 12
#define APPRENTICE_COUNT 4
#define APPRENTICE_MAX_QUESTIONS 9
#define MAX_REMATCH_ENTRIES 100 // only REMATCH_TABLE_ENTRIES (78) are used
#define PYRAMID_BAG_ITEMS_COUNT 10
#define HALL_FACILITIES_COUNT 9 // 7 facilities for single mode + tower double mode + tower multi mode.
+1 -1
View File
@@ -361,7 +361,7 @@
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_WILD_MONS 358
#define LAYOUT_UNKNOWN_084693AC 359
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY 360
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_EMPTY_SQUARE 361
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR 361
#define LAYOUT_BATTLE_PYRAMID_SQUARE01 362
#define LAYOUT_BATTLE_PYRAMID_SQUARE02 363
#define LAYOUT_BATTLE_PYRAMID_SQUARE03 364
+1 -1
View File
@@ -487,7 +487,7 @@
#define MAP_BATTLE_FRONTIER_BATTLE_PALACE_CORRIDOR (23 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM (24 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY (25 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_EMPTY_SQUARE (26 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR (26 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_TOP (27 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_ARENA_LOBBY (28 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_ARENA_CORRIDOR (29 | (26 << 8))
+18 -16
View File
@@ -5,22 +5,24 @@
// temporary vars
// The first 0x10 vars are are temporary--they are cleared every time a map is loaded.
#define VAR_TEMP_0 0x4000
#define VAR_TEMP_1 0x4001
#define VAR_TEMP_2 0x4002
#define VAR_TEMP_3 0x4003
#define VAR_TEMP_4 0x4004
#define VAR_TEMP_5 0x4005
#define VAR_TEMP_6 0x4006
#define VAR_TEMP_7 0x4007
#define VAR_TEMP_8 0x4008
#define VAR_TEMP_9 0x4009
#define VAR_TEMP_A 0x400A
#define VAR_TEMP_B 0x400B
#define VAR_TEMP_C 0x400C
#define VAR_TEMP_D 0x400D
#define VAR_TEMP_E 0x400E
#define VAR_TEMP_F 0x400F
#define TEMP_VARS_START 0x4000
#define VAR_TEMP_0 (TEMP_VARS_START + 0x0)
#define VAR_TEMP_1 (TEMP_VARS_START + 0x1)
#define VAR_TEMP_2 (TEMP_VARS_START + 0x2)
#define VAR_TEMP_3 (TEMP_VARS_START + 0x3)
#define VAR_TEMP_4 (TEMP_VARS_START + 0x4)
#define VAR_TEMP_5 (TEMP_VARS_START + 0x5)
#define VAR_TEMP_6 (TEMP_VARS_START + 0x6)
#define VAR_TEMP_7 (TEMP_VARS_START + 0x7)
#define VAR_TEMP_8 (TEMP_VARS_START + 0x8)
#define VAR_TEMP_9 (TEMP_VARS_START + 0x9)
#define VAR_TEMP_A (TEMP_VARS_START + 0xA)
#define VAR_TEMP_B (TEMP_VARS_START + 0xB)
#define VAR_TEMP_C (TEMP_VARS_START + 0xC)
#define VAR_TEMP_D (TEMP_VARS_START + 0xD)
#define VAR_TEMP_E (TEMP_VARS_START + 0xE)
#define VAR_TEMP_F (TEMP_VARS_START + 0xF)
#define TEMP_VARS_END VAR_TEMP_F
// object gfx id vars
// These 0x10 vars are used to dynamically control a map object's sprite.
+2 -2
View File
@@ -16,8 +16,8 @@ bool32 IsMysteryEventEnabled(void);
void DisableMysteryGift(void);
void EnableMysteryGift(void);
bool32 IsMysteryGiftEnabled(void);
void sub_809D4D8(void);
void sub_809D570(void);
void ClearMysteryEventFlags(void);
void ClearMysteryEventVars(void);
void DisableResetRTC(void);
void EnableResetRTC(void);
bool32 CanResetRTC(void);
+2 -4
View File
@@ -371,8 +371,6 @@ extern const u8 SecretBase_Text_Trainer7Defeated[];
extern const u8 SecretBase_Text_Trainer8Defeated[];
extern const u8 SecretBase_Text_Trainer9Defeated[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_EventScript_252C88[];
//field effects
extern const u8 EventScript_FldEffStrength[];
extern const u8 EventScript_FailSweetScent[];
@@ -543,7 +541,6 @@ extern const u8 EventScript_CannotUseWaterfall[];
extern const u8 EventScript_UseDive[];
extern const u8 EventScript_UseDiveUnderwater[];
extern const u8 EventScript_FallDownHole[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_EventScript_252BE8[];
extern const u8 EventScript_FieldPoison[];
extern const u8 EventScript_EggHatch[];
extern const u8 AbnormalWeather_EventScript_EndEventAndCleanup_1[];
@@ -572,7 +569,8 @@ extern const u8 SecretBase_EventScript_PutAwayDecoration[];
extern const u8 SecretBase_EventScript_SetDecoration[];
// Battle Pyramid.
extern const u8 BattleFrontier_BattlePyramidEmptySquare_EventScript_252C88[];
extern const u8 BattlePyramid_Retire[];
extern const u8 BattlePyramid_WarpToNextFloor[];
extern const u8 BattlePyramid_TrainerBattle[];
extern const u8 BattlePyramid_FindItemBall[];
+1 -26
View File
@@ -2,32 +2,7 @@
#define GUARD_WEATHER_H
#include "sprite.h"
#define MAX_RAIN_SPRITES 24
#define NUM_CLOUD_SPRITES 3
#define NUM_FOG_HORIZONTAL_SPRITES 20
#define NUM_ASH_SPRITES 20
#define NUM_FOG_DIAGONAL_SPRITES 20
#define NUM_SANDSTORM_SPRITES 20
#define NUM_SWIRL_SANDSTORM_SPRITES 5
// Controls how the weather should be changing the screen palettes.
enum
{
WEATHER_PAL_STATE_CHANGING_WEATHER,
WEATHER_PAL_STATE_SCREEN_FADING_IN,
WEATHER_PAL_STATE_SCREEN_FADING_OUT,
WEATHER_PAL_STATE_IDLE,
};
// For the FadeScreen function.
enum
{
FADE_FROM_BLACK,
FADE_TO_BLACK,
FADE_FROM_WHITE,
FADE_TO_WHITE,
};
#include "constants/field_weather.h"
struct Weather
{
+1 -1
View File
@@ -923,7 +923,7 @@ struct SaveBlock1
/*0x9BC*/ u16 berryBlenderRecords[3];
/*0x9C2*/ u8 field_9C2[6];
/*0x9C8*/ u16 trainerRematchStepCounter;
/*0x9CA*/ u8 trainerRematches[100];
/*0x9CA*/ u8 trainerRematches[MAX_REMATCH_ENTRIES];
/*0xA30*/ struct EventObject eventObjects[EVENT_OBJECTS_COUNT];
/*0xC70*/ struct EventObjectTemplate eventObjectTemplates[EVENT_OBJECT_TEMPLATES_COUNT];
/*0x1270*/ u8 flags[FLAGS_COUNT];
+6 -8
View File
@@ -66,7 +66,7 @@ enum {
REMATCH_TRENT,
REMATCH_SAWYER,
REMATCH_KIRA_AND_DAN,
REMATCH_WALLY_3,
REMATCH_WALLY_3, // Entries above WALLY are considered normal trainers, from Wally below are special trainers
REMATCH_ROXANNE,
REMATCH_BRAWLY,
REMATCH_WATTSON,
@@ -75,19 +75,17 @@ enum {
REMATCH_WINONA,
REMATCH_TATE_AND_LIZA,
REMATCH_JUAN,
// Entries below SIDNEY are considered part of REMATCH_ELITE_FOUR_ENTRIES.
REMATCH_SIDNEY,
REMATCH_SIDNEY, // Entries below SIDNEY are considered part of REMATCH_ELITE_FOUR_ENTRIES.
REMATCH_PHOEBE,
REMATCH_GLACIA,
REMATCH_DRAKE,
REMATCH_WALLACE,
// The total number of rematch entries. This must be the last element
// in the enum.
REMATCH_TABLE_ENTRIES
REMATCH_TABLE_ENTRIES // The total number of rematch entries. Must be last in enum
};
#define REMATCH_SPECIAL_TRAINER_START REMATCH_WALLY_3
#define REMATCH_ELITE_FOUR_ENTRIES REMATCH_SIDNEY
void UpdateGymLeaderRematch(void);
#endif //GUARD_TRAINER_REMATCH_H
+1 -1
View File
@@ -15,7 +15,7 @@ void InitMatchCallCounters(void);
bool32 TryStartMatchCall(void);
bool32 IsMatchCallTaskActive(void);
void StartMatchCallFromScript(u8 *message);
void sub_8197080(u8 *destStr);
void BufferPokedexRatingForMatchCall(u8 *destStr);
bool32 SelectMatchCallMessage(int, u8 *);
void sub_8197184(u32 windowId, u32 destOffset, u32 paletteId);
void sub_81971C4(u32 windowId, u32 tileOffset, u32 paletteId);
+114 -42
View File
@@ -11,7 +11,36 @@ struct PokenavMonList
{
u8 boxId;
u8 monId;
u16 data;
};
struct PokenavMatchCallEntries
{
bool8 isSpecialTrainer;
u8 mapSec;
u16 headerId;
};
struct PokenavListTemplate
{
union {
struct PokenavMonList *monList;
struct PokenavMatchCallEntries *matchCallEntries;
} list;
u16 unk4;
u16 unk6;
u8 unk8;
u8 unk9;
u8 unkA;
u8 unkB;
u8 unkC;
u8 unkD;
u8 unkE;
union {
void (*unk10_1)(struct PokenavMonList *, u8 *a1);
void (*unk10_2)(struct PokenavMatchCallEntries *, u8 *a1);
} listFunc;
void (*unk14)(u16 a0, u32 a1, u32 a2);
};
struct PokenavSub18
@@ -31,9 +60,9 @@ struct PokenavSub18
enum
{
POKENAV_MODE_NORMAL, // Chosen from Start menu.
POKENAV_MODE_FORCE_CALL_1, // Used for the script's special. Has to choose Match Call and make a call.
POKENAV_MODE_FORCE_CALL_2, // Set after making a call, has to exit Pokenav.
POKENAV_MODE_NORMAL, // Chosen from Start menu.
POKENAV_MODE_FORCE_CALL_READY, // Pokenav tutorial before calling Mr. Stone
POKENAV_MODE_FORCE_CALL_EXIT, // Pokenav tutorial after calling Mr. Stone
};
#define POKENAV_MENU_IDS_START 100000
@@ -56,6 +85,23 @@ enum
POKENAV_MENU_E,
};
enum
{
HELPBAR_NONE,
HELPBAR_MAP_ZOOMED_OUT,
HELPBAR_MAP_ZOOMED_IN,
HELPBAR_CONDITION_MON_LIST,
HELPBAR_CONDITION_MON_STATUS,
HELPBAR_CONDITION_MARKINGS,
HELPBAR_MC_TRAINER_LIST,
HELPBAR_MC_CALL_MENU,
HELPBAR_MC_CHECK_PAGE,
HELPBAR_RIBBONS_MON_LIST,
HELPBAR_RIBBONS_LIST,
HELPBAR_RIBBONS_CHECK,
HELPBAR_COUNT
};
enum
{
MC_HEADER_MR_STONE,
@@ -82,6 +128,48 @@ enum
MC_HEADER_COUNT
};
enum
{
MATCH_CALL_OPTION_CALL,
MATCH_CALL_OPTION_CHECK,
MATCH_CALL_OPTION_CANCEL,
MATCH_CALL_OPTION_COUNT
};
enum
{
CHECK_PAGE_STRATEGY,
CHECK_PAGE_POKEMON,
CHECK_PAGE_INTRO_1,
CHECK_PAGE_INTRO_2,
CHECK_PAGE_ENTRY_COUNT
};
#define MCFLAVOR(name) {[CHECK_PAGE_STRATEGY] = gText_MatchCall##name##_Strategy, \
[CHECK_PAGE_POKEMON] = gText_MatchCall##name##_Pokemon, \
[CHECK_PAGE_INTRO_1] = gText_MatchCall##name##_Intro1, \
[CHECK_PAGE_INTRO_2] = gText_MatchCall##name##_Intro2}
enum
{
POKENAV_MC_FUNC_NONE,
POKENAV_MC_FUNC_DOWN,
POKENAV_MC_FUNC_UP,
POKENAV_MC_FUNC_PG_DOWN,
POKENAV_MC_FUNC_PG_UP,
POKENAV_MC_FUNC_SELECT,
POKENAV_MC_FUNC_MOVE_OPTIONS_CURSOR,
POKENAV_MC_FUNC_CANCEL,
POKENAV_MC_FUNC_CALL_MSG,
POKENAV_MC_FUNC_NEARBY_MSG,
POKENAV_MC_FUNC_10,
POKENAV_MC_FUNC_SHOW_CHECK_PAGE,
POKENAV_MC_FUNC_CHECK_PAGE_UP,
POKENAV_MC_FUNC_CHECK_PAGE_DOWN,
POKENAV_MC_FUNC_EXIT_CHECK_PAGE,
POKENAV_MC_FUNC_EXIT
};
// pokenav.c
void sub_81C7694(u32);
u32 sub_81C76AC(void);
@@ -101,22 +189,6 @@ void SetPokenavVBlankCallback(void);
void SetVBlankCallback_(IntrCallback callback);
// pokenav_match_call_ui.c
struct MatchCallListTemplate
{
struct PokenavMonList * unk0;
u16 unk4;
u16 unk6;
u8 unk8;
u8 unk9;
u8 unkA;
u8 unkB;
u8 unkC;
u8 unkD;
u8 unkE;
void (*unk10)(struct PokenavMonList *, u8 *a1);
void (*unk14)(u16 a0, u32 a1, u32 a2);
};
u32 GetSelectedMatchCall(void);
bool32 sub_81C8224(void);
int MatchCall_MoveCursorUp(void);
@@ -128,23 +200,23 @@ void ToggleMatchCallVerticalArrows(bool32 shouldHide);
void sub_81C8838(void);
void sub_81C877C(void);
bool32 sub_81C8820(void);
void sub_81C87AC(s16 a0);
void PrintCheckPageInfo(s16 a0);
u32 GetMatchCallListTopIndex(void);
void sub_81C87F0(void);
bool32 sub_81C81D4(const struct BgTemplate *arg0, struct MatchCallListTemplate *arg1, s32 arg2);
bool32 sub_81C81D4(const struct BgTemplate *arg0, struct PokenavListTemplate *arg1, s32 arg2);
void sub_81C8234(void);
// pokenav_match_call_data.c
bool32 MatchCall_HasCheckPage(u32 idx);
u8 MatchCallMapSecGetByIndex(u32 idx);
bool32 sub_81D1BF8(u32 idx);
bool32 MatchCallFlagGetByIndex(u32 idx);
u8 MatchCall_GetMapSec(u32 idx);
bool32 MatchCall_HasRematchId(u32 idx);
bool32 MatchCall_GetEnabled(u32 idx);
u32 MatchCall_GetRematchTableIdx(u32 idx);
u32 GetTrainerIdxByRematchIdx(u32 rematchIdx);
int MatchCall_GetOverrideFacilityClass(u32 idx);
void MatchCall_GetMessage(u32 idx, u8 *dest);
const u8 *MatchCall_GetOverrideFlavorText(u32 idx, u32 offset);
void sub_81D1A78(u32 idx, const u8 **desc, const u8 **name);
void MatchCall_GetNameAndDesc(u32 idx, const u8 **desc, const u8 **name);
// pokenav_main_menu.c
bool32 InitPokenavMainMenu(void);
@@ -157,8 +229,8 @@ void sub_81C7AC0(s32 a0);
bool32 sub_81C8010(void);
void InitBgTemplates(const struct BgTemplate *templates, int count);
bool32 IsPaletteFadeActive(void);
void sub_81C7BA4(u32 helpBarIndex);
bool32 IsDma3ManagerBusyWithBgCopy_(void);
void PrintHelpBarText(u32 textId);
bool32 WaitForHelpBar(void);
void sub_81C78A0(void);
bool32 MainMenuLoopedTaskIsBusy(void);
void sub_81C7FDC(void);
@@ -184,10 +256,9 @@ bool32 PokenavCallback_Init_3(void);
u32 sub_81C941C(void);
void sub_81C9430(void);
int sub_81C9894(void);
const u8 *sub_81CAF78(int index, u8 *arg1);
int sub_81C98A4(void);
int sub_81C98B4(void);
u16 sub_81C98C4(void);
u16 GetHelpBarTextId(void);
// pokenav_unk_2.c
bool32 sub_81C9924(void);
@@ -202,27 +273,28 @@ bool32 PokenavCallback_Init_11(void);
u32 sub_81CAB24(void);
void sub_81CAB38(void);
int sub_81CAE28(void);
int sub_81CAE38(void);
int GetNumberRegistered(void);
int sub_81CAE48(void);
struct PokenavMonList *sub_81CAE94(void);
u16 sub_81CAEA4(int);
bool32 sub_81CAEBC(int index);
int sub_81CAF04(int index);
const u8 *sub_81CAFD8(int index, int textType);
u16 sub_81CB01C(void);
u16 sub_81CB02C(int arg0);
void sub_81CB050(struct PokenavMonList * arg0, u8 *str);
struct PokenavMatchCallEntries *sub_81CAE94(void);
u16 GetMatchCallMapSec(int);
bool32 ShouldDrawRematchPokeballIcon(int index);
void ClearRematchPokeballIcon(u16 windowId, u32 a1);
int GetMatchCallTrainerPic(int index);
const u8 *GetMatchCallFlavorText(int index, int textType);
const u8 *GetMatchCallMessageText(int index, u8 *arg1);
u16 GetMatchCallOptionCursorPos(void);
u16 GetMatchCallOptionId(int arg0);
void BufferMatchCallNameAndDesc(struct PokenavMatchCallEntries * arg0, u8 *str);
u8 sub_81CB0C8(int rematchIndex);
int sub_81CB0E4(int index);
bool32 sub_81CAE08(int);
int sub_81CB128(int index);
int GetIndexDeltaOfNextCheckPageDown(int index);
int GetIndexDeltaOfNextCheckPageUp(int index);
bool32 IsRematchEntryRegistered(int index);
// pokenav_unk_4.c
bool32 sub_81CB260(void);
void sub_81CB29C(s32 index);
u32 sub_81CB2CC(void);
void sub_81CB2E0(void);
void sub_81CBD48(u16 windowId, u32 a1);
// pokenav_unk_5.c
u32 PokenavCallback_Init_6(void);

Some files were not shown because too many files have changed in this diff Show More