decompile more of sprite.s
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@@ -2252,7 +2252,7 @@ _08151036:
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adds r0, r4, 0
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movs r1, 0x7
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_08151044:
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bl StartObjectImageAnim
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bl StartSpriteAnim
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strh r7, [r4, 0x30]
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ldrh r0, [r4, 0x22]
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adds r0, 0x2
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@@ -2262,7 +2262,7 @@ _08151052:
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adds r0, r4, 0
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movs r1, 0x6
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_08151056:
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bl StartObjectImageAnim
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bl StartSpriteAnim
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strh r5, [r4, 0x30]
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_0815105C:
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ldr r0, =gSprites
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