More Battle Factory
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@@ -344,7 +344,9 @@ struct FrontierMonData
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struct Struct_field_E70
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{
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u16 monId;
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u8 unk2[9];
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u32 personality;
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u8 ivs;
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u8 abilityBit;
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};
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struct BattleDomeTrainer
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@@ -413,9 +415,7 @@ struct BattleFrontier
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/*0xDD8*/ u16 field_DD8;
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/*0xDDA*/ u16 field_DDA[2];
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/*0xDDE*/ u16 field_DDE[2];
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/*0xDE2*/ u16 field_DE2[2];
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/*0xDE6*/ u16 field_DE6;
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/*0xDE8*/ u16 field_DE8;
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/*0xDE2*/ u16 field_DE2[2][2];
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/*0xDEA*/ u16 field_DEA[2];
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/*0xDEE*/ u16 field_DEE;
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/*0xDF0*/ u16 field_DF0;
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@@ -37,7 +37,7 @@ u8 GetPlayerTextSpeed(void);
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void sub_81978B0(u16 arg0);
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void AddTextPrinterWithCallbackForMessage(bool8 a1, void (*callback)(struct TextSubPrinter *, u16));
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void box_print(u8 windowId, u8 fontId, u8 left, u8 top, const u8 *color, s8 speed, const u8 *str);
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void AddTextPrinterParameterized3(u8 windowId, u8 fontId, u8 left, u8 top, const u8 *color, s8 speed, const u8 *str);
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void sub_8198070(u8 windowId, bool8 copyToVram);
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void SetWindowTemplateFields(struct WindowTemplate* template, u8 priority, u8 tilemapLeft, u8 tilemapTop, u8 width, u8 height, u8 palNum, u16 baseBlock);
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void SetWindowBorderStyle(u8 windowId, bool8 copyToVram, u16 tileStart, u8 palette);
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