More Battle Factory
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@@ -527,8 +527,8 @@ void Task_DisplayMainMenu(u8 taskId)
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default:
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FillWindowPixelBuffer(0, 0xAA);
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FillWindowPixelBuffer(1, 0xAA);
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box_print(0, 1, 0, 1, gTextColor_Headers, -1, gText_MainMenuNewGame);
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box_print(1, 1, 0, 1, gTextColor_Headers, -1, gText_MainMenuOption);
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AddTextPrinterParameterized3(0, 1, 0, 1, gTextColor_Headers, -1, gText_MainMenuNewGame);
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AddTextPrinterParameterized3(1, 1, 0, 1, gTextColor_Headers, -1, gText_MainMenuOption);
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PutWindowTilemap(0);
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PutWindowTilemap(1);
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CopyWindowToVram(0, 2);
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@@ -540,9 +540,9 @@ void Task_DisplayMainMenu(u8 taskId)
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FillWindowPixelBuffer(2, 0xAA);
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FillWindowPixelBuffer(3, 0xAA);
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FillWindowPixelBuffer(4, 0xAA);
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box_print(2, 1, 0, 1, gTextColor_Headers, -1, gText_MainMenuContinue);
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box_print(3, 1, 0, 1, gTextColor_Headers, -1, gText_MainMenuNewGame);
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box_print(4, 1, 0, 1, gTextColor_Headers, -1, gText_MainMenuOption);
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AddTextPrinterParameterized3(2, 1, 0, 1, gTextColor_Headers, -1, gText_MainMenuContinue);
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AddTextPrinterParameterized3(3, 1, 0, 1, gTextColor_Headers, -1, gText_MainMenuNewGame);
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AddTextPrinterParameterized3(4, 1, 0, 1, gTextColor_Headers, -1, gText_MainMenuOption);
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fmt_savegame();
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PutWindowTilemap(2);
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PutWindowTilemap(3);
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@@ -559,10 +559,10 @@ void Task_DisplayMainMenu(u8 taskId)
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FillWindowPixelBuffer(3, 0xAA);
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FillWindowPixelBuffer(4, 0xAA);
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FillWindowPixelBuffer(5, 0xAA);
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box_print(2, 1, 0, 1, gTextColor_Headers, -1, gText_MainMenuContinue);
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box_print(3, 1, 0, 1, gTextColor_Headers, -1, gText_MainMenuNewGame);
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box_print(4, 1, 0, 1, gTextColor_Headers, -1, gText_MainMenuMysteryGift);
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box_print(5, 1, 0, 1, gTextColor_Headers, -1, gText_MainMenuOption);
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AddTextPrinterParameterized3(2, 1, 0, 1, gTextColor_Headers, -1, gText_MainMenuContinue);
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AddTextPrinterParameterized3(3, 1, 0, 1, gTextColor_Headers, -1, gText_MainMenuNewGame);
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AddTextPrinterParameterized3(4, 1, 0, 1, gTextColor_Headers, -1, gText_MainMenuMysteryGift);
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AddTextPrinterParameterized3(5, 1, 0, 1, gTextColor_Headers, -1, gText_MainMenuOption);
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fmt_savegame();
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PutWindowTilemap(2);
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PutWindowTilemap(3);
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@@ -583,11 +583,11 @@ void Task_DisplayMainMenu(u8 taskId)
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FillWindowPixelBuffer(4, 0xAA);
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FillWindowPixelBuffer(5, 0xAA);
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FillWindowPixelBuffer(6, 0xAA);
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box_print(2, 1, 0, 1, gTextColor_Headers, -1, gText_MainMenuContinue);
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box_print(3, 1, 0, 1, gTextColor_Headers, -1, gText_MainMenuNewGame);
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box_print(4, 1, 0, 1, gTextColor_Headers, -1, gText_MainMenuMysteryGift2);
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box_print(5, 1, 0, 1, gTextColor_Headers, -1, gText_MainMenuMysteryEvents);
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box_print(6, 1, 0, 1, gTextColor_Headers, -1, gText_MainMenuOption);
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AddTextPrinterParameterized3(2, 1, 0, 1, gTextColor_Headers, -1, gText_MainMenuContinue);
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AddTextPrinterParameterized3(3, 1, 0, 1, gTextColor_Headers, -1, gText_MainMenuNewGame);
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AddTextPrinterParameterized3(4, 1, 0, 1, gTextColor_Headers, -1, gText_MainMenuMysteryGift2);
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AddTextPrinterParameterized3(5, 1, 0, 1, gTextColor_Headers, -1, gText_MainMenuMysteryEvents);
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AddTextPrinterParameterized3(6, 1, 0, 1, gTextColor_Headers, -1, gText_MainMenuOption);
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fmt_savegame();
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PutWindowTilemap(2);
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PutWindowTilemap(3);
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@@ -1839,8 +1839,8 @@ void fmt_savegame(void)
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void fmt_time(void)
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{
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StringExpandPlaceholders(gStringVar4, gText_ContinueMenuPlayer);
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box_print(2, 1, 0, 17, gUnknown_082FF0E3, -1, gStringVar4);
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box_print(2, 1, GetStringRightAlignXOffset(1, gSaveBlock2Ptr->playerName, 100), 17, gUnknown_082FF0E3, -1, gSaveBlock2Ptr->playerName);
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AddTextPrinterParameterized3(2, 1, 0, 17, gUnknown_082FF0E3, -1, gStringVar4);
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AddTextPrinterParameterized3(2, 1, GetStringRightAlignXOffset(1, gSaveBlock2Ptr->playerName, 100), 17, gUnknown_082FF0E3, -1, gSaveBlock2Ptr->playerName);
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}
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void fmt_player(void)
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@@ -1849,11 +1849,11 @@ void fmt_player(void)
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u8* ptr;
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StringExpandPlaceholders(gStringVar4, gText_ContinueMenuTime);
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box_print(2, 1, 0x6C, 17, gUnknown_082FF0E3, -1, gStringVar4);
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AddTextPrinterParameterized3(2, 1, 0x6C, 17, gUnknown_082FF0E3, -1, gStringVar4);
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ptr = ConvertIntToDecimalStringN(str, gSaveBlock2Ptr->playTimeHours, 0, 3);
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*ptr = 0xF0;
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ConvertIntToDecimalStringN(ptr + 1, gSaveBlock2Ptr->playTimeMinutes, 2, 2);
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box_print(2, 1, GetStringRightAlignXOffset(1, str, 0xD0), 17, gUnknown_082FF0E3, -1, str);
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AddTextPrinterParameterized3(2, 1, GetStringRightAlignXOffset(1, str, 0xD0), 17, gUnknown_082FF0E3, -1, str);
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}
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void fmt_pokedex(void)
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@@ -1868,9 +1868,9 @@ void fmt_pokedex(void)
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else
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dexCount = GetHoennPokedexCount(1);
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StringExpandPlaceholders(gStringVar4, gText_ContinueMenuPokedex);
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box_print(2, 1, 0, 33, gUnknown_082FF0E3, -1, gStringVar4);
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AddTextPrinterParameterized3(2, 1, 0, 33, gUnknown_082FF0E3, -1, gStringVar4);
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ConvertIntToDecimalStringN(str, dexCount, 0, 3);
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box_print(2, 1, GetStringRightAlignXOffset(1, str, 100), 33, gUnknown_082FF0E3, -1, str);
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AddTextPrinterParameterized3(2, 1, GetStringRightAlignXOffset(1, str, 100), 33, gUnknown_082FF0E3, -1, str);
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}
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}
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@@ -1886,9 +1886,9 @@ void fmt_badges(void)
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badgeCount++;
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}
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StringExpandPlaceholders(gStringVar4, gText_ContinueMenuBadges);
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box_print(2, 1, 0x6C, 33, gUnknown_082FF0E3, -1, gStringVar4);
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AddTextPrinterParameterized3(2, 1, 0x6C, 33, gUnknown_082FF0E3, -1, gStringVar4);
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ConvertIntToDecimalStringN(str, badgeCount, 2, 1);
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box_print(2, 1, GetStringRightAlignXOffset(1, str, 0xD0), 33, gUnknown_082FF0E3, -1, str);
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AddTextPrinterParameterized3(2, 1, GetStringRightAlignXOffset(1, str, 0xD0), 33, gUnknown_082FF0E3, -1, str);
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}
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void LoadMainMenuWindowFrameTiles(u8 bgId, u16 tileOffset)
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