More Battle Factory
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@@ -1515,7 +1515,7 @@ static void sub_80E49BC(void)
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StringCopy(genderSymbol, gText_FemaleSymbol);
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isFemale = TRUE;
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}
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box_print(gNamingScreenData->windows[2], 1, 0x68, 1, sGenderColors[isFemale], -1, genderSymbol);
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AddTextPrinterParameterized3(gNamingScreenData->windows[2], 1, 0x68, 1, sGenderColors[isFemale], -1, genderSymbol);
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}
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}
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@@ -1694,7 +1694,7 @@ static void sub_80E4DE4(u8 window, u8 a1)
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for (i = 0; i < 4; i++)
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{
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box_print(window, 1, 0, i * 16 + 1, sUnkColors[a1], 0, gUnknown_0858C198[a1][i]);
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AddTextPrinterParameterized3(window, 1, 0, i * 16 + 1, sUnkColors[a1], 0, gUnknown_0858C198[a1][i]);
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}
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PutWindowTilemap(window);
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@@ -1739,7 +1739,7 @@ static void sub_80E4EF0(void)
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const u8 color[3] = { 15, 1, 2 };
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FillWindowPixelBuffer(gNamingScreenData->windows[4], 0xFF);
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box_print(gNamingScreenData->windows[4], 0, 2, 1, color, 0, gText_MoveOkBack);
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AddTextPrinterParameterized3(gNamingScreenData->windows[4], 0, 2, 1, color, 0, gText_MoveOkBack);
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PutWindowTilemap(gNamingScreenData->windows[4]);
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CopyWindowToVram(gNamingScreenData->windows[4], 3);
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}
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