Name some new script commands
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@@ -1,6 +1,16 @@
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#ifndef GUARD_DATA2_H
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#define GUARD_DATA2_H
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struct MonCoords
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{
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// This would use a bitfield, but some function
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// uses it as a u8 and casting won't match.
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u8 coords; // u8 x:4, y:4;
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u8 y_offset;
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};
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extern struct MonCoords gTrainerBackPicCoords[];
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extern const u8 gSpeciesNames[][POKEMON_NAME_LENGTH + 1];
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extern const u8 gMoveNames[][13];
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extern const u8 gAbilityNames[][13];
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