CopySprite
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@@ -1442,3 +1442,21 @@ void CameraObjectReset2(void)
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{
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FindCameraObject()->data1 = 2;
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}
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u8 CopySprite(struct Sprite *sprite, s16 x, s16 y, u8 subpriority)
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{
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u8 i;
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for (i = 0; i < MAX_SPRITES; i ++)
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{
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if (!gSprites[i].inUse)
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{
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gSprites[i] = *sprite;
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gSprites[i].pos1.x = x;
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gSprites[i].pos1.y = y;
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gSprites[i].subpriority = subpriority;
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break;
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}
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}
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return i;
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}
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