Merge branch 'master' of github.com:pret/pokeemerald into trade

This commit is contained in:
Diegoisawesome
2018-12-18 19:31:04 -06:00
59 changed files with 11858 additions and 23135 deletions

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@@ -623,7 +623,7 @@ struct BattleHealthboxInfo
u8 battlerBounceSpriteId;
u8 animationState;
u8 field_5;
u8 field_6;
u8 matrixNum;
u8 shadowSpriteId;
u8 field_8;
u8 field_9;

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@@ -76,8 +76,8 @@ int GetAnimBgAttribute(u8 bgId, u8 attributeId);
// battle_anim_80A5C6C.s
void sub_80A6450(struct Sprite *sprite);
void SetAverageBattlerPositions(u8 battlerId, bool8 a2, s16 *x, s16 *y);
void move_anim_8074EE0(struct Sprite *sprite);
void sub_80A656C(struct Sprite *sprite);
void DestroySpriteAndMatrix(struct Sprite *sprite);
void TranslateAnimLinearSimple(struct Sprite *sprite);
void InitAnimSpritePos(struct Sprite *sprite, u8 a2);
void sub_80A6980(struct Sprite *sprite, bool8 a2);
void StartAnimLinearTranslation(struct Sprite *sprite);
@@ -88,11 +88,11 @@ void sub_80A8EE4(struct Sprite *sprite);
u8 GetBattlerSpriteCoord2(u8 battlerId, u8 attributeId);
void sub_80A6FD4(struct Sprite *sprite);
u16 ArcTan2Neg(s16 a, s16 b);
void sub_80A73E0(struct Sprite *sprite, bool8 a2, s16 xScale, s16 yScale, u16 rotation);
void sub_80A67BC(struct Sprite *sprite);
void TrySetSpriteRotScale(struct Sprite *sprite, bool8 a2, s16 xScale, s16 yScale, u16 rotation);
void RunStoredCallbackWhenAffineAnimEnds(struct Sprite *sprite);
void sub_80A66DC(struct Sprite *sprite);
void sub_80A6838(struct Sprite *sprite);
void sub_80A67D8(struct Sprite *sprite);
void SetSpriteCoordsToAnimAttackerCoords(struct Sprite *sprite);
void RunStoredCallbackWhenAnimEnds(struct Sprite *sprite);
void sub_80A6864(struct Sprite *sprite, s16 a2);
s16 sub_80A861C(u8 battlerId, u8 a2);
u8 GetBattlerYCoordWithElevation(u8 battlerId);
@@ -101,32 +101,32 @@ void sub_80A7938(struct Sprite *sprite);
void InitAnimLinearTranslation(struct Sprite *sprite);
void sub_80A6F98(struct Sprite *sprite);
u8 sub_80A8328(u8 battlerId);
void *sub_80A8050(s16 bottom, s16 top);
void sub_80A8048(s16 *bottom, s16 *top, const void *ptr);
void *LoadPointerFromVars(s16 bottom, s16 top);
void StorePointerInVars(s16 *bottom, s16 *top, const void *ptr);
void sub_80A8278(void);
void sub_80A6B30(struct UnknownAnimStruct2*);
void sub_80A6B90(struct UnknownAnimStruct2*, u32 arg1);
u8 GetBattlerSubpriority(u8 battlerId);
u8 GetBattlerSpriteSubpriority(u8 battlerId);
bool8 TranslateAnimArc(struct Sprite *sprite);
void sub_80A6630(struct Sprite *sprite);
void sub_80A6680(struct Sprite *sprite);
void sub_80A7344(u8 spriteId);
void obj_id_set_rotscale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation);
void ResetSpriteRotScale(u8 spriteId);
void SetSpriteRotScale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation);
void InitSpriteDataForLinearTranslation(struct Sprite *sprite);
void sub_80A7270(u8 spriteId, u8 objMode);
void sub_80A73A0(u8 spriteId);
void PrepareBattlerSpriteForRotScale(u8 spriteId, u8 objMode);
void SetBattlerSpriteYOffsetFromRotation(u8 spriteId);
u32 sub_80A75AC(u8 a1, u8 a2, u8 a3, u8 a4, u8 a5, u8 a6, u8 a7);
u32 sub_80A76C4(u8 a1, u8 a2, u8 a3, u8 a4);
u8 sub_80A77AC(u8 a1);
s16 duplicate_obj_of_side_rel2move_in_transparent_mode(u8);
s16 CloneBattlerSpriteWithBlend(u8);
void obj_delete_but_dont_free_vram(struct Sprite*);
u8 sub_80A89C8(int, u8, int);
void sub_80A6D60(struct UnknownAnimStruct2*, const void*, u32);
void sub_80A6CC0(u32, const void*, u32);
void sub_80A6DAC(bool8);
void sub_80A634C(struct Sprite *);
void TranslateSpriteInGrowingCircleOverDuration(struct Sprite *);
void sub_80A653C(struct Sprite *);
void sub_80A7E6C(u8 spriteId);
void SetBattlerSpriteYOffsetFromYScale(u8 spriteId);
void sub_80A805C(struct Task *task, u8 a2, s16 a3, s16 a4, s16 a5, s16 a6, u16 a7);
u8 sub_80A80C8(struct Task *task);
void sub_80A8EE4(struct Sprite *);
@@ -138,14 +138,25 @@ void sub_80A70C0(struct Sprite *sprite);
void TranslateMonBGUntil(struct Sprite *sprite);
void TranslateSpriteOverDuration(struct Sprite *sprite);
void sub_80A77C8(struct Sprite *sprite);
void sub_80A7000(struct Sprite *sprite);
void TranslateSpriteInCircleOverDuration(struct Sprite *sprite);
void SetGreyscaleOrOriginalPalette(u16 a1, bool8 a2);
void PrepareAffineAnimInTaskData(struct Task *task, u8 spriteId, const union AffineAnimCmd *affineAnimCmds);
bool8 RunAffineAnimFromTaskData(struct Task *task);
void sub_80A78AC(struct Sprite *sprite);
void sub_80A6BFC(struct UnknownAnimStruct2 *unk, u8 unused);
u8 sub_80A8394(u16 species, bool8 isBackpic, u8 a3, s16 x, s16 y, u8 subpriority, u32 personality, u32 trainerId, u32 battlerId, u32 a10);
void sub_80A749C(struct Sprite *sprite);
void sub_80A6814(u8 taskId);
void sub_80A8610(struct Sprite *sprite);
enum
{
BATTLER_COORD_X,
BATTLER_COORD_Y,
BATTLER_COORD_X_2,
BATTLER_COORD_3,
BATTLER_COORD_4,
BATTLER_COORD_Y_PIC_OFFSET,
BATTLER_COORD_Y_PIC_OFFSET_DEFAULT,
};
u8 GetBattlerSpriteCoord(u8 battlerId, u8 attributeId);
@@ -179,6 +190,7 @@ u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 selectedPalettes,
// battle_anim_utility_funcs.s
void sub_8116EB4(u8);
void sub_8117854(u8 taskId, int unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5, u8 arg6, u8 arg7, const u8 *arg8, const u8 *arg9, const u16 *palette);
u32 UnpackSelectedBattleAnimPalettes(s16);

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@@ -416,7 +416,6 @@ extern struct ContestResources *gContestResources;
#define eContestAI (gContestResources->field_C)
#define shared19328 (*gContestResources->field_10)
#define shared19338 (*gContestResources->field_14)
#define shared19348 (*gContestResources->field_18)
#define shared15800 (gHeap + 0x18000)
#define shared18000 (*(struct Shared18000 *)(gHeap + 0x1a000))

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@@ -4154,6 +4154,8 @@ extern const u32 gBattleAnimSpriteSheet_050[];
extern const u32 gBattleAnimSpriteSheet_051[];
extern const u32 gBattleAnimSpriteSheet_052[];
extern const u32 gBattleAnimSpriteSheet_053[];
extern const u32 gUnknown_08C2EA50[];
extern const u32 gUnknown_08C2EA9C[];
extern const u32 gBattleAnimSpriteSheet_054[];
extern const u32 gBattleAnimSpriteSheet_055[];
extern const u32 gBattleAnimSpriteSheet_056[];
@@ -4372,6 +4374,9 @@ extern const u32 gBattleAnimSpriteSheet_280[];
extern const u32 gBattleAnimSpriteSheet_281[];
extern const u32 gBattleAnimSpriteSheet_282[];
extern const u32 gBattleAnimSpriteSheet_283[];
extern const u32 gBattleAnimBackgroundTilemap_ScaryFacePlayer[];
extern const u32 gBattleAnimBackgroundTilemap_ScaryFaceOpponent[];
extern const u32 gBattleAnimBackgroundTilemap_ScaryFaceContest[];
extern const u32 gBattleAnimSpriteSheet_284[];
extern const u32 gBattleAnimSpriteSheet_285[];
@@ -4584,10 +4589,15 @@ extern const u32 gBattleAnimSpritePalette_209[];
extern const u32 gBattleAnimSpritePalette_210[];
extern const u32 gBattleAnimSpritePalette_211[];
extern const u32 gBattleAnimSpritePalette_215[];
extern const u32 gUnknown_08C249D0[];
extern const u32 gUnknown_08C249F8[];
extern const u32 gBattleAnimSpritePalette_216[];
extern const u32 gBattleAnimSpritePalette_217[];
extern const u32 gBattleAnimSpritePalette_218[];
extern const u32 gBattleAnimSpritePalette_219[];
extern const u32 gUnknown_08C232E0;
extern const u32 gUnknown_08C23D50;
extern const u32 gUnknown_08C23D78;
extern const u32 gBattleAnimSpritePalette_220[];
extern const u32 gBattleAnimSpritePalette_221[];
extern const u32 gBattleAnimSpritePalette_222[];
@@ -4611,6 +4621,9 @@ extern const u32 gBattleAnimSpritePalette_241[];
extern const u32 gBattleAnimSpritePalette_242[];
extern const u32 gBattleAnimSpritePalette_243[];
extern const u32 gBattleAnimSpritePalette_244[];
extern const u32 gUnknown_08C2DC68[];
extern const u32 gUnknown_08C2DDA4[];
extern const u32 gUnknown_08C2DDC4[];
extern const u32 gBattleAnimSpritePalette_245[];
extern const u32 gBattleAnimSpritePalette_248[];
extern const u32 gBattleAnimSpritePalette_249[];
@@ -4689,6 +4702,9 @@ extern const u32 gBattleAnimBackgroundTilemap_07[];
extern const u32 gBattleAnimBackgroundTilemap_08[];
extern const u32 gBattleAnimBackgroundTilemap_09[];
extern const u32 gBattleAnimBackgroundTilemap_10[];
extern const u32 gUnknown_08C2A634[];
extern const u32 gUnknown_08C2A6D4[];
extern const u32 gUnknown_08C2A6EC[];
extern const u32 gBattleAnimBackgroundTilemap_11[];
extern const u32 gBattleAnimBackgroundTilemap_12[];
extern const u32 gBattleAnimBackgroundTilemap_13[];
@@ -4749,11 +4765,6 @@ extern const u32 gCableCarDoor_Gfx[];
extern const u32 gCableCarCord_Gfx[];
extern const u16 gCableCar_Pal[];
// Battle Anim
extern const u32 gUnknown_08C2DDA4[];
extern const u32 gUnknown_08C2EA50[];
extern const u32 gUnknown_08C2EA9C[];
// Trade
extern const u16 gUnknown_08DDB3E4[];
extern const u8 gUnknown_08DDB464[];

14
include/math_util.h Executable file
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@@ -0,0 +1,14 @@
#ifndef GUARD_MATH_UTIL_H
#define GUARD_MATH_UTIL_H
s16 sub_8151534(s16 x, s16 y);
s16 sub_8151550(u8 s, s16 x, s16 y);
s32 sub_8151574(s32 x, s32 y);
s16 sub_81515B0(s16 x, s16 y);
s16 sub_81515D4(u8 s, s16 x, s16 y);
s32 sub_81515FC(s32 x, s32 y);
s16 sub_8151624(s16 y);
s16 sub_815163C(u8 s, s16 y);
s32 sub_815165C(s32 y);
#endif // GUARD_MATH_UTIL_H

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@@ -3,6 +3,7 @@
// DMA control value to transfer a single 16-bit value at HBlank
#define SCANLINE_EFFECT_DMACNT_16BIT (((DMA_ENABLE | DMA_START_HBLANK | DMA_REPEAT | DMA_SRC_INC | DMA_DEST_INC | DMA_16BIT | DMA_DEST_RELOAD) << 16) | 1)
#define SCANLINE_EFFECT_DMACNT_32BIT (((DMA_ENABLE | DMA_START_HBLANK | DMA_REPEAT | DMA_SRC_INC | DMA_DEST_INC | DMA_32BIT | DMA_DEST_RELOAD) << 16) | 1)
#define SCANLINE_EFFECT_REG_BG0HOFS (REG_ADDR_BG0HOFS - REG_ADDR_BG0HOFS)
#define SCANLINE_EFFECT_REG_BG0VOFS (REG_ADDR_BG0VOFS - REG_ADDR_BG0HOFS)