Merge branch 'master' of github.com:pret/pokeemerald into trade
This commit is contained in:
+2
-2
@@ -1656,7 +1656,7 @@ static void ScriptCmd_createsprite(void)
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||||
else
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argVar *= -1;
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||||
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subpriority = GetBattlerSubpriority(gBattleAnimTarget) + (s8)(argVar);
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subpriority = GetBattlerSpriteSubpriority(gBattleAnimTarget) + (s8)(argVar);
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}
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else
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{
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@@ -1665,7 +1665,7 @@ static void ScriptCmd_createsprite(void)
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else
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argVar *= -1;
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subpriority = GetBattlerSubpriority(gBattleAnimAttacker) + (s8)(argVar);
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subpriority = GetBattlerSpriteSubpriority(gBattleAnimAttacker) + (s8)(argVar);
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}
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if (subpriority < 3)
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+165
-160
@@ -40,18 +40,17 @@ void sub_80A7144(struct Sprite *sprite);
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void sub_80A791C(struct Sprite *sprite);
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void sub_80A8DFC(struct Sprite *sprite);
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void sub_80A8E88(struct Sprite *sprite);
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void sub_80A7E6C(u8 spriteId);
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u16 sub_80A7F18(u8 spriteId);
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void SetBattlerSpriteYOffsetFromYScale(u8 spriteId);
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u16 GetBattlerYDeltaFromSpriteId(u8 spriteId);
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void AnimTask_BlendMonInAndOutSetup(struct Task *task);
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void sub_80A7AFC(u8 taskId);
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void sub_80A8CAC(u8 taskId);
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void AnimTask_BlendMonInAndOutStep(u8 taskId);
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bool8 sub_80A7238(void);
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u8 GetBattlerSubpriority(u8 battlerId);
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void sub_80A8D78(struct Task *task, u8 taskId);
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// EWRAM vars
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EWRAM_DATA static union AffineAnimCmd *gUnknown_02038444 = NULL;
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EWRAM_DATA static union AffineAnimCmd *gAnimTaskAffineAnim = NULL;
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// Const rom data
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static const struct UCoords8 sBattlerCoords[][4] =
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@@ -124,8 +123,7 @@ static const struct SpriteSheet sUnknown_08525FC0[] =
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{ gMiscBlank_Gfx, 0x800, 55126, },
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};
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// code
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u8 GetBattlerSpriteCoord(u8 battlerId, u8 attributeId)
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u8 GetBattlerSpriteCoord(u8 battlerId, u8 coordType)
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{
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u8 retVal;
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u16 species;
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@@ -133,11 +131,11 @@ u8 GetBattlerSpriteCoord(u8 battlerId, u8 attributeId)
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if (IsContest())
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{
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if (attributeId == BATTLER_COORD_3 && battlerId == 3)
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attributeId = BATTLER_COORD_Y;
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if (coordType == BATTLER_COORD_Y_PIC_OFFSET && battlerId == 3)
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coordType = BATTLER_COORD_Y;
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}
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switch (attributeId)
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switch (coordType)
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{
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case BATTLER_COORD_X:
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case BATTLER_COORD_X_2:
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@@ -146,15 +144,15 @@ u8 GetBattlerSpriteCoord(u8 battlerId, u8 attributeId)
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case BATTLER_COORD_Y:
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retVal = sBattlerCoords[IS_DOUBLE_BATTLE()][GetBattlerPosition(battlerId)].y;
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break;
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case BATTLER_COORD_3:
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case BATTLER_COORD_4:
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case BATTLER_COORD_Y_PIC_OFFSET:
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case BATTLER_COORD_Y_PIC_OFFSET_DEFAULT:
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default:
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if (IsContest())
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{
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if (shared19348.unk4_0)
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species = shared19348.unk2;
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if (gContestResources->field_18->unk4_0)
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species = gContestResources->field_18->unk2;
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else
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species = shared19348.species;
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species = gContestResources->field_18->species;
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}
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else
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{
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@@ -175,7 +173,7 @@ u8 GetBattlerSpriteCoord(u8 battlerId, u8 attributeId)
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species = spriteInfo[battlerId].transformSpecies;
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}
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}
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if (attributeId == BATTLER_COORD_3)
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if (coordType == BATTLER_COORD_Y_PIC_OFFSET)
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retVal = GetBattlerSpriteFinal_Y(battlerId, species, TRUE);
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else
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retVal = GetBattlerSpriteFinal_Y(battlerId, species, FALSE);
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@@ -199,10 +197,10 @@ u8 GetBattlerYDelta(u8 battlerId, u16 species)
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{
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if (IsContest())
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{
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if (shared19348.unk4_0)
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personality = shared19348.unk10;
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if (gContestResources->field_18->unk4_0)
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personality = gContestResources->field_18->unk10;
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else
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personality = shared19348.unk8;
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personality = gContestResources->field_18->unk8;
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}
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else
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{
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@@ -307,19 +305,19 @@ u8 GetBattlerSpriteFinal_Y(u8 battlerId, u16 species, bool8 a3)
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return y;
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}
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u8 GetBattlerSpriteCoord2(u8 battlerId, u8 attributeId)
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u8 GetBattlerSpriteCoord2(u8 battlerId, u8 coordType)
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{
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u16 species;
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struct BattleSpriteInfo *spriteInfo;
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if (attributeId == BATTLER_COORD_3 || attributeId == BATTLER_COORD_4)
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if (coordType == BATTLER_COORD_Y_PIC_OFFSET || coordType == BATTLER_COORD_Y_PIC_OFFSET_DEFAULT)
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||||
{
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||||
if (IsContest())
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{
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||||
if (shared19348.unk4_0)
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species = shared19348.unk2;
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if (gContestResources->field_18->unk4_0)
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species = gContestResources->field_18->unk2;
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else
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species = shared19348.species;
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species = gContestResources->field_18->species;
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}
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else
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{
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@@ -329,20 +327,20 @@ u8 GetBattlerSpriteCoord2(u8 battlerId, u8 attributeId)
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else
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species = spriteInfo[battlerId].transformSpecies;
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}
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if (attributeId == BATTLER_COORD_3)
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if (coordType == BATTLER_COORD_Y_PIC_OFFSET)
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return GetBattlerSpriteFinal_Y(battlerId, species, TRUE);
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else
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return GetBattlerSpriteFinal_Y(battlerId, species, FALSE);
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}
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else
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{
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return GetBattlerSpriteCoord(battlerId, attributeId);
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return GetBattlerSpriteCoord(battlerId, coordType);
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}
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}
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u8 GetBattlerSpriteDefault_Y(u8 battlerId)
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{
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return GetBattlerSpriteCoord(battlerId, BATTLER_COORD_4);
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return GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y_PIC_OFFSET_DEFAULT);
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}
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u8 GetSubstituteSpriteDefault_Y(u8 battlerId)
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@@ -386,11 +384,11 @@ u8 GetBattlerYCoordWithElevation(u8 battlerId)
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return y;
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}
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u8 GetAnimBattlerSpriteId(u8 which)
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u8 GetAnimBattlerSpriteId(u8 animBattler)
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{
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u8 *sprites;
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if (which == ANIM_ATTACKER)
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if (animBattler == ANIM_ATTACKER)
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{
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if (IsBattlerSpritePresent(gBattleAnimAttacker))
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{
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||||
@@ -402,7 +400,7 @@ u8 GetAnimBattlerSpriteId(u8 which)
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return 0xff;
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}
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}
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else if (which == ANIM_TARGET)
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else if (animBattler == ANIM_TARGET)
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{
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||||
if (IsBattlerSpritePresent(gBattleAnimTarget))
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{
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@@ -414,7 +412,7 @@ u8 GetAnimBattlerSpriteId(u8 which)
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return 0xff;
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||||
}
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}
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else if (which == ANIM_ATK_PARTNER)
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else if (animBattler == ANIM_ATK_PARTNER)
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{
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if (!IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)))
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return 0xff;
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@@ -442,7 +440,7 @@ void SetCallbackToStoredInData6(struct Sprite *sprite)
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sprite->callback = (void (*)(struct Sprite *))callback;
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}
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void sub_80A62EC(struct Sprite *sprite)
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void TranslateSpriteInCircleOverDuration(struct Sprite *sprite)
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{
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if (sprite->data[3])
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{
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@@ -461,7 +459,7 @@ void sub_80A62EC(struct Sprite *sprite)
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}
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}
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void sub_80A634C(struct Sprite *sprite)
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void TranslateSpriteInGrowingCircleOverDuration(struct Sprite *sprite)
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{
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if (sprite->data[3])
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{
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@@ -570,7 +568,7 @@ void TranslateSpriteOverDuration(struct Sprite *sprite)
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}
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}
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||||
void sub_80A656C(struct Sprite *sprite)
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void TranslateAnimLinearSimple(struct Sprite *sprite)
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{
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if (sprite->data[0] > 0)
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{
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@@ -665,7 +663,7 @@ void sub_80A66DC(struct Sprite *sprite)
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}
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}
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void move_anim_8074EE0(struct Sprite *sprite)
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void DestroySpriteAndMatrix(struct Sprite *sprite)
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{
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FreeSpriteOamMatrix(sprite);
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DestroyAnimSprite(sprite);
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@@ -683,16 +681,16 @@ void sub_80A6760(struct Sprite *sprite)
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void sub_80A67A4(struct Sprite *sprite)
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{
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ResetPaletteStructByUid(sprite->data[5]);
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move_anim_8074EE0(sprite);
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DestroySpriteAndMatrix(sprite);
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}
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void sub_80A67BC(struct Sprite *sprite)
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void RunStoredCallbackWhenAffineAnimEnds(struct Sprite *sprite)
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{
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if (sprite->affineAnimEnded)
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SetCallbackToStoredInData6(sprite);
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}
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void sub_80A67D8(struct Sprite *sprite)
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void RunStoredCallbackWhenAnimEnds(struct Sprite *sprite)
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{
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if (sprite->animEnded)
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SetCallbackToStoredInData6(sprite);
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@@ -712,31 +710,31 @@ void sub_80A6814(u8 taskId)
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DestroyAnimVisualTask(taskId);
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}
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void sub_80A6838(struct Sprite *sprite)
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void SetSpriteCoordsToAnimAttackerCoords(struct Sprite *sprite)
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{
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sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
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sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
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sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
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sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
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||||
}
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||||
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void sub_80A6864(struct Sprite *sprite, s16 a2)
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||||
void sub_80A6864(struct Sprite *sprite, s16 xOffset)
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||||
{
|
||||
u16 v1 = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
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||||
u16 v2 = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
|
||||
u16 attackerX = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X);
|
||||
u16 targetX = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);
|
||||
|
||||
if (v1 > v2)
|
||||
if (attackerX > targetX)
|
||||
{
|
||||
sprite->pos1.x -= a2;
|
||||
sprite->pos1.x -= xOffset;
|
||||
}
|
||||
else if (v1 < v2)
|
||||
else if (attackerX < targetX)
|
||||
{
|
||||
sprite->pos1.x += a2;
|
||||
sprite->pos1.x += xOffset;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (GetBattlerSide(gBattleAnimAttacker) != 0)
|
||||
sprite->pos1.x -= a2;
|
||||
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
||||
sprite->pos1.x -= xOffset;
|
||||
else
|
||||
sprite->pos1.x += a2;
|
||||
sprite->pos1.x += xOffset;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -779,24 +777,24 @@ void sub_80A6980(struct Sprite *sprite, bool8 a2)
|
||||
{
|
||||
if (!a2)
|
||||
{
|
||||
sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimTarget, 0);
|
||||
sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimTarget, 1);
|
||||
sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimTarget, BATTLER_COORD_X);
|
||||
sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimTarget, BATTLER_COORD_Y);
|
||||
}
|
||||
sub_80A6864(sprite, gBattleAnimArgs[0]);
|
||||
sprite->pos1.y += gBattleAnimArgs[1];
|
||||
}
|
||||
|
||||
void InitAnimSpritePos(struct Sprite *sprite, u8 a2)
|
||||
void InitAnimSpritePos(struct Sprite *sprite, u8 respectMonPicOffsets)
|
||||
{
|
||||
if (!a2)
|
||||
if (!respectMonPicOffsets)
|
||||
{
|
||||
sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimAttacker, 0);
|
||||
sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimAttacker, 1);
|
||||
sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_X);
|
||||
sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_Y);
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimAttacker, 2);
|
||||
sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimAttacker, 3);
|
||||
sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_X_2);
|
||||
sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
|
||||
}
|
||||
sub_80A6864(sprite, gBattleAnimArgs[0]);
|
||||
sprite->pos1.y += gBattleAnimArgs[1];
|
||||
@@ -908,7 +906,7 @@ void sub_80A6B90(struct UnknownAnimStruct2 *unk, u32 arg1)
|
||||
}
|
||||
}
|
||||
|
||||
void sub_80A6BFC(struct UnknownAnimStruct2 *unk)
|
||||
void sub_80A6BFC(struct UnknownAnimStruct2 *unk, u8 unused)
|
||||
{
|
||||
unk->bgTiles = gUnknown_0202305C;
|
||||
unk->unk4 = (u16 *)gUnknown_02023060;
|
||||
@@ -1208,7 +1206,7 @@ void sub_80A718C(struct Sprite *sprite)
|
||||
sprite->callback(sprite);
|
||||
}
|
||||
|
||||
void obj_id_set_rotscale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation)
|
||||
void SetSpriteRotScale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation)
|
||||
{
|
||||
int i;
|
||||
struct ObjAffineSrcData src;
|
||||
@@ -1242,7 +1240,7 @@ bool8 sub_80A7238(void)
|
||||
}
|
||||
}
|
||||
|
||||
void sub_80A7270(u8 spriteId, u8 objMode)
|
||||
void PrepareBattlerSpriteForRotScale(u8 spriteId, u8 objMode)
|
||||
{
|
||||
u8 battlerId = gSprites[spriteId].data[0];
|
||||
|
||||
@@ -1251,32 +1249,34 @@ void sub_80A7270(u8 spriteId, u8 objMode)
|
||||
gSprites[spriteId].oam.objMode = objMode;
|
||||
gSprites[spriteId].affineAnimPaused = TRUE;
|
||||
if (!IsContest() && !gSprites[spriteId].oam.affineMode)
|
||||
gSprites[spriteId].oam.matrixNum = gBattleSpritesDataPtr->healthBoxesData[battlerId].field_6;
|
||||
gSprites[spriteId].oam.affineMode = 3;
|
||||
gSprites[spriteId].oam.matrixNum = gBattleSpritesDataPtr->healthBoxesData[battlerId].matrixNum;
|
||||
gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_DOUBLE;
|
||||
CalcCenterToCornerVec(&gSprites[spriteId], gSprites[spriteId].oam.shape, gSprites[spriteId].oam.size, gSprites[spriteId].oam.affineMode);
|
||||
}
|
||||
|
||||
void sub_80A7344(u8 spriteId)
|
||||
void ResetSpriteRotScale(u8 spriteId)
|
||||
{
|
||||
obj_id_set_rotscale(spriteId, 0x100, 0x100, 0);
|
||||
gSprites[spriteId].oam.affineMode = 1;
|
||||
SetSpriteRotScale(spriteId, 0x100, 0x100, 0);
|
||||
gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
|
||||
gSprites[spriteId].oam.objMode = 0;
|
||||
gSprites[spriteId].affineAnimPaused = FALSE;
|
||||
CalcCenterToCornerVec(&gSprites[spriteId], gSprites[spriteId].oam.shape, gSprites[spriteId].oam.size, gSprites[spriteId].oam.affineMode);
|
||||
}
|
||||
|
||||
void sub_80A73A0(u8 spriteId)
|
||||
// Sets the sprite's y offset equal to the y displacement caused by the
|
||||
// matrix's rotation.
|
||||
void SetBattlerSpriteYOffsetFromRotation(u8 spriteId)
|
||||
{
|
||||
u16 matrix = gSprites[spriteId].oam.matrixNum;
|
||||
s16 c = gOamMatrices[matrix].c;
|
||||
|
||||
u16 matrixNum = gSprites[spriteId].oam.matrixNum;
|
||||
// The "c" component of the battler sprite matrix contains the sine of the rotation angle divided by some scale amount.
|
||||
s16 c = gOamMatrices[matrixNum].c;
|
||||
if (c < 0)
|
||||
c = -c;
|
||||
|
||||
gSprites[spriteId].pos2.y = c >> 3;
|
||||
}
|
||||
|
||||
// related to obj_id_set_rotscale
|
||||
void sub_80A73E0(struct Sprite *sprite, bool8 a2, s16 xScale, s16 yScale, u16 rotation)
|
||||
void TrySetSpriteRotScale(struct Sprite *sprite, bool8 recalcCenterVector, s16 xScale, s16 yScale, u16 rotation)
|
||||
{
|
||||
int i;
|
||||
struct ObjAffineSrcData src;
|
||||
@@ -1285,7 +1285,7 @@ void sub_80A73E0(struct Sprite *sprite, bool8 a2, s16 xScale, s16 yScale, u16 ro
|
||||
if (sprite->oam.affineMode & 1)
|
||||
{
|
||||
sprite->affineAnimPaused = TRUE;
|
||||
if (a2)
|
||||
if (recalcCenterVector)
|
||||
CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, sprite->oam.affineMode);
|
||||
src.xScale = xScale;
|
||||
src.yScale = yScale;
|
||||
@@ -1303,7 +1303,7 @@ void sub_80A73E0(struct Sprite *sprite, bool8 a2, s16 xScale, s16 yScale, u16 ro
|
||||
|
||||
void sub_80A749C(struct Sprite *sprite)
|
||||
{
|
||||
sub_80A73E0(sprite, TRUE, 0x100, 0x100, 0);
|
||||
TrySetSpriteRotScale(sprite, TRUE, 0x100, 0x100, 0);
|
||||
sprite->affineAnimPaused = FALSE;
|
||||
CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, sprite->oam.affineMode);
|
||||
}
|
||||
@@ -1319,32 +1319,32 @@ u16 ArcTan2Neg(s16 a, s16 b)
|
||||
return -var;
|
||||
}
|
||||
|
||||
void sub_80A750C(u16 a1, bool8 a2)
|
||||
void SetGreyscaleOrOriginalPalette(u16 paletteNum, bool8 restoreOriginalColor)
|
||||
{
|
||||
int i;
|
||||
struct PlttData *c;
|
||||
struct PlttData *c2;
|
||||
struct PlttData *originalColor;
|
||||
struct PlttData *destColor;
|
||||
u16 average;
|
||||
|
||||
a1 *= 0x10;
|
||||
paletteNum *= 16;
|
||||
|
||||
if (!a2)
|
||||
if (!restoreOriginalColor)
|
||||
{
|
||||
for (i = 0; i < 0x10; i++)
|
||||
for (i = 0; i < 16; i++)
|
||||
{
|
||||
c = (struct PlttData *)&gPlttBufferUnfaded[a1 + i];
|
||||
average = c->r + c->g + c->b;
|
||||
originalColor = (struct PlttData *)&gPlttBufferUnfaded[paletteNum + i];
|
||||
average = originalColor->r + originalColor->g + originalColor->b;
|
||||
average /= 3;
|
||||
|
||||
c2 = (struct PlttData *)&gPlttBufferFaded[a1 + i];
|
||||
c2->r = average;
|
||||
c2->g = average;
|
||||
c2->b = average;
|
||||
destColor = (struct PlttData *)&gPlttBufferFaded[paletteNum + i];
|
||||
destColor->r = average;
|
||||
destColor->g = average;
|
||||
destColor->b = average;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
CpuCopy32(&gPlttBufferUnfaded[a1], &gPlttBufferFaded[a1], 0x20);
|
||||
CpuCopy32(&gPlttBufferUnfaded[paletteNum], &gPlttBufferFaded[paletteNum], 32);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1479,7 +1479,7 @@ void sub_80A77C8(struct Sprite *sprite)
|
||||
}
|
||||
else if (sprite->animEnded || sprite->affineAnimEnded)
|
||||
{
|
||||
move_anim_8074EE0(sprite);
|
||||
DestroySpriteAndMatrix(sprite);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1494,7 +1494,7 @@ void sub_80A77C8(struct Sprite *sprite)
|
||||
void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite)
|
||||
{
|
||||
bool8 v1;
|
||||
u8 attributeId;
|
||||
u8 coordType;
|
||||
|
||||
if (!(gBattleAnimArgs[5] & 0xff00))
|
||||
v1 = TRUE;
|
||||
@@ -1502,9 +1502,9 @@ void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite)
|
||||
v1 = FALSE;
|
||||
|
||||
if (!(gBattleAnimArgs[5] & 0xff))
|
||||
attributeId = BATTLER_COORD_3;
|
||||
coordType = BATTLER_COORD_Y_PIC_OFFSET;
|
||||
else
|
||||
attributeId = BATTLER_COORD_Y;
|
||||
coordType = BATTLER_COORD_Y;
|
||||
|
||||
InitAnimSpritePos(sprite, v1);
|
||||
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
||||
@@ -1512,7 +1512,7 @@ void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite)
|
||||
|
||||
sprite->data[0] = gBattleAnimArgs[4];
|
||||
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[2];
|
||||
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, attributeId) + gBattleAnimArgs[3];
|
||||
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, coordType) + gBattleAnimArgs[3];
|
||||
sprite->callback = StartAnimLinearTranslation;
|
||||
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
||||
}
|
||||
@@ -1544,7 +1544,7 @@ void sub_80A7938(struct Sprite *sprite)
|
||||
if (!gBattleAnimArgs[6])
|
||||
{
|
||||
r4 = TRUE;
|
||||
attributeId = BATTLER_COORD_3;
|
||||
attributeId = BATTLER_COORD_Y_PIC_OFFSET;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1571,19 +1571,19 @@ void sub_80A7938(struct Sprite *sprite)
|
||||
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
||||
}
|
||||
|
||||
s16 duplicate_obj_of_side_rel2move_in_transparent_mode(u8 whichBattler)
|
||||
s16 CloneBattlerSpriteWithBlend(u8 animBattler)
|
||||
{
|
||||
u16 i;
|
||||
u8 spriteId = GetAnimBattlerSpriteId(whichBattler);
|
||||
u8 spriteId = GetAnimBattlerSpriteId(animBattler);
|
||||
|
||||
if (spriteId != 0xff)
|
||||
if (spriteId != 0xFF)
|
||||
{
|
||||
for (i = 0; i < MAX_SPRITES; i++)
|
||||
{
|
||||
if (!gSprites[i].inUse)
|
||||
{
|
||||
gSprites[i] = gSprites[spriteId];
|
||||
gSprites[i].oam.objMode = 1;
|
||||
gSprites[i].oam.objMode = ST_OAM_OBJ_BLEND;
|
||||
gSprites[i].invisible = FALSE;
|
||||
return i;
|
||||
}
|
||||
@@ -1730,49 +1730,49 @@ void sub_80A7CB4(u8 task)
|
||||
AnimTask_BlendMonInAndOutSetup(&gTasks[task]);
|
||||
}
|
||||
|
||||
void sub_80A7CFC(struct Task *task, u8 a2, const void *a3)
|
||||
void PrepareAffineAnimInTaskData(struct Task *task, u8 spriteId, const union AffineAnimCmd *affineAnimCmds)
|
||||
{
|
||||
task->data[7] = 0;
|
||||
task->data[8] = 0;
|
||||
task->data[9] = 0;
|
||||
task->data[15] = a2;
|
||||
task->data[15] = spriteId;
|
||||
task->data[10] = 0x100;
|
||||
task->data[11] = 0x100;
|
||||
task->data[12] = 0;
|
||||
sub_80A8048(&task->data[13], &task->data[14], a3);
|
||||
sub_80A7270(a2, 0);
|
||||
StorePointerInVars(&task->data[13], &task->data[14], affineAnimCmds);
|
||||
PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL);
|
||||
}
|
||||
|
||||
bool8 sub_80A7D34(struct Task *task)
|
||||
bool8 RunAffineAnimFromTaskData(struct Task *task)
|
||||
{
|
||||
gUnknown_02038444 = sub_80A8050(task->data[13], task->data[14]) + (task->data[7] << 3);
|
||||
switch (gUnknown_02038444->type)
|
||||
gAnimTaskAffineAnim = LoadPointerFromVars(task->data[13], task->data[14]) + (task->data[7] << 3);
|
||||
switch (gAnimTaskAffineAnim->type)
|
||||
{
|
||||
default:
|
||||
if (!gUnknown_02038444->frame.duration)
|
||||
if (!gAnimTaskAffineAnim->frame.duration)
|
||||
{
|
||||
task->data[10] = gUnknown_02038444->frame.xScale;
|
||||
task->data[11] = gUnknown_02038444->frame.yScale;
|
||||
task->data[12] = gUnknown_02038444->frame.rotation;
|
||||
task->data[10] = gAnimTaskAffineAnim->frame.xScale;
|
||||
task->data[11] = gAnimTaskAffineAnim->frame.yScale;
|
||||
task->data[12] = gAnimTaskAffineAnim->frame.rotation;
|
||||
task->data[7]++;
|
||||
gUnknown_02038444++;
|
||||
gAnimTaskAffineAnim++;
|
||||
}
|
||||
task->data[10] += gUnknown_02038444->frame.xScale;
|
||||
task->data[11] += gUnknown_02038444->frame.yScale;
|
||||
task->data[12] += gUnknown_02038444->frame.rotation;
|
||||
obj_id_set_rotscale(task->data[15], task->data[10], task->data[11], task->data[12]);
|
||||
sub_80A7E6C(task->data[15]);
|
||||
if (++task->data[8] >= gUnknown_02038444->frame.duration)
|
||||
task->data[10] += gAnimTaskAffineAnim->frame.xScale;
|
||||
task->data[11] += gAnimTaskAffineAnim->frame.yScale;
|
||||
task->data[12] += gAnimTaskAffineAnim->frame.rotation;
|
||||
SetSpriteRotScale(task->data[15], task->data[10], task->data[11], task->data[12]);
|
||||
SetBattlerSpriteYOffsetFromYScale(task->data[15]);
|
||||
if (++task->data[8] >= gAnimTaskAffineAnim->frame.duration)
|
||||
{
|
||||
task->data[8] = 0;
|
||||
task->data[7]++;
|
||||
}
|
||||
break;
|
||||
case AFFINEANIMCMDTYPE_JUMP:
|
||||
task->data[7] = gUnknown_02038444->jump.target;
|
||||
task->data[7] = gAnimTaskAffineAnim->jump.target;
|
||||
break;
|
||||
case AFFINEANIMCMDTYPE_LOOP:
|
||||
if (gUnknown_02038444->loop.count)
|
||||
if (gAnimTaskAffineAnim->loop.count)
|
||||
{
|
||||
if (task->data[9])
|
||||
{
|
||||
@@ -1784,7 +1784,7 @@ bool8 sub_80A7D34(struct Task *task)
|
||||
}
|
||||
else
|
||||
{
|
||||
task->data[9] = gUnknown_02038444->loop.count;
|
||||
task->data[9] = gAnimTaskAffineAnim->loop.count;
|
||||
}
|
||||
if (!task->data[7])
|
||||
{
|
||||
@@ -1793,8 +1793,8 @@ bool8 sub_80A7D34(struct Task *task)
|
||||
for (;;)
|
||||
{
|
||||
task->data[7]--;
|
||||
gUnknown_02038444--;
|
||||
if (gUnknown_02038444->type == AFFINEANIMCMDTYPE_LOOP)
|
||||
gAnimTaskAffineAnim--;
|
||||
if (gAnimTaskAffineAnim->type == AFFINEANIMCMDTYPE_LOOP)
|
||||
{
|
||||
task->data[7]++;
|
||||
return TRUE;
|
||||
@@ -1807,36 +1807,40 @@ bool8 sub_80A7D34(struct Task *task)
|
||||
break;
|
||||
case AFFINEANIMCMDTYPE_END:
|
||||
gSprites[task->data[15]].pos2.y = 0;
|
||||
sub_80A7344(task->data[15]);
|
||||
ResetSpriteRotScale(task->data[15]);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void sub_80A7E6C(u8 spriteId)
|
||||
// Sets the sprite's y offset equal to the y displacement caused by the
|
||||
// matrix's scale in the y dimension.
|
||||
void SetBattlerSpriteYOffsetFromYScale(u8 spriteId)
|
||||
{
|
||||
int var = 0x40 - sub_80A7F18(spriteId) * 2;
|
||||
int var = 64 - GetBattlerYDeltaFromSpriteId(spriteId) * 2;
|
||||
u16 matrix = gSprites[spriteId].oam.matrixNum;
|
||||
int var2 = (var << 8) / gOamMatrices[matrix].d;
|
||||
|
||||
if (var2 > 0x80)
|
||||
var2 = 0x80;
|
||||
if (var2 > 128)
|
||||
var2 = 128;
|
||||
gSprites[spriteId].pos2.y = (var - var2) / 2;
|
||||
}
|
||||
|
||||
void sub_80A7EC0(u8 spriteId, u8 spriteId2)
|
||||
// Sets the sprite's y offset equal to the y displacement caused by another sprite
|
||||
// matrix's scale in the y dimension.
|
||||
void SetBattlerSpriteYOffsetFromOtherYScale(u8 spriteId, u8 otherSpriteId)
|
||||
{
|
||||
int var = 0x40 - sub_80A7F18(spriteId2) * 2;
|
||||
int var = 64 - GetBattlerYDeltaFromSpriteId(otherSpriteId) * 2;
|
||||
u16 matrix = gSprites[spriteId].oam.matrixNum;
|
||||
int var2 = (var << 8) / gOamMatrices[matrix].d;
|
||||
|
||||
if (var2 > 0x80)
|
||||
var2 = 0x80;
|
||||
if (var2 > 128)
|
||||
var2 = 128;
|
||||
gSprites[spriteId].pos2.y = (var - var2) / 2;
|
||||
}
|
||||
|
||||
u16 sub_80A7F18(u8 spriteId)
|
||||
u16 GetBattlerYDeltaFromSpriteId(u8 spriteId)
|
||||
{
|
||||
struct BattleSpriteInfo *spriteInfo;
|
||||
u8 battlerId = gSprites[spriteId].data[0];
|
||||
@@ -1849,7 +1853,7 @@ u16 sub_80A7F18(u8 spriteId)
|
||||
{
|
||||
if (IsContest())
|
||||
{
|
||||
species = shared19348.species;
|
||||
species = gContestResources->field_18->species;
|
||||
return gMonBackPicCoords[species].y_offset;
|
||||
}
|
||||
else
|
||||
@@ -1883,18 +1887,18 @@ u16 sub_80A7F18(u8 spriteId)
|
||||
}
|
||||
}
|
||||
}
|
||||
return 0x40;
|
||||
return 64;
|
||||
}
|
||||
|
||||
void sub_80A8048(s16 *bottom, s16 *top, const void *ptr)
|
||||
void StorePointerInVars(s16 *lo, s16 *hi, const void *ptr)
|
||||
{
|
||||
*bottom = ((intptr_t) ptr) & 0xffff;
|
||||
*top = (((intptr_t) ptr) >> 16) & 0xffff;
|
||||
*lo = ((intptr_t) ptr) & 0xffff;
|
||||
*hi = (((intptr_t) ptr) >> 16) & 0xffff;
|
||||
}
|
||||
|
||||
void *sub_80A8050(s16 bottom, s16 top)
|
||||
void *LoadPointerFromVars(s16 lo, s16 hi)
|
||||
{
|
||||
return (void *)((u16)bottom | ((u16)top << 16));
|
||||
return (void *)((u16)lo | ((u16)hi << 16));
|
||||
}
|
||||
|
||||
void sub_80A805C(struct Task *task, u8 a2, s16 a3, s16 a4, s16 a5, s16 a6, u16 a7)
|
||||
@@ -1924,9 +1928,9 @@ u8 sub_80A80C8(struct Task *task)
|
||||
task->data[9] = task->data[13];
|
||||
task->data[10] = task->data[14];
|
||||
}
|
||||
obj_id_set_rotscale(task->data[15], task->data[9], task->data[10], 0);
|
||||
SetSpriteRotScale(task->data[15], task->data[9], task->data[10], 0);
|
||||
if (task->data[8])
|
||||
sub_80A7E6C(task->data[15]);
|
||||
SetBattlerSpriteYOffsetFromYScale(task->data[15]);
|
||||
else
|
||||
gSprites[task->data[15]].pos2.y = 0;
|
||||
return task->data[8];
|
||||
@@ -1968,16 +1972,16 @@ void sub_80A8278(void)
|
||||
{
|
||||
if (IsBattlerSpriteVisible(i))
|
||||
{
|
||||
gSprites[gBattlerSpriteIds[i]].subpriority = GetBattlerSubpriority(i);
|
||||
gSprites[gBattlerSpriteIds[i]].subpriority = GetBattlerSpriteSubpriority(i);
|
||||
gSprites[gBattlerSpriteIds[i]].oam.priority = 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
u8 GetBattlerSubpriority(u8 battlerId)
|
||||
u8 GetBattlerSpriteSubpriority(u8 battlerId)
|
||||
{
|
||||
u8 position;
|
||||
u8 ret;
|
||||
u8 subpriority;
|
||||
|
||||
if (IsContest())
|
||||
{
|
||||
@@ -1990,15 +1994,16 @@ u8 GetBattlerSubpriority(u8 battlerId)
|
||||
{
|
||||
position = GetBattlerPosition(battlerId);
|
||||
if (position == B_POSITION_PLAYER_LEFT)
|
||||
ret = 30;
|
||||
subpriority = 30;
|
||||
else if (position == B_POSITION_PLAYER_RIGHT)
|
||||
ret = 20;
|
||||
subpriority = 20;
|
||||
else if (position == B_POSITION_OPPONENT_LEFT)
|
||||
ret = 40;
|
||||
subpriority = 40;
|
||||
else
|
||||
ret = 50;
|
||||
subpriority = 50;
|
||||
}
|
||||
return ret;
|
||||
|
||||
return subpriority;
|
||||
}
|
||||
|
||||
u8 sub_80A8328(u8 battlerId)
|
||||
@@ -2100,15 +2105,15 @@ s16 sub_80A861C(u8 battlerId, u8 a2)
|
||||
|
||||
if (IsContest())
|
||||
{
|
||||
if (shared19348.unk4_0)
|
||||
if (gContestResources->field_18->unk4_0)
|
||||
{
|
||||
species = shared19348.unk2;
|
||||
personality = shared19348.unk10;
|
||||
species = gContestResources->field_18->unk2;
|
||||
personality = gContestResources->field_18->unk10;
|
||||
}
|
||||
else
|
||||
{
|
||||
species = shared19348.species;
|
||||
personality = shared19348.unk8;
|
||||
species = gContestResources->field_18->species;
|
||||
personality = gContestResources->field_18->unk8;
|
||||
}
|
||||
if (species == SPECIES_UNOWN)
|
||||
{
|
||||
@@ -2270,7 +2275,7 @@ u8 sub_80A89C8(int battlerId, u8 spriteId, int species)
|
||||
|
||||
void sub_80A8A6C(struct Sprite *sprite)
|
||||
{
|
||||
sub_80A6838(sprite);
|
||||
SetSpriteCoordsToAnimAttackerCoords(sprite);
|
||||
if (GetBattlerSide(gBattleAnimAttacker))
|
||||
{
|
||||
sprite->pos1.x -= gBattleAnimArgs[0];
|
||||
@@ -2286,7 +2291,7 @@ void sub_80A8A6C(struct Sprite *sprite)
|
||||
sprite->data[1] = gBattleAnimArgs[3];
|
||||
sprite->data[3] = gBattleAnimArgs[4];
|
||||
sprite->data[5] = gBattleAnimArgs[5];
|
||||
StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
|
||||
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
|
||||
sprite->callback = sub_80A66DC;
|
||||
}
|
||||
|
||||
@@ -2307,19 +2312,19 @@ void sub_80A8AEC(struct Sprite *sprite)
|
||||
sprite->data[3] = gBattleAnimArgs[4];
|
||||
sprite->data[5] = gBattleAnimArgs[5];
|
||||
StartSpriteAnim(sprite, gBattleAnimArgs[6]);
|
||||
StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
|
||||
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
|
||||
sprite->callback = sub_80A66DC;
|
||||
}
|
||||
|
||||
void sub_80A8B64(struct Sprite *sprite)
|
||||
{
|
||||
sub_80A6838(sprite);
|
||||
SetSpriteCoordsToAnimAttackerCoords(sprite);
|
||||
if (GetBattlerSide(gBattleAnimAttacker))
|
||||
sprite->pos1.x -= gBattleAnimArgs[0];
|
||||
else
|
||||
sprite->pos1.x += gBattleAnimArgs[0];
|
||||
sprite->pos1.y += gBattleAnimArgs[1];
|
||||
sprite->callback = sub_80A67D8;
|
||||
sprite->callback = RunStoredCallbackWhenAnimEnds;
|
||||
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
||||
}
|
||||
|
||||
@@ -2339,7 +2344,7 @@ void sub_80A8BC4(u8 taskId)
|
||||
|
||||
dest = (task->data[4] + 0x10) * 0x10;
|
||||
src = (gSprites[task->data[0]].oam.paletteNum + 0x10) * 0x10;
|
||||
task->data[6] = GetBattlerSubpriority(gBattleAnimAttacker);
|
||||
task->data[6] = GetBattlerSpriteSubpriority(gBattleAnimAttacker);
|
||||
if (task->data[6] == 20 || task->data[6] == 40)
|
||||
task->data[6] = 2;
|
||||
else
|
||||
@@ -2384,7 +2389,7 @@ void sub_80A8CAC(u8 taskId)
|
||||
|
||||
void sub_80A8D78(struct Task *task, u8 taskId)
|
||||
{
|
||||
s16 spriteId = duplicate_obj_of_side_rel2move_in_transparent_mode(0);
|
||||
s16 spriteId = CloneBattlerSpriteWithBlend(0);
|
||||
if (spriteId >= 0)
|
||||
{
|
||||
gSprites[spriteId].oam.priority = task->data[6];
|
||||
@@ -2410,7 +2415,7 @@ void sub_80A8DFC(struct Sprite *sprite)
|
||||
void sub_80A8E30(struct Sprite *sprite)
|
||||
{
|
||||
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
|
||||
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_3);
|
||||
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
|
||||
if (!GetBattlerSide(gBattleAnimAttacker))
|
||||
sprite->data[0] = 5;
|
||||
else
|
||||
|
||||
@@ -175,7 +175,7 @@ static void sub_80A9E78(struct Sprite *sprite)
|
||||
void sub_80A9EF4(u8 taskId)
|
||||
{
|
||||
s16 x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) - 32;
|
||||
s16 y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_3) - 36;
|
||||
s16 y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) - 36;
|
||||
u8 spriteId;
|
||||
|
||||
if (IsContest())
|
||||
|
||||
@@ -834,7 +834,7 @@ void AnimTask_ScaleMonAndRestore(u8 taskId)
|
||||
{
|
||||
u8 spriteId;
|
||||
spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[3]);
|
||||
sub_80A7270(spriteId, gBattleAnimArgs[4]);
|
||||
PrepareBattlerSpriteForRotScale(spriteId, gBattleAnimArgs[4]);
|
||||
gTasks[taskId].data[0] = gBattleAnimArgs[0];
|
||||
gTasks[taskId].data[1] = gBattleAnimArgs[1];
|
||||
gTasks[taskId].data[2] = gBattleAnimArgs[2];
|
||||
@@ -851,7 +851,7 @@ void AnimTask_ScaleMonAndRestoreStep(u8 taskId)
|
||||
gTasks[taskId].data[10] += gTasks[taskId].data[0];
|
||||
gTasks[taskId].data[11] += gTasks[taskId].data[1];
|
||||
spriteId = gTasks[taskId].data[4];
|
||||
obj_id_set_rotscale(spriteId, gTasks[taskId].data[10], gTasks[taskId].data[11], 0);
|
||||
SetSpriteRotScale(spriteId, gTasks[taskId].data[10], gTasks[taskId].data[11], 0);
|
||||
if (--gTasks[taskId].data[2] == 0)
|
||||
{
|
||||
if (gTasks[taskId].data[3] > 0)
|
||||
@@ -863,7 +863,7 @@ void AnimTask_ScaleMonAndRestoreStep(u8 taskId)
|
||||
}
|
||||
else
|
||||
{
|
||||
sub_80A7344(spriteId);
|
||||
ResetSpriteRotScale(spriteId);
|
||||
DestroyAnimVisualTask(taskId);
|
||||
return;
|
||||
}
|
||||
@@ -874,7 +874,7 @@ void sub_80D6134(u8 taskId)
|
||||
{
|
||||
u8 spriteId;
|
||||
spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[2]);
|
||||
sub_80A7270(spriteId, 0);
|
||||
PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL);
|
||||
gTasks[taskId].data[1] = 0;
|
||||
gTasks[taskId].data[2] = gBattleAnimArgs[0];
|
||||
if (gBattleAnimArgs[3] != 1)
|
||||
@@ -918,7 +918,7 @@ void sub_80D622C(u8 taskId)
|
||||
{
|
||||
u8 spriteId;
|
||||
spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[2]);
|
||||
sub_80A7270(spriteId, 0);
|
||||
PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL);
|
||||
gTasks[taskId].data[1] = 0;
|
||||
gTasks[taskId].data[2] = gBattleAnimArgs[0];
|
||||
if (gBattleAnimArgs[2] == 0)
|
||||
@@ -955,17 +955,17 @@ void sub_80D622C(u8 taskId)
|
||||
void sub_80D6308(u8 taskId)
|
||||
{
|
||||
gTasks[taskId].data[3] += gTasks[taskId].data[4];
|
||||
obj_id_set_rotscale(gTasks[taskId].data[5], 0x100, 0x100, gTasks[taskId].data[3]);
|
||||
SetSpriteRotScale(gTasks[taskId].data[5], 0x100, 0x100, gTasks[taskId].data[3]);
|
||||
if (gTasks[taskId].data[7])
|
||||
{
|
||||
sub_80A73A0(gTasks[taskId].data[5]);
|
||||
SetBattlerSpriteYOffsetFromRotation(gTasks[taskId].data[5]);
|
||||
}
|
||||
if (++gTasks[taskId].data[1] >= gTasks[taskId].data[2])
|
||||
{
|
||||
switch (gTasks[taskId].data[6])
|
||||
{
|
||||
case 1:
|
||||
sub_80A7344(gTasks[taskId].data[5]);
|
||||
ResetSpriteRotScale(gTasks[taskId].data[5]);
|
||||
case 0:
|
||||
default:
|
||||
DestroyAnimVisualTask(taskId);
|
||||
|
||||
@@ -604,19 +604,19 @@ void sub_8170B04(u8 taskId)
|
||||
switch (gTasks[taskId].data[0])
|
||||
{
|
||||
case 0:
|
||||
sub_80A7270(spriteId, 0);
|
||||
PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL);
|
||||
gTasks[taskId].data[10] = 0x100;
|
||||
gTasks[taskId].data[0]++;
|
||||
break;
|
||||
case 1:
|
||||
gTasks[taskId].data[10] += 0x30;
|
||||
obj_id_set_rotscale(spriteId, gTasks[taskId].data[10], gTasks[taskId].data[10], 0);
|
||||
sub_80A7E6C(spriteId);
|
||||
SetSpriteRotScale(spriteId, gTasks[taskId].data[10], gTasks[taskId].data[10], 0);
|
||||
SetBattlerSpriteYOffsetFromYScale(spriteId);
|
||||
if (gTasks[taskId].data[10] >= 0x2D0)
|
||||
gTasks[taskId].data[0]++;
|
||||
break;
|
||||
case 2:
|
||||
sub_80A7344(spriteId);
|
||||
ResetSpriteRotScale(spriteId);
|
||||
gSprites[spriteId].invisible = 1;
|
||||
DestroyAnimVisualTask(taskId);
|
||||
break;
|
||||
@@ -756,7 +756,7 @@ void sub_8170F2C(u8 taskId)
|
||||
}
|
||||
|
||||
ballId = ItemIdToBallId(gLastUsedItem);
|
||||
subpriority = GetBattlerSubpriority(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)) + 1;
|
||||
subpriority = GetBattlerSpriteSubpriority(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)) + 1;
|
||||
spriteId = CreateSprite(&gBallSpriteTemplates[ballId], x + 32, y | 80, subpriority);
|
||||
gSprites[spriteId].data[0] = 34;
|
||||
gSprites[spriteId].data[1] = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
|
||||
@@ -862,7 +862,7 @@ static void sub_8171240(struct Sprite *sprite)
|
||||
switch (gTasks[taskId].data[0])
|
||||
{
|
||||
case 0:
|
||||
sub_80A7270(spriteId, 0);
|
||||
PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL);
|
||||
gTasks[taskId].data[10] = 256;
|
||||
gUnknown_030062DC = 28;
|
||||
gUnknown_030062E4 = (gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y) - (sprite->pos1.y + sprite->pos2.y);
|
||||
@@ -872,14 +872,14 @@ static void sub_8171240(struct Sprite *sprite)
|
||||
break;
|
||||
case 1:
|
||||
gTasks[taskId].data[10] += 0x20;
|
||||
obj_id_set_rotscale(spriteId, gTasks[taskId].data[10], gTasks[taskId].data[10], 0);
|
||||
SetSpriteRotScale(spriteId, gTasks[taskId].data[10], gTasks[taskId].data[10], 0);
|
||||
gTasks[taskId].data[3] += gTasks[taskId].data[2];
|
||||
gSprites[spriteId].pos2.y = -gTasks[taskId].data[3] >> 8;
|
||||
if (gTasks[taskId].data[10] >= 0x480)
|
||||
gTasks[taskId].data[0]++;
|
||||
break;
|
||||
case 2:
|
||||
sub_80A7344(spriteId);
|
||||
ResetSpriteRotScale(spriteId);
|
||||
gSprites[spriteId].invisible = 1;
|
||||
gTasks[taskId].data[0]++;
|
||||
break;
|
||||
|
||||
+64
-62
@@ -1,9 +1,15 @@
|
||||
#include "global.h"
|
||||
#include "alloc.h"
|
||||
#include "battle_anim.h"
|
||||
#include "battle_interface.h"
|
||||
#include "decompress.h"
|
||||
#include "gpu_regs.h"
|
||||
#include "graphics.h"
|
||||
#include "main.h"
|
||||
#include "math_util.h"
|
||||
#include "palette.h"
|
||||
#include "random.h"
|
||||
#include "scanline_effect.h"
|
||||
#include "sound.h"
|
||||
#include "trig.h"
|
||||
#include "util.h"
|
||||
@@ -2220,7 +2226,7 @@ void sub_80FE8E0(struct Sprite* sprite)
|
||||
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
|
||||
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
|
||||
sprite->callback = StartAnimLinearTranslation;
|
||||
StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
|
||||
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
|
||||
}
|
||||
|
||||
void sub_80FE930(struct Sprite* sprite)
|
||||
@@ -2257,9 +2263,9 @@ static void sub_80FE9E4(struct Sprite* sprite)
|
||||
else
|
||||
{
|
||||
if (sprite->data[5] > 0x7F)
|
||||
sprite->subpriority = GetBattlerSubpriority(gBattleAnimTarget) + 1;
|
||||
sprite->subpriority = GetBattlerSpriteSubpriority(gBattleAnimTarget) + 1;
|
||||
else
|
||||
sprite->subpriority = GetBattlerSubpriority(gBattleAnimTarget) + 6;
|
||||
sprite->subpriority = GetBattlerSpriteSubpriority(gBattleAnimTarget) + 6;
|
||||
|
||||
sprite->pos2.x += Sin(sprite->data[5], 5);
|
||||
sprite->pos2.y += Cos(sprite->data[5], 14);
|
||||
@@ -2278,7 +2284,7 @@ void sub_80FEA58(u8 taskId)
|
||||
gBattleAnimArgs[1] = 0;
|
||||
gBattleAnimArgs[2] = 80;
|
||||
gBattleAnimArgs[3] = 0;
|
||||
CreateSpriteAndAnimate(&gUnknown_08592210, 0, 0, GetBattlerSubpriority(gBattleAnimTarget) + 1);
|
||||
CreateSpriteAndAnimate(&gUnknown_08592210, 0, 0, GetBattlerSpriteSubpriority(gBattleAnimTarget) + 1);
|
||||
}
|
||||
|
||||
if (gTasks[taskId].data[1] == 15)
|
||||
@@ -2465,9 +2471,9 @@ static void sub_80FEECC(struct Sprite* sprite)
|
||||
sprite->pos2.x += Sin(sprite->data[5], 32);
|
||||
sprite->pos2.y += Cos(sprite->data[5], -5);
|
||||
if ((u16)(sprite->data[5] - 0x40) < 0x80)
|
||||
sprite->subpriority = GetBattlerSubpriority(gBattleAnimAttacker) - 1;
|
||||
sprite->subpriority = GetBattlerSpriteSubpriority(gBattleAnimAttacker) - 1;
|
||||
else
|
||||
sprite->subpriority = GetBattlerSubpriority(gBattleAnimAttacker) + 1;
|
||||
sprite->subpriority = GetBattlerSpriteSubpriority(gBattleAnimAttacker) + 1;
|
||||
|
||||
sprite->data[5] = (sprite->data[5] + 5) & 0xFF;
|
||||
}
|
||||
@@ -2731,7 +2737,7 @@ void sub_80FF458(u8 taskId)
|
||||
}
|
||||
else
|
||||
{
|
||||
sub_80A7270(spriteId, 1);
|
||||
PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_BLEND);
|
||||
gTasks[taskId].data[14] = gSprites[spriteId].oam.priority;
|
||||
gSprites[spriteId].oam.priority = sub_80A8328(gBattleAnimTarget);
|
||||
spriteId = GetAnimBattlerSpriteId(ANIM_DEF_PARTNER);
|
||||
@@ -2753,8 +2759,8 @@ static void sub_80FF53C(u8 taskId)
|
||||
gSprites[spriteId].pos2.x = -gSprites[spriteId].pos2.x;
|
||||
|
||||
gTasks[taskId].data[11] += 16;
|
||||
obj_id_set_rotscale(spriteId, gTasks[taskId].data[11], gTasks[taskId].data[11], 0);
|
||||
sub_80A7E6C(spriteId);
|
||||
SetSpriteRotScale(spriteId, gTasks[taskId].data[11], gTasks[taskId].data[11], 0);
|
||||
SetBattlerSpriteYOffsetFromYScale(spriteId);
|
||||
if (--gTasks[taskId].data[1] == 0)
|
||||
{
|
||||
gTasks[taskId].data[0] = 0;
|
||||
@@ -2769,7 +2775,7 @@ static void sub_80FF5CC(u8 taskId)
|
||||
if (gTasks[taskId].data[0] == 0)
|
||||
{
|
||||
u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
|
||||
sub_80A7344(spriteId);
|
||||
ResetSpriteRotScale(spriteId);
|
||||
gSprites[spriteId].pos2.x = 0;
|
||||
gSprites[spriteId].pos2.y = 0;
|
||||
gSprites[spriteId].oam.priority = gTasks[taskId].data[14];
|
||||
@@ -2795,7 +2801,6 @@ void sub_80FF698(struct Sprite* sprite)
|
||||
switch (sprite->data[0])
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
|
||||
gBattleAnimArgs[0] *= -1;
|
||||
|
||||
@@ -2804,9 +2809,7 @@ void sub_80FF698(struct Sprite* sprite)
|
||||
sprite->invisible = 1;
|
||||
sprite->data[0]++;
|
||||
break;
|
||||
}
|
||||
case 1:
|
||||
{
|
||||
sprite->invisible = 0;
|
||||
if (sprite->affineAnimEnded)
|
||||
{
|
||||
@@ -2819,7 +2822,6 @@ void sub_80FF698(struct Sprite* sprite)
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_80FF768(struct Sprite* sprite)
|
||||
@@ -3205,7 +3207,7 @@ void sub_80FFFC0(u8 taskId)
|
||||
{
|
||||
struct Task *task = &gTasks[taskId];
|
||||
|
||||
task->data[4] = GetBattlerSubpriority(gBattleAnimTarget) - 1;
|
||||
task->data[4] = GetBattlerSpriteSubpriority(gBattleAnimTarget) - 1;
|
||||
task->data[6] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
|
||||
task->data[7] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
|
||||
task->data[10] = sub_80A861C(gBattleAnimTarget, 1);
|
||||
@@ -3529,7 +3531,7 @@ static void sub_810074C(struct Sprite* sprite)
|
||||
return;
|
||||
}
|
||||
|
||||
move_anim_8074EE0(sprite);
|
||||
DestroySpriteAndMatrix(sprite);
|
||||
}
|
||||
|
||||
void sub_81007C4(u8 taskId)
|
||||
@@ -3613,7 +3615,7 @@ void sub_8100898(struct Sprite* sprite)
|
||||
if (IsContest())
|
||||
c -= 0x8000;
|
||||
|
||||
sub_80A73E0(sprite, 0, 0x100, 0x100, c);
|
||||
TrySetSpriteRotScale(sprite, 0, 0x100, 0x100, c);
|
||||
sprite->callback = sub_81009A0;
|
||||
}
|
||||
}
|
||||
@@ -3630,7 +3632,7 @@ static void sub_81009A0(struct Sprite* sprite)
|
||||
}
|
||||
else
|
||||
{
|
||||
move_anim_8074EE0(sprite);
|
||||
DestroySpriteAndMatrix(sprite);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3653,7 +3655,7 @@ void sub_81009F8(struct Sprite* sprite)
|
||||
sprite->pos1.y += gBattleAnimArgs[1];
|
||||
}
|
||||
|
||||
sprite->callback = sub_80A67D8;
|
||||
sprite->callback = RunStoredCallbackWhenAnimEnds;
|
||||
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
||||
}
|
||||
|
||||
@@ -3676,7 +3678,7 @@ void sub_8100A94(struct Sprite* sprite)
|
||||
sprite->data[3] = gBattleAnimArgs[4];
|
||||
sprite->data[5] = gBattleAnimArgs[5];
|
||||
StartSpriteAffineAnim(sprite, gBattleAnimArgs[6]);
|
||||
StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
|
||||
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
|
||||
sprite->callback = sub_80A66DC;
|
||||
}
|
||||
|
||||
@@ -4024,7 +4026,7 @@ static void sub_8101298(struct Sprite* sprite, int unk1, int unk2)
|
||||
void sub_810130C(struct Sprite* sprite)
|
||||
{
|
||||
if (!gBattleAnimArgs[2])
|
||||
sub_80A6838(sprite);
|
||||
SetSpriteCoordsToAnimAttackerCoords(sprite);
|
||||
|
||||
sub_80A6864(sprite, gBattleAnimArgs[0]);
|
||||
sprite->pos1.y += gBattleAnimArgs[1];
|
||||
@@ -4032,7 +4034,7 @@ void sub_810130C(struct Sprite* sprite)
|
||||
sprite->data[1] = gBattleAnimArgs[3];
|
||||
sprite->data[2] = gBattleAnimArgs[4];
|
||||
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
||||
sprite->callback = sub_80A656C;
|
||||
sprite->callback = TranslateAnimLinearSimple;
|
||||
}
|
||||
|
||||
void sub_810135C(struct Sprite* sprite)
|
||||
@@ -4069,13 +4071,13 @@ void sub_810135C(struct Sprite* sprite)
|
||||
sprite->data[1] = gBattleAnimArgs[3];
|
||||
sprite->data[2] = gBattleAnimArgs[4];
|
||||
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
||||
sprite->callback = sub_80A656C;
|
||||
sprite->callback = TranslateAnimLinearSimple;
|
||||
}
|
||||
|
||||
void sub_8101440(struct Sprite* sprite)
|
||||
{
|
||||
sub_80A6838(sprite);
|
||||
if (GetBattlerSide(gBattleAnimAttacker) == 0)
|
||||
SetSpriteCoordsToAnimAttackerCoords(sprite);
|
||||
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
|
||||
{
|
||||
sprite->pos1.x += gBattleAnimArgs[0];
|
||||
sprite->pos1.y += gBattleAnimArgs[1];
|
||||
@@ -4105,7 +4107,7 @@ static void sub_81014A0(struct Sprite* sprite)
|
||||
|
||||
void sub_81014F4(struct Sprite* sprite)
|
||||
{
|
||||
sub_80A6838(sprite);
|
||||
SetSpriteCoordsToAnimAttackerCoords(sprite);
|
||||
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
|
||||
{
|
||||
sprite->pos1.x += gBattleAnimArgs[0];
|
||||
@@ -4130,7 +4132,7 @@ static void sub_8101560(struct Sprite* sprite)
|
||||
sprite->data[4] += sprite->data[3] * 2;
|
||||
sprite->data[0] += sprite->data[1];
|
||||
if (++sprite->data[1] > 60)
|
||||
move_anim_8074EE0(sprite);
|
||||
DestroySpriteAndMatrix(sprite);
|
||||
}
|
||||
|
||||
void sub_81015AC(struct Sprite* sprite)
|
||||
@@ -4347,14 +4349,14 @@ static void sub_81019E8(struct Sprite* sprite)
|
||||
if (sprite->data[0] == 0)
|
||||
{
|
||||
sprite->data[3] = gBattlerSpriteIds[gBattleAnimAttacker];
|
||||
sub_80A7270(sprite->data[3], 0);
|
||||
PrepareBattlerSpriteForRotScale(sprite->data[3], ST_OAM_OBJ_NORMAL);
|
||||
sprite->data[4] = (sprite->data[6] = GetBattlerSide(gBattleAnimAttacker)) ? 0x300 : 0xFFFFFD00;
|
||||
sprite->data[5] = 0;
|
||||
}
|
||||
|
||||
sprite->data[5] += sprite->data[4];
|
||||
obj_id_set_rotscale(sprite->data[3], 0x100, 0x100, sprite->data[5]);
|
||||
sub_80A73A0(sprite->data[3]);
|
||||
SetSpriteRotScale(sprite->data[3], 0x100, 0x100, sprite->data[5]);
|
||||
SetBattlerSpriteYOffsetFromRotation(sprite->data[3]);
|
||||
if (++sprite->data[0] > 3)
|
||||
{
|
||||
sprite->data[0] = 0;
|
||||
@@ -4400,11 +4402,11 @@ static void sub_8101AE8(struct Sprite* sprite)
|
||||
}
|
||||
|
||||
sprite->data[5] += sprite->data[4];
|
||||
obj_id_set_rotscale(sprite->data[3], 0x100, 0x100, sprite->data[5]);
|
||||
sub_80A73A0(sprite->data[3]);
|
||||
SetSpriteRotScale(sprite->data[3], 0x100, 0x100, sprite->data[5]);
|
||||
SetBattlerSpriteYOffsetFromRotation(sprite->data[3]);
|
||||
if (++sprite->data[0] > 2)
|
||||
{
|
||||
sub_80A7344(sprite->data[3]);
|
||||
ResetSpriteRotScale(sprite->data[3]);
|
||||
sprite->callback = sub_8101B84;
|
||||
}
|
||||
}
|
||||
@@ -4430,13 +4432,13 @@ static void sub_8101BA0(struct Sprite *sprite)
|
||||
sprite->data[3] = GetBattlerSide(gBattleAnimAttacker);
|
||||
sprite->data[4] = (sprite->data[3] != B_SIDE_PLAYER) ? 0x200 : -0x200;
|
||||
sprite->data[5] = 0;
|
||||
sub_80A7270(sprite->data[2], 0);
|
||||
PrepareBattlerSpriteForRotScale(sprite->data[2], ST_OAM_OBJ_NORMAL);
|
||||
sprite->data[0]++;
|
||||
// fall through
|
||||
case 1:
|
||||
sprite->data[5] += sprite->data[4];
|
||||
obj_id_set_rotscale(sprite->data[2], 0x100, 0x100, sprite->data[5]);
|
||||
sub_80A73A0(sprite->data[2]);
|
||||
SetSpriteRotScale(sprite->data[2], 0x100, 0x100, sprite->data[5]);
|
||||
SetBattlerSpriteYOffsetFromRotation(sprite->data[2]);
|
||||
if (++sprite->data[1] > 3)
|
||||
{
|
||||
sprite->data[1] = 0;
|
||||
@@ -4446,11 +4448,11 @@ static void sub_8101BA0(struct Sprite *sprite)
|
||||
break;
|
||||
case 2:
|
||||
sprite->data[5] += sprite->data[4];
|
||||
obj_id_set_rotscale(sprite->data[2], 0x100, 0x100, sprite->data[5]);
|
||||
sub_80A73A0(sprite->data[2]);
|
||||
SetSpriteRotScale(sprite->data[2], 0x100, 0x100, sprite->data[5]);
|
||||
SetBattlerSpriteYOffsetFromRotation(sprite->data[2]);
|
||||
if (++sprite->data[1] > 3)
|
||||
{
|
||||
sub_80A7344(sprite->data[2]);
|
||||
ResetSpriteRotScale(sprite->data[2]);
|
||||
DestroyAnimSprite(sprite);
|
||||
}
|
||||
break;
|
||||
@@ -4512,7 +4514,7 @@ static void sub_8101D2C(u8 taskId)
|
||||
task->data[3] = 8;
|
||||
task->data[4] = 0;
|
||||
task->data[5] = (task->data[1] == 0) ? -0xC0 : 0xC0;
|
||||
sub_80A7270(task->data[0], 0);
|
||||
PrepareBattlerSpriteForRotScale(task->data[0], ST_OAM_OBJ_NORMAL);
|
||||
task->data[2]++;
|
||||
}
|
||||
break;
|
||||
@@ -4520,8 +4522,8 @@ static void sub_8101D2C(u8 taskId)
|
||||
if (task->data[3])
|
||||
{
|
||||
task->data[4] += task->data[5];
|
||||
obj_id_set_rotscale(task->data[0], 0x100, 0x100, task->data[4]);
|
||||
sub_80A73A0(task->data[0]);
|
||||
SetSpriteRotScale(task->data[0], 0x100, 0x100, task->data[4]);
|
||||
SetBattlerSpriteYOffsetFromRotation(task->data[0]);
|
||||
task->data[3]--;
|
||||
}
|
||||
else
|
||||
@@ -4592,13 +4594,13 @@ static void sub_8101EEC(u8 taskId)
|
||||
if (task->data[3])
|
||||
{
|
||||
task->data[4] -= task->data[5];
|
||||
obj_id_set_rotscale(task->data[0], 0x100, 0x100, task->data[4]);
|
||||
sub_80A73A0(task->data[0]);
|
||||
SetSpriteRotScale(task->data[0], 0x100, 0x100, task->data[4]);
|
||||
SetBattlerSpriteYOffsetFromRotation(task->data[0]);
|
||||
task->data[3]--;
|
||||
}
|
||||
else
|
||||
{
|
||||
sub_80A7344(task->data[0]);
|
||||
ResetSpriteRotScale(task->data[0]);
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
}
|
||||
@@ -4619,7 +4621,7 @@ void sub_8101F40(struct Sprite* sprite)
|
||||
sprite->data[0] = 0;
|
||||
sprite->data[1] = 0;
|
||||
StoreSpriteCallbackInData6(sprite, sub_810208C);
|
||||
sprite->callback = sub_80A67D8;
|
||||
sprite->callback = RunStoredCallbackWhenAnimEnds;
|
||||
}
|
||||
|
||||
void sub_8101FA8(struct Sprite* sprite)
|
||||
@@ -4627,7 +4629,7 @@ void sub_8101FA8(struct Sprite* sprite)
|
||||
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + 0xFFD0;
|
||||
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
|
||||
StoreSpriteCallbackInData6(sprite, sub_8102044);
|
||||
sprite->callback = sub_80A67D8;
|
||||
sprite->callback = RunStoredCallbackWhenAnimEnds;
|
||||
}
|
||||
|
||||
void sub_8101FF0(struct Sprite* sprite)
|
||||
@@ -4914,7 +4916,7 @@ void sub_81025C0(u8 taskId)
|
||||
gTasks[taskId].data[9] = 15;
|
||||
b = sub_80A76C4(1, 1, 1, 1);
|
||||
c = a | b;
|
||||
sub_80A8048(&gTasks[taskId].data[14], &gTasks[taskId].data[15], (void*)c);
|
||||
StorePointerInVars(&gTasks[taskId].data[14], &gTasks[taskId].data[15], (void*)c);
|
||||
b = b | (0x10000 << IndexOfSpritePaletteTag(ANIM_TAG_MOON));
|
||||
d = IndexOfSpritePaletteTag(ANIM_TAG_GREEN_SPARKLE);
|
||||
BeginNormalPaletteFade((0x10000 << d) | b, 0, 0, 16, RGB(27, 29, 31));
|
||||
@@ -4989,7 +4991,7 @@ void sub_81026A8(u8 taskId)
|
||||
case 2:
|
||||
if (++task->data[1] > 30)
|
||||
{
|
||||
BeginNormalPaletteFade((u32)sub_80A8050(task->data[14], task->data[15]), 0, 16, 0, RGB(27, 29, 31));
|
||||
BeginNormalPaletteFade((u32)LoadPointerFromVars(task->data[14], task->data[15]), 0, 16, 0, RGB(27, 29, 31));
|
||||
task->data[0]++;
|
||||
}
|
||||
break;
|
||||
@@ -5080,7 +5082,7 @@ void sub_81029B4(u8 taskId)
|
||||
BlendPalette(r3, 16, 11, RGB(0, 0, 0));
|
||||
task->data[3] = 0;
|
||||
i = 0;
|
||||
while (i < 2 && (obj = duplicate_obj_of_side_rel2move_in_transparent_mode(0)) >= 0)
|
||||
while (i < 2 && (obj = CloneBattlerSpriteWithBlend(0)) >= 0)
|
||||
{
|
||||
gSprites[obj].oam.paletteNum = task->data[1];
|
||||
gSprites[obj].data[0] = 0;
|
||||
@@ -5138,7 +5140,7 @@ static void sub_8102B3C(struct Sprite* sprite)
|
||||
void sub_8102BCC(struct Sprite* sprite)
|
||||
{
|
||||
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
||||
sprite->callback = sub_80A67D8;
|
||||
sprite->callback = RunStoredCallbackWhenAnimEnds;
|
||||
}
|
||||
|
||||
void sub_8102BE8(u8 taskId)
|
||||
@@ -5183,7 +5185,7 @@ void sub_8102CD4(struct Sprite* sprite)
|
||||
u8 index;
|
||||
u8 a;
|
||||
u8 b;
|
||||
sub_80A6838(sprite);
|
||||
SetSpriteCoordsToAnimAttackerCoords(sprite);
|
||||
StartSpriteAnim(sprite, gBattleAnimArgs[0]);
|
||||
if ((index = IndexOfSpritePaletteTag(gUnknown_08593020[gBattleAnimArgs[1]][0])) != 0xFF)
|
||||
sprite->oam.paletteNum = index;
|
||||
@@ -5242,7 +5244,7 @@ static void sub_8102DE4(struct Sprite* sprite)
|
||||
|
||||
if ((u32)((c + 16) << 16) > (0x110) << 16 || a < -16 || a > 0x80)
|
||||
{
|
||||
move_anim_8074EE0(sprite);
|
||||
DestroySpriteAndMatrix(sprite);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -5296,7 +5298,7 @@ static void sub_8102F40(struct Sprite* sprite)
|
||||
}
|
||||
|
||||
if (++sprite->data[0] == 48)
|
||||
move_anim_8074EE0(sprite);
|
||||
DestroySpriteAndMatrix(sprite);
|
||||
}
|
||||
|
||||
void sub_8102FB8(struct Sprite* sprite)
|
||||
@@ -5323,7 +5325,7 @@ void sub_8103028(struct Sprite* sprite)
|
||||
{
|
||||
s16 xDiff;
|
||||
u8 index;
|
||||
sub_80A6838(sprite);
|
||||
SetSpriteCoordsToAnimAttackerCoords(sprite);
|
||||
sprite->pos1.y += 8;
|
||||
StartSpriteAnim(sprite, gBattleAnimArgs[1]);
|
||||
index = IndexOfSpritePaletteTag(gUnknown_08593020[gBattleAnimArgs[2]][0]);
|
||||
@@ -5385,7 +5387,7 @@ void sub_8103164(struct Sprite* sprite)
|
||||
sprite->data[1] = a + 2;
|
||||
StartSpriteAnim(sprite, a);
|
||||
StoreSpriteCallbackInData6(sprite, sub_81031D0);
|
||||
sprite->callback = sub_80A67D8;
|
||||
sprite->callback = RunStoredCallbackWhenAnimEnds;
|
||||
}
|
||||
|
||||
static void sub_81031D0(struct Sprite* sprite)
|
||||
@@ -5394,7 +5396,7 @@ static void sub_81031D0(struct Sprite* sprite)
|
||||
{
|
||||
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
||||
StartSpriteAnim(sprite, sprite->data[1]);
|
||||
sprite->callback = sub_80A67D8;
|
||||
sprite->callback = RunStoredCallbackWhenAnimEnds;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5409,7 +5411,7 @@ void sub_8103208(struct Sprite* sprite)
|
||||
sub_810310C(battler, sprite);
|
||||
sprite->data[0] = 0;
|
||||
StoreSpriteCallbackInData6(sprite, sub_8103250);
|
||||
sprite->callback = sub_80A67BC;
|
||||
sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
|
||||
}
|
||||
|
||||
static void sub_8103250(struct Sprite* sprite)
|
||||
@@ -5417,8 +5419,8 @@ static void sub_8103250(struct Sprite* sprite)
|
||||
if (++sprite->data[0] > 16)
|
||||
{
|
||||
StartSpriteAffineAnim(sprite, 1);
|
||||
StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
|
||||
sprite->callback = sub_80A67BC;
|
||||
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
|
||||
sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5441,7 +5443,7 @@ void sub_8103284(struct Sprite* sprite)
|
||||
sprite->data[3] = sprite->subpriority + 4;
|
||||
sprite->data[4] = 0;
|
||||
StoreSpriteCallbackInData6(sprite, sub_8103300);
|
||||
sprite->callback = sub_80A67BC;
|
||||
sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
|
||||
}
|
||||
|
||||
static void sub_8103300(struct Sprite* sprite)
|
||||
@@ -5509,7 +5511,7 @@ static void sub_81033F0(struct Sprite* sprite)
|
||||
sprite->data[1] = 0;
|
||||
StartSpriteAnim(sprite, sprite->data[0]);
|
||||
StoreSpriteCallbackInData6(sprite, sub_810342C);
|
||||
sprite->callback = sub_80A67D8;
|
||||
sprite->callback = RunStoredCallbackWhenAnimEnds;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Executable
+3884
File diff suppressed because it is too large
Load Diff
Executable
+4889
File diff suppressed because it is too large
Load Diff
@@ -236,7 +236,7 @@ static void sub_81169F8(u8 taskId)
|
||||
}
|
||||
else
|
||||
{
|
||||
task->data[6] = duplicate_obj_of_side_rel2move_in_transparent_mode(task->data[0]);
|
||||
task->data[6] = CloneBattlerSpriteWithBlend(task->data[0]);
|
||||
if (task->data[6] >= 0)
|
||||
{
|
||||
gSprites[task->data[6]].oam.priority = task->data[0] ? 1 : 2;
|
||||
|
||||
@@ -1136,7 +1136,7 @@ static void LinkOpponentHandleLoadMonSprite(void)
|
||||
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
|
||||
GetBattlerSpriteCoord(gActiveBattler, 2),
|
||||
GetBattlerSpriteDefault_Y(gActiveBattler),
|
||||
GetBattlerSubpriority(gActiveBattler));
|
||||
GetBattlerSpriteSubpriority(gActiveBattler));
|
||||
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
|
||||
@@ -1170,7 +1170,7 @@ static void sub_8066494(u8 battlerId, bool8 dontClearSubstituteBit)
|
||||
&gMultiuseSpriteTemplate,
|
||||
GetBattlerSpriteCoord(battlerId, 2),
|
||||
GetBattlerSpriteDefault_Y(battlerId),
|
||||
GetBattlerSubpriority(battlerId));
|
||||
GetBattlerSpriteSubpriority(battlerId));
|
||||
|
||||
gSprites[gUnknown_03005D7C[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
|
||||
gSprites[gUnknown_03005D7C[battlerId]].data[2] = battlerId;
|
||||
@@ -1302,7 +1302,7 @@ static void LinkOpponentHandleDrawTrainerPic(void)
|
||||
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
|
||||
xPos,
|
||||
(8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 40,
|
||||
GetBattlerSubpriority(gActiveBattler));
|
||||
GetBattlerSpriteSubpriority(gActiveBattler));
|
||||
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2;
|
||||
|
||||
@@ -1024,7 +1024,7 @@ static void LinkPartnerHandleLoadMonSprite(void)
|
||||
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
|
||||
GetBattlerSpriteCoord(gActiveBattler, 2),
|
||||
GetBattlerSpriteDefault_Y(gActiveBattler),
|
||||
GetBattlerSubpriority(gActiveBattler));
|
||||
GetBattlerSpriteSubpriority(gActiveBattler));
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
|
||||
@@ -1055,7 +1055,7 @@ static void sub_814CC98(u8 battlerId, bool8 dontClearSubstituteBit)
|
||||
&gMultiuseSpriteTemplate,
|
||||
GetBattlerSpriteCoord(battlerId, 2),
|
||||
GetBattlerSpriteDefault_Y(battlerId),
|
||||
GetBattlerSubpriority(battlerId));
|
||||
GetBattlerSpriteSubpriority(battlerId));
|
||||
|
||||
gSprites[gUnknown_03005D7C[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
|
||||
gSprites[gUnknown_03005D7C[battlerId]].data[2] = battlerId;
|
||||
@@ -1143,7 +1143,7 @@ static void LinkPartnerHandleDrawTrainerPic(void)
|
||||
|
||||
DecompressTrainerBackPic(trainerPicId, gActiveBattler);
|
||||
SetMultiuseSpriteTemplateToTrainerBack(trainerPicId, GetBattlerPosition(gActiveBattler));
|
||||
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, (8 - gTrainerBackPicCoords[trainerPicId].coords) * 4 + 80, GetBattlerSubpriority(gActiveBattler));
|
||||
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, (8 - gTrainerBackPicCoords[trainerPicId].coords) * 4 + 80, GetBattlerSpriteSubpriority(gActiveBattler));
|
||||
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
|
||||
|
||||
@@ -1128,7 +1128,7 @@ static void OpponentHandleLoadMonSprite(void)
|
||||
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
|
||||
GetBattlerSpriteCoord(gActiveBattler, 2),
|
||||
GetBattlerSpriteDefault_Y(gActiveBattler),
|
||||
GetBattlerSubpriority(gActiveBattler));
|
||||
GetBattlerSpriteSubpriority(gActiveBattler));
|
||||
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
|
||||
@@ -1163,7 +1163,7 @@ static void sub_80613DC(u8 battlerId, bool8 dontClearSubstituteBit)
|
||||
gBattlerSpriteIds[battlerId] = CreateSprite(&gMultiuseSpriteTemplate,
|
||||
GetBattlerSpriteCoord(battlerId, 2),
|
||||
GetBattlerSpriteDefault_Y(battlerId),
|
||||
GetBattlerSubpriority(battlerId));
|
||||
GetBattlerSpriteSubpriority(battlerId));
|
||||
|
||||
gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId;
|
||||
gSprites[gBattlerSpriteIds[battlerId]].data[2] = species;
|
||||
@@ -1293,7 +1293,7 @@ static void OpponentHandleDrawTrainerPic(void)
|
||||
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
|
||||
xPos,
|
||||
(8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 40,
|
||||
GetBattlerSubpriority(gActiveBattler));
|
||||
GetBattlerSpriteSubpriority(gActiveBattler));
|
||||
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2;
|
||||
|
||||
@@ -2200,7 +2200,7 @@ static void sub_805B258(u8 battlerId, bool8 dontClearSubstituteBit)
|
||||
&gMultiuseSpriteTemplate,
|
||||
GetBattlerSpriteCoord(battlerId, 2),
|
||||
GetBattlerSpriteDefault_Y(battlerId),
|
||||
GetBattlerSubpriority(battlerId));
|
||||
GetBattlerSpriteSubpriority(battlerId));
|
||||
|
||||
gSprites[gUnknown_03005D7C[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
|
||||
gSprites[gUnknown_03005D7C[battlerId]].data[2] = battlerId;
|
||||
@@ -2314,7 +2314,7 @@ static void PlayerHandleDrawTrainerPic(void)
|
||||
trainerPicId = PlayerGenderToFrontTrainerPicId(gSaveBlock2Ptr->playerGender);
|
||||
DecompressTrainerFrontPic(trainerPicId, gActiveBattler);
|
||||
SetMultiuseSpriteTemplateToTrainerFront(trainerPicId, GetBattlerPosition(gActiveBattler));
|
||||
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, yPos, GetBattlerSubpriority(gActiveBattler));
|
||||
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, yPos, GetBattlerSpriteSubpriority(gActiveBattler));
|
||||
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
|
||||
@@ -2329,7 +2329,7 @@ static void PlayerHandleDrawTrainerPic(void)
|
||||
{
|
||||
DecompressTrainerBackPic(trainerPicId, gActiveBattler);
|
||||
SetMultiuseSpriteTemplateToTrainerBack(trainerPicId, GetBattlerPosition(gActiveBattler));
|
||||
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, yPos, GetBattlerSubpriority(gActiveBattler));
|
||||
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, yPos, GetBattlerSpriteSubpriority(gActiveBattler));
|
||||
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
|
||||
|
||||
@@ -1211,7 +1211,7 @@ static void PlayerPartnerHandleLoadMonSprite(void)
|
||||
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
|
||||
GetBattlerSpriteCoord(gActiveBattler, 2),
|
||||
GetBattlerSpriteDefault_Y(gActiveBattler),
|
||||
GetBattlerSubpriority(gActiveBattler));
|
||||
GetBattlerSpriteSubpriority(gActiveBattler));
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
|
||||
@@ -1242,7 +1242,7 @@ static void sub_81BD0E4(u8 battlerId, bool8 dontClearSubstituteBit)
|
||||
&gMultiuseSpriteTemplate,
|
||||
GetBattlerSpriteCoord(battlerId, 2),
|
||||
GetBattlerSpriteDefault_Y(battlerId),
|
||||
GetBattlerSubpriority(battlerId));
|
||||
GetBattlerSpriteSubpriority(battlerId));
|
||||
|
||||
gSprites[gUnknown_03005D7C[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
|
||||
gSprites[gUnknown_03005D7C[battlerId]].data[2] = battlerId;
|
||||
@@ -1322,7 +1322,7 @@ static void PlayerPartnerHandleDrawTrainerPic(void)
|
||||
{
|
||||
DecompressTrainerBackPic(trainerPicId, gActiveBattler);
|
||||
SetMultiuseSpriteTemplateToTrainerBack(trainerPicId, GetBattlerPosition(gActiveBattler));
|
||||
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, yPos, GetBattlerSubpriority(gActiveBattler));
|
||||
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, yPos, GetBattlerSpriteSubpriority(gActiveBattler));
|
||||
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
|
||||
@@ -1333,7 +1333,7 @@ static void PlayerPartnerHandleDrawTrainerPic(void)
|
||||
{
|
||||
DecompressTrainerFrontPic(trainerPicId, gActiveBattler);
|
||||
SetMultiuseSpriteTemplateToTrainerFront(trainerPicId, GetBattlerPosition(gActiveBattler));
|
||||
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, yPos, GetBattlerSubpriority(gActiveBattler));
|
||||
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, yPos, GetBattlerSpriteSubpriority(gActiveBattler));
|
||||
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
|
||||
|
||||
@@ -1119,9 +1119,7 @@ static void RecordedOpponentHandleLoadMonSprite(void)
|
||||
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
|
||||
GetBattlerSpriteCoord(gActiveBattler, 2),
|
||||
GetBattlerSpriteDefault_Y(gActiveBattler),
|
||||
GetBattlerSubpriority(gActiveBattler));
|
||||
|
||||
|
||||
GetBattlerSpriteSubpriority(gActiveBattler));
|
||||
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
|
||||
@@ -1154,7 +1152,7 @@ static void sub_81885D8(u8 battlerId, bool8 dontClearSubstituteBit)
|
||||
gBattlerSpriteIds[battlerId] = CreateSprite(&gMultiuseSpriteTemplate,
|
||||
GetBattlerSpriteCoord(battlerId, 2),
|
||||
GetBattlerSpriteDefault_Y(battlerId),
|
||||
GetBattlerSubpriority(battlerId));
|
||||
GetBattlerSpriteSubpriority(battlerId));
|
||||
|
||||
gSprites[gUnknown_03005D7C[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
|
||||
gSprites[gUnknown_03005D7C[battlerId]].data[2] = battlerId;
|
||||
@@ -1251,7 +1249,7 @@ static void RecordedOpponentHandleDrawTrainerPic(void)
|
||||
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
|
||||
xPos,
|
||||
(8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 40,
|
||||
GetBattlerSubpriority(gActiveBattler));
|
||||
GetBattlerSpriteSubpriority(gActiveBattler));
|
||||
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2;
|
||||
|
||||
@@ -1105,7 +1105,7 @@ static void RecordedPlayerHandleLoadMonSprite(void)
|
||||
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
|
||||
GetBattlerSpriteCoord(gActiveBattler, 2),
|
||||
GetBattlerSpriteDefault_Y(gActiveBattler),
|
||||
GetBattlerSubpriority(gActiveBattler));
|
||||
GetBattlerSpriteSubpriority(gActiveBattler));
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
|
||||
@@ -1136,7 +1136,7 @@ static void sub_818BA6C(u8 battlerId, bool8 dontClearSubstituteBit)
|
||||
&gMultiuseSpriteTemplate,
|
||||
GetBattlerSpriteCoord(battlerId, 2),
|
||||
GetBattlerSpriteDefault_Y(battlerId),
|
||||
GetBattlerSubpriority(battlerId));
|
||||
GetBattlerSpriteSubpriority(battlerId));
|
||||
|
||||
gSprites[gUnknown_03005D7C[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
|
||||
gSprites[gUnknown_03005D7C[battlerId]].data[2] = battlerId;
|
||||
@@ -1236,7 +1236,7 @@ static void RecordedPlayerHandleDrawTrainerPic(void)
|
||||
trainerPicId = PlayerGenderToFrontTrainerPicId(gSaveBlock2Ptr->playerGender);
|
||||
DecompressTrainerFrontPic(trainerPicId, gActiveBattler);
|
||||
SetMultiuseSpriteTemplateToTrainerFront(trainerPicId, GetBattlerPosition(gActiveBattler));
|
||||
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, yPos, GetBattlerSubpriority(gActiveBattler));
|
||||
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, yPos, GetBattlerSpriteSubpriority(gActiveBattler));
|
||||
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
|
||||
@@ -1250,7 +1250,7 @@ static void RecordedPlayerHandleDrawTrainerPic(void)
|
||||
{
|
||||
DecompressTrainerBackPic(trainerPicId, gActiveBattler);
|
||||
SetMultiuseSpriteTemplateToTrainerBack(trainerPicId, GetBattlerPosition(gActiveBattler));
|
||||
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, yPos, GetBattlerSubpriority(gActiveBattler));
|
||||
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, yPos, GetBattlerSpriteSubpriority(gActiveBattler));
|
||||
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
|
||||
|
||||
@@ -1464,7 +1464,7 @@ static void sub_816AA80(u8 battlerId)
|
||||
gBattlerSpriteIds[battlerId] = CreateSprite(&gMultiuseSpriteTemplate,
|
||||
GetBattlerSpriteCoord(battlerId, 2),
|
||||
GetBattlerSpriteDefault_Y(battlerId),
|
||||
GetBattlerSubpriority(battlerId));
|
||||
GetBattlerSpriteSubpriority(battlerId));
|
||||
|
||||
gSprites[gUnknown_03005D7C[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
|
||||
gSprites[gUnknown_03005D7C[battlerId]].data[2] = battlerId;
|
||||
|
||||
@@ -526,7 +526,7 @@ static void sub_81A67EC(void)
|
||||
}
|
||||
var_40 = sub_81A6F70(factoryBattleMode, factoryLvlMode);
|
||||
|
||||
currSpecies = 0;
|
||||
currSpecies = SPECIES_NONE;
|
||||
i = 0;
|
||||
while (i != PARTY_SIZE)
|
||||
{
|
||||
@@ -546,7 +546,7 @@ static void sub_81A67EC(void)
|
||||
break;
|
||||
if (species[j] == gFacilityTrainerMons[monSetId].species)
|
||||
{
|
||||
if (currSpecies == 0)
|
||||
if (currSpecies == SPECIES_NONE)
|
||||
currSpecies = gFacilityTrainerMons[monSetId].species;
|
||||
else
|
||||
break;
|
||||
@@ -561,7 +561,7 @@ static void sub_81A67EC(void)
|
||||
if (heldItems[j] != 0 && heldItems[j] == gBattleFrontierHeldItems[gFacilityTrainerMons[monSetId].itemTableId])
|
||||
{
|
||||
if (gFacilityTrainerMons[monSetId].species == currSpecies)
|
||||
currSpecies = 0;
|
||||
currSpecies = SPECIES_NONE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -579,7 +579,7 @@ static void sub_81A67EC(void)
|
||||
static void sub_81A6A08(void)
|
||||
{
|
||||
u8 i;
|
||||
u8 typesCount[18];
|
||||
u8 typesCount[NUMBER_OF_MON_TYPES];
|
||||
u8 usedType[2];
|
||||
|
||||
gFacilityTrainerMons = gBattleFrontierMons;
|
||||
|
||||
@@ -1097,14 +1097,14 @@ void sub_805EB9C(u8 affineMode)
|
||||
if (IsBattlerSpritePresent(i))
|
||||
{
|
||||
gSprites[gBattlerSpriteIds[i]].oam.affineMode = affineMode;
|
||||
if (affineMode == 0)
|
||||
if (affineMode == ST_OAM_AFFINE_OFF)
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[i].field_6 = gSprites[gBattlerSpriteIds[i]].oam.matrixNum;
|
||||
gBattleSpritesDataPtr->healthBoxesData[i].matrixNum = gSprites[gBattlerSpriteIds[i]].oam.matrixNum;
|
||||
gSprites[gBattlerSpriteIds[i]].oam.matrixNum = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
gSprites[gBattlerSpriteIds[i]].oam.matrixNum = gBattleSpritesDataPtr->healthBoxesData[i].field_6;
|
||||
gSprites[gBattlerSpriteIds[i]].oam.matrixNum = gBattleSpritesDataPtr->healthBoxesData[i].matrixNum;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+2
-2
@@ -2122,12 +2122,12 @@ static void sub_8038B94(u8 taskId)
|
||||
if (species != SPECIES_EGG && hp != 0 && status == 0)
|
||||
r7 |= 1 << i * 2;
|
||||
|
||||
if (species == 0)
|
||||
if (species == SPECIES_NONE)
|
||||
continue;
|
||||
if (hp != 0 && (species == SPECIES_EGG || status != 0))
|
||||
r7 |= 2 << i * 2;
|
||||
|
||||
if (species == 0)
|
||||
if (species == SPECIES_NONE)
|
||||
continue;
|
||||
if (species != SPECIES_EGG && hp == 0)
|
||||
r7 |= 3 << i * 2;
|
||||
|
||||
@@ -8648,7 +8648,7 @@ static void atkAE_healpartystatus(void)
|
||||
u16 species = GetMonData(&party[i], MON_DATA_SPECIES2);
|
||||
u8 abilityBit = GetMonData(&party[i], MON_DATA_ALT_ABILITY);
|
||||
|
||||
if (species != 0 && species != SPECIES_EGG)
|
||||
if (species != SPECIES_NONE && species != SPECIES_EGG)
|
||||
{
|
||||
u8 ability;
|
||||
|
||||
|
||||
+4
-3
@@ -13,6 +13,7 @@
|
||||
#include "string_util.h"
|
||||
#include "constants/items.h"
|
||||
#include "constants/region_map_sections.h"
|
||||
#include "constants/species.h"
|
||||
|
||||
// This file's functions.
|
||||
static void sub_81B99D4(void);
|
||||
@@ -292,7 +293,7 @@ static void sub_81B9EC0(void)
|
||||
heldItems[i] = 0;
|
||||
}
|
||||
gFacilityTrainerMons = gSlateportBattleTentMons;
|
||||
currSpecies = 0;
|
||||
currSpecies = SPECIES_NONE;
|
||||
i = 0;
|
||||
while (i != PARTY_SIZE)
|
||||
{
|
||||
@@ -305,7 +306,7 @@ static void sub_81B9EC0(void)
|
||||
break;
|
||||
if (species[j] == gFacilityTrainerMons[monSetId].species)
|
||||
{
|
||||
if (currSpecies == 0)
|
||||
if (currSpecies == SPECIES_NONE)
|
||||
currSpecies = gFacilityTrainerMons[monSetId].species;
|
||||
else
|
||||
break;
|
||||
@@ -320,7 +321,7 @@ static void sub_81B9EC0(void)
|
||||
if (heldItems[j] != 0 && heldItems[j] == gBattleFrontierHeldItems[gFacilityTrainerMons[monSetId].itemTableId])
|
||||
{
|
||||
if (gFacilityTrainerMons[monSetId].species == currSpecies)
|
||||
currSpecies = 0;
|
||||
currSpecies = SPECIES_NONE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -395,7 +395,7 @@ void AnimTranslateStinger(struct Sprite *sprite)
|
||||
lVarY = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3];
|
||||
rot = ArcTan2Neg(lVarX - sprite->pos1.x, lVarY - sprite->pos1.y);
|
||||
rot += 0xC000;
|
||||
sub_80A73E0(sprite, FALSE, 0x100, 0x100, rot);
|
||||
TrySetSpriteRotScale(sprite, FALSE, 0x100, 0x100, rot);
|
||||
|
||||
sprite->data[0] = gBattleAnimArgs[4];
|
||||
sprite->data[2] = lVarX;
|
||||
@@ -458,7 +458,7 @@ static void AnimMissileArcStep(struct Sprite *sprite)
|
||||
u16 rotation = ArcTan2Neg(sprite->pos1.x + sprite->pos2.x - x2,
|
||||
sprite->pos1.y + sprite->pos2.y - y2);
|
||||
rotation += 0xC000;
|
||||
sub_80A73E0(sprite, FALSE, 0x100, 0x100, rotation);
|
||||
TrySetSpriteRotScale(sprite, FALSE, 0x100, 0x100, rotation);
|
||||
|
||||
for (i = 0; i < 8; i++)
|
||||
data[i] = tempData[i];
|
||||
@@ -479,6 +479,6 @@ void sub_8110994(struct Sprite *sprite)
|
||||
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + 18;
|
||||
}
|
||||
|
||||
StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
|
||||
sprite->callback = sub_80A67BC;
|
||||
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
|
||||
sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
|
||||
}
|
||||
|
||||
+1
-1
@@ -2520,7 +2520,7 @@ u8 sub_80DB174(u16 species, u32 otId, u32 personality, u32 index)
|
||||
spriteId = CreateSprite(&gMultiuseSpriteTemplate, 0x70, GetBattlerSpriteFinal_Y(2, species, FALSE), 30);
|
||||
gSprites[spriteId].oam.paletteNum = 2;
|
||||
gSprites[spriteId].oam.priority = 2;
|
||||
gSprites[spriteId].subpriority = GetBattlerSubpriority(2);
|
||||
gSprites[spriteId].subpriority = GetBattlerSpriteSubpriority(2);
|
||||
gSprites[spriteId].callback = SpriteCallbackDummy;
|
||||
gSprites[spriteId].data[0] = gSprites[spriteId].oam.paletteNum;
|
||||
gSprites[spriteId].data[2] = species;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
|
||||
|
||||
const union AnimCmd gAnimCmd_NONE_1[] =
|
||||
{
|
||||
ANIMCMD_FRAME(0, 30),
|
||||
@@ -6946,446 +6946,449 @@ const union AnimCmd *const gAnims_UNOWN_QMARK[] ={
|
||||
gAnimCmd_UNOWN_QMARK_1,
|
||||
};
|
||||
|
||||
#define ANIM_CMD(name) [SPECIES_##name] = gAnims_##name
|
||||
#define ANIM_CMD_FULL(name, anims) [SPECIES_##name] = anims
|
||||
|
||||
const union AnimCmd* const * const gMonAnimationsSpriteAnimsPtrTable[] =
|
||||
{
|
||||
gAnims_NONE,
|
||||
gAnims_BULBASAUR,
|
||||
gAnims_IVYSAUR,
|
||||
gAnims_VENUSAUR,
|
||||
gAnims_CHARMANDER,
|
||||
gAnims_CHARMELEON,
|
||||
gAnims_CHARIZARD,
|
||||
gAnims_SQUIRTLE,
|
||||
gAnims_WARTORTLE,
|
||||
gAnims_BLASTOISE,
|
||||
gAnims_CATERPIE,
|
||||
gAnims_METAPOD,
|
||||
gAnims_BUTTERFREE,
|
||||
gAnims_WEEDLE,
|
||||
gAnims_KAKUNA,
|
||||
gAnims_BEEDRILL,
|
||||
gAnims_PIDGEY,
|
||||
gAnims_PIDGEOTTO,
|
||||
gAnims_PIDGEOT,
|
||||
gAnims_RATTATA,
|
||||
gAnims_RATICATE,
|
||||
gAnims_SPEAROW,
|
||||
gAnims_FEAROW,
|
||||
gAnims_EKANS,
|
||||
gAnims_ARBOK,
|
||||
gAnims_PIKACHU,
|
||||
gAnims_RAICHU,
|
||||
gAnims_SANDSHREW,
|
||||
gAnims_SANDSLASH,
|
||||
gAnims_NIDORAN_F,
|
||||
gAnims_NIDORINA,
|
||||
gAnims_NIDOQUEEN,
|
||||
gAnims_NIDORAN_M,
|
||||
gAnims_NIDORINO,
|
||||
gAnims_NIDOKING,
|
||||
gAnims_CLEFAIRY,
|
||||
gAnims_CLEFABLE,
|
||||
gAnims_VULPIX,
|
||||
gAnims_NINETALES,
|
||||
gAnims_JIGGLYPUFF,
|
||||
gAnims_WIGGLYTUFF,
|
||||
gAnims_ZUBAT,
|
||||
gAnims_GOLBAT,
|
||||
gAnims_ODDISH,
|
||||
gAnims_GLOOM,
|
||||
gAnims_VILEPLUME,
|
||||
gAnims_PARAS,
|
||||
gAnims_PARASECT,
|
||||
gAnims_VENONAT,
|
||||
gAnims_VENOMOTH,
|
||||
gAnims_DIGLETT,
|
||||
gAnims_DUGTRIO,
|
||||
gAnims_MEOWTH,
|
||||
gAnims_PERSIAN,
|
||||
gAnims_PSYDUCK,
|
||||
gAnims_GOLDUCK,
|
||||
gAnims_MANKEY,
|
||||
gAnims_PRIMEAPE,
|
||||
gAnims_GROWLITHE,
|
||||
gAnims_ARCANINE,
|
||||
gAnims_POLIWAG,
|
||||
gAnims_POLIWHIRL,
|
||||
gAnims_POLIWRATH,
|
||||
gAnims_ABRA,
|
||||
gAnims_KADABRA,
|
||||
gAnims_ALAKAZAM,
|
||||
gAnims_MACHOP,
|
||||
gAnims_MACHOKE,
|
||||
gAnims_MACHAMP,
|
||||
gAnims_BELLSPROUT,
|
||||
gAnims_WEEPINBELL,
|
||||
gAnims_VICTREEBEL,
|
||||
gAnims_TENTACOOL,
|
||||
gAnims_TENTACRUEL,
|
||||
gAnims_GEODUDE,
|
||||
gAnims_GRAVELER,
|
||||
gAnims_GOLEM,
|
||||
gAnims_PONYTA,
|
||||
gAnims_RAPIDASH,
|
||||
gAnims_SLOWPOKE,
|
||||
gAnims_SLOWBRO,
|
||||
gAnims_MAGNEMITE,
|
||||
gAnims_MAGNETON,
|
||||
gAnims_FARFETCHD,
|
||||
gAnims_DODUO,
|
||||
gAnims_DODRIO,
|
||||
gAnims_SEEL,
|
||||
gAnims_DEWGONG,
|
||||
gAnims_GRIMER,
|
||||
gAnims_MUK,
|
||||
gAnims_SHELLDER,
|
||||
gAnims_CLOYSTER,
|
||||
gAnims_GASTLY,
|
||||
gAnims_HAUNTER,
|
||||
gAnims_GENGAR,
|
||||
gAnims_ONIX,
|
||||
gAnims_DROWZEE,
|
||||
gAnims_HYPNO,
|
||||
gAnims_KRABBY,
|
||||
gAnims_KINGLER,
|
||||
gAnims_VOLTORB,
|
||||
gAnims_ELECTRODE,
|
||||
gAnims_EXEGGCUTE,
|
||||
gAnims_EXEGGUTOR,
|
||||
gAnims_CUBONE,
|
||||
gAnims_MAROWAK,
|
||||
gAnims_HITMONLEE,
|
||||
gAnims_HITMONCHAN,
|
||||
gAnims_LICKITUNG,
|
||||
gAnims_KOFFING,
|
||||
gAnims_WEEZING,
|
||||
gAnims_RHYHORN,
|
||||
gAnims_RHYDON,
|
||||
gAnims_CHANSEY,
|
||||
gAnims_TANGELA,
|
||||
gAnims_KANGASKHAN,
|
||||
gAnims_HORSEA,
|
||||
gAnims_SEADRA,
|
||||
gAnims_GOLDEEN,
|
||||
gAnims_SEAKING,
|
||||
gAnims_STARYU,
|
||||
gAnims_STARMIE,
|
||||
gAnims_MR_MIME,
|
||||
gAnims_SCYTHER,
|
||||
gAnims_JYNX,
|
||||
gAnims_ELECTABUZZ,
|
||||
gAnims_MAGMAR,
|
||||
gAnims_PINSIR,
|
||||
gAnims_TAUROS,
|
||||
gAnims_MAGIKARP,
|
||||
gAnims_GYARADOS,
|
||||
gAnims_LAPRAS,
|
||||
gAnims_DITTO,
|
||||
gAnims_EEVEE,
|
||||
gAnims_VAPOREON,
|
||||
gAnims_JOLTEON,
|
||||
gAnims_FLAREON,
|
||||
gAnims_PORYGON,
|
||||
gAnims_OMANYTE,
|
||||
gAnims_OMASTAR,
|
||||
gAnims_KABUTO,
|
||||
gAnims_KABUTOPS,
|
||||
gAnims_AERODACTYL,
|
||||
gAnims_SNORLAX,
|
||||
gAnims_ARTICUNO,
|
||||
gAnims_ZAPDOS,
|
||||
gAnims_MOLTRES,
|
||||
gAnims_DRATINI,
|
||||
gAnims_DRAGONAIR,
|
||||
gAnims_DRAGONITE,
|
||||
gAnims_MEWTWO,
|
||||
gAnims_MEW,
|
||||
gAnims_CHIKORITA,
|
||||
gAnims_BAYLEEF,
|
||||
gAnims_MEGANIUM,
|
||||
gAnims_CYNDAQUIL,
|
||||
gAnims_QUILAVA,
|
||||
gAnims_TYPHLOSION,
|
||||
gAnims_TOTODILE,
|
||||
gAnims_CROCONAW,
|
||||
gAnims_FERALIGATR,
|
||||
gAnims_SENTRET,
|
||||
gAnims_FURRET,
|
||||
gAnims_HOOTHOOT,
|
||||
gAnims_NOCTOWL,
|
||||
gAnims_LEDYBA,
|
||||
gAnims_LEDIAN,
|
||||
gAnims_SPINARAK,
|
||||
gAnims_ARIADOS,
|
||||
gAnims_CROBAT,
|
||||
gAnims_CHINCHOU,
|
||||
gAnims_LANTURN,
|
||||
gAnims_PICHU,
|
||||
gAnims_CLEFFA,
|
||||
gAnims_IGGLYBUFF,
|
||||
gAnims_TOGEPI,
|
||||
gAnims_TOGETIC,
|
||||
gAnims_NATU,
|
||||
gAnims_XATU,
|
||||
gAnims_MAREEP,
|
||||
gAnims_FLAAFFY,
|
||||
gAnims_AMPHAROS,
|
||||
gAnims_BELLOSSOM,
|
||||
gAnims_MARILL,
|
||||
gAnims_AZUMARILL,
|
||||
gAnims_SUDOWOODO,
|
||||
gAnims_POLITOED,
|
||||
gAnims_HOPPIP,
|
||||
gAnims_SKIPLOOM,
|
||||
gAnims_JUMPLUFF,
|
||||
gAnims_AIPOM,
|
||||
gAnims_SUNKERN,
|
||||
gAnims_SUNFLORA,
|
||||
gAnims_YANMA,
|
||||
gAnims_WOOPER,
|
||||
gAnims_QUAGSIRE,
|
||||
gAnims_ESPEON,
|
||||
gAnims_UMBREON,
|
||||
gAnims_MURKROW,
|
||||
gAnims_SLOWKING,
|
||||
gAnims_MISDREAVUS,
|
||||
gAnims_UNOWN,
|
||||
gAnims_WOBBUFFET,
|
||||
gAnims_GIRAFARIG,
|
||||
gAnims_PINECO,
|
||||
gAnims_FORRETRESS,
|
||||
gAnims_DUNSPARCE,
|
||||
gAnims_GLIGAR,
|
||||
gAnims_STEELIX,
|
||||
gAnims_SNUBBULL,
|
||||
gAnims_GRANBULL,
|
||||
gAnims_QWILFISH,
|
||||
gAnims_SCIZOR,
|
||||
gAnims_SHUCKLE,
|
||||
gAnims_HERACROSS,
|
||||
gAnims_SNEASEL,
|
||||
gAnims_TEDDIURSA,
|
||||
gAnims_URSARING,
|
||||
gAnims_SLUGMA,
|
||||
gAnims_MAGCARGO,
|
||||
gAnims_SWINUB,
|
||||
gAnims_PILOSWINE,
|
||||
gAnims_CORSOLA,
|
||||
gAnims_REMORAID,
|
||||
gAnims_OCTILLERY,
|
||||
gAnims_DELIBIRD,
|
||||
gAnims_MANTINE,
|
||||
gAnims_SKARMORY,
|
||||
gAnims_HOUNDOUR,
|
||||
gAnims_HOUNDOOM,
|
||||
gAnims_KINGDRA,
|
||||
gAnims_PHANPY,
|
||||
gAnims_DONPHAN,
|
||||
gAnims_PORYGON2,
|
||||
gAnims_STANTLER,
|
||||
gAnims_SMEARGLE,
|
||||
gAnims_TYROGUE,
|
||||
gAnims_HITMONTOP,
|
||||
gAnims_SMOOCHUM,
|
||||
gAnims_ELEKID,
|
||||
gAnims_MAGBY,
|
||||
gAnims_MILTANK,
|
||||
gAnims_BLISSEY,
|
||||
gAnims_RAIKOU,
|
||||
gAnims_ENTEI,
|
||||
gAnims_SUICUNE,
|
||||
gAnims_LARVITAR,
|
||||
gAnims_PUPITAR,
|
||||
gAnims_TYRANITAR,
|
||||
gAnims_LUGIA,
|
||||
gAnims_HO_OH,
|
||||
gAnims_CELEBI,
|
||||
gAnims_OLD_UNOWN_B,
|
||||
gAnims_OLD_UNOWN_B,
|
||||
gAnims_OLD_UNOWN_B,
|
||||
gAnims_OLD_UNOWN_B,
|
||||
gAnims_OLD_UNOWN_B,
|
||||
gAnims_OLD_UNOWN_B,
|
||||
gAnims_OLD_UNOWN_B,
|
||||
gAnims_OLD_UNOWN_B,
|
||||
gAnims_OLD_UNOWN_B,
|
||||
gAnims_OLD_UNOWN_B,
|
||||
gAnims_OLD_UNOWN_B,
|
||||
gAnims_OLD_UNOWN_B,
|
||||
gAnims_OLD_UNOWN_B,
|
||||
gAnims_OLD_UNOWN_B,
|
||||
gAnims_OLD_UNOWN_B,
|
||||
gAnims_OLD_UNOWN_B,
|
||||
gAnims_OLD_UNOWN_B,
|
||||
gAnims_OLD_UNOWN_B,
|
||||
gAnims_OLD_UNOWN_B,
|
||||
gAnims_OLD_UNOWN_B,
|
||||
gAnims_OLD_UNOWN_B,
|
||||
gAnims_OLD_UNOWN_B,
|
||||
gAnims_OLD_UNOWN_B,
|
||||
gAnims_OLD_UNOWN_B,
|
||||
gAnims_OLD_UNOWN_B,
|
||||
gAnims_TREECKO,
|
||||
gAnims_GROVYLE,
|
||||
gAnims_SCEPTILE,
|
||||
gAnims_TORCHIC,
|
||||
gAnims_COMBUSKEN,
|
||||
gAnims_BLAZIKEN,
|
||||
gAnims_MUDKIP,
|
||||
gAnims_MARSHTOMP,
|
||||
gAnims_SWAMPERT,
|
||||
gAnims_POOCHYENA,
|
||||
gAnims_MIGHTYENA,
|
||||
gAnims_ZIGZAGOON,
|
||||
gAnims_LINOONE,
|
||||
gAnims_WURMPLE,
|
||||
gAnims_SILCOON,
|
||||
gAnims_BEAUTIFLY,
|
||||
gAnims_CASCOON,
|
||||
gAnims_DUSTOX,
|
||||
gAnims_LOTAD,
|
||||
gAnims_LOMBRE,
|
||||
gAnims_LUDICOLO,
|
||||
gAnims_SEEDOT,
|
||||
gAnims_NUZLEAF,
|
||||
gAnims_SHIFTRY,
|
||||
gAnims_NINCADA,
|
||||
gAnims_NINJASK,
|
||||
gAnims_SHEDINJA,
|
||||
gAnims_TAILLOW,
|
||||
gAnims_SWELLOW,
|
||||
gAnims_SHROOMISH,
|
||||
gAnims_BRELOOM,
|
||||
gAnims_SPINDA,
|
||||
gAnims_WINGULL,
|
||||
gAnims_PELIPPER,
|
||||
gAnims_SURSKIT,
|
||||
gAnims_MASQUERAIN,
|
||||
gAnims_WAILMER,
|
||||
gAnims_WAILORD,
|
||||
gAnims_SKITTY,
|
||||
gAnims_DELCATTY,
|
||||
gAnims_KECLEON,
|
||||
gAnims_BALTOY,
|
||||
gAnims_CLAYDOL,
|
||||
gAnims_NOSEPASS,
|
||||
gAnims_TORKOAL,
|
||||
gAnims_SABLEYE,
|
||||
gAnims_BARBOACH,
|
||||
gAnims_WHISCASH,
|
||||
gAnims_LUVDISC,
|
||||
gAnims_CORPHISH,
|
||||
gAnims_CRAWDAUNT,
|
||||
gAnims_FEEBAS,
|
||||
gAnims_MILOTIC,
|
||||
gAnims_CARVANHA,
|
||||
gAnims_SHARPEDO,
|
||||
gAnims_TRAPINCH,
|
||||
gAnims_VIBRAVA,
|
||||
gAnims_FLYGON,
|
||||
gAnims_MAKUHITA,
|
||||
gAnims_HARIYAMA,
|
||||
gAnims_ELECTRIKE,
|
||||
gAnims_MANECTRIC,
|
||||
gAnims_NUMEL,
|
||||
gAnims_CAMERUPT,
|
||||
gAnims_SPHEAL,
|
||||
gAnims_SEALEO,
|
||||
gAnims_WALREIN,
|
||||
gAnims_CACNEA,
|
||||
gAnims_CACTURNE,
|
||||
gAnims_SNORUNT,
|
||||
gAnims_GLALIE,
|
||||
gAnims_LUNATONE,
|
||||
gAnims_SOLROCK,
|
||||
gAnims_AZURILL,
|
||||
gAnims_SPOINK,
|
||||
gAnims_GRUMPIG,
|
||||
gAnims_PLUSLE,
|
||||
gAnims_MINUN,
|
||||
gAnims_MAWILE,
|
||||
gAnims_MEDITITE,
|
||||
gAnims_MEDICHAM,
|
||||
gAnims_SWABLU,
|
||||
gAnims_ALTARIA,
|
||||
gAnims_WYNAUT,
|
||||
gAnims_DUSKULL,
|
||||
gAnims_DUSCLOPS,
|
||||
gAnims_ROSELIA,
|
||||
gAnims_SLAKOTH,
|
||||
gAnims_VIGOROTH,
|
||||
gAnims_SLAKING,
|
||||
gAnims_GULPIN,
|
||||
gAnims_SWALOT,
|
||||
gAnims_TROPIUS,
|
||||
gAnims_WHISMUR,
|
||||
gAnims_LOUDRED,
|
||||
gAnims_EXPLOUD,
|
||||
gAnims_CLAMPERL,
|
||||
gAnims_HUNTAIL,
|
||||
gAnims_GOREBYSS,
|
||||
gAnims_ABSOL,
|
||||
gAnims_SHUPPET,
|
||||
gAnims_BANETTE,
|
||||
gAnims_SEVIPER,
|
||||
gAnims_ZANGOOSE,
|
||||
gAnims_RELICANTH,
|
||||
gAnims_ARON,
|
||||
gAnims_LAIRON,
|
||||
gAnims_AGGRON,
|
||||
gAnims_CASTFORM,
|
||||
gAnims_VOLBEAT,
|
||||
gAnims_ILLUMISE,
|
||||
gAnims_LILEEP,
|
||||
gAnims_CRADILY,
|
||||
gAnims_ANORITH,
|
||||
gAnims_ARMALDO,
|
||||
gAnims_RALTS,
|
||||
gAnims_KIRLIA,
|
||||
gAnims_GARDEVOIR,
|
||||
gAnims_BAGON,
|
||||
gAnims_SHELGON,
|
||||
gAnims_SALAMENCE,
|
||||
gAnims_BELDUM,
|
||||
gAnims_METANG,
|
||||
gAnims_METAGROSS,
|
||||
gAnims_REGIROCK,
|
||||
gAnims_REGICE,
|
||||
gAnims_REGISTEEL,
|
||||
gAnims_KYOGRE,
|
||||
gAnims_GROUDON,
|
||||
gAnims_RAYQUAZA,
|
||||
gAnims_LATIAS,
|
||||
gAnims_LATIOS,
|
||||
gAnims_JIRACHI,
|
||||
gAnims_DEOXYS,
|
||||
gAnims_CHIMECHO,
|
||||
gAnims_EGG,
|
||||
gAnims_UNOWN_B,
|
||||
gAnims_UNOWN_C,
|
||||
gAnims_UNOWN_D,
|
||||
gAnims_UNOWN_E,
|
||||
gAnims_UNOWN_F,
|
||||
gAnims_UNOWN_G,
|
||||
gAnims_UNOWN_H,
|
||||
gAnims_UNOWN_I,
|
||||
gAnims_UNOWN_J,
|
||||
gAnims_UNOWN_K,
|
||||
gAnims_UNOWN_L,
|
||||
gAnims_UNOWN_M,
|
||||
gAnims_UNOWN_N,
|
||||
gAnims_UNOWN_O,
|
||||
gAnims_UNOWN_P,
|
||||
gAnims_UNOWN_Q,
|
||||
gAnims_UNOWN_R,
|
||||
gAnims_UNOWN_S,
|
||||
gAnims_UNOWN_T,
|
||||
gAnims_UNOWN_U,
|
||||
gAnims_UNOWN_V,
|
||||
gAnims_UNOWN_W,
|
||||
gAnims_UNOWN_X,
|
||||
gAnims_UNOWN_Y,
|
||||
gAnims_UNOWN_Z,
|
||||
gAnims_UNOWN_EMARK,
|
||||
gAnims_UNOWN_QMARK,
|
||||
ANIM_CMD(NONE),
|
||||
ANIM_CMD(BULBASAUR),
|
||||
ANIM_CMD(IVYSAUR),
|
||||
ANIM_CMD(VENUSAUR),
|
||||
ANIM_CMD(CHARMANDER),
|
||||
ANIM_CMD(CHARMELEON),
|
||||
ANIM_CMD(CHARIZARD),
|
||||
ANIM_CMD(SQUIRTLE),
|
||||
ANIM_CMD(WARTORTLE),
|
||||
ANIM_CMD(BLASTOISE),
|
||||
ANIM_CMD(CATERPIE),
|
||||
ANIM_CMD(METAPOD),
|
||||
ANIM_CMD(BUTTERFREE),
|
||||
ANIM_CMD(WEEDLE),
|
||||
ANIM_CMD(KAKUNA),
|
||||
ANIM_CMD(BEEDRILL),
|
||||
ANIM_CMD(PIDGEY),
|
||||
ANIM_CMD(PIDGEOTTO),
|
||||
ANIM_CMD(PIDGEOT),
|
||||
ANIM_CMD(RATTATA),
|
||||
ANIM_CMD(RATICATE),
|
||||
ANIM_CMD(SPEAROW),
|
||||
ANIM_CMD(FEAROW),
|
||||
ANIM_CMD(EKANS),
|
||||
ANIM_CMD(ARBOK),
|
||||
ANIM_CMD(PIKACHU),
|
||||
ANIM_CMD(RAICHU),
|
||||
ANIM_CMD(SANDSHREW),
|
||||
ANIM_CMD(SANDSLASH),
|
||||
ANIM_CMD(NIDORAN_F),
|
||||
ANIM_CMD(NIDORINA),
|
||||
ANIM_CMD(NIDOQUEEN),
|
||||
ANIM_CMD(NIDORAN_M),
|
||||
ANIM_CMD(NIDORINO),
|
||||
ANIM_CMD(NIDOKING),
|
||||
ANIM_CMD(CLEFAIRY),
|
||||
ANIM_CMD(CLEFABLE),
|
||||
ANIM_CMD(VULPIX),
|
||||
ANIM_CMD(NINETALES),
|
||||
ANIM_CMD(JIGGLYPUFF),
|
||||
ANIM_CMD(WIGGLYTUFF),
|
||||
ANIM_CMD(ZUBAT),
|
||||
ANIM_CMD(GOLBAT),
|
||||
ANIM_CMD(ODDISH),
|
||||
ANIM_CMD(GLOOM),
|
||||
ANIM_CMD(VILEPLUME),
|
||||
ANIM_CMD(PARAS),
|
||||
ANIM_CMD(PARASECT),
|
||||
ANIM_CMD(VENONAT),
|
||||
ANIM_CMD(VENOMOTH),
|
||||
ANIM_CMD(DIGLETT),
|
||||
ANIM_CMD(DUGTRIO),
|
||||
ANIM_CMD(MEOWTH),
|
||||
ANIM_CMD(PERSIAN),
|
||||
ANIM_CMD(PSYDUCK),
|
||||
ANIM_CMD(GOLDUCK),
|
||||
ANIM_CMD(MANKEY),
|
||||
ANIM_CMD(PRIMEAPE),
|
||||
ANIM_CMD(GROWLITHE),
|
||||
ANIM_CMD(ARCANINE),
|
||||
ANIM_CMD(POLIWAG),
|
||||
ANIM_CMD(POLIWHIRL),
|
||||
ANIM_CMD(POLIWRATH),
|
||||
ANIM_CMD(ABRA),
|
||||
ANIM_CMD(KADABRA),
|
||||
ANIM_CMD(ALAKAZAM),
|
||||
ANIM_CMD(MACHOP),
|
||||
ANIM_CMD(MACHOKE),
|
||||
ANIM_CMD(MACHAMP),
|
||||
ANIM_CMD(BELLSPROUT),
|
||||
ANIM_CMD(WEEPINBELL),
|
||||
ANIM_CMD(VICTREEBEL),
|
||||
ANIM_CMD(TENTACOOL),
|
||||
ANIM_CMD(TENTACRUEL),
|
||||
ANIM_CMD(GEODUDE),
|
||||
ANIM_CMD(GRAVELER),
|
||||
ANIM_CMD(GOLEM),
|
||||
ANIM_CMD(PONYTA),
|
||||
ANIM_CMD(RAPIDASH),
|
||||
ANIM_CMD(SLOWPOKE),
|
||||
ANIM_CMD(SLOWBRO),
|
||||
ANIM_CMD(MAGNEMITE),
|
||||
ANIM_CMD(MAGNETON),
|
||||
ANIM_CMD(FARFETCHD),
|
||||
ANIM_CMD(DODUO),
|
||||
ANIM_CMD(DODRIO),
|
||||
ANIM_CMD(SEEL),
|
||||
ANIM_CMD(DEWGONG),
|
||||
ANIM_CMD(GRIMER),
|
||||
ANIM_CMD(MUK),
|
||||
ANIM_CMD(SHELLDER),
|
||||
ANIM_CMD(CLOYSTER),
|
||||
ANIM_CMD(GASTLY),
|
||||
ANIM_CMD(HAUNTER),
|
||||
ANIM_CMD(GENGAR),
|
||||
ANIM_CMD(ONIX),
|
||||
ANIM_CMD(DROWZEE),
|
||||
ANIM_CMD(HYPNO),
|
||||
ANIM_CMD(KRABBY),
|
||||
ANIM_CMD(KINGLER),
|
||||
ANIM_CMD(VOLTORB),
|
||||
ANIM_CMD(ELECTRODE),
|
||||
ANIM_CMD(EXEGGCUTE),
|
||||
ANIM_CMD(EXEGGUTOR),
|
||||
ANIM_CMD(CUBONE),
|
||||
ANIM_CMD(MAROWAK),
|
||||
ANIM_CMD(HITMONLEE),
|
||||
ANIM_CMD(HITMONCHAN),
|
||||
ANIM_CMD(LICKITUNG),
|
||||
ANIM_CMD(KOFFING),
|
||||
ANIM_CMD(WEEZING),
|
||||
ANIM_CMD(RHYHORN),
|
||||
ANIM_CMD(RHYDON),
|
||||
ANIM_CMD(CHANSEY),
|
||||
ANIM_CMD(TANGELA),
|
||||
ANIM_CMD(KANGASKHAN),
|
||||
ANIM_CMD(HORSEA),
|
||||
ANIM_CMD(SEADRA),
|
||||
ANIM_CMD(GOLDEEN),
|
||||
ANIM_CMD(SEAKING),
|
||||
ANIM_CMD(STARYU),
|
||||
ANIM_CMD(STARMIE),
|
||||
ANIM_CMD(MR_MIME),
|
||||
ANIM_CMD(SCYTHER),
|
||||
ANIM_CMD(JYNX),
|
||||
ANIM_CMD(ELECTABUZZ),
|
||||
ANIM_CMD(MAGMAR),
|
||||
ANIM_CMD(PINSIR),
|
||||
ANIM_CMD(TAUROS),
|
||||
ANIM_CMD(MAGIKARP),
|
||||
ANIM_CMD(GYARADOS),
|
||||
ANIM_CMD(LAPRAS),
|
||||
ANIM_CMD(DITTO),
|
||||
ANIM_CMD(EEVEE),
|
||||
ANIM_CMD(VAPOREON),
|
||||
ANIM_CMD(JOLTEON),
|
||||
ANIM_CMD(FLAREON),
|
||||
ANIM_CMD(PORYGON),
|
||||
ANIM_CMD(OMANYTE),
|
||||
ANIM_CMD(OMASTAR),
|
||||
ANIM_CMD(KABUTO),
|
||||
ANIM_CMD(KABUTOPS),
|
||||
ANIM_CMD(AERODACTYL),
|
||||
ANIM_CMD(SNORLAX),
|
||||
ANIM_CMD(ARTICUNO),
|
||||
ANIM_CMD(ZAPDOS),
|
||||
ANIM_CMD(MOLTRES),
|
||||
ANIM_CMD(DRATINI),
|
||||
ANIM_CMD(DRAGONAIR),
|
||||
ANIM_CMD(DRAGONITE),
|
||||
ANIM_CMD(MEWTWO),
|
||||
ANIM_CMD(MEW),
|
||||
ANIM_CMD(CHIKORITA),
|
||||
ANIM_CMD(BAYLEEF),
|
||||
ANIM_CMD(MEGANIUM),
|
||||
ANIM_CMD(CYNDAQUIL),
|
||||
ANIM_CMD(QUILAVA),
|
||||
ANIM_CMD(TYPHLOSION),
|
||||
ANIM_CMD(TOTODILE),
|
||||
ANIM_CMD(CROCONAW),
|
||||
ANIM_CMD(FERALIGATR),
|
||||
ANIM_CMD(SENTRET),
|
||||
ANIM_CMD(FURRET),
|
||||
ANIM_CMD(HOOTHOOT),
|
||||
ANIM_CMD(NOCTOWL),
|
||||
ANIM_CMD(LEDYBA),
|
||||
ANIM_CMD(LEDIAN),
|
||||
ANIM_CMD(SPINARAK),
|
||||
ANIM_CMD(ARIADOS),
|
||||
ANIM_CMD(CROBAT),
|
||||
ANIM_CMD(CHINCHOU),
|
||||
ANIM_CMD(LANTURN),
|
||||
ANIM_CMD(PICHU),
|
||||
ANIM_CMD(CLEFFA),
|
||||
ANIM_CMD(IGGLYBUFF),
|
||||
ANIM_CMD(TOGEPI),
|
||||
ANIM_CMD(TOGETIC),
|
||||
ANIM_CMD(NATU),
|
||||
ANIM_CMD(XATU),
|
||||
ANIM_CMD(MAREEP),
|
||||
ANIM_CMD(FLAAFFY),
|
||||
ANIM_CMD(AMPHAROS),
|
||||
ANIM_CMD(BELLOSSOM),
|
||||
ANIM_CMD(MARILL),
|
||||
ANIM_CMD(AZUMARILL),
|
||||
ANIM_CMD(SUDOWOODO),
|
||||
ANIM_CMD(POLITOED),
|
||||
ANIM_CMD(HOPPIP),
|
||||
ANIM_CMD(SKIPLOOM),
|
||||
ANIM_CMD(JUMPLUFF),
|
||||
ANIM_CMD(AIPOM),
|
||||
ANIM_CMD(SUNKERN),
|
||||
ANIM_CMD(SUNFLORA),
|
||||
ANIM_CMD(YANMA),
|
||||
ANIM_CMD(WOOPER),
|
||||
ANIM_CMD(QUAGSIRE),
|
||||
ANIM_CMD(ESPEON),
|
||||
ANIM_CMD(UMBREON),
|
||||
ANIM_CMD(MURKROW),
|
||||
ANIM_CMD(SLOWKING),
|
||||
ANIM_CMD(MISDREAVUS),
|
||||
ANIM_CMD(UNOWN),
|
||||
ANIM_CMD(WOBBUFFET),
|
||||
ANIM_CMD(GIRAFARIG),
|
||||
ANIM_CMD(PINECO),
|
||||
ANIM_CMD(FORRETRESS),
|
||||
ANIM_CMD(DUNSPARCE),
|
||||
ANIM_CMD(GLIGAR),
|
||||
ANIM_CMD(STEELIX),
|
||||
ANIM_CMD(SNUBBULL),
|
||||
ANIM_CMD(GRANBULL),
|
||||
ANIM_CMD(QWILFISH),
|
||||
ANIM_CMD(SCIZOR),
|
||||
ANIM_CMD(SHUCKLE),
|
||||
ANIM_CMD(HERACROSS),
|
||||
ANIM_CMD(SNEASEL),
|
||||
ANIM_CMD(TEDDIURSA),
|
||||
ANIM_CMD(URSARING),
|
||||
ANIM_CMD(SLUGMA),
|
||||
ANIM_CMD(MAGCARGO),
|
||||
ANIM_CMD(SWINUB),
|
||||
ANIM_CMD(PILOSWINE),
|
||||
ANIM_CMD(CORSOLA),
|
||||
ANIM_CMD(REMORAID),
|
||||
ANIM_CMD(OCTILLERY),
|
||||
ANIM_CMD(DELIBIRD),
|
||||
ANIM_CMD(MANTINE),
|
||||
ANIM_CMD(SKARMORY),
|
||||
ANIM_CMD(HOUNDOUR),
|
||||
ANIM_CMD(HOUNDOOM),
|
||||
ANIM_CMD(KINGDRA),
|
||||
ANIM_CMD(PHANPY),
|
||||
ANIM_CMD(DONPHAN),
|
||||
ANIM_CMD(PORYGON2),
|
||||
ANIM_CMD(STANTLER),
|
||||
ANIM_CMD(SMEARGLE),
|
||||
ANIM_CMD(TYROGUE),
|
||||
ANIM_CMD(HITMONTOP),
|
||||
ANIM_CMD(SMOOCHUM),
|
||||
ANIM_CMD(ELEKID),
|
||||
ANIM_CMD(MAGBY),
|
||||
ANIM_CMD(MILTANK),
|
||||
ANIM_CMD(BLISSEY),
|
||||
ANIM_CMD(RAIKOU),
|
||||
ANIM_CMD(ENTEI),
|
||||
ANIM_CMD(SUICUNE),
|
||||
ANIM_CMD(LARVITAR),
|
||||
ANIM_CMD(PUPITAR),
|
||||
ANIM_CMD(TYRANITAR),
|
||||
ANIM_CMD(LUGIA),
|
||||
ANIM_CMD(HO_OH),
|
||||
ANIM_CMD(CELEBI),
|
||||
ANIM_CMD(OLD_UNOWN_B),
|
||||
ANIM_CMD_FULL(OLD_UNOWN_C, gAnims_OLD_UNOWN_B),
|
||||
ANIM_CMD_FULL(OLD_UNOWN_D, gAnims_OLD_UNOWN_B),
|
||||
ANIM_CMD_FULL(OLD_UNOWN_E, gAnims_OLD_UNOWN_B),
|
||||
ANIM_CMD_FULL(OLD_UNOWN_F, gAnims_OLD_UNOWN_B),
|
||||
ANIM_CMD_FULL(OLD_UNOWN_G, gAnims_OLD_UNOWN_B),
|
||||
ANIM_CMD_FULL(OLD_UNOWN_H, gAnims_OLD_UNOWN_B),
|
||||
ANIM_CMD_FULL(OLD_UNOWN_I, gAnims_OLD_UNOWN_B),
|
||||
ANIM_CMD_FULL(OLD_UNOWN_J, gAnims_OLD_UNOWN_B),
|
||||
ANIM_CMD_FULL(OLD_UNOWN_K, gAnims_OLD_UNOWN_B),
|
||||
ANIM_CMD_FULL(OLD_UNOWN_L, gAnims_OLD_UNOWN_B),
|
||||
ANIM_CMD_FULL(OLD_UNOWN_M, gAnims_OLD_UNOWN_B),
|
||||
ANIM_CMD_FULL(OLD_UNOWN_N, gAnims_OLD_UNOWN_B),
|
||||
ANIM_CMD_FULL(OLD_UNOWN_O, gAnims_OLD_UNOWN_B),
|
||||
ANIM_CMD_FULL(OLD_UNOWN_P, gAnims_OLD_UNOWN_B),
|
||||
ANIM_CMD_FULL(OLD_UNOWN_Q, gAnims_OLD_UNOWN_B),
|
||||
ANIM_CMD_FULL(OLD_UNOWN_R, gAnims_OLD_UNOWN_B),
|
||||
ANIM_CMD_FULL(OLD_UNOWN_S, gAnims_OLD_UNOWN_B),
|
||||
ANIM_CMD_FULL(OLD_UNOWN_T, gAnims_OLD_UNOWN_B),
|
||||
ANIM_CMD_FULL(OLD_UNOWN_U, gAnims_OLD_UNOWN_B),
|
||||
ANIM_CMD_FULL(OLD_UNOWN_V, gAnims_OLD_UNOWN_B),
|
||||
ANIM_CMD_FULL(OLD_UNOWN_W, gAnims_OLD_UNOWN_B),
|
||||
ANIM_CMD_FULL(OLD_UNOWN_X, gAnims_OLD_UNOWN_B),
|
||||
ANIM_CMD_FULL(OLD_UNOWN_Y, gAnims_OLD_UNOWN_B),
|
||||
ANIM_CMD_FULL(OLD_UNOWN_Z, gAnims_OLD_UNOWN_B),
|
||||
ANIM_CMD(TREECKO),
|
||||
ANIM_CMD(GROVYLE),
|
||||
ANIM_CMD(SCEPTILE),
|
||||
ANIM_CMD(TORCHIC),
|
||||
ANIM_CMD(COMBUSKEN),
|
||||
ANIM_CMD(BLAZIKEN),
|
||||
ANIM_CMD(MUDKIP),
|
||||
ANIM_CMD(MARSHTOMP),
|
||||
ANIM_CMD(SWAMPERT),
|
||||
ANIM_CMD(POOCHYENA),
|
||||
ANIM_CMD(MIGHTYENA),
|
||||
ANIM_CMD(ZIGZAGOON),
|
||||
ANIM_CMD(LINOONE),
|
||||
ANIM_CMD(WURMPLE),
|
||||
ANIM_CMD(SILCOON),
|
||||
ANIM_CMD(BEAUTIFLY),
|
||||
ANIM_CMD(CASCOON),
|
||||
ANIM_CMD(DUSTOX),
|
||||
ANIM_CMD(LOTAD),
|
||||
ANIM_CMD(LOMBRE),
|
||||
ANIM_CMD(LUDICOLO),
|
||||
ANIM_CMD(SEEDOT),
|
||||
ANIM_CMD(NUZLEAF),
|
||||
ANIM_CMD(SHIFTRY),
|
||||
ANIM_CMD(NINCADA),
|
||||
ANIM_CMD(NINJASK),
|
||||
ANIM_CMD(SHEDINJA),
|
||||
ANIM_CMD(TAILLOW),
|
||||
ANIM_CMD(SWELLOW),
|
||||
ANIM_CMD(SHROOMISH),
|
||||
ANIM_CMD(BRELOOM),
|
||||
ANIM_CMD(SPINDA),
|
||||
ANIM_CMD(WINGULL),
|
||||
ANIM_CMD(PELIPPER),
|
||||
ANIM_CMD(SURSKIT),
|
||||
ANIM_CMD(MASQUERAIN),
|
||||
ANIM_CMD(WAILMER),
|
||||
ANIM_CMD(WAILORD),
|
||||
ANIM_CMD(SKITTY),
|
||||
ANIM_CMD(DELCATTY),
|
||||
ANIM_CMD(KECLEON),
|
||||
ANIM_CMD(BALTOY),
|
||||
ANIM_CMD(CLAYDOL),
|
||||
ANIM_CMD(NOSEPASS),
|
||||
ANIM_CMD(TORKOAL),
|
||||
ANIM_CMD(SABLEYE),
|
||||
ANIM_CMD(BARBOACH),
|
||||
ANIM_CMD(WHISCASH),
|
||||
ANIM_CMD(LUVDISC),
|
||||
ANIM_CMD(CORPHISH),
|
||||
ANIM_CMD(CRAWDAUNT),
|
||||
ANIM_CMD(FEEBAS),
|
||||
ANIM_CMD(MILOTIC),
|
||||
ANIM_CMD(CARVANHA),
|
||||
ANIM_CMD(SHARPEDO),
|
||||
ANIM_CMD(TRAPINCH),
|
||||
ANIM_CMD(VIBRAVA),
|
||||
ANIM_CMD(FLYGON),
|
||||
ANIM_CMD(MAKUHITA),
|
||||
ANIM_CMD(HARIYAMA),
|
||||
ANIM_CMD(ELECTRIKE),
|
||||
ANIM_CMD(MANECTRIC),
|
||||
ANIM_CMD(NUMEL),
|
||||
ANIM_CMD(CAMERUPT),
|
||||
ANIM_CMD(SPHEAL),
|
||||
ANIM_CMD(SEALEO),
|
||||
ANIM_CMD(WALREIN),
|
||||
ANIM_CMD(CACNEA),
|
||||
ANIM_CMD(CACTURNE),
|
||||
ANIM_CMD(SNORUNT),
|
||||
ANIM_CMD(GLALIE),
|
||||
ANIM_CMD(LUNATONE),
|
||||
ANIM_CMD(SOLROCK),
|
||||
ANIM_CMD(AZURILL),
|
||||
ANIM_CMD(SPOINK),
|
||||
ANIM_CMD(GRUMPIG),
|
||||
ANIM_CMD(PLUSLE),
|
||||
ANIM_CMD(MINUN),
|
||||
ANIM_CMD(MAWILE),
|
||||
ANIM_CMD(MEDITITE),
|
||||
ANIM_CMD(MEDICHAM),
|
||||
ANIM_CMD(SWABLU),
|
||||
ANIM_CMD(ALTARIA),
|
||||
ANIM_CMD(WYNAUT),
|
||||
ANIM_CMD(DUSKULL),
|
||||
ANIM_CMD(DUSCLOPS),
|
||||
ANIM_CMD(ROSELIA),
|
||||
ANIM_CMD(SLAKOTH),
|
||||
ANIM_CMD(VIGOROTH),
|
||||
ANIM_CMD(SLAKING),
|
||||
ANIM_CMD(GULPIN),
|
||||
ANIM_CMD(SWALOT),
|
||||
ANIM_CMD(TROPIUS),
|
||||
ANIM_CMD(WHISMUR),
|
||||
ANIM_CMD(LOUDRED),
|
||||
ANIM_CMD(EXPLOUD),
|
||||
ANIM_CMD(CLAMPERL),
|
||||
ANIM_CMD(HUNTAIL),
|
||||
ANIM_CMD(GOREBYSS),
|
||||
ANIM_CMD(ABSOL),
|
||||
ANIM_CMD(SHUPPET),
|
||||
ANIM_CMD(BANETTE),
|
||||
ANIM_CMD(SEVIPER),
|
||||
ANIM_CMD(ZANGOOSE),
|
||||
ANIM_CMD(RELICANTH),
|
||||
ANIM_CMD(ARON),
|
||||
ANIM_CMD(LAIRON),
|
||||
ANIM_CMD(AGGRON),
|
||||
ANIM_CMD(CASTFORM),
|
||||
ANIM_CMD(VOLBEAT),
|
||||
ANIM_CMD(ILLUMISE),
|
||||
ANIM_CMD(LILEEP),
|
||||
ANIM_CMD(CRADILY),
|
||||
ANIM_CMD(ANORITH),
|
||||
ANIM_CMD(ARMALDO),
|
||||
ANIM_CMD(RALTS),
|
||||
ANIM_CMD(KIRLIA),
|
||||
ANIM_CMD(GARDEVOIR),
|
||||
ANIM_CMD(BAGON),
|
||||
ANIM_CMD(SHELGON),
|
||||
ANIM_CMD(SALAMENCE),
|
||||
ANIM_CMD(BELDUM),
|
||||
ANIM_CMD(METANG),
|
||||
ANIM_CMD(METAGROSS),
|
||||
ANIM_CMD(REGIROCK),
|
||||
ANIM_CMD(REGICE),
|
||||
ANIM_CMD(REGISTEEL),
|
||||
ANIM_CMD(KYOGRE),
|
||||
ANIM_CMD(GROUDON),
|
||||
ANIM_CMD(RAYQUAZA),
|
||||
ANIM_CMD(LATIAS),
|
||||
ANIM_CMD(LATIOS),
|
||||
ANIM_CMD(JIRACHI),
|
||||
ANIM_CMD(DEOXYS),
|
||||
ANIM_CMD(CHIMECHO),
|
||||
ANIM_CMD(EGG),
|
||||
ANIM_CMD(UNOWN_B),
|
||||
ANIM_CMD(UNOWN_C),
|
||||
ANIM_CMD(UNOWN_D),
|
||||
ANIM_CMD(UNOWN_E),
|
||||
ANIM_CMD(UNOWN_F),
|
||||
ANIM_CMD(UNOWN_G),
|
||||
ANIM_CMD(UNOWN_H),
|
||||
ANIM_CMD(UNOWN_I),
|
||||
ANIM_CMD(UNOWN_J),
|
||||
ANIM_CMD(UNOWN_K),
|
||||
ANIM_CMD(UNOWN_L),
|
||||
ANIM_CMD(UNOWN_M),
|
||||
ANIM_CMD(UNOWN_N),
|
||||
ANIM_CMD(UNOWN_O),
|
||||
ANIM_CMD(UNOWN_P),
|
||||
ANIM_CMD(UNOWN_Q),
|
||||
ANIM_CMD(UNOWN_R),
|
||||
ANIM_CMD(UNOWN_S),
|
||||
ANIM_CMD(UNOWN_T),
|
||||
ANIM_CMD(UNOWN_U),
|
||||
ANIM_CMD(UNOWN_V),
|
||||
ANIM_CMD(UNOWN_W),
|
||||
ANIM_CMD(UNOWN_X),
|
||||
ANIM_CMD(UNOWN_Y),
|
||||
ANIM_CMD(UNOWN_Z),
|
||||
ANIM_CMD(UNOWN_EMARK),
|
||||
ANIM_CMD(UNOWN_QMARK),
|
||||
};
|
||||
|
||||
@@ -1,446 +1,448 @@
|
||||
#define STILL_FRONT_PIC(species, frontpic) [SPECIES_##species] = {frontpic, 0x800, SPECIES_##species}
|
||||
|
||||
const struct CompressedSpriteSheet gMonStillFrontPicTable[] =
|
||||
{ //.data .size .tag
|
||||
gMonStillFrontPic_CircledQuestionMark, 0x800, 0,
|
||||
gMonStillFrontPic_Bulbasaur, 0x800, 1,
|
||||
gMonStillFrontPic_Ivysaur, 0x800, 2,
|
||||
gMonStillFrontPic_Venusaur, 0x800, 3,
|
||||
gMonStillFrontPic_Charmander, 0x800, 4,
|
||||
gMonStillFrontPic_Charmeleon, 0x800, 5,
|
||||
gMonStillFrontPic_Charizard, 0x800, 6,
|
||||
gMonStillFrontPic_Squirtle, 0x800, 7,
|
||||
gMonStillFrontPic_Wartortle, 0x800, 8,
|
||||
gMonStillFrontPic_Blastoise, 0x800, 9,
|
||||
gMonStillFrontPic_Caterpie, 0x800, 10,
|
||||
gMonStillFrontPic_Metapod, 0x800, 11,
|
||||
gMonStillFrontPic_Butterfree, 0x800, 12,
|
||||
gMonStillFrontPic_Weedle, 0x800, 13,
|
||||
gMonStillFrontPic_Kakuna, 0x800, 14,
|
||||
gMonStillFrontPic_Beedrill, 0x800, 15,
|
||||
gMonStillFrontPic_Pidgey, 0x800, 16,
|
||||
gMonStillFrontPic_Pidgeotto, 0x800, 17,
|
||||
gMonStillFrontPic_Pidgeot, 0x800, 18,
|
||||
gMonStillFrontPic_Rattata, 0x800, 19,
|
||||
gMonStillFrontPic_Raticate, 0x800, 20,
|
||||
gMonStillFrontPic_Spearow, 0x800, 21,
|
||||
gMonStillFrontPic_Fearow, 0x800, 22,
|
||||
gMonStillFrontPic_Ekans, 0x800, 23,
|
||||
gMonStillFrontPic_Arbok, 0x800, 24,
|
||||
gMonStillFrontPic_Pikachu, 0x800, 25,
|
||||
gMonStillFrontPic_Raichu, 0x800, 26,
|
||||
gMonStillFrontPic_Sandshrew, 0x800, 27,
|
||||
gMonStillFrontPic_Sandslash, 0x800, 28,
|
||||
gMonStillFrontPic_NidoranF, 0x800, 29,
|
||||
gMonStillFrontPic_Nidorina, 0x800, 30,
|
||||
gMonStillFrontPic_Nidoqueen, 0x800, 31,
|
||||
gMonStillFrontPic_NidoranM, 0x800, 32,
|
||||
gMonStillFrontPic_Nidorino, 0x800, 33,
|
||||
gMonStillFrontPic_Nidoking, 0x800, 34,
|
||||
gMonStillFrontPic_Clefairy, 0x800, 35,
|
||||
gMonStillFrontPic_Clefable, 0x800, 36,
|
||||
gMonStillFrontPic_Vulpix, 0x800, 37,
|
||||
gMonStillFrontPic_Ninetales, 0x800, 38,
|
||||
gMonStillFrontPic_Jigglypuff, 0x800, 39,
|
||||
gMonStillFrontPic_Wigglytuff, 0x800, 40,
|
||||
gMonStillFrontPic_Zubat, 0x800, 41,
|
||||
gMonStillFrontPic_Golbat, 0x800, 42,
|
||||
gMonStillFrontPic_Oddish, 0x800, 43,
|
||||
gMonStillFrontPic_Gloom, 0x800, 44,
|
||||
gMonStillFrontPic_Vileplume, 0x800, 45,
|
||||
gMonStillFrontPic_Paras, 0x800, 46,
|
||||
gMonStillFrontPic_Parasect, 0x800, 47,
|
||||
gMonStillFrontPic_Venonat, 0x800, 48,
|
||||
gMonStillFrontPic_Venomoth, 0x800, 49,
|
||||
gMonStillFrontPic_Diglett, 0x800, 50,
|
||||
gMonStillFrontPic_Dugtrio, 0x800, 51,
|
||||
gMonStillFrontPic_Meowth, 0x800, 52,
|
||||
gMonStillFrontPic_Persian, 0x800, 53,
|
||||
gMonStillFrontPic_Psyduck, 0x800, 54,
|
||||
gMonStillFrontPic_Golduck, 0x800, 55,
|
||||
gMonStillFrontPic_Mankey, 0x800, 56,
|
||||
gMonStillFrontPic_Primeape, 0x800, 57,
|
||||
gMonStillFrontPic_Growlithe, 0x800, 58,
|
||||
gMonStillFrontPic_Arcanine, 0x800, 59,
|
||||
gMonStillFrontPic_Poliwag, 0x800, 60,
|
||||
gMonStillFrontPic_Poliwhirl, 0x800, 61,
|
||||
gMonStillFrontPic_Poliwrath, 0x800, 62,
|
||||
gMonStillFrontPic_Abra, 0x800, 63,
|
||||
gMonStillFrontPic_Kadabra, 0x800, 64,
|
||||
gMonStillFrontPic_Alakazam, 0x800, 65,
|
||||
gMonStillFrontPic_Machop, 0x800, 66,
|
||||
gMonStillFrontPic_Machoke, 0x800, 67,
|
||||
gMonStillFrontPic_Machamp, 0x800, 68,
|
||||
gMonStillFrontPic_Bellsprout, 0x800, 69,
|
||||
gMonStillFrontPic_Weepinbell, 0x800, 70,
|
||||
gMonStillFrontPic_Victreebel, 0x800, 71,
|
||||
gMonStillFrontPic_Tentacool, 0x800, 72,
|
||||
gMonStillFrontPic_Tentacruel, 0x800, 73,
|
||||
gMonStillFrontPic_Geodude, 0x800, 74,
|
||||
gMonStillFrontPic_Graveler, 0x800, 75,
|
||||
gMonStillFrontPic_Golem, 0x800, 76,
|
||||
gMonStillFrontPic_Ponyta, 0x800, 77,
|
||||
gMonStillFrontPic_Rapidash, 0x800, 78,
|
||||
gMonStillFrontPic_Slowpoke, 0x800, 79,
|
||||
gMonStillFrontPic_Slowbro, 0x800, 80,
|
||||
gMonStillFrontPic_Magnemite, 0x800, 81,
|
||||
gMonStillFrontPic_Magneton, 0x800, 82,
|
||||
gMonStillFrontPic_Farfetchd, 0x800, 83,
|
||||
gMonStillFrontPic_Doduo, 0x800, 84,
|
||||
gMonStillFrontPic_Dodrio, 0x800, 85,
|
||||
gMonStillFrontPic_Seel, 0x800, 86,
|
||||
gMonStillFrontPic_Dewgong, 0x800, 87,
|
||||
gMonStillFrontPic_Grimer, 0x800, 88,
|
||||
gMonStillFrontPic_Muk, 0x800, 89,
|
||||
gMonStillFrontPic_Shellder, 0x800, 90,
|
||||
gMonStillFrontPic_Cloyster, 0x800, 91,
|
||||
gMonStillFrontPic_Gastly, 0x800, 92,
|
||||
gMonStillFrontPic_Haunter, 0x800, 93,
|
||||
gMonStillFrontPic_Gengar, 0x800, 94,
|
||||
gMonStillFrontPic_Onix, 0x800, 95,
|
||||
gMonStillFrontPic_Drowzee, 0x800, 96,
|
||||
gMonStillFrontPic_Hypno, 0x800, 97,
|
||||
gMonStillFrontPic_Krabby, 0x800, 98,
|
||||
gMonStillFrontPic_Kingler, 0x800, 99,
|
||||
gMonStillFrontPic_Voltorb, 0x800, 100,
|
||||
gMonStillFrontPic_Electrode, 0x800, 101,
|
||||
gMonStillFrontPic_Exeggcute, 0x800, 102,
|
||||
gMonStillFrontPic_Exeggutor, 0x800, 103,
|
||||
gMonStillFrontPic_Cubone, 0x800, 104,
|
||||
gMonStillFrontPic_Marowak, 0x800, 105,
|
||||
gMonStillFrontPic_Hitmonlee, 0x800, 106,
|
||||
gMonStillFrontPic_Hitmonchan, 0x800, 107,
|
||||
gMonStillFrontPic_Lickitung, 0x800, 108,
|
||||
gMonStillFrontPic_Koffing, 0x800, 109,
|
||||
gMonStillFrontPic_Weezing, 0x800, 110,
|
||||
gMonStillFrontPic_Rhyhorn, 0x800, 111,
|
||||
gMonStillFrontPic_Rhydon, 0x800, 112,
|
||||
gMonStillFrontPic_Chansey, 0x800, 113,
|
||||
gMonStillFrontPic_Tangela, 0x800, 114,
|
||||
gMonStillFrontPic_Kangaskhan, 0x800, 115,
|
||||
gMonStillFrontPic_Horsea, 0x800, 116,
|
||||
gMonStillFrontPic_Seadra, 0x800, 117,
|
||||
gMonStillFrontPic_Goldeen, 0x800, 118,
|
||||
gMonStillFrontPic_Seaking, 0x800, 119,
|
||||
gMonStillFrontPic_Staryu, 0x800, 120,
|
||||
gMonStillFrontPic_Starmie, 0x800, 121,
|
||||
gMonStillFrontPic_Mrmime, 0x800, 122,
|
||||
gMonStillFrontPic_Scyther, 0x800, 123,
|
||||
gMonStillFrontPic_Jynx, 0x800, 124,
|
||||
gMonStillFrontPic_Electabuzz, 0x800, 125,
|
||||
gMonStillFrontPic_Magmar, 0x800, 126,
|
||||
gMonStillFrontPic_Pinsir, 0x800, 127,
|
||||
gMonStillFrontPic_Tauros, 0x800, 128,
|
||||
gMonStillFrontPic_Magikarp, 0x800, 129,
|
||||
gMonStillFrontPic_Gyarados, 0x800, 130,
|
||||
gMonStillFrontPic_Lapras, 0x800, 131,
|
||||
gMonStillFrontPic_Ditto, 0x800, 132,
|
||||
gMonStillFrontPic_Eevee, 0x800, 133,
|
||||
gMonStillFrontPic_Vaporeon, 0x800, 134,
|
||||
gMonStillFrontPic_Jolteon, 0x800, 135,
|
||||
gMonStillFrontPic_Flareon, 0x800, 136,
|
||||
gMonStillFrontPic_Porygon, 0x800, 137,
|
||||
gMonStillFrontPic_Omanyte, 0x800, 138,
|
||||
gMonStillFrontPic_Omastar, 0x800, 139,
|
||||
gMonStillFrontPic_Kabuto, 0x800, 140,
|
||||
gMonStillFrontPic_Kabutops, 0x800, 141,
|
||||
gMonStillFrontPic_Aerodactyl, 0x800, 142,
|
||||
gMonStillFrontPic_Snorlax, 0x800, 143,
|
||||
gMonStillFrontPic_Articuno, 0x800, 144,
|
||||
gMonStillFrontPic_Zapdos, 0x800, 145,
|
||||
gMonStillFrontPic_Moltres, 0x800, 146,
|
||||
gMonStillFrontPic_Dratini, 0x800, 147,
|
||||
gMonStillFrontPic_Dragonair, 0x800, 148,
|
||||
gMonStillFrontPic_Dragonite, 0x800, 149,
|
||||
gMonStillFrontPic_Mewtwo, 0x800, 150,
|
||||
gMonStillFrontPic_Mew, 0x800, 151,
|
||||
{
|
||||
STILL_FRONT_PIC(NONE, gMonStillFrontPic_CircledQuestionMark),
|
||||
STILL_FRONT_PIC(BULBASAUR, gMonStillFrontPic_Bulbasaur),
|
||||
STILL_FRONT_PIC(IVYSAUR, gMonStillFrontPic_Ivysaur),
|
||||
STILL_FRONT_PIC(VENUSAUR, gMonStillFrontPic_Venusaur),
|
||||
STILL_FRONT_PIC(CHARMANDER, gMonStillFrontPic_Charmander),
|
||||
STILL_FRONT_PIC(CHARMELEON, gMonStillFrontPic_Charmeleon),
|
||||
STILL_FRONT_PIC(CHARIZARD, gMonStillFrontPic_Charizard),
|
||||
STILL_FRONT_PIC(SQUIRTLE, gMonStillFrontPic_Squirtle),
|
||||
STILL_FRONT_PIC(WARTORTLE, gMonStillFrontPic_Wartortle),
|
||||
STILL_FRONT_PIC(BLASTOISE, gMonStillFrontPic_Blastoise),
|
||||
STILL_FRONT_PIC(CATERPIE, gMonStillFrontPic_Caterpie),
|
||||
STILL_FRONT_PIC(METAPOD, gMonStillFrontPic_Metapod),
|
||||
STILL_FRONT_PIC(BUTTERFREE, gMonStillFrontPic_Butterfree),
|
||||
STILL_FRONT_PIC(WEEDLE, gMonStillFrontPic_Weedle),
|
||||
STILL_FRONT_PIC(KAKUNA, gMonStillFrontPic_Kakuna),
|
||||
STILL_FRONT_PIC(BEEDRILL, gMonStillFrontPic_Beedrill),
|
||||
STILL_FRONT_PIC(PIDGEY, gMonStillFrontPic_Pidgey),
|
||||
STILL_FRONT_PIC(PIDGEOTTO, gMonStillFrontPic_Pidgeotto),
|
||||
STILL_FRONT_PIC(PIDGEOT, gMonStillFrontPic_Pidgeot),
|
||||
STILL_FRONT_PIC(RATTATA, gMonStillFrontPic_Rattata),
|
||||
STILL_FRONT_PIC(RATICATE, gMonStillFrontPic_Raticate),
|
||||
STILL_FRONT_PIC(SPEAROW, gMonStillFrontPic_Spearow),
|
||||
STILL_FRONT_PIC(FEAROW, gMonStillFrontPic_Fearow),
|
||||
STILL_FRONT_PIC(EKANS, gMonStillFrontPic_Ekans),
|
||||
STILL_FRONT_PIC(ARBOK, gMonStillFrontPic_Arbok),
|
||||
STILL_FRONT_PIC(PIKACHU, gMonStillFrontPic_Pikachu),
|
||||
STILL_FRONT_PIC(RAICHU, gMonStillFrontPic_Raichu),
|
||||
STILL_FRONT_PIC(SANDSHREW, gMonStillFrontPic_Sandshrew),
|
||||
STILL_FRONT_PIC(SANDSLASH, gMonStillFrontPic_Sandslash),
|
||||
STILL_FRONT_PIC(NIDORAN_F, gMonStillFrontPic_NidoranF),
|
||||
STILL_FRONT_PIC(NIDORINA, gMonStillFrontPic_Nidorina),
|
||||
STILL_FRONT_PIC(NIDOQUEEN, gMonStillFrontPic_Nidoqueen),
|
||||
STILL_FRONT_PIC(NIDORAN_M, gMonStillFrontPic_NidoranM),
|
||||
STILL_FRONT_PIC(NIDORINO, gMonStillFrontPic_Nidorino),
|
||||
STILL_FRONT_PIC(NIDOKING, gMonStillFrontPic_Nidoking),
|
||||
STILL_FRONT_PIC(CLEFAIRY, gMonStillFrontPic_Clefairy),
|
||||
STILL_FRONT_PIC(CLEFABLE, gMonStillFrontPic_Clefable),
|
||||
STILL_FRONT_PIC(VULPIX, gMonStillFrontPic_Vulpix),
|
||||
STILL_FRONT_PIC(NINETALES, gMonStillFrontPic_Ninetales),
|
||||
STILL_FRONT_PIC(JIGGLYPUFF, gMonStillFrontPic_Jigglypuff),
|
||||
STILL_FRONT_PIC(WIGGLYTUFF, gMonStillFrontPic_Wigglytuff),
|
||||
STILL_FRONT_PIC(ZUBAT, gMonStillFrontPic_Zubat),
|
||||
STILL_FRONT_PIC(GOLBAT, gMonStillFrontPic_Golbat),
|
||||
STILL_FRONT_PIC(ODDISH, gMonStillFrontPic_Oddish),
|
||||
STILL_FRONT_PIC(GLOOM, gMonStillFrontPic_Gloom),
|
||||
STILL_FRONT_PIC(VILEPLUME, gMonStillFrontPic_Vileplume),
|
||||
STILL_FRONT_PIC(PARAS, gMonStillFrontPic_Paras),
|
||||
STILL_FRONT_PIC(PARASECT, gMonStillFrontPic_Parasect),
|
||||
STILL_FRONT_PIC(VENONAT, gMonStillFrontPic_Venonat),
|
||||
STILL_FRONT_PIC(VENOMOTH, gMonStillFrontPic_Venomoth),
|
||||
STILL_FRONT_PIC(DIGLETT, gMonStillFrontPic_Diglett),
|
||||
STILL_FRONT_PIC(DUGTRIO, gMonStillFrontPic_Dugtrio),
|
||||
STILL_FRONT_PIC(MEOWTH, gMonStillFrontPic_Meowth),
|
||||
STILL_FRONT_PIC(PERSIAN, gMonStillFrontPic_Persian),
|
||||
STILL_FRONT_PIC(PSYDUCK, gMonStillFrontPic_Psyduck),
|
||||
STILL_FRONT_PIC(GOLDUCK, gMonStillFrontPic_Golduck),
|
||||
STILL_FRONT_PIC(MANKEY, gMonStillFrontPic_Mankey),
|
||||
STILL_FRONT_PIC(PRIMEAPE, gMonStillFrontPic_Primeape),
|
||||
STILL_FRONT_PIC(GROWLITHE, gMonStillFrontPic_Growlithe),
|
||||
STILL_FRONT_PIC(ARCANINE, gMonStillFrontPic_Arcanine),
|
||||
STILL_FRONT_PIC(POLIWAG, gMonStillFrontPic_Poliwag),
|
||||
STILL_FRONT_PIC(POLIWHIRL, gMonStillFrontPic_Poliwhirl),
|
||||
STILL_FRONT_PIC(POLIWRATH, gMonStillFrontPic_Poliwrath),
|
||||
STILL_FRONT_PIC(ABRA, gMonStillFrontPic_Abra),
|
||||
STILL_FRONT_PIC(KADABRA, gMonStillFrontPic_Kadabra),
|
||||
STILL_FRONT_PIC(ALAKAZAM, gMonStillFrontPic_Alakazam),
|
||||
STILL_FRONT_PIC(MACHOP, gMonStillFrontPic_Machop),
|
||||
STILL_FRONT_PIC(MACHOKE, gMonStillFrontPic_Machoke),
|
||||
STILL_FRONT_PIC(MACHAMP, gMonStillFrontPic_Machamp),
|
||||
STILL_FRONT_PIC(BELLSPROUT, gMonStillFrontPic_Bellsprout),
|
||||
STILL_FRONT_PIC(WEEPINBELL, gMonStillFrontPic_Weepinbell),
|
||||
STILL_FRONT_PIC(VICTREEBEL, gMonStillFrontPic_Victreebel),
|
||||
STILL_FRONT_PIC(TENTACOOL, gMonStillFrontPic_Tentacool),
|
||||
STILL_FRONT_PIC(TENTACRUEL, gMonStillFrontPic_Tentacruel),
|
||||
STILL_FRONT_PIC(GEODUDE, gMonStillFrontPic_Geodude),
|
||||
STILL_FRONT_PIC(GRAVELER, gMonStillFrontPic_Graveler),
|
||||
STILL_FRONT_PIC(GOLEM, gMonStillFrontPic_Golem),
|
||||
STILL_FRONT_PIC(PONYTA, gMonStillFrontPic_Ponyta),
|
||||
STILL_FRONT_PIC(RAPIDASH, gMonStillFrontPic_Rapidash),
|
||||
STILL_FRONT_PIC(SLOWPOKE, gMonStillFrontPic_Slowpoke),
|
||||
STILL_FRONT_PIC(SLOWBRO, gMonStillFrontPic_Slowbro),
|
||||
STILL_FRONT_PIC(MAGNEMITE, gMonStillFrontPic_Magnemite),
|
||||
STILL_FRONT_PIC(MAGNETON, gMonStillFrontPic_Magneton),
|
||||
STILL_FRONT_PIC(FARFETCHD, gMonStillFrontPic_Farfetchd),
|
||||
STILL_FRONT_PIC(DODUO, gMonStillFrontPic_Doduo),
|
||||
STILL_FRONT_PIC(DODRIO, gMonStillFrontPic_Dodrio),
|
||||
STILL_FRONT_PIC(SEEL, gMonStillFrontPic_Seel),
|
||||
STILL_FRONT_PIC(DEWGONG, gMonStillFrontPic_Dewgong),
|
||||
STILL_FRONT_PIC(GRIMER, gMonStillFrontPic_Grimer),
|
||||
STILL_FRONT_PIC(MUK, gMonStillFrontPic_Muk),
|
||||
STILL_FRONT_PIC(SHELLDER, gMonStillFrontPic_Shellder),
|
||||
STILL_FRONT_PIC(CLOYSTER, gMonStillFrontPic_Cloyster),
|
||||
STILL_FRONT_PIC(GASTLY, gMonStillFrontPic_Gastly),
|
||||
STILL_FRONT_PIC(HAUNTER, gMonStillFrontPic_Haunter),
|
||||
STILL_FRONT_PIC(GENGAR, gMonStillFrontPic_Gengar),
|
||||
STILL_FRONT_PIC(ONIX, gMonStillFrontPic_Onix),
|
||||
STILL_FRONT_PIC(DROWZEE, gMonStillFrontPic_Drowzee),
|
||||
STILL_FRONT_PIC(HYPNO, gMonStillFrontPic_Hypno),
|
||||
STILL_FRONT_PIC(KRABBY, gMonStillFrontPic_Krabby),
|
||||
STILL_FRONT_PIC(KINGLER, gMonStillFrontPic_Kingler),
|
||||
STILL_FRONT_PIC(VOLTORB, gMonStillFrontPic_Voltorb),
|
||||
STILL_FRONT_PIC(ELECTRODE, gMonStillFrontPic_Electrode),
|
||||
STILL_FRONT_PIC(EXEGGCUTE, gMonStillFrontPic_Exeggcute),
|
||||
STILL_FRONT_PIC(EXEGGUTOR, gMonStillFrontPic_Exeggutor),
|
||||
STILL_FRONT_PIC(CUBONE, gMonStillFrontPic_Cubone),
|
||||
STILL_FRONT_PIC(MAROWAK, gMonStillFrontPic_Marowak),
|
||||
STILL_FRONT_PIC(HITMONLEE, gMonStillFrontPic_Hitmonlee),
|
||||
STILL_FRONT_PIC(HITMONCHAN, gMonStillFrontPic_Hitmonchan),
|
||||
STILL_FRONT_PIC(LICKITUNG, gMonStillFrontPic_Lickitung),
|
||||
STILL_FRONT_PIC(KOFFING, gMonStillFrontPic_Koffing),
|
||||
STILL_FRONT_PIC(WEEZING, gMonStillFrontPic_Weezing),
|
||||
STILL_FRONT_PIC(RHYHORN, gMonStillFrontPic_Rhyhorn),
|
||||
STILL_FRONT_PIC(RHYDON, gMonStillFrontPic_Rhydon),
|
||||
STILL_FRONT_PIC(CHANSEY, gMonStillFrontPic_Chansey),
|
||||
STILL_FRONT_PIC(TANGELA, gMonStillFrontPic_Tangela),
|
||||
STILL_FRONT_PIC(KANGASKHAN, gMonStillFrontPic_Kangaskhan),
|
||||
STILL_FRONT_PIC(HORSEA, gMonStillFrontPic_Horsea),
|
||||
STILL_FRONT_PIC(SEADRA, gMonStillFrontPic_Seadra),
|
||||
STILL_FRONT_PIC(GOLDEEN, gMonStillFrontPic_Goldeen),
|
||||
STILL_FRONT_PIC(SEAKING, gMonStillFrontPic_Seaking),
|
||||
STILL_FRONT_PIC(STARYU, gMonStillFrontPic_Staryu),
|
||||
STILL_FRONT_PIC(STARMIE, gMonStillFrontPic_Starmie),
|
||||
STILL_FRONT_PIC(MR_MIME, gMonStillFrontPic_Mrmime),
|
||||
STILL_FRONT_PIC(SCYTHER, gMonStillFrontPic_Scyther),
|
||||
STILL_FRONT_PIC(JYNX, gMonStillFrontPic_Jynx),
|
||||
STILL_FRONT_PIC(ELECTABUZZ, gMonStillFrontPic_Electabuzz),
|
||||
STILL_FRONT_PIC(MAGMAR, gMonStillFrontPic_Magmar),
|
||||
STILL_FRONT_PIC(PINSIR, gMonStillFrontPic_Pinsir),
|
||||
STILL_FRONT_PIC(TAUROS, gMonStillFrontPic_Tauros),
|
||||
STILL_FRONT_PIC(MAGIKARP, gMonStillFrontPic_Magikarp),
|
||||
STILL_FRONT_PIC(GYARADOS, gMonStillFrontPic_Gyarados),
|
||||
STILL_FRONT_PIC(LAPRAS, gMonStillFrontPic_Lapras),
|
||||
STILL_FRONT_PIC(DITTO, gMonStillFrontPic_Ditto),
|
||||
STILL_FRONT_PIC(EEVEE, gMonStillFrontPic_Eevee),
|
||||
STILL_FRONT_PIC(VAPOREON, gMonStillFrontPic_Vaporeon),
|
||||
STILL_FRONT_PIC(JOLTEON, gMonStillFrontPic_Jolteon),
|
||||
STILL_FRONT_PIC(FLAREON, gMonStillFrontPic_Flareon),
|
||||
STILL_FRONT_PIC(PORYGON, gMonStillFrontPic_Porygon),
|
||||
STILL_FRONT_PIC(OMANYTE, gMonStillFrontPic_Omanyte),
|
||||
STILL_FRONT_PIC(OMASTAR, gMonStillFrontPic_Omastar),
|
||||
STILL_FRONT_PIC(KABUTO, gMonStillFrontPic_Kabuto),
|
||||
STILL_FRONT_PIC(KABUTOPS, gMonStillFrontPic_Kabutops),
|
||||
STILL_FRONT_PIC(AERODACTYL, gMonStillFrontPic_Aerodactyl),
|
||||
STILL_FRONT_PIC(SNORLAX, gMonStillFrontPic_Snorlax),
|
||||
STILL_FRONT_PIC(ARTICUNO, gMonStillFrontPic_Articuno),
|
||||
STILL_FRONT_PIC(ZAPDOS, gMonStillFrontPic_Zapdos),
|
||||
STILL_FRONT_PIC(MOLTRES, gMonStillFrontPic_Moltres),
|
||||
STILL_FRONT_PIC(DRATINI, gMonStillFrontPic_Dratini),
|
||||
STILL_FRONT_PIC(DRAGONAIR, gMonStillFrontPic_Dragonair),
|
||||
STILL_FRONT_PIC(DRAGONITE, gMonStillFrontPic_Dragonite),
|
||||
STILL_FRONT_PIC(MEWTWO, gMonStillFrontPic_Mewtwo),
|
||||
STILL_FRONT_PIC(MEW, gMonStillFrontPic_Mew),
|
||||
// Gen II
|
||||
gMonStillFrontPic_Chikorita, 0x800, 152,
|
||||
gMonStillFrontPic_Bayleef, 0x800, 153,
|
||||
gMonStillFrontPic_Meganium, 0x800, 154,
|
||||
gMonStillFrontPic_Cyndaquil, 0x800, 155,
|
||||
gMonStillFrontPic_Quilava, 0x800, 156,
|
||||
gMonStillFrontPic_Typhlosion, 0x800, 157,
|
||||
gMonStillFrontPic_Totodile, 0x800, 158,
|
||||
gMonStillFrontPic_Croconaw, 0x800, 159,
|
||||
gMonStillFrontPic_Feraligatr, 0x800, 160,
|
||||
gMonStillFrontPic_Sentret, 0x800, 161,
|
||||
gMonStillFrontPic_Furret, 0x800, 162,
|
||||
gMonStillFrontPic_Hoothoot, 0x800, 163,
|
||||
gMonStillFrontPic_Noctowl, 0x800, 164,
|
||||
gMonStillFrontPic_Ledyba, 0x800, 165,
|
||||
gMonStillFrontPic_Ledian, 0x800, 166,
|
||||
gMonStillFrontPic_Spinarak, 0x800, 167,
|
||||
gMonStillFrontPic_Ariados, 0x800, 168,
|
||||
gMonStillFrontPic_Crobat, 0x800, 169,
|
||||
gMonStillFrontPic_Chinchou, 0x800, 170,
|
||||
gMonStillFrontPic_Lanturn, 0x800, 171,
|
||||
gMonStillFrontPic_Pichu, 0x800, 172,
|
||||
gMonStillFrontPic_Cleffa, 0x800, 173,
|
||||
gMonStillFrontPic_Igglybuff, 0x800, 174,
|
||||
gMonStillFrontPic_Togepi, 0x800, 175,
|
||||
gMonStillFrontPic_Togetic, 0x800, 176,
|
||||
gMonStillFrontPic_Natu, 0x800, 177,
|
||||
gMonStillFrontPic_Xatu, 0x800, 178,
|
||||
gMonStillFrontPic_Mareep, 0x800, 179,
|
||||
gMonStillFrontPic_Flaaffy, 0x800, 180,
|
||||
gMonStillFrontPic_Ampharos, 0x800, 181,
|
||||
gMonStillFrontPic_Bellossom, 0x800, 182,
|
||||
gMonStillFrontPic_Marill, 0x800, 183,
|
||||
gMonStillFrontPic_Azumarill, 0x800, 184,
|
||||
gMonStillFrontPic_Sudowoodo, 0x800, 185,
|
||||
gMonStillFrontPic_Politoed, 0x800, 186,
|
||||
gMonStillFrontPic_Hoppip, 0x800, 187,
|
||||
gMonStillFrontPic_Skiploom, 0x800, 188,
|
||||
gMonStillFrontPic_Jumpluff, 0x800, 189,
|
||||
gMonStillFrontPic_Aipom, 0x800, 190,
|
||||
gMonStillFrontPic_Sunkern, 0x800, 191,
|
||||
gMonStillFrontPic_Sunflora, 0x800, 192,
|
||||
gMonStillFrontPic_Yanma, 0x800, 193,
|
||||
gMonStillFrontPic_Wooper, 0x800, 194,
|
||||
gMonStillFrontPic_Quagsire, 0x800, 195,
|
||||
gMonStillFrontPic_Espeon, 0x800, 196,
|
||||
gMonStillFrontPic_Umbreon, 0x800, 197,
|
||||
gMonStillFrontPic_Murkrow, 0x800, 198,
|
||||
gMonStillFrontPic_Slowking, 0x800, 199,
|
||||
gMonStillFrontPic_Misdreavus, 0x800, 200,
|
||||
gMonStillFrontPic_UnownA, 0x800, 201,
|
||||
gMonStillFrontPic_Wobbuffet, 0x800, 202,
|
||||
gMonStillFrontPic_Girafarig, 0x800, 203,
|
||||
gMonStillFrontPic_Pineco, 0x800, 204,
|
||||
gMonStillFrontPic_Forretress, 0x800, 205,
|
||||
gMonStillFrontPic_Dunsparce, 0x800, 206,
|
||||
gMonStillFrontPic_Gligar, 0x800, 207,
|
||||
gMonStillFrontPic_Steelix, 0x800, 208,
|
||||
gMonStillFrontPic_Snubbull, 0x800, 209,
|
||||
gMonStillFrontPic_Granbull, 0x800, 210,
|
||||
gMonStillFrontPic_Qwilfish, 0x800, 211,
|
||||
gMonStillFrontPic_Scizor, 0x800, 212,
|
||||
gMonStillFrontPic_Shuckle, 0x800, 213,
|
||||
gMonStillFrontPic_Heracross, 0x800, 214,
|
||||
gMonStillFrontPic_Sneasel, 0x800, 215,
|
||||
gMonStillFrontPic_Teddiursa, 0x800, 216,
|
||||
gMonStillFrontPic_Ursaring, 0x800, 217,
|
||||
gMonStillFrontPic_Slugma, 0x800, 218,
|
||||
gMonStillFrontPic_Magcargo, 0x800, 219,
|
||||
gMonStillFrontPic_Swinub, 0x800, 220,
|
||||
gMonStillFrontPic_Piloswine, 0x800, 221,
|
||||
gMonStillFrontPic_Corsola, 0x800, 222,
|
||||
gMonStillFrontPic_Remoraid, 0x800, 223,
|
||||
gMonStillFrontPic_Octillery, 0x800, 224,
|
||||
gMonStillFrontPic_Delibird, 0x800, 225,
|
||||
gMonStillFrontPic_Mantine, 0x800, 226,
|
||||
gMonStillFrontPic_Skarmory, 0x800, 227,
|
||||
gMonStillFrontPic_Houndour, 0x800, 228,
|
||||
gMonStillFrontPic_Houndoom, 0x800, 229,
|
||||
gMonStillFrontPic_Kingdra, 0x800, 230,
|
||||
gMonStillFrontPic_Phanpy, 0x800, 231,
|
||||
gMonStillFrontPic_Donphan, 0x800, 232,
|
||||
gMonStillFrontPic_Porygon2, 0x800, 233,
|
||||
gMonStillFrontPic_Stantler, 0x800, 234,
|
||||
gMonStillFrontPic_Smeargle, 0x800, 235,
|
||||
gMonStillFrontPic_Tyrogue, 0x800, 236,
|
||||
gMonStillFrontPic_Hitmontop, 0x800, 237,
|
||||
gMonStillFrontPic_Smoochum, 0x800, 238,
|
||||
gMonStillFrontPic_Elekid, 0x800, 239,
|
||||
gMonStillFrontPic_Magby, 0x800, 240,
|
||||
gMonStillFrontPic_Miltank, 0x800, 241,
|
||||
gMonStillFrontPic_Blissey, 0x800, 242,
|
||||
gMonStillFrontPic_Raikou, 0x800, 243,
|
||||
gMonStillFrontPic_Entei, 0x800, 244,
|
||||
gMonStillFrontPic_Suicune, 0x800, 245,
|
||||
gMonStillFrontPic_Larvitar, 0x800, 246,
|
||||
gMonStillFrontPic_Pupitar, 0x800, 247,
|
||||
gMonStillFrontPic_Tyranitar, 0x800, 248,
|
||||
gMonStillFrontPic_Lugia, 0x800, 249,
|
||||
gMonStillFrontPic_HoOh, 0x800, 250,
|
||||
gMonStillFrontPic_Celebi, 0x800, 251,
|
||||
STILL_FRONT_PIC(CHIKORITA, gMonStillFrontPic_Chikorita),
|
||||
STILL_FRONT_PIC(BAYLEEF, gMonStillFrontPic_Bayleef),
|
||||
STILL_FRONT_PIC(MEGANIUM, gMonStillFrontPic_Meganium),
|
||||
STILL_FRONT_PIC(CYNDAQUIL, gMonStillFrontPic_Cyndaquil),
|
||||
STILL_FRONT_PIC(QUILAVA, gMonStillFrontPic_Quilava),
|
||||
STILL_FRONT_PIC(TYPHLOSION, gMonStillFrontPic_Typhlosion),
|
||||
STILL_FRONT_PIC(TOTODILE, gMonStillFrontPic_Totodile),
|
||||
STILL_FRONT_PIC(CROCONAW, gMonStillFrontPic_Croconaw),
|
||||
STILL_FRONT_PIC(FERALIGATR, gMonStillFrontPic_Feraligatr),
|
||||
STILL_FRONT_PIC(SENTRET, gMonStillFrontPic_Sentret),
|
||||
STILL_FRONT_PIC(FURRET, gMonStillFrontPic_Furret),
|
||||
STILL_FRONT_PIC(HOOTHOOT, gMonStillFrontPic_Hoothoot),
|
||||
STILL_FRONT_PIC(NOCTOWL, gMonStillFrontPic_Noctowl),
|
||||
STILL_FRONT_PIC(LEDYBA, gMonStillFrontPic_Ledyba),
|
||||
STILL_FRONT_PIC(LEDIAN, gMonStillFrontPic_Ledian),
|
||||
STILL_FRONT_PIC(SPINARAK, gMonStillFrontPic_Spinarak),
|
||||
STILL_FRONT_PIC(ARIADOS, gMonStillFrontPic_Ariados),
|
||||
STILL_FRONT_PIC(CROBAT, gMonStillFrontPic_Crobat),
|
||||
STILL_FRONT_PIC(CHINCHOU, gMonStillFrontPic_Chinchou),
|
||||
STILL_FRONT_PIC(LANTURN, gMonStillFrontPic_Lanturn),
|
||||
STILL_FRONT_PIC(PICHU, gMonStillFrontPic_Pichu),
|
||||
STILL_FRONT_PIC(CLEFFA, gMonStillFrontPic_Cleffa),
|
||||
STILL_FRONT_PIC(IGGLYBUFF, gMonStillFrontPic_Igglybuff),
|
||||
STILL_FRONT_PIC(TOGEPI, gMonStillFrontPic_Togepi),
|
||||
STILL_FRONT_PIC(TOGETIC, gMonStillFrontPic_Togetic),
|
||||
STILL_FRONT_PIC(NATU, gMonStillFrontPic_Natu),
|
||||
STILL_FRONT_PIC(XATU, gMonStillFrontPic_Xatu),
|
||||
STILL_FRONT_PIC(MAREEP, gMonStillFrontPic_Mareep),
|
||||
STILL_FRONT_PIC(FLAAFFY, gMonStillFrontPic_Flaaffy),
|
||||
STILL_FRONT_PIC(AMPHAROS, gMonStillFrontPic_Ampharos),
|
||||
STILL_FRONT_PIC(BELLOSSOM, gMonStillFrontPic_Bellossom),
|
||||
STILL_FRONT_PIC(MARILL, gMonStillFrontPic_Marill),
|
||||
STILL_FRONT_PIC(AZUMARILL, gMonStillFrontPic_Azumarill),
|
||||
STILL_FRONT_PIC(SUDOWOODO, gMonStillFrontPic_Sudowoodo),
|
||||
STILL_FRONT_PIC(POLITOED, gMonStillFrontPic_Politoed),
|
||||
STILL_FRONT_PIC(HOPPIP, gMonStillFrontPic_Hoppip),
|
||||
STILL_FRONT_PIC(SKIPLOOM, gMonStillFrontPic_Skiploom),
|
||||
STILL_FRONT_PIC(JUMPLUFF, gMonStillFrontPic_Jumpluff),
|
||||
STILL_FRONT_PIC(AIPOM, gMonStillFrontPic_Aipom),
|
||||
STILL_FRONT_PIC(SUNKERN, gMonStillFrontPic_Sunkern),
|
||||
STILL_FRONT_PIC(SUNFLORA, gMonStillFrontPic_Sunflora),
|
||||
STILL_FRONT_PIC(YANMA, gMonStillFrontPic_Yanma),
|
||||
STILL_FRONT_PIC(WOOPER, gMonStillFrontPic_Wooper),
|
||||
STILL_FRONT_PIC(QUAGSIRE, gMonStillFrontPic_Quagsire),
|
||||
STILL_FRONT_PIC(ESPEON, gMonStillFrontPic_Espeon),
|
||||
STILL_FRONT_PIC(UMBREON, gMonStillFrontPic_Umbreon),
|
||||
STILL_FRONT_PIC(MURKROW, gMonStillFrontPic_Murkrow),
|
||||
STILL_FRONT_PIC(SLOWKING, gMonStillFrontPic_Slowking),
|
||||
STILL_FRONT_PIC(MISDREAVUS, gMonStillFrontPic_Misdreavus),
|
||||
STILL_FRONT_PIC(UNOWN, gMonStillFrontPic_UnownA),
|
||||
STILL_FRONT_PIC(WOBBUFFET, gMonStillFrontPic_Wobbuffet),
|
||||
STILL_FRONT_PIC(GIRAFARIG, gMonStillFrontPic_Girafarig),
|
||||
STILL_FRONT_PIC(PINECO, gMonStillFrontPic_Pineco),
|
||||
STILL_FRONT_PIC(FORRETRESS, gMonStillFrontPic_Forretress),
|
||||
STILL_FRONT_PIC(DUNSPARCE, gMonStillFrontPic_Dunsparce),
|
||||
STILL_FRONT_PIC(GLIGAR, gMonStillFrontPic_Gligar),
|
||||
STILL_FRONT_PIC(STEELIX, gMonStillFrontPic_Steelix),
|
||||
STILL_FRONT_PIC(SNUBBULL, gMonStillFrontPic_Snubbull),
|
||||
STILL_FRONT_PIC(GRANBULL, gMonStillFrontPic_Granbull),
|
||||
STILL_FRONT_PIC(QWILFISH, gMonStillFrontPic_Qwilfish),
|
||||
STILL_FRONT_PIC(SCIZOR, gMonStillFrontPic_Scizor),
|
||||
STILL_FRONT_PIC(SHUCKLE, gMonStillFrontPic_Shuckle),
|
||||
STILL_FRONT_PIC(HERACROSS, gMonStillFrontPic_Heracross),
|
||||
STILL_FRONT_PIC(SNEASEL, gMonStillFrontPic_Sneasel),
|
||||
STILL_FRONT_PIC(TEDDIURSA, gMonStillFrontPic_Teddiursa),
|
||||
STILL_FRONT_PIC(URSARING, gMonStillFrontPic_Ursaring),
|
||||
STILL_FRONT_PIC(SLUGMA, gMonStillFrontPic_Slugma),
|
||||
STILL_FRONT_PIC(MAGCARGO, gMonStillFrontPic_Magcargo),
|
||||
STILL_FRONT_PIC(SWINUB, gMonStillFrontPic_Swinub),
|
||||
STILL_FRONT_PIC(PILOSWINE, gMonStillFrontPic_Piloswine),
|
||||
STILL_FRONT_PIC(CORSOLA, gMonStillFrontPic_Corsola),
|
||||
STILL_FRONT_PIC(REMORAID, gMonStillFrontPic_Remoraid),
|
||||
STILL_FRONT_PIC(OCTILLERY, gMonStillFrontPic_Octillery),
|
||||
STILL_FRONT_PIC(DELIBIRD, gMonStillFrontPic_Delibird),
|
||||
STILL_FRONT_PIC(MANTINE, gMonStillFrontPic_Mantine),
|
||||
STILL_FRONT_PIC(SKARMORY, gMonStillFrontPic_Skarmory),
|
||||
STILL_FRONT_PIC(HOUNDOUR, gMonStillFrontPic_Houndour),
|
||||
STILL_FRONT_PIC(HOUNDOOM, gMonStillFrontPic_Houndoom),
|
||||
STILL_FRONT_PIC(KINGDRA, gMonStillFrontPic_Kingdra),
|
||||
STILL_FRONT_PIC(PHANPY, gMonStillFrontPic_Phanpy),
|
||||
STILL_FRONT_PIC(DONPHAN, gMonStillFrontPic_Donphan),
|
||||
STILL_FRONT_PIC(PORYGON2, gMonStillFrontPic_Porygon2),
|
||||
STILL_FRONT_PIC(STANTLER, gMonStillFrontPic_Stantler),
|
||||
STILL_FRONT_PIC(SMEARGLE, gMonStillFrontPic_Smeargle),
|
||||
STILL_FRONT_PIC(TYROGUE, gMonStillFrontPic_Tyrogue),
|
||||
STILL_FRONT_PIC(HITMONTOP, gMonStillFrontPic_Hitmontop),
|
||||
STILL_FRONT_PIC(SMOOCHUM, gMonStillFrontPic_Smoochum),
|
||||
STILL_FRONT_PIC(ELEKID, gMonStillFrontPic_Elekid),
|
||||
STILL_FRONT_PIC(MAGBY, gMonStillFrontPic_Magby),
|
||||
STILL_FRONT_PIC(MILTANK, gMonStillFrontPic_Miltank),
|
||||
STILL_FRONT_PIC(BLISSEY, gMonStillFrontPic_Blissey),
|
||||
STILL_FRONT_PIC(RAIKOU, gMonStillFrontPic_Raikou),
|
||||
STILL_FRONT_PIC(ENTEI, gMonStillFrontPic_Entei),
|
||||
STILL_FRONT_PIC(SUICUNE, gMonStillFrontPic_Suicune),
|
||||
STILL_FRONT_PIC(LARVITAR, gMonStillFrontPic_Larvitar),
|
||||
STILL_FRONT_PIC(PUPITAR, gMonStillFrontPic_Pupitar),
|
||||
STILL_FRONT_PIC(TYRANITAR, gMonStillFrontPic_Tyranitar),
|
||||
STILL_FRONT_PIC(LUGIA, gMonStillFrontPic_Lugia),
|
||||
STILL_FRONT_PIC(HO_OH, gMonStillFrontPic_HoOh),
|
||||
STILL_FRONT_PIC(CELEBI, gMonStillFrontPic_Celebi),
|
||||
// Empty slots
|
||||
gMonStillFrontPic_DoubleQuestionMark, 0x800, 252,
|
||||
gMonStillFrontPic_DoubleQuestionMark, 0x800, 253,
|
||||
gMonStillFrontPic_DoubleQuestionMark, 0x800, 254,
|
||||
gMonStillFrontPic_DoubleQuestionMark, 0x800, 255,
|
||||
gMonStillFrontPic_DoubleQuestionMark, 0x800, 256,
|
||||
gMonStillFrontPic_DoubleQuestionMark, 0x800, 257,
|
||||
gMonStillFrontPic_DoubleQuestionMark, 0x800, 258,
|
||||
gMonStillFrontPic_DoubleQuestionMark, 0x800, 259,
|
||||
gMonStillFrontPic_DoubleQuestionMark, 0x800, 260,
|
||||
gMonStillFrontPic_DoubleQuestionMark, 0x800, 261,
|
||||
gMonStillFrontPic_DoubleQuestionMark, 0x800, 262,
|
||||
gMonStillFrontPic_DoubleQuestionMark, 0x800, 263,
|
||||
gMonStillFrontPic_DoubleQuestionMark, 0x800, 264,
|
||||
gMonStillFrontPic_DoubleQuestionMark, 0x800, 265,
|
||||
gMonStillFrontPic_DoubleQuestionMark, 0x800, 266,
|
||||
gMonStillFrontPic_DoubleQuestionMark, 0x800, 267,
|
||||
gMonStillFrontPic_DoubleQuestionMark, 0x800, 268,
|
||||
gMonStillFrontPic_DoubleQuestionMark, 0x800, 269,
|
||||
gMonStillFrontPic_DoubleQuestionMark, 0x800, 270,
|
||||
gMonStillFrontPic_DoubleQuestionMark, 0x800, 271,
|
||||
gMonStillFrontPic_DoubleQuestionMark, 0x800, 272,
|
||||
gMonStillFrontPic_DoubleQuestionMark, 0x800, 273,
|
||||
gMonStillFrontPic_DoubleQuestionMark, 0x800, 274,
|
||||
gMonStillFrontPic_DoubleQuestionMark, 0x800, 275,
|
||||
gMonStillFrontPic_DoubleQuestionMark, 0x800, 276,
|
||||
STILL_FRONT_PIC(OLD_UNOWN_B, gMonStillFrontPic_DoubleQuestionMark),
|
||||
STILL_FRONT_PIC(OLD_UNOWN_C, gMonStillFrontPic_DoubleQuestionMark),
|
||||
STILL_FRONT_PIC(OLD_UNOWN_D, gMonStillFrontPic_DoubleQuestionMark),
|
||||
STILL_FRONT_PIC(OLD_UNOWN_E, gMonStillFrontPic_DoubleQuestionMark),
|
||||
STILL_FRONT_PIC(OLD_UNOWN_F, gMonStillFrontPic_DoubleQuestionMark),
|
||||
STILL_FRONT_PIC(OLD_UNOWN_G, gMonStillFrontPic_DoubleQuestionMark),
|
||||
STILL_FRONT_PIC(OLD_UNOWN_H, gMonStillFrontPic_DoubleQuestionMark),
|
||||
STILL_FRONT_PIC(OLD_UNOWN_I, gMonStillFrontPic_DoubleQuestionMark),
|
||||
STILL_FRONT_PIC(OLD_UNOWN_J, gMonStillFrontPic_DoubleQuestionMark),
|
||||
STILL_FRONT_PIC(OLD_UNOWN_K, gMonStillFrontPic_DoubleQuestionMark),
|
||||
STILL_FRONT_PIC(OLD_UNOWN_L, gMonStillFrontPic_DoubleQuestionMark),
|
||||
STILL_FRONT_PIC(OLD_UNOWN_M, gMonStillFrontPic_DoubleQuestionMark),
|
||||
STILL_FRONT_PIC(OLD_UNOWN_N, gMonStillFrontPic_DoubleQuestionMark),
|
||||
STILL_FRONT_PIC(OLD_UNOWN_O, gMonStillFrontPic_DoubleQuestionMark),
|
||||
STILL_FRONT_PIC(OLD_UNOWN_P, gMonStillFrontPic_DoubleQuestionMark),
|
||||
STILL_FRONT_PIC(OLD_UNOWN_Q, gMonStillFrontPic_DoubleQuestionMark),
|
||||
STILL_FRONT_PIC(OLD_UNOWN_R, gMonStillFrontPic_DoubleQuestionMark),
|
||||
STILL_FRONT_PIC(OLD_UNOWN_S, gMonStillFrontPic_DoubleQuestionMark),
|
||||
STILL_FRONT_PIC(OLD_UNOWN_T, gMonStillFrontPic_DoubleQuestionMark),
|
||||
STILL_FRONT_PIC(OLD_UNOWN_U, gMonStillFrontPic_DoubleQuestionMark),
|
||||
STILL_FRONT_PIC(OLD_UNOWN_V, gMonStillFrontPic_DoubleQuestionMark),
|
||||
STILL_FRONT_PIC(OLD_UNOWN_W, gMonStillFrontPic_DoubleQuestionMark),
|
||||
STILL_FRONT_PIC(OLD_UNOWN_X, gMonStillFrontPic_DoubleQuestionMark),
|
||||
STILL_FRONT_PIC(OLD_UNOWN_Y, gMonStillFrontPic_DoubleQuestionMark),
|
||||
STILL_FRONT_PIC(OLD_UNOWN_Z, gMonStillFrontPic_DoubleQuestionMark),
|
||||
// Gen III
|
||||
gMonStillFrontPic_Treecko, 0x800, 277,
|
||||
gMonStillFrontPic_Grovyle, 0x800, 278,
|
||||
gMonStillFrontPic_Sceptile, 0x800, 279,
|
||||
gMonStillFrontPic_Torchic, 0x800, 280,
|
||||
gMonStillFrontPic_Combusken, 0x800, 281,
|
||||
gMonStillFrontPic_Blaziken, 0x800, 282,
|
||||
gMonStillFrontPic_Mudkip, 0x800, 283,
|
||||
gMonStillFrontPic_Marshtomp, 0x800, 284,
|
||||
gMonStillFrontPic_Swampert, 0x800, 285,
|
||||
gMonStillFrontPic_Poochyena, 0x800, 286,
|
||||
gMonStillFrontPic_Mightyena, 0x800, 287,
|
||||
gMonStillFrontPic_Zigzagoon, 0x800, 288,
|
||||
gMonStillFrontPic_Linoone, 0x800, 289,
|
||||
gMonStillFrontPic_Wurmple, 0x800, 290,
|
||||
gMonStillFrontPic_Silcoon, 0x800, 291,
|
||||
gMonStillFrontPic_Beautifly, 0x800, 292,
|
||||
gMonStillFrontPic_Cascoon, 0x800, 293,
|
||||
gMonStillFrontPic_Dustox, 0x800, 294,
|
||||
gMonStillFrontPic_Lotad, 0x800, 295,
|
||||
gMonStillFrontPic_Lombre, 0x800, 296,
|
||||
gMonStillFrontPic_Ludicolo, 0x800, 297,
|
||||
gMonStillFrontPic_Seedot, 0x800, 298,
|
||||
gMonStillFrontPic_Nuzleaf, 0x800, 299,
|
||||
gMonStillFrontPic_Shiftry, 0x800, 300,
|
||||
gMonStillFrontPic_Nincada, 0x800, 301,
|
||||
gMonStillFrontPic_Ninjask, 0x800, 302,
|
||||
gMonStillFrontPic_Shedinja, 0x800, 303,
|
||||
gMonStillFrontPic_Taillow, 0x800, 304,
|
||||
gMonStillFrontPic_Swellow, 0x800, 305,
|
||||
gMonStillFrontPic_Shroomish, 0x800, 306,
|
||||
gMonStillFrontPic_Breloom, 0x800, 307,
|
||||
gMonStillFrontPic_Spinda, 0x800, 308,
|
||||
gMonStillFrontPic_Wingull, 0x800, 309,
|
||||
gMonStillFrontPic_Pelipper, 0x800, 310,
|
||||
gMonStillFrontPic_Surskit, 0x800, 311,
|
||||
gMonStillFrontPic_Masquerain, 0x800, 312,
|
||||
gMonStillFrontPic_Wailmer, 0x800, 313,
|
||||
gMonStillFrontPic_Wailord, 0x800, 314,
|
||||
gMonStillFrontPic_Skitty, 0x800, 315,
|
||||
gMonStillFrontPic_Delcatty, 0x800, 316,
|
||||
gMonStillFrontPic_Kecleon, 0x800, 317,
|
||||
gMonStillFrontPic_Baltoy, 0x800, 318,
|
||||
gMonStillFrontPic_Claydol, 0x800, 319,
|
||||
gMonStillFrontPic_Nosepass, 0x800, 320,
|
||||
gMonStillFrontPic_Torkoal, 0x800, 321,
|
||||
gMonStillFrontPic_Sableye, 0x800, 322,
|
||||
gMonStillFrontPic_Barboach, 0x800, 323,
|
||||
gMonStillFrontPic_Whiscash, 0x800, 324,
|
||||
gMonStillFrontPic_Luvdisc, 0x800, 325,
|
||||
gMonStillFrontPic_Corphish, 0x800, 326,
|
||||
gMonStillFrontPic_Crawdaunt, 0x800, 327,
|
||||
gMonStillFrontPic_Feebas, 0x800, 328,
|
||||
gMonStillFrontPic_Milotic, 0x800, 329,
|
||||
gMonStillFrontPic_Carvanha, 0x800, 330,
|
||||
gMonStillFrontPic_Sharpedo, 0x800, 331,
|
||||
gMonStillFrontPic_Trapinch, 0x800, 332,
|
||||
gMonStillFrontPic_Vibrava, 0x800, 333,
|
||||
gMonStillFrontPic_Flygon, 0x800, 334,
|
||||
gMonStillFrontPic_Makuhita, 0x800, 335,
|
||||
gMonStillFrontPic_Hariyama, 0x800, 336,
|
||||
gMonStillFrontPic_Electrike, 0x800, 337,
|
||||
gMonStillFrontPic_Manectric, 0x800, 338,
|
||||
gMonStillFrontPic_Numel, 0x800, 339,
|
||||
gMonStillFrontPic_Camerupt, 0x800, 340,
|
||||
gMonStillFrontPic_Spheal, 0x800, 341,
|
||||
gMonStillFrontPic_Sealeo, 0x800, 342,
|
||||
gMonStillFrontPic_Walrein, 0x800, 343,
|
||||
gMonStillFrontPic_Cacnea, 0x800, 344,
|
||||
gMonStillFrontPic_Cacturne, 0x800, 345,
|
||||
gMonStillFrontPic_Snorunt, 0x800, 346,
|
||||
gMonStillFrontPic_Glalie, 0x800, 347,
|
||||
gMonStillFrontPic_Lunatone, 0x800, 348,
|
||||
gMonStillFrontPic_Solrock, 0x800, 349,
|
||||
gMonStillFrontPic_Azurill, 0x800, 350,
|
||||
gMonStillFrontPic_Spoink, 0x800, 351,
|
||||
gMonStillFrontPic_Grumpig, 0x800, 352,
|
||||
gMonStillFrontPic_Plusle, 0x800, 353,
|
||||
gMonStillFrontPic_Minun, 0x800, 354,
|
||||
gMonStillFrontPic_Mawile, 0x800, 355,
|
||||
gMonStillFrontPic_Meditite, 0x800, 356,
|
||||
gMonStillFrontPic_Medicham, 0x800, 357,
|
||||
gMonStillFrontPic_Swablu, 0x800, 358,
|
||||
gMonStillFrontPic_Altaria, 0x800, 359,
|
||||
gMonStillFrontPic_Wynaut, 0x800, 360,
|
||||
gMonStillFrontPic_Duskull, 0x800, 361,
|
||||
gMonStillFrontPic_Dusclops, 0x800, 362,
|
||||
gMonStillFrontPic_Roselia, 0x800, 363,
|
||||
gMonStillFrontPic_Slakoth, 0x800, 364,
|
||||
gMonStillFrontPic_Vigoroth, 0x800, 365,
|
||||
gMonStillFrontPic_Slaking, 0x800, 366,
|
||||
gMonStillFrontPic_Gulpin, 0x800, 367,
|
||||
gMonStillFrontPic_Swalot, 0x800, 368,
|
||||
gMonStillFrontPic_Tropius, 0x800, 369,
|
||||
gMonStillFrontPic_Whismur, 0x800, 370,
|
||||
gMonStillFrontPic_Loudred, 0x800, 371,
|
||||
gMonStillFrontPic_Exploud, 0x800, 372,
|
||||
gMonStillFrontPic_Clamperl, 0x800, 373,
|
||||
gMonStillFrontPic_Huntail, 0x800, 374,
|
||||
gMonStillFrontPic_Gorebyss, 0x800, 375,
|
||||
gMonStillFrontPic_Absol, 0x800, 376,
|
||||
gMonStillFrontPic_Shuppet, 0x800, 377,
|
||||
gMonStillFrontPic_Banette, 0x800, 378,
|
||||
gMonStillFrontPic_Seviper, 0x800, 379,
|
||||
gMonStillFrontPic_Zangoose, 0x800, 380,
|
||||
gMonStillFrontPic_Relicanth, 0x800, 381,
|
||||
gMonStillFrontPic_Aron, 0x800, 382,
|
||||
gMonStillFrontPic_Lairon, 0x800, 383,
|
||||
gMonStillFrontPic_Aggron, 0x800, 384,
|
||||
gMonStillFrontPic_Castform, 0x800, 385,
|
||||
gMonStillFrontPic_Volbeat, 0x800, 386,
|
||||
gMonStillFrontPic_Illumise, 0x800, 387,
|
||||
gMonStillFrontPic_Lileep, 0x800, 388,
|
||||
gMonStillFrontPic_Cradily, 0x800, 389,
|
||||
gMonStillFrontPic_Anorith, 0x800, 390,
|
||||
gMonStillFrontPic_Armaldo, 0x800, 391,
|
||||
gMonStillFrontPic_Ralts, 0x800, 392,
|
||||
gMonStillFrontPic_Kirlia, 0x800, 393,
|
||||
gMonStillFrontPic_Gardevoir, 0x800, 394,
|
||||
gMonStillFrontPic_Bagon, 0x800, 395,
|
||||
gMonStillFrontPic_Shelgon, 0x800, 396,
|
||||
gMonStillFrontPic_Salamence, 0x800, 397,
|
||||
gMonStillFrontPic_Beldum, 0x800, 398,
|
||||
gMonStillFrontPic_Metang, 0x800, 399,
|
||||
gMonStillFrontPic_Metagross, 0x800, 400,
|
||||
gMonStillFrontPic_Regirock, 0x800, 401,
|
||||
gMonStillFrontPic_Regice, 0x800, 402,
|
||||
gMonStillFrontPic_Registeel, 0x800, 403,
|
||||
gMonStillFrontPic_Kyogre, 0x800, 404,
|
||||
gMonStillFrontPic_Groudon, 0x800, 405,
|
||||
gMonStillFrontPic_Rayquaza, 0x800, 406,
|
||||
gMonStillFrontPic_Latias, 0x800, 407,
|
||||
gMonStillFrontPic_Latios, 0x800, 408,
|
||||
gMonStillFrontPic_Jirachi, 0x800, 409,
|
||||
gMonStillFrontPic_Deoxys, 0x800, 410,
|
||||
gMonStillFrontPic_Chimecho, 0x800, 411,
|
||||
gMonStillFrontPic_Egg, 0x800, 412,
|
||||
gMonStillFrontPic_UnownB, 0x800, 413,
|
||||
gMonStillFrontPic_UnownC, 0x800, 414,
|
||||
gMonStillFrontPic_UnownD, 0x800, 415,
|
||||
gMonStillFrontPic_UnownE, 0x800, 416,
|
||||
gMonStillFrontPic_UnownF, 0x800, 417,
|
||||
gMonStillFrontPic_UnownG, 0x800, 418,
|
||||
gMonStillFrontPic_UnownH, 0x800, 419,
|
||||
gMonStillFrontPic_UnownI, 0x800, 420,
|
||||
gMonStillFrontPic_UnownJ, 0x800, 421,
|
||||
gMonStillFrontPic_UnownK, 0x800, 422,
|
||||
gMonStillFrontPic_UnownL, 0x800, 423,
|
||||
gMonStillFrontPic_UnownM, 0x800, 424,
|
||||
gMonStillFrontPic_UnownN, 0x800, 425,
|
||||
gMonStillFrontPic_UnownO, 0x800, 426,
|
||||
gMonStillFrontPic_UnownP, 0x800, 427,
|
||||
gMonStillFrontPic_UnownQ, 0x800, 428,
|
||||
gMonStillFrontPic_UnownR, 0x800, 429,
|
||||
gMonStillFrontPic_UnownS, 0x800, 430,
|
||||
gMonStillFrontPic_UnownT, 0x800, 431,
|
||||
gMonStillFrontPic_UnownU, 0x800, 432,
|
||||
gMonStillFrontPic_UnownV, 0x800, 433,
|
||||
gMonStillFrontPic_UnownW, 0x800, 434,
|
||||
gMonStillFrontPic_UnownX, 0x800, 435,
|
||||
gMonStillFrontPic_UnownY, 0x800, 436,
|
||||
gMonStillFrontPic_UnownZ, 0x800, 437,
|
||||
gMonStillFrontPic_UnownExclamationMark, 0x800, 438,
|
||||
gMonStillFrontPic_UnownQuestionMark, 0x800, 439,
|
||||
STILL_FRONT_PIC(TREECKO, gMonStillFrontPic_Treecko),
|
||||
STILL_FRONT_PIC(GROVYLE, gMonStillFrontPic_Grovyle),
|
||||
STILL_FRONT_PIC(SCEPTILE, gMonStillFrontPic_Sceptile),
|
||||
STILL_FRONT_PIC(TORCHIC, gMonStillFrontPic_Torchic),
|
||||
STILL_FRONT_PIC(COMBUSKEN, gMonStillFrontPic_Combusken),
|
||||
STILL_FRONT_PIC(BLAZIKEN, gMonStillFrontPic_Blaziken),
|
||||
STILL_FRONT_PIC(MUDKIP, gMonStillFrontPic_Mudkip),
|
||||
STILL_FRONT_PIC(MARSHTOMP, gMonStillFrontPic_Marshtomp),
|
||||
STILL_FRONT_PIC(SWAMPERT, gMonStillFrontPic_Swampert),
|
||||
STILL_FRONT_PIC(POOCHYENA, gMonStillFrontPic_Poochyena),
|
||||
STILL_FRONT_PIC(MIGHTYENA, gMonStillFrontPic_Mightyena),
|
||||
STILL_FRONT_PIC(ZIGZAGOON, gMonStillFrontPic_Zigzagoon),
|
||||
STILL_FRONT_PIC(LINOONE, gMonStillFrontPic_Linoone),
|
||||
STILL_FRONT_PIC(WURMPLE, gMonStillFrontPic_Wurmple),
|
||||
STILL_FRONT_PIC(SILCOON, gMonStillFrontPic_Silcoon),
|
||||
STILL_FRONT_PIC(BEAUTIFLY, gMonStillFrontPic_Beautifly),
|
||||
STILL_FRONT_PIC(CASCOON, gMonStillFrontPic_Cascoon),
|
||||
STILL_FRONT_PIC(DUSTOX, gMonStillFrontPic_Dustox),
|
||||
STILL_FRONT_PIC(LOTAD, gMonStillFrontPic_Lotad),
|
||||
STILL_FRONT_PIC(LOMBRE, gMonStillFrontPic_Lombre),
|
||||
STILL_FRONT_PIC(LUDICOLO, gMonStillFrontPic_Ludicolo),
|
||||
STILL_FRONT_PIC(SEEDOT, gMonStillFrontPic_Seedot),
|
||||
STILL_FRONT_PIC(NUZLEAF, gMonStillFrontPic_Nuzleaf),
|
||||
STILL_FRONT_PIC(SHIFTRY, gMonStillFrontPic_Shiftry),
|
||||
STILL_FRONT_PIC(NINCADA, gMonStillFrontPic_Nincada),
|
||||
STILL_FRONT_PIC(NINJASK, gMonStillFrontPic_Ninjask),
|
||||
STILL_FRONT_PIC(SHEDINJA, gMonStillFrontPic_Shedinja),
|
||||
STILL_FRONT_PIC(TAILLOW, gMonStillFrontPic_Taillow),
|
||||
STILL_FRONT_PIC(SWELLOW, gMonStillFrontPic_Swellow),
|
||||
STILL_FRONT_PIC(SHROOMISH, gMonStillFrontPic_Shroomish),
|
||||
STILL_FRONT_PIC(BRELOOM, gMonStillFrontPic_Breloom),
|
||||
STILL_FRONT_PIC(SPINDA, gMonStillFrontPic_Spinda),
|
||||
STILL_FRONT_PIC(WINGULL, gMonStillFrontPic_Wingull),
|
||||
STILL_FRONT_PIC(PELIPPER, gMonStillFrontPic_Pelipper),
|
||||
STILL_FRONT_PIC(SURSKIT, gMonStillFrontPic_Surskit),
|
||||
STILL_FRONT_PIC(MASQUERAIN, gMonStillFrontPic_Masquerain),
|
||||
STILL_FRONT_PIC(WAILMER, gMonStillFrontPic_Wailmer),
|
||||
STILL_FRONT_PIC(WAILORD, gMonStillFrontPic_Wailord),
|
||||
STILL_FRONT_PIC(SKITTY, gMonStillFrontPic_Skitty),
|
||||
STILL_FRONT_PIC(DELCATTY, gMonStillFrontPic_Delcatty),
|
||||
STILL_FRONT_PIC(KECLEON, gMonStillFrontPic_Kecleon),
|
||||
STILL_FRONT_PIC(BALTOY, gMonStillFrontPic_Baltoy),
|
||||
STILL_FRONT_PIC(CLAYDOL, gMonStillFrontPic_Claydol),
|
||||
STILL_FRONT_PIC(NOSEPASS, gMonStillFrontPic_Nosepass),
|
||||
STILL_FRONT_PIC(TORKOAL, gMonStillFrontPic_Torkoal),
|
||||
STILL_FRONT_PIC(SABLEYE, gMonStillFrontPic_Sableye),
|
||||
STILL_FRONT_PIC(BARBOACH, gMonStillFrontPic_Barboach),
|
||||
STILL_FRONT_PIC(WHISCASH, gMonStillFrontPic_Whiscash),
|
||||
STILL_FRONT_PIC(LUVDISC, gMonStillFrontPic_Luvdisc),
|
||||
STILL_FRONT_PIC(CORPHISH, gMonStillFrontPic_Corphish),
|
||||
STILL_FRONT_PIC(CRAWDAUNT, gMonStillFrontPic_Crawdaunt),
|
||||
STILL_FRONT_PIC(FEEBAS, gMonStillFrontPic_Feebas),
|
||||
STILL_FRONT_PIC(MILOTIC, gMonStillFrontPic_Milotic),
|
||||
STILL_FRONT_PIC(CARVANHA, gMonStillFrontPic_Carvanha),
|
||||
STILL_FRONT_PIC(SHARPEDO, gMonStillFrontPic_Sharpedo),
|
||||
STILL_FRONT_PIC(TRAPINCH, gMonStillFrontPic_Trapinch),
|
||||
STILL_FRONT_PIC(VIBRAVA, gMonStillFrontPic_Vibrava),
|
||||
STILL_FRONT_PIC(FLYGON, gMonStillFrontPic_Flygon),
|
||||
STILL_FRONT_PIC(MAKUHITA, gMonStillFrontPic_Makuhita),
|
||||
STILL_FRONT_PIC(HARIYAMA, gMonStillFrontPic_Hariyama),
|
||||
STILL_FRONT_PIC(ELECTRIKE, gMonStillFrontPic_Electrike),
|
||||
STILL_FRONT_PIC(MANECTRIC, gMonStillFrontPic_Manectric),
|
||||
STILL_FRONT_PIC(NUMEL, gMonStillFrontPic_Numel),
|
||||
STILL_FRONT_PIC(CAMERUPT, gMonStillFrontPic_Camerupt),
|
||||
STILL_FRONT_PIC(SPHEAL, gMonStillFrontPic_Spheal),
|
||||
STILL_FRONT_PIC(SEALEO, gMonStillFrontPic_Sealeo),
|
||||
STILL_FRONT_PIC(WALREIN, gMonStillFrontPic_Walrein),
|
||||
STILL_FRONT_PIC(CACNEA, gMonStillFrontPic_Cacnea),
|
||||
STILL_FRONT_PIC(CACTURNE, gMonStillFrontPic_Cacturne),
|
||||
STILL_FRONT_PIC(SNORUNT, gMonStillFrontPic_Snorunt),
|
||||
STILL_FRONT_PIC(GLALIE, gMonStillFrontPic_Glalie),
|
||||
STILL_FRONT_PIC(LUNATONE, gMonStillFrontPic_Lunatone),
|
||||
STILL_FRONT_PIC(SOLROCK, gMonStillFrontPic_Solrock),
|
||||
STILL_FRONT_PIC(AZURILL, gMonStillFrontPic_Azurill),
|
||||
STILL_FRONT_PIC(SPOINK, gMonStillFrontPic_Spoink),
|
||||
STILL_FRONT_PIC(GRUMPIG, gMonStillFrontPic_Grumpig),
|
||||
STILL_FRONT_PIC(PLUSLE, gMonStillFrontPic_Plusle),
|
||||
STILL_FRONT_PIC(MINUN, gMonStillFrontPic_Minun),
|
||||
STILL_FRONT_PIC(MAWILE, gMonStillFrontPic_Mawile),
|
||||
STILL_FRONT_PIC(MEDITITE, gMonStillFrontPic_Meditite),
|
||||
STILL_FRONT_PIC(MEDICHAM, gMonStillFrontPic_Medicham),
|
||||
STILL_FRONT_PIC(SWABLU, gMonStillFrontPic_Swablu),
|
||||
STILL_FRONT_PIC(ALTARIA, gMonStillFrontPic_Altaria),
|
||||
STILL_FRONT_PIC(WYNAUT, gMonStillFrontPic_Wynaut),
|
||||
STILL_FRONT_PIC(DUSKULL, gMonStillFrontPic_Duskull),
|
||||
STILL_FRONT_PIC(DUSCLOPS, gMonStillFrontPic_Dusclops),
|
||||
STILL_FRONT_PIC(ROSELIA, gMonStillFrontPic_Roselia),
|
||||
STILL_FRONT_PIC(SLAKOTH, gMonStillFrontPic_Slakoth),
|
||||
STILL_FRONT_PIC(VIGOROTH, gMonStillFrontPic_Vigoroth),
|
||||
STILL_FRONT_PIC(SLAKING, gMonStillFrontPic_Slaking),
|
||||
STILL_FRONT_PIC(GULPIN, gMonStillFrontPic_Gulpin),
|
||||
STILL_FRONT_PIC(SWALOT, gMonStillFrontPic_Swalot),
|
||||
STILL_FRONT_PIC(TROPIUS, gMonStillFrontPic_Tropius),
|
||||
STILL_FRONT_PIC(WHISMUR, gMonStillFrontPic_Whismur),
|
||||
STILL_FRONT_PIC(LOUDRED, gMonStillFrontPic_Loudred),
|
||||
STILL_FRONT_PIC(EXPLOUD, gMonStillFrontPic_Exploud),
|
||||
STILL_FRONT_PIC(CLAMPERL, gMonStillFrontPic_Clamperl),
|
||||
STILL_FRONT_PIC(HUNTAIL, gMonStillFrontPic_Huntail),
|
||||
STILL_FRONT_PIC(GOREBYSS, gMonStillFrontPic_Gorebyss),
|
||||
STILL_FRONT_PIC(ABSOL, gMonStillFrontPic_Absol),
|
||||
STILL_FRONT_PIC(SHUPPET, gMonStillFrontPic_Shuppet),
|
||||
STILL_FRONT_PIC(BANETTE, gMonStillFrontPic_Banette),
|
||||
STILL_FRONT_PIC(SEVIPER, gMonStillFrontPic_Seviper),
|
||||
STILL_FRONT_PIC(ZANGOOSE, gMonStillFrontPic_Zangoose),
|
||||
STILL_FRONT_PIC(RELICANTH, gMonStillFrontPic_Relicanth),
|
||||
STILL_FRONT_PIC(ARON, gMonStillFrontPic_Aron),
|
||||
STILL_FRONT_PIC(LAIRON, gMonStillFrontPic_Lairon),
|
||||
STILL_FRONT_PIC(AGGRON, gMonStillFrontPic_Aggron),
|
||||
STILL_FRONT_PIC(CASTFORM, gMonStillFrontPic_Castform),
|
||||
STILL_FRONT_PIC(VOLBEAT, gMonStillFrontPic_Volbeat),
|
||||
STILL_FRONT_PIC(ILLUMISE, gMonStillFrontPic_Illumise),
|
||||
STILL_FRONT_PIC(LILEEP, gMonStillFrontPic_Lileep),
|
||||
STILL_FRONT_PIC(CRADILY, gMonStillFrontPic_Cradily),
|
||||
STILL_FRONT_PIC(ANORITH, gMonStillFrontPic_Anorith),
|
||||
STILL_FRONT_PIC(ARMALDO, gMonStillFrontPic_Armaldo),
|
||||
STILL_FRONT_PIC(RALTS, gMonStillFrontPic_Ralts),
|
||||
STILL_FRONT_PIC(KIRLIA, gMonStillFrontPic_Kirlia),
|
||||
STILL_FRONT_PIC(GARDEVOIR, gMonStillFrontPic_Gardevoir),
|
||||
STILL_FRONT_PIC(BAGON, gMonStillFrontPic_Bagon),
|
||||
STILL_FRONT_PIC(SHELGON, gMonStillFrontPic_Shelgon),
|
||||
STILL_FRONT_PIC(SALAMENCE, gMonStillFrontPic_Salamence),
|
||||
STILL_FRONT_PIC(BELDUM, gMonStillFrontPic_Beldum),
|
||||
STILL_FRONT_PIC(METANG, gMonStillFrontPic_Metang),
|
||||
STILL_FRONT_PIC(METAGROSS, gMonStillFrontPic_Metagross),
|
||||
STILL_FRONT_PIC(REGIROCK, gMonStillFrontPic_Regirock),
|
||||
STILL_FRONT_PIC(REGICE, gMonStillFrontPic_Regice),
|
||||
STILL_FRONT_PIC(REGISTEEL, gMonStillFrontPic_Registeel),
|
||||
STILL_FRONT_PIC(KYOGRE, gMonStillFrontPic_Kyogre),
|
||||
STILL_FRONT_PIC(GROUDON, gMonStillFrontPic_Groudon),
|
||||
STILL_FRONT_PIC(RAYQUAZA, gMonStillFrontPic_Rayquaza),
|
||||
STILL_FRONT_PIC(LATIAS, gMonStillFrontPic_Latias),
|
||||
STILL_FRONT_PIC(LATIOS, gMonStillFrontPic_Latios),
|
||||
STILL_FRONT_PIC(JIRACHI, gMonStillFrontPic_Jirachi),
|
||||
STILL_FRONT_PIC(DEOXYS, gMonStillFrontPic_Deoxys),
|
||||
STILL_FRONT_PIC(CHIMECHO, gMonStillFrontPic_Chimecho),
|
||||
STILL_FRONT_PIC(EGG, gMonStillFrontPic_Egg),
|
||||
STILL_FRONT_PIC(UNOWN_B, gMonStillFrontPic_UnownB),
|
||||
STILL_FRONT_PIC(UNOWN_C, gMonStillFrontPic_UnownC),
|
||||
STILL_FRONT_PIC(UNOWN_D, gMonStillFrontPic_UnownD),
|
||||
STILL_FRONT_PIC(UNOWN_E, gMonStillFrontPic_UnownE),
|
||||
STILL_FRONT_PIC(UNOWN_F, gMonStillFrontPic_UnownF),
|
||||
STILL_FRONT_PIC(UNOWN_G, gMonStillFrontPic_UnownG),
|
||||
STILL_FRONT_PIC(UNOWN_H, gMonStillFrontPic_UnownH),
|
||||
STILL_FRONT_PIC(UNOWN_I, gMonStillFrontPic_UnownI),
|
||||
STILL_FRONT_PIC(UNOWN_J, gMonStillFrontPic_UnownJ),
|
||||
STILL_FRONT_PIC(UNOWN_K, gMonStillFrontPic_UnownK),
|
||||
STILL_FRONT_PIC(UNOWN_L, gMonStillFrontPic_UnownL),
|
||||
STILL_FRONT_PIC(UNOWN_M, gMonStillFrontPic_UnownM),
|
||||
STILL_FRONT_PIC(UNOWN_N, gMonStillFrontPic_UnownN),
|
||||
STILL_FRONT_PIC(UNOWN_O, gMonStillFrontPic_UnownO),
|
||||
STILL_FRONT_PIC(UNOWN_P, gMonStillFrontPic_UnownP),
|
||||
STILL_FRONT_PIC(UNOWN_Q, gMonStillFrontPic_UnownQ),
|
||||
STILL_FRONT_PIC(UNOWN_R, gMonStillFrontPic_UnownR),
|
||||
STILL_FRONT_PIC(UNOWN_S, gMonStillFrontPic_UnownS),
|
||||
STILL_FRONT_PIC(UNOWN_T, gMonStillFrontPic_UnownT),
|
||||
STILL_FRONT_PIC(UNOWN_U, gMonStillFrontPic_UnownU),
|
||||
STILL_FRONT_PIC(UNOWN_V, gMonStillFrontPic_UnownV),
|
||||
STILL_FRONT_PIC(UNOWN_W, gMonStillFrontPic_UnownW),
|
||||
STILL_FRONT_PIC(UNOWN_X, gMonStillFrontPic_UnownX),
|
||||
STILL_FRONT_PIC(UNOWN_Y, gMonStillFrontPic_UnownY),
|
||||
STILL_FRONT_PIC(UNOWN_Z, gMonStillFrontPic_UnownZ),
|
||||
STILL_FRONT_PIC(UNOWN_EMARK, gMonStillFrontPic_UnownExclamationMark),
|
||||
STILL_FRONT_PIC(UNOWN_QMARK, gMonStillFrontPic_UnownQuestionMark),
|
||||
};
|
||||
|
||||
+5
-5
@@ -208,13 +208,13 @@ void sub_8113064(struct Sprite *sprite)
|
||||
sprite->data[3] = gBattleAnimArgs[4];
|
||||
sprite->data[5] = gBattleAnimArgs[5];
|
||||
sprite->invisible = 1;
|
||||
StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
|
||||
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
|
||||
sprite->callback = sub_80A66DC;
|
||||
}
|
||||
|
||||
static void sub_8113100(struct Sprite *sprite)
|
||||
{
|
||||
sub_80A6838(sprite);
|
||||
SetSpriteCoordsToAnimAttackerCoords(sprite);
|
||||
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
|
||||
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
|
||||
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
||||
@@ -235,7 +235,7 @@ static void sub_8113100(struct Sprite *sprite)
|
||||
|
||||
sprite->data[0] = gBattleAnimArgs[4];
|
||||
sprite->callback = StartAnimLinearTranslation;
|
||||
StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
|
||||
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
|
||||
}
|
||||
|
||||
void sub_81131B4(struct Sprite *sprite)
|
||||
@@ -253,8 +253,8 @@ void sub_81131B4(struct Sprite *sprite)
|
||||
|
||||
sub_80A6864(sprite, gBattleAnimArgs[1]);
|
||||
sprite->pos1.y += gBattleAnimArgs[2];
|
||||
sprite->callback = sub_80A67D8;
|
||||
StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
|
||||
sprite->callback = RunStoredCallbackWhenAnimEnds;
|
||||
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
|
||||
}
|
||||
|
||||
void sub_8113224(struct Sprite *sprite)
|
||||
|
||||
-1197
File diff suppressed because it is too large
Load Diff
+63
-74
@@ -5,7 +5,6 @@
|
||||
#include "constants/songs.h"
|
||||
#include "sound.h"
|
||||
|
||||
extern void sub_80A62EC(struct Sprite *);
|
||||
extern void sub_810E2C8(struct Sprite *);
|
||||
extern bool8 sub_810B614(struct Task *task, u8 taskId);
|
||||
extern void TranslateAnimSpriteToTargetMonLocation(struct Sprite *);
|
||||
@@ -487,13 +486,13 @@ static void sub_810A214(struct Sprite *sprite)
|
||||
static void sub_810A258(struct Sprite *sprite)
|
||||
{
|
||||
if (sprite->affineAnimEnded)
|
||||
move_anim_8074EE0(sprite);
|
||||
DestroySpriteAndMatrix(sprite);
|
||||
}
|
||||
|
||||
static void sub_810A274(struct Sprite *sprite)
|
||||
{
|
||||
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
|
||||
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
|
||||
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
|
||||
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
|
||||
|
||||
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
||||
{
|
||||
@@ -509,65 +508,55 @@ static void sub_810A274(struct Sprite *sprite)
|
||||
sprite->data[1] = gBattleAnimArgs[2];
|
||||
sprite->data[2] = gBattleAnimArgs[3];
|
||||
sprite->data[3] = gBattleAnimArgs[4];
|
||||
StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
|
||||
sprite->callback = sub_80A62EC;
|
||||
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
|
||||
sprite->callback = TranslateSpriteInCircleOverDuration;
|
||||
}
|
||||
|
||||
static void sub_810A308(struct Sprite *sprite)
|
||||
{
|
||||
u8 slot;
|
||||
u8 battler;
|
||||
u32 matrixNum;
|
||||
s16 sineVal;
|
||||
|
||||
switch (gBattleAnimArgs[4])
|
||||
{
|
||||
case 0:
|
||||
slot = gBattleAnimAttacker;
|
||||
battler = gBattleAnimAttacker;
|
||||
break;
|
||||
case 1:
|
||||
default:
|
||||
slot = gBattleAnimTarget;
|
||||
battler = gBattleAnimTarget;
|
||||
break;
|
||||
case 2:
|
||||
if (!IsBattlerSpriteVisible(gBattleAnimAttacker ^ 2))
|
||||
{
|
||||
slot = gBattleAnimAttacker;
|
||||
}
|
||||
if (!IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)))
|
||||
battler = gBattleAnimAttacker;
|
||||
else
|
||||
{
|
||||
slot = gBattleAnimAttacker ^ 2;
|
||||
}
|
||||
battler = BATTLE_PARTNER(gBattleAnimAttacker);
|
||||
break;
|
||||
case 3:
|
||||
if (IsBattlerSpriteVisible(gBattleAnimAttacker ^ 2))
|
||||
{
|
||||
slot = gBattleAnimTarget ^ 2;
|
||||
}
|
||||
if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)))
|
||||
battler = BATTLE_PARTNER(gBattleAnimTarget);
|
||||
else
|
||||
{
|
||||
slot = gBattleAnimTarget;
|
||||
}
|
||||
battler = gBattleAnimTarget;
|
||||
break;
|
||||
}
|
||||
|
||||
if (gBattleAnimArgs[5] == 0)
|
||||
{
|
||||
sprite->pos1.x = GetBattlerSpriteCoord(slot, 0);
|
||||
sprite->pos1.y = GetBattlerSpriteCoord(slot, 1);
|
||||
sprite->pos1.x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X);
|
||||
sprite->pos1.y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y);
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite->pos1.x = GetBattlerSpriteCoord(slot, 2);
|
||||
sprite->pos1.y = GetBattlerSpriteCoord(slot, 3);
|
||||
sprite->pos1.x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2);
|
||||
sprite->pos1.y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET);
|
||||
}
|
||||
|
||||
sprite->pos2.x = (gSineTable[gBattleAnimArgs[0]] * gBattleAnimArgs[1]) >> 8;
|
||||
sprite->pos2.y = (gSineTable[gBattleAnimArgs[0] + 64] * gBattleAnimArgs[1]) >> 8;
|
||||
|
||||
if (gBattleAnimArgs[6] & 1)
|
||||
{
|
||||
sprite->oam.priority = sub_80A8328(slot) + 1;
|
||||
}
|
||||
sprite->oam.priority = sub_80A8328(battler) + 1;
|
||||
|
||||
matrixNum = sprite->oam.matrixNum;
|
||||
sineVal = gSineTable[gBattleAnimArgs[2]];
|
||||
@@ -585,9 +574,9 @@ static void sub_810A46C(struct Sprite *sprite)
|
||||
InitAnimSpritePos(sprite, 1);
|
||||
sprite->data[0] = gBattleAnimArgs[3];
|
||||
sprite->data[1] = sprite->pos1.x;
|
||||
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
|
||||
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
|
||||
sprite->data[3] = sprite->pos1.y;
|
||||
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
|
||||
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
|
||||
InitAnimLinearTranslation(sprite);
|
||||
sprite->data[5] = gBattleAnimArgs[2];
|
||||
sprite->data[6] = gBattleAnimArgs[5];
|
||||
@@ -627,8 +616,8 @@ static void sub_810A5BC(struct Sprite *sprite)
|
||||
if (IsContest() || GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
|
||||
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
|
||||
|
||||
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[1];
|
||||
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[2];
|
||||
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[1];
|
||||
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[2];
|
||||
sprite->data[3] = gBattleAnimArgs[0];
|
||||
sprite->data[4] = gBattleAnimArgs[3];
|
||||
sprite->data[5] = gBattleAnimArgs[3];
|
||||
@@ -637,19 +626,19 @@ static void sub_810A5BC(struct Sprite *sprite)
|
||||
|
||||
static void sub_810A628(struct Sprite *sprite)
|
||||
{
|
||||
u8 bank;
|
||||
u8 battler;
|
||||
|
||||
sprite->data[0] = gBattleAnimArgs[3];
|
||||
if (gBattleAnimArgs[7] & 0x8000)
|
||||
bank = gBattleAnimTarget;
|
||||
battler = gBattleAnimTarget;
|
||||
else
|
||||
bank = gBattleAnimAttacker;
|
||||
battler = gBattleAnimAttacker;
|
||||
|
||||
if (IsContest() || GetBattlerSide(bank) == B_SIDE_PLAYER)
|
||||
if (IsContest() || GetBattlerSide(battler) == B_SIDE_PLAYER)
|
||||
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
|
||||
|
||||
sprite->pos1.x = GetBattlerSpriteCoord(bank, 2) + gBattleAnimArgs[0];
|
||||
sprite->pos1.y = GetBattlerSpriteCoord(bank, 3) + gBattleAnimArgs[1];
|
||||
sprite->pos1.x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2) + gBattleAnimArgs[0];
|
||||
sprite->pos1.y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[1];
|
||||
|
||||
sprite->data[4] = gBattleAnimArgs[7] & 0x7FFF;
|
||||
sprite->data[5] = gBattleAnimArgs[2];
|
||||
@@ -658,7 +647,7 @@ static void sub_810A628(struct Sprite *sprite)
|
||||
|
||||
sprite->oam.tileNum += gBattleAnimArgs[6] * 4;
|
||||
sprite->callback = sub_810A6EC;
|
||||
sub_810A6EC(sprite);
|
||||
sprite->callback(sprite);
|
||||
}
|
||||
|
||||
static void sub_810A6EC(struct Sprite *sprite)
|
||||
@@ -1015,13 +1004,13 @@ void sub_810AAFC(u8 taskId)
|
||||
|
||||
if (!gBattleAnimArgs[0])
|
||||
{
|
||||
task->data[14] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
|
||||
task->data[15] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
|
||||
task->data[14] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
|
||||
task->data[15] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
|
||||
}
|
||||
else
|
||||
{
|
||||
task->data[14] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
|
||||
task->data[15] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
|
||||
task->data[14] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
|
||||
task->data[15] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
|
||||
}
|
||||
|
||||
task->data[6] = gBattleAnimArgs[1];
|
||||
@@ -1061,7 +1050,7 @@ void sub_810AB78(u8 taskId)
|
||||
|
||||
InitAnimLinearTranslation(sprite);
|
||||
StoreSpriteCallbackInData6(sprite, sub_810ACC0);
|
||||
sprite->callback = sub_80A67D8;
|
||||
sprite->callback = RunStoredCallbackWhenAnimEnds;
|
||||
|
||||
if (++task->data[9] > 15)
|
||||
task->data[9] = 0;
|
||||
@@ -1101,43 +1090,43 @@ static void sub_810ACD8(struct Sprite *sprite)
|
||||
{
|
||||
if (!gBattleAnimArgs[0])
|
||||
{
|
||||
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
|
||||
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
|
||||
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
|
||||
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
|
||||
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
|
||||
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
|
||||
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
|
||||
}
|
||||
|
||||
StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
|
||||
sprite->callback = sub_80A67BC;
|
||||
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
|
||||
sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
|
||||
}
|
||||
|
||||
static void sub_810AD30(struct Sprite *sprite)
|
||||
{
|
||||
if (!gBattleAnimArgs[0])
|
||||
{
|
||||
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
|
||||
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
|
||||
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
|
||||
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
|
||||
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
|
||||
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
|
||||
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
|
||||
}
|
||||
|
||||
sprite->pos2.x = gBattleAnimArgs[1];
|
||||
sprite->pos2.y = gBattleAnimArgs[2];
|
||||
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
||||
sprite->callback = sub_80A67D8;
|
||||
sprite->callback = RunStoredCallbackWhenAnimEnds;
|
||||
}
|
||||
|
||||
static void sub_810AD98(struct Sprite *sprite)
|
||||
{
|
||||
StartSpriteAffineAnim(sprite, 1);
|
||||
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
|
||||
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
|
||||
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
|
||||
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
|
||||
sprite->data[6] = GetAnimBattlerSpriteId(0);
|
||||
sprite->data[7] = 16;
|
||||
|
||||
@@ -1159,7 +1148,7 @@ static void sub_810ADF8(struct Sprite *sprite)
|
||||
sprite->pos1.x += sprite->data[7];
|
||||
gSprites[sprite->data[6]].pos2.x += sprite->data[7];
|
||||
if ((u16)(sprite->pos1.x + 80) > 400)
|
||||
move_anim_8074EE0(sprite);
|
||||
DestroySpriteAndMatrix(sprite);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1171,7 +1160,7 @@ void sub_810AE5C(u8 taskId)
|
||||
{
|
||||
case 0:
|
||||
task->data[15] = GetAnimBattlerSpriteId(0);
|
||||
task->data[14] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
|
||||
task->data[14] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
|
||||
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
|
||||
{
|
||||
task->data[14] = -32;
|
||||
@@ -1230,14 +1219,14 @@ void sub_810AFCC(u8 taskId)
|
||||
switch (gBattleAnimArgs[0])
|
||||
{
|
||||
case 0:
|
||||
task->data[3] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
|
||||
task->data[5] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
|
||||
task->data[3] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
|
||||
task->data[5] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
|
||||
task->data[4] = (task->data[1] * 128) + 120;
|
||||
break;
|
||||
case 4:
|
||||
task->data[3] = 120 - (task->data[1] * 128);
|
||||
task->data[5] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
|
||||
task->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) - (task->data[1] * 32);
|
||||
task->data[5] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
|
||||
task->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) - (task->data[1] * 32);
|
||||
break;
|
||||
default:
|
||||
if ((gBattleAnimArgs[0] & 1) != 0)
|
||||
@@ -1337,14 +1326,14 @@ static void sub_810B23C(struct Sprite *sprite)
|
||||
switch (sprite->data[0])
|
||||
{
|
||||
case 0:
|
||||
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
|
||||
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
|
||||
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
|
||||
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
|
||||
StartSpriteAffineAnim(sprite, 2);
|
||||
sprite->data[0]++;
|
||||
break;
|
||||
case 1:
|
||||
if (sprite->affineAnimEnded)
|
||||
move_anim_8074EE0(sprite);
|
||||
DestroySpriteAndMatrix(sprite);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1355,10 +1344,10 @@ void sub_810B29C(u8 taskId)
|
||||
switch (task->data[0])
|
||||
{
|
||||
case 0:
|
||||
task->data[6] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
|
||||
task->data[7] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
|
||||
task->data[6] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
|
||||
task->data[7] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
|
||||
task->data[8] = 4;
|
||||
task->data[10] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
|
||||
task->data[10] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
|
||||
task->data[9] = (task->data[10] - task->data[6]) / 5;
|
||||
task->data[4] = 7;
|
||||
task->data[5] = -1;
|
||||
@@ -1479,15 +1468,15 @@ void sub_810B55C(u8 taskId)
|
||||
switch (task->data[0])
|
||||
{
|
||||
case 0:
|
||||
task->data[15] = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + 32;
|
||||
task->data[15] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + 32;
|
||||
task->data[14] = task->data[15];
|
||||
while (task->data[14] > 16)
|
||||
{
|
||||
task->data[14] -= 32;
|
||||
}
|
||||
|
||||
task->data[13] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
|
||||
task->data[12] = GetBattlerSubpriority(gBattleAnimTarget) - 2;
|
||||
task->data[13] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
|
||||
task->data[12] = GetBattlerSpriteSubpriority(gBattleAnimTarget) - 2;
|
||||
task->data[0]++;
|
||||
break;
|
||||
case 1:
|
||||
|
||||
+5
-5
@@ -828,7 +828,7 @@ static void sub_810D6A8(struct Sprite *sprite)
|
||||
sprite->data[4] = GetBattlerSpriteCoord(sprite->data[7], 3);
|
||||
|
||||
InitAnimLinearTranslation(sprite);
|
||||
StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
|
||||
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
|
||||
sprite->callback = sub_80A6F98;
|
||||
}
|
||||
}
|
||||
@@ -839,7 +839,7 @@ void sub_810D714(struct Sprite *sprite)
|
||||
sprite->pos1.y = 120;
|
||||
|
||||
sprite->data[0] = gBattleAnimArgs[3];
|
||||
sub_80A8048(&sprite->data[4], &sprite->data[5], (void *)(sprite->pos1.y << 8));
|
||||
StorePointerInVars(&sprite->data[4], &sprite->data[5], (void *)(sprite->pos1.y << 8));
|
||||
|
||||
sprite->data[6] = gBattleAnimArgs[1];
|
||||
sprite->oam.tileNum += gBattleAnimArgs[2] * 4;
|
||||
@@ -853,9 +853,9 @@ static void sub_810D770(struct Sprite *sprite)
|
||||
|
||||
if (sprite->data[0] != 0)
|
||||
{
|
||||
var0 = sub_80A8050(sprite->data[4], sprite->data[5]);
|
||||
var0 = LoadPointerFromVars(sprite->data[4], sprite->data[5]);
|
||||
var0 -= sprite->data[6];
|
||||
sub_80A8048(&sprite->data[4], &sprite->data[5], var0);
|
||||
StorePointerInVars(&sprite->data[4], &sprite->data[5], var0);
|
||||
|
||||
var0 = (void *)(((intptr_t)var0) >> 8);
|
||||
sprite->pos1.y = (intptr_t)var0;
|
||||
@@ -978,7 +978,7 @@ void sub_810DA10(struct Sprite *sprite)
|
||||
StartSpriteAnim(sprite, 1);
|
||||
}
|
||||
|
||||
sprite->callback = sub_80A67D8;
|
||||
sprite->callback = RunStoredCallbackWhenAnimEnds;
|
||||
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
||||
}
|
||||
|
||||
|
||||
+9
-9
@@ -466,7 +466,7 @@ static void sub_8108EC8(struct Sprite *sprite)
|
||||
|
||||
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
||||
|
||||
sprite->callback = sub_80A634C;
|
||||
sprite->callback = TranslateSpriteInGrowingCircleOverDuration;
|
||||
sprite->callback(sprite);
|
||||
}
|
||||
|
||||
@@ -479,13 +479,13 @@ static void sub_8108F08(struct Sprite *sprite)
|
||||
sprite->data[1] = gBattleAnimArgs[2];
|
||||
sprite->data[2] = gBattleAnimArgs[3];
|
||||
|
||||
sprite->callback = sub_80A656C;
|
||||
sprite->callback = TranslateAnimLinearSimple;
|
||||
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
||||
}
|
||||
|
||||
static void sub_8108F4C(struct Sprite *sprite)
|
||||
{
|
||||
sub_80A6838(sprite);
|
||||
SetSpriteCoordsToAnimAttackerCoords(sprite);
|
||||
|
||||
if (GetBattlerSide(gBattleAnimAttacker))
|
||||
{
|
||||
@@ -538,12 +538,12 @@ static void sub_8109028(struct Sprite *sprite)
|
||||
}
|
||||
|
||||
if (sprite->data[0] == sprite->data[1])
|
||||
move_anim_8074EE0(sprite);
|
||||
DestroySpriteAndMatrix(sprite);
|
||||
}
|
||||
|
||||
static void sub_8109064(struct Sprite *sprite)
|
||||
{
|
||||
sub_80A6838(sprite);
|
||||
SetSpriteCoordsToAnimAttackerCoords(sprite);
|
||||
|
||||
if (GetBattlerSide(gBattleAnimAttacker))
|
||||
{
|
||||
@@ -588,7 +588,7 @@ static void sub_81090D8(struct Sprite *sprite)
|
||||
}
|
||||
else
|
||||
{
|
||||
move_anim_8074EE0(sprite);
|
||||
DestroySpriteAndMatrix(sprite);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -779,7 +779,7 @@ void sub_8109460(u8 taskId) // initialize animation task for Move_ERUPTION?
|
||||
task->data[5] = GetBattlerSide(gBattleAnimAttacker);
|
||||
task->data[6] = 0;
|
||||
|
||||
sub_80A7270(task->data[15], 0);
|
||||
PrepareBattlerSpriteForRotScale(task->data[15], ST_OAM_OBJ_NORMAL);
|
||||
|
||||
task->func = sub_81094D0;
|
||||
}
|
||||
@@ -816,7 +816,7 @@ static void sub_81094D0(u8 taskId) // animate Move_ERUPTION?
|
||||
|
||||
if(!sub_80A80C8(task))
|
||||
{
|
||||
sub_80A7E6C(task->data[15]);
|
||||
SetBattlerSpriteYOffsetFromYScale(task->data[15]);
|
||||
gSprites[task->data[15]].pos2.x = 0;
|
||||
|
||||
task->data[1] = 0;
|
||||
@@ -879,7 +879,7 @@ static void sub_81094D0(u8 taskId) // animate Move_ERUPTION?
|
||||
if (!sub_80A80C8(task))
|
||||
{
|
||||
gSprites[task->data[15]].pos1.y = task->data[4];
|
||||
sub_80A7344(task->data[15]);
|
||||
ResetSpriteRotScale(task->data[15]);
|
||||
|
||||
task->data[2] = 0;
|
||||
task->data[0]++;
|
||||
|
||||
+10
-10
@@ -342,8 +342,8 @@ void sub_811188C(u8 taskId)
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, (BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL));
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 0x10));
|
||||
spriteId = GetAnimBattlerSpriteId(0);
|
||||
sub_80A7270(spriteId, 1);
|
||||
obj_id_set_rotscale(spriteId, 128, 128, 0);
|
||||
PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_BLEND);
|
||||
SetSpriteRotScale(spriteId, 128, 128, 0);
|
||||
gSprites[spriteId].invisible = FALSE;
|
||||
gTasks[taskId].data[0] = 128;
|
||||
gTasks[taskId].data[1] = *gBattleAnimArgs;
|
||||
@@ -381,11 +381,11 @@ static void sub_811196C(u8 taskId)
|
||||
gTasks[taskId].data[0] += 8;
|
||||
if (gTasks[taskId].data[0] <= 0xFF)
|
||||
{
|
||||
obj_id_set_rotscale(spriteId, gTasks[taskId].data[0], gTasks[taskId].data[0], 0);
|
||||
SetSpriteRotScale(spriteId, gTasks[taskId].data[0], gTasks[taskId].data[0], 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
sub_80A7344(spriteId);
|
||||
ResetSpriteRotScale(spriteId);
|
||||
DestroyAnimVisualTask(taskId);
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, 0);
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
|
||||
@@ -454,7 +454,7 @@ static void AnimShadowBallStep(struct Sprite *sprite)
|
||||
sprite->data[0] += 1;
|
||||
break;
|
||||
case 3:
|
||||
move_anim_8074EE0(sprite);
|
||||
DestroySpriteAndMatrix(sprite);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -510,7 +510,7 @@ void sub_8111C50(u8 taskId)
|
||||
struct Task *task;
|
||||
|
||||
task = &gTasks[taskId];
|
||||
task->data[0] = duplicate_obj_of_side_rel2move_in_transparent_mode(1);
|
||||
task->data[0] = CloneBattlerSpriteWithBlend(1);
|
||||
if (task->data[0] < 0)
|
||||
{
|
||||
DestroyAnimVisualTask(taskId);
|
||||
@@ -536,7 +536,7 @@ void sub_8111C50(u8 taskId)
|
||||
gSprites[task->data[0]].data[3] = 0;
|
||||
gSprites[task->data[0]].data[4] = 0;
|
||||
StoreSpriteCallbackInData6(&gSprites[task->data[0]], SpriteCallbackDummy);
|
||||
gSprites[task->data[0]].callback = sub_80A656C;
|
||||
gSprites[task->data[0]].callback = TranslateAnimLinearSimple;
|
||||
task->func = sub_8111D78;
|
||||
}
|
||||
|
||||
@@ -602,7 +602,7 @@ static void sub_8111E78(u8 taskId)
|
||||
}
|
||||
else
|
||||
{
|
||||
task->data[0] = duplicate_obj_of_side_rel2move_in_transparent_mode(1);
|
||||
task->data[0] = CloneBattlerSpriteWithBlend(1);
|
||||
if (task->data[0] < 0)
|
||||
{
|
||||
FreeSpritePaletteByTag(0x2771);
|
||||
@@ -1171,7 +1171,7 @@ void sub_8112C6C(u8 taskId)
|
||||
task->data[11] = (sub_80A861C(gBattleAnimAttacker, 1) / 2) + 8;
|
||||
task->data[7] = 0;
|
||||
task->data[5] = sub_80A8328(gBattleAnimAttacker);
|
||||
task->data[6] = GetBattlerSubpriority(gBattleAnimAttacker) - 2;
|
||||
task->data[6] = GetBattlerSpriteSubpriority(gBattleAnimAttacker) - 2;
|
||||
task->data[3] = 0;
|
||||
task->data[4] = 16;
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, (BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL));
|
||||
@@ -1322,6 +1322,6 @@ static void sub_8112FB8(struct Sprite *sprite)
|
||||
gSprites[sprite->data[5]].pos2.x = 0;
|
||||
gSprites[sprite->data[5]].pos2.y = 0;
|
||||
gSprites[sprite->data[5]].pos1.y -= 8;
|
||||
sprite->callback = move_anim_8074EE0;
|
||||
sprite->callback = DestroySpriteAndMatrix;
|
||||
}
|
||||
}
|
||||
|
||||
+3
-3
@@ -897,9 +897,9 @@ const u32 gBattleStatMask6_Pal[] = INCBIN_U32("graphics/battle_anims/masks/stat6
|
||||
const u32 gBattleStatMask7_Pal[] = INCBIN_U32("graphics/battle_anims/masks/stat7.gbapal.lz");
|
||||
const u32 gBattleStatMask8_Pal[] = INCBIN_U32("graphics/battle_anims/masks/stat8.gbapal.lz");
|
||||
|
||||
const u32 gUnknown_08C2DC68[] = INCBIN_U32("graphics/battle_anims/masks/cure_bubbles.4bpp.lz");
|
||||
const u32 gUnknown_08C2DDA4[] = INCBIN_U32("graphics/battle_anims/masks/cure_bubbles.gbapal.lz");
|
||||
const u32 gUnknown_08C2DDC4[] = INCBIN_U32("graphics/battle_anims/masks/cure_bubbles.bin.lz");
|
||||
const u8 gUnknown_08C2DC68[] = INCBIN_U8("graphics/battle_anims/masks/cure_bubbles.4bpp.lz");
|
||||
const u16 gUnknown_08C2DDA4[] = INCBIN_U16("graphics/battle_anims/masks/cure_bubbles.gbapal.lz");
|
||||
const u8 gUnknown_08C2DDC4[] = INCBIN_U8("graphics/battle_anims/masks/cure_bubbles.bin.lz");
|
||||
|
||||
const u32 gBattleAnimSpritePalette_245[] = INCBIN_U32("graphics/battle_anims/sprites/245.gbapal.lz");
|
||||
const u32 gBattleAnimSpriteSheet_245[] = INCBIN_U32("graphics/battle_anims/sprites/245.4bpp.lz");
|
||||
|
||||
+1
-1
@@ -221,7 +221,7 @@ void AnimDirtScatter(struct Sprite *sprite)
|
||||
sprite->data[2] = targetXPos + xOffset;
|
||||
sprite->data[4] = targetYPos + yOffset;
|
||||
sprite->callback = StartAnimLinearTranslation;
|
||||
StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
|
||||
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
|
||||
}
|
||||
|
||||
// Moves a particle of dirt in the Mud Sport animation.
|
||||
|
||||
+1
-1
@@ -497,7 +497,7 @@ static void Task_Hof_InitTeamSaveData(u8 taskId)
|
||||
|
||||
for (i = 0; i < HALL_OF_FAME_MAX_TEAMS; i++, lastSavedTeam++)
|
||||
{
|
||||
if (lastSavedTeam->mon[0].species == 0)
|
||||
if (lastSavedTeam->mon[0].species == SPECIES_NONE)
|
||||
break;
|
||||
}
|
||||
if (i >= HALL_OF_FAME_MAX_TEAMS)
|
||||
|
||||
+8
-8
@@ -410,8 +410,8 @@ void sub_81159B4(struct Sprite *sprite)
|
||||
sprite->data[3] = 40;
|
||||
sprite->data[4] = 112;
|
||||
sprite->data[5] = 0;
|
||||
StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
|
||||
sprite->callback = sub_80A634C;
|
||||
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
|
||||
sprite->callback = TranslateSpriteInGrowingCircleOverDuration;
|
||||
sprite->callback(sprite);
|
||||
}
|
||||
|
||||
@@ -884,7 +884,7 @@ void sub_8116388(struct Sprite *sprite)
|
||||
else
|
||||
sub_80A6980(sprite, TRUE);
|
||||
|
||||
sprite->callback = sub_80A67BC;
|
||||
sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
|
||||
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
||||
}
|
||||
|
||||
@@ -897,7 +897,7 @@ static void sub_81163D0(struct Sprite *sprite)
|
||||
sub_80A6980(sprite, TRUE);
|
||||
|
||||
sprite->data[0] = gBattleAnimArgs[4];
|
||||
sprite->callback = sub_80A67BC;
|
||||
sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
|
||||
StoreSpriteCallbackInData6(sprite, sub_810E2C8);
|
||||
}
|
||||
|
||||
@@ -923,8 +923,8 @@ void sub_8116458(struct Sprite *sprite)
|
||||
sprite->pos2.x += (Random2() % 48) - 24;
|
||||
sprite->pos2.y += (Random2() % 24) - 12;
|
||||
|
||||
StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
|
||||
sprite->callback = sub_80A67BC;
|
||||
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
|
||||
sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
|
||||
}
|
||||
|
||||
void sub_81164F0(struct Sprite *sprite)
|
||||
@@ -935,8 +935,8 @@ void sub_81164F0(struct Sprite *sprite)
|
||||
sprite->pos2.x = gBattleAnimArgs[1];
|
||||
sprite->pos2.y = gBattleAnimArgs[2];
|
||||
StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]);
|
||||
StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
|
||||
sprite->callback = sub_80A67BC;
|
||||
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
|
||||
sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
|
||||
}
|
||||
|
||||
void sub_8116560(struct Sprite *sprite)
|
||||
|
||||
+1
-1
@@ -258,7 +258,7 @@ void sub_810DCD0(struct Sprite *sprite)
|
||||
|
||||
static void sub_810DD24(struct Sprite *sprite)
|
||||
{
|
||||
sub_80A656C(sprite);
|
||||
TranslateAnimLinearSimple(sprite);
|
||||
|
||||
sprite->data[1] -= sprite->data[5];
|
||||
sprite->data[2] -= sprite->data[6];
|
||||
|
||||
+4
-4
@@ -5929,13 +5929,13 @@ u16 HoennToNationalOrder(u16 hoennNum)
|
||||
|
||||
u16 SpeciesToCryId(u16 species)
|
||||
{
|
||||
if (species <= 250)
|
||||
if (species <= SPECIES_CELEBI - 1)
|
||||
return species;
|
||||
|
||||
if (species < 276)
|
||||
return 200;
|
||||
if (species < SPECIES_TREECKO - 1)
|
||||
return SPECIES_UNOWN - 1;
|
||||
|
||||
return gSpeciesIdToCryId[species - 276];
|
||||
return gSpeciesIdToCryId[species - (SPECIES_TREECKO - 1)];
|
||||
}
|
||||
|
||||
void sub_806D544(u16 species, u32 personality, u8 *dest)
|
||||
|
||||
@@ -226,7 +226,7 @@ static void CreateBattlerSprite(u8 battler)
|
||||
return;
|
||||
|
||||
SetMultiuseSpriteTemplateToPokemon(GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES), GetBattlerPosition(battler));
|
||||
gBattlerSpriteIds[battler] = CreateSprite(&gMultiuseSpriteTemplate, GetBattlerSpriteCoord(battler, 2), posY, GetBattlerSubpriority(battler));
|
||||
gBattlerSpriteIds[battler] = CreateSprite(&gMultiuseSpriteTemplate, GetBattlerSpriteCoord(battler, 2), posY, GetBattlerSpriteSubpriority(battler));
|
||||
gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler;
|
||||
gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy;
|
||||
gSprites[gBattlerSpriteIds[battler]].data[0] = battler;
|
||||
@@ -241,7 +241,7 @@ static void CreateBattlerSprite(u8 battler)
|
||||
SetMultiuseSpriteTemplateToTrainerBack(gSaveBlock2Ptr->playerGender, GetBattlerPosition(B_POSITION_PLAYER_LEFT));
|
||||
gBattlerSpriteIds[battler] = CreateSprite(&gMultiuseSpriteTemplate, 0x50,
|
||||
(8 - gTrainerBackPicCoords[gSaveBlock2Ptr->playerGender].coords) * 4 + 80,
|
||||
GetBattlerSubpriority(0));
|
||||
GetBattlerSpriteSubpriority(0));
|
||||
gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler;
|
||||
gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy;
|
||||
gSprites[gBattlerSpriteIds[battler]].data[0] = battler;
|
||||
@@ -251,7 +251,7 @@ static void CreateBattlerSprite(u8 battler)
|
||||
SetMultiuseSpriteTemplateToTrainerBack(TRAINER_BACK_PIC_WALLY, GetBattlerPosition(0));
|
||||
gBattlerSpriteIds[battler] = CreateSprite(&gMultiuseSpriteTemplate, 0x50,
|
||||
(8 - gTrainerBackPicCoords[TRAINER_BACK_PIC_WALLY].coords) * 4 + 80,
|
||||
GetBattlerSubpriority(0));
|
||||
GetBattlerSpriteSubpriority(0));
|
||||
gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler;
|
||||
gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy;
|
||||
gSprites[gBattlerSpriteIds[battler]].data[0] = battler;
|
||||
@@ -262,7 +262,7 @@ static void CreateBattlerSprite(u8 battler)
|
||||
return;
|
||||
|
||||
SetMultiuseSpriteTemplateToPokemon(GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES), GetBattlerPosition(battler));
|
||||
gBattlerSpriteIds[battler] = CreateSprite(&gMultiuseSpriteTemplate, GetBattlerSpriteCoord(battler, 2), posY, GetBattlerSubpriority(battler));
|
||||
gBattlerSpriteIds[battler] = CreateSprite(&gMultiuseSpriteTemplate, GetBattlerSpriteCoord(battler, 2), posY, GetBattlerSpriteSubpriority(battler));
|
||||
gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler;
|
||||
gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy;
|
||||
gSprites[gBattlerSpriteIds[battler]].data[0] = battler;
|
||||
|
||||
+3
-3
@@ -340,7 +340,7 @@ static void sub_8110A70(struct Sprite *sprite)
|
||||
sprite->data[3] = 32;
|
||||
sprite->data[4] = -24;
|
||||
|
||||
StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
|
||||
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
|
||||
sprite->callback = sub_80A6450;
|
||||
sprite->callback(sprite);
|
||||
}
|
||||
@@ -367,8 +367,8 @@ void sub_8110AB4(struct Sprite *sprite)
|
||||
sprite->data[3] = 0;
|
||||
sprite->data[4] = 0;
|
||||
|
||||
sprite->callback = sub_80A656C;
|
||||
StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
|
||||
sprite->callback = TranslateAnimLinearSimple;
|
||||
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
|
||||
}
|
||||
|
||||
void sub_8110B38(struct Sprite *sprite)
|
||||
|
||||
@@ -3231,7 +3231,7 @@ u16 TV_GetSomeOtherSpeciesAlreadySeenByPlayer(u16 passedSpecies)
|
||||
initSpecies = species;
|
||||
while (GetSetPokedexFlag(SpeciesToNationalPokedexNum(species), FLAG_GET_SEEN) != TRUE || species == passedSpecies)
|
||||
{
|
||||
if (species == 1)
|
||||
if (species == SPECIES_NONE + 1)
|
||||
{
|
||||
species = NUM_SPECIES - 1;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user