Standardize judgement vs judgment spelling

This commit is contained in:
GriffinR
2022-08-20 22:58:46 -04:00
parent 9e175a1037
commit 261b0ff118
9 changed files with 50 additions and 50 deletions
+33 -33
View File
@@ -38,9 +38,9 @@ static void BufferArenaOpponentName(void);
static void SpriteCB_JudgmentIcon(struct Sprite *sprite);
static void ShowJudgmentSprite(u8 x, u8 y, u8 category, u8 battler);
#define JUDGEMENT_STATE_FINISHED 8
#define JUDGMENT_STATE_FINISHED 8
#define TAG_JUDGEMENT_ICON 1000
#define TAG_JUDGMENT_ICON 1000
enum {
ANIM_ICON_X, // Player lost
@@ -275,7 +275,7 @@ static const s8 sMindRatings[MOVES_COUNT] =
[MOVE_PSYCHO_BOOST] = 1,
};
static const struct OamData sOam_JudgementIcon =
static const struct OamData sOam_JudgmentIcon =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
@@ -292,52 +292,52 @@ static const struct OamData sOam_JudgementIcon =
.affineParam = 0
};
static const union AnimCmd sAnim_JudgementIcon_X[] =
static const union AnimCmd sAnim_JudgmentIcon_X[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_END
};
static const union AnimCmd sAnim_JudgementIcon_Triangle[] =
static const union AnimCmd sAnim_JudgmentIcon_Triangle[] =
{
ANIMCMD_FRAME(4, 1),
ANIMCMD_END
};
static const union AnimCmd sAnim_JudgementIcon_Circle[] =
static const union AnimCmd sAnim_JudgmentIcon_Circle[] =
{
ANIMCMD_FRAME(8, 1),
ANIMCMD_END
};
static const union AnimCmd sAnim_JudgementIcon_Line[] =
static const union AnimCmd sAnim_JudgmentIcon_Line[] =
{
ANIMCMD_FRAME(12, 1),
ANIMCMD_END
};
static const union AnimCmd *const sAnims_JudgementIcon[] =
static const union AnimCmd *const sAnims_JudgmentIcon[] =
{
[ANIM_ICON_X] = sAnim_JudgementIcon_X,
[ANIM_ICON_TRIANGLE] = sAnim_JudgementIcon_Triangle,
[ANIM_ICON_CIRCLE] = sAnim_JudgementIcon_Circle,
[ANIM_ICON_LINE] = sAnim_JudgementIcon_Line,
[ANIM_ICON_X] = sAnim_JudgmentIcon_X,
[ANIM_ICON_TRIANGLE] = sAnim_JudgmentIcon_Triangle,
[ANIM_ICON_CIRCLE] = sAnim_JudgmentIcon_Circle,
[ANIM_ICON_LINE] = sAnim_JudgmentIcon_Line,
};
static const struct SpriteTemplate sSpriteTemplate_JudgmentIcon =
{
.tileTag = TAG_JUDGEMENT_ICON,
.tileTag = TAG_JUDGMENT_ICON,
.paletteTag = TAG_NONE,
.oam = &sOam_JudgementIcon,
.anims = sAnims_JudgementIcon,
.oam = &sOam_JudgmentIcon,
.anims = sAnims_JudgmentIcon,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_JudgmentIcon,
};
static const struct CompressedSpriteSheet sBattleArenaJudgementSymbolsSpriteSheet[] =
static const struct CompressedSpriteSheet sBattleArenaJudgmentSymbolsSpriteSheet[] =
{
{gBattleArenaJudgementSymbolsGfx, 0x200, TAG_JUDGEMENT_ICON},
{gBattleArenaJudgmentSymbolsGfx, 0x200, TAG_JUDGMENT_ICON},
{0}
};
@@ -389,8 +389,8 @@ u8 BattleArena_ShowJudgmentWindow(u8 *state)
case 0:
BeginNormalPaletteFade(0x7FFFFF1C, 4, 0, 8, RGB_BLACK);
SetGpuReg(REG_OFFSET_WININ, (WININ_WIN0_ALL & ~WININ_WIN0_BG0) | WININ_WIN1_ALL);
LoadCompressedSpriteSheet(sBattleArenaJudgementSymbolsSpriteSheet);
LoadCompressedPalette(gBattleArenaJudgementSymbolsPalette, 0x1F0, 0x20);
LoadCompressedSpriteSheet(sBattleArenaJudgmentSymbolsSpriteSheet);
LoadCompressedPalette(gBattleArenaJudgmentSymbolsPalette, 0x1F0, 0x20);
gBattle_WIN0H = 0xFF;
gBattle_WIN0V = 0x70;
(*state)++;
@@ -417,8 +417,8 @@ u8 BattleArena_ShowJudgmentWindow(u8 *state)
BattlePutTextOnWindow(gText_Mind, ARENA_WIN_MIND);
BattlePutTextOnWindow(gText_Skill, ARENA_WIN_SKILL);
BattlePutTextOnWindow(gText_Body, ARENA_WIN_BODY);
BattleStringExpandPlaceholdersToDisplayedString(gText_Judgement);
BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_JUDGEMENT_TITLE);
BattleStringExpandPlaceholdersToDisplayedString(gText_Judgment);
BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_JUDGMENT_TITLE);
(*state)++;
}
break;
@@ -441,8 +441,8 @@ u8 BattleArena_ShowJudgmentWindow(u8 *state)
PlaySE(SE_ARENA_TIMEUP1);
ShowJudgmentSprite(80, 40, ARENA_CATEGORY_MIND, B_POSITION_PLAYER_LEFT);
ShowJudgmentSprite(160, 40, ARENA_CATEGORY_MIND, B_POSITION_OPPONENT_LEFT);
BattleStringExpandPlaceholdersToDisplayedString(gText_Judgement);
BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_JUDGEMENT_TITLE);
BattleStringExpandPlaceholdersToDisplayedString(gText_Judgment);
BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_JUDGMENT_TITLE);
(*state)++;
result = ARENA_RESULT_STEP_DONE;
break;
@@ -450,8 +450,8 @@ u8 BattleArena_ShowJudgmentWindow(u8 *state)
PlaySE(SE_ARENA_TIMEUP1);
ShowJudgmentSprite(80, 56, ARENA_CATEGORY_SKILL, B_POSITION_PLAYER_LEFT);
ShowJudgmentSprite(160, 56, ARENA_CATEGORY_SKILL, B_POSITION_OPPONENT_LEFT);
BattleStringExpandPlaceholdersToDisplayedString(gText_Judgement);
BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_JUDGEMENT_TITLE);
BattleStringExpandPlaceholdersToDisplayedString(gText_Judgment);
BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_JUDGMENT_TITLE);
(*state)++;
result = ARENA_RESULT_STEP_DONE;
break;
@@ -459,8 +459,8 @@ u8 BattleArena_ShowJudgmentWindow(u8 *state)
PlaySE(SE_ARENA_TIMEUP1);
ShowJudgmentSprite(80, 72, ARENA_CATEGORY_BODY, B_POSITION_PLAYER_LEFT);
ShowJudgmentSprite(160, 72, ARENA_CATEGORY_BODY, B_POSITION_OPPONENT_LEFT);
BattleStringExpandPlaceholdersToDisplayedString(gText_Judgement);
BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_JUDGEMENT_TITLE);
BattleStringExpandPlaceholdersToDisplayedString(gText_Judgment);
BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_JUDGMENT_TITLE);
(*state)++;
result = ARENA_RESULT_STEP_DONE;
break;
@@ -482,11 +482,11 @@ u8 BattleArena_ShowJudgmentWindow(u8 *state)
}
(*state)++;
break;
case JUDGEMENT_STATE_FINISHED:
// Finishing this state is the indicator to SpriteCB_JudgmentIcon that its safe to destroy the judgement icon sprites
case JUDGMENT_STATE_FINISHED:
// Finishing this state is the indicator to SpriteCB_JudgmentIcon that its safe to destroy the judgment icon sprites
(*state)++;
break;
case JUDGEMENT_STATE_FINISHED + 1:
case JUDGMENT_STATE_FINISHED + 1:
SetGpuReg(REG_OFFSET_WININ, (WININ_WIN0_ALL & ~WININ_WIN0_BG0) | WININ_WIN1_ALL);
HandleBattleWindow(5, 0, 24, 13, WINDOW_CLEAR);
CopyBgTilemapBufferToVram(0);
@@ -494,11 +494,11 @@ u8 BattleArena_ShowJudgmentWindow(u8 *state)
BeginNormalPaletteFade(0x7FFFFF1C, 4, 8, 0, RGB_BLACK);
(*state)++;
break;
case JUDGEMENT_STATE_FINISHED + 2:
case JUDGMENT_STATE_FINISHED + 2:
if (!gPaletteFade.active)
{
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_ALL | WININ_WIN1_ALL);
FreeSpriteTilesByTag(TAG_JUDGEMENT_ICON);
FreeSpriteTilesByTag(TAG_JUDGMENT_ICON);
result = ARENA_RESULT_STEP_DONE;
(*state)++;
}
@@ -562,7 +562,7 @@ static void ShowJudgmentSprite(u8 x, u8 y, u8 category, u8 battler)
static void SpriteCB_JudgmentIcon(struct Sprite *sprite)
{
if (gBattleCommunication[0] > JUDGEMENT_STATE_FINISHED)
if (gBattleCommunication[0] > JUDGMENT_STATE_FINISHED)
DestroySprite(sprite);
}