Standardize judgement vs judgment spelling
This commit is contained in:
+33
-33
@@ -38,9 +38,9 @@ static void BufferArenaOpponentName(void);
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static void SpriteCB_JudgmentIcon(struct Sprite *sprite);
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static void ShowJudgmentSprite(u8 x, u8 y, u8 category, u8 battler);
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#define JUDGEMENT_STATE_FINISHED 8
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#define JUDGMENT_STATE_FINISHED 8
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#define TAG_JUDGEMENT_ICON 1000
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#define TAG_JUDGMENT_ICON 1000
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enum {
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ANIM_ICON_X, // Player lost
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@@ -275,7 +275,7 @@ static const s8 sMindRatings[MOVES_COUNT] =
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[MOVE_PSYCHO_BOOST] = 1,
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};
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static const struct OamData sOam_JudgementIcon =
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static const struct OamData sOam_JudgmentIcon =
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{
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.y = 0,
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.affineMode = ST_OAM_AFFINE_OFF,
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@@ -292,52 +292,52 @@ static const struct OamData sOam_JudgementIcon =
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.affineParam = 0
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};
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static const union AnimCmd sAnim_JudgementIcon_X[] =
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static const union AnimCmd sAnim_JudgmentIcon_X[] =
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{
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ANIMCMD_FRAME(0, 1),
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ANIMCMD_END
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};
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static const union AnimCmd sAnim_JudgementIcon_Triangle[] =
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static const union AnimCmd sAnim_JudgmentIcon_Triangle[] =
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{
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ANIMCMD_FRAME(4, 1),
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ANIMCMD_END
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};
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static const union AnimCmd sAnim_JudgementIcon_Circle[] =
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static const union AnimCmd sAnim_JudgmentIcon_Circle[] =
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{
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ANIMCMD_FRAME(8, 1),
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ANIMCMD_END
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};
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static const union AnimCmd sAnim_JudgementIcon_Line[] =
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static const union AnimCmd sAnim_JudgmentIcon_Line[] =
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{
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ANIMCMD_FRAME(12, 1),
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ANIMCMD_END
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};
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static const union AnimCmd *const sAnims_JudgementIcon[] =
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static const union AnimCmd *const sAnims_JudgmentIcon[] =
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{
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[ANIM_ICON_X] = sAnim_JudgementIcon_X,
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[ANIM_ICON_TRIANGLE] = sAnim_JudgementIcon_Triangle,
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[ANIM_ICON_CIRCLE] = sAnim_JudgementIcon_Circle,
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[ANIM_ICON_LINE] = sAnim_JudgementIcon_Line,
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[ANIM_ICON_X] = sAnim_JudgmentIcon_X,
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[ANIM_ICON_TRIANGLE] = sAnim_JudgmentIcon_Triangle,
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[ANIM_ICON_CIRCLE] = sAnim_JudgmentIcon_Circle,
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[ANIM_ICON_LINE] = sAnim_JudgmentIcon_Line,
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};
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static const struct SpriteTemplate sSpriteTemplate_JudgmentIcon =
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{
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.tileTag = TAG_JUDGEMENT_ICON,
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.tileTag = TAG_JUDGMENT_ICON,
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.paletteTag = TAG_NONE,
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.oam = &sOam_JudgementIcon,
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.anims = sAnims_JudgementIcon,
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.oam = &sOam_JudgmentIcon,
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.anims = sAnims_JudgmentIcon,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCB_JudgmentIcon,
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};
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static const struct CompressedSpriteSheet sBattleArenaJudgementSymbolsSpriteSheet[] =
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static const struct CompressedSpriteSheet sBattleArenaJudgmentSymbolsSpriteSheet[] =
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{
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{gBattleArenaJudgementSymbolsGfx, 0x200, TAG_JUDGEMENT_ICON},
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{gBattleArenaJudgmentSymbolsGfx, 0x200, TAG_JUDGMENT_ICON},
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{0}
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};
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@@ -389,8 +389,8 @@ u8 BattleArena_ShowJudgmentWindow(u8 *state)
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case 0:
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BeginNormalPaletteFade(0x7FFFFF1C, 4, 0, 8, RGB_BLACK);
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SetGpuReg(REG_OFFSET_WININ, (WININ_WIN0_ALL & ~WININ_WIN0_BG0) | WININ_WIN1_ALL);
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LoadCompressedSpriteSheet(sBattleArenaJudgementSymbolsSpriteSheet);
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LoadCompressedPalette(gBattleArenaJudgementSymbolsPalette, 0x1F0, 0x20);
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LoadCompressedSpriteSheet(sBattleArenaJudgmentSymbolsSpriteSheet);
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LoadCompressedPalette(gBattleArenaJudgmentSymbolsPalette, 0x1F0, 0x20);
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gBattle_WIN0H = 0xFF;
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gBattle_WIN0V = 0x70;
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(*state)++;
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@@ -417,8 +417,8 @@ u8 BattleArena_ShowJudgmentWindow(u8 *state)
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BattlePutTextOnWindow(gText_Mind, ARENA_WIN_MIND);
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BattlePutTextOnWindow(gText_Skill, ARENA_WIN_SKILL);
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BattlePutTextOnWindow(gText_Body, ARENA_WIN_BODY);
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BattleStringExpandPlaceholdersToDisplayedString(gText_Judgement);
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BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_JUDGEMENT_TITLE);
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BattleStringExpandPlaceholdersToDisplayedString(gText_Judgment);
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BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_JUDGMENT_TITLE);
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(*state)++;
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}
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break;
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@@ -441,8 +441,8 @@ u8 BattleArena_ShowJudgmentWindow(u8 *state)
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PlaySE(SE_ARENA_TIMEUP1);
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ShowJudgmentSprite(80, 40, ARENA_CATEGORY_MIND, B_POSITION_PLAYER_LEFT);
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ShowJudgmentSprite(160, 40, ARENA_CATEGORY_MIND, B_POSITION_OPPONENT_LEFT);
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BattleStringExpandPlaceholdersToDisplayedString(gText_Judgement);
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BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_JUDGEMENT_TITLE);
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BattleStringExpandPlaceholdersToDisplayedString(gText_Judgment);
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BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_JUDGMENT_TITLE);
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(*state)++;
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result = ARENA_RESULT_STEP_DONE;
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break;
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@@ -450,8 +450,8 @@ u8 BattleArena_ShowJudgmentWindow(u8 *state)
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PlaySE(SE_ARENA_TIMEUP1);
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ShowJudgmentSprite(80, 56, ARENA_CATEGORY_SKILL, B_POSITION_PLAYER_LEFT);
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ShowJudgmentSprite(160, 56, ARENA_CATEGORY_SKILL, B_POSITION_OPPONENT_LEFT);
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BattleStringExpandPlaceholdersToDisplayedString(gText_Judgement);
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BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_JUDGEMENT_TITLE);
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BattleStringExpandPlaceholdersToDisplayedString(gText_Judgment);
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BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_JUDGMENT_TITLE);
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(*state)++;
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result = ARENA_RESULT_STEP_DONE;
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break;
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@@ -459,8 +459,8 @@ u8 BattleArena_ShowJudgmentWindow(u8 *state)
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PlaySE(SE_ARENA_TIMEUP1);
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ShowJudgmentSprite(80, 72, ARENA_CATEGORY_BODY, B_POSITION_PLAYER_LEFT);
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ShowJudgmentSprite(160, 72, ARENA_CATEGORY_BODY, B_POSITION_OPPONENT_LEFT);
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BattleStringExpandPlaceholdersToDisplayedString(gText_Judgement);
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BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_JUDGEMENT_TITLE);
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BattleStringExpandPlaceholdersToDisplayedString(gText_Judgment);
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BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_JUDGMENT_TITLE);
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(*state)++;
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result = ARENA_RESULT_STEP_DONE;
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break;
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@@ -482,11 +482,11 @@ u8 BattleArena_ShowJudgmentWindow(u8 *state)
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}
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(*state)++;
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break;
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case JUDGEMENT_STATE_FINISHED:
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// Finishing this state is the indicator to SpriteCB_JudgmentIcon that its safe to destroy the judgement icon sprites
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case JUDGMENT_STATE_FINISHED:
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// Finishing this state is the indicator to SpriteCB_JudgmentIcon that its safe to destroy the judgment icon sprites
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(*state)++;
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break;
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case JUDGEMENT_STATE_FINISHED + 1:
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case JUDGMENT_STATE_FINISHED + 1:
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SetGpuReg(REG_OFFSET_WININ, (WININ_WIN0_ALL & ~WININ_WIN0_BG0) | WININ_WIN1_ALL);
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HandleBattleWindow(5, 0, 24, 13, WINDOW_CLEAR);
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CopyBgTilemapBufferToVram(0);
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@@ -494,11 +494,11 @@ u8 BattleArena_ShowJudgmentWindow(u8 *state)
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BeginNormalPaletteFade(0x7FFFFF1C, 4, 8, 0, RGB_BLACK);
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(*state)++;
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break;
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case JUDGEMENT_STATE_FINISHED + 2:
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case JUDGMENT_STATE_FINISHED + 2:
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if (!gPaletteFade.active)
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{
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SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_ALL | WININ_WIN1_ALL);
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FreeSpriteTilesByTag(TAG_JUDGEMENT_ICON);
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FreeSpriteTilesByTag(TAG_JUDGMENT_ICON);
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result = ARENA_RESULT_STEP_DONE;
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(*state)++;
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}
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@@ -562,7 +562,7 @@ static void ShowJudgmentSprite(u8 x, u8 y, u8 category, u8 battler)
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static void SpriteCB_JudgmentIcon(struct Sprite *sprite)
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{
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if (gBattleCommunication[0] > JUDGEMENT_STATE_FINISHED)
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if (gBattleCommunication[0] > JUDGMENT_STATE_FINISHED)
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DestroySprite(sprite);
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}
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