Standardize judgement vs judgment spelling
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@@ -1371,7 +1371,7 @@ const u8 gText_OpponentMon1Name[] = _("{B_OPPONENT_MON1_NAME}");
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const u8 gText_Mind[] = _("Mind");
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const u8 gText_Skill[] = _("Skill");
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const u8 gText_Body[] = _("Body");
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const u8 gText_Judgement[] = _("{B_BUFF1}{CLEAR 13}Judgment{CLEAR 13}{B_BUFF2}");
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const u8 gText_Judgment[] = _("{B_BUFF1}{CLEAR 13}Judgment{CLEAR 13}{B_BUFF2}");
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static const u8 sText_TwoTrainersSentPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} sent\nout {B_OPPONENT_MON1_NAME}!\p{B_TRAINER2_CLASS} {B_TRAINER2_NAME} sent\nout {B_OPPONENT_MON2_NAME}!");
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static const u8 sText_Trainer2SentOutPkmn[] = _("{B_TRAINER2_CLASS} {B_TRAINER2_NAME} sent\nout {B_BUFF1}!");
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static const u8 sText_TwoTrainersWantToBattle[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} and\n{B_TRAINER2_CLASS} {B_TRAINER2_NAME}\lwant to battle!\p");
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@@ -2020,7 +2020,7 @@ static const struct BattleWindowText sTextOnWindowsInfo_Arena[] =
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.bgColor = TEXT_DYNAMIC_COLOR_5,
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.shadowColor = TEXT_DYNAMIC_COLOR_6,
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},
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[ARENA_WIN_JUDGEMENT_TITLE] = {
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[ARENA_WIN_JUDGMENT_TITLE] = {
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.fillValue = PIXEL_FILL(0xE),
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.fontId = FONT_NORMAL,
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.x = -1,
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@@ -2032,7 +2032,7 @@ static const struct BattleWindowText sTextOnWindowsInfo_Arena[] =
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.bgColor = TEXT_DYNAMIC_COLOR_5,
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.shadowColor = TEXT_DYNAMIC_COLOR_6,
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},
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[ARENA_WIN_JUDGEMENT_TEXT] = {
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[ARENA_WIN_JUDGMENT_TEXT] = {
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.fillValue = PIXEL_FILL(0x1),
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.fontId = FONT_NORMAL,
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.x = 0,
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@@ -3081,7 +3081,7 @@ void BattlePutTextOnWindow(const u8 *text, u8 windowId)
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printerTemplate.x = printerTemplate.currentX = alignX;
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}
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if (windowId == ARENA_WIN_JUDGEMENT_TEXT)
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if (windowId == ARENA_WIN_JUDGMENT_TEXT)
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gTextFlags.useAlternateDownArrow = FALSE;
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else
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gTextFlags.useAlternateDownArrow = TRUE;
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@@ -3091,7 +3091,7 @@ void BattlePutTextOnWindow(const u8 *text, u8 windowId)
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else
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gTextFlags.autoScroll = FALSE;
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if (windowId == B_WIN_MSG || windowId == ARENA_WIN_JUDGEMENT_TEXT)
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if (windowId == B_WIN_MSG || windowId == ARENA_WIN_JUDGMENT_TEXT)
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{
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if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK))
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speed = 1;
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