Merge pull request #830 from GriffinRichards/doc-inc

Document some .incs split from event_scripts
This commit is contained in:
huderlem
2019-10-14 18:22:35 -05:00
committed by GitHub
139 changed files with 1056 additions and 1014 deletions

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@@ -0,0 +1,49 @@
#ifndef GUARD_CONSTANTS_BATTLE_PIKE_H
#define GUARD_CONSTANTS_BATTLE_PIKE_H
#define PIKE_ROOM_SINGLE_BATTLE 0
#define PIKE_ROOM_HEAL_FULL 1
#define PIKE_ROOM_NPC 2
#define PIKE_ROOM_STATUS 3
#define PIKE_ROOM_HEAL_PART 4
#define PIKE_ROOM_WILD_MONS 5
#define PIKE_ROOM_HARD_BATTLE 6
#define PIKE_ROOM_DOUBLE_BATTLE 7
#define PIKE_ROOM_BRAIN 8
// For the room with a status effect.
#define PIKE_STATUS_KIRLIA 0
#define PIKE_STATUS_DUSCLOPS 1
// Function IDs for sBattlePikeFunctions / CallBattlePikeFunction
#define BATTLE_PIKE_FUNC_SET_ROOM_TYPE 0
#define BATTLE_PIKE_FUNC_GET_DATA 1
#define BATTLE_PIKE_FUNC_SET_DATA 2
#define BATTLE_PIKE_FUNC_IN_FINAL_ROOM 3
#define BATTLE_PIKE_FUNC_SET_UP_ROOM_OBJECTS 4
#define BATTLE_PIKE_FUNC_GET_ROOM_TYPE 5
#define BATTLE_PIKE_FUNC_6 6
#define BATTLE_PIKE_FUNC_7 7
#define BATTLE_PIKE_FUNC_8 8
#define BATTLE_PIKE_FUNC_NULL_9 9
#define BATTLE_PIKE_FUNC_NULL_10 10
#define BATTLE_PIKE_FUNC_GET_ROOM_STATUS 11
#define BATTLE_PIKE_FUNC_GET_ROOM_STATUS_MON 12
#define BATTLE_PIKE_FUNC_HEAL_ONE_TWO_MONS 13
#define BATTLE_PIKE_FUNC_BUFFER_NPC_MSG 14
#define BATTLE_PIKE_FUNC_STATUS_SCREEN_FADE 15
#define BATTLE_PIKE_FUNC_IS_IN 16
#define BATTLE_PIKE_FUNC_SET_HINT_ROOM 17
#define BATTLE_PIKE_FUNC_SET_HINT_ROOM_ID 18
#define BATTLE_PIKE_FUNC_GET_ROOM_TYPE_HINT 19
#define BATTLE_PIKE_FUNC_CLEAR_TRAINER_IDS 20
#define BATTLE_PIKE_FUNC_BUFFER_RECORD_MIX_MSG 21
#define BATTLE_PIKE_FUNC_GET_QUEEN_FIGHT_TYPE 22
#define BATTLE_PIKE_FUNC_HEAL_MONS_BEFORE_QUEEN 23
#define BATTLE_PIKE_FUNC_SET_HEALING_ROOMS_DISABLED 24
#define BATTLE_PIKE_FUNC_CAN_PARTY_BE_HEALED 25
#define BATTLE_PIKE_FUNC_SAVE_MON_HELD_ITEMS 26
#define BATTLE_PIKE_FUNC_LOAD_MON_HELD_ITEMS 27
#define BATTLE_PIKE_FUNC_INIT_CHALLENGE 28
#endif // GUARD_CONSTANTS_BATTLE_PIKE_H

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#ifndef GUARD_CONSTANTS_BATTLE_PYRAMID_H
#define GUARD_CONSTANTS_BATTLE_PYRAMID_H
#define TOTAL_ROUNDS 20
#define PICKUP_ITEMS_PER_ROUND 10
#define FLOOR_WALKABLE_METATILE 0x28D
#define FLOOR_EXIT_METATILE 0x28E
#define HINT_EXIT_DIRECTION 0
#define HINT_REMAINING_ITEMS 1
#define HINT_REMAINING_TRAINERS 2
#define HINT_EXIT_SHORT_REMAINING_TRAINERS 3
#define HINT_EXIT_SHORT_REMAINING_ITEMS 4
#define HINT_EXIT_MEDIUM_REMAINING_TRAINERS 5
#define HINT_EXIT_MEDIUM_REMAINING_ITEMS 6
#define HINT_EXIT_FAR_REMAINING_TRAINERS 7
#define HINT_EXIT_FAR_REMAINING_ITEMS 8
#define OBJ_TRAINERS 0
#define OBJ_ITEMS 1
#define OBJ_POSITIONS_UNIFORM 0
#define OBJ_POSITIONS_IN_AND_NEAR_ENTRANCE 1
#define OBJ_POSITIONS_IN_AND_NEAR_EXIT 2
#define OBJ_POSITIONS_NEAR_ENTRANCE 3
#define OBJ_POSITIONS_NEAR_EXIT 4
// Functions IDs for sBattlePyramidFunctions / CallBattlePyramidFunction
#define BATTLE_PYRAMID_FUNC_INIT_CHALLENGE 0
#define BATTLE_PYRAMID_FUNC_GET_DATA 1
#define BATTLE_PYRAMID_FUNC_SET_DATA 2
#define BATTLE_PYRAMID_FUNC_3 3
#define BATTLE_PYRAMID_FUNC_SET_REWARD 4
#define BATTLE_PYRAMID_FUNC_GIVE_REWARD 5
#define BATTLE_PYRAMID_FUNC_SEED_FLOOR 6
#define BATTLE_PYRAMID_FUNC_SET_ITEM 7
#define BATTLE_PYRAMID_FUNC_HIDE_ITEM 8
#define BATTLE_PYRAMID_FUNC_INIT_TRAINERS 9
#define BATTLE_PYRAMID_FUNC_SHOW_HINT_TEXT 10
#define BATTLE_PYRAMID_FUNC_UPDATE_STREAK 11
#define BATTLE_PYRAMID_FUNC_IS_IN 12
#define BATTLE_PYRAMID_FUNC_UPDATE_LIGHT 13
#define BATTLE_PYRAMID_FUNC_CLEAR_HELD_ITEMS 14
#define BATTLE_PYRAMID_FUNC_SET_FLOOR_PALETTE 15
#define BATTLE_PYRAMID_FUNC_16 16
#define BATTLE_PYRAMID_FUNC_RESTORE_PARTY 17
#endif // GUARD_CONSTANTS_BATTLE_PYRAMID_H

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#ifndef GUARD_CONSTANTS_FIELD_POISON_H
#define GUARD_CONSTANTS_FIELD_POISON_H
#define FLDPSN_NONE 0
#define FLDPSN_PSN 1
#define FLDPSN_FNT 2
#define FLDPSN_NO_WHITEOUT 0
#define FLDPSN_WHITEOUT 1
#define FLDPSN_FRONTIER_WHITEOUT 2
#endif //GUARD_CONSTANTS_FIELD_POISON_H

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@@ -925,7 +925,7 @@
#define FLAG_HIDE_MOSSDEEP_CITY_STEVENS_HOUSE_STEVEN 0x3C7
#define FLAG_HIDE_MOSSDEEP_CITY_STEVENS_HOUSE_BELDUM_POKEBALL 0x3C8
#define FLAG_HIDE_FORTREE_CITY_KECLEON 0x3C9
#define FLAG_HIDE_ROUTE_120_KECLEON_1 0x3CA
#define FLAG_HIDE_ROUTE_120_KECLEON_BRIDGE_INVISIBLE 0x3CA
#define FLAG_HIDE_LILYCOVE_CITY_RIVAL 0x3CB
#define FLAG_HIDE_ROUTE_120_STEVEN 0x3CC
#define FLAG_HIDE_SOOTOPOLIS_CITY_STEVEN 0x3CD
@@ -936,14 +936,14 @@
#define FLAG_HIDE_AQUA_HIDEOUT_B1F_ELECTRODE_2 0x3D2
#define FLAG_HIDE_OLDALE_TOWN_RIVAL 0x3D3
#define FLAG_HIDE_UNDERWATER_SEA_FLOOR_CAVERN_STOLEN_SUBMARINE 0x3D4
#define FLAG_HIDE_ROUTE_120_KECLEON_BRIDGE 0x3D5
#define FLAG_HIDE_ROUTE_120_KECLEON_2 0x3D6
#define FLAG_HIDE_ROUTE_120_KECLEON_BRIDGE_VISIBLE 0x3D5
#define FLAG_HIDE_ROUTE_120_KECLEON_1 0x3D6
#define FLAG_HIDE_RUSTURF_TUNNEL_LOVER_WOMAN 0x3D7
#define FLAG_HIDE_VERDANTURF_TOWN_WANDAS_HOUSE_LOVER_WOMAN 0x3D8
#define FLAG_HIDE_ROUTE_120_KECLEON_3 0x3D9
#define FLAG_HIDE_ROUTE_120_KECLEON_4 0x3DA
#define FLAG_HIDE_ROUTE_120_KECLEON_5 0x3DB
#define FLAG_HIDE_ROUTE_120_KECLEON_6 0x3DC
#define FLAG_HIDE_ROUTE_120_KECLEON_2 0x3D9
#define FLAG_HIDE_ROUTE_120_KECLEON_3 0x3DA
#define FLAG_HIDE_ROUTE_120_KECLEON_4 0x3DB
#define FLAG_HIDE_ROUTE_120_KECLEON_5 0x3DC
#define FLAG_HIDE_ROUTE_119_KECLEON_1 0x3DD
#define FLAG_HIDE_ROUTE_119_KECLEON_2 0x3DE
#define FLAG_HIDE_ROUTE_101_BOY 0x3DF

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#ifndef GUARD_CONSTANTS_PARTY_MENU_H
#define GUARD_CONSTANTS_PARTY_MENU_H
#define AILMENT_NONE 0
#define AILMENT_PSN 1
#define AILMENT_PRZ 2
#define AILMENT_SLP 3
#define AILMENT_FRZ 4
#define AILMENT_BRN 5
#define AILMENT_PKRS 6
#define AILMENT_FNT 7
#define PARTY_CHOOSE_MON 0
#define PARTY_MUST_CHOOSE_MON 1
#define PARTY_CANT_SWITCH 2
#define PARTY_USE_ITEM_ON 3
#define PARTY_ABILITY_PREVENTS 4
#define PARTY_GIVE_ITEM 5
#define TUTOR_MOVE_MEGA_PUNCH 0
#define TUTOR_MOVE_SWORDS_DANCE 1
#define TUTOR_MOVE_MEGA_KICK 2
#define TUTOR_MOVE_BODY_SLAM 3
#define TUTOR_MOVE_DOUBLE_EDGE 4
#define TUTOR_MOVE_COUNTER 5
#define TUTOR_MOVE_SEISMIC_TOSS 6
#define TUTOR_MOVE_MIMIC 7
#define TUTOR_MOVE_METRONOME 8
#define TUTOR_MOVE_SOFT_BOILED 9
#define TUTOR_MOVE_DREAM_EATER 10
#define TUTOR_MOVE_THUNDER_WAVE 11
#define TUTOR_MOVE_EXPLOSION 12
#define TUTOR_MOVE_ROCK_SLIDE 13
#define TUTOR_MOVE_SUBSTITUTE 14
#define TUTOR_MOVE_DYNAMIC_PUNCH 15
#define TUTOR_MOVE_ROLLOUT 16
#define TUTOR_MOVE_PSYCH_UP 17
#define TUTOR_MOVE_SNORE 18
#define TUTOR_MOVE_ICY_WIND 19
#define TUTOR_MOVE_ENDURE 20
#define TUTOR_MOVE_MUD_SLAP 21
#define TUTOR_MOVE_ICE_PUNCH 22
#define TUTOR_MOVE_SWAGGER 23
#define TUTOR_MOVE_SLEEP_TALK 24
#define TUTOR_MOVE_SWIFT 25
#define TUTOR_MOVE_DEFENSE_CURL 26
#define TUTOR_MOVE_THUNDER_PUNCH 27
#define TUTOR_MOVE_FIRE_PUNCH 28
#define TUTOR_MOVE_FURY_CUTTER 29
#define TUTOR_MOVE_COUNT 30
#endif // GUARD_CONSTANTS_PARTY_MENU_H

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@@ -11,7 +11,7 @@
#define TRAINER_HILL_FUNC_7 7
#define TRAINER_HILL_FUNC_8 8
#define TRAINER_HILL_FUNC_9 9
#define TRAINER_HILL_FUNC_10 10
#define TRAINER_HILL_FUNC_IS_IN 10
#define TRAINER_HILL_FUNC_11 11
#define TRAINER_HILL_FUNC_12 12
#define TRAINER_HILL_FUNC_13 13