update createsprite macro and rename BANK to BATTLER
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@@ -298,10 +298,10 @@
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#define ANIM_TAG_BLUE_RING_2 (ANIM_SPRITES_START + 288)
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// battlers
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#define ANIM_ATTACKER 0
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#define ANIM_TARGET 1
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#define ANIM_ATK_PARTNER 2
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#define ANIM_DEF_PARTNER 3
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#define ANIM_BATTLER_ATTACKER 0
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#define ANIM_BATTLER_TARGET 1
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#define ANIM_BATTLER_ATK_PARTNER 2
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#define ANIM_BATTLER_DEF_PARTNER 3
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// stereo panning constants [0-255]
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//
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