start decompiling sprite.s
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+3
-3
@@ -485,7 +485,7 @@ sub_81758E4: @ 81758E4
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cmp r7, 0x1
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beq _081759F0
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_08175906:
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bl ResetAllObjectData
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bl ResetSpriteData
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bl dp13_810BB8C
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bl ResetObjectPaletteAllocator
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ldr r1, =gUnknown_0300301C
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@@ -719,7 +719,7 @@ sub_8175B1C: @ 8175B1C
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movs r0, 0
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movs r2, 0
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bl sub_8176D1C
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bl ResetAllObjectData
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bl ResetSpriteData
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bl ResetObjectPaletteAllocator
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movs r0, 0x1
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negs r0, r0
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@@ -2642,7 +2642,7 @@ _08176AD6:
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movs r0, 0x52
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movs r1, 0
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bl SetGpuReg
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bl ResetAllObjectData
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bl ResetSpriteData
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bl ResetObjectPaletteAllocator
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movs r0, 0x1
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strb r0, [r6]
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