start decompiling sprite.s
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@@ -1287,7 +1287,7 @@ _0813D45C:
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.4byte _0813D544
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.4byte _0813D56C
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_0813D48C:
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bl ResetAllObjectData
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bl ResetSpriteData
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bl ResetObjectPaletteAllocator
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movs r0, 0x3
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bl HideBg
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