Merge branch 'master' into unk_text_util_2

This commit is contained in:
PikalaxALT
2017-10-02 22:09:29 -04:00
committed by GitHub
351 changed files with 35376 additions and 45563 deletions

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@@ -1,8 +1,28 @@
#ifndef GUARD_BATTLE_H
#define GUARD_BATTLE_H
/*
Banks are a name given to what could be called a 'battlerId' or 'monControllerId'.
Each bank has a value consisting of two bits.
0x1 bit is responsible for the side, 0 = player's side, 1 = opponent's side.
0x2 bit is responsible for the id of sent out pokemon. 0 means it's the first sent out pokemon, 1 it's the second one. (Triple battle didn't exist at the time yet.)
*/
#define BATTLE_BANKS_COUNT 4
#define IDENTITY_PLAYER_MON1 0
#define IDENTITY_OPPONENT_MON1 1
#define IDENTITY_PLAYER_MON2 2
#define IDENTITY_OPPONENT_MON2 3
#define SIDE_PLAYER 0x0
#define SIDE_OPPONENT 0x1
#define BIT_SIDE 0x1
#define BIT_MON 0x2
#define GET_BANK_SIDE(bank)((GetBankIdentity(bank) & BIT_SIDE))
#define BATTLE_TYPE_DOUBLE 0x0001
#define BATTLE_TYPE_LINK 0x0002
#define BATTLE_TYPE_WILD 0x0004
@@ -40,9 +60,6 @@
#define BATTLE_TYPE_FRONTIER (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_x100000 | BATTLE_TYPE_PYRAMID)
#define SIDE_PLAYER 0x0
#define SIDE_OPPONENT 0x1
#define BATTLE_WON 0x1
#define BATTLE_LOST 0x2
#define BATTLE_DREW 0x3
@@ -66,11 +83,12 @@
#define STATUS2_CONFUSION 0x00000007
#define STATUS2_FLINCHED 0x00000008
#define STATUS2_UPROAR 0x00000070
#define STATUS2_BIDE 0x00000300 //two bits 0x100 0x200
#define STATUS2_BIDE 0x00000300 // two bits 0x100, 0x200
#define STATUS2_LOCK_CONFUSE 0x00000C00
#define STATUS2_MULTIPLETURNS 0x00001000
#define STATUS2_WRAPPED 0x0000E000
#define STATUS2_INFATUATION 0x000F0000
#define STATUS2_INFATUATION 0x000F0000 // 4 bits, one for every bank
#define STATUS2_INFATUATED_WITH(bank)((gBitTable[bank] << 16))
#define STATUS2_FOCUS_ENERGY 0x00100000
#define STATUS2_TRANSFORMED 0x00200000
#define STATUS2_RECHARGE 0x00400000
@@ -86,7 +104,7 @@
#define STATUS3_LEECHSEED_BANK 0x3
#define STATUS3_LEECHSEED 0x4
#define STATUS3_ALWAYS_HITS 0x18 //two bits
#define STATUS3_ALWAYS_HITS 0x18 // two bits
#define STATUS3_PERISH_SONG 0x20
#define STATUS3_ON_AIR 0x40
#define STATUS3_UNDERGROUND 0x80
@@ -94,7 +112,7 @@
#define STATUS3_ROOTED 0x400
#define STATUS3_CHARGED_UP 0x200
#define STATUS3_YAWN 0x1800 //two bits
#define STATUS3_IMPRISIONED 0x2000
#define STATUS3_IMPRISONED_OTHERS 0x2000
#define STATUS3_GRUDGE 0x4000
#define STATUS3_CANT_SCORE_A_CRIT 0x8000
#define STATUS3_MUDSPORT 0x10000
@@ -154,7 +172,7 @@
#define ABILITYEFFECT_CHECK_BANK_SIDE 0xD
#define ABILITYEFFECT_FIELD_SPORT 0xE
#define ABILITYEFFECT_CHECK_FIELD_EXCEPT_BANK 0xF
#define ABILITYEFFECT_COUNT_OTHER_SIZE 0x10
#define ABILITYEFFECT_COUNT_OTHER_SIDE 0x10
#define ABILITYEFFECT_COUNT_BANK_SIDE 0x11
#define ABILITYEFFECT_COUNT_ON_FIELD 0x12
#define ABILITYEFFECT_CHECK_ON_FIELD 0x13
@@ -187,27 +205,97 @@
#define WEATHER_SUN_ANY ((WEATHER_SUN_TEMPORARY | WEATHER_SUN_PERMANENT))
#define WEATHER_HAIL (1 << 7)
#define WEATHER_HAIL_ANY ((WEATHER_HAIL))
#define WEATHER_ANY ((WEATHER_RAIN_ANY | WEATHER_SANDSTORM_ANY | WEATHER_SUN_ANY | WEATHER_HAIL_ANY))
#define REQUEST_ALL_BATTLE 0x0
#define REQUEST_SPECIES_BATTLE 0x1
#define REQUEST_HELDITEM_BATTLE 0x2
#define REQUEST_MOVES_PP_BATTLE 0x3
#define REQUEST_PPMOVE1_BATTLE 0x9
#define REQUEST_PPMOVE2_BATTLE 0xA
#define REQUEST_PPMOVE3_BATTLE 0xB
#define REQUEST_PPMOVE4_BATTLE 0xC
#define REQUEST_STATUS_BATTLE 0x28
#define REQUEST_HP_BATTLE 0x2A
#define BATTLE_TERRAIN_GRASS 0
#define BATTLE_TERRAIN_LONG_GRASS 1
#define BATTLE_TERRAIN_SAND 2
#define BATTLE_TERRAIN_UNDERWATER 3
#define BATTLE_TERRAIN_WATER 4
#define BATTLE_TERRAIN_POND 5
#define BATTLE_TERRAIN_ROCK 6
#define BATTLE_TERRAIN_CAVE 7
// array entries for battle communication
#define MULTIUSE_STATE 0x0
#define CURSOR_POSITION 0x1
#define TASK_ID 0x1 // task Id and cursor position share the same field
#define MOVE_EFFECT_BYTE 0x3
#define MULTISTRING_CHOOSER 0x5
#define MSG_DISPLAY 0x7
// functions
#define MOVE_TARGET_SELECTED 0x0
#define MOVE_TARGET_DEPENDS 0x1
#define MOVE_TARGET_USER 0x2
#define MOVE_TARGET_RANDOM 0x4
#define MOVE_TARGET_x10 0x10
#define MOVE_TARGET_BOTH 0x8
#define MOVE_TARGET_FOES_AND_ALLY 0x20
#define MOVE_TARGET_OPPONENTS_FIELD 0x40
extern u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg);
extern u8 GetBankSide(u8 bank);
#define TYPE_MUL_NO_EFFECT 0
#define TYPE_MUL_NOT_EFFECTIVE 5
#define TYPE_MUL_NORMAL 10
#define TYPE_MUL_SUPER_EFFECTIVE 20
#define BS_GET_TARGET 0
#define BS_GET_ATTACKER 1
#define BS_GET_EFFECT_BANK 2
#define BS_ATTACKER_WITH_PARTNER 4 // for atk98_status_icon_update
#define BS_GET_ATTACKER_SIDE 8 // for atk1E_jumpifability
#define BS_GET_NOT_ATTACKER_SIDE 9 // for atk1E_jumpifability
#define BS_GET_SCRIPTING_BANK 10
#define BS_GET_OPPONENT1 12
#define BS_GET_PLAYER2 13
#define BS_GET_OPPONENT2 14
// for battle script commands
#define CMP_EQUAL 0x0
#define CMP_NOT_EQUAL 0x1
#define CMP_GREATER_THAN 0x2
#define CMP_LESS_THAN 0x3
#define CMP_COMMON_BITS 0x4
#define CMP_NO_COMMON_BITS 0x5
struct TrainerMonNoItemDefaultMoves
{
u16 species;
u8 lvl;
u16 evsValue;
};
struct TrainerMonItemDefaultMoves
{
u16 species;
u8 lvl;
u16 evsValue;
u16 heldItem;
};
struct TrainerMonNoItemCustomMoves
{
u16 species;
u8 lvl;
u16 evsValue;
u16 moves[4];
};
struct TrainerMonItemCustomMoves
{
u16 species;
u8 lvl;
u16 evsValue;
u16 heldItem;
u16 moves[4];
};
union TrainerMonPtr
{
struct TrainerMonNoItemDefaultMoves* NoItemDefaultMoves;
struct TrainerMonNoItemCustomMoves* NoItemCustomMoves;
struct TrainerMonItemDefaultMoves* ItemDefaultMoves;
struct TrainerMonItemCustomMoves* ItemCustomMoves;
};
struct Trainer
{
@@ -220,9 +308,12 @@ struct Trainer
/*0x18*/ bool8 doubleBattle;
/*0x1C*/ u32 aiFlags;
/*0x20*/ u8 partySize;
/*0x24*/ void *party;
/*0x24*/ union TrainerMonPtr party;
};
#define PARTY_FLAG_CUSTOM_MOVES 0x1
#define PARTY_FLAG_HAS_ITEM 0x2
extern const struct Trainer gTrainers[];
#define TRAINER_ENCOUNTER_MUSIC(trainer)((gTrainers[trainer].encounterMusic_gender & 0x7F))
@@ -262,7 +353,8 @@ struct DisableStruct
/*0x16*/ u8 isFirstTurn;
/*0x17*/ u8 unk17;
/*0x18*/ u8 truantCounter : 1;
/*0x18*/ u8 unk18_a : 3;
/*0x18*/ u8 truantUnknownBit : 1;
/*0x18*/ u8 unk18_a_2 : 2;
/*0x18*/ u8 unk18_b : 4;
/*0x19*/ u8 rechargeCounter;
/*0x1A*/ u8 unk1A[2];
@@ -312,11 +404,11 @@ extern struct ProtectStruct gProtectStructs[BATTLE_BANKS_COUNT];
struct SpecialStatus
{
u8 statLowered : 1;
u8 lightningRodRedirected : 1;
u8 restoredBankSprite: 1;
u8 intimidatedPoke : 1;
u8 traced : 1;
u8 statLowered : 1; // 0x1
u8 lightningRodRedirected : 1; // 0x2
u8 restoredBankSprite: 1; // 0x4
u8 intimidatedPoke : 1; // 0x8
u8 traced : 1; // 0x10
u8 flag20 : 1;
u8 flag40 : 1;
u8 focusBanded : 1;
@@ -359,7 +451,7 @@ struct WishFutureKnock
u8 wishCounter[BATTLE_BANKS_COUNT];
u8 wishUserID[BATTLE_BANKS_COUNT];
u8 weatherDuration;
u16 knockedOffPokes;
u8 knockedOffPokes[2];
};
extern struct WishFutureKnock gWishFutureKnock;
@@ -405,13 +497,23 @@ struct BattleCallbacksStack
u8 size;
};
struct StatsArray
{
u16 hp;
u16 atk;
u16 def;
u16 spd;
u16 spAtk;
u16 spDef;
};
struct BattleResources
{
struct SecretBaseRecord* secretBase;
struct UnknownFlags *flags;
struct BattleScriptsStack* battleScriptsStack;
struct BattleCallbacksStack* battleCallbackStack;
void* statsBeforeLvlUp;
struct StatsArray* statsBeforeLvlUp;
struct AI_ThinkingStruct *ai;
struct BattleHistory *battleHistory;
struct BattleScriptsStack *AI_ScriptsStack;
@@ -421,16 +523,20 @@ extern struct BattleResources* gBattleResources;
#define BATTLESCRIPTS_STACK (gBattleResources->battleScriptsStack)
#define BATTLE_CALLBACKS_STACK (gBattleResources->battleCallbackStack)
#define BATTLE_LVLUP_STATS (gBattleResources->statsBeforeLvlUp)
struct BattleResults
{
u8 playerFaintCounter; // 0x0
u8 opponentFaintCounter; // 0x1
u8 unk2; // 0x2
u8 playerSwitchesCounter; // 0x2
u8 unk3; // 0x3
u8 unk4; // 0x4
u8 unk5_0:1; // 0x5
u8 unk5_1:1; // 0x5
u8 caughtMonBall:4; // 0x5
u8 unk5_6:1; // 0x5
u8 unk5_7:1; // 0x5
u16 poke1Species; // 0x6
u8 pokeString1[10]; // 0x8
u8 unk12;
@@ -442,10 +548,10 @@ struct BattleResults
u16 lastUsedMove; // 0x22
u16 opponentMove; // 0x24
u16 opponentSpecies; // 0x26
u16 caughtPoke; // 0x28
u8 caughtNick[10]; // 0x2A
u16 caughtMonSpecies; // 0x28
u8 caughtMonNick[10]; // 0x2A
u8 filler34[2];
u8 unk36[10]; // usedBalls?
u8 catchAttempts[10]; // 0x36
};
extern struct BattleResults gBattleResults;
@@ -463,46 +569,7 @@ struct BattleStruct
u8 wildVictorySong;
u8 dynamicMoveType;
u8 wrappedBy[4];
u8 field_18;
u8 field_19;
u8 field_1A;
u8 field_1B;
u8 field_1C;
u8 field_1D;
u8 field_1E;
u8 field_1F;
u8 field_20;
u8 field_21;
u8 field_22;
u8 field_23;
u8 field_24;
u8 field_25;
u8 field_26;
u8 field_27;
u8 field_28;
u8 field_29;
u8 field_2A;
u8 field_2B;
u8 field_2C;
u8 field_2D;
u8 field_2E;
u8 field_2F;
u8 field_30;
u8 field_31;
u8 field_32;
u8 field_33;
u8 field_34;
u8 field_35;
u8 field_36;
u8 field_37;
u8 field_38;
u8 field_39;
u8 field_3A;
u8 field_3B;
u8 field_3C;
u8 field_3D;
u8 field_3E;
u8 field_3F;
u16 assistPossibleMoves[5 * 4]; // 5 mons, each of them knowing 4 moves
u8 field_40;
u8 field_41;
u8 field_42;
@@ -519,43 +586,15 @@ struct BattleStruct
u8 field_4D;
u8 field_4E;
u8 field_4F;
u8 field_50;
u8 field_51;
u16 expValue;
u8 field_52;
u8 field_53;
u8 field_54;
u8 field_55;
u8 field_56;
u8 field_57;
u8 field_58;
u8 field_59;
u8 field_5A;
u8 field_5B;
u8 sentInPokes;
u8 field_54[4];
u8 field_58[4];
u8 field_5C[4];
u8 field_60;
u8 field_61;
u8 field_62;
u8 field_63;
u8 field_64;
u8 field_65;
u8 field_66;
u8 field_67;
u8 field_68;
u8 field_69;
u8 field_6A;
u8 field_6B;
u8 field_60[4][3];
u8 field_6C;
u8 field_6D;
u8 field_6E;
u8 field_6F;
u8 field_70;
u8 field_71;
u8 field_72;
u8 field_73;
u8 field_74;
u8 field_75;
u8 field_76;
u8 field_77;
u8 caughtMonNick[11];
u8 field_78;
u8 field_79;
u8 field_7A;
@@ -585,14 +624,7 @@ struct BattleStruct
u8 field_95;
u8 field_96;
u8 field_97;
u8 field_98;
u8 field_99;
u8 field_9A;
u8 field_9B;
u8 field_9C;
u8 field_9D;
u8 field_9E;
u8 field_9F;
u8 mirrorMoves[8]; // ask gamefreak why they declared it that way
u8 field_A0;
u8 field_A1;
u8 field_A2;
@@ -610,21 +642,29 @@ struct BattleStruct
u8 field_B5;
u8 field_B6;
u8 field_B7;
u16 usedHeldItems[4];
u16 usedHeldItems[BATTLE_BANKS_COUNT];
u8 field_C0[8];
u16 choicedMove[4];
u8 field_D0[8];
u16 choicedMove[BATTLE_BANKS_COUNT];
u16 changedItems[BATTLE_BANKS_COUNT];
u8 intimidateBank;
u8 fillerD9[0xDA-0xD9];
u8 field_DA;
u8 turnSideTracker;
u8 fillerDC[0xDF-0xDC];
u8 field_DF;
u8 fillerE0[0x1A0-0xE0];
u8 mirrorMoveArrays[32];
u16 castformPalette[4][16];
u8 field_180[32];
u8 field_1A0;
u8 field_1A1;
u8 filler1A2;
u8 atkCancellerTracker;
u8 field_1A4[240];
u8 field_294[4];
u8 field_298[8];
u8 field_2A0;
u8 field_2A1;
u8 field_2A2;
};
extern struct BattleStruct* gBattleStruct;
@@ -636,19 +676,153 @@ extern struct BattleStruct* gBattleStruct;
var2[offsetof(struct structName, offsetField)] = value; \
}
#define GET_MOVE_TYPE(move, typeArg) \
{ \
if (gBattleStruct->dynamicMoveType) \
typeArg = gBattleStruct->dynamicMoveType & 0x3F; \
else \
typeArg = gBattleMoves[move].type; \
}
#define MOVE_EFFECT_SLEEP 0x1
#define MOVE_EFFECT_POISON 0x2
#define MOVE_EFFECT_BURN 0x3
#define MOVE_EFFECT_FREEZE 0x4
#define MOVE_EFFECT_PARALYSIS 0x5
#define MOVE_EFFECT_TOXIC 0x6
#define MOVE_EFFECT_CONFUSION 0x7
#define MOVE_EFFECT_FLINCH 0x8
#define MOVE_EFFECT_TRI_ATTACK 0x9
#define MOVE_EFFECT_UPROAR 0xA
#define MOVE_EFFECT_PAYDAY 0xB
#define MOVE_EFFECT_CHARGING 0xC
#define MOVE_EFFECT_WRAP 0xD
#define MOVE_EFFECT_RECOIL_25 0xE
#define MOVE_EFFECT_ATK_PLUS_1 0xF
#define MOVE_EFFECT_DEF_PLUS_1 0x10
#define MOVE_EFFECT_SPD_PLUS_1 0x11
#define MOVE_EFFECT_SP_ATK_PLUS_1 0x12
#define MOVE_EFFECT_SP_DEF_PLUS_1 0x13
#define MOVE_EFFECT_ACC_PLUS_1 0x14
#define MOVE_EFFECT_EVS_PLUS_1 0x15
#define MOVE_EFFECT_ATK_MINUS_1 0x16
#define MOVE_EFFECT_DEF_MINUS_1 0x17
#define MOVE_EFFECT_SPD_MINUS_1 0x18
#define MOVE_EFFECT_SP_ATK_MINUS_1 0x19
#define MOVE_EFFECT_SP_DEF_MINUS_1 0x1A
#define MOVE_EFFECT_ACC_MINUS_1 0x1B
#define MOVE_EFFECT_EVS_MINUS_1 0x1C
#define MOVE_EFFECT_RECHARGE 0x1D
#define MOVE_EFFECT_RAGE 0x1E
#define MOVE_EFFECT_STEAL_ITEM 0x1F
#define MOVE_EFFECT_PREVENT_ESCAPE 0x20
#define MOVE_EFFECT_NIGHTMARE 0x21
#define MOVE_EFFECT_ALL_STATS_UP 0x22
#define MOVE_EFFECT_RAPIDSPIN 0x23
#define MOVE_EFFECT_REMOVE_PARALYSIS 0x24
#define MOVE_EFFECT_ATK_DEF_DOWN 0x25
#define MOVE_EFFECT_RECOIL_33_PARALYSIS 0x26
#define MOVE_EFFECT_ATK_PLUS_2 0x27
#define MOVE_EFFECT_DEF_PLUS_2 0x28
#define MOVE_EFFECT_SPD_PLUS_2 0x29
#define MOVE_EFFECT_SP_ATK_PLUS_2 0x2A
#define MOVE_EFFECT_SP_DEF_PLUS_2 0x2B
#define MOVE_EFFECT_ACC_PLUS_2 0x2C
#define MOVE_EFFECT_EVS_PLUS_2 0x2D
#define MOVE_EFFECT_ATK_MINUS_2 0x2E
#define MOVE_EFFECT_DEF_MINUS_2 0x2F
#define MOVE_EFFECT_SPD_MINUS_2 0x30
#define MOVE_EFFECT_SP_ATK_MINUS_2 0x31
#define MOVE_EFFECT_SP_DEF_MINUS_2 0x32
#define MOVE_EFFECT_ACC_MINUS_2 0x33
#define MOVE_EFFECT_EVS_MINUS_2 0x34
#define MOVE_EFFECT_THRASH 0x35
#define MOVE_EFFECT_KNOCK_OFF 0x36
#define MOVE_EFFECT_NOTHING_37 0x37
#define MOVE_EFFECT_NOTHING_38 0x38
#define MOVE_EFFECT_NOTHING_39 0x39
#define MOVE_EFFECT_NOTHING_3A 0x3A
#define MOVE_EFFECT_SP_ATK_TWO_DOWN 0x3B
#define MOVE_EFFECT_NOTHING_3C 0x3C
#define MOVE_EFFECT_NOTHING_3D 0x3D
#define MOVE_EFFECT_NOTHING_3E 0x3E
#define MOVE_EFFECT_NOTHING_3F 0x3F
#define MOVE_EFFECT_AFFECTS_USER 0x40
#define MOVE_EFFECT_CERTAIN 0x80
// battle animations ids
#define B_ANIM_CASTFORM_CHANGE 0x0
#define B_ANIM_STATS_CHANGE 0x1
#define B_ANIM_SUBSTITUTE_FADE 0x2
#define B_ANIM_SUBSTITUTE_APPEAR 0x3
#define B_ANIM_x4 0x4
#define B_ANIM_ITEM_KNOCKOFF 0x5
#define B_ANIM_TURN_TRAP 0x6
#define B_ANIM_ITEM_EFFECT 0x7
#define B_ANIM_SMOKEBALL_ESCAPE 0x8
#define B_ANIM_HANGED_ON 0x9
#define B_ANIM_RAIN_CONTINUES 0xA
#define B_ANIM_SUN_CONTINUES 0xB
#define B_ANIM_SANDSTORM_CONTINUES 0xC
#define B_ANIM_HAIL_CONTINUES 0xD
#define B_ANIM_LEECH_SEED_DRAIN 0xE
#define B_ANIM_MON_HIT 0xF
#define B_ANIM_ITEM_STEAL 0x10
#define B_ANIM_SNATCH_MOVE 0x11
#define B_ANIM_FUTURE_SIGHT_HIT 0x12
#define B_ANIM_x13 0x13
#define B_ANIM_x14 0x14
#define B_ANIM_INGRAIN_HEAL 0x15
#define B_ANIM_WISH_HEAL 0x16
#define B_ANIM_x17 0x17
#define B_ANIM_x18 0x18
#define B_ANIM_x19 0x19
#define B_ANIM_x1A 0x1A
#define B_ANIM_x1B 0x1B
#define B_ANIM_x1C 0x1C
#define B_ANIM_x1D 0x1D
#define ATK48_STAT_NEGATIVE 0x1
#define ATK48_STAT_BY_TWO 0x2
#define ATK48_BIT_x4 0x4
#define ATK48_LOWER_FAIL_CHECK 0x8
#define ATK4F_DONT_CHECK_STATUSES 0x80
#define VARIOUS_CANCEL_MULTI_TURN_MOVES 0
#define VARIOUS_SET_MAGIC_COAT_TARGET 1
#define VARIOUS_GET_MOVE_TARGET 3
#define VARIOUS_RESET_INTIMIDATE_TRACE_BITS 5
#define VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP 6
#define VARIOUS_WAIT_CRY 18
#define VARIOUS_RETURN_OPPONENT_MON1 19
#define VARIOUS_RETURN_OPPONENT_MON2 20
#define VARIOUS_SET_TELEPORT_OUTCOME 25
#define VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC 26
#define ATK80_DMG_CHANGE_SIGN 0
#define ATK80_DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP 1
#define ATK80_DMG_DOUBLED 2
#define GET_STAT_BUFF_ID(n)((n & 0xF)) // first four bits 0x1, 0x2, 0x4, 0x8
#define GET_STAT_BUFF_VALUE(n)(((n >> 4) & 7)) // 0x10, 0x20, 0x40
#define STAT_BUFF_NEGATIVE 0x80 // 0x80, the sign bit
#define STAT_CHANGE_BS_PTR 0x1
#define STAT_CHANGE_NOT_PROTECT_AFFECTED 0x20
#define STAT_CHANGE_WORKED 0
#define STAT_CHANGE_DIDNT_WORK 1
#define SET_STAT_BUFF_ID(n)((n & 0xF))
#define SET_STAT_BUFF_VALUE(n)(((s8)(((s8)(n) << 4)) & 0xF0))
struct BattleScripting
{
u8 field_0;
u8 field_1;
u8 field_2;
u8 field_3;
u32 bideDmg;
u8 field_8;
u8 field_9;
u8 field_A;
u8 field_B;
u8 field_C;
u8 field_D;
s32 painSplitHp;
s32 bideDmg;
u8 multihitString[6];
u8 dmgMultiplier;
u8 field_F;
u8 animArg1;
@@ -659,13 +833,102 @@ struct BattleScripting
u8 field_15;
u8 field_16;
u8 bank;
u8 field_18;
u8 field_19;
u8 animTurn;
u8 animTargetsHit;
u8 statChanger;
u8 field_1B;
u8 atk23_state;
u8 field_1D;
u8 atk6C_state;
u8 learnMoveState;
u8 field_20;
};
extern struct BattleScripting gBattleScripting;
// functions
// battle_2
void CancelMultiTurnMoves(u8 bank);
void PressurePPLose(u8 bankAtk, u8 bankDef, u16 move);
void PrepareStringBattle(u16 stringId, u8 bank);
u8 GetBattleBank(u8 caseId);
void UndoEffectsAfterFainting(void);
bool8 HasMoveFailed(u8 bank);
void SwitchInClearStructs(void);
void sub_803BDA0(u8 bank);
void sub_803FA70(u8 bank);
void BattleMainCB2(void);
void VBlankCB_Battle(void);
void ResetSentPokesToOpponentValue(void);
bool8 CanRunFromBattle(u8 bank);
bool8 IsRunningFromBattleImpossible(void);
void PressurePPLoseOnUsingPerishSong(u8 bankAtk);
void PressurePPLoseOnUsingImprision(u8 bankAtk);
// battle_3
#define MOVE_LIMITATION_ZEROMOVE (1 << 0)
#define MOVE_LIMITATION_PP (1 << 1)
#define MOVE_LIMITATION_DISABLED (1 << 2)
#define MOVE_LIMITATION_TORMENTED (1 << 3)
#define MOVE_LIMITATION_TAUNT (1 << 4)
#define MOVE_LIMITATION_IMPRISION (1 << 5)
void BattleScriptPush(const u8* bsPtr);
void BattleScriptPushCursor(void);
void BattleScriptPop(void);
u8 sub_803FB4C(void); // msg, can't select a move
u8 CheckMoveLimitations(u8 bank, u8 unusableMoves, u8 check);
bool8 AreAllMovesUnusable(void);
u8 GetImprisonedMovesCount(u8 bank, u16 move);
u8 UpdateTurnCounters(void);
u8 TurnBasedEffects(void);
bool8 sub_8041364(void);
bool8 sub_8041728(void);
void b_clear_atk_up_if_hit_flag_unless_enraged(void);
u8 AtkCanceller_UnableToUseMove(void);
bool8 sub_80423F4(u8 bank, u8 r1, u8 r2);
u8 CastformDataTypeChange(u8 bank);
u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg);
void BattleScriptExecute(const u8* BS_ptr);
void BattleScriptPushCursorAndCallback(const u8* BS_ptr);
u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn);
void sub_8045868(u8 bank);
void sub_80458B4(void);
u8 GetMoveTarget(u16 move, u8 useMoveTarget);
u8 IsPokeDisobedient(void);
// battle_script_commands
void AI_CalcDmg(u8 bankAtk, u8 bankDef);
u8 TypeCalc(u16 move, u8 bankAtk, u8 bankDef);
u8 AI_TypeCalc(u16 move, u16 species, u8 ability);
u8 BankGetTurnOrder(u8 bank);
void SetMoveEffect(bool8 primary, u8 certain);
void BattleDestroyCursorAt(u8 cursorPosition);
void BattleCreateCursorAt(u8 cursorPosition);
void BufferMoveToLearnIntoBattleTextBuff2(void);
void sub_8056A3C(u8 xStart, u8 yStart, u8 xEnd, u8 yEnd, u8 flags);
bool8 UproarWakeUpCheck(u8 bank);
extern void (* const gBattleScriptingCommandsTable[])(void);
extern const u8 gUnknown_0831C494[];
// battle_5
void AdjustFriendshipOnBattleFaint(u8 bank);
void sub_80571DC(u8 bank, u8 arg1);
u32 sub_805725C(u8 bank);
// battle 7
void BattleMusicStop(void);
void sub_805E990(struct Pokemon* mon, u8 bank);
// rom_80A5C6C
u8 GetBankSide(u8 bank);
u8 GetBankIdentity(u8 bank);
u8 GetBankByIdentity(u8 bank);
// Move this somewhere else
#include "sprite.h"
struct BattleSpritesGfx

View File

@@ -1,5 +1,5 @@
#ifndef GUARD_BATTLE_AI_H
#define GUARD_BATTLE_AI_H
#ifndef GUARD_BATTLE_AI_SCRIPT_COMMANDS_H
#define GUARD_BATTLE_AI_SCRIPT_COMMANDS_H
void BattleAI_HandleItemUseBeforeAISetup(u8 defaultScoreMoves);
void BattleAI_SetupAIData(u8 defaultScoreMoves);
@@ -10,4 +10,4 @@ void ClearBankAbilityHistory(u8 bank);
void RecordItemEffectBattle(u8 bank, u8 itemEffect);
void ClearBankItemEffectHistory(u8 bank);
#endif // GUARD_BATTLE_AI_H
#endif // GUARD_BATTLE_AI_SCRIPT_COMMANDS_H

View File

@@ -0,0 +1,73 @@
#ifndef GUARD_BATTLE_CONTROLLERS_H
#define GUARD_BATTLE_CONTROLLERS_H
struct HpAndStatus
{
u16 hp;
u32 status;
};
struct MovePpInfo
{
u16 move[4];
u8 pp[4];
u8 ppBonuses;
};
#define REQUEST_ALL_BATTLE 0x0
#define REQUEST_SPECIES_BATTLE 0x1
#define REQUEST_HELDITEM_BATTLE 0x2
#define REQUEST_MOVES_PP_BATTLE 0x3
#define REQUEST_PPMOVE1_BATTLE 0x9
#define REQUEST_PPMOVE2_BATTLE 0xA
#define REQUEST_PPMOVE3_BATTLE 0xB
#define REQUEST_PPMOVE4_BATTLE 0xC
#define REQUEST_STATUS_BATTLE 0x28
#define REQUEST_HP_BATTLE 0x2A
// rom3.s, emitters
void EmitSetMonData(u8 bufferId, u8 request, u8 c, u8 bytes, void *data);
void EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 movePower, s32 dmg, u8 friendship, struct DisableStruct* disableStructPtr, u8 multihit);
void EmitHealthBarUpdate(u8 bufferId, u16 hpValue);
void EmitEffectivenessSound(u8 bufferId, u16 songId);
void EmitPlaySound(u8 bufferId, u16 songId, u8 arg2);
void EmitPrintStringPlayerOnly(u8 bufferId, u16 stringId);
void EmitFaintAnimation(u8 bufferId);
void Emit_x2A(u8 bufferId);
void EmitExpUpdate(u8 bufferId, u8 partyId, u16 expPoints);
void EmitBattleAnimation(u8 bufferId, u8 animationId, u16 argument);
void EmitSpriteInvisibility(u8 bufferId, bool8 isInvisible);
void EmitReturnPokeToBall(u8 bufferId, u8 arg1);
void EmitGetMonData(u8 bufferId, u8 arg1, u8 arg2);
void EmitSwitchInAnim(u8 bufferId, u8 partyId, bool8 dontClearSubstituteBit);
void EmitChoosePokemon(u8 bufferId, u8 caseId, u8 arg2, u8 abilityId, const u8* arg4);
void EmitLinkStandbyMsg(u8 bufferId, u8 arg1, u8 arg2);
void EmitTrainerSlide(u8 bufferId);
void EmitTrainerSlideBack(u8 bufferId);
void EmitFaintingCry(u8 bufferId);
void Emit_x37(u8 bufferId, u8 arg1);
void EmitHitAnimation(u8 bufferId);
void EmitCmd48(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 arg2);
void EmitCmd49(u8 bufferId);
void EmitStatusAnimation(u8 bufferId, bool8 status2, u32 status);
void EmitCmd13(u8 bufferId);
void EmitStatusIconUpdate(u8 bufferId, u32 status1, u32 status2);
#define RESET_ACTION_MOVE_SELECTION 0
#define RESET_ACTION_SELECTION 1
#define RESET_MOVE_SELECTION 2
void EmitResetActionMoveSelection(u8 bufferId, u8 caseId);
#define BALL_NO_SHAKES 0
#define BALL_1_SHAKE 1
#define BALL_2_SHAKES 2
#define BALL_3_SHAKES_FAIL 3
#define BALL_3_SHAKES_SUCCESS 4
#define BALL_TRAINER_BLOCK 5
void EmitBallThrow(u8 bufferId, u8 caseId);
void MarkBufferBankForExecution(u8 bank);
#endif // GUARD_BATTLE_CONTROLLERS_H

View File

@@ -1,6 +1,191 @@
#ifndef GUARD_BATTLE_MESSAGE_H
#define GUARD_BATTLE_MESSAGE_H
// for 0xFD
#define B_TXT_BUFF1 00
#define B_TXT_BUFF2 01
#define B_TXT_COPY_VAR_1 02
#define B_TXT_COPY_VAR_2 03
#define B_TXT_COPY_VAR_3 04
#define B_TXT_PLAYER_MON1_NAME 05
#define B_TXT_OPPONENT_MON1_NAME 06
#define B_TXT_PLAYER_MON2_NAME 07
#define B_TXT_OPPONENT_MON2_NAME 08
#define B_TXT_LINK_PLAYER_MON1_NAME 09
#define B_TXT_LINK_OPPONENT_MON1_NAME 0A
#define B_TXT_LINK_PLAYER_MON2_NAME 0B
#define B_TXT_LINK_OPPONENT_MON2_NAME 0C
#define B_TXT_ATK_NAME_WITH_PREFIX_MON1 0D
#define B_TXT_ATK_NAME 0E
#define B_TXT_ATK_NAME_WITH_PREFIX 0F
#define B_TXT_DEF_NAME_WITH_PREFIX 10
#define B_TXT_EFF_NAME_WITH_PREFIX 11 // EFF = short for gEffectBank
#define B_TXT_SCR_ACTIVE_NAME_WITH_PREFIX 12
#define B_TXT_ACTIVE_NAME_WITH_PREFIX 13
#define B_TXT_CURRENT_MOVE 14
#define B_TXT_LAST_MOVE 15
#define B_TXT_LAST_ITEM 16
#define B_TXT_LAST_ABILITY 17
#define B_TXT_ATK_ABILITY 18
#define B_TXT_DEF_ABILITY 19
#define B_TXT_SCR_ACTIVE_ABILITY 1A
#define B_TXT_EFF_ABILITY 1B
#define B_TXT_TRAINER1_CLASS 1C
#define B_TXT_TRAINER1_NAME 1D
#define B_TXT_1E 1E // trainer name for a link player
#define B_TXT_1F 1F // trainer name for a link player
#define B_TXT_20 20 // trainer name for a link player
#define B_TXT_21 21 // trainer name for a link player
#define B_TXT_22 22 // trainer name for a link player
#define B_TXT_PLAYER_NAME 23
#define B_TXT_TRAINER1_LOSE_TEXT 24
#define B_TXT_TRAINER1_WIN_TEXT 25
#define B_TXT_26 26
#define B_TXT_PC_CREATOR_NAME 27
#define B_TXT_ATK_PREFIX1 28
#define B_TXT_DEF_PREFIX1 29
#define B_TXT_ATK_PREFIX2 2A
#define B_TXT_DEF_PREFIX2 2B
#define B_TXT_ATK_PREFIX3 2C
#define B_TXT_DEF_PREFIX3 2D
#define B_TXT_TRAINER2_CLASS 2E
#define B_TXT_TRAINER2_NAME 2F
#define B_TXT_TRAINER2_LOSE_TEXT 30
#define B_TXT_TRAINER2_WIN_TEXT 31
#define B_TXT_PARTNER_CLASS 32
#define B_TXT_PARTNER_NAME 33
#define B_TXT_BUFF3 34
// for B_TXT_BUFF1, B_TXT_BUFF2 and B_TXT_BUFF3
#define B_BUFF_STRING 0
#define B_BUFF_NUMBER 1
#define B_BUFF_MOVE 2
#define B_BUFF_TYPE 3
#define B_BUFF_MON_NICK_WITH_PREFIX 4
#define B_BUFF_STAT 5
#define B_BUFF_SPECIES 6
#define B_BUFF_MON_NICK 7
#define B_BUFF_NEGATIVE_FLAVOUR 8
#define B_BUFF_ABILITY 9
#define B_BUFF_ITEM 10
#define B_BUFF_PLACEHOLDER_BEGIN 0xFD
#define B_BUFF_EOS 0xFF
#define PREPARE_STAT_BUFFER(textVar, statId) \
{ \
textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
textVar[1] = B_BUFF_STAT; \
textVar[2] = statId; \
textVar[3] = B_BUFF_EOS; \
}
#define PREPARE_ABILITY_BUFFER(textVar, abilityId) \
{ \
textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
textVar[1] = B_BUFF_ABILITY; \
textVar[2] = abilityId; \
textVar[3] = B_BUFF_EOS; \
}
#define PREPARE_TYPE_BUFFER(textVar, typeId) \
{ \
textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
textVar[1] = B_BUFF_TYPE; \
textVar[2] = typeId; \
textVar[3] = B_BUFF_EOS; \
}
#define PREPARE_BYTE_NUMBER_BUFFER(textVar, maxDigits, number) \
{ \
textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
textVar[1] = B_BUFF_NUMBER; \
textVar[2] = 1; \
textVar[3] = maxDigits; \
textVar[4] = (number); \
textVar[5] = B_BUFF_EOS; \
}
#define PREPARE_HWORD_NUMBER_BUFFER(textVar, maxDigits, number) \
{ \
textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
textVar[1] = B_BUFF_NUMBER; \
textVar[2] = 2; \
textVar[3] = maxDigits; \
textVar[4] = (number); \
textVar[5] = (number & 0x0000FF00) >> 8; \
textVar[6] = B_BUFF_EOS; \
}
#define PREPARE_WORD_NUMBER_BUFFER(textVar, maxDigits, number) \
{ \
textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
textVar[1] = B_BUFF_NUMBER; \
textVar[2] = 4; \
textVar[3] = maxDigits; \
textVar[4] = (number); \
textVar[5] = (number & 0x0000FF00) >> 8; \
textVar[6] = (number & 0x00FF0000) >> 16; \
textVar[7] = (number & 0xFF000000) >> 24; \
textVar[8] = B_BUFF_EOS; \
}
#define PREPARE_STRING_BUFFER(textVar, stringId) \
{ \
textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
textVar[1] = B_BUFF_STRING; \
textVar[2] = stringId; \
textVar[3] = (stringId & 0xFF00) >> 8; \
textVar[4] = B_BUFF_EOS; \
}
#define PREPARE_MOVE_BUFFER(textVar, move) \
{ \
textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
textVar[1] = B_BUFF_MOVE; \
textVar[2] = move; \
textVar[3] = (move & 0xFF00) >> 8; \
textVar[4] = B_BUFF_EOS; \
}
#define PREPARE_ITEM_BUFFER(textVar, item) \
{ \
textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
textVar[1] = B_BUFF_ITEM; \
textVar[2] = item; \
textVar[3] = (item & 0xFF00) >> 8; \
textVar[4] = B_BUFF_EOS; \
}
#define PREPARE_SPECIES_BUFFER(textVar, species) \
{ \
textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
textVar[1] = B_BUFF_SPECIES; \
textVar[2] = species; \
textVar[3] = (species & 0xFF00) >> 8; \
textVar[4] = B_BUFF_EOS; \
}
#define PREPARE_MON_NICK_WITH_PREFIX_BUFFER(textVar, bank, partyId) \
{ \
textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
textVar[1] = B_BUFF_MON_NICK_WITH_PREFIX; \
textVar[2] = bank; \
textVar[3] = partyId; \
textVar[4] = B_BUFF_EOS; \
}
#define PREPARE_MON_NICK_BUFFER(textVar, bank, partyId) \
{ \
textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
textVar[1] = B_BUFF_MON_NICK; \
textVar[2] = bank; \
textVar[3] = partyId; \
textVar[4] = B_BUFF_EOS; \
}
struct StringInfoBattle
{
u16 currentMove;
@@ -17,12 +202,15 @@ struct StringInfoBattle
};
void BufferStringBattle(u16 stringID);
u32 StrCpyDecodeToDisplayedStringBattle(const u8* src);
u32 StrCpyDecodeBattle(const u8* src, u8* dst);
u32 BattleStringExpandPlaceholdersToDisplayedString(const u8* src);
u32 BattleStringExpandPlaceholders(const u8* src, u8* dst);
void sub_814F9EC(const u8* text, u8 arg1);
extern u8 gBattleTextBuff1[];
extern u8 gBattleTextBuff2[];
extern u8 gBattleTextBuff3[];
extern u8 gDisplayedStringBattle[];
extern const u8* const gRefereeStringsTable[];
#endif // GUARD_BATTLE_MESSAGE_H

View File

@@ -53,4 +53,11 @@ void ResetBerryTreeSparkleFlags(void);
extern const struct Berry gBerries[];
struct UnkStruct_0858AB24 {
u8 unk0;
u16 unk1;
};
extern const struct UnkStruct_0858AB24 gUnknown_0858AB24[];
#endif // GUARD_BERRY_H

View File

@@ -1,23 +1,75 @@
#ifndef GUARD_bg_H
#define GUARD_bg_H
#ifndef GUARD_BG_H
#define GUARD_BG_H
struct BgTemplate {
u32 bg:2;
u32 charBaseIndex:2;
u32 mapBaseIndex:5;
u32 screenSize:2;
u32 paletteMode:1;
u32 priority:2;
enum
{
BG_CTRL_ATTR_VISIBLE = 1,
BG_CTRL_ATTR_CHARBASEINDEX = 2,
BG_CTRL_ATTR_MAPBASEINDEX = 3,
BG_CTRL_ATTR_SCREENSIZE = 4,
BG_CTRL_ATTR_PALETTEMODE = 5,
BG_CTRL_ATTR_PRIORITY = 6,
BG_CTRL_ATTR_MOSAIC = 7,
BG_CTRL_ATTR_WRAPAROUND = 8,
};
struct BgTemplate
{
u32 bg:2; // 0x1, 0x2 -> 0x3
u32 charBaseIndex:2; // 0x4, 0x8 -> 0xC
u32 mapBaseIndex:5; // 0x10, 0x20, 0x40, 0x80, 0x100 -> 0x1F0
u32 screenSize:2; // 0x200, 0x400 -> 0x600
u32 paletteMode:1; // 0x800
u32 priority:2; // 0x1000, 0x2000 > 0x3000
u32 baseTile:10;
};
void ResetBgsAndClearDma3BusyFlags(u32);
void InitBgsFromTemplates(u8, const struct BgTemplate *, u8);
u32 ChangeBgX(u8, u32, u8);
u32 ChangeBgY(u8, u32, u8);
void ResetBgs(void);
u8 GetBgMode(void);
void ResetBgControlStructs(void);
void Unused_ResetBgControlStruct(u8 bg);
void SetBgControlAttributes(u8 bg, u8 charBaseIndex, u8 mapBaseIndex, u8 screenSize, u8 paletteMode, u8 priority, u8 mosaic, u8 wraparound);
u16 GetBgControlAttribute(u8 bg, u8 attributeId);
u8 LoadBgVram(u8 bg, const void *src, u16 size, u16 destOffset, u8 mode);
void SetTextModeAndHideBgs(void);
bool8 IsInvalidBg(u8 bg);
int DummiedOutFireRedLeafGreenTileAllocFunc(int a1, int a2, int a3, int a4);
void ResetBgsAndClearDma3BusyFlags(u32 leftoverFireRedLeafGreenVariable);
void InitBgsFromTemplates(u8 bgMode, const struct BgTemplate *templates, u8 numTemplates);
void InitBgFromTemplate(const struct BgTemplate *template);
void SetBgMode(u8 bgMode);
u16 LoadBgTiles(u8 bg, const void* src, u16 size, u16 destOffset);
u16 LoadBgTilemap(u8 bg, const void *src, u16 size, u16 destOffset);
u16 Unused_LoadBgPalette(u8 bg, const void *src, u16 size, u16 destOffset);
bool8 IsDma3ManagerBusyWithBgCopy(void);
void ShowBg(u8 bg);
void HideBg(u8 bg);
void SetBgAttribute(u8 bg, u8 attributeId, u8 value);
u16 GetBgAttribute(u8 bg, u8 attributeId);
u32 ChangeBgX(u8 bg, u32 value, u8 op);
u32 GetBgX(u8 bg);
u32 ChangeBgY(u8 bg, u32 value, u8 op);
u32 ChangeBgY_ScreenOff(u8 bg, u32 value, u8 op);
u32 GetBgY(u8 bg);
void SetBgAffine(u8 bg, u32 srcCenterX, u32 srcCenterY, s16 dispCenterX, s16 dispCenterY, s16 scaleX, s16 scaleY, u16 rotationAngle);
u8 Unused_AdjustBgMosaic(u8 a1, u8 a2);
void SetBgTilemapBuffer(u8 bg, void *tilemap);
void UnsetBgTilemapBuffer(u8 bg);
void* GetBgTilemapBuffer(u8 bg);
void CopyToBgTilemapBuffer(u8 bg, const void *src, u16 mode, u16 destOffset);
void CopyBgTilemapBufferToVram(u8 bg);
void CopyToBgTilemapBufferRect(u8 bg, void* src, u8 destX, u8 destY, u8 width, u8 height);
void CopyToBgTilemapBufferRect_ChangePalette(u8 bg, void *src, u8 destX, u8 destY, u8 rectWidth, u8 rectHeight, u8 palette);
void CopyRectToBgTilemapBufferRect(u8 bg, void* src, u8 srcX, u8 srcY, u8 srcWidth, u8 srcHeight, u8 destX, u8 destY, u8 rectWidth, u8 rectHeight, u8 palette1, u16 tileOffset, u16 palette2);
void FillBgTilemapBufferRect_Palette0(u8 bg, u16 tileNum, u8 x, u8 y, u8 width, u8 height);
void ShowBg(u8);
void HideBg(u8);
void CopyBgTilemapBufferToVram(u8);
void FillBgTilemapBufferRect(u8 bg, u16 tileNum, u8 x, u8 y, u8 width, u8 height, u8 palette);
void WriteSequenceToBgTilemapBuffer(u8 bg, u16 firstTileNum, u8 x, u8 y, u8 width, u8 height, u8 paletteSlot, s16 tileNumDelta);
u16 GetBgMetricTextMode(u8 bg, u8 whichMetric);
u32 GetBgMetricAffineMode(u8 bg, u8 whichMetric);
u32 GetTileMapIndexFromCoords(s32 x, s32 y, s32 screenSize, u32 screenWidth, u32 screenHeight);
void CopyTileMapEntry(u16 *src, u16 *dest, s32 palette1, u32 tileOffset, u32 palette2);
u32 GetBgType(u8 bg);
bool32 IsInvalidBg32(u8 bg);
bool32 IsTileMapOutsideWram(u8 bg);
#endif //GUARD_bg_H
#endif // GUARD_BG_H

View File

@@ -0,0 +1,6 @@
#ifndef GUARD_CALCULATE_BASE_DAMAGE_H
#define GUARD_CALCULATE_BASE_DAMAGE_H
s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *defender, u32 move, u16 sideStatus, u16 powerOverride, u8 typeOverride, u8 bankAtk, u8 bankDef);
#endif // GUARD_CALCULATE_BASE_DAMAGE_H

View File

@@ -6,7 +6,7 @@ extern u8 gDma3RequestCursor;
struct DmaRequestsStruct
{
/* 0x00 */ u8 *src;
/* 0x00 */ const u8 *src;
/* 0x04 */ u8 *dest;
/* 0x08 */ u16 size;
/* 0x0A */ u16 mode;
@@ -17,7 +17,8 @@ extern struct DmaRequestsStruct gDma3Requests[128];
void ClearDma3Requests(void);
void ProcessDma3Requests(void);
int RequestDma3Copy(void *src, void *dest, u16 size, u8 mode);
int RequestDma3Copy(const void *src, void *dest, u16 size, u8 mode);
int RequestDma3Fill(s32 value, void *dest, u16 size, u8 mode);
int CheckForSpaceForDma3Request(s16 index);
#endif
#endif // GUARD_DMA3_H

View File

@@ -50,6 +50,8 @@
#define OAM 0x7000000
#define OAM_SIZE 0x400
#define ROM_HEADER_SIZE 0xC0
#define DISPLAY_WIDTH 240
#define DISPLAY_HEIGHT 160

View File

@@ -18,6 +18,14 @@ void memcpy(void *, const void *, size_t);
#define ARRAY_COUNT(array) (sizeof(array) / sizeof((array)[0]))
// useful math macros
// Converts a number to Q8.8 fixed-point format
#define Q_8_8(n) ((s16)((n) * 256))
// Converts a number to Q4.12 fixed-point format
#define Q_4_12(n) ((s16)((n) * 4096))
#define POKEMON_NAME_LENGTH 10
#define OT_NAME_LENGTH 7
@@ -645,7 +653,8 @@ struct DaycareMon
struct MailStruct mail;
u8 OT_name[OT_NAME_LENGTH + 1];
u8 monName[11];
u8 language;
u8 language_maybe : 4;
u8 unknown : 4;
u32 stepsTaken;
};

View File

@@ -1,4 +1,3 @@
#ifndef GUARD_GPU_REGS_H
#define GUARD_GPU_REGS_H
@@ -7,9 +6,14 @@
// Exported RAM declarations
// Exported ROM declarations
void DisableInterrupts(u16);
void EnableInterrupts(u16);
void SetGpuReg(u8, u16);
void InitGpuRegManager(void);
void CopyBufferedValuesToGpuRegs(void);
void SetGpuReg(u8 regOffset, u16 value);
void SetGpuReg_ForcedBlank(u8 regOffset, u16 value);
u16 GetGpuReg(u8 regOffset);
void SetGpuRegBits(u8 regOffset, u16 mask);
void ClearGpuRegBits(u8 regOffset, u16 mask);
void EnableInterrupts(u16 mask);
void DisableInterrupts(u16 mask);
#endif //GUARD_GPU_REGS_H

View File

@@ -4,6 +4,7 @@
#include "gba/m4a_internal.h"
void m4aSoundVSync(void);
void m4aSoundVSyncOn(void);
void m4aSoundInit(void);
void m4aSoundMain(void);

19
include/mail.h Normal file
View File

@@ -0,0 +1,19 @@
#ifndef GUARD_MAIL_H
#define GUARD_MAIL_H
#include "items.h"
#define IS_ITEM_MAIL(itemId)((itemId == ITEM_ORANGE_MAIL \
|| itemId == ITEM_HARBOR_MAIL \
|| itemId == ITEM_GLITTER_MAIL \
|| itemId == ITEM_MECH_MAIL \
|| itemId == ITEM_WOOD_MAIL \
|| itemId == ITEM_WAVE_MAIL \
|| itemId == ITEM_BEAD_MAIL \
|| itemId == ITEM_SHADOW_MAIL \
|| itemId == ITEM_TROPIC_MAIL \
|| itemId == ITEM_DREAM_MAIL \
|| itemId == ITEM_FAB_MAIL \
|| itemId == ITEM_RETRO_MAIL))
#endif // GUARD_MAIL_H

1342
include/map_constants.h Normal file

File diff suppressed because it is too large Load Diff

View File

@@ -1,7 +1,7 @@
#ifndef GUARD_MENU_H
#define GUARD_MENU_H
#include "text.h"
#include "window.h"
struct MenuAction
{
@@ -16,5 +16,8 @@ struct MenuAction2
};
void box_print(u8, u8, u8, u8, const void *, s8, const u8 *);
void sub_8198070(u8 windowId, bool8 copyToVram);
void SetWindowTemplateFields(struct WindowTemplate* template, u8 priority, u8 tilemapLeft, u8 tilemapTop, u8 width, u8 height, u8 palNum, u16 baseBlock);
void SetWindowBorderStyle(u8 windowId, bool8 copyToVram, u16 tileStart, u8 palette);
#endif // GUARD_MENU_H

View File

@@ -1,11 +1,149 @@
#ifndef GUARD_METATILE_BEHAVIOR_H
#define GUARD_METATILE_BEHAVIOR_H
#ifndef GUARD_METATILE_BEHAVIOR
#define GUARD_METATILE_BEHAVIOR
// Exported type declarations
bool8 ShouldDoJumpLandingDustEffect(u8);
bool8 MetatileBehavior_IsEncounterTile(u8);
bool8 MetatileBehavior_IsJumpEast(u8);
bool8 MetatileBehavior_IsJumpWest(u8);
bool8 MetatileBehavior_IsJumpNorth(u8);
bool8 MetatileBehavior_IsJumpSouth(u8);
bool8 MetatileBehavior_IsPokeGrass(u8);
bool8 MetatileBehavior_IsSandOrDeepSand(u8);
bool8 MetatileBehavior_IsDeepSand(u8);
bool8 MetatileBehavior_IsReflective(u8);
bool8 MetatileBehavior_IsIce(u8);
bool8 MetatileBehavior_IsWarpDoor(u8);
bool8 MetatileBehavior_IsDoor(u8);
bool8 MetatileBehavior_IsEscalator(u8);
bool8 MetatileBehavior_IsMB_04(u8);
bool8 MetatileBehavior_IsLadder(u8);
bool8 MetatileBehavior_IsNonAnimDoor(u8);
bool8 MetatileBehavior_IsDeepSouthWarp(u8);
bool8 MetatileBehavior_IsSurfableWaterOrUnderwater(u8);
bool8 MetatileBehavior_IsEastArrowWarp(u8);
bool8 MetatileBehavior_IsWestArrowWarp(u8);
bool8 MetatileBehavior_IsNorthArrowWarp(u8);
bool8 MetatileBehavior_IsSouthArrowWarp(u8);
bool8 MetatileBehavior_IsArrowWarp(u8);
bool8 MetatileBehavior_IsMoveTile(u8);
bool8 MetatileBehavior_IsIce_2(u8);
bool8 MetatileBehavior_IsTrickHouseSlipperyFloor(u8);
bool8 MetatileBehavior_IsMB_05(u8);
bool8 MetatileBehavior_IsWalkNorth(u8);
bool8 MetatileBehavior_IsWalkSouth(u8);
bool8 MetatileBehavior_IsWalkWest(u8);
bool8 MetatileBehavior_IsWalkEast(u8);
bool8 MetatileBehavior_IsNorthwardCurrent(u8);
bool8 MetatileBehavior_IsSouthwardCurrent(u8);
bool8 MetatileBehavior_IsWestwardCurrent(u8);
bool8 MetatileBehavior_IsEastwardCurrent(u8);
bool8 MetatileBehavior_IsSlideNorth(u8);
bool8 MetatileBehavior_IsSlideSouth(u8);
bool8 MetatileBehavior_IsSlideWest(u8);
bool8 MetatileBehavior_IsSlideEast(u8);
bool8 MetatileBehavior_IsCounter(u8);
bool8 MetatileBehavior_IsPlayerFacingTVScreen(u8 tile, u8 playerDir);
bool8 MetatileBehavior_IsPC(u8);
bool8 MetatileBehavior_IsCableBoxResults1(u8);
bool8 MetatileBehavior_IsSecretBaseOpen(u8);
bool8 MetatileBehavior_IsSecretBaseCave(u8);
bool8 MetatileBehavior_IsSecretBaseTree(u8);
bool8 MetatileBehavior_IsSecretBaseShrub(u8);
bool8 MetatileBehavior_IsSecretBasePC(u8);
bool8 MetatileBehavior_IsSecretBaseRegisterPC(u8);
bool8 MetatileBehavior_IsMB_B2(u8);
bool8 MetatileBehavior_IsMB_B3(u8);
bool8 MetatileBehavior_IsMB_B9(u8);
bool8 MetatileBehavior_IsMB_C6(u8);
bool8 MetatileBehavior_IsSecretBasePoster(u8);
bool8 MetatileBehavior_IsNormal(u8);
bool8 MetatileBehavior_IsMB_B7(u8);
bool8 MetatileBehavior_IsMB_B2_Duplicate(u8);
bool8 MetatileBehavior_IsMB_B5(u8);
bool8 MetatileBehavior_IsMB_C3(u8);
bool8 MetatileBehavior_IsMB_C2(u8);
bool8 MetatileBehavior_IsSecretBaseBalloon(u8);
bool8 MetatileBehavior_IsMB_BE(u8);
bool8 MetatileBehavior_IsSecretBaseSoundMat(u8);
bool8 MetatileBehavior_IsSecretBaseGlitterMat(u8);
bool8 MetatileBehavior_IsMB_BF(u8);
bool8 MetatileBehavior_IsSecretBaseTvOrShield(u8);
bool8 MetatileBehavior_IsMB_C5(u8);
bool8 MetatileBehavior_HasRipples(u8);
bool8 MetatileBehavior_IsPuddle(u8);
bool8 MetatileBehavior_IsTallGrass(u8);
bool8 MetatileBehavior_IsLongGrass(u8);
bool8 MetatileBehavior_IsBerryTreeSoil(u8);
bool8 MetatileBehavior_IsAsh(u8);
bool8 MetatileBehavior_IsUnusedFootprintMetatile(u8);
bool8 MetatileBehavior_IsBridge(u8);
u8 MetatileBehavior_GetBridgeSth(u8);
u8 MetatileBehavior_8089510(u8);
bool8 MetatileBehavior_IsLandWildEncounter(u8);
bool8 MetatileBehavior_IsWaterWildEncounter(u8);
bool8 MetatileBehavior_IsMB_0B(u8);
bool8 MetatileBehavior_IsMountain(u8);
bool8 MetatileBehavior_IsDiveable(u8);
bool8 MetatileBehavior_IsUnableToEmerge(u8);
bool8 MetatileBehavior_IsShallowFlowingWater(u8);
bool8 MetatileBehavior_IsThinIce(u8);
bool8 MetatileBehavior_IsCrackedIce(u8);
bool8 MetatileBehavior_IsDeepOrOceanWater(u8);
bool8 MetatileBehavior_IsMB_18_OrMB_1A(u8);
bool8 MetatileBehavior_IsSurfableAndNotWaterfall(u8);
bool8 MetatileBehavior_IsEastBlocked(u8);
bool8 MetatileBehavior_IsWestBlocked(u8);
bool8 MetatileBehavior_IsNorthBlocked(u8);
bool8 MetatileBehavior_IsSouthBlocked(u8);
bool8 MetatileBehavior_IsShortGrass(u8);
bool8 MetatileBehavior_IsHotSprings(u8);
bool8 MetatileBehavior_IsWaterfall(u8);
bool8 MetatileBehavior_IsFortreeBridge(u8);
bool8 MetatileBehavior_IsPacifilogVerticalLog1(u8);
bool8 MetatileBehavior_IsPacifilogVerticalLog2(u8);
bool8 MetatileBehavior_IsPacifilogHorizontalLog1(u8);
bool8 MetatileBehavior_IsPacifilogHorizontalLog2(u8);
bool8 MetatileBehavior_IsPacifidlogLog(u8);
bool8 MetatileBehavior_IsTrickHousePuzzleDoor(u8);
bool8 MetatileBehavior_IsRegionMap(u8);
bool8 MetatileBehavior_IsClosedSootopolisGymDoor(u8);
bool8 MetatileBehavior_IsUnknownClosedDoor(u8);
bool8 MetatileBehavior_IsRoulette(u8);
bool8 MetatileBehavior_IsPokeblockFeeder(u8);
bool8 MetatileBehavior_IsSecretBaseJumpMat(u8);
bool8 MetatileBehavior_IsSecretBaseSpinMat(u8);
bool8 MetatileBehavior_IsLavaridgeB1FWarp(u8);
bool8 MetatileBehavior_IsLavaridgeB1FWarp(u8);
bool8 MetatileBehavior_IsAquaHideoutWarp(u8);
bool8 MetatileBehavior_IsWarpOrBridge(u8);
bool8 MetatileBehavior_IsMossdeepGymWarp(u8);
bool8 MetatileBehavior_IsSurfableFishableWater(u8);
bool8 MetatileBehavior_IsMtPyreHole(u8);
bool8 MetatileBehavior_IsCrackedFloorHole(u8);
bool8 MetatileBehavior_IsCrackedFloor(u8);
bool8 MetatileBehavior_IsMuddySlope(u8);
bool8 MetatileBehavior_IsBumpySlope(u8);
bool8 MetatileBehavior_IsIsolatedVerticalRail(u8);
bool8 MetatileBehavior_IsIsolatedHorizontalRail(u8);
bool8 MetatileBehavior_IsVerticalRail(u8);
bool8 MetatileBehavior_IsHorizontalRail(u8);
bool8 MetatileBehavior_IsSeaweed(u8);
bool8 MetatileBehavior_IsRunningDisallowed(u8);
bool8 MetatileBehavior_IsCuttableGrass(u8);
bool8 MetatileBehavior_IsRunningShoesInstruction(u8);
bool8 MetatileBehavior_IsPictureBookShelf(u8);
bool8 MetatileBehavior_IsBookShelf(u8);
bool8 MetatileBehavior_IsPokeCenterBookShelf(u8);
bool8 MetatileBehavior_IsVase(u8);
bool8 MetatileBehavior_IsTrashCan(u8);
bool8 MetatileBehavior_IsShopShelf(u8);
bool8 MetatileBehavior_IsBlueprint(u8);
bool8 MetatileBehavior_IsBattlePyramidWarp(u8);
bool8 MetatileBehavior_IsPlayerFacingWirelessBoxResults(u8 tile, u8 playerDir);
bool8 MetatileBehavior_IsCableBoxResults2(u8 tile, u8 playerDir);
bool8 MetatileBehavior_IsQuestionnaire(u8);
bool8 MetatileBehavior_IsLongGrass_Duplicate(u8);
bool8 MetatileBehavior_IsLongGrassSouthEdge(u8);
bool8 MetatileBehavior_IsTrainerHillTimer(u8);
// Exported RAM declarations
// Exported ROM declarations
bool8 sub_8088E64(u8);
#endif //GUARD_METATILE_BEHAVIOR_H
#endif // GUARD_METATILE_BEHAVIOR

View File

@@ -0,0 +1,179 @@
#ifndef GUARD_METATILE_BEHAVIORS
#define GUARD_METATILE_BEHAVIORS
#define MB_NORMAL 0x00
#define MB_TALL_GRASS 0x02
#define MB_LONG_GRASS 0x03
#define MB_04 0x04
#define MB_05 0x05
#define MB_DEEP_SAND 0x06
#define MB_SHORT_GRASS 0x07
#define MB_CAVE 0x08
#define MB_LONG_GRASS_SOUTH_EDGE 0x09
#define MB_NO_RUNNING 0x0A
#define MB_0B 0x0B
#define MB_MOUNTAIN_TOP 0x0C
#define MB_BATTLE_PYRAMID_WARP 0x0D
#define MB_MOSSDEEP_GYM_WARP 0x0E
#define MB_MT_PYRE_HOLE 0x0F
#define MB_POND_WATER 0x10
#define MB_SEMI_DEEP_WATER 0x11
#define MB_DEEP_WATER 0x12
#define MB_WATERFALL 0x13
#define MB_SOOTOPOLIS_DEEP_WATER 0x14
#define MB_OCEAN_WATER 0x15
#define MB_PUDDLE 0x16
#define MB_SHALLOW_WATER 0x17
#define MB_18 0x18
#define MB_NO_SURFACING 0x19
#define MB_1A 0x1A
#define MB_STAIRS_OUTSIDE_ABANDONED_SHIP 0x1B
#define MB_SHOAL_CAVE_ENTRANCE 0x1C
#define MB_ICE 0x20
#define MB_SAND 0x21
#define MB_SEAWEED 0x22
#define MB_ASHGRASS 0x24
#define MB_25 0x25
#define MB_THIN_ICE 0x26
#define MB_CRACKED_ICE 0x27
#define MB_HOT_SPRINGS 0x28
#define MB_LAVARIDGE_GYM_B1F_WARP 0x29
#define MB_SEAWEED_NO_SURFACING 0x2A
#define MB_REFLECTION_UNDER_BRIDGE 0x2B
#define MB_IMPASSABLE_EAST 0x30
#define MB_IMPASSABLE_WEST 0x31
#define MB_IMPASSABLE_NORTH 0x32
#define MB_IMPASSABLE_SOUTH 0x33
#define MB_IMPASSABLE_NORTHEAST 0x34
#define MB_IMPASSABLE_NORTHWEST 0x35
#define MB_IMPASSABLE_SOUTHEAST 0x36
#define MB_IMPASSABLE_SOUTHWEST 0x37
#define MB_JUMP_EAST 0x38
#define MB_JUMP_WEST 0x39
#define MB_JUMP_NORTH 0x3A
#define MB_JUMP_SOUTH 0x3B
#define MB_JUMP_SOUTHEAST 0x3E
#define MB_JUMP_SOUTHWEST 0x3F
#define MB_WALK_EAST 0x40
#define MB_WALK_WEST 0x41
#define MB_WALK_NORTH 0x42
#define MB_WALK_SOUTH 0x43
#define MB_SLIDE_EAST 0x44
#define MB_SLIDE_WEST 0x45
#define MB_SLIDE_NORTH 0x46
#define MB_SLIDE_SOUTH 0x47
#define MB_TRICK_HOUSE_PUZZLE_8_FLOOR 0x48
#define MB_EASTWARD_CURRENT 0x50
#define MB_WESTWARD_CURRENT 0x51
#define MB_NORTHWARD_CURRENT 0x52
#define MB_SOUTHWARD_CURRENT 0x53
#define MB_NON_ANIMATED_DOOR 0x60
#define MB_LADDER 0x61
#define MB_EAST_ARROW_WARP 0x62
#define MB_WEST_ARROW_WARP 0x63
#define MB_NORTH_ARROW_WARP 0x64
#define MB_SOUTH_ARROW_WARP 0x65
#define MB_CRACKED_FLOOR_HOLE 0x66
#define MB_AQUA_HIDEOUT_WARP 0x67
#define MB_LAVARIDGE_GYM_1F_WARP 0x68
#define MB_ANIMATED_DOOR 0x69
#define MB_UP_ESCALATOR 0x6A
#define MB_DOWN_ESCALATOR 0x6B
#define MB_WATER_DOOR 0x6C
#define MB_WATER_SOUTH_ARROW_WARP 0x6D
#define MB_DEEP_SOUTH_WARP 0x6E
#define MB_WARP_OR_BRIDGE 0x70
#define MB_71 0x71
#define MB_ROUTE120_NORTH_BRIDGE_1 0x72
#define MB_ROUTE120_NORTH_BRIDGE_2 0x73
#define MB_PACIFIDLOG_VERTICAL_LOG_1 0x74
#define MB_PACIFIDLOG_VERTICAL_LOG_2 0x75
#define MB_PACIFIDLOG_HORIZONTAL_LOG_1 0x76
#define MB_PACIFIDLOG_HORIZONTAL_LOG_2 0x77
#define MB_FORTREE_BRIDGE 0x78
#define MB_ROUTE120_SOUTH_BRIDGE_1 0x7A
#define MB_ROUTE120_SOUTH_BRIDGE_2 0x7B
#define MB_ROUTE120_NORTH_BRIDGE_3 0x7C
#define MB_ROUTE120_NORTH_BRIDGE_4 0x7D
#define MB_7E 0x7E
#define MB_ROUTE110_BRIDGE 0x7F
#define MB_COUNTER 0x80
#define MB_PC 0x83
#define MB_CABLE_BOX_RESULTS_1 0x84
#define MB_REGION_MAP 0x85
#define MB_TELEVISION 0x86
#define MB_POKEBLOCK_FEEDER 0x87
#define MB_SLOT_MACHINE 0x89
#define MB_ROULETTE 0x8A
#define MB_CLOSED_SOOTOPOLIS_GYM_DOOR 0x8B
#define MB_TRICK_HOUSE_PUZZLE_DOOR 0x8C
#define MB_8D 0x8D
#define MB_RUNNING_SHOES_INSTRUCTION 0x8E
#define MB_QUESTIONNAIRE 0x8F
#define MB_SECRET_BASE_SPOT_RED_CAVE 0x90
#define MB_SECRET_BASE_SPOT_RED_CAVE_OPEN 0x91
#define MB_SECRET_BASE_SPOT_BROWN_CAVE 0x92
#define MB_SECRET_BASE_SPOT_BROWN_CAVE_OPEN 0x93
#define MB_SECRET_BASE_SPOT_YELLOW_CAVE 0x94
#define MB_SECRET_BASE_SPOT_YELLOW_CAVE_OPEN 0x95
#define MB_SECRET_BASE_SPOT_TREE_LEFT 0x96
#define MB_SECRET_BASE_SPOT_TREE_LEFT_OPEN 0x97
#define MB_SECRET_BASE_SPOT_SHRUB 0x98
#define MB_SECRET_BASE_SPOT_SHRUB_OPEN 0x99
#define MB_SECRET_BASE_SPOT_BLUE_CAVE 0x9A
#define MB_SECRET_BASE_SPOT_BLUE_CAVE_OPEN 0x9B
#define MB_SECRET_BASE_SPOT_TREE_RIGHT 0x9C
#define MB_SECRET_BASE_SPOT_TREE_RIGHT_OPEN 0x9D
#define MB_BERRY_TREE_SOIL 0xA0
#define MB_SECRET_BASE_PC 0xB0
#define MB_SECRET_BASE_REGISTER_PC 0xB1
#define MB_B2 0xB2
#define MB_B3 0xB3
#define MB_B4 0xB4
#define MB_B5 0xB5
#define MB_B6 0xB6
#define MB_B7 0xB7
#define MB_SECRET_BASE_BALLOON 0xB8
#define MB_B9 0xB9
#define MB_SECRET_BASE_GLITTER_MAT 0xBA
#define MB_SECRET_BASE_JUMP_MAT 0xBB
#define MB_SECRET_BASE_SPIN_MAT 0xBC
#define MB_SECRET_BASE_SOUND_MAT 0xBD
#define MB_BE 0xBE
#define MB_BF 0xBF
#define MB_BED 0xC0
#define MB_C1 0xC1
#define MB_C2 0xC2
#define MB_C3 0xC3
#define MB_SECRET_BASE_TV_SHIELD 0xC4
#define MB_C5 0xC5
#define MB_C6 0xC6
#define MB_SECRET_BASE_POSTER 0xC7
#define MB_C8 0xC8
#define MB_C9 0xC9
#define MB_CA 0xCA
#define MB_CB 0xCB
#define MB_CC 0xCC
#define MB_CD 0xCD
#define MB_CE 0xCE
#define MB_CF 0xCF
#define MB_MUDDY_SLOPE 0xD0
#define MB_BUMPY_SLOPE 0xD1
#define MB_CRACKED_FLOOR 0xD2
#define MB_ISOLATED_VERTICAL_RAIL 0xD3
#define MB_ISOLATED_HORIZONTAL_RAIL 0xD4
#define MB_VERTICAL_RAIL 0xD5
#define MB_HORIZONTAL_RAIL 0xD6
#define MB_PICTURE_BOOK_SHELF 0xE0
#define MB_BOOKSHELF 0xE1
#define MB_POKEMON_CENTER_BOOKSHELF 0xE2
#define MB_VASE 0xE3
#define MB_TRASH_CAN 0xE4
#define MB_SHOP_SHELF 0xE5
#define MB_BLUEPRINT 0xE6
#define MB_CABLE_BOX_RESULTS_2 0xE7
#define MB_WIRELESS_BOX_RESULTS 0xE8
#define MB_TRAINER_HILL_TIMER 0xE9
#define MB_UNKNOWN_CLOSED_DOOR 0xEA
#endif // GUARD_METATILE_BEHAVIORS

View File

@@ -6,5 +6,15 @@ void SetMoney(u32* moneyPtr, u32 newValue);
bool8 IsEnoughMoney(u32* moneyPtr, u32 cost);
void AddMoney(u32* moneyPtr, u32 toAdd);
void SubtractMoney(u32* moneyPtr, u32 toSub);
bool8 IsEnoughForCostInVar0x8005(void);
void SubtractMoneyFromVar0x8005(void);
void PrintMoneyAmountInMoneyBox(u8 windowId, int amount, u8 speed);
void PrintMoneyAmount(u8 windowId, u8 x, u8 y, int amount, u8 speed);
void PrintMoneyAmountInMoneyBoxWithBorder(u8 windowId, u16 tileStart, u8 pallete, int amount);
void ChangeAmountInMoneyBox(int amount);
void DrawMoneyBox(int amount, u8 x, u8 y);
void HideMoneyBox(void);
void AddMoneyLabelObject(u16 x, u16 y);
void RemoveMoneyLabelObject(void);
#endif // GUARD_MONEY_H

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@@ -360,4 +360,6 @@ enum
MOVE_PSYCHO_BOOST,
};
#endif // GUARD_MOVES_H
#define LAST_MOVE_INDEX MOVE_PSYCHO_BOOST
#endif // GUARD_MOVES_H

12
include/naming_screen.h Normal file
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@@ -0,0 +1,12 @@
#ifndef GUARD_NAMING_SCREEN_H
#define GUARD_NAMING_SCREEN_H
#define NAMING_SCREEN_PLAYER 0
#define NAMING_SCREEN_BOX 1
#define NAMING_SCREEN_CAUGHT_MON 2
#define NAMING_SCREEN_3 3
#define NAMING_SCREEN_WANDA 4
void DoNamingScreen(u8 caseId, u8* dst, u16 monSpecies, u8 monGender, u32 monPersonality, void (*callback)(void));
#endif // GUARD_NAMING_SCREEN_H

View File

@@ -6,6 +6,7 @@ const u8 *GetPokemonCategory(u16);
u16 GetPokedexHeightWeight(u16 dexNum, u8 data);
u16 GetNationalPokedexCount(u8);
u16 GetHoennPokedexCount(u8);
u8 CreateDexDisplayMonDataTask(u16 dexNum, u32 trainerId, u32 personality);
enum
{

View File

@@ -126,6 +126,8 @@
#define TYPE_DRAGON 0x10
#define TYPE_DARK 0x11
#define NUMBER_OF_MON_TYPES 0x12
#define PARTY_SIZE 6
#define MAX_TOTAL_EVS 510
#define NUM_STATS 6
@@ -333,6 +335,8 @@ struct UnknownPokemonStruct
u8 friendship;
};
#define BATTLE_STATS_NO 8
struct BattlePokemon
{
/*0x00*/ u16 species;
@@ -350,7 +354,7 @@ struct BattlePokemon
/*0x17*/ u32 spDefenseIV:5;
/*0x17*/ u32 isEgg:1;
/*0x17*/ u32 altAbility:1;
/*0x18*/ s8 statStages[8];
/*0x18*/ s8 statStages[BATTLE_STATS_NO];
/*0x20*/ u8 ability;
/*0x21*/ u8 type1;
/*0x22*/ u8 type2;
@@ -443,6 +447,7 @@ struct BattleMove
#define FLAG_PROTECT_AFFECTED 0x2
#define FLAG_MAGICCOAT_AFFECTED 0x4
#define FLAG_SNATCH_AFFECTED 0x8
#define FLAG_MIRROR_MOVE_AFFECTED 0x10
#define FLAG_KINGSROCK_AFFECTED 0x20
struct SpindaSpot
@@ -520,6 +525,7 @@ extern struct PokemonStorage* gPokemonStoragePtr;
extern const u32 gExperienceTables[][MAX_MON_LEVEL + 1];
extern const u16 *const gLevelUpLearnsets[];
u8 CountAliveMonsInBattle(u8 caseId);
#define BATTLE_ALIVE_EXCEPT_ACTIVE 0
#define BATTLE_ALIVE_ATK_SIDE 1
#define BATTLE_ALIVE_DEF_SIDE 2
@@ -620,4 +626,15 @@ bool8 IsPokeSpriteNotFlipped(u16 species);
bool8 IsMonShiny(struct Pokemon *mon);
bool8 IsShinyOtIdPersonality(u32 otId, u32 personality);
void MonGainEVs(struct Pokemon *mon, u16 defeatedSpecies);
bool8 IsTradedMon(struct Pokemon *mon);
void HandleSetPokedexFlag(u16 nationalNum, u8 caseId, u32 personality);
s32 sub_806D864(u16 a1);
bool16 sub_806D82C(u8 id);
u16 MonTryLearningNewMove(struct Pokemon* mon, bool8);
#include "sprite.h"
void DoMonFrontSpriteAnimation(struct Sprite* sprite, u16 species, bool8 noCry, u8 arg3);
#endif // GUARD_POKEMON_H

7
include/pokemon_icon.h Normal file
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@@ -0,0 +1,7 @@
#ifndef GUARD_POKEMON_ICON_H
#define GUARD_POKEMON_ICON_H
const u8 *GetMonIconPtr(u16 speciesId, u32 personality, u32 frameNo);
const u16 *GetValidMonIconPalettePtr(u16 speciesId);
#endif // GUARD_POKEMON_ICON_H

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@@ -0,0 +1,8 @@
#ifndef GUARD_POKEMON_ITEM_EFFECTS
#define GUARD_POKEMON_ITEM_EFFECTS
#include "pokemon.h"
bool8 ExecuteTableBasedItemEffect(struct Pokemon *mon, u16 itemId, u8 partyId, u8 monMoveIndex, u8 a5);
#endif // GUARD_POKEMON_ITEM_EFFECTS

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@@ -0,0 +1,6 @@
#ifndef GUARD_POKEMON_STORAGE_SYSTEM_H
#define GUARD_POKEMON_STORAGE_SYSTEM_H
u8* GetBoxNamePtr(u8 boxNumber);
#endif // GUARD_POKEMON_STORAGE_SYSTEM_H

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@@ -0,0 +1,6 @@
#ifndef GUARD_RECORDED_BATTLE_H
#define GUARD_RECORDED_BATTLE_H
void RecordedBattle_SetBankAction(u8 bank, u8 action);
#endif // GUARD_RECORDED_BATTLE_H

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@@ -0,0 +1,6 @@
#ifndef GUARD_RESHOW_BATTLE_SCREEN_H
#define GUARD_RESHOW_BATTLE_SCREEN_H
void ReshowBattleScreenAfterMenu(void);
#endif // GUARD_RESHOW_BATTLE_SCREEN_H

View File

@@ -3,9 +3,15 @@
void ClearRoamerData(void);
void ClearRoamerLocationData(void);
void InitRoamer(void);
void UpdateLocationHistoryForRoamer(void);
void RoamerMoveToOtherLocationSet(void);
void RoamerMove();
void RoamerMove(void);
bool8 IsRoamerAt(u8 mapGroup, u8 mapNum);
void CreateRoamerMonInstance(void);
u8 TryStartRoamerEncounter(void);
void UpdateRoamerHPStatus(struct Pokemon *mon);
void SetRoamerInactive(void);
void GetRoamerLocation(u8 *mapGroup, u8 *mapNum);
#endif // GUARD_ROAMER_H

View File

@@ -15,8 +15,8 @@ enum
/*0x09*/ SE_KAIDAN,
/*0x0A*/ SE_DANSA,
/*0x0B*/ SE_JITENSYA,
/*0x0C*/ SE_KOUKA_L,
/*0x0D*/ SE_KOUKA_M,
/*0x0C*/ SE_KOUKA_L, // Goggle told me Kouka means 'effectiveness' which makes sense, because
/*0x0D*/ SE_KOUKA_M, // those three sounds play whenever you use a move
/*0x0E*/ SE_KOUKA_H,
/*0x0F*/ SE_BOWA2,
/*0x10*/ SE_POKE_DEAD,
@@ -359,7 +359,24 @@ enum
BGM_DAIGO,
BGM_THANKFOR,
BGM_END,
BGM_BATTLE27, // wild
/*0x1C9*/ BGM_BATTLE_FRONTIER, // human-readable names start here because we don't know the actual filenames
BGM_BATTLE_ARENA,
BGM_ME_BATTLE_POINTS, // ME_ as in messagebox? Used for KINOMI (berries) and stuff above
BGM_ME_MATCH_CALL,
BGM_BATTLE_PYRAMID,
BGM_BATTLE_PYRAMID_SUMMIT,
BGM_BATTLE_PALACE,
BGM_FANFA_RAYQUAZA,
BGM_BATTLE_TOWER,
BGM_ME_BATTLE_SYMBOL,
BGM_BATTLE_DOME_TOURNAMENT,
BGM_BATTLE_PIKE,
BGM_BATTLE_FACTORY,
BGM_BATTLE_LEGENDARY,
BGM_BATTLE_FRONTIER_BRAIN,
BGM_BATTLE_MEW,
BGM_BATTLE_DOME, // end of the human-readable names
/*0x1DA*/ BGM_BATTLE27, // wild
BGM_BATTLE31, // aqua/magma grunt
BGM_BATTLE20, // trainer
BGM_BATTLE32, // gym leader
@@ -369,6 +386,81 @@ enum
BGM_BATTLE35, // rival
BGM_BATTLE38, // elite four
BGM_BATTLE30, // aqua/magma leader
/*0x1E4*/ BGM_FRLG_FOLLOW_ME, // FR/LG names not known, human-readable again!
BGM_FRLG_GAMECORNER,
BGM_FRLG_ROCKET_HIDEOUT,
BGM_FRLG_GYM,
BGM_FRLG_JIGGLYPUFF,
BGM_FRLG_OPENING,
BGM_FRLG_TITLE,
BGM_FRLG_CINNABAR_ISLAND,
BGM_FRLG_LAVENDER_TOWN,
BGM_FRLG_HEALING_TEST,
BGM_FRLG_BICYCLE,
BGM_FRLG_SUSPICIOUS_EYE,
BGM_FRLG_GIRL_EYE,
BGM_FRLG_BOY_EYE,
BGM_FRLG_CONGRATULATIONS_HALL_OF_FAME,
BGM_FRLG_VIRIDIAN_FOREST,
BGM_FRLG_MT_MOON,
BGM_FRLG_POKEMON_MANSION,
BGM_FRLG_CREDITS,
BGM_FRLG_ROUTE_1,
BGM_FRLG_ROUTE_24,
BGM_FRLG_ROUTE_3,
BGM_FRLG_ROUTE_11,
BGM_FRLG_INDIGO_PLATEAU,
BGM_FRLG_BATTLE_LEADER,
BGM_FRLG_BATTLE_TRAINER,
BGM_FRLG_BATTLE_WILD_POKEMON,
BGM_FRLG_BATTLE_CHAMPION,
BGM_FRLG_PALLET_TOWN,
BGM_FRLG_OAK_LAB,
BGM_FRLG_PROF_OAK,
BGM_FRLG_POKEMON_CENTER,
BGM_FRLG_SS_ANNE,
BGM_FRLG_SURF,
BGM_FRLG_POKEMON_TOWER,
BGM_FRLG_SILPH,
BGM_FRLG_CERULEAN_CITY,
BGM_FRLG_CELADON_CITY,
BGM_FRLG_KACHI_TRAINER, // KACHI used in RS test - victory
BGM_FRLG_KACHI_WILD_POKEMON,
BGM_FRLG_KACHI_LEADER,
BGM_FRLG_VERMILION_CITY,
BGM_FRLG_VIRIDIAN_CITY,
BGM_FRLG_RIVAL,
BGM_FRLG_RIVAL_POSTBATTLE,
BGM_FRLG_ME_POKEDEX_EVAL,
BGM_FRLG_ME_KEYITEM,
BGM_FRLG_FANFA_POKEMON_CAUGHT,
BGM_FRLG_FANFA_TRAINERCARD_PHOTO,
BGM_FRLG_GAMEFREAK_LOGO,
BGM_FRLG_CAUGHT_POKEMON,
BGM_FRLG_GAME_EXPLANATION_START,
BGM_FRLG_GAME_EXPLANATION_MIDDLE,
BGM_FRLG_GAME_EXPLANATION_END,
BGM_FRLG_POKEMON_JUMP,
BGM_FRLG_UNION_ROOM,
BGM_FRLG_POKEMON_NETWORK_CENTER,
BGM_FRLG_MYSTERY_GIFT,
BGM_FRLG_DODRIO_BERRY_PICK,
BGM_FRLG_MT_EMBER,
BGM_FRLG_TEACHY_TV_EPISODE,
BGM_FRLG_SEVII_ISLANDS,
BGM_FRLG_TANOBY_RUINS,
BGM_FRLG_ISLAND_ONE,
BGM_FRLG_ISLAND_FOUR,
BGM_FRLG_ISLAND_SIX,
BGM_FRLG_FLUTE,
BGM_FRLG_BATTLE_DEOXYS,
BGM_FRLG_BATTLE_MEWTWO,
BGM_FRLG_BATTLE_LEGENDARY,
BGM_FRLG_LEADER_EYE,
BGM_FRLG_DEOXYS_EYE,
BGM_FRLG_TRAINER_TOWER,
BGM_FRLG_HALL_OF_FAME_PALLET_TOWN,
/*0x22E*/BGM_FRLG_TEACHY_TV,
};
#endif // GUARD_SONGS_H

View File

@@ -65,13 +65,20 @@
#define CHAR_x 0xEC
#define CHAR_y 0xED
#define CHAR_z 0xEE
#define CHAR_SPECIAL_F9 0xF9
#define CHAR_COLON 0xF0
#define CHAR_PROMPT_SCROLL 0xFA // waits for button press and scrolls dialog
#define CHAR_PROMPT_CLEAR 0xFB // waits for button press and clears dialog
#define EXT_CTRL_CODE_BEGIN 0xFC // extended control code
#define PLACEHOLDER_BEGIN 0xFD // string placeholder
#define CHAR_NEWLINE 0xFE
#define EOS 0xFF // end of string
#define EOS 0xFF // end of string
#define TEXT_COLOR_TRANSPARENT 0x0
#define TEXT_COLOR_WHITE 0x1
#define TEXT_COLOR_DARK_GREY 0x2
// battle placeholders are located in battle_message.h
#define EXT_CTRL_CODE_JPN 0x15
#define EXT_CTRL_CODE_ENG 0x16
@@ -94,7 +101,8 @@ struct TextPrinterSubStruct
u8 active;
};
struct TextSubPrinter { // TODO: Better name
struct TextSubPrinter // TODO: Better name
{
u8* current_text_offset;
u8 windowId;
u8 fontId;
@@ -145,12 +153,14 @@ struct FontInfo
extern const struct FontInfo *gFonts;
struct GlyphWidthFunc{
struct GlyphWidthFunc
{
u32 font_id;
u32 (*func)(u16 glyphId, bool32 isJapanese);
};
struct KeypadIcon {
struct KeypadIcon
{
u16 tile_offset;
u8 width;
u8 height;
@@ -164,6 +174,13 @@ typedef struct {
extern TextFlags gTextFlags;
struct __attribute__((packed)) TextColor
{
u8 fgColor;
u8 bgColor;
u8 shadowColor;
};
extern u8 gStringVar1[];
extern u8 gStringVar2[];
extern u8 gStringVar3[];
@@ -177,11 +194,11 @@ u8 gUnknown_03002FF0[0x20];
u8 gGlyphDimensions[0x2];
void SetFontsPointer(const struct FontInfo *fonts);
void DeactivateAllTextPrinters (void);
void DeactivateAllTextPrinters(void);
u16 PrintTextOnWindow(u8 windowId, u8 fontId, u8 *str, u8 x, u8 y, u8 speed, void (*callback)(struct TextSubPrinter *, u16));
bool16 AddTextPrinter(struct TextSubPrinter *textSubPrinter, u8 speed, void (*callback)(struct TextSubPrinter *, u16));
void RunTextPrinters(void);
bool8 IsTextPrinterActive(u8 id);
bool16 IsTextPrinterActive(u8 id);
u32 RenderFont(struct TextPrinter *textPrinter);
void GenerateFontHalfRowLookupTable(u8 fgColor, u8 bgColor, u8 shadowColor);
void SaveTextColors(u8 *fgColor, u8 *bgColor, u8 *shadowColor);

View File

@@ -24,6 +24,17 @@ struct WindowTemplate
u16 baseBlock;
};
#define DUMMY_WIN_TEMPLATE \
{ \
0xFF, \
0, \
0, \
0, \
0, \
0, \
0, \
}
struct Window
{
struct WindowTemplate window;
@@ -44,7 +55,7 @@ void PutWindowRectTilemap(u8 windowId, u8 x, u8 y, u8 width, u8 height);
void BlitBitmapToWindow(u8 windowId, u8 *pixels, u16 x, u16 y, u16 width, u16 height);
void BlitBitmapRectToWindow(u8 windowId, const u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight);
void FillWindowPixelRect(u8 windowId, u8 fillValue, u16 x, u16 y, u16 width, u16 height);
void CopyToWindowPixelBuffer(u8 windowId, u8 *src, u16 size, u16 tileOffset);
void CopyToWindowPixelBuffer(u8 windowId, const u8 *src, u16 size, u16 tileOffset);
void FillWindowPixelBuffer(u8 windowId, u8 fillValue);
void ScrollWindow(u8 windowId, u8 direction, u8 distance, u8 fillValue);
void CallWindowFunction(u8 windowId, void ( *func)(u8, u8, u8, u8, u8, u8));