decomp calc dmg and clean up battle ai
This commit is contained in:
244
include/battle.h
244
include/battle.h
@@ -17,11 +17,20 @@
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#define BATTLE_TYPE_LEGENDARY 0x2000
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#define BATTLE_TYPE_REGI 0x4000
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#define BATTLE_TYPE_TWO_VS_ONE 0x8000
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#define BATTLE_TYPE_DOME 0x10000
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#define BATTLE_TYPE_PALACE 0x20000
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#define BATTLE_TYPE_ARENA 0x40000
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#define BATTLE_TYPE_FACTORY 0x80000
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#define BATTLE_TYPE_x100000 0x100000
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#define BATTLE_TYPE_PYRAMID 0x200000
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#define BATTLE_TYPE_INGAME_PARTNER 0x400000
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#define BATTLE_TYPE_RECORDED 0x1000000
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#define BATTLE_TYPE_GROUDON 0x10000000
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#define BATTLE_TYPE_KYORGE 0x20000000
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#define BATTLE_TYPE_RAYQUAZA 0x40000000
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#define BATTLE_TYPE_FRONTIER (BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_x100000 | BATTLE_TYPE_PYRAMID)
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#define AI_ACTION_UNK1 0x0001
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#define AI_ACTION_UNK2 0x0002
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#define AI_ACTION_UNK3 0x0004
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@@ -31,4 +40,239 @@
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#define AI_ACTION_UNK7 0x0040
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#define AI_ACTION_UNK8 0x0080
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#define STATUS_SLEEP 0x7
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#define STATUS_POISON 0x8
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#define STATUS_BURN 0x10
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#define STATUS_FREEZE 0x20
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#define STATUS_PARALYSIS 0x40
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#define STATUS_TOXIC_POISON 0x80
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#define STATUS_TOXIC_COUNTER 0xF00
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#define STATUS_PSN_ANY ((STATUS_POISON | STATUS_TOXIC_POISON))
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#define STATUS_ANY ((STATUS_SLEEP | STATUS_POISON | STATUS_BURN | STATUS_FREEZE | STATUS_PARALYSIS | STATUS_TOXIC_POISON))
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#define STATUS2_CONFUSION 0x00000007
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#define STATUS2_FLINCHED 0x00000008
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#define STATUS2_UPROAR 0x00000070
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#define STATUS2_BIDE 0x00000300 //two bits 0x100 0x200
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#define STATUS2_LOCK_CONFUSE 0x00000C00
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#define STATUS2_MULTIPLETURNS 0x00001000
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#define STATUS2_WRAPPED 0x0000E000
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#define STATUS2_INFATUATION 0x000F0000
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#define STATUS2_FOCUS_ENERGY 0x00100000
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#define STATUS2_TRANSFORMED 0x00200000
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#define STATUS2_RECHARGE 0x00400000
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#define STATUS2_RAGE 0x00800000
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#define STATUS2_SUBSTITUTE 0x01000000
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#define STATUS2_DESTINY_BOND 0x02000000
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#define STATUS2_ESCAPE_PREVENTION 0x04000000
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#define STATUS2_NIGHTMARE 0x08000000
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#define STATUS2_CURSED 0x10000000
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#define STATUS2_FORESIGHT 0x20000000
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#define STATUS2_DEFENSE_CURL 0x40000000
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#define STATUS2_TORMENT 0x80000000
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#define STATUS3_LEECHSEED_BANK 0x3
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#define STATUS3_LEECHSEED 0x4
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#define STATUS3_ALWAYS_HITS 0x18 //two bits
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#define STATUS3_PERISH_SONG 0x20
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#define STATUS3_ON_AIR 0x40
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#define STATUS3_UNDERGROUND 0x80
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#define STATUS3_MINIMIZED 0x100
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#define STATUS3_ROOTED 0x400
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#define STATUS3_CHARGED_UP 0x200
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#define STATUS3_YAWN 0x1800 //two bits
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#define STATUS3_IMPRISIONED 0x2000
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#define STATUS3_GRUDGE 0x4000
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#define STATUS3_CANT_SCORE_A_CRIT 0x8000
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#define STATUS3_MUDSPORT 0x10000
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#define STATUS3_WATERSPORT 0x20000
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#define STATUS3_UNDERWATER 0x40000
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#define STATUS3_INTIMIDATE_POKES 0x80000
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#define STATUS3_TRACE 0x100000
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#define STATUS3_SEMI_INVULNERABLE ((STATUS3_UNDERGROUND | STATUS3_ON_AIR | STATUS3_UNDERWATER))
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#define HITMARKER_x20 0x00000020
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#define HITMARKER_DESTINYBOND 0x00000040
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#define HITMARKER_NO_ANIMATIONS 0x00000080
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#define HITMARKER_IGNORE_SUBSTITUTE 0x00000100
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#define HITMARKER_NO_ATTACKSTRING 0x00000200
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#define HITMARKER_ATTACKSTRING_PRINTED 0x00000400
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#define HITMARKER_NO_PPDEDUCT 0x00000800
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#define HITMARKER_PURSUIT_TRAP 0x00001000
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#define HITMARKER_IGNORE_SAFEGUARD 0x00002000
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#define HITMARKER_SYNCHRONISE_EFFECT 0x00004000
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#define HITMARKER_IGNORE_ON_AIR 0x00010000
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#define HITMARKER_IGNORE_UNDERGROUND 0x00020000
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#define HITMARKER_IGNORE_UNDERWATER 0x00040000
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#define HITMARKER_UNABLE_TO_USE_MOVE 0x00080000
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#define HITMARKER_x100000 0x00100000
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#define HITMARKER_x200000 0x00200000
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#define HITMARKER_x400000 0x00400000
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#define HITMARKER_x800000 0x00800000
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#define HITMARKER_GRUDGE 0x01000000
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#define HITMARKER_OBEYS 0x02000000
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#define HITMARKER_x8000000 0x08000000
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#define HITMARKER_FAINTED(bank) ((gBitTable[bank] << 0x1C))
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#define HITMARKER_UNK(bank) ((0x10000000 << bank))
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#define SIDE_STATUS_REFLECT (1 << 0)
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#define SIDE_STATUS_LIGHTSCREEN (1 << 1)
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#define SIDE_STATUS_X4 (1 << 2)
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#define SIDE_STATUS_SPIKES (1 << 4)
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#define SIDE_STATUS_SAFEGUARD (1 << 5)
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#define SIDE_STATUS_FUTUREATTACK (1 << 6)
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#define SIDE_STATUS_MIST (1 << 8)
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#define SIDE_STATUS_SPIKES_DAMAGED (1 << 9)
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#define ABILITYEFFECT_ON_SWITCHIN 0x0
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#define ABILITYEFFECT_ENDTURN 0x1
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#define ABILITYEFFECT_MOVES_BLOCK 0x2
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#define ABILITYEFFECT_ABSORBING 0x3
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#define ABILITYEFFECT_CONTACT 0x4
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#define ABILITYEFFECT_IMMUNITY 0x5
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#define ABILITYEFFECT_FORECAST 0x6
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#define ABILITYEFFECT_SYNCHRONIZE 0x7
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#define ABILITYEFFECT_ATK_SYNCHRONIZE 0x8
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#define ABILITYEFFECT_INTIMIDATE1 0x9
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#define ABILITYEFFECT_INTIMIDATE2 0xA
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#define ABILITYEFFECT_TRACE 0xB
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#define ABILITYEFFECT_CHECK_OTHER_SIDE 0xC
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#define ABILITYEFFECT_CHECK_BANK_SIDE 0xD
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#define ABILITYEFFECT_FIELD_SPORT 0xE
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#define ABILITYEFFECT_CHECK_FIELD_EXCEPT_BANK 0xF
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#define ABILITYEFFECT_COUNT_OTHER_SIZE 0x10
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#define ABILITYEFFECT_COUNT_BANK_SIDE 0x11
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#define ABILITYEFFECT_COUNT_ON_FIELD 0x12
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#define ABILITYEFFECT_CHECK_ON_FIELD 0x13
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#define WEATHER_HAS_EFFECT ((!AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_CLOUD_NINE, 0, 0) && !AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_AIR_LOCK, 0, 0)))
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#define MOVESTATUS_MISSED (1 << 0)
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#define MOVESTATUS_SUPEREFFECTIVE (1 << 1)
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#define MOVESTATUS_NOTVERYEFFECTIVE (1 << 2)
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#define MOVESTATUS_NOTAFFECTED (1 << 3)
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#define MOVESTATUS_ONEHITKO (1 << 4)
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#define MOVESTATUS_FAILED (1 << 5)
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#define MOVESTATUS_ENDURED (1 << 6)
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#define MOVESTATUS_HUNGON (1 << 7)
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#define MOVESTATUS_NOEFFECT ((MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED | MOVESTATUS_FAILED))
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#define MAX_TRAINER_ITEMS 4
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#define MAX_MON_MOVES 4
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#define MAX_BANKS_BATTLE 4
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#define WEATHER_RAIN_TEMPORARY (1 << 0)
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#define WEATHER_RAIN_DOWNPOUR (1 << 1)
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#define WEATHER_RAIN_PERMANENT (1 << 2)
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#define WEATHER_RAIN_ANY ((WEATHER_RAIN_TEMPORARY | WEATHER_RAIN_DOWNPOUR | WEATHER_RAIN_PERMANENT))
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#define WEATHER_SANDSTORM_TEMPORARY (1 << 3)
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#define WEATHER_SANDSTORM_PERMANENT (1 << 4)
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#define WEATHER_SANDSTORM_ANY ((WEATHER_SANDSTORM_TEMPORARY | WEATHER_SANDSTORM_PERMANENT))
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#define WEATHER_SUN_TEMPORARY (1 << 5)
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#define WEATHER_SUN_PERMANENT (1 << 6)
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#define WEATHER_SUN_ANY ((WEATHER_SUN_TEMPORARY | WEATHER_SUN_PERMANENT))
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#define WEATHER_HAIL (1 << 7)
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u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg);
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u8 GetBankSide(u8 bank);
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// TODO: get rid of void* and make actual struct fields
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struct UnknownFlags
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{
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u32 flags[4];
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};
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#define UNKNOWN_FLAG_FLASH_FIRE 1
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struct DisableStruct
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{
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/*0x00*/ u32 unk0;
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/*0x04*/ u16 disabledMove;
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/*0x06*/ u16 encoredMove;
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/*0x08*/ u8 protectUses;
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/*0x09*/ u8 stockpileCounter;
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/*0x0A*/ u8 substituteHP;
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/*0x0B*/ u8 disableTimer1 : 4;
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/*0x0B*/ u8 disableTimer2 : 4;
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/*0x0C*/ u8 encoredMovePos;
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/*0x0D*/ u8 unkD;
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/*0x0E*/ u8 encoreTimer1 : 4;
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/*0x0E*/ u8 encoreTimer2 : 4;
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/*0x0F*/ u8 perishSong1 : 4;
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/*0x0F*/ u8 perishSong2 : 4;
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/*0x10*/ u8 furyCutterCounter;
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/*0x11*/ u8 rolloutTimer1 : 4;
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/*0x11*/ u8 rolloutTimer2 : 4;
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/*0x12*/ u8 chargeTimer1 : 4;
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/*0x12*/ u8 chargeTimer2 : 4;
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/*0x13*/ u8 tauntTimer1:4;
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/*0x13*/ u8 tauntTimer2:4;
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/*0x14*/ u8 bankPreventingEscape;
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/*0x15*/ u8 bankWithSureHit;
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/*0x16*/ u8 isFirstTurn;
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/*0x17*/ u8 unk17;
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/*0x18*/ u8 truantCounter : 1;
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/*0x18*/ u8 unk18_a : 3;
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/*0x18*/ u8 unk18_b : 4;
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/*0x19*/ u8 rechargeCounter;
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/*0x1A*/ u8 unk1A[2];
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};
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extern struct DisableStruct gDisableStructs[];
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//size should be 0x1C
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struct AI_ThinkingStruct
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{
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u8 aiState;
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u8 movesetIndex;
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u16 moveConsidered;
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s8 score[4];
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u32 funcResult;
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u32 aiFlags;
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u8 aiAction;
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u8 aiLogicId;
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u8 filler12[6];
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u8 unk18[4];
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};
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struct UsedMoves
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{
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u16 moves[4];
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u16 unknown[4];
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};
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//size should be 0x54
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struct BattleHistory
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{
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struct UsedMoves usedMoves[4];
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u8 abilities[4];
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u8 itemEffects[4];
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u16 TrainerItems[4];
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u8 unk50;
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};
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struct BattleScriptsStack
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{
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u8 *ptr[8];
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u8 size;
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};
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struct BattleResources
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{
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void* secretBaseOpponent;
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struct UnknownFlags *flags;
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struct BattleScriptsStack* battleScriptsStack;
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void* battleCallbackStack;
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void* statsBeforeLvlUp;
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struct AI_ThinkingStruct *ai;
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struct BattleHistory *battleHistory;
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struct BattleScriptsStack *AI_ScriptsStack;
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};
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extern struct BattleResources* gBattleResources;
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#endif
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222
include/battle_move_effects.h
Normal file
222
include/battle_move_effects.h
Normal file
@@ -0,0 +1,222 @@
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#ifndef GUARD_BATTLE_MOVE_EFFECTS_H
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#define GUARD_BATTLE_MOVE_EFFECTS_H
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enum
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{
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EFFECT_HIT,
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EFFECT_SLEEP,
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EFFECT_POISON_HIT,
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EFFECT_ABSORB,
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EFFECT_BURN_HIT,
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EFFECT_FREEZE_HIT,
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EFFECT_PARALYZE_HIT,
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EFFECT_EXPLOSION,
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EFFECT_DREAM_EATER,
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EFFECT_MIRROR_MOVE,
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EFFECT_ATTACK_UP,
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EFFECT_DEFENSE_UP,
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EFFECT_SPEED_UP,
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EFFECT_SPECIAL_ATTACK_UP,
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EFFECT_SPECIAL_DEFENSE_UP,
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EFFECT_ACCURACY_UP,
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EFFECT_EVASION_UP,
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EFFECT_ALWAYS_HIT,
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EFFECT_ATTACK_DOWN,
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EFFECT_DEFENSE_DOWN,
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EFFECT_SPEED_DOWN,
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EFFECT_SPECIAL_ATTACK_DOWN, // unused
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EFFECT_SPECIAL_DEFENSE_DOWN, // unused
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EFFECT_ACCURACY_DOWN,
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EFFECT_EVASION_DOWN,
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EFFECT_HAZE,
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EFFECT_BIDE,
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EFFECT_RAMPAGE,
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EFFECT_ROAR,
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EFFECT_MULTI_HIT,
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EFFECT_CONVERSION,
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EFFECT_FLINCH_HIT,
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EFFECT_RESTORE_HP,
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EFFECT_TOXIC,
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EFFECT_PAY_DAY,
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EFFECT_LIGHT_SCREEN,
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EFFECT_TRI_ATTACK,
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EFFECT_REST,
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EFFECT_OHKO,
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EFFECT_RAZOR_WIND,
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EFFECT_SUPER_FANG,
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EFFECT_DRAGON_RAGE,
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EFFECT_TRAP,
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EFFECT_HIGH_CRITICAL,
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EFFECT_DOUBLE_HIT,
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EFFECT_RECOIL_IF_MISS,
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EFFECT_MIST,
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EFFECT_FOCUS_ENERGY,
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EFFECT_RECOIL,
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EFFECT_CONFUSE,
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EFFECT_ATTACK_UP_2,
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EFFECT_DEFENSE_UP_2,
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EFFECT_SPEED_UP_2,
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EFFECT_SPECIAL_ATTACK_UP_2,
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EFFECT_SPECIAL_DEFENSE_UP_2,
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EFFECT_ACCURACY_UP_2,
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EFFECT_EVASION_UP_2,
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EFFECT_TRANSFORM,
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EFFECT_ATTACK_DOWN_2,
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EFFECT_DEFENSE_DOWN_2,
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EFFECT_SPEED_DOWN_2,
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EFFECT_SPECIAL_ATTACK_DOWN_2,
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EFFECT_SPECIAL_DEFENSE_DOWN_2,
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EFFECT_ACCURACY_DOWN_2,
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EFFECT_EVASION_DOWN_2,
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EFFECT_REFLECT,
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EFFECT_POISON,
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EFFECT_PARALYZE,
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EFFECT_ATTACK_DOWN_HIT,
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EFFECT_DEFENSE_DOWN_HIT,
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EFFECT_SPEED_DOWN_HIT,
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EFFECT_SPECIAL_ATTACK_DOWN_HIT,
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EFFECT_SPECIAL_DEFENSE_DOWN_HIT,
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EFFECT_ACCURACY_DOWN_HIT,
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EFFECT_EVASION_DOWN_HIT,
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EFFECT_SKY_ATTACK,
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EFFECT_CONFUSE_HIT,
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EFFECT_TWINEEDLE,
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EFFECT_VITAL_THROW,
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EFFECT_SUBSTITUTE,
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EFFECT_RECHARGE,
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EFFECT_RAGE,
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EFFECT_MIMIC,
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EFFECT_METRONOME,
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EFFECT_LEECH_SEED,
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EFFECT_SPLASH,
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EFFECT_DISABLE,
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EFFECT_LEVEL_DAMAGE,
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EFFECT_PSYWAVE,
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EFFECT_COUNTER,
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EFFECT_ENCORE,
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EFFECT_PAIN_SPLIT,
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EFFECT_SNORE,
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EFFECT_CONVERSION_2,
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EFFECT_LOCK_ON,
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EFFECT_SKETCH,
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EFFECT_UNUSED_60, // thaw
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EFFECT_SLEEP_TALK,
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EFFECT_DESTINY_BOND,
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EFFECT_FLAIL,
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EFFECT_SPITE,
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EFFECT_FALSE_SWIPE,
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EFFECT_HEAL_BELL,
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EFFECT_QUICK_ATTACK,
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EFFECT_TRIPLE_KICK,
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EFFECT_THIEF,
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EFFECT_MEAN_LOOK,
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EFFECT_NIGHTMARE,
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EFFECT_MINIMIZE,
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EFFECT_CURSE,
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EFFECT_UNUSED_6E,
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EFFECT_PROTECT,
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EFFECT_SPIKES,
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EFFECT_FORESIGHT,
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EFFECT_PERISH_SONG,
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EFFECT_SANDSTORM,
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EFFECT_ENDURE,
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EFFECT_ROLLOUT,
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EFFECT_SWAGGER,
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EFFECT_FURY_CUTTER,
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EFFECT_ATTRACT,
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EFFECT_RETURN,
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EFFECT_PRESENT,
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EFFECT_FRUSTRATION,
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EFFECT_SAFEGUARD,
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EFFECT_THAW_HIT,
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EFFECT_MAGNITUDE,
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EFFECT_BATON_PASS,
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EFFECT_PURSUIT,
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EFFECT_RAPID_SPIN,
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EFFECT_SONICBOOM,
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EFFECT_UNUSED_83,
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EFFECT_MORNING_SUN,
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EFFECT_SYNTHESIS,
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EFFECT_MOONLIGHT,
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EFFECT_HIDDEN_POWER,
|
||||
EFFECT_RAIN_DANCE,
|
||||
EFFECT_SUNNY_DAY,
|
||||
EFFECT_DEFENSE_UP_HIT,
|
||||
EFFECT_ATTACK_UP_HIT,
|
||||
EFFECT_ALL_STATS_UP_HIT,
|
||||
EFFECT_UNUSED_8D, // incomplete fake out in gen 2
|
||||
EFFECT_BELLY_DRUM,
|
||||
EFFECT_PSYCH_UP,
|
||||
EFFECT_MIRROR_COAT,
|
||||
EFFECT_SKULL_BASH,
|
||||
EFFECT_TWISTER,
|
||||
EFFECT_EARTHQUAKE,
|
||||
EFFECT_FUTURE_SIGHT,
|
||||
EFFECT_GUST,
|
||||
EFFECT_FLINCH_HIT_2, // STOMP ASTONISH EXTRASENSORY NEEDLE_ARM
|
||||
EFFECT_SOLARBEAM,
|
||||
EFFECT_THUNDER,
|
||||
EFFECT_TELEPORT,
|
||||
EFFECT_BEAT_UP,
|
||||
EFFECT_FLY,
|
||||
EFFECT_DEFENSE_CURL,
|
||||
EFFECT_SOFTBOILED,
|
||||
EFFECT_FAKE_OUT,
|
||||
EFFECT_UPROAR,
|
||||
EFFECT_STOCKPILE,
|
||||
EFFECT_SPIT_UP,
|
||||
EFFECT_SWALLOW,
|
||||
EFFECT_UNUSED_A3,
|
||||
EFFECT_HAIL,
|
||||
EFFECT_TORMENT,
|
||||
EFFECT_FLATTER,
|
||||
EFFECT_WILL_O_WISP,
|
||||
EFFECT_MEMENTO,
|
||||
EFFECT_FACADE,
|
||||
EFFECT_FOCUS_PUNCH,
|
||||
EFFECT_SMELLINGSALT,
|
||||
EFFECT_FOLLOW_ME,
|
||||
EFFECT_NATURE_POWER,
|
||||
EFFECT_CHARGE,
|
||||
EFFECT_TAUNT,
|
||||
EFFECT_HELPING_HAND,
|
||||
EFFECT_TRICK,
|
||||
EFFECT_ROLE_PLAY,
|
||||
EFFECT_WISH,
|
||||
EFFECT_ASSIST,
|
||||
EFFECT_INGRAIN,
|
||||
EFFECT_SUPERPOWER,
|
||||
EFFECT_MAGIC_COAT,
|
||||
EFFECT_RECYCLE,
|
||||
EFFECT_REVENGE,
|
||||
EFFECT_BRICK_BREAK,
|
||||
EFFECT_YAWN,
|
||||
EFFECT_KNOCK_OFF,
|
||||
EFFECT_ENDEAVOR,
|
||||
EFFECT_ERUPTION,
|
||||
EFFECT_SKILL_SWAP,
|
||||
EFFECT_IMPRISON,
|
||||
EFFECT_REFRESH,
|
||||
EFFECT_GRUDGE,
|
||||
EFFECT_SNATCH,
|
||||
EFFECT_LOW_KICK,
|
||||
EFFECT_SECRET_POWER,
|
||||
EFFECT_DOUBLE_EDGE,
|
||||
EFFECT_TEETER_DANCE,
|
||||
EFFECT_BLAZE_KICK,
|
||||
EFFECT_MUD_SPORT,
|
||||
EFFECT_POISON_FANG,
|
||||
EFFECT_WEATHER_BALL,
|
||||
EFFECT_OVERHEAT,
|
||||
EFFECT_TICKLE,
|
||||
EFFECT_COSMIC_POWER,
|
||||
EFFECT_SKY_UPPERCUT,
|
||||
EFFECT_BULK_UP,
|
||||
EFFECT_POISON_TAIL,
|
||||
EFFECT_WATER_SPORT,
|
||||
EFFECT_CALM_MIND,
|
||||
EFFECT_DRAGON_DANCE,
|
||||
EFFECT_CAMOUFLAGE,
|
||||
};
|
||||
|
||||
#endif // GUARD_BATTLE_MOVE_EFFECTS_H
|
||||
@@ -19,9 +19,29 @@ struct Berry
|
||||
u8 smoothness;
|
||||
};
|
||||
|
||||
// with no const fields
|
||||
|
||||
struct Berry2
|
||||
{
|
||||
u8 name[7];
|
||||
u8 firmness;
|
||||
u16 size;
|
||||
u8 maxYield;
|
||||
u8 minYield;
|
||||
u8 *description1;
|
||||
u8 *description2;
|
||||
u8 stageDuration;
|
||||
u8 spicy;
|
||||
u8 dry;
|
||||
u8 sweet;
|
||||
u8 bitter;
|
||||
u8 sour;
|
||||
u8 smoothness;
|
||||
};
|
||||
|
||||
struct EnigmaBerry
|
||||
{
|
||||
struct Berry berry;
|
||||
struct Berry2 berry;
|
||||
u8 pic[(6 * 6) * TILE_SIZE_4BPP];
|
||||
u16 palette[16];
|
||||
u8 description1[45];
|
||||
|
||||
72
include/hold_effects.h
Normal file
72
include/hold_effects.h
Normal file
@@ -0,0 +1,72 @@
|
||||
#ifndef GUARD_HOLD_EFFECTS_H
|
||||
#define GUARD_HOLD_EFFECTS_H
|
||||
|
||||
#define HOLD_EFFECT_NONE 0
|
||||
#define HOLD_EFFECT_RESTORE_HP 1
|
||||
#define HOLD_EFFECT_CURE_PAR 2
|
||||
#define HOLD_EFFECT_CURE_SLP 3
|
||||
#define HOLD_EFFECT_CURE_PSN 4
|
||||
#define HOLD_EFFECT_CURE_BRN 5
|
||||
#define HOLD_EFFECT_CURE_FRZ 6
|
||||
#define HOLD_EFFECT_RESTORE_PP 7
|
||||
#define HOLD_EFFECT_CURE_CONFUSION 8
|
||||
#define HOLD_EFFECT_CURE_STATUS 9
|
||||
#define HOLD_EFFECT_CONFUSE_SPICY 10
|
||||
#define HOLD_EFFECT_CONFUSE_DRY 11
|
||||
#define HOLD_EFFECT_CONFUSE_SWEET 12
|
||||
#define HOLD_EFFECT_CONFUSE_BITTER 13
|
||||
#define HOLD_EFFECT_CONFUSE_SOUR 14
|
||||
#define HOLD_EFFECT_ATTACK_UP 15
|
||||
#define HOLD_EFFECT_DEFENSE_UP 16
|
||||
#define HOLD_EFFECT_SPEED_UP 17
|
||||
#define HOLD_EFFECT_SP_ATTACK_UP 18
|
||||
#define HOLD_EFFECT_SP_DEFENSE_UP 19
|
||||
#define HOLD_EFFECT_CRITICAL_UP 20
|
||||
#define HOLD_EFFECT_RANDOM_STAT_UP 21
|
||||
#define HOLD_EFFECT_EVASION_UP 22
|
||||
#define HOLD_EFFECT_RESTORE_STATS 23
|
||||
#define HOLD_EFFECT_MACHO_BRACE 24
|
||||
#define HOLD_EFFECT_EXP_SHARE 25
|
||||
#define HOLD_EFFECT_QUICK_CLAW 26
|
||||
#define HOLD_EFFECT_HAPPINESS_UP 27
|
||||
#define HOLD_EFFECT_CURE_ATTRACT 28
|
||||
#define HOLD_EFFECT_CHOICE_BAND 29
|
||||
#define HOLD_EFFECT_FLINCH 30
|
||||
#define HOLD_EFFECT_BUG_POWER 31
|
||||
#define HOLD_EFFECT_DOUBLE_PRIZE 32
|
||||
#define HOLD_EFFECT_REPEL 33
|
||||
#define HOLD_EFFECT_SOUL_DEW 34
|
||||
#define HOLD_EFFECT_DEEP_SEA_TOOTH 35
|
||||
#define HOLD_EFFECT_DEEP_SEA_SCALE 36
|
||||
#define HOLD_EFFECT_CAN_ALWAYS_RUN 37
|
||||
#define HOLD_EFFECT_PREVENT_EVOLVE 38
|
||||
#define HOLD_EFFECT_FOCUS_BAND 39
|
||||
#define HOLD_EFFECT_LUCKY_EGG 40
|
||||
#define HOLD_EFFECT_SCOPE_LENS 41
|
||||
#define HOLD_EFFECT_STEEL_POWER 42
|
||||
#define HOLD_EFFECT_LEFTOVERS 43
|
||||
#define HOLD_EFFECT_DRAGON_SCALE 44
|
||||
#define HOLD_EFFECT_LIGHT_BALL 45
|
||||
#define HOLD_EFFECT_GROUND_POWER 46
|
||||
#define HOLD_EFFECT_ROCK_POWER 47
|
||||
#define HOLD_EFFECT_GRASS_POWER 48
|
||||
#define HOLD_EFFECT_DARK_POWER 49
|
||||
#define HOLD_EFFECT_FIGHTING_POWER 50
|
||||
#define HOLD_EFFECT_ELECTRIC_POWER 51
|
||||
#define HOLD_EFFECT_WATER_POWER 52
|
||||
#define HOLD_EFFECT_FLYING_POWER 53
|
||||
#define HOLD_EFFECT_POISON_POWER 54
|
||||
#define HOLD_EFFECT_ICE_POWER 55
|
||||
#define HOLD_EFFECT_GHOST_POWER 56
|
||||
#define HOLD_EFFECT_PSYCHIC_POWER 57
|
||||
#define HOLD_EFFECT_FIRE_POWER 58
|
||||
#define HOLD_EFFECT_DRAGON_POWER 59
|
||||
#define HOLD_EFFECT_NORMAL_POWER 60
|
||||
#define HOLD_EFFECT_UP_GRADE 61
|
||||
#define HOLD_EFFECT_SHELL_BELL 62
|
||||
#define HOLD_EFFECT_LUCKY_PUNCH 63
|
||||
#define HOLD_EFFECT_METAL_POWDER 64
|
||||
#define HOLD_EFFECT_THICK_CLUB 65
|
||||
#define HOLD_EFFECT_STICK 66
|
||||
|
||||
#endif // GUARD_HOLD_EFFECTS_H
|
||||
389
include/items.h
Normal file
389
include/items.h
Normal file
@@ -0,0 +1,389 @@
|
||||
#ifndef GUARD_ITEMS_H
|
||||
#define GUARD_ITEMS_H
|
||||
|
||||
enum
|
||||
{
|
||||
ITEM_NONE, // 0x000
|
||||
ITEM_MASTER_BALL, // 0x001
|
||||
ITEM_ULTRA_BALL, // 0x002
|
||||
ITEM_GREAT_BALL, // 0x003
|
||||
ITEM_POKE_BALL, // 0x004
|
||||
ITEM_SAFARI_BALL, // 0x005
|
||||
ITEM_NET_BALL, // 0x006
|
||||
ITEM_DIVE_BALL, // 0x007
|
||||
ITEM_NEST_BALL, // 0x008
|
||||
ITEM_REPEAT_BALL, // 0x009
|
||||
ITEM_TIMER_BALL, // 0x00a
|
||||
ITEM_LUXURY_BALL, // 0x00b
|
||||
ITEM_PREMIER_BALL, // 0x00c
|
||||
ITEM_POTION, // 0x00d
|
||||
ITEM_ANTIDOTE, // 0x00e
|
||||
ITEM_BURN_HEAL, // 0x00f
|
||||
ITEM_ICE_HEAL, // 0x010
|
||||
ITEM_AWAKENING, // 0x011
|
||||
ITEM_PARALYZE_HEAL, // 0x012
|
||||
ITEM_FULL_RESTORE, // 0x013
|
||||
ITEM_MAX_POTION, // 0x014
|
||||
ITEM_HYPER_POTION, // 0x015
|
||||
ITEM_SUPER_POTION, // 0x016
|
||||
ITEM_FULL_HEAL, // 0x017
|
||||
ITEM_REVIVE, // 0x018
|
||||
ITEM_MAX_REVIVE, // 0x019
|
||||
ITEM_FRESH_WATER, // 0x01a
|
||||
ITEM_SODA_POP, // 0x01b
|
||||
ITEM_LEMONADE, // 0x01c
|
||||
ITEM_MOOMOO_MILK, // 0x01d
|
||||
ITEM_ENERGY_POWDER, // 0x01e
|
||||
ITEM_ENERGY_ROOT, // 0x01f
|
||||
ITEM_HEAL_POWDER, // 0x020
|
||||
ITEM_REVIVAL_HERB, // 0x021
|
||||
ITEM_ETHER, // 0x022
|
||||
ITEM_MAX_ETHER, // 0x023
|
||||
ITEM_ELIXIR, // 0x024
|
||||
ITEM_MAX_ELIXIR, // 0x025
|
||||
ITEM_LAVA_COOKIE, // 0x026
|
||||
ITEM_BLUE_FLUTE, // 0x027
|
||||
ITEM_YELLOW_FLUTE, // 0x028
|
||||
ITEM_RED_FLUTE, // 0x029
|
||||
ITEM_BLACK_FLUTE, // 0x02a
|
||||
ITEM_WHITE_FLUTE, // 0x02b
|
||||
ITEM_BERRY_JUICE, // 0x02c
|
||||
ITEM_SACRED_ASH, // 0x02d
|
||||
ITEM_SHOAL_SALT, // 0x02e
|
||||
ITEM_SHOAL_SHELL, // 0x02f
|
||||
ITEM_RED_SHARD, // 0x030
|
||||
ITEM_BLUE_SHARD, // 0x031
|
||||
ITEM_YELLOW_SHARD, // 0x032
|
||||
ITEM_GREEN_SHARD, // 0x033
|
||||
ITEM_034,
|
||||
ITEM_035,
|
||||
ITEM_036,
|
||||
ITEM_037,
|
||||
ITEM_038,
|
||||
ITEM_039,
|
||||
ITEM_03A,
|
||||
ITEM_03B,
|
||||
ITEM_03C,
|
||||
ITEM_03D,
|
||||
ITEM_03E,
|
||||
ITEM_HP_UP, // 0x03f
|
||||
ITEM_PROTEIN, // 0x040
|
||||
ITEM_IRON, // 0x041
|
||||
ITEM_CARBOS, // 0x042
|
||||
ITEM_CALCIUM, // 0x043
|
||||
ITEM_RARE_CANDY, // 0x044
|
||||
ITEM_PP_UP, // 0x045
|
||||
ITEM_ZINC, // 0x046
|
||||
ITEM_PP_MAX, // 0x047
|
||||
ITEM_048,
|
||||
ITEM_GUARD_SPEC, // 0x049
|
||||
ITEM_DIRE_HIT, // 0x04a
|
||||
ITEM_X_ATTACK, // 0x04b
|
||||
ITEM_X_DEFEND, // 0x04c
|
||||
ITEM_X_SPEED, // 0x04d
|
||||
ITEM_X_ACCURACY, // 0x04e
|
||||
ITEM_X_SPECIAL, // 0x04f
|
||||
ITEM_POKE_DOLL, // 0x050
|
||||
ITEM_FLUFFY_TAIL, // 0x051
|
||||
ITEM_052,
|
||||
ITEM_SUPER_REPEL, // 0x053
|
||||
ITEM_MAX_REPEL, // 0x054
|
||||
ITEM_ESCAPE_ROPE, // 0x055
|
||||
ITEM_REPEL, // 0x056
|
||||
ITEM_057,
|
||||
ITEM_058,
|
||||
ITEM_059,
|
||||
ITEM_05A,
|
||||
ITEM_05B,
|
||||
ITEM_05C,
|
||||
ITEM_SUN_STONE, // 0x05d
|
||||
ITEM_MOON_STONE, // 0x05e
|
||||
ITEM_FIRE_STONE, // 0x05f
|
||||
ITEM_THUNDER_STONE, // 0x060
|
||||
ITEM_WATER_STONE, // 0x061
|
||||
ITEM_LEAF_STONE, // 0x062
|
||||
ITEM_063,
|
||||
ITEM_064,
|
||||
ITEM_065,
|
||||
ITEM_066,
|
||||
ITEM_TINY_MUSHROOM, // 0x067
|
||||
ITEM_BIG_MUSHROOM, // 0x068
|
||||
ITEM_069,
|
||||
ITEM_PEARL, // 0x06a
|
||||
ITEM_BIG_PEARL, // 0x06b
|
||||
ITEM_STARDUST, // 0x06c
|
||||
ITEM_STAR_PIECE, // 0x06d
|
||||
ITEM_NUGGET, // 0x06e
|
||||
ITEM_HEART_SCALE, // 0x06f
|
||||
ITEM_070,
|
||||
ITEM_071,
|
||||
ITEM_072,
|
||||
ITEM_073,
|
||||
ITEM_074,
|
||||
ITEM_075,
|
||||
ITEM_076,
|
||||
ITEM_077,
|
||||
ITEM_078,
|
||||
ITEM_ORANGE_MAIL, // 0x079
|
||||
ITEM_HARBOR_MAIL, // 0x07a
|
||||
ITEM_GLITTER_MAIL, // 0x07b
|
||||
ITEM_MECH_MAIL, // 0x07c
|
||||
ITEM_WOOD_MAIL, // 0x07d
|
||||
ITEM_WAVE_MAIL, // 0x07e
|
||||
ITEM_BEAD_MAIL, // 0x07f
|
||||
ITEM_SHADOW_MAIL, // 0x080
|
||||
ITEM_TROPIC_MAIL, // 0x081
|
||||
ITEM_DREAM_MAIL, // 0x082
|
||||
ITEM_FAB_MAIL, // 0x083
|
||||
ITEM_RETRO_MAIL, // 0x084
|
||||
ITEM_CHERI_BERRY, // 0x085
|
||||
ITEM_CHESTO_BERRY, // 0x086
|
||||
ITEM_PECHA_BERRY, // 0x087
|
||||
ITEM_RAWST_BERRY, // 0x088
|
||||
ITEM_ASPEAR_BERRY, // 0x089
|
||||
ITEM_LEPPA_BERRY, // 0x08a
|
||||
ITEM_ORAN_BERRY, // 0x08b
|
||||
ITEM_PERSIM_BERRY, // 0x08c
|
||||
ITEM_LUM_BERRY, // 0x08d
|
||||
ITEM_SITRUS_BERRY, // 0x08e
|
||||
ITEM_FIGY_BERRY, // 0x08f
|
||||
ITEM_WIKI_BERRY, // 0x090
|
||||
ITEM_MAGO_BERRY, // 0x091
|
||||
ITEM_AGUAV_BERRY, // 0x092
|
||||
ITEM_IAPAPA_BERRY, // 0x093
|
||||
ITEM_RAZZ_BERRY, // 0x094
|
||||
ITEM_BLUK_BERRY, // 0x095
|
||||
ITEM_NANAB_BERRY, // 0x096
|
||||
ITEM_WEPEAR_BERRY, // 0x097
|
||||
ITEM_PINAP_BERRY, // 0x098
|
||||
ITEM_POMEG_BERRY, // 0x099
|
||||
ITEM_KELPSY_BERRY, // 0x09a
|
||||
ITEM_QUALOT_BERRY, // 0x09b
|
||||
ITEM_HONDEW_BERRY, // 0x09c
|
||||
ITEM_GREPA_BERRY, // 0x09d
|
||||
ITEM_TAMATO_BERRY, // 0x09e
|
||||
ITEM_CORNN_BERRY, // 0x09f
|
||||
ITEM_MAGOST_BERRY, // 0x0a0
|
||||
ITEM_RABUTA_BERRY, // 0x0a1
|
||||
ITEM_NOMEL_BERRY, // 0x0a2
|
||||
ITEM_SPELON_BERRY, // 0x0a3
|
||||
ITEM_PAMTRE_BERRY, // 0x0a4
|
||||
ITEM_WATMEL_BERRY, // 0x0a5
|
||||
ITEM_DURIN_BERRY, // 0x0a6
|
||||
ITEM_BELUE_BERRY, // 0x0a7
|
||||
ITEM_LIECHI_BERRY, // 0x0a8
|
||||
ITEM_GANLON_BERRY, // 0x0a9
|
||||
ITEM_SALAC_BERRY, // 0x0aa
|
||||
ITEM_PETAYA_BERRY, // 0x0ab
|
||||
ITEM_APICOT_BERRY, // 0x0ac
|
||||
ITEM_LANSAT_BERRY, // 0x0ad
|
||||
ITEM_STARF_BERRY, // 0x0ae
|
||||
ITEM_ENIGMA_BERRY, // 0x0af
|
||||
ITEM_0B0,
|
||||
ITEM_0B1,
|
||||
ITEM_0B2,
|
||||
ITEM_BRIGHT_POWDER, // 0x0b3
|
||||
ITEM_WHITE_HERB, // 0x0b4
|
||||
ITEM_MACHO_BRACE, // 0x0b5
|
||||
ITEM_EXP_SHARE, // 0x0b6
|
||||
ITEM_QUICK_CLAW, // 0x0b7
|
||||
ITEM_SOOTHE_BELL, // 0x0b8
|
||||
ITEM_MENTAL_HERB, // 0x0b9
|
||||
ITEM_CHOICE_BAND, // 0x0ba
|
||||
ITEM_KINGS_ROCK, // 0x0bb
|
||||
ITEM_SILVER_POWDER, // 0x0bc
|
||||
ITEM_AMULET_COIN, // 0x0bd
|
||||
ITEM_CLEANSE_TAG, // 0x0be
|
||||
ITEM_SOUL_DEW, // 0x0bf
|
||||
ITEM_DEEP_SEA_TOOTH, // 0x0c0
|
||||
ITEM_DEEP_SEA_SCALE, // 0x0c1
|
||||
ITEM_SMOKE_BALL, // 0x0c2
|
||||
ITEM_EVERSTONE, // 0x0c3
|
||||
ITEM_FOCUS_BAND, // 0x0c4
|
||||
ITEM_LUCKY_EGG, // 0x0c5
|
||||
ITEM_SCOPE_LENS, // 0x0c6
|
||||
ITEM_METAL_COAT, // 0x0c7
|
||||
ITEM_LEFTOVERS, // 0x0c8
|
||||
ITEM_DRAGON_SCALE, // 0x0c9
|
||||
ITEM_LIGHT_BALL, // 0x0ca
|
||||
ITEM_SOFT_SAND, // 0x0cb
|
||||
ITEM_HARD_STONE, // 0x0cc
|
||||
ITEM_MIRACLE_SEED, // 0x0cd
|
||||
ITEM_BLACK_GLASSES, // 0x0ce
|
||||
ITEM_BLACK_BELT, // 0x0cf
|
||||
ITEM_MAGNET, // 0x0d0
|
||||
ITEM_MYSTIC_WATER, // 0x0d1
|
||||
ITEM_SHARP_BEAK, // 0x0d2
|
||||
ITEM_POISON_BARB, // 0x0d3
|
||||
ITEM_NEVER_MELT_ICE, // 0x0d4
|
||||
ITEM_SPELL_TAG, // 0x0d5
|
||||
ITEM_TWISTED_SPOON, // 0x0d6
|
||||
ITEM_CHARCOAL, // 0x0d7
|
||||
ITEM_DRAGON_FANG, // 0x0d8
|
||||
ITEM_SILK_SCARF, // 0x0d9
|
||||
ITEM_UP_GRADE, // 0x0da
|
||||
ITEM_SHELL_BELL, // 0x0db
|
||||
ITEM_SEA_INCENSE, // 0x0dc
|
||||
ITEM_LAX_INCENSE, // 0x0dd
|
||||
ITEM_LUCKY_PUNCH, // 0x0de
|
||||
ITEM_METAL_POWDER, // 0x0df
|
||||
ITEM_THICK_CLUB, // 0x0e0
|
||||
ITEM_STICK, // 0x0e1
|
||||
ITEM_0E2,
|
||||
ITEM_0E3,
|
||||
ITEM_0E4,
|
||||
ITEM_0E5,
|
||||
ITEM_0E6,
|
||||
ITEM_0E7,
|
||||
ITEM_0E8,
|
||||
ITEM_0E9,
|
||||
ITEM_0EA,
|
||||
ITEM_0EB,
|
||||
ITEM_0EC,
|
||||
ITEM_0ED,
|
||||
ITEM_0EE,
|
||||
ITEM_0EF,
|
||||
ITEM_0F0,
|
||||
ITEM_0F1,
|
||||
ITEM_0F2,
|
||||
ITEM_0F3,
|
||||
ITEM_0F4,
|
||||
ITEM_0F5,
|
||||
ITEM_0F6,
|
||||
ITEM_0F7,
|
||||
ITEM_0F8,
|
||||
ITEM_0F9,
|
||||
ITEM_0FA,
|
||||
ITEM_0FB,
|
||||
ITEM_0FC,
|
||||
ITEM_0FD,
|
||||
ITEM_RED_SCARF, // 0x0fe
|
||||
ITEM_BLUE_SCARF, // 0x0ff
|
||||
ITEM_PINK_SCARF, // 0x100
|
||||
ITEM_GREEN_SCARF, // 0x101
|
||||
ITEM_YELLOW_SCARF, // 0x102
|
||||
ITEM_MACH_BIKE, // 0x103
|
||||
ITEM_COIN_CASE, // 0x104
|
||||
ITEM_ITEMFINDER, // 0x105
|
||||
ITEM_OLD_ROD, // 0x106
|
||||
ITEM_GOOD_ROD, // 0x107
|
||||
ITEM_SUPER_ROD, // 0x108
|
||||
ITEM_SS_TICKET, // 0x109
|
||||
ITEM_CONTEST_PASS, // 0x10a
|
||||
ITEM_10B,
|
||||
ITEM_WAILMER_PAIL, // 0x10c
|
||||
ITEM_DEVON_GOODS, // 0x10d
|
||||
ITEM_SOOT_SACK, // 0x10e
|
||||
ITEM_BASEMENT_KEY, // 0x10f
|
||||
ITEM_ACRO_BIKE, // 0x110
|
||||
ITEM_POKEBLOCK_CASE, // 0x111
|
||||
ITEM_LETTER, // 0x112
|
||||
ITEM_EON_TICKET, // 0x113
|
||||
ITEM_RED_ORB, // 0x114
|
||||
ITEM_BLUE_ORB, // 0x115
|
||||
ITEM_SCANNER, // 0x116
|
||||
ITEM_GO_GOGGLES, // 0x117
|
||||
ITEM_METEORITE, // 0x118
|
||||
ITEM_ROOM_1_KEY, // 0x119
|
||||
ITEM_ROOM_2_KEY, // 0x11a
|
||||
ITEM_ROOM_4_KEY, // 0x11b
|
||||
ITEM_ROOM_6_KEY, // 0x11c
|
||||
ITEM_STORAGE_KEY, // 0x11d
|
||||
ITEM_ROOT_FOSSIL, // 0x11e
|
||||
ITEM_CLAW_FOSSIL, // 0x11f
|
||||
ITEM_DEVON_SCOPE, // 0x120
|
||||
ITEM_TM01, // 0x121
|
||||
ITEM_TM02, // 0x122
|
||||
ITEM_TM03, // 0x123
|
||||
ITEM_TM04, // 0x124
|
||||
ITEM_TM05, // 0x125
|
||||
ITEM_TM06, // 0x126
|
||||
ITEM_TM07, // 0x127
|
||||
ITEM_TM08, // 0x128
|
||||
ITEM_TM09, // 0x129
|
||||
ITEM_TM10, // 0x12a
|
||||
ITEM_TM11, // 0x12b
|
||||
ITEM_TM12, // 0x12c
|
||||
ITEM_TM13, // 0x12d
|
||||
ITEM_TM14, // 0x12e
|
||||
ITEM_TM15, // 0x12f
|
||||
ITEM_TM16, // 0x130
|
||||
ITEM_TM17, // 0x131
|
||||
ITEM_TM18, // 0x132
|
||||
ITEM_TM19, // 0x133
|
||||
ITEM_TM20, // 0x134
|
||||
ITEM_TM21, // 0x135
|
||||
ITEM_TM22, // 0x136
|
||||
ITEM_TM23, // 0x137
|
||||
ITEM_TM24, // 0x138
|
||||
ITEM_TM25, // 0x139
|
||||
ITEM_TM26, // 0x13a
|
||||
ITEM_TM27, // 0x13b
|
||||
ITEM_TM28, // 0x13c
|
||||
ITEM_TM29, // 0x13d
|
||||
ITEM_TM30, // 0x13e
|
||||
ITEM_TM31, // 0x13f
|
||||
ITEM_TM32, // 0x140
|
||||
ITEM_TM33, // 0x141
|
||||
ITEM_TM34, // 0x142
|
||||
ITEM_TM35, // 0x143
|
||||
ITEM_TM36, // 0x144
|
||||
ITEM_TM37, // 0x145
|
||||
ITEM_TM38, // 0x146
|
||||
ITEM_TM39, // 0x147
|
||||
ITEM_TM40, // 0x148
|
||||
ITEM_TM41, // 0x149
|
||||
ITEM_TM42, // 0x14a
|
||||
ITEM_TM43, // 0x14b
|
||||
ITEM_TM44, // 0x14c
|
||||
ITEM_TM45, // 0x14d
|
||||
ITEM_TM46, // 0x14e
|
||||
ITEM_TM47, // 0x14f
|
||||
ITEM_TM48, // 0x150
|
||||
ITEM_TM49, // 0x151
|
||||
ITEM_TM50, // 0x152
|
||||
ITEM_HM01, // 0x153
|
||||
ITEM_HM02, // 0x154
|
||||
ITEM_HM03, // 0x155
|
||||
ITEM_HM04, // 0x156
|
||||
ITEM_HM05, // 0x157
|
||||
ITEM_HM06, // 0x158
|
||||
ITEM_HM07, // 0x159
|
||||
ITEM_HM08, // 0x15a
|
||||
ITEM_15B,
|
||||
ITEM_15C,
|
||||
|
||||
// FireRed/LeafGreen
|
||||
ITEM_OAKS_PARCEL, // 0x15d
|
||||
ITEM_POKE_FLUTE, // 0x15e
|
||||
ITEM_SECRET_KEY, // 0x15f
|
||||
ITEM_BIKE_VOUCHER, // 0x160
|
||||
ITEM_GOLD_TEETH, // 0x161
|
||||
ITEM_OLD_AMBER, // 0x162
|
||||
ITEM_CARD_KEY, // 0x163
|
||||
ITEM_LIFT_KEY, // 0x164
|
||||
ITEM_HELIX_FOSSIL, // 0x165
|
||||
ITEM_DOME_FOSSIL, // 0x166
|
||||
ITEM_SILPH_SCOPE, // 0x167
|
||||
ITEM_BICYCLE, // 0x168
|
||||
ITEM_TOWN_MAP, // 0x169
|
||||
ITEM_VS_SEEKER, // 0x16a
|
||||
ITEM_FAME_CHECKER, // 0x16b
|
||||
ITEM_TM_CASE, // 0x16c
|
||||
ITEM_BERRY_POUCH, // 0x16d
|
||||
ITEM_TEACHY_TV, // 0x16e
|
||||
ITEM_TRI_PASS, // 0x16f
|
||||
ITEM_RAINBOW_PASS, // 0x170
|
||||
ITEM_TEA, // 0x171
|
||||
ITEM_MYSTIC_TICKET, // 0x172
|
||||
ITEM_AURORA_TICKET, // 0x173
|
||||
ITEM_POWDER_JAR, // 0x174
|
||||
ITEM_RUBY, // 0x175
|
||||
ITEM_SAPPHIRE, // 0x176
|
||||
|
||||
// Emerald
|
||||
ITEM_MAGMA_EMBLEM, // 0x177
|
||||
ITEM_OLD_SEA_MAP, // 0x178
|
||||
};
|
||||
|
||||
#endif // GUARD_ITEMS_H
|
||||
363
include/moves.h
Normal file
363
include/moves.h
Normal file
@@ -0,0 +1,363 @@
|
||||
#ifndef GUARD_MOVES_H
|
||||
#define GUARD_MOVES_H
|
||||
|
||||
enum
|
||||
{
|
||||
MOVE_NONE,
|
||||
MOVE_POUND,
|
||||
MOVE_KARATE_CHOP,
|
||||
MOVE_DOUBLE_SLAP,
|
||||
MOVE_COMET_PUNCH,
|
||||
MOVE_MEGA_PUNCH,
|
||||
MOVE_PAY_DAY,
|
||||
MOVE_FIRE_PUNCH,
|
||||
MOVE_ICE_PUNCH,
|
||||
MOVE_THUNDER_PUNCH,
|
||||
MOVE_SCRATCH,
|
||||
MOVE_VICE_GRIP,
|
||||
MOVE_GUILLOTINE,
|
||||
MOVE_RAZOR_WIND,
|
||||
MOVE_SWORDS_DANCE,
|
||||
MOVE_CUT,
|
||||
MOVE_GUST,
|
||||
MOVE_WING_ATTACK,
|
||||
MOVE_WHIRLWIND,
|
||||
MOVE_FLY,
|
||||
MOVE_BIND,
|
||||
MOVE_SLAM,
|
||||
MOVE_VINE_WHIP,
|
||||
MOVE_STOMP,
|
||||
MOVE_DOUBLE_KICK,
|
||||
MOVE_MEGA_KICK,
|
||||
MOVE_JUMP_KICK,
|
||||
MOVE_ROLLING_KICK,
|
||||
MOVE_SAND_ATTACK,
|
||||
MOVE_HEADBUTT,
|
||||
MOVE_HORN_ATTACK,
|
||||
MOVE_FURY_ATTACK,
|
||||
MOVE_HORN_DRILL,
|
||||
MOVE_TACKLE,
|
||||
MOVE_BODY_SLAM,
|
||||
MOVE_WRAP,
|
||||
MOVE_TAKE_DOWN,
|
||||
MOVE_THRASH,
|
||||
MOVE_DOUBLE_EDGE,
|
||||
MOVE_TAIL_WHIP,
|
||||
MOVE_POISON_STING,
|
||||
MOVE_TWINEEDLE,
|
||||
MOVE_PIN_MISSILE,
|
||||
MOVE_LEER,
|
||||
MOVE_BITE,
|
||||
MOVE_GROWL,
|
||||
MOVE_ROAR,
|
||||
MOVE_SING,
|
||||
MOVE_SUPERSONIC,
|
||||
MOVE_SONIC_BOOM,
|
||||
MOVE_DISABLE,
|
||||
MOVE_ACID,
|
||||
MOVE_EMBER,
|
||||
MOVE_FLAMETHROWER,
|
||||
MOVE_MIST,
|
||||
MOVE_WATER_GUN,
|
||||
MOVE_HYDRO_PUMP,
|
||||
MOVE_SURF,
|
||||
MOVE_ICE_BEAM,
|
||||
MOVE_BLIZZARD,
|
||||
MOVE_PSYBEAM,
|
||||
MOVE_BUBBLE_BEAM,
|
||||
MOVE_AURORA_BEAM,
|
||||
MOVE_HYPER_BEAM,
|
||||
MOVE_PECK,
|
||||
MOVE_DRILL_PECK,
|
||||
MOVE_SUBMISSION,
|
||||
MOVE_LOW_KICK,
|
||||
MOVE_COUNTER,
|
||||
MOVE_SEISMIC_TOSS,
|
||||
MOVE_STRENGTH,
|
||||
MOVE_ABSORB,
|
||||
MOVE_MEGA_DRAIN,
|
||||
MOVE_LEECH_SEED,
|
||||
MOVE_GROWTH,
|
||||
MOVE_RAZOR_LEAF,
|
||||
MOVE_SOLAR_BEAM,
|
||||
MOVE_POISON_POWDER,
|
||||
MOVE_STUN_SPORE,
|
||||
MOVE_SLEEP_POWDER,
|
||||
MOVE_PETAL_DANCE,
|
||||
MOVE_STRING_SHOT,
|
||||
MOVE_DRAGON_RAGE,
|
||||
MOVE_FIRE_SPIN,
|
||||
MOVE_THUNDER_SHOCK,
|
||||
MOVE_THUNDERBOLT,
|
||||
MOVE_THUNDER_WAVE,
|
||||
MOVE_THUNDER,
|
||||
MOVE_ROCK_THROW,
|
||||
MOVE_EARTHQUAKE,
|
||||
MOVE_FISSURE,
|
||||
MOVE_DIG,
|
||||
MOVE_TOXIC,
|
||||
MOVE_CONFUSION,
|
||||
MOVE_PSYCHIC,
|
||||
MOVE_HYPNOSIS,
|
||||
MOVE_MEDITATE,
|
||||
MOVE_AGILITY,
|
||||
MOVE_QUICK_ATTACK,
|
||||
MOVE_RAGE,
|
||||
MOVE_TELEPORT,
|
||||
MOVE_NIGHT_SHADE,
|
||||
MOVE_MIMIC,
|
||||
MOVE_SCREECH,
|
||||
MOVE_DOUBLE_TEAM,
|
||||
MOVE_RECOVER,
|
||||
MOVE_HARDEN,
|
||||
MOVE_MINIMIZE,
|
||||
MOVE_SMOKESCREEN,
|
||||
MOVE_CONFUSE_RAY,
|
||||
MOVE_WITHDRAW,
|
||||
MOVE_DEFENSE_CURL,
|
||||
MOVE_BARRIER,
|
||||
MOVE_LIGHT_SCREEN,
|
||||
MOVE_HAZE,
|
||||
MOVE_REFLECT,
|
||||
MOVE_FOCUS_ENERGY,
|
||||
MOVE_BIDE,
|
||||
MOVE_METRONOME,
|
||||
MOVE_MIRROR_MOVE,
|
||||
MOVE_SELF_DESTRUCT,
|
||||
MOVE_EGG_BOMB,
|
||||
MOVE_LICK,
|
||||
MOVE_SMOG,
|
||||
MOVE_SLUDGE,
|
||||
MOVE_BONE_CLUB,
|
||||
MOVE_FIRE_BLAST,
|
||||
MOVE_WATERFALL,
|
||||
MOVE_CLAMP,
|
||||
MOVE_SWIFT,
|
||||
MOVE_SKULL_BASH,
|
||||
MOVE_SPIKE_CANNON,
|
||||
MOVE_CONSTRICT,
|
||||
MOVE_AMNESIA,
|
||||
MOVE_KINESIS,
|
||||
MOVE_SOFT_BOILED,
|
||||
MOVE_HI_JUMP_KICK,
|
||||
MOVE_GLARE,
|
||||
MOVE_DREAM_EATER,
|
||||
MOVE_POISON_GAS,
|
||||
MOVE_BARRAGE,
|
||||
MOVE_LEECH_LIFE,
|
||||
MOVE_LOVELY_KISS,
|
||||
MOVE_SKY_ATTACK,
|
||||
MOVE_TRANSFORM,
|
||||
MOVE_BUBBLE,
|
||||
MOVE_DIZZY_PUNCH,
|
||||
MOVE_SPORE,
|
||||
MOVE_FLASH,
|
||||
MOVE_PSYWAVE,
|
||||
MOVE_SPLASH,
|
||||
MOVE_ACID_ARMOR,
|
||||
MOVE_CRABHAMMER,
|
||||
MOVE_EXPLOSION,
|
||||
MOVE_FURY_SWIPES,
|
||||
MOVE_BONEMERANG,
|
||||
MOVE_REST,
|
||||
MOVE_ROCK_SLIDE,
|
||||
MOVE_HYPER_FANG,
|
||||
MOVE_SHARPEN,
|
||||
MOVE_CONVERSION,
|
||||
MOVE_TRI_ATTACK,
|
||||
MOVE_SUPER_FANG,
|
||||
MOVE_SLASH,
|
||||
MOVE_SUBSTITUTE,
|
||||
MOVE_STRUGGLE,
|
||||
MOVE_SKETCH,
|
||||
MOVE_TRIPLE_KICK,
|
||||
MOVE_THIEF,
|
||||
MOVE_SPIDER_WEB,
|
||||
MOVE_MIND_READER,
|
||||
MOVE_NIGHTMARE,
|
||||
MOVE_FLAME_WHEEL,
|
||||
MOVE_SNORE,
|
||||
MOVE_CURSE,
|
||||
MOVE_FLAIL,
|
||||
MOVE_CONVERSION_2,
|
||||
MOVE_AEROBLAST,
|
||||
MOVE_COTTON_SPORE,
|
||||
MOVE_REVERSAL,
|
||||
MOVE_SPITE,
|
||||
MOVE_POWDER_SNOW,
|
||||
MOVE_PROTECT,
|
||||
MOVE_MACH_PUNCH,
|
||||
MOVE_SCARY_FACE,
|
||||
MOVE_FAINT_ATTACK,
|
||||
MOVE_SWEET_KISS,
|
||||
MOVE_BELLY_DRUM,
|
||||
MOVE_SLUDGE_BOMB,
|
||||
MOVE_MUD_SLAP,
|
||||
MOVE_OCTAZOOKA,
|
||||
MOVE_SPIKES,
|
||||
MOVE_ZAP_CANNON,
|
||||
MOVE_FORESIGHT,
|
||||
MOVE_DESTINY_BOND,
|
||||
MOVE_PERISH_SONG,
|
||||
MOVE_ICY_WIND,
|
||||
MOVE_DETECT,
|
||||
MOVE_BONE_RUSH,
|
||||
MOVE_LOCK_ON,
|
||||
MOVE_OUTRAGE,
|
||||
MOVE_SANDSTORM,
|
||||
MOVE_GIGA_DRAIN,
|
||||
MOVE_ENDURE,
|
||||
MOVE_CHARM,
|
||||
MOVE_ROLLOUT,
|
||||
MOVE_FALSE_SWIPE,
|
||||
MOVE_SWAGGER,
|
||||
MOVE_MILK_DRINK,
|
||||
MOVE_SPARK,
|
||||
MOVE_FURY_CUTTER,
|
||||
MOVE_STEEL_WING,
|
||||
MOVE_MEAN_LOOK,
|
||||
MOVE_ATTRACT,
|
||||
MOVE_SLEEP_TALK,
|
||||
MOVE_HEAL_BELL,
|
||||
MOVE_RETURN,
|
||||
MOVE_PRESENT,
|
||||
MOVE_FRUSTRATION,
|
||||
MOVE_SAFEGUARD,
|
||||
MOVE_PAIN_SPLIT,
|
||||
MOVE_SACRED_FIRE,
|
||||
MOVE_MAGNITUDE,
|
||||
MOVE_DYNAMIC_PUNCH,
|
||||
MOVE_MEGAHORN,
|
||||
MOVE_DRAGON_BREATH,
|
||||
MOVE_BATON_PASS,
|
||||
MOVE_ENCORE,
|
||||
MOVE_PURSUIT,
|
||||
MOVE_RAPID_SPIN,
|
||||
MOVE_SWEET_SCENT,
|
||||
MOVE_IRON_TAIL,
|
||||
MOVE_METAL_CLAW,
|
||||
MOVE_VITAL_THROW,
|
||||
MOVE_MORNING_SUN,
|
||||
MOVE_SYNTHESIS,
|
||||
MOVE_MOONLIGHT,
|
||||
MOVE_HIDDEN_POWER,
|
||||
MOVE_CROSS_CHOP,
|
||||
MOVE_TWISTER,
|
||||
MOVE_RAIN_DANCE,
|
||||
MOVE_SUNNY_DAY,
|
||||
MOVE_CRUNCH,
|
||||
MOVE_MIRROR_COAT,
|
||||
MOVE_PSYCH_UP,
|
||||
MOVE_EXTREME_SPEED,
|
||||
MOVE_ANCIENT_POWER,
|
||||
MOVE_SHADOW_BALL,
|
||||
MOVE_FUTURE_SIGHT,
|
||||
MOVE_ROCK_SMASH,
|
||||
MOVE_WHIRLPOOL,
|
||||
MOVE_BEAT_UP,
|
||||
MOVE_FAKE_OUT,
|
||||
MOVE_UPROAR,
|
||||
MOVE_STOCKPILE,
|
||||
MOVE_SPIT_UP,
|
||||
MOVE_SWALLOW,
|
||||
MOVE_HEAT_WAVE,
|
||||
MOVE_HAIL,
|
||||
MOVE_TORMENT,
|
||||
MOVE_FLATTER,
|
||||
MOVE_WILL_O_WISP,
|
||||
MOVE_MEMENTO,
|
||||
MOVE_FACADE,
|
||||
MOVE_FOCUS_PUNCH,
|
||||
MOVE_SMELLING_SALT,
|
||||
MOVE_FOLLOW_ME,
|
||||
MOVE_NATURE_POWER,
|
||||
MOVE_CHARGE,
|
||||
MOVE_TAUNT,
|
||||
MOVE_HELPING_HAND,
|
||||
MOVE_TRICK,
|
||||
MOVE_ROLE_PLAY,
|
||||
MOVE_WISH,
|
||||
MOVE_ASSIST,
|
||||
MOVE_INGRAIN,
|
||||
MOVE_SUPERPOWER,
|
||||
MOVE_MAGIC_COAT,
|
||||
MOVE_RECYCLE,
|
||||
MOVE_REVENGE,
|
||||
MOVE_BRICK_BREAK,
|
||||
MOVE_YAWN,
|
||||
MOVE_KNOCK_OFF,
|
||||
MOVE_ENDEAVOR,
|
||||
MOVE_ERUPTION,
|
||||
MOVE_SKILL_SWAP,
|
||||
MOVE_IMPRISON,
|
||||
MOVE_REFRESH,
|
||||
MOVE_GRUDGE,
|
||||
MOVE_SNATCH,
|
||||
MOVE_SECRET_POWER,
|
||||
MOVE_DIVE,
|
||||
MOVE_ARM_THRUST,
|
||||
MOVE_CAMOUFLAGE,
|
||||
MOVE_TAIL_GLOW,
|
||||
MOVE_LUSTER_PURGE,
|
||||
MOVE_MIST_BALL,
|
||||
MOVE_FEATHER_DANCE,
|
||||
MOVE_TEETER_DANCE,
|
||||
MOVE_BLAZE_KICK,
|
||||
MOVE_MUD_SPORT,
|
||||
MOVE_ICE_BALL,
|
||||
MOVE_NEEDLE_ARM,
|
||||
MOVE_SLACK_OFF,
|
||||
MOVE_HYPER_VOICE,
|
||||
MOVE_POISON_FANG,
|
||||
MOVE_CRUSH_CLAW,
|
||||
MOVE_BLAST_BURN,
|
||||
MOVE_HYDRO_CANNON,
|
||||
MOVE_METEOR_MASH,
|
||||
MOVE_ASTONISH,
|
||||
MOVE_WEATHER_BALL,
|
||||
MOVE_AROMATHERAPY,
|
||||
MOVE_FAKE_TEARS,
|
||||
MOVE_AIR_CUTTER,
|
||||
MOVE_OVERHEAT,
|
||||
MOVE_ODOR_SLEUTH,
|
||||
MOVE_ROCK_TOMB,
|
||||
MOVE_SILVER_WIND,
|
||||
MOVE_METAL_SOUND,
|
||||
MOVE_GRASS_WHISTLE,
|
||||
MOVE_TICKLE,
|
||||
MOVE_COSMIC_POWER,
|
||||
MOVE_WATER_SPOUT,
|
||||
MOVE_SIGNAL_BEAM,
|
||||
MOVE_SHADOW_PUNCH,
|
||||
MOVE_EXTRASENSORY,
|
||||
MOVE_SKY_UPPERCUT,
|
||||
MOVE_SAND_TOMB,
|
||||
MOVE_SHEER_COLD,
|
||||
MOVE_MUDDY_WATER,
|
||||
MOVE_BULLET_SEED,
|
||||
MOVE_AERIAL_ACE,
|
||||
MOVE_ICICLE_SPEAR,
|
||||
MOVE_IRON_DEFENSE,
|
||||
MOVE_BLOCK,
|
||||
MOVE_HOWL,
|
||||
MOVE_DRAGON_CLAW,
|
||||
MOVE_FRENZY_PLANT,
|
||||
MOVE_BULK_UP,
|
||||
MOVE_BOUNCE,
|
||||
MOVE_MUD_SHOT,
|
||||
MOVE_POISON_TAIL,
|
||||
MOVE_COVET,
|
||||
MOVE_VOLT_TACKLE,
|
||||
MOVE_MAGICAL_LEAF,
|
||||
MOVE_WATER_SPORT,
|
||||
MOVE_CALM_MIND,
|
||||
MOVE_LEAF_BLADE,
|
||||
MOVE_DRAGON_DANCE,
|
||||
MOVE_ROCK_BLAST,
|
||||
MOVE_SHOCK_WAVE,
|
||||
MOVE_WATER_PULSE,
|
||||
MOVE_DOOM_DESIRE,
|
||||
MOVE_PSYCHO_BOOST,
|
||||
};
|
||||
|
||||
#endif // GUARD_MOVES_H
|
||||
@@ -269,6 +269,56 @@ struct PokemonStorage
|
||||
/*0x83C2*/ u8 boxWallpapers[14];
|
||||
};
|
||||
|
||||
struct BattlePokemon
|
||||
{
|
||||
/*0x00*/ u16 species;
|
||||
/*0x02*/ u16 attack;
|
||||
/*0x04*/ u16 defense;
|
||||
/*0x06*/ u16 speed;
|
||||
/*0x08*/ u16 spAttack;
|
||||
/*0x0A*/ u16 spDefense;
|
||||
/*0x0C*/ u16 moves[4];
|
||||
/*0x14*/ u32 hpIV:5;
|
||||
/*0x14*/ u32 attackIV:5;
|
||||
/*0x15*/ u32 defenseIV:5;
|
||||
/*0x15*/ u32 speedIV:5;
|
||||
/*0x16*/ u32 spAttackIV:5;
|
||||
/*0x17*/ u32 spDefenseIV:5;
|
||||
/*0x17*/ u32 isEgg:1;
|
||||
/*0x17*/ u32 altAbility:1;
|
||||
/*0x18*/ s8 statStages[8];
|
||||
/*0x20*/ u8 ability;
|
||||
/*0x21*/ u8 type1;
|
||||
/*0x22*/ u8 type2;
|
||||
/*0x23*/ u8 unknown;
|
||||
/*0x24*/ u8 pp[4];
|
||||
/*0x28*/ u16 hp;
|
||||
/*0x2A*/ u8 level;
|
||||
/*0x2B*/ u8 friendship;
|
||||
/*0x2C*/ u16 maxHP;
|
||||
/*0x2E*/ u16 item;
|
||||
/*0x30*/ u8 nickname[POKEMON_NAME_LENGTH + 1];
|
||||
/*0x3B*/ u8 ppBonuses;
|
||||
/*0x3C*/ u8 otName[8];
|
||||
/*0x44*/ u32 experience;
|
||||
/*0x48*/ u32 personality;
|
||||
/*0x4C*/ u32 status1;
|
||||
/*0x50*/ u32 status2;
|
||||
/*0x54*/ u32 otId;
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
STAT_STAGE_HP, // 0
|
||||
STAT_STAGE_ATK, // 1
|
||||
STAT_STAGE_DEF, // 2
|
||||
STAT_STAGE_SPEED, // 3
|
||||
STAT_STAGE_SPATK, // 4
|
||||
STAT_STAGE_SPDEF, // 5
|
||||
STAT_STAGE_ACC, // 6
|
||||
STAT_STAGE_EVASION, // 7
|
||||
};
|
||||
|
||||
struct BaseStats
|
||||
{
|
||||
/* 0x00 */ u8 baseHP;
|
||||
|
||||
Reference in New Issue
Block a user