decomp calc dmg and clean up battle ai

This commit is contained in:
DizzyEggg
2017-09-04 21:43:13 +02:00
parent 92892d140a
commit 2702b0ec9b
19 changed files with 1749 additions and 1249 deletions

View File

@@ -3,6 +3,7 @@
#include "battle.h"
#include "species.h"
#include "abilities.h"
#include "rng.h"
#define AIScriptRead32(ptr) ((ptr)[0] | (ptr)[1] << 8 | (ptr)[2] << 16 | (ptr)[3] << 24)
#define AIScriptRead16(ptr) ((ptr)[0] | (ptr)[1] << 8)
@@ -10,9 +11,7 @@
#define AIScriptReadPtr(ptr) (u8*) AIScriptRead32(ptr)
#define AI_THINKING_STRUCT ((struct AI_ThinkingStruct *)(gBattleResources->ai))
#define UNK_2016A00_STRUCT ((struct UnknownStruct2 *)(gBattleResources->unk18))
#define UNK_2016C00_STRUCT ((struct UnknownStruct4 *)(gBattleResources->unk1C))
#define UNK_BATTLE_STRUCT ((struct UnknownStruct1 *)(gBattleResources))
#define BATTLE_HISTORY ((struct BattleHistory *)(gBattleResources->battleHistory))
#define AI_ACTION_UNK1 0x0001
#define AI_ACTION_UNK2 0x0002
@@ -54,112 +53,6 @@ struct Trainer
/*0x24*/ void *party;
};
#define POKEMON_NAME_LENGTH 10
struct BattlePokemon
{
/* 0x00 */ u16 species;
/* 0x02 */ u16 attack;
/* 0x04 */ u16 defense;
/* 0x06 */ u16 speed;
/* 0x08 */ u16 spAttack;
/* 0x0A */ u16 spDefense;
/* 0x0C */ u16 moves[4];
/* 0x14 */ u32 hpIV:5;
/* 0x14 */ u32 attackIV:5;
/* 0x15 */ u32 defenseIV:5;
/* 0x15 */ u32 speedIV:5;
/* 0x16 */ u32 spAttackIV:5;
/* 0x17 */ u32 spDefenseIV:5;
/* 0x17 */ u32 isEgg:1;
/* 0x17 */ u32 altAbility:1;
/* 0x18 */ s8 statStages[8];
/* 0x20 */ u8 ability;
/* 0x21 */ u8 type1;
/* 0x22 */ u8 type2;
/* 0x23 */ u8 unknown;
/* 0x24 */ u8 pp[4];
/* 0x28 */ u16 hp;
/* 0x2A */ u8 level;
/* 0x2B */ u8 friendship;
/* 0x2C */ u16 maxHP;
/* 0x2E */ u16 item;
/* 0x30 */ u8 nickname[POKEMON_NAME_LENGTH + 1];
/* 0x3B */ u8 ppBonuses;
/* 0x3C */ u8 otName[8];
/* 0x44 */ u32 experience;
/* 0x48 */ u32 personality;
/* 0x4C */ u32 status1;
/* 0x50 */ u32 status2;
/* 0x54 */ u32 otId;
};
//size should be 0x1C
struct AI_ThinkingStruct
{
u8 aiState;
u8 movesetIndex;
u16 moveConsidered;
s8 score[4];
u32 funcResult;
u32 aiFlags;
u8 aiAction;
u8 aiLogicId;
u8 filler12[6];
u8 unk18[4];
};
//size should be 0x54
struct UnknownStruct2
{
u16 unk0[2][8];
u8 unk20[2];
u8 filler20[0x1E];
u8 unk40[4];
u8 unk44[4];
u16 unk48[4];
u8 unk50;
};
struct UnknownStruct4
{
u8 *ptr[8];
u8 unk20;
};
struct SimpleUnknownStruct
{
u32 unkArray[4]; // unknown size
};
struct UnknownStruct1
{
u8 unk0;
u8 filler1[0x3];
struct SimpleUnknownStruct *unk4;
u8 filler8[0xC];
struct AI_ThinkingStruct *ai;
struct UnknownStruct2 *unk18;
struct UnknownStruct4 *unk1C;
};
struct UnknownStruct5
{
u8 filler0[0x3];
u16 unk4;
u16 unk6;
u8 unk8;
u8 unk9;
u8 fillerA[0x9];
u8 taunt:4;
u8 unkC:4;
u8 fillerD[0x2];
u8 unk16;
u8 filler17[0x4];
};
extern struct UnknownStruct5 gDisableStructs[];
/*
gAIScriptPtr is a pointer to the next battle AI cmd command to read.
when a command finishes processing, gAIScriptPtr is incremented by
@@ -177,7 +70,6 @@ extern u8 gBankTarget;
extern u8 gAbsentBankFlags;
extern u16 gUnknown_02024248[];
extern u8 *gBattleStruct;
extern struct UnknownStruct1 *gBattleResources;
extern u16 gUnknown_02038BCA;
extern u16 gUnknown_02038BCC;
extern u8 gPlayerMonIndex;
@@ -211,8 +103,6 @@ typedef void (*BattleAICmdFunc)(void);
extern const BattleAICmdFunc sBattleAICmdTable[];
extern u8 sub_803FECC();
extern u16 Random();
extern u8 GetBankSide();
extern u32 sub_8186438();
extern u32 sub_81A6FB4();
@@ -225,8 +115,8 @@ void BattleAI_DoAIProcessing(void);
void BattleAI_HandleItemUseBeforeAISetup(u8 a)
{
s32 i;
u8 *data = (u8 *)gBattleResources->unk18;
u8 *data = (u8 *)gBattleResources->battleHistory;
for (i = 0; (u32)i < 0x54; i++)
data[i] = 0;
if ((gBattleTypeFlags & 0x0A7F098A) == 8)
@@ -235,12 +125,12 @@ void BattleAI_HandleItemUseBeforeAISetup(u8 a)
{
if (gTrainers[gUnknown_02038BCA].items[i] != 0)
{
gBattleResources->unk18->unk48[gBattleResources->unk18->unk50] = gTrainers[gUnknown_02038BCA].items[i];
gBattleResources->unk18->unk50++;
gBattleResources->battleHistory->TrainerItems[gBattleResources->battleHistory->unk50] = gTrainers[gUnknown_02038BCA].items[i];
gBattleResources->battleHistory->unk50++;
}
}
}
BattleAI_SetupAIData(a);
}
@@ -273,7 +163,7 @@ void BattleAI_SetupAIData(u8 a)
AI_THINKING_STRUCT->unk18[i] = 100 - (Random() % 16);
}
gBattleResources->unk1C->unk20 = 0;
gBattleResources->AI_ScriptsStack->size = 0;
gPlayerMonIndex = gActiveBank;
if (gBattleTypeFlags & 1)
{
@@ -311,7 +201,7 @@ u8 sub_8130BA4(void)
{
u16 r4 = gCurrentMove;
u8 ret;
if (!(gBattleTypeFlags & 1))
ret = BattleAI_GetAIActionToUse();
else
@@ -327,7 +217,7 @@ u8 BattleAI_GetAIActionToUse(void)
u8 consideredMoveArray[4];
u8 numOfBestMoves;
s32 i;
sub_8131074();
while (AI_THINKING_STRUCT->aiFlags != 0)
@@ -391,7 +281,7 @@ u8 sub_8130CF4(void)
//u8 *sp1C = spC;
//u8 *sp18 = sp8;
//u8 *sp20 = spC;
for (i = 0; i < 4; i++) //_08130D14
{
if (i == gPlayerMonIndex || gBattleMons[i].hp == 0)
@@ -465,9 +355,9 @@ u8 sub_8130CF4(void)
}
//_08130EAE
}
//#define i r5
//_08130EC4
r5_2 = sp0[0];
sp8[0] = 0;
@@ -835,15 +725,15 @@ void BattleAI_DoAIProcessing(void)
void sub_8131074(void)
{
s32 i;
for (i = 0; i < 4; i++)
{
if (gBattleResources->unk18->unk0[gBankTarget][i] == gUnknown_02024248[gBankTarget])
if (gBattleResources->battleHistory->usedMoves[gBankTarget].moves[i] == gUnknown_02024248[gBankTarget])
break;
if (gBattleResources->unk18->unk0[gBankTarget][i] != gUnknown_02024248[gBankTarget] //HACK: This redundant condition is a hack to make the asm match.
&& gBattleResources->unk18->unk0[gBankTarget][i] == 0)
if (gBattleResources->battleHistory->usedMoves[gBankTarget].moves[i] != gUnknown_02024248[gBankTarget] //HACK: This redundant condition is a hack to make the asm match.
&& gBattleResources->battleHistory->usedMoves[gBankTarget].moves[i] == 0)
{
gBattleResources->unk18->unk0[gBankTarget][i] = gUnknown_02024248[gBankTarget];
gBattleResources->battleHistory->usedMoves[gBankTarget].moves[i] = gUnknown_02024248[gBankTarget];
break;
}
}
@@ -852,29 +742,29 @@ void sub_8131074(void)
void sub_81310F0(u8 a)
{
s32 i;
for (i = 0; i < 4; i++)
gBattleResources->unk18->unk0[a][i] = 0;
gBattleResources->battleHistory->usedMoves[a].moves[i] = 0;
}
void RecordAbilityBattle(u8 a, u8 b)
{
gBattleResources->unk18->unk40[a] = b;
gBattleResources->battleHistory->abilities[a] = b;
}
void sub_8131130(u8 a)
{
gBattleResources->unk18->unk40[a] = 0;
gBattleResources->battleHistory->abilities[a] = 0;
}
void b_history__record_item_x12_of_player(u8 a, u8 b)
{
gBattleResources->unk18->unk44[a] = b;
gBattleResources->battleHistory->itemEffects[a] = b;
}
void sub_8131160(u8 a)
{
gBattleResources->unk18->unk44[a] = 0;
gBattleResources->battleHistory->itemEffects[a] = 0;
}
void BattleAICmd_if_random_less_than(void)
@@ -1372,7 +1262,7 @@ u8 sub_8131E70(u8 index)
void BattleAICmd_unk_5F(void)
{
u8 index = sub_8131E70(gAIScriptPtr[1]);
if(gBattleMons[index].type1 == gAIScriptPtr[2] || gBattleMons[index].type2 == gAIScriptPtr[2])
{
AI_THINKING_STRUCT->funcResult = 1;
@@ -1754,16 +1644,16 @@ void BattleAICmd_get_ability(void)
if(gActiveBank != index)
{
if(UNK_2016A00_STRUCT->unk40[index] != 0)
if(BATTLE_HISTORY->abilities[index] != 0)
{
AI_THINKING_STRUCT->funcResult = UNK_2016A00_STRUCT->unk40[index];
AI_THINKING_STRUCT->funcResult = BATTLE_HISTORY->abilities[index];
gAIScriptPtr += 2;
return;
}
// abilities that prevent fleeing.
if (gBattleMons[index].ability == ABILITY_SHADOW_TAG
|| gBattleMons[index].ability == ABILITY_MAGNET_PULL
if (gBattleMons[index].ability == ABILITY_SHADOW_TAG
|| gBattleMons[index].ability == ABILITY_MAGNET_PULL
|| gBattleMons[index].ability == ABILITY_ARENA_TRAP)
{
AI_THINKING_STRUCT->funcResult = gBattleMons[index].ability;
@@ -1784,7 +1674,7 @@ void BattleAICmd_get_ability(void)
{
AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].ability2;
}
}
}
else
{
AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].ability1; // it's definitely ability 1.
@@ -1809,20 +1699,20 @@ void tai60_unk(void)
u8 index = sub_8131E70(gAIScriptPtr[1]);
u8 arg2 = gAIScriptPtr[2];
u8 var;
if(gAIScriptPtr[1] == 0 || gAIScriptPtr[1] == 2)
{
// _0813253A
if(UNK_2016A00_STRUCT->unk40[index] != 0)
if(BATTLE_HISTORY->abilities[index] != 0)
{
var = UNK_2016A00_STRUCT->unk40[index];
var = BATTLE_HISTORY->abilities[index];
AI_THINKING_STRUCT->funcResult = var;
}
else
{
// _0813255C
if (gBattleMons[index].ability == ABILITY_SHADOW_TAG
|| gBattleMons[index].ability == ABILITY_MAGNET_PULL
if (gBattleMons[index].ability == ABILITY_SHADOW_TAG
|| gBattleMons[index].ability == ABILITY_MAGNET_PULL
|| gBattleMons[index].ability == ABILITY_ARENA_TRAP)
{
var = gBattleMons[index].ability;
@@ -1862,7 +1752,7 @@ void tai60_unk(void)
// _081325BC
var = gBattleMons[index].ability;
}
// _081325CA
if(var == ABILITY_NONE)
{
@@ -2317,7 +2207,7 @@ void BattleAICmd_if_has_move(void)
{
int i;
u16 *temp_ptr = (u16 *)(gAIScriptPtr + 2);
switch(gAIScriptPtr[1])
{
case 1:
@@ -2336,7 +2226,7 @@ void BattleAICmd_if_has_move(void)
{
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
return;
}
}
case 3: // new to Emerald
if(gBattleMons[gPlayerMonIndex ^ 2].hp == 0)
{
@@ -2360,12 +2250,12 @@ void BattleAICmd_if_has_move(void)
{
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
return;
}
}
case 0:
case 2:
for (i = 0; i < 4; i++)
{
if (UNK_2016A00_STRUCT->unk0[gBankTarget][i] == *temp_ptr)
if (BATTLE_HISTORY->usedMoves[gBankTarget].moves[i] == *temp_ptr)
break;
}
if (i == 4)
@@ -2385,7 +2275,7 @@ void BattleAICmd_if_dont_have_move(void)
{
int i;
u16 *temp_ptr = (u16 *)(gAIScriptPtr + 2);
switch(gAIScriptPtr[1])
{
case 1:
@@ -2409,7 +2299,7 @@ void BattleAICmd_if_dont_have_move(void)
case 2:
for (i = 0; i < 4; i++)
{
if (UNK_2016A00_STRUCT->unk0[gBankTarget][i] == *temp_ptr)
if (BATTLE_HISTORY->usedMoves[gBankTarget].moves[i] == *temp_ptr)
break;
}
if (i != 4)
@@ -2447,7 +2337,7 @@ void BattleAICmd_if_move_effect(void)
case 2: // _08133090
for (i = 0; i < 4; i++)
{
if (gBattleMons[gPlayerMonIndex].moves[i] != 0 && gBattleMoves[UNK_2016A00_STRUCT->unk0[gBankTarget][i]].effect == gAIScriptPtr[2])
if (gBattleMons[gPlayerMonIndex].moves[i] != 0 && gBattleMoves[BATTLE_HISTORY->usedMoves[gBankTarget].moves[i]].effect == gAIScriptPtr[2])
break;
}
if (i == 4)
@@ -2480,7 +2370,7 @@ void BattleAICmd_if_not_move_effect(void)
case 2: // _08133188
for (i = 0; i < 4; i++)
{
if (UNK_2016A00_STRUCT->unk0[gBankTarget][i] && gBattleMoves[UNK_2016A00_STRUCT->unk0[gBankTarget][i]].effect == gAIScriptPtr[2])
if (BATTLE_HISTORY->usedMoves[gBankTarget].moves[i] && gBattleMoves[BATTLE_HISTORY->usedMoves[gBankTarget].moves[i]].effect == gAIScriptPtr[2])
break;
}
if (i != 4)
@@ -2502,7 +2392,7 @@ void BattleAICmd_if_last_move_did_damage(void)
if (gAIScriptPtr[2] == 0)
{
if (gDisableStructs[index].unk4 == 0)
if (gDisableStructs[index].disabledMove == 0)
{
gAIScriptPtr += 7;
return;
@@ -2515,7 +2405,7 @@ void BattleAICmd_if_last_move_did_damage(void)
gAIScriptPtr += 7;
return;
}
else if (gDisableStructs[index].unk6 != 0)
else if (gDisableStructs[index].encoredMove != 0)
{
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
return;
@@ -2528,7 +2418,7 @@ void BattleAICmd_if_encored(void)
switch (gAIScriptPtr[1])
{
case 0: // _08109348
if (gDisableStructs[gActiveBank].unk4 == AI_THINKING_STRUCT->moveConsidered)
if (gDisableStructs[gActiveBank].disabledMove == AI_THINKING_STRUCT->moveConsidered)
{
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
return;
@@ -2536,7 +2426,7 @@ void BattleAICmd_if_encored(void)
gAIScriptPtr += 6;
return;
case 1: // _08109370
if (gDisableStructs[gActiveBank].unk6 == AI_THINKING_STRUCT->moveConsidered)
if (gDisableStructs[gActiveBank].encoredMove == AI_THINKING_STRUCT->moveConsidered)
{
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
return;
@@ -2581,7 +2471,7 @@ void BattleAICmd_get_hold_effect(void)
if (gActiveBank != index)
{
AI_THINKING_STRUCT->funcResult = ItemId_GetHoldEffect(UNK_2016A00_STRUCT->unk44[index]);
AI_THINKING_STRUCT->funcResult = ItemId_GetHoldEffect(BATTLE_HISTORY->itemEffects[index]);
}
else
AI_THINKING_STRUCT->funcResult = ItemId_GetHoldEffect(gBattleMons[index].item);
@@ -2594,16 +2484,16 @@ void tai62_unk(void)
u8 index = sub_8131E70(gAIScriptPtr[1]);
u16 item;
u8 var1, var2;
if((index & 1) == (gPlayerMonIndex & 1))
item = gBattleMons[index].item;
else
item = UNK_2016A00_STRUCT->unk44[index];
item = BATTLE_HISTORY->itemEffects[index];
// strange way of loading a 16-bit argument from the AI command.
var2 = gAIScriptPtr[2];
var1 = gAIScriptPtr[3];
if((var1 | var2) == item)
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
else
@@ -2633,7 +2523,7 @@ void BattleAICmd_is_first_turn(void)
else
index = gBankTarget;
AI_THINKING_STRUCT->funcResult = gDisableStructs[index].unk16;
AI_THINKING_STRUCT->funcResult = gDisableStructs[index].isFirstTurn;
gAIScriptPtr += 2;
}
@@ -2647,7 +2537,7 @@ void BattleAICmd_get_stockpile_count(void)
else
index = gBankTarget;
AI_THINKING_STRUCT->funcResult = gDisableStructs[index].unk9;
AI_THINKING_STRUCT->funcResult = gDisableStructs[index].stockpileCounter;
gAIScriptPtr += 2;
}
@@ -2704,7 +2594,7 @@ void BattleAICmd_get_protect_count(void)
else
index = gBankTarget;
AI_THINKING_STRUCT->funcResult = gDisableStructs[index].unk8;
AI_THINKING_STRUCT->funcResult = gDisableStructs[index].protectUses;
gAIScriptPtr += 2;
}
@@ -2783,7 +2673,7 @@ void BattleAICmd_if_level_cond(void)
void BattleAICmd_if_taunted(void)
{
if (gDisableStructs[gBankTarget].taunt != 0)
if (gDisableStructs[gBankTarget].tauntTimer1 != 0)
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
else
gAIScriptPtr += 5;
@@ -2791,7 +2681,7 @@ void BattleAICmd_if_taunted(void)
void BattleAICmd_if_not_taunted(void)
{
if (gDisableStructs[gBankTarget].taunt == 0)
if (gDisableStructs[gBankTarget].tauntTimer1 == 0)
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
else
gAIScriptPtr += 5;
@@ -2808,8 +2698,8 @@ void tai5E_unk(void)
void tai61_unk(void)
{
u8 index = sub_8131E70(gAIScriptPtr[1]);
if(UNK_BATTLE_STRUCT->unk4->unkArray[index] & 1)
if(gBattleResources->flags->flags[index] & 1)
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
else
gAIScriptPtr += 6;
@@ -2817,20 +2707,20 @@ void tai61_unk(void)
void b_mc_stack_push(u8 *var)
{
UNK_2016C00_STRUCT->ptr[UNK_2016C00_STRUCT->unk20++] = var;
gBattleResources->AI_ScriptsStack->ptr[gBattleResources->AI_ScriptsStack->size++] = var;
}
void b_mc_stack_push_cursor(void)
{
UNK_2016C00_STRUCT->ptr[UNK_2016C00_STRUCT->unk20++] = gAIScriptPtr;
gBattleResources->AI_ScriptsStack->ptr[gBattleResources->AI_ScriptsStack->size++] = gAIScriptPtr;
}
bool8 b_mc_stack_pop_cursor(void)
{
if (UNK_2016C00_STRUCT->unk20 != 0)
if (gBattleResources->AI_ScriptsStack->size != 0)
{
--UNK_2016C00_STRUCT->unk20;
gAIScriptPtr = UNK_2016C00_STRUCT->ptr[UNK_2016C00_STRUCT->unk20];
--gBattleResources->AI_ScriptsStack->size;
gAIScriptPtr = gBattleResources->AI_ScriptsStack->ptr[gBattleResources->AI_ScriptsStack->size];
return TRUE;
}
else

284
src/calculate_base_damage.c Normal file
View File

@@ -0,0 +1,284 @@
#include "global.h"
#include "abilities.h"
#include "battle.h"
#include "hold_effects.h"
#include "event_data.h"
#include "item.h"
#include "items.h"
#include "pokemon.h"
#include "species.h"
#include "moves.h"
#include "battle_move_effects.h"
extern u32 gBattleTypeFlags;
extern struct BattlePokemon gBattleMons[4];
extern u16 gCurrentMove;
extern u8 gCritMultiplier;
extern u16 gBattleWeather;
extern struct BattleEnigmaBerry gEnigmaBerries[];
extern u16 gBattleMovePower;
extern u16 gTrainerBattleOpponent;
u8 CountAliveMonsInBattle(u8);
bool8 ShouldGetStatBadgeBoost(u16 flagId, u8 bank);
extern const struct BattleMove gBattleMoves[];
extern const u8 gHoldEffectToType[][2];
extern const u8 gStatStageRatios[][2];
#define APPLY_STAT_MOD(var, mon, stat, statIndex) \
{ \
(var) = (stat) * (gStatStageRatios)[(mon)->statStages[(statIndex)]][0]; \
(var) /= (gStatStageRatios)[(mon)->statStages[(statIndex)]][1]; \
}
s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *defender, u32 move, u16 sideStatus, u16 powerOverride, u8 typeOverride, u8 bankAtk, u8 bankDef)
{
u32 i;
s32 damage = 0;
s32 damageHelper;
u8 type;
u16 attack, defense;
u16 spAttack, spDefense;
u8 defenderHoldEffect;
u8 defenderHoldEffectParam;
u8 attackerHoldEffect;
u8 attackerHoldEffectParam;
if (!powerOverride)
gBattleMovePower = gBattleMoves[move].power;
else
gBattleMovePower = powerOverride;
if (!typeOverride)
type = gBattleMoves[move].type;
else
type = typeOverride & 0x3F;
attack = attacker->attack;
defense = defender->defense;
spAttack = attacker->spAttack;
spDefense = defender->spDefense;
if (attacker->item == ITEM_ENIGMA_BERRY)
{
attackerHoldEffect = gEnigmaBerries[bankAtk].holdEffect;
attackerHoldEffectParam = gEnigmaBerries[bankAtk].holdEffectParam;
}
else
{
attackerHoldEffect = ItemId_GetHoldEffect(attacker->item);
attackerHoldEffectParam = ItemId_GetHoldEffectParam(attacker->item);
}
if (defender->item == ITEM_ENIGMA_BERRY)
{
defenderHoldEffect = gEnigmaBerries[bankDef].holdEffect;
defenderHoldEffectParam = gEnigmaBerries[bankDef].holdEffectParam;
}
else
{
defenderHoldEffect = ItemId_GetHoldEffect(defender->item);
defenderHoldEffectParam = ItemId_GetHoldEffectParam(defender->item);
}
if (attacker->ability == ABILITY_HUGE_POWER || attacker->ability == ABILITY_PURE_POWER)
attack *= 2;
if (ShouldGetStatBadgeBoost(BADGE01_GET, bankAtk))
attack = (110 * attack) / 100;
if (ShouldGetStatBadgeBoost(BADGE05_GET, bankDef))
defense = (110 * defense) / 100;
if (ShouldGetStatBadgeBoost(BADGE07_GET, bankAtk))
spAttack = (110 * spAttack) / 100;
if (ShouldGetStatBadgeBoost(BADGE07_GET, bankDef))
spDefense = (110 * spDefense) / 100;
for (i = 0; i < 17; i++)
{
if (attackerHoldEffect == gHoldEffectToType[i][0]
&& type == gHoldEffectToType[i][1])
{
if (type <= 8)
attack = (attack * (attackerHoldEffectParam + 100)) / 100;
else
spAttack = (spAttack * (attackerHoldEffectParam + 100)) / 100;
break;
}
}
if (attackerHoldEffect == HOLD_EFFECT_CHOICE_BAND)
attack = (150 * attack) / 100;
if (attackerHoldEffect == HOLD_EFFECT_SOUL_DEW && !(gBattleTypeFlags & (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_FRONTIER)) && (attacker->species == SPECIES_LATIAS || attacker->species == SPECIES_LATIOS))
spAttack = (150 * spAttack) / 100;
if (defenderHoldEffect == HOLD_EFFECT_SOUL_DEW && !(gBattleTypeFlags & (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_FRONTIER)) && (defender->species == SPECIES_LATIAS || defender->species == SPECIES_LATIOS))
spDefense = (150 * spDefense) / 100;
if (attackerHoldEffect == HOLD_EFFECT_DEEP_SEA_TOOTH && attacker->species == SPECIES_CLAMPERL)
spAttack *= 2;
if (defenderHoldEffect == HOLD_EFFECT_DEEP_SEA_SCALE && defender->species == SPECIES_CLAMPERL)
spDefense *= 2;
if (attackerHoldEffect == HOLD_EFFECT_LIGHT_BALL && attacker->species == SPECIES_PIKACHU)
spAttack *= 2;
if (defenderHoldEffect == HOLD_EFFECT_METAL_POWDER && defender->species == SPECIES_DITTO)
defense *= 2;
if (attackerHoldEffect == HOLD_EFFECT_THICK_CLUB && (attacker->species == SPECIES_CUBONE || attacker->species == SPECIES_MAROWAK))
attack *= 2;
if (defender->ability == ABILITY_THICK_FAT && (type == TYPE_FIRE || type == TYPE_ICE))
spAttack /= 2;
if (attacker->ability == ABILITY_HUSTLE)
attack = (150 * attack) / 100;
if (attacker->ability == ABILITY_PLUS && AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_MINUS, 0, 0))
spAttack = (150 * spAttack) / 100;
if (attacker->ability == ABILITY_MINUS && AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_PLUS, 0, 0))
spAttack = (150 * spAttack) / 100;
if (attacker->ability == ABILITY_GUTS && attacker->status1)
attack = (150 * attack) / 100;
if (defender->ability == ABILITY_MARVEL_SCALE && defender->status1)
defense = (150 * defense) / 100;
if (type == TYPE_ELECTRIC && AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, 0, 0xFD, 0))
gBattleMovePower /= 2;
if (type == TYPE_FIRE && AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, 0, 0xFE, 0))
gBattleMovePower /= 2;
if (type == TYPE_GRASS && attacker->ability == ABILITY_OVERGROW && attacker->hp <= (attacker->maxHP / 3))
gBattleMovePower = (150 * gBattleMovePower) / 100;
if (type == TYPE_FIRE && attacker->ability == ABILITY_BLAZE && attacker->hp <= (attacker->maxHP / 3))
gBattleMovePower = (150 * gBattleMovePower) / 100;
if (type == TYPE_WATER && attacker->ability == ABILITY_TORRENT && attacker->hp <= (attacker->maxHP / 3))
gBattleMovePower = (150 * gBattleMovePower) / 100;
if (type == TYPE_BUG && attacker->ability == ABILITY_SWARM && attacker->hp <= (attacker->maxHP / 3))
gBattleMovePower = (150 * gBattleMovePower) / 100;
if (gBattleMoves[gCurrentMove].effect == EFFECT_EXPLOSION)
defense /= 2;
if (type < TYPE_MYSTERY) // is physical
{
if (gCritMultiplier == 2)
{
if (attacker->statStages[STAT_STAGE_ATK] > 6)
APPLY_STAT_MOD(damage, attacker, attack, STAT_STAGE_ATK)
else
damage = attack;
}
else
APPLY_STAT_MOD(damage, attacker, attack, STAT_STAGE_ATK)
damage = damage * gBattleMovePower;
damage *= (2 * attacker->level / 5 + 2);
if (gCritMultiplier == 2)
{
if (defender->statStages[STAT_STAGE_DEF] < 6)
APPLY_STAT_MOD(damageHelper, defender, defense, STAT_STAGE_DEF)
else
damageHelper = defense;
}
else
APPLY_STAT_MOD(damageHelper, defender, defense, STAT_STAGE_DEF)
damage = damage / damageHelper;
damage /= 50;
if ((attacker->status1 & STATUS_BURN) && attacker->ability != ABILITY_GUTS)
damage /= 2;
if ((sideStatus & SIDE_STATUS_REFLECT) && gCritMultiplier == 1)
{
if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && CountAliveMonsInBattle(2) == 2)
damage = 2 * (damage / 3);
else
damage /= 2;
}
if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && gBattleMoves[move].target == 8 && CountAliveMonsInBattle(2) == 2)
damage /= 2;
// moves always do at least 1 damage.
if (damage == 0)
damage = 1;
}
if (type == TYPE_MYSTERY)
damage = 0; // is ??? type. does 0 damage.
if (type > TYPE_MYSTERY) // is special?
{
if (gCritMultiplier == 2)
{
if (attacker->statStages[STAT_STAGE_SPATK] > 6)
APPLY_STAT_MOD(damage, attacker, spAttack, STAT_STAGE_SPATK)
else
damage = spAttack;
}
else
APPLY_STAT_MOD(damage, attacker, spAttack, STAT_STAGE_SPATK)
damage = damage * gBattleMovePower;
damage *= (2 * attacker->level / 5 + 2);
if (gCritMultiplier == 2)
{
if (defender->statStages[STAT_STAGE_SPDEF] < 6)
APPLY_STAT_MOD(damageHelper, defender, spDefense, STAT_STAGE_SPDEF)
else
damageHelper = spDefense;
}
else
APPLY_STAT_MOD(damageHelper, defender, spDefense, STAT_STAGE_SPDEF)
damage = (damage / damageHelper);
damage /= 50;
if ((sideStatus & SIDE_STATUS_LIGHTSCREEN) && gCritMultiplier == 1)
{
if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && CountAliveMonsInBattle(2) == 2)
damage = 2 * (damage / 3);
else
damage /= 2;
}
if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && gBattleMoves[move].target == 8 && CountAliveMonsInBattle(2) == 2)
damage /= 2;
// are effects of weather negated with cloud nine or air lock
if (!AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_CLOUD_NINE, 0, 0)
&& !AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_AIR_LOCK, 0, 0))
{
if (gBattleWeather & WEATHER_RAIN_TEMPORARY)
{
switch (type)
{
case TYPE_FIRE:
damage /= 2;
break;
case TYPE_WATER:
damage = (15 * damage) / 10;
break;
}
}
// any weather except sun weakens solar beam
if ((gBattleWeather & (WEATHER_RAIN_ANY | WEATHER_SANDSTORM_ANY | WEATHER_HAIL)) && gCurrentMove == MOVE_SOLAR_BEAM)
damage /= 2;
// sunny
if (gBattleWeather & WEATHER_SUN_ANY)
{
switch (type)
{
case TYPE_FIRE:
damage = (15 * damage) / 10;
break;
case TYPE_WATER:
damage /= 2;
break;
}
}
}
// flash fire triggered
if ((gBattleResources->flags->flags[bankAtk] & UNKNOWN_FLAG_FLASH_FIRE) && type == TYPE_FIRE)
damage = (15 * damage) / 10;
}
return damage + 2;
}

View File

@@ -63,11 +63,20 @@ void SetSaveBlocksPointers(u16 offset)
SetBagItemsPointers();
SetDecorationInventoriesPointers();
}
struct SaveBlocksInOne
{
struct SaveBlock2 sav2;
struct SaveBlock1 sav1;
struct PokemonStorage sav3;
};
/*
void MoveSaveBlocks_ResetHeap(void)
{
void *vblankCB, *hblankCB;
u32 encryptionKey;
struct SaveBlocksInOne* copiedSavs;
// save interrupt functions and turn them off
vblankCB = gMain.vblankCallback;
@@ -76,19 +85,21 @@ void MoveSaveBlocks_ResetHeap(void)
gMain.hblankCallback = NULL;
gUnknown_0203CF5C = NULL;
copiedSavs = (void*)(gHeap);
// copy saveblocks' content
memcpy(gHeap, gSaveBlock2Ptr, sizeof(struct SaveBlock2));
memcpy(gHeap + sizeof(struct SaveBlock2), gSaveBlock1Ptr, sizeof(struct SaveBlock1));
memcpy(gHeap + sizeof(struct SaveBlock2) + sizeof(struct SaveBlock1), gPokemonStoragePtr, sizeof(struct PokemonStorage));
copiedSavs->sav2 = *gSaveBlock2Ptr;
copiedSavs->sav1 = *gSaveBlock1Ptr;
copiedSavs->sav3 = *gPokemonStoragePtr;
// change saveblocks' pointers
// argument is a sum of the individual trainerId bytes
SetSaveBlocksPointers(gHeap[10] + gHeap[11] + gHeap[12] + gHeap[13]);
SetSaveBlocksPointers(copiedSavs->sav2.playerTrainerId[0] + copiedSavs->sav2.playerTrainerId[1] + copiedSavs->sav2.playerTrainerId[2] + copiedSavs->sav2.playerTrainerId[3]);
// restore saveblock data since the pointers changed
memcpy(gSaveBlock2Ptr, gHeap, sizeof(struct SaveBlock2));
memcpy(gSaveBlock1Ptr, gHeap + sizeof(struct SaveBlock2), sizeof(struct SaveBlock1));
memcpy(gPokemonStoragePtr, gHeap + sizeof(struct SaveBlock2) + sizeof(struct SaveBlock1), sizeof(struct PokemonStorage));
*gSaveBlock2Ptr = copiedSavs->sav2;
*gSaveBlock1Ptr = copiedSavs->sav1;
*gPokemonStoragePtr = copiedSavs->sav3;
// heap was destroyed in the copying process, so reset it
InitHeap(gHeap, sizeof(gHeap));