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@@ -2899,7 +2899,7 @@ BattleScript_FaintedMonTryChooseAnother::
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switchindataupdate BS_ATTACKER
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hpthresholds BS_ATTACKER
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printstring STRINGID_SWITCHINMON
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atk62 BS_ATTACKER
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hidepartystatussummary BS_ATTACKER
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switchinanim BS_ATTACKER, 0x0
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waitstate
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switchineffects BS_ATTACKER
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@@ -2910,7 +2910,7 @@ BattleScript_FaintedMonChooseAnother::
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switchindataupdate BS_FAINTED
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hpthresholds BS_FAINTED
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printstring STRINGID_SWITCHINMON
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atk62 BS_FAINTED
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hidepartystatussummary BS_FAINTED
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switchinanim BS_FAINTED, FALSE
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waitstate
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various7 BS_ATTACKER
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@@ -2933,7 +2933,7 @@ BattleScript_82DA908::
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switchindataupdate BS_FAINTED
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hpthresholds BS_FAINTED
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printstring STRINGID_SWITCHINMON
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atk62 BS_FAINTED
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hidepartystatussummary BS_FAINTED
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switchinanim BS_FAINTED, FALSE
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waitstate
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switchineffects 5
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@@ -3136,7 +3136,7 @@ BattleScript_DoSwitchOut::
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switchindataupdate BS_ATTACKER
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hpthresholds BS_ATTACKER
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printstring STRINGID_SWITCHINMON
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atk62 BS_ATTACKER
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hidepartystatussummary BS_ATTACKER
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switchinanim BS_ATTACKER, FALSE
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waitstate
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switchineffects BS_ATTACKER
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@@ -44,7 +44,7 @@ gBattlescriptsForSafariActions:: @ 82DBD58
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.4byte BattleScript_ActionWatchesCarefully
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.4byte BattleScript_ActionGetNear
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.4byte BattleScript_ActionThrowPokeblock
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.4byte BattleScript_82DBEE3
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.4byte BattleScript_ActionWallyThrow
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BattleScript_BallThrow::
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jumpifword CMP_COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_WALLY_TUTORIAL, BattleScript_BallThrowByWally
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@@ -176,17 +176,17 @@ BattleScript_RunByUsingItem::
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setbyte gBattleOutcome, B_OUTCOME_RAN
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finishturn
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BattleScript_ActionWatchesCarefully::
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BattleScript_ActionWatchesCarefully:
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printstring STRINGID_PKMNWATCHINGCAREFULLY
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waitmessage 0x40
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end2
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BattleScript_ActionGetNear::
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BattleScript_ActionGetNear:
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printfromtable gSafariGetNearStringIds
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waitmessage 0x40
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end2
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BattleScript_ActionThrowPokeblock::
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BattleScript_ActionThrowPokeblock:
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printstring STRINGID_THREWPOKEBLOCKATPKMN
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waitmessage 0x40
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playanimation BS_ATTACKER, B_ANIM_x4, NULL
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@@ -194,7 +194,7 @@ BattleScript_ActionThrowPokeblock::
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waitmessage 0x40
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end2
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BattleScript_82DBEE3::
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BattleScript_ActionWallyThrow:
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printstring STRINGID_RETURNMON
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waitmessage 0x40
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returnatktoball
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