give names to some battlescripts
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@@ -12,7 +12,6 @@
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#define AIScriptRead32(ptr) ((ptr)[0] | (ptr)[1] << 8 | (ptr)[2] << 16 | (ptr)[3] << 24)
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#define AIScriptRead16(ptr) ((ptr)[0] | (ptr)[1] << 8)
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#define AIScriptRead8(ptr) ((ptr)[0])
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#define AIScriptReadPtr(ptr) (const u8*) AIScriptRead32(ptr)
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#define AI_ACTION_DONE 0x0001
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