add more const pokemon data, clear include
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@@ -2,6 +2,7 @@
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#include "constants/moves.h"
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#include "constants/species.h"
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#include "constants/trainers.h"
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#include "constants/pokemon.h"
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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@@ -21,31 +22,31 @@ gUnknown_082FF2B8:: @ 82FF2B8
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.align 2
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gUnknown_082FF3A8:: @ 82FF3A8
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.byte 0x00, 0x80, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00
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.byte 0x00, 0x88, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00
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.byte 0x00, 0x90, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00
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.byte 0x00, 0x98, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00
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obj_frame_tiles gHeap + 0x8000, 0x800
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obj_frame_tiles gHeap + 0x8800, 0x800
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obj_frame_tiles gHeap + 0x9000, 0x800
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obj_frame_tiles gHeap + 0x9800, 0x800
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.align 2
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gUnknown_082FF3C8:: @ 82FF3C8
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.byte 0x00, 0xa0, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00
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.byte 0x00, 0xa8, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00
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.byte 0x00, 0xb0, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00
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.byte 0x00, 0xb8, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00
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obj_frame_tiles gHeap + 0xA000, 0x800
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obj_frame_tiles gHeap + 0xA800, 0x800
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obj_frame_tiles gHeap + 0xB000, 0x800
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obj_frame_tiles gHeap + 0xB800, 0x800
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.align 2
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gUnknown_082FF3E8:: @ 82FF3E8
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.byte 0x00, 0xc0, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00
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.byte 0x00, 0xc8, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00
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.byte 0x00, 0xd0, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00
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.byte 0x00, 0xd8, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00
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obj_frame_tiles gHeap + 0xC000, 0x800
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obj_frame_tiles gHeap + 0xC800, 0x800
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obj_frame_tiles gHeap + 0xD000, 0x800
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obj_frame_tiles gHeap + 0xD800, 0x800
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.align 2
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gUnknown_082FF408:: @ 82FF408
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.byte 0x00, 0xe0, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00
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.byte 0x00, 0xe8, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00
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.byte 0x00, 0xf0, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00
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.byte 0x00, 0xf8, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00
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obj_frame_tiles gHeap + 0xE000, 0x800
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obj_frame_tiles gHeap + 0xE800, 0x800
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obj_frame_tiles gHeap + 0xF000, 0x800
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obj_frame_tiles gHeap + 0xF800, 0x800
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.align 2
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gUnknown_082FF428:: @ 82FF428
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