add more const pokemon data, clear include

This commit is contained in:
DizzyEggg
2018-02-11 23:46:50 +01:00
76 changed files with 3939 additions and 5275 deletions
-14
View File
@@ -9,21 +9,7 @@
#include "util.h"
#include "constants/items.h"
extern u8 gActiveBattler;
extern u8 gAbsentBattlerFlags;
extern u32 gBattleTypeFlags;
extern u32 gStatuses3[MAX_BATTLERS_COUNT];
extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
extern u16 gLastLandedMoves[MAX_BATTLERS_COUNT];
extern u8 gLastHitBy[MAX_BATTLERS_COUNT];
extern u16 gDynamicBasePower;
extern u8 gMoveResultFlags;
extern u8 gCritMultiplier;
extern s32 gBattleMoveDamage;
extern const struct BattleMove gBattleMoves[];
extern const struct BaseStats gBaseStats[];
extern const u8 gTypeEffectiveness[];
extern const u8 * const gItemEffectTable[]; // todo: fix once struct is declared