add more const pokemon data, clear include
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@@ -9,21 +9,7 @@
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#include "util.h"
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#include "constants/items.h"
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extern u8 gActiveBattler;
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extern u8 gAbsentBattlerFlags;
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extern u32 gBattleTypeFlags;
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extern u32 gStatuses3[MAX_BATTLERS_COUNT];
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extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
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extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
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extern u16 gLastLandedMoves[MAX_BATTLERS_COUNT];
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extern u8 gLastHitBy[MAX_BATTLERS_COUNT];
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extern u16 gDynamicBasePower;
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extern u8 gMoveResultFlags;
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extern u8 gCritMultiplier;
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extern s32 gBattleMoveDamage;
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extern const struct BattleMove gBattleMoves[];
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extern const struct BaseStats gBaseStats[];
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extern const u8 gTypeEffectiveness[];
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extern const u8 * const gItemEffectTable[]; // todo: fix once struct is declared
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