add more const pokemon data, clear include
This commit is contained in:
@@ -1,7 +1,7 @@
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#include "global.h"
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#include "battle.h"
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#include "battle_message.h"
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#include "battle_string_ids.h"
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#include "constants/battle_string_ids.h"
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#include "constants/moves.h"
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#include "text.h"
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#include "string_util.h"
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@@ -13,23 +13,11 @@
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#include "palette.h"
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#include "battle_controllers.h"
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#include "battle_setup.h"
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#include "menu.h"
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#include "recorded_battle.h"
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#include "international_string_util.h"
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extern u16 gLastUsedItem;
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extern u8 gLastUsedAbility;
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extern u8 gActiveBattler;
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extern u8 gBattlerAttacker;
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extern u8 gBattlerTarget;
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extern u8 gStringBattler;
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extern u8 gEffectBank;
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extern u8 gBattlerAbilities[MAX_BATTLERS_COUNT];
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extern u32 gBattleTypeFlags;
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extern u16 gTrainerBattleOpponent_A;
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extern u16 gTrainerBattleOpponent_B;
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extern u16 gPartnerTrainerId;
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extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
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extern struct BattleEnigmaBerry gEnigmaBerries[MAX_BATTLERS_COUNT];
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extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200];
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extern u8 gMoveSelectionCursor[MAX_BATTLERS_COUNT];
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extern u8 gUnknown_0203C7B4;
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extern struct StringInfoBattle *gStringInfo;
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@@ -56,9 +44,6 @@ extern void GetEreaderTrainerName(u8 *txtPtr);
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extern void sub_81A36D0(u8 arg0, u16 trainerId); // battle_frontier_2
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extern void sub_81D572C(u8 arg0, u16 trainerId); // pokenav
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extern void GetFrontierTrainerName(u8 *dst, u16 trainerId);
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extern s32 GetStringCenterAlignXOffsetWithLetterSpacing(u8 fontId, const u8 *str, s32 totalWidth, s16 letterSpacing);
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extern u8 GetTextSpeedInRecordedBattle(void);
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extern u8 GetPlayerTextSpeed(void);
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// this file's functions
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static void sub_814F8F8(u8 *textPtr);
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@@ -1436,7 +1421,7 @@ void BufferStringBattle(u16 stringID)
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gBattleScripting.battler = gStringInfo->scrActive;
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*(&gBattleStruct->field_52) = gStringInfo->unk1605E;
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*(&gBattleStruct->hpScale) = gStringInfo->hpScale;
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gStringBattler = gStringInfo->StringBank;
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gPotentialItemEffectBattler = gStringInfo->StringBank;
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*(&gBattleStruct->stringMoveType) = gStringInfo->moveType;
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for (i = 0; i < MAX_BATTLERS_COUNT; i++)
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@@ -1903,7 +1888,7 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
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HANDLE_NICKNAME_STRING_CASE(gBattlerTarget, gBattlerPartyIndexes[gBattlerTarget])
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break;
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case B_TXT_EFF_NAME_WITH_PREFIX: // effect bank name with prefix
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HANDLE_NICKNAME_STRING_CASE(gEffectBank, gBattlerPartyIndexes[gEffectBank])
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HANDLE_NICKNAME_STRING_CASE(gEffectBattler, gBattlerPartyIndexes[gEffectBattler])
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break;
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case B_TXT_ACTIVE_NAME_WITH_PREFIX: // active bank name with prefix
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HANDLE_NICKNAME_STRING_CASE(gActiveBattler, gBattlerPartyIndexes[gActiveBattler])
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@@ -1930,10 +1915,10 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
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{
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if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI))
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{
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if ((gBattleScripting.multiplayerId != 0 && (gStringBattler & BIT_SIDE))
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|| (gBattleScripting.multiplayerId == 0 && !(gStringBattler & BIT_SIDE)))
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if ((gBattleScripting.multiplayerId != 0 && (gPotentialItemEffectBattler & BIT_SIDE))
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|| (gBattleScripting.multiplayerId == 0 && !(gPotentialItemEffectBattler & BIT_SIDE)))
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{
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StringCopy(text, gEnigmaBerries[gStringBattler].name);
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StringCopy(text, gEnigmaBerries[gPotentialItemEffectBattler].name);
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StringAppend(text, gText_BerrySuffix);
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toCpy = text;
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}
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@@ -1944,9 +1929,9 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
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}
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else
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{
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if (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18 == gStringBattler)
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if (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18 == gPotentialItemEffectBattler)
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{
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StringCopy(text, gEnigmaBerries[gStringBattler].name);
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StringCopy(text, gEnigmaBerries[gPotentialItemEffectBattler].name);
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StringAppend(text, gText_BerrySuffix);
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toCpy = text;
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}
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@@ -1979,7 +1964,7 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
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toCpy = gAbilityNames[gBattlerAbilities[gBattleScripting.battler]];
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break;
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case B_TXT_EFF_ABILITY: // effect bank ability
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toCpy = gAbilityNames[gBattlerAbilities[gEffectBank]];
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toCpy = gAbilityNames[gBattlerAbilities[gEffectBattler]];
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break;
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case B_TXT_TRAINER1_CLASS: // trainer class name
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if (gBattleTypeFlags & BATTLE_TYPE_SECRET_BASE)
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@@ -2313,9 +2298,9 @@ static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst)
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{
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if (hword == ITEM_ENIGMA_BERRY)
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{
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if (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18 == gStringBattler)
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if (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18 == gPotentialItemEffectBattler)
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{
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StringCopy(dst, gEnigmaBerries[gStringBattler].name);
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StringCopy(dst, gEnigmaBerries[gPotentialItemEffectBattler].name);
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StringAppend(dst, gText_BerrySuffix);
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}
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else
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@@ -2360,20 +2345,20 @@ static void sub_814F8F8(u8* textBuff)
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// Appends "!" to the text buffer `dst`. In the original Japanese this looked
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// into the table of moves at sUnknownMoveTable and varied the line accordingly.
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//
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//
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// gText_ExclamationMark was a plain "!", used for any attack not on the list.
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// It resulted in the translation "<NAME>'s <ATTACK>!".
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//
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//
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// gText_ExclamationMark2 was "を つかった!". This resulted in the translation
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// "<NAME> used <ATTACK>!", which was used for all attacks in English.
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//
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//
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// gText_ExclamationMark3 was "した!". This was used for those moves whose
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// names were verbs, such as Recover, and resulted in translations like "<NAME>
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// recovered itself!".
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//
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//
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// gText_ExclamationMark4 was "を した!" This resulted in a translation of
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// "<NAME> did an <ATTACK>!".
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//
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//
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// gText_ExclamationMark5 was " こうげき!" This resulted in a translation of
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// "<NAME>'s <ATTACK> attack!".
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static void sub_814F950(u8* dst)
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