add more const pokemon data, clear include

This commit is contained in:
DizzyEggg
2018-02-11 23:46:50 +01:00
76 changed files with 3939 additions and 5275 deletions
+2 -17
View File
@@ -12,6 +12,7 @@
#include "sprite.h"
#include "constants/species.h"
#include "battle_interface.h"
#include "battle_anim.h"
extern u16 gBattle_BG0_X;
extern u16 gBattle_BG0_Y;
@@ -21,27 +22,11 @@ extern u16 gBattle_BG2_X;
extern u16 gBattle_BG2_Y;
extern u16 gBattle_BG3_X;
extern u16 gBattle_BG3_Y;
extern u8 gReservedSpritePaletteCount;
extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT];
extern u8 gBankInMenu;
extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
extern u8 gBattlersCount;
extern u32 gBattleTypeFlags;
extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];
extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
extern const union AnimCmd * const * const gMonAnimationsSpriteAnimsPtrTable[];
extern void ScanlineEffect_Clear(void);
extern void sub_8035658(void);
extern bool8 IsDoubleBattle(void);
extern u8 GetSubstituteSpriteDefault_Y(u8 bank);
extern u8 GetBattlerSpriteDefault_Y(u8 bank);
extern u8 sub_80A82E4(u8 bank);
extern void sub_806A068(u16 species, u8 bankIdentity);
extern void sub_806A12C(u16 backPicId, u8 bankIdentity);
extern u8 GetBattlerSpriteCoord(u8 bank, u8 caseId);
// this file's functions
static void CB2_ReshowBattleScreenAfterMenu(void);
@@ -174,7 +159,7 @@ static void CB2_ReshowBattleScreenAfterMenu(void)
SetBattlerShadowSpriteCallback(opponentBank, species);
}
ActionSelectionCreateCursorAt(gActionSelectionCursor[gBankInMenu], 0);
ActionSelectionCreateCursorAt(gActionSelectionCursor[gBattlerInMenuId], 0);
if (gLinkVSyncDisabled != 0 && gReceivedRemoteLinkPlayers != 0)
{