Name object event ID arguments properly

This commit is contained in:
SphericalIce
2021-01-19 23:35:57 +00:00
parent 6dd973012b
commit 2746fd1f95
2 changed files with 11 additions and 11 deletions
+5 -5
View File
@@ -422,10 +422,10 @@ u8 MovementType_RunInPlace_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementType_Invisible_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementType_Invisible_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementType_Invisible_Step2(struct ObjectEvent *, struct Sprite *);
void SetObjectEventSpriteInvisibility(u8 var, bool32 var2);
bool32 IsObjectEventSpriteInvisible(u8 var);
void SetObjectEventSpriteGraphics(u8 var1, u8 graphicsId);
void SetObjectEventSpriteAnim(u8 var1, u8 var2);
bool32 IsObjectEventSpriteAnimating(u8 var);
void SetObjectEventSpriteInvisibility(u8 objectEventId, bool32 invisible);
bool32 IsObjectEventSpriteInvisible(u8 objectEventId);
void SetObjectEventSpriteGraphics(u8 objectEventId, u8 graphicsId);
void SetObjectEventSpriteAnim(u8 objectEventId, u8 animNum);
bool32 IsObjectEventSpriteAnimating(u8 objectEventId);
#endif //GUARD_EVENT_OBJECT_MOVEMENT_H