Name object event ID arguments properly
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@@ -422,10 +422,10 @@ u8 MovementType_RunInPlace_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_Invisible_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_Invisible_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_Invisible_Step2(struct ObjectEvent *, struct Sprite *);
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void SetObjectEventSpriteInvisibility(u8 var, bool32 var2);
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bool32 IsObjectEventSpriteInvisible(u8 var);
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void SetObjectEventSpriteGraphics(u8 var1, u8 graphicsId);
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void SetObjectEventSpriteAnim(u8 var1, u8 var2);
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bool32 IsObjectEventSpriteAnimating(u8 var);
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void SetObjectEventSpriteInvisibility(u8 objectEventId, bool32 invisible);
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bool32 IsObjectEventSpriteInvisible(u8 objectEventId);
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void SetObjectEventSpriteGraphics(u8 objectEventId, u8 graphicsId);
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void SetObjectEventSpriteAnim(u8 objectEventId, u8 animNum);
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bool32 IsObjectEventSpriteAnimating(u8 objectEventId);
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#endif //GUARD_EVENT_OBJECT_MOVEMENT_H
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