Clean up contest doc
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@@ -127,11 +127,11 @@ struct Contest
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{
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u8 playerMoveChoice;
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u8 appealNumber;
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u8 unused2[CONTESTANT_COUNT];
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bool16 unk1920A_0:1; // Task active flags?
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bool16 unk1920A_1:1;
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bool16 unk1920A_2:1;
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bool16 unk1920A_3:1;
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u8 unk[CONTESTANT_COUNT]; // never read
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bool16 unused1:1;
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bool16 unused2:1;
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bool16 unused3:1;
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bool16 unused4:1;
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bool16 waitForJudgeSpeechBubble:1;
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bool16 isShowingApplauseMeter:1;
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bool16 applauseMeterIsMoving:1;
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@@ -140,10 +140,10 @@ struct Contest
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bool16 sliderHeartsAnimating:1; // When the slider heart is appearing/disappearing
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bool16 waitForLink:1;
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u8 mainTaskId;
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u8 unk1920D[4];
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u8 filler1[4];
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u8 judgeAttentionTaskId;
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u8 blendTaskId;
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u8 filler19213;
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u8 filler2;
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u8 turnNumber;
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u8 currentContestant;
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u8 judgeSpeechBubbleSpriteId;
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@@ -159,8 +159,8 @@ struct Contest
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struct ContestantStatus
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{
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s16 appeal1; // move appeal?
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s16 appeal2; // final appeal after end of turn, maybe?
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s16 baseAppeal;
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s16 appeal;
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s16 pointTotal;
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u16 currMove;
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u16 prevMove;
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@@ -264,8 +264,8 @@ struct ContestTV
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s16 move;
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u8 winnerFlags;
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u8 loserFlags;
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u8 madeAppeal:1;
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u8 madeExcitingAppeal:1;
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bool8 madeAppeal:1;
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bool8 madeExcitingAppeal:1;
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};
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struct ContestUnused
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