More usage of ST_OAM constants and SPRITE macros
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@@ -4947,8 +4947,8 @@ void AnimMoon(struct Sprite* sprite)
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sprite->pos1.y = gBattleAnimArgs[1];
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}
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sprite->oam.shape = 0;
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sprite->oam.size = 3;
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sprite->oam.shape = SPRITE_SHAPE(64x64);
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sprite->oam.size = SPRITE_SIZE(64x64);
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sprite->data[0] = 0;
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sprite->callback = AnimMoonStep;
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}
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