More usage of ST_OAM constants and SPRITE macros
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@@ -4709,7 +4709,7 @@ void AnimTask_MonToSubstitute(u8 taskId)
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if (gTasks[taskId].data[0] == 0)
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{
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PrepareBattlerSpriteForRotScale(spriteId, FALSE);
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PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL);
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gTasks[taskId].data[1] = 0x100;
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gTasks[taskId].data[2] = 0x100;
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gTasks[taskId].data[0]++;
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