More usage of ST_OAM constants and SPRITE macros
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@@ -1253,7 +1253,7 @@ void ResetSpriteRotScale(u8 spriteId)
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{
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SetSpriteRotScale(spriteId, 0x100, 0x100, 0);
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gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
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gSprites[spriteId].oam.objMode = 0;
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gSprites[spriteId].oam.objMode = ST_OAM_OBJ_NORMAL;
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gSprites[spriteId].affineAnimPaused = FALSE;
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CalcCenterToCornerVec(&gSprites[spriteId], gSprites[spriteId].oam.shape, gSprites[spriteId].oam.size, gSprites[spriteId].oam.affineMode);
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}
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@@ -2267,7 +2267,7 @@ u8 sub_80A89C8(int battlerId, u8 spriteId, int species)
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gSprites[newSpriteId] = gSprites[spriteId];
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gSprites[newSpriteId].usingSheet = TRUE;
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gSprites[newSpriteId].oam.priority = 0;
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gSprites[newSpriteId].oam.objMode = 2;
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gSprites[newSpriteId].oam.objMode = ST_OAM_OBJ_WINDOW;
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gSprites[newSpriteId].oam.tileNum = gSprites[spriteId].oam.tileNum;
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gSprites[newSpriteId].callback = SpriteCallbackDummy;
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return newSpriteId;
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