More usage of ST_OAM constants and SPRITE macros

This commit is contained in:
GriffinR
2019-12-04 21:00:45 -05:00
committed by huderlem
parent c40879aa36
commit 2756771958
52 changed files with 2078 additions and 468 deletions
+3 -3
View File
@@ -2313,7 +2313,7 @@ static void PlayerHandleDrawTrainerPic(void)
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y = 48;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineMode = 0;
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineMode = ST_OAM_AFFINE_OFF;
gSprites[gBattlerSpriteIds[gActiveBattler]].hFlip = 1;
}
// Use the back pic in any other scenario.
@@ -2485,7 +2485,7 @@ static void PlayerDoMoveAnimation(void)
case 1:
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
sub_805EB9C(0);
sub_805EB9C(ST_OAM_AFFINE_OFF);
DoMoveAnim(move);
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2;
}
@@ -2494,7 +2494,7 @@ static void PlayerDoMoveAnimation(void)
gAnimScriptCallback();
if (!gAnimScriptActive)
{
sub_805EB9C(1);
sub_805EB9C(ST_OAM_AFFINE_NORMAL);
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2)
{
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);